Compare commits

...

321 Commits

Author SHA1 Message Date
Alexander Rose
f2f10d0cb5 3.40.0 2023-09-30 10:47:30 -07:00
Alexander Rose
aed1056d6c Merge pull request #932 from molstar/sharpening
Sharpening
2023-09-30 10:42:59 -07:00
Alexander Rose
be47ac09c9 schema updates 2023-09-30 10:37:27 -07:00
Alexander Rose
d5e7797a40 package updates 2023-09-30 10:33:44 -07:00
Alexander Rose
0aeac628c7 Merge pull request #929 from molstar/better-bounding-spheres
fix bounding sphere calculations for "element-like" visuals
2023-09-30 10:21:03 -07:00
Alexander Rose
668d617cd7 Merge branch 'master' into better-bounding-spheres 2023-09-30 10:20:46 -07:00
Alexander Rose
62ed993f0d changelog 2023-09-30 10:19:23 -07:00
Alexander Rose
aa0a008a41 gracefully handle missing HTMLImageElement 2023-09-30 10:02:12 -07:00
Alexander Rose
89f01f202d add sharpening postprocessing pass 2023-09-30 09:39:15 -07:00
Alexander Rose
733190f7a0 scale outline by pixelRatio 2023-09-30 09:38:44 -07:00
Alexander Rose
50429aacfa fix setSize not always applied to passes 2023-09-30 09:37:58 -07:00
David Sehnal
fa541bdbd3 hide right panel (#922) 2023-09-29 14:51:48 +02:00
Sebastian Bittrich
77d173afed Update RCSB PDB validation report URL (#930)
* update RCSB PDB valrep URL

* cl

* https & more tweaks
2023-09-29 14:51:07 +02:00
dsehnal
a934001ae8 fix bounding sphere calculations 2023-09-28 18:18:48 +02:00
midlik
e5d4606437 Add blockIndex parameter to TrajectoryFromMmCif (#928) 2023-09-28 16:45:19 +02:00
Alexander Rose
fb16cd0070 typo 2023-09-16 22:06:08 -07:00
Alexander Rose
c427549b8d add support for webgl extensions
- EXT_conservative_depth
- WEBGL_stencil_texturing
- EXT_clip_control
2023-09-16 21:47:08 -07:00
Alexander Rose
310300bde8 add alphaThickness parameter for spheres 2023-09-16 12:13:34 -07:00
Alexander Rose
11604b9e8f add MultiSampleParams.reduceFlicker 2023-09-16 12:08:38 -07:00
Alexander Rose
cc1bf482f2 add support for WEBGL_clip_cull_distance 2023-09-09 12:27:22 -07:00
Alexander Rose
61a351b3d4 Merge pull request #906 from JonStargaryen/atomcount
ModelServer ligand queries: fix atom count reported by SDF/MOL/MOL2 export
2023-09-09 10:58:06 -07:00
Alexander Rose
9e91a242bf Merge branch 'master' into atomcount 2023-09-09 10:57:53 -07:00
Alexander Rose
c3daa1a162 Merge pull request #907 from JonStargaryen/ccd-aromatic
CCD extension: Make visuals for aromatic bonds configurable
2023-09-09 10:56:35 -07:00
Alexander Rose
fe086fb62e Merge branch 'master' into ccd-aromatic 2023-09-09 10:56:23 -07:00
Alexander Rose
c2217829a3 improve Canvas3DContext types 2023-09-09 10:54:14 -07:00
David Sehnal
6333c8073f Add optional CifFile to MmcifFormat.data (#912)
* Add optional CifFile to MmcifFormat.data

* fix
2023-09-08 19:24:18 +02:00
Sebastian Bittrich
2801bcf111 CCD extension: Make visuals for aromatic bonds configurable 2023-09-06 15:20:45 -07:00
Sebastian Bittrich
8a2461e157 global cl 2023-09-05 14:09:21 -07:00
Sebastian Bittrich
0a081e2a8a ModelServer version 2023-09-05 14:07:19 -07:00
Sebastian Bittrich
700a3fe95c ligand queries: fix atom count reported by SDF/MOL/MOL2 export 2023-09-05 14:06:07 -07:00
dsehnal
febc634d8b fix changelog 2023-09-05 18:49:52 +02:00
David Sehnal
0105f75bb6 InputObserver tap => click (#901) 2023-09-05 18:47:52 +02:00
David Sehnal
4cc2073eaa fix updateFocusRepr (#903) 2023-09-05 06:01:47 +02:00
Alexander Rose
9ac204cb6e 3.39.0 2023-09-02 12:16:11 -07:00
Alexander Rose
73378bbe9d schema updates 2023-09-02 12:08:52 -07:00
Alexander Rose
9b5fd2595c package updates 2023-09-02 12:06:21 -07:00
Alexander Rose
bca2073ed0 changelog 2023-09-02 11:34:26 -07:00
Alexander Rose
f264e4d6b8 webgl tweaks
- export getBuffer
- add glEnumToString helper
2023-09-02 11:30:09 -07:00
Sebastian Bittrich
795222b5b4 Allow toggling of hydrogens as part of LabelTextVisual (#900)
* Allow toggling of hydrogens as part of `LabelTextVisual`

* fix typo
2023-08-30 10:51:51 +02:00
Alexander Rose
25eb4450ad support iv2/3/4 uniforms 2023-08-27 12:08:57 -07:00
Alexander Rose
140df13dae improve texture print helper 2023-08-27 12:08:39 -07:00
Alexander Rose
792cd513a8 faster bounding rectangle for imposter spheres 2023-08-27 09:40:52 -07:00
Shinn
14e6172c33 add some elements name for guessElementSymbolString function (#883) 2023-08-03 16:25:47 +02:00
Alexander Rose
911433e056 3.38.3 2023-07-29 23:10:31 -07:00
Alexander Rose
6b585cf0d6 fix imposter spheres not updating 2023-07-29 23:07:18 -07:00
Alexander Rose
86211aaf3a 3.38.2 2023-07-24 22:58:57 -07:00
Alexander Rose
071623f5b6 changelog 2023-07-24 22:56:08 -07:00
Alexander Rose
21e514ec1e fix non-physical keys support 2023-07-24 22:55:32 -07:00
Alexander Rose
9bc0ab12e7 Merge pull request #878 from JonStargaryen/ccd-fix
Fix logic for trajectoryFromCCD
2023-07-24 22:54:17 -07:00
Sebastian Bittrich
1d1bd05400 cl 2023-07-24 13:38:22 -07:00
Sebastian Bittrich
faa750bbf9 allow entries with chem_comp_atom - fixes #877 2023-07-24 13:33:48 -07:00
Alexander Rose
e92e5c5cef 3.38.1 2023-07-22 17:41:29 -07:00
Alexander Rose
b49230ea1f fix pixel-scale not updated in SSAO pass 2023-07-22 17:37:35 -07:00
dsehnal
44ebc1d39a 3.38.0 2023-07-18 17:39:42 +02:00
dsehnal
8d8e45f4ce changelog 2023-07-18 17:35:56 +02:00
Alexander Rose
898d877aa1 support non-physical keys in bindings trigger code (#860)
Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2023-07-18 17:34:53 +02:00
David Sehnal
85dba9b1a4 ability to disable extension in the default viewer (#872) 2023-07-18 17:33:33 +02:00
dsehnal
6b5e90c5fa Merge branch 'master' of https://github.com/molstar/molstar 2023-07-17 09:40:25 +02:00
dsehnal
e231fbf3d7 add LRUCache.remove 2023-07-17 09:40:06 +02:00
David Sehnal
0ee8525b2d update getStateSnapshot behavior (#858)
* update getStateSnapshot behavior

