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v3.0.0-dev
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v3.0.0-dev
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15
CHANGELOG.md
15
CHANGELOG.md
@@ -6,6 +6,21 @@ Note that since we don't clearly distinguish between a public and private interf
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
## [v3.0.0-dev.8] - 2021-12-31
|
||||
|
||||
- Add ``PluginFeatureDetection`` and disable WBOIT in Safari 15.
|
||||
- Add ``disable-wboit`` Viewer GET param
|
||||
- Add ``prefer-webgl1`` Viewer GET param
|
||||
- [Breaking] Refactor direct-volume rendering
|
||||
- Remove isosurface render-mode (use GPU MC instead)
|
||||
- Move coloring into theme (like for other geometries/renderables)
|
||||
- Add ``direct`` color type
|
||||
- Remove color from transfer-function (now only alpha)
|
||||
- Add direct-volume color theme support
|
||||
- Add volume-value color theme
|
||||
- [Breaking] Use size theme in molecular/gaussian surface & label representations
|
||||
- This is breaking because it was hardcoded to ``physical`` internally but the repr size theme default was ``uniform`` (now ``physical``)
|
||||
|
||||
## [v3.0.0-dev.7] - 2021-12-20
|
||||
|
||||
- Reduce number of created programs/shaders
|
||||
|
||||
4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "molstar",
|
||||
"version": "3.0.0-dev.7",
|
||||
"version": "3.0.0-dev.8",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "molstar",
|
||||
"version": "3.0.0-dev.7",
|
||||
"version": "3.0.0-dev.8",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@types/argparse": "^2.0.10",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "molstar",
|
||||
"version": "3.0.0-dev.7",
|
||||
"version": "3.0.0-dev.8",
|
||||
"description": "A comprehensive macromolecular library.",
|
||||
"homepage": "https://github.com/molstar/molstar#readme",
|
||||
"repository": {
|
||||
|
||||
@@ -56,6 +56,8 @@
|
||||
var pixelScale = getParam('pixel-scale', '[^&]+').trim();
|
||||
var pickScale = getParam('pick-scale', '[^&]+').trim();
|
||||
var pickPadding = getParam('pick-padding', '[^&]+').trim();
|
||||
var disableWboit = getParam('disable-wboit', '[^&]+').trim() === '1';
|
||||
var preferWebgl1 = getParam('prefer-webgl1', '[^&]+').trim() === '1';
|
||||
|
||||
molstar.Viewer.create('app', {
|
||||
layoutShowControls: !hideControls,
|
||||
@@ -69,6 +71,8 @@
|
||||
pixelScale: parseFloat(pixelScale) || 1,
|
||||
pickScale: parseFloat(pickScale) || 0.25,
|
||||
pickPadding: isNaN(parseFloat(pickPadding)) ? 1 : parseFloat(pickPadding),
|
||||
enableWboit: !disableWboit,
|
||||
preferWebgl1: preferWebgl1,
|
||||
}).then(viewer => {
|
||||
var snapshotId = getParam('snapshot-id', '[^&]+').trim();
|
||||
if (snapshotId) viewer.setRemoteSnapshot(snapshotId);
|
||||
|
||||
@@ -84,6 +84,7 @@ const DefaultViewerOptions = {
|
||||
pickScale: PluginConfig.General.PickScale.defaultValue,
|
||||
pickPadding: PluginConfig.General.PickPadding.defaultValue,
|
||||
enableWboit: PluginConfig.General.EnableWboit.defaultValue,
|
||||
preferWebgl1: PluginConfig.General.PreferWebGl1.defaultValue,
|
||||
|
||||
viewportShowExpand: PluginConfig.Viewport.ShowExpand.defaultValue,
|
||||
viewportShowControls: PluginConfig.Viewport.ShowControls.defaultValue,
|
||||
@@ -144,6 +145,7 @@ export class Viewer {
|
||||
[PluginConfig.General.PickScale, o.pickScale],
|
||||
[PluginConfig.General.PickPadding, o.pickPadding],
|
||||
[PluginConfig.General.EnableWboit, o.enableWboit],
|
||||
[PluginConfig.General.PreferWebGl1, o.preferWebgl1],
|
||||
[PluginConfig.Viewport.ShowExpand, o.viewportShowExpand],
|
||||
[PluginConfig.Viewport.ShowControls, o.viewportShowControls],
|
||||
[PluginConfig.Viewport.ShowSettings, o.viewportShowSettings],
|
||||
|
||||
@@ -97,7 +97,7 @@ export class AlphaOrbitalsExample {
|
||||
}
|
||||
|
||||
readonly params = new BehaviorSubject<ParamDefinition.For<Params>>({} as any);
|
||||
readonly state = new BehaviorSubject<Params>({ show: { name: 'orbital', params: { index: 32 } }, isoValue: 1, gpuSurface: false });
|
||||
readonly state = new BehaviorSubject<Params>({ show: { name: 'orbital', params: { index: 32 } }, isoValue: 1, gpuSurface: true });
|
||||
|
||||
private selectors?: Selectors = void 0;
|
||||
private basis?: StateObjectSelector<BasisAndOrbitals> = void 0;
|
||||
|
||||
@@ -25,7 +25,7 @@ import { sizeDataFactor } from '../../mol-geo/geometry/size-data';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { decodeFloatRGB } from '../../mol-util/float-packing';
|
||||
import { unpackRGBToInt } from '../../mol-util/number-packing';
|
||||
import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
|
||||
import { readAlphaTexture, readTexture } from '../../mol-gl/compute/util';
|
||||
|
||||
@@ -65,7 +65,7 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
|
||||
const r = tSize.array[i * 3];
|
||||
const g = tSize.array[i * 3 + 1];
|
||||
const b = tSize.array[i * 3 + 2];
|
||||
return decodeFloatRGB(r, g, b) / sizeDataFactor;
|
||||
return unpackRGBToInt(r, g, b) / sizeDataFactor;
|
||||
}
|
||||
|
||||
private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
|
||||
@@ -95,9 +95,9 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
|
||||
const g = groups[i4 + 1];
|
||||
const b = groups[i4 + 2];
|
||||
if (groups instanceof Float32Array) {
|
||||
return decodeFloatRGB(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
|
||||
return unpackRGBToInt(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
|
||||
}
|
||||
return decodeFloatRGB(r, g, b);
|
||||
return unpackRGBToInt(r, g, b);
|
||||
}
|
||||
|
||||
protected static getInterpolatedColors(webgl: WebGLContext, input: { vertices: Float32Array, vertexCount: number, values: BaseValues, stride: 3 | 4, colorType: 'volume' | 'volumeInstance' }) {
|
||||
|
||||
@@ -223,7 +223,7 @@ interface Canvas3D {
|
||||
clear(): void
|
||||
syncVisibility(): void
|
||||
|
||||
requestDraw(force?: boolean): void
|
||||
requestDraw(): void
|
||||
|
||||
/** Reset the timers, used by "animate" */
|
||||
resetTime(t: number): void
|
||||
@@ -355,17 +355,24 @@ namespace Canvas3D {
|
||||
changed = helper.camera.mark(loci, action) || changed;
|
||||
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
|
||||
}
|
||||
if (changed && !noDraw) {
|
||||
scene.update(void 0, true);
|
||||
helper.handle.scene.update(void 0, true);
|
||||
helper.camera.scene.update(void 0, true);
|
||||
const prevPickDirty = pickHelper.dirty;
|
||||
draw(true);
|
||||
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
|
||||
if (changed) {
|
||||
if (noDraw) {
|
||||
// Even with `noDraw` make sure changes will be rendered.
|
||||
// Note that with this calling mark (with or without `noDraw`) multiple times
|
||||
// during a JS event loop iteration will only result in a single render call.
|
||||
forceNextRender = true;
|
||||
} else {
|
||||
scene.update(void 0, true);
|
||||
helper.handle.scene.update(void 0, true);
|
||||
helper.camera.scene.update(void 0, true);
|
||||
const prevPickDirty = pickHelper.dirty;
|
||||
draw({ force: true, allowMulti: true });
|
||||
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function render(force: boolean) {
|
||||
function render(force: boolean, allowMulti: boolean) {
|
||||
if (webgl.isContextLost) return false;
|
||||
|
||||
let resized = false;
|
||||
@@ -395,14 +402,12 @@ namespace Canvas3D {
|
||||
cam = stereoCamera;
|
||||
}
|
||||
|
||||
const ctx = { renderer, camera: cam, scene, helper };
|
||||
if (MultiSamplePass.isEnabled(p.multiSample)) {
|
||||
if (!cameraChanged) {
|
||||
while (!multiSampleHelper.render(renderer, cam, scene, helper, true, p.transparentBackground, p));
|
||||
} else {
|
||||
multiSampleHelper.render(renderer, cam, scene, helper, true, p.transparentBackground, p);
|
||||
}
|
||||
const forceOn = !cameraChanged && allowMulti && !controls.props.spin;
|
||||
multiSampleHelper.render(ctx, p, true, forceOn);
|
||||
} else {
|
||||
passes.draw.render(renderer, cam, scene, helper, true, p.transparentBackground, p.postprocessing, p.marking);
|
||||
passes.draw.render(ctx, p, true);
|
||||
}
|
||||
pickHelper.dirty = true;
|
||||
didRender = true;
|
||||
@@ -416,15 +421,15 @@ namespace Canvas3D {
|
||||
let currentTime = 0;
|
||||
let drawPaused = false;
|
||||
|
||||
function draw(force?: boolean) {
|
||||
function draw(options?: { force?: boolean, allowMulti?: boolean }) {
|
||||
if (drawPaused) return;
|
||||
if (render(!!force) && notifyDidDraw) {
|
||||
if (render(!!options?.force, !!options?.allowMulti) && notifyDidDraw) {
|
||||
didDraw.next(now() - startTime as now.Timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
function requestDraw(force?: boolean) {
|
||||
forceNextRender = forceNextRender || !!force;
|
||||
function requestDraw() {
|
||||
forceNextRender = true;
|
||||
}
|
||||
|
||||
let animationFrameHandle = 0;
|
||||
@@ -438,8 +443,8 @@ namespace Canvas3D {
|
||||
return;
|
||||
}
|
||||
|
||||
draw(false);
|
||||
if (!camera.transition.inTransition && !webgl.isContextLost) {
|
||||
draw();
|
||||
if (!camera.transition.inTransition && !controls.props.spin && !webgl.isContextLost) {
|
||||
interactionHelper.tick(currentTime);
|
||||
}
|
||||
}
|
||||
@@ -478,7 +483,7 @@ namespace Canvas3D {
|
||||
resolveCameraReset();
|
||||
if (forceDrawAfterAllCommited) {
|
||||
if (helper.debug.isEnabled) helper.debug.update();
|
||||
draw(true);
|
||||
draw({ force: true });
|
||||
forceDrawAfterAllCommited = false;
|
||||
}
|
||||
commited.next(now());
|
||||
@@ -661,11 +666,11 @@ namespace Canvas3D {
|
||||
|
||||
const contextRestoredSub = contextRestored.subscribe(() => {
|
||||
pickHelper.dirty = true;
|
||||
draw(true);
|
||||
draw({ force: true });
|
||||
// Unclear why, but in Chrome with wboit enabled the first `draw` only clears
|
||||
// the drawingBuffer. Note that in Firefox the drawingBuffer is preserved after
|
||||
// context loss so it is unclear if it behaves the same.
|
||||
draw(true);
|
||||
draw({ force: true });
|
||||
});
|
||||
|
||||
const resized = new BehaviorSubject<any>(0);
|
||||
@@ -674,7 +679,7 @@ namespace Canvas3D {
|
||||
passes.updateSize();
|
||||
updateViewport();
|
||||
syncViewport();
|
||||
if (draw) requestDraw(true);
|
||||
if (draw) requestDraw();
|
||||
resized.next(+new Date());
|
||||
}
|
||||
|
||||
@@ -699,7 +704,7 @@ namespace Canvas3D {
|
||||
reprRenderObjects.clear();
|
||||
scene.clear();
|
||||
helper.debug.clear();
|
||||
requestDraw(true);
|
||||
requestDraw();
|
||||
reprCount.next(reprRenderObjects.size);
|
||||
},
|
||||
syncVisibility: () => {
|
||||
@@ -711,7 +716,7 @@ namespace Canvas3D {
|
||||
if (scene.syncVisibility()) {
|
||||
if (helper.debug.isEnabled) helper.debug.update();
|
||||
}
|
||||
requestDraw(true);
|
||||
requestDraw();
|
||||
},
|
||||
|
||||
requestDraw,
|
||||
@@ -799,7 +804,7 @@ namespace Canvas3D {
|
||||
}
|
||||
|
||||
if (!doNotRequestDraw) {
|
||||
requestDraw(true);
|
||||
requestDraw();
|
||||
}
|
||||
},
|
||||
getImagePass: (props: Partial<ImageProps> = {}) => {
|
||||
|
||||
@@ -53,6 +53,19 @@ function getDepthMergeRenderable(ctx: WebGLContext, depthTexturePrimitives: Text
|
||||
return createComputeRenderable(renderItem, values);
|
||||
}
|
||||
|
||||
type Props = {
|
||||
postprocessing: PostprocessingProps
|
||||
marking: MarkingProps
|
||||
transparentBackground: boolean;
|
||||
}
|
||||
|
||||
type RenderContext = {
|
||||
renderer: Renderer;
|
||||
camera: Camera | StereoCamera;
|
||||
scene: Scene;
|
||||
helper: Helper;
|
||||
}
|
||||
|
||||
export class DrawPass {
|
||||
private readonly drawTarget: RenderTarget;
|
||||
|
||||
@@ -264,25 +277,25 @@ export class DrawPass {
|
||||
renderer.renderBlendedTransparent(scene.primitives, camera, null);
|
||||
}
|
||||
|
||||
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps, markingProps: MarkingProps) {
|
||||
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, props: Props) {
|
||||
const volumeRendering = scene.volumes.renderables.length > 0;
|
||||
const postprocessingEnabled = PostprocessingPass.isEnabled(postprocessingProps);
|
||||
const antialiasingEnabled = AntialiasingPass.isEnabled(postprocessingProps);
|
||||
const markingEnabled = MarkingPass.isEnabled(markingProps);
|
||||
const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing);
|
||||
const antialiasingEnabled = AntialiasingPass.isEnabled(props.postprocessing);
|
||||
const markingEnabled = MarkingPass.isEnabled(props.marking);
|
||||
|
||||
const { x, y, width, height } = camera.viewport;
|
||||
renderer.setViewport(x, y, width, height);
|
||||
renderer.update(camera);
|
||||
|
||||
if (transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
|
||||
if (props.transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
|
||||
this.drawTarget.bind();
|
||||
renderer.clear(false);
|
||||
}
|
||||
|
||||
if (this.wboitEnabled) {
|
||||
this._renderWboit(renderer, camera, scene, transparentBackground, postprocessingProps);
|
||||
this._renderWboit(renderer, camera, scene, props.transparentBackground, props.postprocessing);
|
||||
} else {
|
||||
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, transparentBackground, postprocessingProps);
|
||||
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, props.transparentBackground, props.postprocessing);
|
||||
}
|
||||
|
||||
if (postprocessingEnabled) {
|
||||
@@ -294,7 +307,7 @@ export class DrawPass {
|
||||
}
|
||||
|
||||
if (markingEnabled) {
|
||||
const markingDepthTest = markingProps.ghostEdgeStrength < 1;
|
||||
const markingDepthTest = props.marking.ghostEdgeStrength < 1;
|
||||
if (markingDepthTest) {
|
||||
this.marking.depthTarget.bind();
|
||||
renderer.clear(false);
|
||||
@@ -305,7 +318,7 @@ export class DrawPass {
|
||||
renderer.clear(false);
|
||||
renderer.renderMarkingMask(scene.primitives, camera, markingDepthTest ? this.marking.depthTarget.texture : null);
|
||||
|
||||
this.marking.update(markingProps);
|
||||
this.marking.update(props.marking);
|
||||
this.marking.render(camera.viewport, postprocessingEnabled ? this.postprocessing.target : this.colorTarget);
|
||||
}
|
||||
|
||||
@@ -323,7 +336,7 @@ export class DrawPass {
|
||||
}
|
||||
|
||||
if (antialiasingEnabled) {
|
||||
this.antialiasing.render(camera, toDrawingBuffer, postprocessingProps);
|
||||
this.antialiasing.render(camera, toDrawingBuffer, props.postprocessing);
|
||||
} else if (toDrawingBuffer) {
|
||||
this.drawTarget.bind();
|
||||
|
||||
@@ -338,16 +351,17 @@ export class DrawPass {
|
||||
this.webgl.gl.flush();
|
||||
}
|
||||
|
||||
render(renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps, markingProps: MarkingProps) {
|
||||
renderer.setTransparentBackground(transparentBackground);
|
||||
render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
|
||||
const { renderer, camera, scene, helper } = ctx;
|
||||
renderer.setTransparentBackground(props.transparentBackground);
|
||||
renderer.setDrawingBufferSize(this.colorTarget.getWidth(), this.colorTarget.getHeight());
|
||||
renderer.setPixelRatio(this.webgl.pixelRatio);
|
||||
|
||||
if (StereoCamera.is(camera)) {
|
||||
this._render(renderer, camera.left, scene, helper, toDrawingBuffer, transparentBackground, postprocessingProps, markingProps);
|
||||
this._render(renderer, camera.right, scene, helper, toDrawingBuffer, transparentBackground, postprocessingProps, markingProps);
|
||||
this._render(renderer, camera.left, scene, helper, toDrawingBuffer, props);
|
||||
this._render(renderer, camera.right, scene, helper, toDrawingBuffer, props);
|
||||
} else {
|
||||
this._render(renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, postprocessingProps, markingProps);
|
||||
this._render(renderer, camera, scene, helper, toDrawingBuffer, props);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -83,11 +83,12 @@ export class ImagePass {
|
||||
Viewport.set(this._camera.viewport, 0, 0, this._width, this._height);
|
||||
this._camera.update();
|
||||
|
||||
const ctx = { renderer: this.renderer, camera: this._camera, scene: this.scene, helper: this.helper };
|
||||
if (MultiSamplePass.isEnabled(this.props.multiSample)) {
|
||||
this.multiSampleHelper.render(this.renderer, this._camera, this.scene, this.helper, false, this.props.transparentBackground, this.props);
|
||||
this.multiSampleHelper.render(ctx, this.props, false);
|
||||
this._colorTarget = this.multiSamplePass.colorTarget;
|
||||
} else {
|
||||
this.drawPass.render(this.renderer, this._camera, this.scene, this.helper, false, this.props.transparentBackground, this.props.postprocessing, this.props.marking);
|
||||
this.drawPass.render(ctx, this.props, false);
|
||||
this._colorTarget = this.drawPass.getColorTarget(this.props.postprocessing);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ import { Color } from '../../mol-util/color';
|
||||
import { edge_frag } from '../../mol-gl/shader/marking/edge.frag';
|
||||
|
||||
export const MarkingParams = {
|
||||
enabled: PD.Boolean(false),
|
||||
enabled: PD.Boolean(true),
|
||||
highlightEdgeColor: PD.Color(Color.darken(Color.fromNormalizedRgb(1.0, 0.4, 0.6), 1.0)),
|
||||
selectEdgeColor: PD.Color(Color.darken(Color.fromNormalizedRgb(0.2, 1.0, 0.1), 1.0)),
|
||||
edgeScale: PD.Numeric(1, { min: 1, max: 3, step: 1 }, { description: 'Thickness of the edge.' }),
|
||||
|
||||
@@ -59,6 +59,14 @@ type Props = {
|
||||
multiSample: MultiSampleProps
|
||||
postprocessing: PostprocessingProps
|
||||
marking: MarkingProps