* update syncCurrent
2023-07-13 19:38:35 +02:00
midlik
106ee614e7 Add 'Chain Instance' and 'Uniform' options for 'Carbon Color' param (#868) 2023-07-12 09:31:35 +02:00
David Sehnal
34056751f9 fix distinct palette getSamples (#857) 2023-07-11 08:52:36 +02:00
Alexander Rose
1afea8a86a Merge pull request #863 from molstar/approx-spheres
add approximate option for spheres rendering
2023-07-09 20:43:29 -07:00
Alexander Rose
96d5bf2447 Merge branch 'master' of https://github.com/molstar/molstar into approx-spheres 2023-07-09 20:38:10 -07:00
Alexander Rose
f9265a7049 fix clipping of approximate spheres 2023-07-09 20:31:55 -07:00
Alexander Rose
5c57137890 fix bitwiseAnd for glsl 1.00 2023-07-09 19:02:30 -07:00
Alexander Rose
4e71618d0f Merge pull request #864 from molstar/spheres-mem
reduce spheres geo memory usage
2023-07-09 18:55:14 -07:00
Alexander Rose
de660cc233 Merge branch 'master' into spheres-mem 2023-07-09 18:55:07 -07:00
Alexander Rose
616a1dabfa Merge pull request #859 from molstar/protein-caps
add more common protein caps
2023-07-09 18:47:36 -07:00
Alexander Rose
46ea39703f Merge branch 'master' into protein-caps 2023-07-09 18:47:30 -07:00
Alexander Rose
6cf20d0c44 Merge pull request #861 from molstar/snapshot-opened-event
add opened event to PluginStateSnapshotManager
2023-07-09 18:46:39 -07:00
Alexander Rose
0737e23b70 Merge branch 'master' into snapshot-opened-event 2023-07-09 18:46:30 -07:00
Alexander Rose
70d0c15d28 Merge pull request #862 from molstar/euler
add euler math primitive
2023-07-09 18:46:03 -07:00
Alexander Rose
9272c8c5ec Merge branch 'master' into euler 2023-07-09 18:45:55 -07:00
Alexander Rose
a3349f82fc Merge pull request #865 from molstar/element-stride
add stride option to element sphere & point visuals
2023-07-09 18:45:27 -07:00
Alexander Rose
4d399edbdd add stride option to element sphere & point visuals 2023-07-09 11:25:56 -07:00
Alexander Rose
64598eba96 fix vertex count 2023-07-09 11:04:36 -07:00
Alexander Rose
aa25874775 reduce spheres geo memory usage
- derive mapping from VertexID
- pull position and group from texture
2023-07-08 22:27:45 -07:00
Alexander Rose
dccc06d497 tweaks to approximate spheres rendering 2023-07-08 16:19:02 -07:00
Alexander Rose
c000526cf8 add approximate option for spheres rendering 2023-07-08 16:05:24 -07:00
Alexander Rose
2166ab455c add euler math primitive 2023-07-08 15:41:14 -07:00
Alexander Rose
4de9ce01fc package updates 2023-07-08 15:40:20 -07:00
Alexander Rose
f543fd5683 exports 2023-07-08 13:25:56 -07:00
Alexander Rose
8535013ee5 add scissors icon 2023-07-08 13:25:29 -07:00
Alexander Rose
320ab77f8e properly switch-off fog 2023-07-08 13:23:39 -07:00
Alexander Rose
982feef0c6 add opened event to PluginStateSnapshotManager 2023-07-08 12:05:51 -07:00
Alexander Rose
bd6d04cefb add more common protein caps 2023-07-08 12:00:24 -07:00
David Sehnal
5e1c351efc fix display issue with sifts mapping (#854)
* fix display issue with sifts mapping

* update header
2023-07-06 20:30:01 +02:00
Alexander Rose
61a294c889 3.37.1 2023-06-20 22:02:56 -07:00
Alexander Rose
71fbd6baab changelog 2023-06-20 21:58:53 -07:00
Alexander Rose
33430a836a fix lines, text, points rendering 2023-06-20 21:58:32 -07:00
Alexander Rose
f428e9f39e fix issues with wboit/dpoit in large scenes
- remove unneeded depth check (depth texture support required for wboit/dpoit)
2023-06-18 16:15:24 -07:00
Alexander Rose
2d26425cbe 3.37.0 2023-06-16 23:46:03 -07:00
Alexander Rose
f6030aee25 changelog 2023-06-16 23:42:22 -07:00
Alexander Rose
609e03f7d2 add mipmap-based blur for image backgrounds 2023-06-16 23:12:13 -07:00
Alexander Rose
ba12a8bbee add contextHash to SizeTheme 2023-06-16 22:29:38 -07:00
Alexander Rose
947f293844 Merge pull request #839 from molstar/xray-inverted
add inverted xray-shaded option
2023-06-16 22:26:55 -07:00
Alexander Rose
fbff0e769c Merge branch 'master' into xray-inverted 2023-06-16 22:26:47 -07:00
Alexander Rose
3798223d39 Merge pull request #840 from molstar/model-export-name
Model export name
2023-06-16 22:26:22 -07:00
Alexander Rose
ac9c23dc65 3.36.1-model-export-name.0 2023-06-12 22:22:35 -07:00
Alexander Rose
096f492ccb add ability to set a file name for structures 2023-06-12 22:09:13 -07:00
Alexander Rose
ba96da9354 add inverted xray-shaded option 2023-06-11 15:31:24 -07:00
Alexander Rose
6c1d17bac5 3.36.1 2023-06-11 12:44:43 -07:00
Alexander Rose
ad2ccf4e07 fix changelog 2023-06-11 12:41:59 -07:00
Alexander Rose
dc1b7b4693 3.36.0 2023-06-11 12:28:28 -07:00
Alexander Rose
59e4e2b31d schema updates 2023-06-11 12:25:05 -07:00
Alexander Rose
d2483dc449 package updates 2023-06-11 12:23:42 -07:00
Alexander Rose
d26946e9ee Merge pull request #838 from molstar/cartoon-color-nucleic
Cartoon improvements
2023-06-05 23:06:06 -07:00
Alexander Rose
cd045a6b48 fix spec 2023-06-05 22:49:43 -07:00
Alexander Rose
2407729d27 simplify sub color theme creation 2023-06-05 22:43:51 -07:00
Alexander Rose
1aa22b9fa0 add saturation/lightness to uniform color theme 2023-06-05 22:42:34 -07:00
Alexander Rose
35c9f39a69 add cartoon color theme
- separates colorings for for mainchain and sidechain visuals
- uses isSecondary mechanism of LocationIterator
2023-06-03 11:15:33 -07:00
Alexander Rose
7dd420cc18 add nucleicProfile param to cartoon repr 2023-06-03 11:13:08 -07:00
Alexander Rose
1d434c259a ignore LociLabelManager without providers 2023-05-29 15:01:26 -07:00
Alexander Rose
6d193edd68 add keyReleased event 2023-05-29 15:01:14 -07:00
Alexander Rose
9bf859d6ed Merge pull request #835 from JonStargaryen/channels
Adjust VolumeRepresentation#setState
2023-05-29 11:41:33 -07:00
Sebastian Bittrich
207230d565 check against _state 2023-05-29 11:16:17 -07:00
Alexander Rose
b7a673f38e Merge pull request #731 from JonStargaryen/master
Parse CCD Files
2023-05-29 11:11:57 -07:00
Sebastian Bittrich
2204e4e0d0 merge upstream 2023-05-29 09:24:11 -07:00
Sebastian Bittrich
6276365766 update setState of unit repr 2023-05-29 09:18:07 -07:00
Sebastian Bittrich
505b04c92d merge upstream 2023-05-29 08:56:37 -07:00
Alexander Rose
fc84dcb037 Merge pull request #836 from molstar/structure-selection-snapshot
add snapshot support for structure selections
2023-05-28 12:32:37 -07:00
Alexander Rose
2f29ff7314 Merge pull request #826 from molstar/graph-bonds
Graph & bonds calc tweaks & fixes
2023-05-27 11:07:56 -07:00
Alexander Rose
b37f043876 Merge branch 'master' into graph-bonds 2023-05-27 11:07:45 -07:00
Alexander Rose
f0e725f65c tweak CCD coordinate type handling 2023-05-27 11:01:27 -07:00
Alexander Rose
23a34e2df1 add snapshot support for structure selections 2023-05-27 10:14:46 -07:00
Alexander Rose
d11e242b70 fix background occlusion handling 2023-05-27 10:07:58 -07:00
Sebastian Bittrich
d9af0ca068 cl 2023-05-26 14:04:31 -07:00
Sebastian Bittrich
b7f10acbf0 adjust VolumeRepresentation#setState - closes #210 2023-05-26 13:59:45 -07:00
Sebastian Bittrich
43749ccdbd merge 2023-05-23 09:24:46 -07:00
David Sehnal
3bf4a8f8e6 optimize computeInterUnitBonds (#830) 2023-05-23 09:08:00 +02:00
Alexander Rose
f0ae1b3347 fix EdgeBuilder.addNextEdge for loop edges 2023-05-22 23:27:06 -07:00
Alexander Rose
99809d25b9 remove erroneous bounding-box overlap test 2023-05-22 23:25:08 -07:00
Sebastian Bittrich
e83c0af67c meta 2023-05-22 13:10:47 -07:00
Sebastian Bittrich
2ddf94313e Merge remote-tracking branch 'upstream/master' 2023-05-22 13:08:41 -07:00
Sebastian Bittrich
da5965c956 meta 2023-05-22 13:04:58 -07:00
Sebastian Bittrich
31be0af3c9 shrink diff 2023-05-22 12:55:23 -07:00
Sebastian Bittrich
38c550b245 factor out to extension 2023-05-22 11:59:57 -07:00
Sebastian Bittrich
95a7a2cef9 rm CCDCoordinateTypeProp 2023-05-22 09:16:28 -07:00
Alexander Rose
1a1ec51736 fix bbox overlap test in Structure.eachUnitPair 2023-05-20 22:46:59 -07:00
Alexander Rose
299aae56c1 typing improvements 2023-05-20 19:22:04 -07:00
Alexander Rose
781824c961 operators in IndexPairBonds as directed property 2023-05-20 19:21:40 -07:00
Sebastian Bittrich
930cfa2590 comment 2023-05-15 11:45:39 -07:00
Sebastian Bittrich
35439f01aa rather heavy-handed tracking of ideal/model coords 2023-05-15 11:44:04 -07:00
Alexander Rose
71121e52af 3.35.0 2023-05-14 11:50:42 -07:00
Alexander Rose
c08155717f changelog 2023-05-14 11:47:29 -07:00
Alexander Rose
de4164e7a4 package updates 2023-05-14 11:47:04 -07:00
Alexander Rose
e34d1242a9 Merge pull request #820 from molstar/cantor-mol-script
add cantor-pairing functions to mol-script
2023-05-14 11:40:18 -07:00
Alexander Rose
5b82641018 add sign to core.math in mol-script 2023-05-13 18:22:21 -07:00
Alexander Rose
de2f0c27b2 add trunc to core.math in mol-script 2023-05-13 18:08:19 -07:00
Alexander Rose
71e2afe781 tweak principal-axes spec 2023-05-13 16:30:23 -07:00
Alexander Rose
3cba621fcf add cantor-pairing functions to mol-script 2023-05-13 16:22:50 -07:00
Alexander Rose
d79a2077c1 package updates 2023-05-13 12:37:21 -07:00
Alexander Rose
6925547b5f Merge pull request #804 from giagitom/single-aromatic-dash-count
Enable odd dash count (1,3,5)
2023-05-13 11:41:12 -07:00
Alexander Rose
84aae8cf0a Merge branch 'master' into single-aromatic-dash-count 2023-05-13 11:17:47 -07:00
Alexander Rose
bdb42e39ec Merge pull request #809 from giagitom/principal-axis-spec
Adding principal axes spec
2023-05-13 10:23:29 -07:00
Alexander Rose
6edd54ee6d use Vec3.isFinite as name 2023-05-13 10:12:47 -07:00
Alexander Rose
198f884d8b Merge pull request #817 from molstar/pdb-assemblies-fix
Fix Archive PDB assembly loading
2023-05-13 10:04:34 -07:00
Alexander Rose
2c7d0a6721 comment 2023-05-13 10:03:39 -07:00
Alexander Rose
7ef15ede0d mesh exporter improvements
- set alphaMode and doubleSided in glTF export
- fix flipped cylinder caps
2023-05-13 09:45:27 -07:00
Sebastian Bittrich
3d96298b55 Merge remote-tracking branch 'upstream/master' 2023-05-12 14:45:40 -07:00
Sebastian Bittrich
964f045e56 refactor 2023-05-12 11:52:18 -07:00
Sebastian Bittrich
d3364ac109 control what coord set to show 2023-05-12 11:28:51 -07:00
Sebastian Bittrich
a5b963c919 hide hydrogens by default 2023-05-12 09:41:56 -07:00
Gianluca Tomasello
d6fcbbf543 Merge branch 'master' into single-aromatic-dash-count 2023-05-12 15:16:02 +02:00
giagitom
f2e7e2eaf2 Fix unequeal aromatic dashes 2023-05-12 15:13:06 +02:00
giagitom
01c4c63114 Merge brunch master 2023-05-12 15:10:50 +02:00
Sebastian Bittrich
22f9bc4ff1 swap ideal/model labels, handle entirely missing coords 2023-05-11 15:42:13 -07:00
Sebastian Bittrich
c6c4350638 align differing atom sets 2023-05-11 11:28:40 -07:00
giagitom
a17a0c4527 Added changelog record 2023-05-11 16:37:25 +02:00
giagitom
8e507012c1 Merge branch 'master' into principal-axis-spec 2023-05-11 16:14:20 +02:00
giagitom
beb4351dc9 Add check to avoid non-finite origin vector 2023-05-11 16:13:16 +02:00
dsehnal
afbb940721 headers 2023-05-11 13:24:17 +02:00
dsehnal
f5c619a4c7 Fix Archive PDB assembly loading 2023-05-11 13:23:28 +02:00
Sebastian Bittrich
1b0401dff5 filter for present valuekind 2023-05-09 14:50:37 -07:00
valasatava
649e779100 Add HYP to the list of amino acids (#815)
* add modified amino acid "hydroxyproline" (HYP) present in collagen molecules to the list of amino acids