|
||||
transparentBackground: boolean;
|
||||
}
|
||||
|
||||
type RenderContext = {
|
||||
renderer: Renderer;
|
||||
camera: Camera | StereoCamera;
|
||||
scene: Scene;
|
||||
helper: Helper;
|
||||
}
|
||||
|
||||
export class MultiSamplePass {
|
||||
@@ -97,12 +105,12 @@ export class MultiSamplePass {
|
||||
}
|
||||
}
|
||||
|
||||
render(sampleIndex: number, renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
|
||||
if (props.multiSample.mode === 'temporal') {
|
||||
return this.renderTemporalMultiSample(sampleIndex, renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
|
||||
render(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean, forceOn: boolean) {
|
||||
if (props.multiSample.mode === 'temporal' && !forceOn) {
|
||||
return this.renderTemporalMultiSample(sampleIndex, ctx, props, toDrawingBuffer);
|
||||
} else {
|
||||
this.renderMultiSample(renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
|
||||
return sampleIndex;
|
||||
this.renderMultiSample(ctx, toDrawingBuffer, props);
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,7 +122,8 @@ export class MultiSamplePass {
|
||||
}
|
||||
}
|
||||
|
||||
private renderMultiSample(renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
|
||||
private renderMultiSample(ctx: RenderContext, toDrawingBuffer: boolean, props: Props) {
|
||||
const { camera } = ctx;
|
||||
const { compose, composeTarget, drawPass, webgl } = this;
|
||||
const { gl, state } = webgl;
|
||||
|
||||
@@ -148,7 +157,7 @@ export class MultiSamplePass {
|
||||
ValueCell.update(compose.values.uWeight, sampleWeight);
|
||||
|
||||
// render scene
|
||||
drawPass.render(renderer, camera, scene, helper, false, transparentBackground, props.postprocessing, props.marking);
|
||||
drawPass.render(ctx, props, false);
|
||||
|
||||
// compose rendered scene with compose target
|
||||
composeTarget.bind();
|
||||
@@ -181,7 +190,8 @@ export class MultiSamplePass {
|
||||
camera.update();
|
||||
}
|
||||
|
||||
private renderTemporalMultiSample(sampleIndex: number, renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
|
||||
private renderTemporalMultiSample(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
|
||||
const { camera } = ctx;
|
||||
const { compose, composeTarget, holdTarget, drawPass, webgl } = this;
|
||||
const { gl, state } = webgl;
|
||||
|
||||
@@ -198,7 +208,7 @@ export class MultiSamplePass {
|
||||
const sampleWeight = 1.0 / offsetList.length;
|
||||
|
||||
if (sampleIndex === -1) {
|
||||
drawPass.render(renderer, camera, scene, helper, false, transparentBackground, props.postprocessing, props.marking);
|
||||
drawPass.render(ctx, props, false);
|
||||
ValueCell.update(compose.values.uWeight, 1.0);
|
||||
ValueCell.update(compose.values.tColor, drawPass.getColorTarget(props.postprocessing).texture);
|
||||
compose.update();
|
||||
@@ -226,7 +236,7 @@ export class MultiSamplePass {
|
||||
camera.update();
|
||||
|
||||
// render scene
|
||||
drawPass.render(renderer, camera, scene, helper, false, transparentBackground, props.postprocessing, props.marking);
|
||||
drawPass.render(ctx, props, false);
|
||||
|
||||
// compose rendered scene with compose target
|
||||
composeTarget.bind();
|
||||
@@ -325,8 +335,8 @@ export class MultiSampleHelper {
|
||||
}
|
||||
|
||||
/** Return `true` while more samples are needed */
|
||||
render(renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
|
||||
this.sampleIndex = this.multiSamplePass.render(this.sampleIndex, renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
|
||||
render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean, forceOn?: boolean) {
|
||||
this.sampleIndex = this.multiSamplePass.render(this.sampleIndex, ctx, props, toDrawingBuffer, !!forceOn);
|
||||
return this.sampleIndex < 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ import { GraphicsRenderVariant } from '../../mol-gl/webgl/render-item';
|
||||
import { RenderTarget } from '../../mol-gl/webgl/render-target';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { spiral2d } from '../../mol-math/misc';
|
||||
import { decodeFloatRGB, unpackRGBAToDepth } from '../../mol-util/float-packing';
|
||||
import { unpackRGBToInt, unpackRGBAToDepth } from '../../mol-util/number-packing';
|
||||
import { Camera, ICamera } from '../camera';
|
||||
import { StereoCamera } from '../camera/stereo';
|
||||
import { cameraUnproject } from '../camera/util';
|
||||
@@ -174,7 +174,7 @@ export class PickHelper {
|
||||
|
||||
private getId(x: number, y: number, buffer: Uint8Array) {
|
||||
const idx = this.getBufferIdx(x, y);
|
||||
return decodeFloatRGB(buffer[idx], buffer[idx + 1], buffer[idx + 2]);
|
||||
return unpackRGBToInt(buffer[idx], buffer[idx + 1], buffer[idx + 2]);
|
||||
}
|
||||
|
||||
private render(camera: Camera | StereoCamera) {
|
||||
|
||||
16
src/mol-geo/geometry/_spec/marker.spec.ts
Normal file
16
src/mol-geo/geometry/_spec/marker.spec.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { getMarkersAverage } from '../marker-data';
|
||||
|
||||
describe('marker-data', () => {
|
||||
it('getMarkersAverage', () => {
|
||||
expect(getMarkersAverage(new Uint8Array([0, 0, 0, 0]), 3)).toBe(0);
|
||||
expect(getMarkersAverage(new Uint8Array([0, 0, 1, 0]), 3)).toBe(1 / 3);
|
||||
expect(getMarkersAverage(new Uint8Array([0, 0, 0, 0]), 4)).toBe(0);
|
||||
expect(getMarkersAverage(new Uint8Array([0, 0, 1, 0]), 4)).toBe(1 / 4);
|
||||
});
|
||||
});
|
||||
@@ -15,7 +15,7 @@ import { LocationColor, ColorTheme } from '../../mol-theme/color';
|
||||
import { Geometry } from './geometry';
|
||||
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
|
||||
|
||||
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance'
|
||||
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance' | 'direct'
|
||||
|
||||
export type ColorData = {
|
||||
uColor: ValueCell<Vec3>,
|
||||
@@ -50,6 +50,7 @@ function _createColors(locationIt: LocationIterator, positionIt: LocationIterato
|
||||
case 'vertexInstance': return createVertexInstanceColor(positionIt, colorTheme.color, colorData);
|
||||
case 'volume': return createGridColor((colorTheme as any).grid, 'volume', colorData);
|
||||
case 'volumeInstance': return createGridColor((colorTheme as any).grid, 'volumeInstance', colorData);
|
||||
case 'direct': return createDirectColor(colorData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,3 +238,25 @@ export function createGridColor(grid: ColorVolume, type: ColorType, colorData?:
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
/** Creates direct color */
|
||||
function createDirectColor(colorData?: ColorData): ColorData {
|
||||
if (colorData) {
|
||||
ValueCell.updateIfChanged(colorData.dColorType, 'direct');
|
||||
return colorData;
|
||||
} else {
|
||||
return {
|
||||
uColor: ValueCell.create(Vec3()),
|
||||
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
tColorGrid: ValueCell.create(createNullTexture()),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(1, 1)),
|
||||
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
|
||||
dColorType: ValueCell.create('direct'),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -213,6 +213,8 @@ export namespace Cylinders {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('cylinders'),
|
||||
|
||||
aMapping: cylinders.mappingBuffer,
|
||||
aGroup: cylinders.groupBuffer,
|
||||
aStart: cylinders.startBuffer,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -26,8 +26,7 @@ import { TransformData } from '../transform-data';
|
||||
import { createEmptyTransparency } from '../transparency-data';
|
||||
import { createTransferFunctionTexture, getControlPointsFromVec2Array } from './transfer-function';
|
||||
import { createEmptyClipping } from '../clipping-data';
|
||||
import { Grid, Volume } from '../../../mol-model/volume';
|
||||
import { ColorNames } from '../../../mol-util/color/names';
|
||||
import { Grid } from '../../../mol-model/volume';
|
||||
import { createEmptySubstance } from '../substance-data';
|
||||
|
||||
const VolumeBox = Box();
|
||||
@@ -48,6 +47,7 @@ export interface DirectVolume {
|
||||
readonly unitToCartn: ValueCell<Mat4>
|
||||
readonly cartnToUnit: ValueCell<Mat4>
|
||||
readonly packedGroup: ValueCell<boolean>
|
||||
readonly axisOrder: ValueCell<Vec3>
|
||||
|
||||
/** Bounding sphere of the volume */
|
||||
readonly boundingSphere: Sphere3D
|
||||
@@ -56,10 +56,10 @@ export interface DirectVolume {
|
||||
}
|
||||
|
||||
export namespace DirectVolume {
|
||||
export function create(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, directVolume?: DirectVolume): DirectVolume {
|
||||
export function create(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, axisOrder: Vec3, directVolume?: DirectVolume): DirectVolume {
|
||||
return directVolume ?
|
||||
update(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, directVolume) :
|
||||
fromData(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup);
|
||||
update(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, axisOrder, directVolume) :
|
||||
fromData(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, axisOrder);
|
||||
}
|
||||
|
||||
function hashCode(directVolume: DirectVolume) {
|
||||
@@ -70,7 +70,7 @@ export namespace DirectVolume {
|
||||
]);
|
||||
}
|
||||
|
||||
function fromData(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean): DirectVolume {
|
||||
function fromData(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, axisOrder: Vec3): DirectVolume {
|
||||
const boundingSphere = Sphere3D();
|
||||
let currentHash = -1;
|
||||
|
||||
@@ -101,6 +101,7 @@ export namespace DirectVolume {
|
||||
return boundingSphere;
|
||||
},
|
||||
packedGroup: ValueCell.create(packedGroup),
|
||||
axisOrder: ValueCell.create(axisOrder),
|
||||
setBoundingSphere(sphere: Sphere3D) {
|
||||
Sphere3D.copy(boundingSphere, sphere);
|
||||
currentHash = hashCode(directVolume);
|
||||
@@ -109,7 +110,7 @@ export namespace DirectVolume {
|
||||
return directVolume;
|
||||
}
|
||||
|
||||
function update(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, directVolume: DirectVolume): DirectVolume {
|
||||
function update(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, axisOrder: Vec3, directVolume: DirectVolume): DirectVolume {
|
||||
const width = texture.getWidth();
|
||||
const height = texture.getHeight();
|
||||
const depth = texture.getDepth();
|
||||
@@ -126,6 +127,7 @@ export namespace DirectVolume {
|
||||
ValueCell.update(directVolume.unitToCartn, unitToCartn);
|
||||
ValueCell.update(directVolume.cartnToUnit, Mat4.invert(Mat4(), unitToCartn));
|
||||
ValueCell.updateIfChanged(directVolume.packedGroup, packedGroup);
|
||||
ValueCell.updateIfChanged(directVolume.axisOrder, Vec3.fromArray(directVolume.axisOrder.ref.value, axisOrder, 0));
|
||||
return directVolume;
|
||||
}
|
||||
|
||||
@@ -138,47 +140,19 @@ export namespace DirectVolume {
|
||||
const texture = createNullTexture();
|
||||
const stats = Grid.One.stats;
|
||||
const packedGroup = false;
|
||||
return create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, directVolume);
|
||||
}
|
||||
|
||||
export function createRenderModeParam(stats?: Grid['stats']) {
|
||||
const isoValueParam = stats
|
||||
? Volume.createIsoValueParam(Volume.IsoValue.relative(2), stats)
|
||||
: Volume.IsoValueParam;
|
||||
|
||||
return PD.MappedStatic('volume', {
|
||||
isosurface: PD.Group({
|
||||
isoValue: isoValueParam,
|
||||
singleLayer: PD.Boolean(false, { isEssential: true }),
|
||||
}, { isFlat: true }),
|
||||
volume: PD.Group({
|
||||
controlPoints: PD.LineGraph([
|
||||
Vec2.create(0.19, 0.0), Vec2.create(0.2, 0.05), Vec2.create(0.25, 0.05), Vec2.create(0.26, 0.0),
|
||||
Vec2.create(0.79, 0.0), Vec2.create(0.8, 0.05), Vec2.create(0.85, 0.05), Vec2.create(0.86, 0.0),
|
||||
]),
|
||||
list: PD.ColorList({
|
||||
kind: 'interpolate',
|
||||
colors: [
|
||||
[ColorNames.white, 0],
|
||||
[ColorNames.red, 0.25],
|
||||
[ColorNames.white, 0.5],
|
||||
[ColorNames.blue, 0.75],
|
||||
[ColorNames.white, 1]
|
||||
]
|
||||
}, { offsets: true }),
|
||||
}, { isFlat: true })
|
||||
}, { isEssential: true });
|
||||
const axisOrder = Vec3.create(0, 1, 2);
|
||||
return create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, axisOrder, directVolume);
|
||||
}
|
||||
|
||||
export const Params = {
|
||||
...BaseGeometry.Params,
|
||||
doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
|
||||
flipSided: PD.Boolean(false, BaseGeometry.ShadingCategory),
|
||||
flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
|
||||
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
|
||||
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
|
||||
renderMode: createRenderModeParam(),
|
||||
stepsPerCell: PD.Numeric(5, { min: 1, max: 20, step: 1 }),
|
||||
controlPoints: PD.LineGraph([
|
||||
Vec2.create(0.19, 0.0), Vec2.create(0.2, 0.05), Vec2.create(0.25, 0.05), Vec2.create(0.26, 0.0),
|
||||
Vec2.create(0.79, 0.0), Vec2.create(0.8, 0.05), Vec2.create(0.85, 0.05), Vec2.create(0.86, 0.0),
|
||||
], { isEssential: true }),
|
||||
stepsPerCell: PD.Numeric(3, { min: 1, max: 10, step: 1 }),
|
||||
jumpLength: PD.Numeric(0, { min: 0, max: 20, step: 0.1 }),
|
||||
};
|
||||
export type Params = typeof Params
|
||||
@@ -217,13 +191,6 @@ export namespace DirectVolume {
|
||||
return LocationIterator(groupCount, instanceCount, 1, getLocation);
|
||||
}
|
||||
|
||||
function getNormalizedIsoValue(out: Vec2, isoValue: Volume.IsoValue, stats: Vec4) {
|
||||
const [min, max, mean, sigma] = stats;
|
||||
const value = Volume.IsoValue.toAbsolute(isoValue, { min, max, mean, sigma }).absoluteValue;
|
||||
Vec2.set(out, (value - min) / (max - min), (0 - min) / (max - min));
|
||||
return out;
|
||||
}
|
||||
|
||||
function getMaxSteps(gridDim: Vec3, stepsPerCell: number) {
|
||||
return Math.ceil(Vec3.magnitude(gridDim) * stepsPerCell);
|
||||
}
|
||||
@@ -256,18 +223,12 @@ export namespace DirectVolume {
|
||||
const invariantBoundingSphere = Sphere3D.clone(directVolume.boundingSphere);
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
const controlPoints = props.renderMode.name === 'volume' ? getControlPointsFromVec2Array(props.renderMode.params.controlPoints) : [];
|
||||
const transferTex = createTransferFunctionTexture(controlPoints, props.renderMode.name === 'volume' ? props.renderMode.params.list.colors : []);
|
||||
|
||||
const isoValue = props.renderMode.name === 'isosurface'
|
||||
? props.renderMode.params.isoValue
|
||||
: Volume.IsoValue.relative(2);
|
||||
|
||||
const singleLayer = props.renderMode.name === 'isosurface'
|
||||
? props.renderMode.params.singleLayer
|
||||
: false;
|
||||
const controlPoints = getControlPointsFromVec2Array(props.controlPoints);
|
||||
const transferTex = createTransferFunctionTexture(controlPoints);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('directVolume'),
|
||||
|
||||
...color,
|
||||
...marker,
|
||||
...overpaint,
|
||||
@@ -283,7 +244,6 @@ export namespace DirectVolume {
|
||||
invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
|
||||
uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)),
|
||||
|
||||
uIsoValue: ValueCell.create(getNormalizedIsoValue(Vec2(), isoValue, directVolume.gridStats.ref.value)),
|
||||
uBboxMin: bboxMin,
|
||||
uBboxMax: bboxMax,
|
||||
uBboxSize: bboxSize,
|
||||
@@ -292,7 +252,6 @@ export namespace DirectVolume {
|
||||
uJumpLength: ValueCell.create(props.jumpLength),
|
||||
uTransform: gridTransform,
|
||||
uGridDim: gridDimension,
|
||||
dRenderMode: ValueCell.create(props.renderMode.name),
|
||||
tTransferTex: transferTex,
|
||||
uTransferScale: ValueCell.create(getTransferScale(props.stepsPerCell)),
|
||||
|
||||
@@ -305,11 +264,8 @@ export namespace DirectVolume {
|
||||
uCartnToUnit: directVolume.cartnToUnit,
|
||||
uUnitToCartn: directVolume.unitToCartn,
|
||||
dPackedGroup: directVolume.packedGroup,
|
||||
dSingleLayer: ValueCell.create(singleLayer),
|
||||
dAxisOrder: ValueCell.create(directVolume.axisOrder.ref.value.join('')),
|
||||
|
||||
uDoubleSided: ValueCell.create(props.doubleSided),
|
||||
dFlatShaded: ValueCell.create(props.flatShaded),
|
||||
dFlipSided: ValueCell.create(props.flipSided),
|
||||
dIgnoreLight: ValueCell.create(props.ignoreLight),
|
||||
dXrayShaded: ValueCell.create(props.xrayShaded),
|
||||
};
|
||||
@@ -323,20 +279,11 @@ export namespace DirectVolume {
|
||||
|
||||
function updateValues(values: DirectVolumeValues, props: PD.Values<Params>) {
|
||||
BaseGeometry.updateValues(values, props);
|
||||
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
|
||||
ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
|
||||
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
|
||||
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
|
||||
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
|
||||
ValueCell.updateIfChanged(values.dRenderMode, props.renderMode.name);
|
||||
|
||||
if (props.renderMode.name === 'isosurface') {
|
||||
ValueCell.updateIfChanged(values.uIsoValue, getNormalizedIsoValue(values.uIsoValue.ref.value, props.renderMode.params.isoValue, values.uGridStats.ref.value));
|
||||
ValueCell.updateIfChanged(values.dSingleLayer, props.renderMode.params.singleLayer);
|
||||
} else if (props.renderMode.name === 'volume') {
|
||||
const controlPoints = getControlPointsFromVec2Array(props.renderMode.params.controlPoints);
|
||||
createTransferFunctionTexture(controlPoints, props.renderMode.params.list.colors, values.tTransferTex);
|
||||
}
|
||||
const controlPoints = getControlPointsFromVec2Array(props.controlPoints);
|
||||
createTransferFunctionTexture(controlPoints, values.tTransferTex);
|
||||
|
||||
ValueCell.updateIfChanged(values.uMaxSteps, getMaxSteps(values.uGridDim.ref.value, props.stepsPerCell));
|
||||
ValueCell.updateIfChanged(values.uStepScale, getStepScale(values.uCellDim.ref.value, props.stepsPerCell));
|
||||
@@ -360,14 +307,14 @@ export namespace DirectVolume {
|
||||
function createRenderableState(props: PD.Values<Params>): RenderableState {
|
||||
const state = BaseGeometry.createRenderableState(props);
|
||||
state.opaque = false;
|
||||
state.writeDepth = props.renderMode.name === 'isosurface';
|
||||
state.writeDepth = false;
|
||||
return state;
|
||||
}
|
||||
|
||||
function updateRenderableState(state: RenderableState, props: PD.Values<Params>) {
|
||||
BaseGeometry.updateRenderableState(state, props);
|
||||
state.opaque = false;
|
||||
state.writeDepth = props.renderMode.name === 'isosurface';
|
||||
state.writeDepth = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
/**
|
||||
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { TextureImage } from '../../../mol-gl/renderable/util';
|
||||
import { spline } from '../../../mol-math/interpolate';
|
||||
import { ColorScale } from '../../../mol-util/color';
|
||||
import { ValueCell } from '../../../mol-util';
|
||||
import { Vec2 } from '../../../mol-math/linear-algebra';
|
||||
import { ColorListName } from '../../../mol-util/color/lists';
|
||||
import { ColorListEntry } from '../../../mol-util/color/color';
|
||||
|
||||
export interface ControlPoint { x: number, alpha: number }
|
||||
|
||||
@@ -25,7 +22,7 @@ export function getControlPointsFromVec2Array(array: Vec2[]): ControlPoint[] {
|
||||
return array.map(v => ({ x: v[0], alpha: v[1] }));
|
||||
}
|
||||
|
||||
export function createTransferFunctionTexture(controlPoints: ControlPoint[], listOrName: ColorListEntry[] | ColorListName, texture?: ValueCell<TextureImage<Uint8Array>>): ValueCell<TextureImage<Uint8Array>> {
|
||||
export function createTransferFunctionTexture(controlPoints: ControlPoint[], texture?: ValueCell<TextureImage<Uint8Array>>): ValueCell<TextureImage<Uint8Array>> {
|
||||
const cp = [
|
||||
{ x: 0, alpha: 0 },
|
||||
{ x: 0, alpha: 0 },
|
||||
@@ -33,10 +30,9 @@ export function createTransferFunctionTexture(controlPoints: ControlPoint[], lis
|
||||
{ x: 1, alpha: 0 },
|
||||
{ x: 1, alpha: 0 },
|
||||
];
|
||||
const scale = ColorScale.create({ domain: [0, 1], listOrName });
|
||||
|
||||
const n = 256;
|
||||
const array = texture ? texture.ref.value.array : new Uint8Array(n * 4);
|
||||
const array = texture ? texture.ref.value.array : new Uint8Array(n);
|
||||
|
||||
let k = 0;
|
||||
let x1: number, x2: number;
|
||||
@@ -55,8 +51,7 @@ export function createTransferFunctionTexture(controlPoints: ControlPoint[], lis
|
||||
const jl = Math.round((x2 - x1) * n);
|
||||
for (let j = 0; j < jl; ++j) {
|
||||
const t = j / jl;
|
||||
array[k * 4 + 3] = Math.max(0, spline(a0, a1, a2, a3, t, 0.5) * 255);
|
||||
scale.colorToArray(k / 255, array, k * 4);
|
||||
array[k] = Math.max(0, spline(a0, a1, a2, a3, t, 0.5) * 255);
|
||||
++k;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,6 +155,8 @@ namespace Image {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('image'),
|
||||
|
||||
...color,
|
||||
...marker,
|
||||
...overpaint,
|
||||
|
||||
@@ -220,6 +220,8 @@ export namespace Lines {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('lines'),
|
||||
|
||||
aMapping: lines.mappingBuffer,
|
||||
aGroup: lines.groupBuffer,
|
||||
aStart: lines.startBuffer,
|
||||
|
||||
@@ -47,12 +47,19 @@ export function getMarkersAverage(array: Uint8Array, count: number): number {
|
||||
const backStart = 4 * viewEnd;
|
||||
|
||||
let sum = 0;
|
||||
for (let i = 0; i < viewEnd; ++i) {
|
||||
const v = view[i];
|
||||
sum += MarkerCountLut[v & 0xFFFF] + MarkerCountLut[v >> 16];
|
||||
}
|
||||
for (let i = backStart; i < count; ++i) {
|
||||
sum += array[i] && 1;
|
||||
if (viewEnd < 0) {
|
||||
// avoid edge cases with small arrays
|
||||
for (let i = 0; i < count; ++i) {
|
||||
sum += array[i] && 1;
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < viewEnd; ++i) {
|
||||
const v = view[i];
|
||||
sum += MarkerCountLut[v & 0xFFFF] + MarkerCountLut[v >> 16];
|
||||
}
|
||||
for (let i = backStart; i < count; ++i) {
|
||||
sum += array[i] && 1;
|
||||
}
|
||||
}
|
||||
return sum / count;
|
||||
}
|
||||
|
||||
@@ -677,6 +677,8 @@ export namespace Mesh {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('mesh'),
|
||||
|
||||
aPosition: mesh.vertexBuffer,
|
||||
aNormal: mesh.normalBuffer,
|
||||
aGroup: mesh.groupBuffer,
|
||||
|
||||
@@ -182,6 +182,8 @@ export namespace Points {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('points'),
|
||||
|
||||
aPosition: points.centerBuffer,
|
||||
aGroup: points.groupBuffer,
|
||||
boundingSphere: ValueCell.create(boundingSphere),
|
||||
|
||||
@@ -11,7 +11,7 @@ import { LocationIterator } from '../util/location-iterator';
|
||||
import { Location, NullLocation } from '../../mol-model/location';
|
||||
import { SizeTheme } from '../../mol-theme/size';
|
||||
import { Geometry } from './geometry';
|
||||
import { decodeFloatRGB, encodeFloatRGBtoArray } from '../../mol-util/float-packing';
|
||||
import { unpackRGBToInt, packIntToRGBArray } from '../../mol-util/number-packing';
|
||||
|
||||
export type SizeType = 'uniform' | 'instance' | 'group' | 'groupInstance'
|
||||
|
||||
@@ -44,7 +44,7 @@ export function getMaxSize(sizeData: SizeData): number {
|
||||
let maxSize = 0;
|
||||
const array = sizeData.tSize.ref.value.array;
|
||||
for (let i = 0, il = array.length; i < il; i += 3) {
|
||||
const value = decodeFloatRGB(array[i], array[i + 1], array[i + 2]);
|
||||
const value = unpackRGBToInt(array[i], array[i + 1], array[i + 2]);
|
||||
if (maxSize < value) maxSize = value;
|
||||
}
|
||||
return maxSize / sizeDataFactor;
|
||||
@@ -103,7 +103,7 @@ export function createInstanceSize(locationIt: LocationIterator, sizeFn: Locatio
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
|
||||
packIntToRGBArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
|
||||
locationIt.skipInstance();
|
||||
}
|
||||
return createTextureSize(sizes, 'instance', sizeData);
|
||||
@@ -116,7 +116,7 @@ export function createGroupSize(locationIt: LocationIterator, sizeFn: LocationSi
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
|
||||
packIntToRGBArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
|
||||
}
|
||||
return createTextureSize(sizes, 'group', sizeData);
|
||||
}
|
||||
@@ -129,7 +129,7 @@ export function createGroupInstanceSize(locationIt: LocationIterator, sizeFn: Lo
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
|
||||
packIntToRGBArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
|
||||
}
|
||||
return createTextureSize(sizes, 'groupInstance', sizeData);
|
||||
}
|
||||
@@ -183,6 +183,8 @@ export namespace Spheres {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('spheres'),
|
||||
|
||||
aPosition: spheres.centerBuffer,
|
||||
aMapping: spheres.mappingBuffer,
|
||||
aGroup: spheres.groupBuffer,
|
||||
|
||||
@@ -224,6 +224,8 @@ export namespace Text {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('text'),
|
||||
|
||||
aPosition: text.centerBuffer,
|
||||
aMapping: text.mappingBuffer,
|
||||
aDepth: text.depthBuffer,
|
||||
|
||||
@@ -147,6 +147,8 @@ export namespace TextureMesh {
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
return {
|
||||
dGeometryType: ValueCell.create('textureMesh'),
|
||||
|
||||
uGeoTexDim: textureMesh.geoTextureDim,
|
||||
tPosition: textureMesh.vertexTexture,
|
||||
tGroup: textureMesh.groupTexture,
|
||||
@@ -172,7 +174,6 @@ export namespace TextureMesh {
|
||||
dXrayShaded: ValueCell.create(props.xrayShaded),
|
||||
uBumpFrequency: ValueCell.create(props.bumpFrequency),
|
||||
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
|
||||
dGeoTexture: ValueCell.create(true),
|
||||
|
||||
meta: ValueCell.create(textureMesh.meta),
|
||||
};
|
||||
|
||||
@@ -11,7 +11,7 @@ import { Values, TextureSpec } from '../../renderable/schema';
|
||||
import { Texture } from '../../../mol-gl/webgl/texture';
|
||||
import { ShaderCode } from '../../../mol-gl/shader-code';
|
||||
import { ValueCell } from '../../../mol-util';
|
||||
import { decodeFloatRGB } from '../../../mol-util/float-packing';
|
||||
import { unpackRGBToInt } from '../../../mol-util/number-packing';
|
||||
import { QuadSchema, QuadValues } from '../util';
|
||||
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
|
||||
import { sum_frag } from '../../../mol-gl/shader/histogram-pyramid/sum.frag';
|
||||
@@ -96,5 +96,5 @@ export function getHistopyramidSum(ctx: WebGLContext, pyramidTopTexture: Texture
|
||||
|
||||
return isWebGL2(gl)
|
||||
? sumInts[0]
|
||||
: decodeFloatRGB(sumBytes[0], sumBytes[1], sumBytes[2]);
|
||||
: unpackRGBToInt(sumBytes[0], sumBytes[1], sumBytes[2]);
|
||||
}
|
||||
@@ -39,13 +39,14 @@ const IsosurfaceSchema = {
|
||||
uGridTransform: UniformSpec('m4'),
|
||||
uScale: UniformSpec('v2'),
|
||||
|
||||
dPackedGroup: DefineSpec('boolean')
|
||||
dPackedGroup: DefineSpec('boolean'),
|
||||
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
|
||||
};
|
||||
type IsosurfaceValues = Values<typeof IsosurfaceSchema>
|
||||
|
||||
const IsosurfaceName = 'isosurface';
|
||||
|
||||
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
|
||||
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3): ComputeRenderable<IsosurfaceValues> {
|
||||
if (ctx.namedComputeRenderables[IsosurfaceName]) {
|
||||
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
|
||||
|
||||
@@ -65,15 +66,16 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
|
||||
ValueCell.update(v.uScale, scale);
|
||||
|
||||
ValueCell.update(v.dPackedGroup, packedGroup);
|
||||
ValueCell.updateIfChanged(v.dAxisOrder, axisOrder.join(''));
|
||||
|
||||
ctx.namedComputeRenderables[IsosurfaceName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
|
||||
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
|
||||
}
|
||||
return ctx.namedComputeRenderables[IsosurfaceName];
|
||||
}
|
||||
|
||||
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean) {
|
||||
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3) {
|
||||
// console.log('uSize', Math.pow(2, levels))
|
||||
const values: IsosurfaceValues = {
|
||||
...QuadValues,
|
||||
@@ -94,7 +96,8 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
|
||||
uGridTransform: ValueCell.create(transform),
|
||||
uScale: ValueCell.create(scale),
|
||||
|
||||
dPackedGroup: ValueCell.create(packedGroup)
|
||||
dPackedGroup: ValueCell.create(packedGroup),
|
||||
dAxisOrder: ValueCell.create(axisOrder.join('')),
|
||||
};
|
||||
|
||||
const schema = { ...IsosurfaceSchema };
|
||||
@@ -115,7 +118,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
const { drawBuffers } = ctx.extensions;
|
||||
if (!drawBuffers) throw new Error('need WebGL draw buffers');
|
||||
|
||||
@@ -173,7 +176,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
|
||||
groupTexture.attachFramebuffer(framebuffer, 1);
|
||||
normalTexture.attachFramebuffer(framebuffer, 2);
|
||||
|
||||
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
|
||||
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
|
||||
ctx.state.currentRenderItemId = -1;
|
||||
|
||||
framebuffer.bind();
|
||||
@@ -204,7 +207,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
|
||||
*
|
||||
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
|
||||
*/
|
||||
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
// console.time('calcActiveVoxels');
|
||||
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
|
||||
// ctx.waitForGpuCommandsCompleteSync();
|
||||
@@ -216,7 +219,7 @@ export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDi
|
||||
// console.timeEnd('createHistogramPyramid');
|
||||
|
||||
// console.time('createIsosurfaceBuffers');
|
||||
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture);
|
||||
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, vertexTexture, groupTexture, normalTexture);
|
||||
// ctx.waitForGpuCommandsCompleteSync();
|
||||
// console.timeEnd('createIsosurfaceBuffers');
|
||||
|
||||
|
||||
@@ -17,12 +17,6 @@ export const DirectVolumeSchema = {
|
||||
aPosition: AttributeSpec('float32', 3, 0),
|
||||
elements: ElementsSpec('uint32'),
|
||||
|
||||
uColor: UniformSpec('v3'),
|
||||
uColorTexDim: UniformSpec('v2'),
|
||||
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
|
||||
|
||||
uIsoValue: UniformSpec('v2'),
|
||||
uBboxMin: UniformSpec('v3'),
|
||||
uBboxMax: UniformSpec('v3'),
|
||||
uBboxSize: UniformSpec('v3'),
|
||||
@@ -31,9 +25,7 @@ export const DirectVolumeSchema = {
|
||||
uJumpLength: UniformSpec('f'),
|
||||
uTransform: UniformSpec('m4'),
|
||||
uGridDim: UniformSpec('v3'),
|
||||
dRenderMode: DefineSpec('string', ['isosurface', 'volume']),
|
||||
dSingleLayer: DefineSpec('boolean'),
|
||||
tTransferTex: TextureSpec('image-uint8', 'rgba', 'ubyte', 'linear'),
|
||||
tTransferTex: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
|
||||
uTransferScale: UniformSpec('f'),
|
||||
|
||||
dGridTexType: DefineSpec('string', ['2d', '3d']),
|
||||
@@ -45,10 +37,8 @@ export const DirectVolumeSchema = {
|
||||
uCartnToUnit: UniformSpec('m4'),
|
||||
uUnitToCartn: UniformSpec('m4'),
|
||||
dPackedGroup: DefineSpec('boolean'),
|
||||
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
|
||||
|
||||
uDoubleSided: UniformSpec('b'),
|
||||
dFlipSided: DefineSpec('boolean'),
|
||||
dFlatShaded: DefineSpec('boolean'),
|
||||
dIgnoreLight: DefineSpec('boolean'),
|
||||
dXrayShaded: DefineSpec('boolean'),
|
||||
};
|
||||
|
||||
@@ -182,7 +182,7 @@ export const ColorSchema = {
|
||||
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
tPalette: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
tColorGrid: TextureSpec('texture', 'rgb', 'ubyte', 'linear'),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance']),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance', 'direct']),
|
||||
dUsePalette: DefineSpec('boolean'),
|
||||
} as const;
|
||||
export type ColorSchema = typeof ColorSchema
|
||||
@@ -258,6 +258,8 @@ export type ClippingSchema = typeof ClippingSchema
|
||||
export type ClippingValues = Values<ClippingSchema>
|
||||
|
||||
export const BaseSchema = {
|
||||
dGeometryType: DefineSpec('string', ['cylinders', 'directVolume', 'image', 'lines', 'mesh', 'points', 'spheres', 'text', 'textureMesh']),
|
||||
|
||||
...ColorSchema,
|
||||
...MarkerSchema,
|
||||
...OverpaintSchema,
|
||||
|
||||
@@ -23,7 +23,6 @@ export const TextureMeshSchema = {
|
||||
dFlipSided: DefineSpec('boolean'),
|
||||
dIgnoreLight: DefineSpec('boolean'),
|
||||
dXrayShaded: DefineSpec('boolean'),
|
||||
dGeoTexture: DefineSpec('boolean'),
|
||||
uBumpFrequency: UniformSpec('f'),
|
||||
uBumpAmplitude: UniformSpec('f'),
|
||||
meta: ValueSpec('unknown')
|
||||
|
||||
@@ -89,8 +89,8 @@ export const RendererParams = {
|
||||
|
||||
highlightColor: PD.Color(Color.fromNormalizedRgb(1.0, 0.4, 0.6)),
|
||||
selectColor: PD.Color(Color.fromNormalizedRgb(0.2, 1.0, 0.1)),
|
||||
highlightStrength: PD.Numeric(0.7, { min: 0.0, max: 1.0, step: 0.1 }),
|
||||
selectStrength: PD.Numeric(0.7, { min: 0.0, max: 1.0, step: 0.1 }),
|
||||
highlightStrength: PD.Numeric(0.3, { min: 0.0, max: 1.0, step: 0.1 }),
|
||||
selectStrength: PD.Numeric(0.3, { min: 0.0, max: 1.0, step: 0.1 }),
|
||||
markerPriority: PD.Select(1, [[1, 'Highlight'], [2, 'Select']]),
|
||||
|
||||
xrayEdgeFalloff: PD.Numeric(1, { min: 0.0, max: 3.0, step: 0.1 }),
|
||||
@@ -136,7 +136,7 @@ function getLight(props: RendererProps['light'], light?: Light): Light {
|
||||
|
||||
namespace Renderer {
|
||||
export function create(ctx: WebGLContext, props: Partial<RendererProps> = {}): Renderer {
|
||||
const { gl, state, stats, extensions: { fragDepth } } = ctx;
|
||||
const { gl, state, stats } = ctx;
|
||||
const p = PD.merge(RendererParams, PD.getDefaultValues(RendererParams), props);
|
||||
const light = getLight(p.light);
|
||||
|
||||
@@ -245,9 +245,9 @@ namespace Renderer {
|
||||
globalUniformsNeedUpdate = false;
|
||||
}
|
||||
|
||||
if (r.values.dRenderMode) { // indicates direct-volume
|
||||
if ((variant === 'pick' || variant === 'depth') && r.values.dRenderMode.ref.value === 'volume') {
|
||||
return; // no picking/depth in volume mode
|
||||
if (r.values.dGeometryType.ref.value === 'directVolume') {
|
||||
if (variant !== 'colorWboit' && variant !== 'colorBlended') {
|
||||
return; // only color supported
|
||||
}
|
||||
|
||||
// culling done in fragment shader
|
||||
@@ -256,14 +256,8 @@ namespace Renderer {
|
||||
|
||||
if (variant === 'colorBlended') {
|
||||
// depth test done manually in shader against `depthTexture`
|
||||
// still need to enable when fragDepth can be used to write depth
|
||||
if (r.values.dRenderMode.ref.value === 'volume' || !fragDepth) {
|
||||
state.disable(gl.DEPTH_TEST);
|
||||
state.depthMask(false);
|
||||
} else {
|
||||
state.enable(gl.DEPTH_TEST);
|
||||
state.depthMask(r.values.uAlpha.ref.value === 1.0);
|
||||
}
|
||||
state.disable(gl.DEPTH_TEST);
|
||||
state.depthMask(false);
|
||||
}
|
||||
} else {
|
||||
if (r.values.uDoubleSided) {
|
||||
@@ -506,7 +500,7 @@ namespace Renderer {
|
||||
// TODO: simplify, handle in renderable.state???