* update changelog
2023-05-09 16:27:42 +02:00
Alexander Rose
f61e0e72a8 move web3dsurvey analytics into iframe
- only deployed on molstar.org
2023-05-07 20:41:29 -07:00
Alexander Rose
803f75fdde Merge pull request #797 from molstar/ignore-hydrogens-interactions
support ignoreHydrogens for interactions
2023-05-07 19:56:33 -07:00
Alexander Rose
718d314eda Merge branch 'master' into ignore-hydrogens-interactions 2023-05-07 19:56:19 -07:00
Alexander Rose
adab6b0a6a Merge pull request #812 from valasatava/pdb-to-cif-header
Parse HEADER record when reading PDB file
2023-05-06 16:49:36 -07:00
Alexander Rose
d295ed2eca add options to mesh-exporter
- lines/points as triangles
- include hidden
- primitives qaulity
2023-05-06 16:35:01 -07:00
Yana Rose
d18cbfa8cf update the date in the added file header 2023-05-05 12:33:39 -07:00
Yana Rose
59f881c4be handle empty HEADER record 2023-05-05 12:32:39 -07:00
JonStargaryen
0295e0ef63 factor out CoordinateType 2023-05-05 09:41:46 -07:00
Yana Rose
dcdb95a055 update changelog 2023-05-04 22:11:36 -07:00
Yana Rose
e379d27722 add my name to package.json's contributors 2023-05-04 22:11:22 -07:00
Yana Rose
41fbe0d2b7 update headers of modified files 2023-05-04 22:11:05 -07:00
Yana Rose
1231666b06 restore package-lock 2023-05-04 21:52:56 -07:00
Yana Rose
b302bb8455 parse header when reading PDB file 2023-05-04 21:30:02 -07:00
Sebastian Bittrich
6e82405600 fix merge 2023-05-04 16:25:52 -07:00
Sebastian Bittrich
a678893bdb wip 2023-05-04 16:20:28 -07:00
Alexander Rose
430348a3cd support points & lines in glTF export (#810) 2023-05-03 19:23:40 +02:00
midlik
315401c166 struct-conn extension (#802)
* struct-conn extension toy example

* Minor changes (David's feedback)

* Showing struct_conn visuals

* Removed Interactions visual

* Caching struct_conns

* Removed testing buttons in index.html, updated CHANGELOG

* Addressed most of PR feedback

* Fixed structure node selection, docs

* Addressed feedback round 2
2023-05-03 18:01:51 +02:00
giagitom
b309c545f5 - Fixed dashes spacing
- Added changelog entry
2023-05-03 17:51:02 +02:00
David Sehnal
60b5d2d39b fix labels & optimize getData (#811) 2023-05-03 15:37:24 +02:00
David Sehnal
eb749a2a16 State.updateNode fix for Null parents (#807) 2023-05-02 16:12:38 +02:00
Dominik Tichy
6db96001a3 Partial atomic charges extension (#808)
* feat: partial charges extension

* chore: pullrequest actions

* feat: example

* fix: review changes

* fix: updated example structure categories

* fix(changelog): shorter description

* fix: code review changes

* fix: cosmetic changes
2023-05-02 16:09:42 +02:00
giagitom
257370ad58 - Removing unused variables
- Supporting meshes and lines
- Remove non-stub cap from last (if odd) dash
2023-05-01 22:02:33 +02:00
Alexander Rose
557bf63b55 prevent dragging of snapshot images 2023-04-30 21:10:24 -07:00
giagitom
0e32e0a785 lint-fix 2023-04-30 16:22:30 +02:00
giagitom
f2c607a4b2 Adding principal axes spec 2023-04-30 16:03:07 +02:00
David Sehnal
0d12a9e118 PluginState.setSnapshot fix (#805) 2023-04-27 12:34:44 +02:00
giagitom
02f418c8c5 Fix 2023-04-26 15:31:24 +02:00
giagitom
ba618c9e4a Allow for single aromatic dash count 2023-04-26 14:56:42 +02:00
David Sehnal
ebd3ebe7b2 fix struct conn for waters (#803) 2023-04-25 16:25:39 +02:00
Alexander Rose
804117475b lint fixes 2023-04-22 10:18:59 -07:00
Alexander Rose
09ab8d6219 Merge pull request #796 from MadCatX/ntc-tube-uniform-color
Add a uniform color theme for NtC tube that still paints the residue and segment dividers in a different color
2023-04-22 10:18:05 -07:00
Alexander Rose
f3a5369690 support ignoreHydrogens for interactions 2023-04-22 09:56:21 -07:00
Michal Malý
8bf2fe624d Add a uniform color theme for NtC tube that still paints the residue and
segment dividers in a different color
2023-04-20 17:38:55 +02:00
Alexander Rose
50c1b667c5 3.34.0 2023-04-16 12:19:38 -07:00
Alexander Rose
360031d37c Merge branch 'master' of https://github.com/molstar/molstar 2023-04-16 12:09:47 -07:00
Alexander Rose
9ec873e0db changelog 2023-04-16 11:58:31 -07:00
Alexander Rose
c830a720b0 package updates 2023-04-16 11:56:32 -07:00
Alexander Rose
1aa7d1e0f7 Merge pull request #782 from molstar/eachLocation
add eachLocation to representation/visual interface
2023-04-16 11:53:44 -07:00
Alexander Rose
c5c8de8628 Merge branch 'master' of https://github.com/molstar/molstar into eachLocation 2023-04-16 11:44:45 -07:00
Alexander Rose
74c6d6f5a1 changelog 2023-04-16 11:44:03 -07:00
Russell Parker
2bff0faff7 Address Node incompatibility in mol-util/file-info (#787)
* Alter getFileInfo to avoid `instanceof WebAPIClass` and simple renames

* Remove note

* Fix potentially bad `window` reference
2023-04-13 23:41:21 +02:00
dsehnal
4df028aa77 readAllLinesAsync fix 2023-04-13 20:33:05 +02:00
dsehnal
47c2d153aa tweak readLinesAsync 2023-04-13 20:25:20 +02:00
Alexander Rose
18be09e9d5 fix .getAllLoci for representations with structure.child 2023-04-12 23:28:16 -07:00
Alexander Rose
55e940e88c fix rendering with very small viewport and SSAO 2023-04-12 23:25:57 -07:00
Alexander Rose
e246f4e5ca add eachLocation to representation/visual interface 2023-04-08 10:17:00 -07:00
Alexander Rose
5e1bb4b106 Merge pull request #778 from MadCatX/ntc-tube-missing-atoms
Fix rendering of NtC tube when some of the required atoms are missing
2023-04-08 09:55:51 -07:00
Alexander Rose
0b2889bb99 Merge branch 'master' into ntc-tube-missing-atoms 2023-04-08 09:55:44 -07:00
Alexander Rose
2994caf411 Merge pull request #779 from MadCatX/restore-vertex-array-per-program
Fix broken rendering caused by changes in 291d7abb78
2023-04-08 09:53:55 -07:00
Alexander Rose
e157993a0f Merge branch 'master' of https://github.com/molstar/molstar into pr/MadCatX/779 2023-04-08 09:42:53 -07:00
Alexander Rose
6c7c9afc34 fix spec 2023-04-08 09:40:10 -07:00
Alexander Rose
2d0b17d93c improve trackball keyState handling with modifiers 2023-04-08 09:29:57 -07:00
midlik
033c613c89 Added "Zoom All", "Orient Axes", "Reset Axes" buttons (#776)
* Added "Zoom All", "Orient Axes", "Reset Axes" buttons