|
||||
// uAlpha is updated in "render" so we need to recompute it here
|
||||
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
|
||||
if (alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dRenderMode?.ref.value !== 'volume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) {
|
||||
if (alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dGeometryType.ref.value !== 'directVolume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) {
|
||||
renderObject(r, 'colorWboit');
|
||||
}
|
||||
}
|
||||
@@ -522,7 +516,7 @@ namespace Renderer {
|
||||
// TODO: simplify, handle in renderable.state???
|
||||
// uAlpha is updated in "render" so we need to recompute it here
|
||||
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
|
||||
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dRenderMode?.ref.value === 'volume' || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
|
||||
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
|
||||
renderObject(r, 'colorWboit');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ export const MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { drawBuf
|
||||
|
||||
import { directVolume_vert } from './shader/direct-volume.vert';
|
||||
import { directVolume_frag } from './shader/direct-volume.frag';
|
||||
export const DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_vert, directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' });
|
||||
export const DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_vert, directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' }, {}, ignoreDefine);
|
||||
|
||||
import { image_vert } from './shader/image.vert';
|
||||
import { image_frag } from './shader/image.frag';
|
||||
|
||||
@@ -57,11 +57,11 @@ export const assign_color_varying = `
|
||||
#endif
|
||||
#elif defined(dRenderVariant_pick)
|
||||
if (uPickType == 1) {
|
||||
vColor = vec4(encodeFloatRGB(float(uObjectId)), 1.0);
|
||||
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
||||
} else if (uPickType == 2) {
|
||||
vColor = vec4(encodeFloatRGB(aInstance), 1.0);
|
||||
vColor = vec4(packIntToRGB(aInstance), 1.0);
|
||||
} else {
|
||||
vColor = vec4(encodeFloatRGB(group), 1.0);
|
||||
vColor = vec4(packIntToRGB(group), 1.0);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
export const assign_group = `
|
||||
#ifdef dGeoTexture
|
||||
float group = decodeFloatRGB(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
|
||||
#ifdef dGeometryType_textureMesh
|
||||
float group = unpackRGBToInt(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
|
||||
#else
|
||||
float group = aGroup;
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
export const assign_position = `
|
||||
mat4 model = uModel * aTransform;
|
||||
mat4 modelView = uView * model;
|
||||
#ifdef dGeoTexture
|
||||
#ifdef dGeometryType_textureMesh
|
||||
vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;
|
||||
#else
|
||||
vec3 position = aPosition;
|
||||
|
||||
@@ -4,11 +4,11 @@ export const assign_size = `
|
||||
#elif defined(dSizeType_attribute)
|
||||
float size = aSize;
|
||||
#elif defined(dSizeType_instance)
|
||||
float size = decodeFloatRGB(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
|
||||
float size = unpackRGBToInt(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
|
||||
#elif defined(dSizeType_group)
|
||||
float size = decodeFloatRGB(readFromTexture(tSize, group, uSizeTexDim).rgb);
|
||||
float size = unpackRGBToInt(readFromTexture(tSize, group, uSizeTexDim).rgb);
|
||||
#elif defined(dSizeType_groupInstance)
|
||||
float size = decodeFloatRGB(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
|
||||
float size = unpackRGBToInt(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
|
||||
#endif
|
||||
|
||||
#if defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)
|
||||
|
||||
@@ -25,6 +25,10 @@ export const common = `
|
||||
|
||||
#define saturate(a) clamp(a, 0.0, 1.0)
|
||||
|
||||
#if __VERSION__ == 100
|
||||
#define round(x) floor((x) + 0.5)
|
||||
#endif
|
||||
|
||||
float intDiv(const in float a, const in float b) { return float(int(a) / int(b)); }
|
||||
vec2 ivec2Div(const in vec2 a, const in vec2 b) { return vec2(ivec2(a) / ivec2(b)); }
|
||||
float intMod(const in float a, const in float b) { return a - b * float(int(a) / int(b)); }
|
||||
@@ -32,13 +36,8 @@ int imod(const in int a, const in int b) { return a - b * (a / b); }
|
||||
|
||||
float pow2(const in float x) { return x * x; }
|
||||
|
||||
const float maxFloat = 10000.0; // NOTE constant also set in TypeScript
|
||||
const float floatLogFactor = 9.210440366976517; // log(maxFloat + 1.0);
|
||||
float encodeFloatLog(const in float value) { return log(value + 1.0) / floatLogFactor; }
|
||||
float decodeFloatLog(const in float value) { return exp(value * floatLogFactor) - 1.0; }
|
||||
|
||||
vec3 encodeFloatRGB(in float value) {
|
||||
value = clamp(value, 0.0, 16777216.0 - 1.0) + 1.0;
|
||||
vec3 packIntToRGB(in float value) {
|
||||
value = clamp(round(value), 0.0, 16777216.0 - 1.0) + 1.0;
|
||||
vec3 c = vec3(0.0);
|
||||
c.b = mod(value, 256.0);
|
||||
value = floor(value / 256.0);
|
||||
@@ -47,8 +46,8 @@ vec3 encodeFloatRGB(in float value) {
|
||||
c.r = mod(value, 256.0);
|
||||
return c / 255.0;
|
||||
}
|
||||
float decodeFloatRGB(const in vec3 rgb) {
|
||||
return (rgb.r * 256.0 * 256.0 * 255.0 + rgb.g * 256.0 * 255.0 + rgb.b * 255.0) - 1.0;
|
||||
float unpackRGBToInt(const in vec3 rgb) {
|
||||
return (floor(rgb.r * 255.0 + 0.5) * 256.0 * 256.0 + floor(rgb.g * 255.0 + 0.5) * 256.0 + floor(rgb.b * 255.0 + 0.5)) - 1.0;
|
||||
}
|
||||
|
||||
vec2 packUnitIntervalToRG(const in float v) {
|
||||
|
||||
@@ -18,7 +18,7 @@ export const wboit_write = `
|
||||
float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0);
|
||||
gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha);
|
||||
// extra alpha is to handle pre-multiplied alpha
|
||||
#if !defined(dRenderMode_volume) && !defined(dRenderMode_isosurface)
|
||||
#ifndef dGeometryType_directVolume
|
||||
gl_FragData[1] = vec4((uTransparentBackground ? alpha : 1.0) * alpha * wboitWeight);
|
||||
#else
|
||||
gl_FragData[1] = vec4(alpha * alpha * wboitWeight);
|
||||
|
||||
@@ -35,7 +35,7 @@ uniform float uResolution;
|
||||
|
||||
void main() {
|
||||
vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
|
||||
float group = decodeFloatRGB(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
|
||||
float group = unpackRGBToInt(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
|
||||
|
||||
position = (aTransform * vec4(position, 1.0)).xyz;
|
||||
gl_PointSize = 7.0;
|
||||
|
||||
@@ -38,7 +38,6 @@ varying vec4 vBoundingSphere;
|
||||
varying mat4 vTransform;
|
||||
|
||||
uniform mat4 uInvView;
|
||||
uniform vec2 uIsoValue;
|
||||
uniform vec3 uGridDim;
|
||||
uniform vec3 uBboxSize;
|
||||
uniform sampler2D tTransferTex;
|
||||
@@ -76,11 +75,9 @@ uniform float uXrayEdgeFalloff;
|
||||
uniform float uInteriorDarkening;
|
||||
uniform bool uInteriorColorFlag;
|
||||
uniform vec3 uInteriorColor;
|
||||
bool interior;
|
||||
|
||||
uniform bool uRenderWboit;
|
||||
uniform bool uDoubleSided;
|
||||
uniform int uPickType;
|
||||
|
||||
uniform float uNear;
|
||||
uniform float uFar;
|
||||
@@ -104,27 +101,22 @@ uniform mat4 uCartnToUnit;
|
||||
uniform sampler3D tGridTex;
|
||||
#endif
|
||||
|
||||
#if defined(dRenderVariant_color)
|
||||
#if defined(dColorType_uniform)
|
||||
uniform vec3 uColor;
|
||||
#elif defined(dColorType_texture)
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform sampler2D tColor;
|
||||
#endif
|
||||
#if defined(dColorType_uniform)
|
||||
uniform vec3 uColor;
|
||||
#elif defined(dColorType_texture)
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform sampler2D tColor;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
|
||||
uniform vec2 uOverpaintTexDim;
|
||||
uniform sampler2D tOverpaint;
|
||||
#endif
|
||||
#ifdef dOverpaint
|
||||
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
|
||||
uniform vec2 uOverpaintTexDim;
|
||||
uniform sampler2D tOverpaint;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef dSubstance
|
||||
#if defined(dSubstanceType_groupInstance) || defined(dSubstanceType_vertexInstance)
|
||||
uniform vec2 uSubstanceTexDim;
|
||||
uniform sampler2D tSubstance;
|
||||
#endif
|
||||
#endif
|
||||
#ifdef dUsePalette
|
||||
uniform sampler2D tPalette;
|
||||
#endif
|
||||
|
||||
#if defined(dGridTexType_2d)
|
||||
@@ -148,8 +140,8 @@ float calcDepth(const in vec3 pos) {
|
||||
return 0.5 + 0.5 * clipZW.x / clipZW.y;
|
||||
}
|
||||
|
||||
vec4 transferFunction(float value) {
|
||||
return texture2D(tTransferTex, vec2(value, 0.0));
|
||||
float transferFunction(float value) {
|
||||
return texture2D(tTransferTex, vec2(value, 0.0)).a;
|
||||
}
|
||||
|
||||
float getDepth(const in vec2 coords) {
|
||||
@@ -174,7 +166,7 @@ vec3 v3m4(vec3 p, mat4 m) {
|
||||
float preFogAlphaBlended = 0.0;
|
||||
|
||||
vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
|
||||
#if defined(dRenderVariant_color) && !defined(dIgnoreLight)
|
||||
#if !defined(dIgnoreLight)
|
||||
mat3 normalMatrix = transpose3(inverse3(mat3(uModelView * vTransform)));
|
||||
#endif
|
||||
mat4 cartnToUnit = uCartnToUnit * inverse4(vTransform);
|
||||
@@ -190,21 +182,18 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
|
||||
float value = 0.0;
|
||||
vec4 src = vec4(0.0);
|
||||
vec4 dst = vec4(0.0);
|
||||
bool hit = false;
|
||||
float fragmentDepth;
|
||||
|
||||
vec3 posMin = vec3(0.0);
|
||||
vec3 posMax = vec3(1.0) - vec3(1.0) / uGridDim;
|
||||
|
||||
vec3 unitPos;
|
||||
vec3 isoPos;
|
||||
|
||||
vec3 nextPos;
|
||||
float nextValue;
|
||||
|
||||
vec3 color = vec3(0.45, 0.55, 0.8);
|
||||
vec4 overpaint = vec4(0.0);
|
||||
vec3 substance = vec3(0.0);
|
||||
vec4 material;
|
||||
vec4 overpaint;
|
||||
float metalness = uMetalness;
|
||||
float roughness = uRoughness;
|
||||
|
||||
@@ -227,7 +216,6 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
|
||||
if (unitPos.x > posMax.x || unitPos.y > posMax.y || unitPos.z > posMax.z ||
|
||||
unitPos.x < posMin.x || unitPos.y < posMin.y || unitPos.z < posMin.z
|
||||
) {
|
||||
if (hit) break;
|
||||
prevValue = value;
|
||||
pos += step;
|
||||
continue;
|
||||
@@ -246,226 +234,108 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(dRenderMode_isosurface)
|
||||
if (prevValue > 0.0 && ( // there was a prev Value
|
||||
(prevValue < uIsoValue.x && value > uIsoValue.x) || // entering isosurface
|
||||
(prevValue > uIsoValue.x && value < uIsoValue.x) // leaving isosurface
|
||||
)) {
|
||||
isoPos = v3m4(mix(pos - step, pos, ((prevValue - uIsoValue.x) / ((prevValue - uIsoValue.x) - (value - uIsoValue.x)))), cartnToUnit);
|
||||
vec4 mvPosition = modelViewTransform * vec4(unitPos * uGridDim, 1.0);
|
||||
if (calcDepth(mvPosition.xyz) > getDepth(gl_FragCoord.xy / uDrawingBufferSize))
|
||||
break;
|
||||
|
||||
vec4 mvPosition = modelViewTransform * vec4(isoPos * uGridDim, 1.0);
|
||||
|
||||
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
|
||||
vec3 vModelPosition = v3m4(isoPos * uGridDim, modelTransform);
|
||||
if (clipTest(vec4(vModelPosition, 0.0), 0)) {
|
||||
prevValue = value;
|
||||
pos += step;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
float depth = calcDepth(mvPosition.xyz);
|
||||
if (depth > getDepth(gl_FragCoord.xy / uDrawingBufferSize))
|
||||
break;
|
||||
|
||||
#ifdef enabledFragDepth
|
||||
if (!hit) {
|
||||
gl_FragDepthEXT = depth;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(dRenderVariant_pick)
|
||||
if (uPickType == 1) {
|
||||
return vec4(encodeFloatRGB(float(uObjectId)), 1.0);
|
||||
} else if (uPickType == 2) {
|
||||
return vec4(encodeFloatRGB(vInstance), 1.0);
|
||||
} else {
|
||||
#ifdef dPackedGroup
|
||||
return vec4(textureGroup(floor(isoPos * uGridDim + 0.5) / uGridDim).rgb, 1.0);
|
||||
#else
|
||||
vec3 g = floor(isoPos * uGridDim + 0.5);
|
||||
return vec4(encodeFloatRGB(g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y), 1.0);
|
||||
#endif
|
||||
}
|
||||
#elif defined(dRenderVariant_depth)
|
||||
#ifdef enabledFragDepth
|
||||
return packDepthToRGBA(gl_FragDepthEXT);
|
||||
#else
|
||||
return packDepthToRGBA(depth);
|
||||
#endif
|
||||
#elif defined(dRenderVariant_color)
|
||||
#ifdef dPackedGroup
|
||||
float group = decodeFloatRGB(textureGroup(floor(isoPos * uGridDim + 0.5) / uGridDim).rgb);
|
||||
#else
|
||||
vec3 g = floor(isoPos * uGridDim + 0.5);
|
||||
float group = g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y;
|
||||
#endif
|
||||
|
||||
#if defined(dColorType_uniform)
|
||||
color = uColor;
|
||||
#elif defined(dColorType_instance)
|
||||
color = readFromTexture(tColor, vInstance, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_group)