* Addressed PR776 feedback
2023-04-08 10:06:39 +02:00
Michal Malý
1985eb59dd Do not reuse vertex arrays among programs 2023-04-06 15:00:54 +02:00
Michal Malý
1cf6cbf8a3 changelog 2023-04-06 12:32:21 +02:00
Michal Malý
0b42379c34 Do not draw a NtC tube segment unless we have all required atoms 2023-04-06 12:20:13 +02:00
Alexander Rose
414c349974 changelog 2023-04-03 21:56:59 -07:00
Alexander Rose
cf6d5f7194 Merge pull request #774 from giagitom/markingDepth-avoid-alpha-0-rendering
Marking depth avoid alpha 0 rendering
2023-04-03 21:54:18 -07:00
Alexander Rose
949f5207b4 add ModifiersKeys.areNone 2023-04-03 21:46:28 -07:00
Alexander Rose
a1da374b32 add ModifiersKeys.areNone 2023-04-03 21:44:11 -07:00
giagitom
5460322d4a Update changelog 2023-04-03 12:50:27 +02:00
giagitom
8b2da0b787 avoid rendering of alpha 0 renderables on renderMarkingDepth 2023-04-03 12:46:11 +02:00
Alexander Rose
3eaf4dacaf 3.33.0 2023-04-02 12:48:10 -07:00
Alexander Rose
d66d9b4dd7 changelog 2023-04-02 12:46:11 -07:00
Alexander Rose
cc52279e01 package updates 2023-04-02 12:45:42 -07:00
Alexander Rose
0def474f6d Merge pull request #773 from molstar/model-conf-fields
include occupancy & B_iso_or_equiv in model conformation
2023-04-02 12:31:34 -07:00
Alexander Rose
e0ea9a2855 Merge branch 'master' into model-conf-fields 2023-04-02 12:31:21 -07:00
midlik
2bc381fe05 Forsake lazy imports (#772)
* Removed LazyImports (gl, pngjs, jpeg-js required as param of HeadlessPluginConstructor)

* Added a few methods to HeadlessPluginContext for rendering image without saving to file

* Updated CHANGELOG

* Lint

* Rolled back removing @types/jpeg-js from deps
2023-04-02 18:47:22 +02:00
Alexander Rose
fb3cd3bf52 include occupancy & B_iso_or_equiv in model conformation 2023-04-01 19:49:24 -07:00
Alexander Rose
c4414c7cc4 Merge pull request #581 from molstar/mmcif/parse-all-blocks
add TrajectoryFromMmCif loadAllBlocks param
2023-04-01 16:25:56 -07:00
Alexander Rose
e2f2ceb7a9 Merge branch 'master' into mmcif/parse-all-blocks 2023-04-01 16:25:45 -07:00
Alexander Rose
641e7efb11 improve camera when toggeling pointer-lock/fly-mode 2023-04-01 16:13:31 -07:00
Alexander Rose
11f2ef50ef add Frustum3D and Plane3D math primitives 2023-04-01 11:43:52 -07:00
Alexander Rose
869ecfaf71 improve typing of toArray methods 2023-04-01 11:33:01 -07:00
Alexander Rose
cb8731815c changelog & param tweaks 2023-04-01 11:02:06 -07:00
Alexander Rose
a9177ad362 Merge branch 'master' of https://github.com/molstar/molstar into mmcif/parse-all-blocks 2023-04-01 10:44:49 -07:00
Alexander Rose
ad116df73b fix camera project/unproject
- was wrong when using offset viewport
2023-03-31 23:37:52 -07:00
Alexander Rose
f30b3a410c init camera for fly mode
- like for pointer-lock
2023-03-30 22:32:58 -07:00
Alexander Rose
c440ba2d4b gl tweaks
- add more docs
- clean schema types
2023-03-30 22:16:11 -07:00
Alexander Rose
a3267dafdb Merge pull request #762 from molstar/multi-scale-ssao
add multi-scale ssao
2023-03-30 22:13:43 -07:00
dsehnal
7a1e83733c throttle canvas resize events 2023-03-30 15:00:24 +02:00
Russell Parker
7cb96ce983 Handle resizing viewer element when window remains the same size (#763)
* Handle resizing viewer element when window remains the same size

* Fix bad rebase

* Fall back to window resize event listener when ResizeObserver not defined

---------

Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2023-03-30 14:51:20 +02:00
jpattle
a73633d0c3 Selection and focus improvements (#742)
* Updated measurements so that the toggle selection button is not shown if selection mode is turned off

* Updated selection controls so that they cannot be turned off if selection mode is not shown

* Extended camera focus bindings to allow override of behaviour to reset camera focus on click

* Exported default bindings for selection and focus so that they can be more easily selectively overridden

* Added description to changelog and headers to modified files

* Fixed spacing in text for toggling selection mode

* Updated camera bindings to not be a breaking change by setting the new bindings to be optional and using default values when undefined

* resolved linting issues with camera bindings

* updated superposition UI to hide selection toggle button when selection mode is disabled

* updated the default value for click to reset camera bindings
2023-03-30 14:49:35 +02:00
Alexander Rose
b2f8e8dd4e fix spec 2023-03-30 00:07:25 -07:00
Alexander Rose
291d7abb78 gl improvements
- remove unneccesary return values
- reuse vertex array among programs
- typo fixes
- cleanup material-textures
2023-03-29 23:50:30 -07:00
Alexander Rose
32873d787b fix theme smoothing not updated 2023-03-29 23:22:55 -07:00
Alexander Rose
e243d71abf cleanup level, light, clip assignments 2023-03-29 23:19:27 -07:00
Alexander Rose
2689d3f21a more input/controls fixes & tweaks
- no identify when pointer-lock & controls movement
- limit controls key bindings to viewport
- take controls minDistance into account for movement
2023-03-28 23:22:55 -07:00
dsehnal
c1bc008114 Fix JSX reference 2023-03-28 10:04:36 +02:00
Alexander Rose
254578460a input/controls fixes & tweaks
- assign trackball bindings in setProps
- remove cross element in input-observer dispose
- improve key event target handling
- add center dot to pointer-lock crosshair
2023-03-27 23:09:57 -07:00
Alexander Rose
f5467dd3b9 allow intra-residue contacts in single-residue models 2023-03-27 22:39:32 -07:00
Alexander Rose
9eb8714e11 add multi-scale ssao 2023-03-26 00:14:49 -07:00
Alexander Rose
847678ea56 improve canvas3d consoleStats 2023-03-26 00:14:05 -07:00
Alexander Rose
f08729a402 apply bumpiness as lightness with ignoreLight 2023-03-25 23:57:18 -07:00
Alexander Rose
a7c91257a7 Merge pull request #752 from molstar/input-controls
input/controls improvements
2023-03-25 23:52:10 -07:00
Alexander Rose
835369a91e change dragRotateZ binding to drag left+shift+ctrl 2023-03-25 10:50:38 -07:00
Alexander Rose
62554b522f add key bindings for fly mode & reset view 2023-03-25 10:32:02 -07:00
Alexander Rose
fd041cd4c3 change dragRotateZ binding to left+alt 2023-03-25 10:31:05 -07:00
Alexander Rose
cfbb68c8ef improve contrast of pointer-lock cross 2023-03-25 10:30:05 -07:00
dsehnal
d7acec4f7d tweak moveCamera 2023-03-25 11:58:06 +01:00
dsehnal
7da46bca8b scale move speed by frametime 2023-03-24 19:52:11 +01:00
Sebastian Bittrich
66b4fcdc2c simplify 2023-03-23 08:48:58 -07:00
Alexander Rose
c480579ca8 add web3dsurvey analytics code (only molstar.org) 2023-03-22 20:13:01 -07:00
Alexander Rose
00ff1a1eae Merge branch 'master' of https://github.com/molstar/molstar into input-controls 2023-03-21 20:19:33 -07:00
dsehnal
ae795f8ad3 3.32.0 2023-03-20 09:29:41 +01:00
dsehnal
9d3c071689 changelog 2023-03-20 09:26:48 +01:00
David Sehnal
01cb23f566 add setFSModule (#755) 2023-03-20 09:24:45 +01:00
Alexander Rose
fe8a9799ab add exposure parameter (#751)
* add exposure parameter