|
||||
color = readFromTexture(tColor, group, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_groupInstance)
|
||||
color = readFromTexture(tColor, vInstance * float(uGroupCount) + group, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_vertex)
|
||||
color = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, 0.0).rgb;
|
||||
#elif defined(dColorType_vertexInstance)
|
||||
color = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, vInstance * float(uVertexCount)).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
#if defined(dOverpaintType_groupInstance)
|
||||
overpaint = readFromTexture(tOverpaint, vInstance * float(uGroupCount) + group, uOverpaintTexDim);
|
||||
#elif defined(dOverpaintType_vertexInstance)
|
||||
overpaint = texture3dFrom1dTrilinear(tOverpaint, isoPos, uGridDim, uOverpaintTexDim, vInstance * float(uVertexCount));
|
||||
#endif
|
||||
|
||||
color = mix(color, overpaint.rgb, overpaint.a);
|
||||
#endif
|
||||
|
||||
// handle flipping and negative isosurfaces
|
||||
#ifdef dFlipSided
|
||||
bool flipped = value < uIsoValue.y; // flipped
|
||||
#else
|
||||
bool flipped = value > uIsoValue.y;
|
||||
#endif
|
||||
interior = value < uIsoValue.x && flipped;
|
||||
if (uDoubleSided) {
|
||||
if (interior) {
|
||||
prevValue = value;
|
||||
pos += step;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
vec3 vViewPosition = mvPosition.xyz;
|
||||
vec4 material = vec4(color, uAlpha);
|
||||
|
||||
#ifdef dIgnoreLight
|
||||
gl_FragColor = material;
|
||||
#else
|
||||
#if defined(dFlatShaded)
|
||||
// nearest grid point
|
||||
isoPos = floor(isoPos * uGridDim + 0.5) / uGridDim;
|
||||
#endif
|
||||
#ifdef dPackedGroup
|
||||
// compute gradient by central differences
|
||||
gradient.x = textureVal(isoPos - dx).a - textureVal(isoPos + dx).a;
|
||||
gradient.y = textureVal(isoPos - dy).a - textureVal(isoPos + dy).a;
|
||||
gradient.z = textureVal(isoPos - dz).a - textureVal(isoPos + dz).a;
|
||||
#else
|
||||
gradient = textureVal(isoPos).xyz * 2.0 - 1.0;
|
||||
#endif
|
||||
vec3 normal = -normalize(normalMatrix * normalize(gradient));
|
||||
normal = normal * (float(flipped) * 2.0 - 1.0);
|
||||
normal = normal * -(float(interior) * 2.0 - 1.0);
|
||||
#ifdef dSubstance
|
||||
#if defined(dSubstanceType_groupInstance)
|
||||
substance = readFromTexture(tSubstance, vInstance * float(uGroupCount) + group, uSubstanceTexDim).rgb;
|
||||
#elif defined(dSubstanceType_vertexInstance)
|
||||
substance = texture3dFrom1dTrilinear(tSubstance, isoPos, uGridDim, uSubstanceTexDim, vInstance * float(uVertexCount)).rgb;
|
||||
#endif
|
||||
metalness = mix(metalness, substance.r, substance.b);
|
||||
roughness = mix(roughness, substance.g, substance.b);
|
||||
#endif
|
||||
#include apply_light_color
|
||||
#endif
|
||||
|
||||
float marker = uMarker;
|
||||
if (uMarker == -1.0) {
|
||||
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
||||
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
||||
}
|
||||
#include apply_interior_color
|
||||
#include apply_marker_color
|
||||
|
||||
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;
|
||||
fragmentDepth = depth;
|
||||
#include apply_fog
|
||||
|
||||
src = gl_FragColor;
|
||||
|
||||
if (!uTransparentBackground) {
|
||||
// done in 'apply_fog' otherwise
|
||||
src.rgb *= src.a;
|
||||
}
|
||||
dst = (1.0 - dst.a) * src + dst; // standard blending
|
||||
#endif
|
||||
|
||||
#ifdef dSingleLayer
|
||||
break;
|
||||
#endif
|
||||
|
||||
hit = true;
|
||||
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
|
||||
vec3 vModelPosition = v3m4(unitPos * uGridDim, modelTransform);
|
||||
if (clipTest(vec4(vModelPosition, 0.0), 0)) {
|
||||
prevValue = value;
|
||||
pos += step;
|
||||
continue;
|
||||
}
|
||||
prevValue = value;
|
||||
#elif defined(dRenderMode_volume)
|
||||
vec4 mvPosition = modelViewTransform * vec4(unitPos * uGridDim, 1.0);
|
||||
if (calcDepth(mvPosition.xyz) > getDepth(gl_FragCoord.xy / uDrawingBufferSize))
|
||||
break;
|
||||
#endif
|
||||
|
||||
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
|
||||
vec3 vModelPosition = v3m4(unitPos * uGridDim, modelTransform);
|
||||
if (clipTest(vec4(vModelPosition, 0.0), 0)) {
|
||||
prevValue = value;
|
||||
pos += step;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
vec3 vViewPosition = mvPosition.xyz;
|
||||
material.a = transferFunction(value);
|
||||
|
||||
#if defined(dRenderVariant_color)
|
||||
vec3 vViewPosition = mvPosition.xyz;
|
||||
vec4 material = transferFunction(value);
|
||||
|
||||
#ifdef dIgnoreLight
|
||||
gl_FragColor.rgb = material.rgb;
|
||||
#else
|
||||
if (material.a >= 0.01) {
|
||||
#ifdef dPackedGroup
|
||||
// compute gradient by central differences
|
||||
gradient.x = textureVal(unitPos - dx).a - textureVal(unitPos + dx).a;
|
||||
gradient.y = textureVal(unitPos - dy).a - textureVal(unitPos + dy).a;
|
||||
gradient.z = textureVal(unitPos - dz).a - textureVal(unitPos + dz).a;
|
||||
#else
|
||||
gradient = cell.xyz * 2.0 - 1.0;
|
||||
#endif
|
||||
vec3 normal = -normalize(normalMatrix * normalize(gradient));
|
||||
#include apply_light_color
|
||||
} else {
|
||||
gl_FragColor.rgb = material.rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
gl_FragColor.a = material.a * uAlpha * uTransferScale;
|
||||
|
||||
float marker = uMarker;
|
||||
if (uMarker == -1.0) {
|
||||
#ifdef dPackedGroup
|
||||
float group = decodeFloatRGB(textureGroup(floor(unitPos * uGridDim + 0.5) / uGridDim).rgb);
|
||||
#else
|
||||
vec3 g = floor(unitPos * uGridDim + 0.5);
|
||||
float group = g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y;
|
||||
#endif
|
||||
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
||||
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
||||
}
|
||||
#include apply_marker_color
|
||||
|
||||
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;
|
||||
fragmentDepth = calcDepth(mvPosition.xyz);
|
||||
#include apply_fog
|
||||
|
||||
src = gl_FragColor;
|
||||
|
||||
if (!uTransparentBackground) {
|
||||
// done in 'apply_fog' otherwise
|
||||
src.rgb *= src.a;
|
||||
}
|
||||
dst = (1.0 - dst.a) * src + dst; // standard blending
|
||||
#ifdef dPackedGroup
|
||||
float group = unpackRGBToInt(textureGroup(floor(unitPos * uGridDim + 0.5) / uGridDim).rgb);
|
||||
#else
|
||||
vec3 g = floor(unitPos * uGridDim + 0.5);
|
||||
// note that we swap x and z because the texture is flipped around y
|
||||
#if defined(dAxisOrder_012)
|
||||
float group = g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y; // 210
|
||||
#elif defined(dAxisOrder_021)
|
||||
float group = g.y + g.z * uGridDim.y + g.x * uGridDim.y * uGridDim.z; // 120
|
||||
#elif defined(dAxisOrder_102)
|
||||
float group = g.z + g.x * uGridDim.z + g.y * uGridDim.z * uGridDim.x; // 201
|
||||
#elif defined(dAxisOrder_120)
|
||||
float group = g.x + g.z * uGridDim.x + g.y * uGridDim.x * uGridDim.z; // 021
|
||||
#elif defined(dAxisOrder_201)
|
||||
float group = g.y + g.x * uGridDim.y + g.z * uGridDim.y * uGridDim.x; // 102
|
||||
#elif defined(dAxisOrder_210)
|
||||
float group = g.x + g.y * uGridDim.x + g.z * uGridDim.x * uGridDim.y; // 012
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(dColorType_direct) && defined(dUsePalette)
|
||||
material.rgb = texture2D(tPalette, vec2(value, 0.0)).rgb;
|
||||
#elif defined(dColorType_uniform)
|
||||
material.rgb = uColor;
|
||||
#elif defined(dColorType_instance)
|
||||
material.rgb = readFromTexture(tColor, vInstance, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_group)
|
||||
material.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_groupInstance)
|
||||
material.rgb = readFromTexture(tColor, vInstance * float(uGroupCount) + group, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_vertex)
|
||||
material.rgb = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, 0.0).rgb;
|
||||
#elif defined(dColorType_vertexInstance)
|
||||
material.rgb = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, vInstance * float(uVertexCount)).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
#if defined(dOverpaintType_groupInstance)
|
||||
overpaint = readFromTexture(tOverpaint, vInstance * float(uGroupCount) + group, uOverpaintTexDim);
|
||||
#elif defined(dOverpaintType_vertexInstance)
|
||||
overpaint = texture3dFrom1dTrilinear(tOverpaint, isoPos, uGridDim, uOverpaintTexDim, vInstance * float(uVertexCount));
|
||||
#endif
|
||||
|
||||
material.rgb = mix(material.rgb, overpaint.rgb, overpaint.a);
|
||||
#endif
|
||||
|
||||
#ifdef dIgnoreLight
|
||||
gl_FragColor.rgb = material.rgb;
|
||||
#else
|
||||
if (material.a >= 0.01) {
|
||||
#ifdef dPackedGroup
|
||||
// compute gradient by central differences
|
||||
gradient.x = textureVal(unitPos - dx).a - textureVal(unitPos + dx).a;
|
||||
gradient.y = textureVal(unitPos - dy).a - textureVal(unitPos + dy).a;
|
||||
gradient.z = textureVal(unitPos - dz).a - textureVal(unitPos + dz).a;
|
||||
#else
|
||||
gradient = cell.xyz * 2.0 - 1.0;
|
||||
#endif
|
||||
vec3 normal = -normalize(normalMatrix * normalize(gradient));
|
||||
#include apply_light_color
|
||||
} else {
|
||||
gl_FragColor.rgb = material.rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
gl_FragColor.a = material.a * uAlpha * uTransferScale;
|
||||
|
||||
float marker = uMarker;
|
||||
if (uMarker == -1.0) {
|
||||
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
||||
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
||||
}
|
||||
#include apply_marker_color
|
||||
|
||||
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;
|
||||
fragmentDepth = calcDepth(mvPosition.xyz);
|
||||
#include apply_fog
|
||||
|
||||
src = gl_FragColor;
|
||||
|
||||
if (!uTransparentBackground) {
|
||||
// done in 'apply_fog' otherwise
|
||||
src.rgb *= src.a;
|
||||
}
|
||||
dst = (1.0 - dst.a) * src + dst; // standard blending
|
||||
|
||||
// break if the color is opaque enough
|
||||
if (dst.a > 0.95)
|
||||
break;
|
||||
@@ -473,12 +343,6 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
|
||||
pos += step;
|
||||
}
|
||||
|
||||
#if defined(dRenderMode_isosurface) && defined(enabledFragDepth)
|
||||
// ensure depth is written everywhere
|
||||
if (!hit)
|
||||
gl_FragDepthEXT = 1.0;
|
||||
#endif
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
@@ -489,21 +353,6 @@ void main() {
|
||||
if (gl_FrontFacing)
|
||||
discard;
|
||||
|
||||
#ifdef dRenderVariant_marking
|
||||
// not supported
|
||||
discard;
|
||||
#endif
|
||||
|
||||
#if defined(dRenderVariant_pick) || defined(dRenderVariant_depth)
|
||||
#if defined(dRenderMode_volume)
|
||||
// always ignore pick & depth for volume
|
||||
discard;
|
||||
#elif defined(dRenderMode_isosurface)
|
||||
if (uAlpha < uPickingAlphaThreshold)
|
||||
discard; // ignore so the element below can be picked
|
||||
#endif
|
||||
#endif
|
||||
|
||||
vec3 rayDir = mix(normalize(vOrigPos - uCameraPosition), uCameraDir, uIsOrtho);
|
||||
vec3 step = rayDir * uStepScale;
|
||||
|
||||
@@ -512,21 +361,9 @@ void main() {
|
||||
vec3 start = mix(uCameraPosition, vOrigPos, uIsOrtho) + (d * rayDir);
|
||||
gl_FragColor = raymarch(start, step, rayDir);
|
||||
|
||||
#if defined(dRenderVariant_pick) || defined(dRenderVariant_depth)
|
||||
// discard when nothing was hit
|
||||
if (gl_FragColor == vec4(0.0))
|
||||
discard;
|
||||
#endif
|
||||
|
||||
#if defined(dRenderVariant_color)
|
||||
#if defined(dRenderMode_isosurface) && defined(enabledFragDepth)
|
||||
float fragmentDepth = gl_FragDepthEXT;
|
||||
#else
|
||||
float fragmentDepth = calcDepth((uModelView * vec4(start, 1.0)).xyz);
|
||||
#endif
|
||||
float preFogAlpha = clamp(preFogAlphaBlended, 0.0, 1.0);
|
||||
interior = false;
|
||||
#include wboit_write
|
||||
#endif
|
||||
float fragmentDepth = calcDepth((uModelView * vec4(start, 1.0)).xyz);
|
||||
float preFogAlpha = clamp(preFogAlphaBlended, 0.0, 1.0);
|
||||
bool interior = false;
|
||||
#include wboit_write
|
||||
}
|
||||
`;
|
||||
@@ -51,7 +51,7 @@ void main() {
|
||||
#endif
|
||||
if (dist * uRadiusFactorInv > minDistance + uResolution * 0.05)
|
||||
discard;
|
||||
gl_FragColor.rgb = encodeFloatRGB(vGroup);
|
||||
gl_FragColor.rgb = packIntToRGB(vGroup);
|
||||
#endif
|
||||
}
|
||||
`;
|
||||
@@ -33,12 +33,12 @@ void main(void) {
|
||||
c = texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0;
|
||||
d = texture2D(tInputLevel, position + vec2(k, k)).r * 255.0;
|
||||
} else {
|
||||
a = decodeFloatRGB(texture2D(tPreviousLevel, position).rgb);
|
||||
b = decodeFloatRGB(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
|
||||
c = decodeFloatRGB(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
|
||||
d = decodeFloatRGB(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
|