* add missing uniform

---------

Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2023-03-20 09:16:51 +01:00
David Sehnal
4f18154681 Marking improvements (#750)
* better marking identify

* changelog

* tweak

* type tweak

* simplify ui mouse move handling

---------

Co-authored-by: Alexander Rose <alexander.rose@weirdbyte.de>
2023-03-20 09:15:51 +01:00
Alexander Rose
2114c4a3ad type fixes 2023-03-19 15:12:42 -07:00
Alexander Rose
2ca41b2b51 package updates 2023-03-19 15:11:58 -07:00
Alexander Rose
6605a2019e Merge pull request #753 from giagitom/dpoit-avoid-alpha-0-rendering
Dpoit avoid alpha 0 rendering
2023-03-19 14:10:43 -07:00
giagitom
8b1ed5f183 Including wboit 2023-03-19 21:05:25 +01:00
giagitom
f11a1b788f Updated changelog 2023-03-19 19:54:30 +01:00
giagitom
7928e24c54 Avoid rendering of fully transparent renderables 2023-03-19 19:51:01 +01:00
Alexander Rose
5dbca41da6 fix blurry occlusion in screenshots 2023-03-18 19:01:33 -07:00
Alexander Rose
f3fa54addf input/controls improvements 2023-03-18 15:34:46 -07:00
Alexander Rose
e636397f90 ensure marking edges are at least one pixel wide 2023-03-15 20:56:08 -07:00
Sebastian Bittrich
1f3e20704d better applicable check 2023-03-15 16:05:06 -07:00
Sebastian Bittrich
cc9bdd4f14 add ccd hierarchy preset 2023-03-15 16:01:54 -07:00
Russell Parker
6d76bf120d Change nodejs-shim conditional to avoid checking document (#740) 2023-03-08 17:43:38 +01:00
Alexander Rose
a50e81551f use ssao-scale for gl viewport/scissor 2023-03-06 22:48:31 -08:00
Alexander Rose
86512bcea1 tweak ssao-blur thresholds 2023-02-26 19:16:37 -08:00
Alexander Rose
975f45eb01 package updates 2023-02-25 15:02:21 -08:00
Alexander Rose
f2399d3179 Merge pull request #737 from molstar/pp-improvements
Post-processing improvements
2023-02-25 14:45:48 -08:00
Alexander Rose
b26d62a067 webgl1 compat 2023-02-25 14:09:13 -08:00
Alexander Rose
926d6cbd46 reduce over-blurring occlusion at larger view distances 2023-02-25 13:52:18 -08:00
Alexander Rose
7ea47d2a99 use pixel-size for max depth difference 2023-02-25 13:31:44 -08:00
Alexander Rose
89ad8cfc15 fix orthographic camera defines not updated 2023-02-25 13:17:03 -08:00
Alexander Rose
302a309aff add occlussion color 2023-02-25 13:03:12 -08:00
Sebastian Bittrich
fbc74c0012 Merge remote-tracking branch 'upstream/master' 2023-02-24 14:27:24 -08:00
Sebastian Bittrich
27a953795c use ComponentBond.Provider 2023-02-24 14:17:48 -08:00
dsehnal
c3e62bc2e5 3.31.4 2023-02-24 13:13:06 +01:00
dsehnal
c2ab322bd2 Stop animation loop on dispose 2023-02-24 13:10:35 +01:00
jump2cn
aeab0f235c allow link cylinder/line dashCount set to '0' (#735) 2023-02-23 10:52:56 +01:00
dsehnal
ae2285599f 3.31.3 2023-02-22 20:44:32 +01:00
dsehnal
104ab757d2 Update fs import in data-source.ts 2023-02-22 20:37:34 +01:00
Sebastian Bittrich
6ada52bc0b names 2023-02-21 14:33:37 -08:00
Sebastian Bittrich
c526cb9f08 consolidate params 2023-02-21 13:51:26 -08:00
Sebastian Bittrich
a1662d76fb parse CCD files 2023-02-21 13:41:40 -08:00
Alexander Rose
de84a8c8c5 tweak minNear param max 2023-02-18 11:42:45 -08:00
Alexander Rose
4fa135daf0 fix near clipping avoidance in impostor shaders 2023-02-18 11:33:36 -08:00
midlik
9870cb4082 Fixed degenerate case (1-point) in PCA (#725)
* Fixed degenerate case (1-point) in PCA - now correctly returns identity matrix

* Changelog
2023-02-17 20:08:21 +01:00
Alexander Rose
b2924761ab update impostor bond visuals on sizeFactor changes 2023-02-12 22:06:18 -08:00
dsehnal
509e6bc2d8 add TrajectoryFromMmCif.loadAllBlocks param 2022-10-09 14:36:33 +02:00
249 changed files with 88946 additions and 8488 deletions

View File

@@ -6,6 +6,174 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
- Do not call `updateFocusRepr` if default `StructureFocusRepresentation` isn't present.
- Treat "tap" as a click in `InputObserver`
- ModelServer ligand queries: fix atom count reported by SDF/MOL/MOL2 export
- CCD extension: Make visuals for aromatic bonds configurable
- Add optional `file?: CifFile` to `MmcifFormat.data`
- Add support for webgl extensions
- `WEBGL_clip_cull_distance`
- `EXT_conservative_depth`
- `WEBGL_stencil_texturing`
- `EXT_clip_control`
- Add `MultiSampleParams.reduceFlicker` (to be able to switch it off)
- Add `alphaThickness` parameter to adjust alpha of spheres for radius
- Ability to hide "right" panel from simplified viewport controls
- Add `blockIndex` parameter to TrajectoryFromMmCif
- Fix bounding sphere calculation for "element-like" visuals
- Fix RCSB PDB validation report URL
- Add sharpening postprocessing option
- Take pixel-ratio into account for outline scale
- Gracefully handle missing HTMLImageElement
- Fix pixel-ratio changes not applied to all render passes
## [v3.39.0] - 2023-09-02
- Add some elements support for `guessElementSymbolString` function
- Faster bounding rectangle calculation for imposter spheres
- Allow toggling of hydrogens as part of `LabelTextVisual`
## [v3.38.3] - 2023-07-29
- Fix imposter spheres not updating, e.g. in trajectories (broke in v3.38.0)
## [v3.38.2] - 2023-07-24
- Don't rely solely on `chem_comp_atom` when detecting CCD files (#877)
- Actually support non-physical keys in `Bindings.Trigger.code`
## [v3.38.1] - 2023-07-22
- Fix pixel-scale not updated in SSAO pass
## [v3.38.0] - 2023-07-18
- Fix display issue with SIFTS mapping
- Support non-physical keys in `Bindings.Trigger.code`
- Update `getStateSnapshot` to only overwrite current snapshot if it was created automatically
- Fix distinct palette's `getSamples` infinite loop
- Add 'NH2', 'FOR', 'FMT' to `CommonProteinCaps`
- Add `opened` event to `PluginStateSnapshotManager`
- Properly switch-off fog
- Add `approximate` option for spheres rendering
- Reduce `Spheres` memory usage
- Derive mapping from VertexID
- Pull position and group from texture
- Add `Euler` math primitive
- Add stride option to element sphere & point visuals
- Add `disabledExtensions` field to default viewer's options
- Add `LRUCache.remove`
- Add 'Chain Instance' and 'Uniform' options for 'Carbon Color' param (in Color Theme: Element Symbol)
## [v3.37.1] - 2023-06-20
- Fix issues with wboit/dpoit in large scenes
- Fix lines, text, points rendering (broken in v3.37.0)
## [v3.37.0] - 2023-06-17
- Add `inverted` option to `xrayShaded` parameter
- Model-export extension: Add ability to set a file name for structures
- Add `contextHash` to `SizeTheme`
- Add mipmap-based blur for image backgrounds
## [v3.36.1] - 2023-06-11
- Allow parsing of CCD ligand files
- Add dedicated wwPDB CCD extension to align and visualize ideal & model CCD coordinates
- Make operators in `IndexPairBonds` a directed property
- Remove erroneous bounding-box overlap test in `Structure.eachUnitPair`
- Fix `EdgeBuilder.addNextEdge` for loop edges
- Optimize inter unit bond compute
- Ensure consistent state for volume representation (#210)
- Improve SSAO for thin geometry (e.g. lines)
- Add snapshot support for structure selections
- Add `nucleicProfile` parameter to cartoon representation
- Add `cartoon` theme with separate colorings for for mainchain and sidechain visuals
## [v3.35.0] - 2023-05-14
- Enable odd dash count (1,3,5)
- Add principal axes spec and fix edge cases
- Add a uniform color theme for NtC tube that still paints residue and segment dividers in a different color
- Mesh exporter improvements
- Support points & lines in glTF export
- Set alphaMode and doubleSided in glTF export
- Fix flipped cylinder caps
- Fix bond assignments `struct_conn` records referencing waters
- Add StructConn extension providing functions for inspecting struct_conns
- Fix `PluginState.setSnapshot` triggering unnecessary state updates
- Fix an edge case in the `mol-state`'s `State` when trying to apply a transform to an existing Null object
- Add `SbNcbrPartialCharges` extension for coloring and labeling atoms and residues by partial atomic charges
- uses custom mmcif categories `_sb_ncbr_partial_atomic_charges_meta` and `_sb_ncbr_partial_atomic_charges` (more info in [README.md](./src/extensions/sb-ncbr/README.md))
- Parse HEADER record when reading PDB file
- Support `ignoreHydrogens` in interactions representation
- Add hydroxyproline (HYP) commonly present in collagen molecules to the list of amino acids
- Fix assemblies for Archive PDB files (do not generate unique `label_asym_id` if `REMARK 350` is present)
- Add additional functions to `core.math` in `mol-script`
- `cantorPairing`, `sortedCantorPairing`, `invertCantorPairing`,
- `trunc`, `sign`
## [v3.34.0] - 2023-04-16
- Avoid `renderMarkingDepth` for fully transparent renderables
- Remove `camera.far` doubling workaround
- Add `ModifiersKeys.areNone` helper function
- Do not render NtC tube segments unless all required atoms are present in the structure
- Fix rendering issues caused by VAO reuse
- Add "Zoom All", "Orient Axes", "Reset Axes" buttons to the "Reset Camera" button
- Improve trackball move-state handling when key bindings use modifiers
- Fix rendering with very small viewport and SSAO enabled
- Fix `.getAllLoci` for structure representations with `structure.child`
- Fix `readAllLinesAsync` refering to dom length property
- Make mol-util/file-info node compatible
- Add `eachLocation` to representation/visual interface
## [v3.33.0] - 2023-04-02
- Handle resizes of viewer element even when window remains the same size
- Throttle canvas resize events
- Selection toggle buttons hidden if selection mode is off
- Camera focus loci bindings allow reset on click-away to be overridden
- Input/controls improvements
- Move or fly around the scene using keys
- Pointer lock to look around scene
- Toggle spin/rock animation using keys
- Apply bumpiness as lightness variation with `ignoreLight`
- Remove `JSX` reference from `loci-labels.ts`
- Fix overpaint/transparency/substance smoothing not updated when geometry changes
- Fix camera project/unproject when using offset viewport
- Add support for loading all blocks from a mmcif file as a trajectory
- Add `Frustum3D` and `Plane3D` math primitives
- Include `occupancy` and `B_iso_or_equiv` when creating `Conformation` from `Model`
- Remove LazyImports (introduced in v3.31.1)
## [v3.32.0] - 2023-03-20
- Avoid rendering of fully transparent renderables
- Add occlusion color parameter
- Fix issue with outlines and orthographic camera
- Reduce over-blurring occlusion at larger view distances
- Fix occlusion artefact with non-canvas viewport and pixel-ratio > 1
- Update nodejs-shims conditionals to handle polyfilled document object in NodeJS environment.
- Ensure marking edges are at least one pixel wide
- Add exposure parameter to renderer
- Only trigger marking when mouse is directly over canvas
- Fix blurry occlusion in screenshots
- [Breaking] Add `setFSModule` to `mol-util/data-source` instead of trying to trick WebPack
## [v3.31.4] - 2023-02-24
- Allow link cylinder/line `dashCount` set to '0'
- Stop animation loop when disposing `PluginContext` (thanks @gfrn for identifying the issue)
## [v3.31.3] - 2023-02-22
- Fix impostor bond visuals not correctly updating on `sizeFactor` changes
- Fix degenerate case in PCA
- Fix near clipping avoidance in impostor shaders
- Update `fs` import in `data-source.ts`
## [v3.31.2] - 2023-02-12
- Fix exit code of volume pack executable (pack.ts). Now exits with non-0 status when an error happens