||||
a = unpackRGBToInt(texture2D(tPreviousLevel, position).rgb);
|
||||
b = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
|
||||
c = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
|
||||
d = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
|
||||
}
|
||||
gl_FragColor = vec4(encodeFloatRGB(a + b + c + d), 1.0);
|
||||
gl_FragColor = vec4(packIntToRGB(a + b + c + d), 1.0);
|
||||
#else
|
||||
int a, b, c, d;
|
||||
|
||||
|
||||
@@ -105,9 +105,9 @@ void main() {
|
||||
if (imageData.a < 0.3)
|
||||
discard;
|
||||
if (uPickType == 1) {
|
||||
gl_FragColor = vec4(encodeFloatRGB(float(uObjectId)), 1.0);
|
||||
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
||||
} else if (uPickType == 2) {
|
||||
gl_FragColor = vec4(encodeFloatRGB(vInstance), 1.0);
|
||||
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
|
||||
} else {
|
||||
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
|
||||
}
|
||||
@@ -118,7 +118,7 @@ void main() {
|
||||
#elif defined(dRenderVariant_marking)
|
||||
float marker = uMarker;
|
||||
if (uMarker == -1.0) {
|
||||
float group = decodeFloatRGB(texture2D(tGroupTex, vUv).rgb);
|
||||
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
|
||||
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
||||
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
||||
}
|
||||
@@ -144,7 +144,7 @@ void main() {
|
||||
|
||||
float marker = uMarker;
|
||||
if (uMarker == -1.0) {
|
||||
float group = decodeFloatRGB(texture2D(tGroupTex, vUv).rgb);
|
||||
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
|
||||
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
||||
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ int idot4(const in ivec4 a, const in ivec4 b) {
|
||||
|
||||
#if __VERSION__ == 100
|
||||
int pyramidVoxel(vec2 pos) {
|
||||
return int(decodeFloatRGB(texture2D(tActiveVoxelsPyramid, pos / (vec2(1.0, 0.5) * uSize)).rgb));
|
||||
return int(unpackRGBToInt(texture2D(tActiveVoxelsPyramid, pos / (vec2(1.0, 0.5) * uSize)).rgb));
|
||||
}
|
||||
#else
|
||||
int pyramidVoxel(vec2 pos) {
|
||||
@@ -86,6 +86,25 @@ vec4 baseVoxel(vec2 pos) {
|
||||
return texture2D(tActiveVoxelsBase, pos / uSize);
|
||||
}
|
||||
|
||||
vec4 getGroup(const in vec3 p) {
|
||||
vec3 gridDim = uGridDim - vec3(1.0, 1.0, 0.0); // remove xy padding
|
||||
// note that we swap x and z because the texture is flipped around y
|
||||
#if defined(dAxisOrder_012)
|
||||
float group = p.z + p.y * gridDim.z + p.x * gridDim.z * gridDim.y; // 210
|
||||
#elif defined(dAxisOrder_021)
|
||||
float group = p.y + p.z * gridDim.y + p.x * gridDim.y * gridDim.z; // 120
|
||||
#elif defined(dAxisOrder_102)
|
||||
float group = p.z + p.x * gridDim.z + p.y * gridDim.z * gridDim.x; // 201
|
||||
#elif defined(dAxisOrder_120)
|
||||
float group = p.x + p.z * gridDim.x + p.y * gridDim.x * gridDim.z; // 021
|
||||
#elif defined(dAxisOrder_201)
|
||||
float group = p.y + p.x * gridDim.y + p.z * gridDim.y * gridDim.x; // 102
|
||||
#elif defined(dAxisOrder_210)
|
||||
float group = p.x + p.y * gridDim.x + p.z * gridDim.x * gridDim.y; // 012
|
||||
#endif
|
||||
return vec4(group > 16777215.5 ? vec3(1.0) : packIntToRGB(group), 1.0);
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
// get 1D index
|
||||
int vI = int(gl_FragCoord.x) + int(gl_FragCoord.y) * int(uSize);
|
||||
@@ -255,18 +274,13 @@ void main(void) {
|
||||
#ifdef dPackedGroup
|
||||
gl_FragData[1] = vec4(voxel(coord3d).rgb, 1.0);
|
||||
#else
|
||||
vec3 gridDim = uGridDim - vec3(1.0, 1.0, 0.0); // remove xy padding
|
||||
float group = coord3d.z + coord3d.y * gridDim.z + coord3d.x * gridDim.z * gridDim.y;
|
||||
gl_FragData[1] = vec4(group > 16777215.5 ? vec3(1.0) : encodeFloatRGB(group), 1.0);
|
||||
gl_FragData[1] = getGroup(coord3d);
|
||||
#endif
|
||||
#else
|
||||
#ifdef dPackedGroup
|
||||
gl_FragData[1] = vec4(t < 0.5 ? d0.rgb : d1.rgb, 1.0);
|
||||
#else
|
||||
vec3 b = t < 0.5 ? b0 : b1;
|
||||
vec3 gridDim = uGridDim - vec3(1.0, 1.0, 0.0); // remove xy padding
|
||||
float group = b.z + b.y * gridDim.z + b.x * gridDim.z * gridDim.y;
|
||||
gl_FragData[1] = vec4(group > 16777215.5 ? vec3(1.0) : encodeFloatRGB(group), 1.0);
|
||||
gl_FragData[1] = getGroup(t < 0.5 ? b0 : b1);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ precision highp sampler2D;
|
||||
#include common_clip
|
||||
#include texture3d_from_2d_linear
|
||||
|
||||
#ifdef dGeoTexture
|
||||
#ifdef dGeometryType_textureMesh
|
||||
uniform vec2 uGeoTexDim;
|
||||
uniform sampler2D tPosition;
|
||||
uniform sampler2D tGroup;
|
||||
@@ -39,7 +39,7 @@ void main(){
|
||||
#include assign_color_varying
|
||||
#include clip_instance
|
||||
|
||||
#ifdef dGeoTexture
|
||||
#ifdef dGeometryType_textureMesh
|
||||
vec3 normal = readFromTexture(tNormal, VertexID, uGeoTexDim).xyz;
|
||||
#else
|
||||
vec3 normal = aNormal;
|
||||
|
||||
@@ -14,7 +14,7 @@ import { ValueCell } from '../../../mol-util';
|
||||
import { createComputeRenderable, ComputeRenderable } from '../../../mol-gl/renderable';
|
||||
import { WebGLContext } from '../../../mol-gl/webgl/context';
|
||||
import { Texture, TextureFilter, TextureFormat, TextureKind, TextureType } from '../../../mol-gl/webgl/texture';
|
||||
import { decodeFloatRGB } from '../../../mol-util/float-packing';
|
||||
import { unpackRGBToInt } from '../../../mol-util/number-packing';
|
||||
import { ShaderCode } from '../../../mol-gl/shader-code';
|
||||
import { createComputeRenderItem } from '../../../mol-gl/webgl/render-item';
|
||||
import { ValueSpec, AttributeSpec, UniformSpec, TextureSpec, DefineSpec, Values } from '../../../mol-gl/renderable/schema';
|
||||
@@ -462,7 +462,7 @@ function fieldFromTexture2d(ctx: WebGLContext, texture: Texture, dim: Vec3, texD
|
||||
for (let ix = 0; ix < dx; ++ix) {
|
||||
const idx = 4 * (tmpCol * dx + (iy + tmpRow) * width + ix);
|
||||
data[j] = image[idx + 3] / 255;
|
||||
idData[j] = decodeFloatRGB(image[idx], image[idx + 1], image[idx + 2]);
|
||||
idData[j] = unpackRGBToInt(image[idx], image[idx + 1], image[idx + 2]);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -245,7 +245,6 @@ export class StructureSelectionManager extends StatefulPluginComponent<Structure
|
||||
}
|
||||
|
||||
private onUpdate(ref: string, oldObj: PSO.Molecule.Structure | undefined, obj: PSO.Molecule.Structure) {
|
||||
|
||||
// no change to structure
|
||||
if (oldObj === obj || oldObj?.data === obj.data) return;
|
||||
|
||||
@@ -253,7 +252,9 @@ export class StructureSelectionManager extends StatefulPluginComponent<Structure
|
||||
const cell = this.plugin.helpers.substructureParent.get(obj.data, true);
|
||||
if (!cell) return;
|
||||
|
||||
ref = cell.transform.ref;
|
||||
// only need to update the root
|
||||
if (ref !== cell.transform.ref) return;
|
||||
|
||||
if (!this.entries.has(ref)) return;
|
||||
|
||||
// use structure from last decorator as reference
|
||||
|
||||
@@ -120,7 +120,7 @@ const StructureRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
),
|
||||
sizeTheme: PD.Mapped<any>(
|
||||
type.defaultSizeTheme.name,
|
||||
themeCtx.sizeThemeRegistry.types,
|
||||
themeCtx.sizeThemeRegistry.getApplicableTypes(dataCtx),
|
||||
name => PD.Group<any>(themeCtx.sizeThemeRegistry.get(name).getParams(dataCtx))
|
||||
)
|
||||
});
|
||||
@@ -823,7 +823,7 @@ const VolumeRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
),
|
||||
sizeTheme: PD.Mapped<any>(
|
||||
type.defaultSizeTheme.name,
|
||||
themeCtx.sizeThemeRegistry.types,
|
||||
themeCtx.sizeThemeRegistry.getApplicableTypes(dataCtx),
|
||||
name => PD.Group<any>(themeCtx.sizeThemeRegistry.get(name).getParams(dataCtx))
|
||||
)
|
||||
});
|
||||
|
||||
@@ -57,7 +57,7 @@ export const HighlightLoci = PluginBehavior.create({
|
||||
if (!this.ctx.canvas3d || this.ctx.isBusy) return;
|
||||
|
||||
const loci = this.getLoci(current.loci);
|
||||
if (this.params.ignore?.indexOf(loci.kind) >= 0) {
|
||||
if (this.params.ignore.includes(loci.kind)) {
|
||||
this.ctx.managers.interactivity.lociHighlights.highlightOnly({ repr: current.repr, loci: EmptyLoci });
|
||||
return;
|
||||
}
|
||||
@@ -161,7 +161,7 @@ export const SelectLoci = PluginBehavior.create({
|
||||
if (!this.ctx.canvas3d || this.ctx.isBusy || !this.ctx.selectionMode) return;
|
||||
|
||||
const loci = this.getLoci(current.loci);
|
||||
if (this.params.ignore?.indexOf(loci.kind) >= 0) return;
|
||||
if (this.params.ignore.includes(loci.kind)) return;
|
||||
|
||||
// only trigger the 1st action that matches
|
||||
for (const [binding, action, condition] of actions) {
|
||||
@@ -186,7 +186,7 @@ export const SelectLoci = PluginBehavior.create({
|
||||
Structure.areEquivalent(structure, oldStructure) &&
|
||||
Structure.areHierarchiesEqual(structure, oldStructure)) return;
|
||||
|
||||
const reprs = this.ctx.state.data.select(StateSelection.Generators.ofType(SO.Molecule.Structure.Representation3D, ref));
|
||||
const reprs = this.ctx.state.data.select(StateSelection.children(ref).ofType(SO.Molecule.Structure.Representation3D));
|
||||
for (const repr of reprs) this.applySelectMark(repr.transform.ref, true);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -10,6 +10,7 @@ import { PluginContext } from './context';
|
||||
import { PdbDownloadProvider } from '../mol-plugin-state/actions/structure';
|
||||
import { EmdbDownloadProvider } from '../mol-plugin-state/actions/volume';
|
||||
import { StructureRepresentationPresetProvider } from '../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { PluginFeatureDetection } from './features';
|
||||
|
||||
export class PluginConfigItem<T = any> {
|
||||
toString() { return this.key; }
|
||||
@@ -19,31 +20,6 @@ export class PluginConfigItem<T = any> {
|
||||
|
||||
function item<T>(key: string, defaultValue?: T) { return new PluginConfigItem(key, defaultValue); }
|
||||
|
||||
|
||||
export function preferWebGl1() {
|
||||
if (typeof navigator === 'undefined' || typeof window === 'undefined') return false;
|
||||
|
||||
// WebGL2 isn't working in MacOS 12.0.1 Safari 15.1, 15.2. It is working in Safari 15.4 tech preview, so disabling all versions before that.
|
||||
// prefer webgl 1 based on the userAgent substring
|
||||
const unpportedSafariVersions = [
|
||||
'Version/15.1 Safari',
|
||||
'Version/15.2 Safari',
|
||||
'Version/15.3 Safari'
|
||||
];
|
||||
if (unpportedSafariVersions.some(v => navigator.userAgent.indexOf(v) > 0)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for iOS device which enabled WebGL2 recently but it doesn't seem
|
||||
// to be full up to speed yet.
|
||||
|
||||
// adapted from https://stackoverflow.com/questions/9038625/detect-if-device-is-ios
|
||||
const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
|
||||
const isAppleDevice = navigator.userAgent.includes('Macintosh');
|
||||
const isTouchScreen = navigator.maxTouchPoints >= 4; // true for iOS 13 (and hopefully beyond)
|
||||
return !(window as any).MSStream && (isIOS || (isAppleDevice && isTouchScreen));
|
||||
}
|
||||
|
||||
export const PluginConfig = {
|
||||
item,
|
||||
General: {
|
||||
@@ -53,10 +29,10 @@ export const PluginConfig = {
|
||||
PixelScale: item('plugin-config.pixel-scale', 1),
|
||||
PickScale: item('plugin-config.pick-scale', 0.25),
|
||||
PickPadding: item('plugin-config.pick-padding', 3),
|
||||
EnableWboit: item('plugin-config.enable-wboit', true),
|
||||
EnableWboit: item('plugin-config.enable-wboit', PluginFeatureDetection.wboit),
|
||||
// as of Oct 1 2021, WebGL 2 doesn't work on iOS 15.
|
||||
// TODO: check back in a few weeks to see if it was fixed
|
||||
PreferWebGl1: item('plugin-config.prefer-webgl1', preferWebGl1()),
|
||||
PreferWebGl1: item('plugin-config.prefer-webgl1', PluginFeatureDetection.preferWebGl1),
|
||||
},
|
||||
State: {
|
||||
DefaultServer: item('plugin-state.server', 'https://webchem.ncbr.muni.cz/molstar-state'),
|
||||
|
||||
37
src/mol-plugin/features.ts
Normal file
37
src/mol-plugin/features.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
export const PluginFeatureDetection = {
|
||||
get preferWebGl1() {
|
||||
if (typeof navigator === 'undefined' || typeof window === 'undefined') return false;
|
||||
|
||||
// WebGL2 isn't working in MacOS 12.0.1 Safari 15.1, 15.2. It is working in Safari 15.4 tech preview, so disabling all versions before that.
|
||||
// prefer webgl 1 based on the userAgent substring
|
||||
const unpportedSafariVersions = [
|
||||
'Version/15.1 Safari',
|
||||
'Version/15.2 Safari',
|
||||
'Version/15.3 Safari'
|
||||
];
|
||||
if (unpportedSafariVersions.some(v => navigator.userAgent.indexOf(v) > 0)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for iOS device which enabled WebGL2 recently but it doesn't seem
|
||||
// to be full up to speed yet.
|
||||
|
||||
// adapted from https://stackoverflow.com/questions/9038625/detect-if-device-is-ios
|
||||
const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
|
||||
const isAppleDevice = navigator.userAgent.includes('Macintosh');
|
||||
const isTouchScreen = navigator.maxTouchPoints >= 4; // true for iOS 13 (and hopefully beyond)
|
||||
return !(window as any).MSStream && (isIOS || (isAppleDevice && isTouchScreen));
|
||||
},
|
||||
get wboit() {
|
||||
if (typeof navigator === 'undefined' || typeof window === 'undefined') return true;
|
||||
|
||||
// disable Wboit in Safari 15
|
||||
return !/Version\/15.\d Safari/.test(navigator.userAgent);
|
||||
}
|
||||
};
|
||||
@@ -84,7 +84,7 @@ export function ComplexRepresentation<P extends StructureParams>(label: string,
|
||||
if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false;
|
||||
// Remap `loci` from equivalent structure to the current `_structure`
|
||||
loci = Loci.remap(loci, _structure);
|
||||
if (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci)) {
|
||||
if (Structure.isLoci(loci) || (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci))) {
|
||||
// Change to `EveryLoci` to allow for downstream optimizations
|
||||
loci = EveryLoci;
|
||||
}
|
||||
|
||||
@@ -44,6 +44,6 @@ export const GaussianSurfaceRepresentationProvider = StructureRepresentationProv
|
||||
getParams: getGaussianSurfaceParams,
|
||||
defaultValues: PD.getDefaultValues(GaussianSurfaceParams),
|
||||
defaultColorTheme: { name: 'chain-id' },
|
||||
defaultSizeTheme: { name: 'uniform' },
|
||||
defaultSizeTheme: { name: 'physical' },
|
||||
isApplicable: (structure: Structure) => structure.elementCount > 0
|
||||
});
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -10,7 +10,6 @@ import { StructureRepresentation, StructureRepresentationProvider, ComplexRepres
|
||||
import { Representation, RepresentationParamsGetter, RepresentationContext } from '../../../mol-repr/representation';
|
||||
import { ThemeRegistryContext } from '../../../mol-theme/theme';
|
||||
import { Structure } from '../../../mol-model/structure';
|
||||
import { DirectVolume } from '../../../mol-geo/geometry/direct-volume/direct-volume';
|
||||
|
||||
const GaussianVolumeVisuals = {
|
||||
'gaussian-volume': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<Structure, GaussianDensityVolumeParams>) => ComplexRepresentation('Gaussian volume', ctx, getParams, GaussianDensityVolumeVisual),
|
||||
@@ -24,10 +23,6 @@ export const GaussianVolumeParams = {
|
||||
export type GaussianVolumeParams = typeof GaussianVolumeParams
|
||||
export function getGaussianVolumeParams(ctx: ThemeRegistryContext, structure: Structure) {
|
||||
const p = PD.clone(GaussianVolumeParams);
|
||||
p.renderMode = DirectVolume.createRenderModeParam({
|
||||
// TODO find a better way to set
|
||||
min: 0, max: 1, mean: 0.04, sigma: 0.01
|
||||
});
|
||||
p.jumpLength = PD.Numeric(4, { min: 0, max: 20, step: 0.1 });
|
||||
return p;
|
||||
}
|
||||
@@ -45,6 +40,6 @@ export const GaussianVolumeRepresentationProvider = StructureRepresentationProvi
|
||||
getParams: getGaussianVolumeParams,
|
||||
defaultValues: PD.getDefaultValues(GaussianVolumeParams),
|
||||
defaultColorTheme: { name: 'chain-id' },
|
||||
defaultSizeTheme: { name: 'uniform' },
|
||||
defaultSizeTheme: { name: 'physical' },
|
||||
isApplicable: (structure: Structure) => structure.elementCount > 0
|
||||
});
|
||||
@@ -40,6 +40,6 @@ export const LabelRepresentationProvider = StructureRepresentationProvider({
|
||||
getParams: getLabelParams,
|
||||
defaultValues: PD.getDefaultValues(LabelParams),
|
||||
defaultColorTheme: { name: 'uniform' },
|
||||
defaultSizeTheme: { name: 'uniform' },
|
||||
defaultSizeTheme: { name: 'physical' },
|
||||
isApplicable: (structure: Structure) => structure.elementCount > 0
|
||||
});
|
||||
@@ -43,6 +43,6 @@ export const MolecularSurfaceRepresentationProvider = StructureRepresentationPro
|
||||
getParams: getMolecularSurfaceParams,
|
||||
defaultValues: PD.getDefaultValues(MolecularSurfaceParams),
|
||||
defaultColorTheme: { name: 'chain-id' },
|
||||
defaultSizeTheme: { name: 'uniform' },
|
||||
defaultSizeTheme: { name: 'physical' },
|
||||
isApplicable: (structure: Structure) => structure.elementCount > 0
|
||||
});
|
||||
@@ -202,7 +202,7 @@ export function UnitsRepresentation<P extends StructureParams>(label: string, ct
|
||||
if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false;
|
||||
// Remap `loci` from equivalent structure to the current `_structure`
|
||||
loci = Loci.remap(loci, _structure);
|
||||
if (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci)) {
|
||||
if (Structure.isLoci(loci) || (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci))) {
|
||||
// Change to `EveryLoci` to allow for downstream optimizations
|
||||
loci = EveryLoci;
|
||||
}
|
||||
|
||||
@@ -25,14 +25,14 @@ async function createGaussianDensityVolume(ctx: VisualContext, structure: Struct
|
||||
}
|
||||
|
||||
const oldTexture = directVolume ? directVolume.gridTexture.ref.value : undefined;
|
||||
const densityTextureData = await computeStructureGaussianDensityTexture(structure, props, webgl, oldTexture).runInContext(runtime);
|
||||
const densityTextureData = await computeStructureGaussianDensityTexture(structure, theme.size, props, webgl, oldTexture).runInContext(runtime);
|
||||
const { transform, texture, bbox, gridDim } = densityTextureData;
|
||||
const stats = { min: 0, max: 1, mean: 0.04, sigma: 0.01 };
|
||||
|
||||
const unitToCartn = Mat4.mul(Mat4(), transform, Mat4.fromScaling(Mat4(), gridDim));
|
||||
const cellDim = Mat4.getScaling(Vec3(), transform);
|
||||
|
||||
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, directVolume);
|
||||
const axisOrder = Vec3.create(0, 1, 2);
|
||||
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, axisOrder, directVolume);
|
||||
|
||||
const sphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
|
||||
vol.setBoundingSphere(sphere);
|
||||
@@ -81,14 +81,14 @@ async function createUnitsGaussianDensityVolume(ctx: VisualContext, unit: Unit,
|
||||
}
|
||||
|
||||
const oldTexture = directVolume ? directVolume.gridTexture.ref.value : undefined;
|
||||
const densityTextureData = await computeUnitGaussianDensityTexture(structure, unit, props, webgl, oldTexture).runInContext(runtime);
|
||||
const densityTextureData = await computeUnitGaussianDensityTexture(structure, unit, theme.size, props, webgl, oldTexture).runInContext(runtime);
|
||||
const { transform, texture, bbox, gridDim } = densityTextureData;
|
||||
const stats = { min: 0, max: 1, mean: 0.04, sigma: 0.01 };
|
||||
|
||||
const unitToCartn = Mat4.mul(Mat4(), transform, Mat4.fromScaling(Mat4(), gridDim));
|
||||
const cellDim = Mat4.getScaling(Vec3(), transform);
|
||||
|
||||
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, directVolume);
|
||||
const axisOrder = Vec3.create(0, 1, 2);
|
||||
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, axisOrder, directVolume);
|
||||
|
||||
const sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset + getUnitExtraRadius(unit));
|
||||
vol.setBoundingSphere(sphere);
|
||||
|
||||
@@ -26,6 +26,7 @@ import { Texture } from '../../../mol-gl/webgl/texture';
|
||||
import { applyMeshColorSmoothing } from '../../../mol-geo/geometry/mesh/color-smoothing';
|
||||
import { applyTextureMeshColorSmoothing } from '../../../mol-geo/geometry/texture-mesh/color-smoothing';
|
||||
import { ColorSmoothingParams, getColorSmoothingProps } from '../../../mol-geo/geometry/base';
|
||||
import { Vec3 } from '../../../mol-math/linear-algebra';
|
||||
|
||||
const SharedParams = {
|
||||
...GaussianDensityParams,
|
||||
@@ -88,7 +89,7 @@ type GaussianSurfaceMeta = {
|
||||
|
||||
async function createGaussianSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
|
||||
const { smoothness } = props;
|
||||
const { transform, field, idField, radiusFactor, resolution } = await computeUnitGaussianDensity(structure, unit, props).runInContext(ctx.runtime);
|
||||
const { transform, field, idField, radiusFactor, resolution } = await computeUnitGaussianDensity(structure, unit, theme.size, props).runInContext(ctx.runtime);
|
||||
|
||||
const params = {
|
||||
isoLevel: Math.exp(-smoothness) / radiusFactor,
|
||||
@@ -149,7 +150,7 @@ export function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<Gauss
|
||||
|
||||
async function createStructureGaussianSurfaceMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
|
||||
const { smoothness } = props;
|
||||
const { transform, field, idField, radiusFactor, resolution } = await computeStructureGaussianDensity(structure, props).runInContext(ctx.runtime);
|
||||
const { transform, field, idField, radiusFactor, resolution } = await computeStructureGaussianDensity(structure, theme.size, props).runInContext(ctx.runtime);
|
||||
|
||||
const params = {
|
||||
isoLevel: Math.exp(-smoothness) / radiusFactor,
|
||||
@@ -222,7 +223,7 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
|
||||
}
|
||||
|
||||
// console.time('computeUnitGaussianDensityTexture2d');
|
||||
const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
|
||||
const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, theme.size, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
|
||||
// console.log(densityTextureData);
|
||||
// console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
|
||||
// ctx.webgl.waitForGpuCommandsCompleteSync();
|
||||
@@ -230,8 +231,9 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
|
||||
|
||||
const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
|
||||
|
||||
const axisOrder = Vec3.create(0, 1, 2);
|
||||
const buffer = textureMesh?.doubleBuffer.get();
|
||||
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, buffer?.vertex, buffer?.group, buffer?.normal);
|
||||
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
|
||||
|
||||
const boundingSphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
|
||||
const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh);
|
||||
@@ -298,7 +300,7 @@ async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, str
|
||||
}
|
||||
|
||||
// console.time('computeUnitGaussianDensityTexture2d');
|
||||
const densityTextureData = await computeStructureGaussianDensityTexture2d(structure, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
|
||||
const densityTextureData = await computeStructureGaussianDensityTexture2d(structure, theme.size, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
|
||||
// console.log(densityTextureData);
|
||||
// console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
|
||||
// ctx.webgl.waitForGpuCommandsCompleteSync();
|
||||
@@ -306,8 +308,9 @@ async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, str
|
||||
|
||||
const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
|
||||
|
||||
const axisOrder = Vec3.create(0, 1, 2);
|
||||
const buffer = textureMesh?.doubleBuffer.get();
|
||||
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, buffer?.vertex, buffer?.group, buffer?.normal);
|
||||
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
|
||||
|
||||
const boundingSphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
|
||||
const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh);
|
||||
|
||||
@@ -19,7 +19,7 @@ import { getUnitExtraRadius } from './util/common';
|
||||
|
||||
async function createGaussianWireframe(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, lines?: Lines): Promise<Lines> {
|
||||
const { smoothness } = props;
|
||||
const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, props).runInContext(ctx.runtime);
|
||||
const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, theme.size, props).runInContext(ctx.runtime);
|
||||
|
||||
const params = {
|
||||
isoLevel: Math.exp(-smoothness),
|
||||
|
||||
@@ -16,7 +16,6 @@ import { ComplexTextVisual, ComplexTextParams, ComplexVisual } from '../complex-
|
||||
import { ElementIterator, getSerialElementLoci, eachSerialElement } from './util/element';
|
||||
import { ColorNames } from '../../../mol-util/color/names';
|
||||
import { Vec3 } from '../../../mol-math/linear-algebra';
|
||||
import { PhysicalSizeTheme } from '../../../mol-theme/size/physical';
|
||||
import { BoundaryHelper } from '../../../mol-math/geometry/boundary-helper';
|
||||
|
||||
export const LabelTextParams = {
|
||||
@@ -151,7 +150,7 @@ function createElementText(ctx: VisualContext, structure: Structure, theme: Them
|
||||
const { label_atom_id, label_alt_id } = StructureProperties.atom;
|
||||
const { cumulativeUnitElementCount } = serialMapping;
|
||||
|
||||
const sizeTheme = PhysicalSizeTheme({}, { scale: 1 });
|
||||
const sizeTheme = theme.size;
|
||||
|
||||
const count = structure.elementCount;
|
||||
const { elementScale } = props;
|
||||
|
||||
@@ -40,7 +40,7 @@ type MolecularSurfaceMeta = {
|
||||
//
|
||||
|
||||
async function createMolecularSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: MolecularSurfaceMeshProps, mesh?: Mesh): Promise<Mesh> {
|
||||
const { transform, field, idField, resolution } = await computeUnitMolecularSurface(structure, unit, props).runInContext(ctx.runtime);
|
||||
const { transform, field, idField, resolution } = await computeUnitMolecularSurface(structure, unit, theme.size, props).runInContext(ctx.runtime);
|
||||
|
||||
const params = {
|
||||
isoLevel: props.probeRadius,
|
||||
|
||||
@@ -29,7 +29,7 @@ export type MolecularSurfaceWireframeParams = typeof MolecularSurfaceWireframePa
|
||||
//
|
||||
|
||||
async function createMolecularSurfaceWireframe(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: MolecularSurfaceProps, lines?: Lines): Promise<Lines> {
|
||||
const { transform, field, idField } = await computeUnitMolecularSurface(structure, unit, props).runInContext(ctx.runtime);
|
||||
const { transform, field, idField } = await computeUnitMolecularSurface(structure, unit, theme.size, props).runInContext(ctx.runtime);
|
||||
const params = {
|
||||
isoLevel: props.probeRadius,
|
||||
scalarField: field,
|
||||
|
||||
@@ -9,13 +9,13 @@ import { Mat4, Vec3 } from '../../../../mol-math/linear-algebra';
|
||||
import { TransformData, createTransform } from '../../../../mol-geo/geometry/transform-data';
|
||||
import { OrderedSet, SortedArray } from '../../../../mol-data/int';
|
||||
import { EmptyLoci, Loci } from '../../../../mol-model/loci';
|
||||
import { PhysicalSizeTheme } from '../../../../mol-theme/size/physical';
|
||||
import { AtomicNumbers } from '../../../../mol-model/structure/model/properties/atomic';
|
||||
import { fillSerial } from '../../../../mol-util/array';
|
||||
import { ParamDefinition as PD } from '../../../../mol-util/param-definition';
|
||||
import { AssignableArrayLike } from '../../../../mol-util/type-helpers';
|
||||
import { getBoundary } from '../../../../mol-math/geometry/boundary';
|
||||
import { Box3D } from '../../../../mol-math/geometry';
|
||||
import { SizeTheme } from '../../../../mol-theme/size';
|
||||
|
||||
/** Return a Loci for the elements of a whole residue the elementIndex belongs to. */
|
||||
export function getResidueLoci(structure: Structure, unit: Unit.Atomic, elementIndex: ElementIndex): Loci {
|
||||
@@ -165,7 +165,7 @@ function filterId(id: AssignableArrayLike<number>, elements: SortedArray, indice
|
||||
}
|
||||
}
|
||||
|
||||
export function getUnitConformationAndRadius(structure: Structure, unit: Unit, props: CommonSurfaceProps) {
|
||||
export function getUnitConformationAndRadius(structure: Structure, unit: Unit, sizeTheme: SizeTheme<any>, props: CommonSurfaceProps) {
|
||||
const { ignoreHydrogens, traceOnly, includeParent } = props;
|
||||
const rootUnit = includeParent ? structure.root.unitMap.get(unit.id) : unit;
|
||||
|
||||
@@ -205,7 +205,6 @@ export function getUnitConformationAndRadius(structure: Structure, unit: Unit, p
|
||||
const boundary = unit === rootUnit ? unit.boundary : getBoundary(position);
|
||||
|
||||
const l = StructureElement.Location.create(structure, rootUnit);
|
||||
const sizeTheme = PhysicalSizeTheme({}, { scale: 1 });
|
||||
const radius = (index: number) => {
|
||||
l.element = index as ElementIndex;
|
||||
return sizeTheme.size(l);
|
||||
@@ -214,9 +213,8 @@ export function getUnitConformationAndRadius(structure: Structure, unit: Unit, p
|
||||
return { position, boundary, radius };
|
||||
}
|
||||
|
||||
export function getStructureConformationAndRadius(structure: Structure, ignoreHydrogens: boolean, traceOnly: boolean) {
|
||||
export function getStructureConformationAndRadius(structure: Structure, sizeTheme: SizeTheme<any>, ignoreHydrogens: boolean, traceOnly: boolean) {
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const sizeTheme = PhysicalSizeTheme({}, { scale: 1 });
|
||||
|
||||
let xs: ArrayLike<number>;
|
||||
let ys: ArrayLike<number>;
|
||||
|
||||
@@ -13,6 +13,7 @@ import { WebGLContext } from '../../../../mol-gl/webgl/context';
|
||||
import { getUnitConformationAndRadius, getStructureConformationAndRadius, CommonSurfaceParams, ensureReasonableResolution } from './common';
|
||||
import { BaseGeometry } from '../../../../mol-geo/geometry/base';
|
||||
import { GaussianDensityCPU } from '../../../../mol-math/geometry/gaussian-density/cpu';
|
||||
import { SizeTheme } from '../../../../mol-theme/size';
|
||||
|
||||
export const GaussianDensityParams = {
|
||||
resolution: PD.Numeric(1, { min: 0.1, max: 20, step: 0.1 }, { description: 'Grid resolution/cell spacing.', ...BaseGeometry.CustomQualityParamInfo }),
|
||||
@@ -32,28 +33,28 @@ export function getTextureMaxCells(webgl: WebGLContext, structure?: Structure) {
|
||||
|
||||
//
|
||||
|
||||
export function computeUnitGaussianDensity(structure: Structure, unit: Unit, props: GaussianDensityProps) {
|
||||
export function computeUnitGaussianDensity(structure: Structure, unit: Unit, sizeTheme: SizeTheme<any>, props: GaussianDensityProps) {
|
||||
const { box } = unit.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props);
|
||||
const { position, radius } = getUnitConformationAndRadius(structure, unit, p);
|
||||
const { position, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, p);
|
||||
return Task.create('Gaussian Density', async ctx => {
|
||||
return await GaussianDensityCPU(ctx, position, box, radius, p);
|
||||
});
|
||||
}
|
||||
|
||||
export function computeUnitGaussianDensityTexture(structure: Structure, unit: Unit, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
export function computeUnitGaussianDensityTexture(structure: Structure, unit: Unit, sizeTheme: SizeTheme<any>, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
const { box } = unit.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props, getTextureMaxCells(webgl, structure));
|
||||
const { position, radius } = getUnitConformationAndRadius(structure, unit, p);
|
||||
const { position, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, p);
|
||||
return Task.create('Gaussian Density', async ctx => {
|
||||
return GaussianDensityTexture(webgl, position, box, radius, p, texture);
|
||||
});
|
||||
}
|
||||
|
||||
export function computeUnitGaussianDensityTexture2d(structure: Structure, unit: Unit, powerOfTwo: boolean, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
export function computeUnitGaussianDensityTexture2d(structure: Structure, unit: Unit, sizeTheme: SizeTheme<any>, powerOfTwo: boolean, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
const { box } = unit.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props, getTextureMaxCells(webgl, structure));
|
||||
const { position, radius } = getUnitConformationAndRadius(structure, unit, p);
|
||||
const { position, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, p);
|
||||
return Task.create('Gaussian Density', async ctx => {
|
||||
return GaussianDensityTexture2d(webgl, position, box, radius, powerOfTwo, p, texture);
|
||||
});
|
||||
@@ -61,28 +62,28 @@ export function computeUnitGaussianDensityTexture2d(structure: Structure, unit:
|
||||
|
||||
//
|
||||
|
||||
export function computeStructureGaussianDensity(structure: Structure, props: GaussianDensityProps) {
|
||||
export function computeStructureGaussianDensity(structure: Structure, sizeTheme: SizeTheme<any>, props: GaussianDensityProps) {
|
||||
const { box } = structure.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props);
|
||||
const { position, radius } = getStructureConformationAndRadius(structure, props.ignoreHydrogens, props.traceOnly);
|
||||
const { position, radius } = getStructureConformationAndRadius(structure, sizeTheme, props.ignoreHydrogens, props.traceOnly);
|
||||
return Task.create('Gaussian Density', async ctx => {
|
||||
return await GaussianDensityCPU(ctx, position, box, radius, p);
|
||||
});
|
||||
}
|
||||
|
||||
export function computeStructureGaussianDensityTexture(structure: Structure, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
export function computeStructureGaussianDensityTexture(structure: Structure, sizeTheme: SizeTheme<any>, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
const { box } = structure.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props, getTextureMaxCells(webgl));
|
||||
const { position, radius } = getStructureConformationAndRadius(structure, props.ignoreHydrogens, props.traceOnly);
|
||||
const { position, radius } = getStructureConformationAndRadius(structure, sizeTheme, props.ignoreHydrogens, props.traceOnly);
|
||||
return Task.create('Gaussian Density', async ctx => {
|
||||
return GaussianDensityTexture(webgl, position, box, radius, p, texture);
|
||||
});
|
||||
}
|
||||
|
||||
export function computeStructureGaussianDensityTexture2d(structure: Structure, powerOfTwo: boolean, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
export function computeStructureGaussianDensityTexture2d(structure: Structure, sizeTheme: SizeTheme<any>, powerOfTwo: boolean, props: GaussianDensityProps, webgl: WebGLContext, texture?: Texture) {
|
||||
const { box } = structure.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props, getTextureMaxCells(webgl));
|
||||
const { position, radius } = getStructureConformationAndRadius(structure, props.ignoreHydrogens, props.traceOnly);
|
||||
const { position, radius } = getStructureConformationAndRadius(structure, sizeTheme, props.ignoreHydrogens, props.traceOnly);
|
||||
return Task.create('Gaussian Density', async ctx => {
|
||||
return GaussianDensityTexture2d(webgl, position, box, radius, powerOfTwo, p, texture);
|
||||
});
|
||||
|
||||
@@ -11,12 +11,13 @@ import { PositionData, DensityData, Box3D } from '../../../../mol-math/geometry'
|
||||
import { MolecularSurfaceCalculationProps, calcMolecularSurface } from '../../../../mol-math/geometry/molecular-surface';
|
||||
import { OrderedSet } from '../../../../mol-data/int';
|
||||
import { Boundary } from '../../../../mol-math/geometry/boundary';
|
||||
import { SizeTheme } from '../../../../mol-theme/size';
|
||||
|
||||
export type MolecularSurfaceProps = MolecularSurfaceCalculationProps & CommonSurfaceProps
|
||||
|
||||
function getPositionDataAndMaxRadius(structure: Structure, unit: Unit, props: MolecularSurfaceProps) {
|
||||
function getPositionDataAndMaxRadius(structure: Structure, unit: Unit, sizeTheme: SizeTheme<any>, props: MolecularSurfaceProps) {
|
||||
const { probeRadius } = props;
|
||||
const { position, boundary, radius } = getUnitConformationAndRadius(structure, unit, props);
|
||||
const { position, boundary, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, props);
|
||||
const { indices } = position;
|
||||
const n = OrderedSet.size(indices);
|
||||
const radii = new Float32Array(OrderedSet.end(indices));
|
||||
@@ -32,10 +33,10 @@ function getPositionDataAndMaxRadius(structure: Structure, unit: Unit, props: Mo
|
||||
return { position: { ...position, radius: radii }, boundary, maxRadius };
|
||||
}
|
||||
|
||||
export function computeUnitMolecularSurface(structure: Structure, unit: Unit, props: MolecularSurfaceProps) {
|
||||
export function computeUnitMolecularSurface(structure: Structure, unit: Unit, sizeTheme: SizeTheme<any>, props: MolecularSurfaceProps) {
|
||||
const { box } = unit.lookup3d.boundary;
|
||||
const p = ensureReasonableResolution(box, props);
|
||||
const { position, boundary, maxRadius } = getPositionDataAndMaxRadius(structure, unit, p);
|
||||
const { position, boundary, maxRadius } = getPositionDataAndMaxRadius(structure, unit, sizeTheme, p);
|
||||
return Task.create('Molecular Surface', async ctx => {
|
||||
return await MolecularSurface(ctx, position, boundary, maxRadius, box, p);
|
||||
});
|
||||
|
||||
@@ -48,7 +48,8 @@ export function createDirectVolume2d(ctx: RuntimeContext, webgl: WebGLContext, v
|
||||
texture.load(textureImage);
|
||||
|
||||
const { unitToCartn, cellDim } = getUnitToCartn(volume.grid);
|
||||
return DirectVolume.create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, volume.grid.stats, false, directVolume);
|
||||
const axisOrder = volume.grid.cells.space.axisOrderSlowToFast as Vec3;
|
||||
return DirectVolume.create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, volume.grid.stats, false, axisOrder, directVolume);
|
||||
}
|
||||
|
||||
// 3d volume texture
|
||||
@@ -89,7 +90,8 @@ export function createDirectVolume3d(ctx: RuntimeContext, webgl: WebGLContext, v
|
||||
texture.load(textureVolume);
|
||||
|
||||
const { unitToCartn, cellDim } = getUnitToCartn(volume.grid);
|
||||
return DirectVolume.create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, volume.grid.stats, false, directVolume);
|
||||
const axisOrder = volume.grid.cells.space.axisOrderSlowToFast as Vec3;
|
||||
return DirectVolume.create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, volume.grid.stats, false, axisOrder, directVolume);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -104,9 +106,7 @@ export async function createDirectVolume(ctx: VisualContext, volume: Volume, the
|
||||
}
|
||||
|
||||
function getLoci(volume: Volume, props: PD.Values<DirectVolumeParams>) {
|
||||
return props.renderMode.name === 'isosurface'
|
||||
? Volume.Isosurface.Loci(volume, props.renderMode.params.isoValue)
|
||||
: Volume.Loci(volume);
|
||||
return Volume.Loci(volume);
|
||||
}
|
||||
|
||||
export function getDirectVolumeLoci(pickingId: PickingId, volume: Volume, props: DirectVolumeProps, id: number) {
|
||||
@@ -118,9 +118,7 @@ export function getDirectVolumeLoci(pickingId: PickingId, volume: Volume, props:
|
||||
}
|
||||
|
||||
export function eachDirectVolume(loci: Loci, volume: Volume, props: DirectVolumeProps, apply: (interval: Interval) => boolean) {
|
||||
const isoValue = props.renderMode.name === 'isosurface'
|
||||
? props.renderMode.params.isoValue : undefined;
|
||||
return eachVolumeLoci(loci, volume, isoValue, apply);
|
||||
return eachVolumeLoci(loci, volume, undefined, apply);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -131,9 +129,7 @@ export const DirectVolumeParams = {
|
||||
};
|
||||
export type DirectVolumeParams = typeof DirectVolumeParams
|
||||
export function getDirectVolumeParams(ctx: ThemeRegistryContext, volume: Volume) {
|
||||
const p = PD.clone(DirectVolumeParams);
|
||||
p.renderMode = DirectVolume.createRenderModeParam(volume.grid.stats);
|
||||
return p;
|
||||
return PD.clone(DirectVolumeParams);
|
||||
}
|
||||
export type DirectVolumeProps = PD.Values<DirectVolumeParams>
|
||||
|
||||
@@ -164,7 +160,7 @@ export const DirectVolumeRepresentationProvider = VolumeRepresentationProvider({
|
||||
factory: DirectVolumeRepresentation,
|
||||
getParams: getDirectVolumeParams,
|
||||
defaultValues: PD.getDefaultValues(DirectVolumeParams),
|
||||
defaultColorTheme: { name: 'uniform' },
|
||||
defaultColorTheme: { name: 'volume-value' },
|
||||
defaultSizeTheme: { name: 'uniform' },
|
||||
isApplicable: (volume: Volume) => !Volume.isEmpty(volume)
|
||||
});
|
||||
@@ -43,6 +43,10 @@ function gpuSupport(webgl: WebGLContext) {
|
||||
const Padding = 1;
|
||||
|
||||
function suitableForGpu(volume: Volume, webgl: WebGLContext) {
|
||||
// small volumes are about as fast or faster on CPU vs integrated GPU
|
||||
if (volume.grid.cells.data.length < Math.pow(10, 3)) return false;
|
||||
// the GPU is much more memory contraint, especially true for integrated GPUs,
|
||||
// fallback to CPU for large volumes
|
||||
const gridDim = volume.grid.cells.space.dimensions as Vec3;
|
||||
const { powerOfTwoSize } = getVolumeTexture2dLayout(gridDim, Padding);
|
||||
return powerOfTwoSize <= webgl.maxTextureSize / 2;
|
||||
@@ -131,7 +135,6 @@ namespace VolumeIsosurfaceTexture {
|
||||
export function get(volume: Volume, webgl: WebGLContext) {
|
||||
const { resources } = webgl;
|
||||
|
||||
|
||||
const transform = Grid.getGridToCartesianTransform(volume.grid);
|
||||
const gridDimension = Vec3.clone(volume.grid.cells.space.dimensions as Vec3);
|
||||
const { width, height, powerOfTwoSize: texDim } = getVolumeTexture2dLayout(gridDimension, Padding);
|
||||
@@ -169,6 +172,10 @@ namespace VolumeIsosurfaceTexture {
|
||||
async function createVolumeIsosurfaceTextureMesh(ctx: VisualContext, volume: Volume, theme: Theme, props: VolumeIsosurfaceProps, textureMesh?: TextureMesh) {
|
||||
if (!ctx.webgl) throw new Error('webgl context required to create volume isosurface texture-mesh');
|
||||
|
||||
if (volume.grid.cells.data.length <= 1) {
|
||||
return TextureMesh.createEmpty(textureMesh);
|
||||
}
|
||||
|
||||
const { max, min } = volume.grid.stats;
|
||||
const diff = max - min;
|
||||
const value = Volume.IsoValue.toAbsolute(props.isoValue, volume.grid.stats).absoluteValue;
|
||||
@@ -176,8 +183,9 @@ async function createVolumeIsosurfaceTextureMesh(ctx: VisualContext, volume: Vol
|
||||
|
||||
const { texture, gridDimension, gridTexDim, gridTexScale, transform } = VolumeIsosurfaceTexture.get(volume, ctx.webgl);
|
||||
|
||||
const axisOrder = volume.grid.cells.space.axisOrderSlowToFast as Vec3;
|
||||
const buffer = textureMesh?.doubleBuffer.get();
|
||||
const gv = extractIsosurface(ctx.webgl, texture, gridDimension, gridTexDim, gridTexScale, transform, isoLevel, value < 0, false, buffer?.vertex, buffer?.group, buffer?.normal);
|
||||
const gv = extractIsosurface(ctx.webgl, texture, gridDimension, gridTexDim, gridTexScale, transform, isoLevel, value < 0, false, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
|
||||
|
||||
const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexTexture, gv.groupTexture, gv.normalTexture, Volume.getBoundingSphere(volume), textureMesh);
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ import { transformPositionArray } from '../../mol-geo/util';
|
||||
import { RenderableState } from '../../mol-gl/renderable';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorTheme } from '../../mol-theme/color';
|
||||
import { encodeFloatRGBtoArray } from '../../mol-util/float-packing';
|
||||
import { packIntToRGBArray } from '../../mol-util/number-packing';
|
||||
import { eachVolumeLoci } from './util';
|
||||
|
||||
export async function createImage(ctx: VisualContext, volume: Volume, theme: Theme, props: PD.Values<SliceParams>, image?: Image) {
|
||||
@@ -116,7 +116,7 @@ function getPackedGroupArray(grid: Grid, props: PD.Values<SliceParams>) {
|
||||
for (let iy = y0; iy < ny; ++iy) {
|
||||
for (let ix = x0; ix < nx; ++ix) {
|
||||
for (let iz = z0; iz < nz; ++iz) {
|
||||
encodeFloatRGBtoArray(space.dataOffset(ix, iy, iz), groupArray, j);
|
||||
packIntToRGBArray(space.dataOffset(ix, iy, iz), groupArray, j);
|
||||
j += 4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import { Loci } from '../../mol-model/loci';
|
||||
import { Interval, OrderedSet } from '../../mol-data/int';
|
||||
import { equalEps } from '../../mol-math/linear-algebra/3d/common';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra/3d/vec3';
|
||||
import { encodeFloatRGBtoArray } from '../../mol-util/float-packing';
|
||||
import { packIntToRGBArray } from '../../mol-util/number-packing';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3set = Vec3.set;
|
||||
@@ -110,7 +110,7 @@ export function createVolumeTexture2d(volume: Volume, variant: 'normals' | 'grou
|
||||
array[index] = Math.round(((data[offset] - min) / diff) * 255);
|
||||
} else {
|
||||
if (variant === 'groups') {
|
||||
encodeFloatRGBtoArray(offset, array, index);
|
||||
packIntToRGBArray(offset, array, index);
|
||||
} else {
|
||||
v3set(n0,
|
||||
data[o(Math.max(0, x - 1), y, z)],
|
||||
|
||||
@@ -36,6 +36,7 @@ import { PartialChargeColorThemeProvider } from './color/partial-charge';
|
||||
import { AtomIdColorThemeProvider } from './color/atom-id';
|
||||
import { EntityIdColorThemeProvider } from './color/entity-id';
|
||||
import { TextureFilter } from '../mol-gl/webgl/texture';
|
||||
import { VolumeValueColorThemeProvider } from './color/volume-value';
|
||||
|
||||
export type LocationColor = (location: Location, isSecondary: boolean) => Color
|
||||
|
||||
@@ -120,6 +121,7 @@ namespace ColorTheme {
|
||||
'uncertainty': UncertaintyColorThemeProvider,
|
||||
'unit-index': UnitIndexColorThemeProvider,
|
||||
'uniform': UniformColorThemeProvider,
|
||||
'volume-value': VolumeValueColorThemeProvider,
|
||||
};
|
||||
type _BuiltIn = typeof BuiltIn
|
||||
export type BuiltIn = keyof _BuiltIn
|
||||
|
||||
62
src/mol-theme/color/volume-value.ts
Normal file
62
src/mol-theme/color/volume-value.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { ColorTheme } from '../color';
|
||||
import { Color, ColorScale } from '../../mol-util/color';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { ThemeDataContext } from '../theme';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
|
||||
const DefaultColor = Color(0xCCCCCC);
|
||||
const Description = 'Assign color based on the given value of a volume cell.';
|
||||
|
||||
export const VolumeValueColorThemeParams = {
|
||||
colorList: PD.ColorList({
|
||||
kind: 'interpolate',
|
||||
colors: [
|
||||
[ColorNames.white, 0],
|
||||
[ColorNames.red, 0.25],
|
||||
[ColorNames.white, 0.5],
|
||||
[ColorNames.blue, 0.75],
|
||||
[ColorNames.white, 1]
|
||||
]
|
||||
}, { offsets: true, isEssential: true }),
|
||||
};
|
||||
export type VolumeValueColorThemeParams = typeof VolumeValueColorThemeParams
|
||||
export function getVolumeValueColorThemeParams(ctx: ThemeDataContext) {
|
||||
return VolumeValueColorThemeParams; // TODO return copy
|
||||
}
|
||||
|
||||
export function VolumeValueColorTheme(ctx: ThemeDataContext, props: PD.Values<VolumeValueColorThemeParams>): ColorTheme<VolumeValueColorThemeParams> {
|
||||
const scale = ColorScale.create({ domain: [0, 1], listOrName: props.colorList.colors });
|
||||
|
||||
const colors: Color[] = [];
|
||||
for (let i = 0; i < 256; ++i) {
|
||||
colors[i] = scale.color(i / 255);
|
||||
}
|
||||
|
||||
const palette: ColorTheme.Palette = { colors, filter: 'linear' };
|
||||
|
||||
return {
|
||||
factory: VolumeValueColorTheme,
|
||||
granularity: 'direct',
|
||||
color: () => DefaultColor,
|
||||
props: props,
|
||||
description: Description,
|
||||
legend: scale.legend,
|
||||
palette,
|
||||
};
|
||||
}
|
||||
|
||||
export const VolumeValueColorThemeProvider: ColorTheme.Provider<VolumeValueColorThemeParams, 'volume-value'> = {
|
||||
name: 'volume-value',
|
||||
label: 'Volume Value',
|
||||
category: ColorTheme.Category.Misc,
|
||||
factory: VolumeValueColorTheme,
|
||||
getParams: getVolumeValueColorThemeParams,
|
||||
defaultValues: PD.getDefaultValues(VolumeValueColorThemeParams),
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.volume,
|
||||
};
|
||||
@@ -1,26 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { clamp } from '../mol-math/interpolate';
|
||||
import { fasterExp, fasterLog } from '../mol-math/approx';
|
||||
import { Vec3, Vec4 } from '../mol-math/linear-algebra';
|
||||
import { NumberArray } from './type-helpers';
|
||||
|
||||
const maxFloat = 10000.0; // NOTE same constant is set in shaders
|
||||
const floatLogFactor = fasterLog(maxFloat + 1);
|
||||
|
||||
/** encode float logarithmically */
|
||||
export function encodeFloatLog(value: number) { return fasterLog(value + 1) / floatLogFactor; }
|
||||
|
||||
/** decode logarithmically encoded float */
|
||||
export function decodeFloatLog(value: number) { return fasterExp(value * floatLogFactor) - 1; }
|
||||
|
||||
/** encode float as rgb triplet into array at offset */
|
||||
export function encodeFloatRGBtoArray(value: number, array: NumberArray, offset: number) {
|
||||
value = clamp(value, 0, 16777216 - 1) + 1;
|
||||
/** encode positive integer as rgb byte triplet into array at offset */
|
||||
export function packIntToRGBArray(value: number, array: NumberArray, offset: number) {
|
||||
value = clamp(Math.round(value), 0, 16777216 - 1) + 1;
|
||||
array[offset + 2] = value % 256;
|
||||
value = Math.floor(value / 256);
|
||||
array[offset + 1] = value % 256;
|
||||
@@ -29,8 +19,8 @@ export function encodeFloatRGBtoArray(value: number, array: NumberArray, offset:
|
||||
return array;
|
||||
}
|
||||
|
||||
/** decode float encoded as rgb triplet */
|
||||
export function decodeFloatRGB(r: number, g: number, b: number) {
|
||||
/** decode positive integer encoded as rgb byte triplet */
|
||||
export function unpackRGBToInt(r: number, g: number, b: number) {
|
||||
return (Math.floor(r) * 256 * 256 + Math.floor(g) * 256 + Math.floor(b)) - 1;
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ async function init() {
|
||||
console.timeEnd('gpu mc pyramid2');
|
||||
|
||||
console.time('gpu mc vert2');
|
||||
createIsosurfaceBuffers(webgl, activeVoxelsTex2, densityTextureData2.texture, compacted2, densityTextureData2.gridDim, densityTextureData2.gridTexDim, densityTextureData2.transform, isoValue, false, true);
|
||||
createIsosurfaceBuffers(webgl, activeVoxelsTex2, densityTextureData2.texture, compacted2, densityTextureData2.gridDim, densityTextureData2.gridTexDim, densityTextureData2.transform, isoValue, false, true, Vec3.create(0, 1, 2));
|
||||
webgl.waitForGpuCommandsCompleteSync();
|
||||
console.timeEnd('gpu mc vert2');
|
||||
console.timeEnd('gpu mc2');
|
||||
@@ -96,7 +96,7 @@ async function init() {
|
||||
console.timeEnd('gpu mc pyramid');
|
||||
|
||||
console.time('gpu mc vert');
|
||||
const gv = createIsosurfaceBuffers(webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoValue, false, true);
|
||||
const gv = createIsosurfaceBuffers(webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoValue, false, true, Vec3.create(0, 1, 2));
|
||||
webgl.waitForGpuCommandsCompleteSync();
|
||||
console.timeEnd('gpu mc vert');
|
||||
console.timeEnd('gpu mc');
|
||||
|
||||
Reference in New Issue
Block a user