View File

@@ -0,0 +1,118 @@
# wwPDB StructConn extension
The STRUCT_CONN category in the mmCIF file format contains details about the connections between portions of the structure. These can be hydrogen bonds, salt bridges, disulfide bridges and so on (see more at <https://mmcif.wwpdb.org/dictionaries/mmcif_pdbx_v40.dic/Categories/struct_conn.html>).
**wwPDB StructConn extension** in Mol* provides functionality to retrieve and visualize these connections.
The extension exposes three functions, located in `src/extensions/wwpdb/struct-conn/index.ts`.
- `getStructConns` - to retrieve struct_conn records from a loaded structure
- `inspectStructConn` - to visualize a struct_conn
- `clearStructConnInspections` - to remove visulizations created by `inspectStructConn`
## Example 1
The following example is a minimal HTML using this functionality:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="./favicon.ico" type="image/x-icon">
<title>Mol* Viewer</title>
<link rel="stylesheet" type="text/css" href="molstar.css" />
</head>
<body style="margin: 0px;">
<div style="position: absolute; width: 100%; height: 10%; padding-block: 10px;">
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'disulf1');">disulf1</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'disulf2');">disulf2</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'covale1');">covale1</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'covale2');">covale2</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'covale3');">covale3</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'covale4');">covale4</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'metalc1');">metalc1</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'metalc2');">metalc2</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'metalc3');">metalc3</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, '5elb', 'metalc4');">metalc4</button>
<button onclick="molstar.PluginExtensions.wwPDBStructConn.clearStructConnInspections(molstarViewer.plugin, '5elb');">CLEAR</button>
</div>
<div id="app" style="position: absolute; top: 10%; width: 100%; height: 90%;"></div>
<script type="text/javascript" src="./molstar.js"></script>
<script type="text/javascript">
var molstarViewer;
molstar.Viewer.create('app', { layoutIsExpanded: false }).then(viewer => {
molstarViewer = viewer;
viewer.loadPdb('5elb');
});
</script>
</body>
</html>
```
The PDB ID (`'5elb'`) can be replaced be `undefined`, in which case the functions will apply to the first loaded structure.
## Example 2
This is a more elaborated example, which automatically loads `5elb` (or any PDB entry given in the URL after `?pdb=`), retrieves the list of struct_conns, and creates a button for each struct_conn.
Be aware that some of the struct_conns may be present in the deposited model but not in the preferred assembly (default view). The presented example will raise a dialog window with error message in such cases, e.g. `disulf6` in entry `5elb`.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="./favicon.ico" type="image/x-icon">
<title>Mol* Viewer - StructConn Extension Demo</title>
<link rel="stylesheet" type="text/css" href="molstar.css" />
</head>
<style>
body { margin: 0px; }
#app { position: absolute; width: 85%; height: 100%; }
#controls { position: absolute; right: 0; width: 15%; height: 100%; display: flex; flex-direction: column; overflow-y: scroll; }
h1 { text-align: center; margin: 12px; font-weight: bold; font-size: 120%; }
button { margin: 4px; margin-top: 0px; }
</style>
<body>
<div id="app"></div>
<div id="controls">
<h1 id="pdb-id">Loading...</h1>
<button onclick="clearInspections();">CLEAR</button>
</div>
<script type="text/javascript" src="./molstar.js"></script>
<script type="text/javascript">
var pdbId = window.location.search.match(/[?&]pdb=(\w+)/i)?.[1]?.toLowerCase() ?? '5elb';
var molstarViewer;
function inspect(structConnId) {
if (molstarViewer?.plugin) {
molstar.PluginExtensions.wwPDBStructConn.inspectStructConn(molstarViewer.plugin, pdbId, structConnId).then(nSelectedAtoms => {
if (nSelectedAtoms < 2) alert('Some of the interacting atoms were not found :(\n(maybe not present in the viewed assembly)');
});
}
}
function clearInspections() {
if (molstarViewer?.plugin) {
molstar.PluginExtensions.wwPDBStructConn.clearStructConnInspections(molstarViewer.plugin, pdbId);
}
}
molstar.Viewer.create('app', { layoutIsExpanded: false }).then(viewer => {
molstarViewer = viewer;
return viewer.loadPdb(pdbId);
}).then(() => {
const structConns = molstar.PluginExtensions.wwPDBStructConn.getStructConns(molstarViewer.plugin, pdbId);
const controls = document.getElementById('controls');
for (const structConnId in structConns) {
const button = document.createElement('button');
button.innerText = structConnId;
button.addEventListener('click', () => inspect(structConnId));
controls.appendChild(button);
};
document.getElementById('pdb-id').innerHTML = pdbId;
});
</script>
</body>
</html>
```

View File

@@ -26,6 +26,7 @@
* Non-standard residues
* Protein (1BRR, 5Z6Y)
* DNA (5D3G)
* Collagen (6JEC)
* Multiple models with different sets of ligands or missing ligands (1J6T, 1VRC, 2ICY, 1O2F)
* Long linear sugar chain (4HG6)
* Anisotropic B-factors/Ellipsoids (1EJG)

75130
examples/7qpd.fw2.cif Normal file

File diff suppressed because it is too large Load Diff

9005
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "3.31.2",
"version": "3.40.0",
"description": "A comprehensive macromolecular library.",
"homepage": "https://github.com/molstar/molstar#readme",
"repository": {
@@ -95,74 +95,78 @@
"Gianluca Tomasello <giagitom@gmail.com>",
"Ke Ma <mark.ma@rcsb.org>",
"Jason Pattle <jpattle@exscientia.co.uk>",
"David Williams <dwilliams@nobiastx.com>"
"David Williams <dwilliams@nobiastx.com>",
"Zhenyu Zhang <jump2cn@gmail.com>",
"Russell Parker <russell@benchling.com>",
"Dominik Tichy <tichydominik451@gmail.com>",
"Yana Rose <yana.v.rose@gmail.com>"
],
"license": "MIT",
"devDependencies": {
"@graphql-codegen/add": "^4.0.0",
"@graphql-codegen/cli": "^3.0.0",
"@graphql-codegen/time": "^4.0.0",
"@graphql-codegen/typescript": "^3.0.0",
"@graphql-codegen/typescript-graphql-files-modules": "^2.2.1",
"@graphql-codegen/typescript-graphql-request": "^4.5.8",
"@graphql-codegen/typescript-operations": "^3.0.0",
"@types/cors": "^2.8.13",
"@types/gl": "^6.0.2",
"@graphql-codegen/add": "^5.0.0",
"@graphql-codegen/cli": "^5.0.0",
"@graphql-codegen/time": "^5.0.0",
"@graphql-codegen/typescript": "^4.0.1",
"@graphql-codegen/typescript-graphql-files-modules": "^3.0.0",
"@graphql-codegen/typescript-graphql-request": "^6.0.0",
"@graphql-codegen/typescript-operations": "^4.0.1",
"@types/cors": "^2.8.14",
"@types/gl": "^6.0.3",
"@types/jpeg-js": "^0.3.7",
"@types/pngjs": "^6.0.1",
"@types/jest": "^29.4.0",
"@types/react": "^18.0.27",
"@types/react-dom": "^18.0.10",
"@typescript-eslint/eslint-plugin": "^5.50.0",
"@typescript-eslint/parser": "^5.50.0",
"@types/pngjs": "^6.0.2",
"@types/jest": "^29.5.5",
"@types/react": "^18.2.23",
"@types/react-dom": "^18.2.8",
"@typescript-eslint/eslint-plugin": "^6.7.3",
"@typescript-eslint/parser": "^6.7.3",
"benchmark": "^2.1.4",
"concurrently": "^7.6.0",
"cpx2": "^4.2.0",
"concurrently": "^8.2.1",
"cpx2": "^5.0.0",
"crypto-browserify": "^3.12.0",
"css-loader": "^6.7.3",
"eslint": "^8.33.0",
"css-loader": "^6.8.1",
"eslint": "^8.50.0",
"extra-watch-webpack-plugin": "^1.0.3",
"file-loader": "^6.2.0",
"fs-extra": "^11.1.0",
"graphql": "^16.6.0",
"fs-extra": "^11.1.1",
"graphql": "^16.8.1",
"http-server": "^14.1.1",
"jest": "^29.4.1",
"mini-css-extract-plugin": "^2.7.2",
"jest": "^29.7.0",
"mini-css-extract-plugin": "^2.7.6",
"path-browserify": "^1.0.1",
"raw-loader": "^4.0.2",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"sass": "^1.58.0",
"sass-loader": "^13.2.0",
"simple-git": "^3.16.0",
"sass": "^1.68.0",
"sass-loader": "^13.3.2",
"simple-git": "^3.20.0",
"stream-browserify": "^3.0.0",
"style-loader": "^3.3.1",
"ts-jest": "^29.0.5",
"typescript": "^4.9.5",
"webpack": "^5.75.0",
"webpack-cli": "^5.0.1"
"style-loader": "^3.3.3",
"ts-jest": "^29.1.1",
"typescript": "^5.2.2",
"webpack": "^5.88.2",
"webpack-cli": "^5.1.4"
},
"dependencies": {
"@types/argparse": "^2.0.10",
"@types/benchmark": "^2.1.2",
"@types/compression": "1.7.2",
"@types/express": "^4.17.17",
"@types/node": "^16.18.12",
"@types/node-fetch": "^2.6.2",
"@types/swagger-ui-dist": "3.30.1",
"@types/argparse": "^2.0.11",
"@types/benchmark": "^2.1.3",
"@types/compression": "1.7.3",
"@types/express": "^4.17.18",
"@types/node": "^16.18.55",
"@types/node-fetch": "^2.6.6",
"@types/swagger-ui-dist": "3.30.2",
"argparse": "^2.0.1",
"body-parser": "^1.20.1",
"body-parser": "^1.20.2",
"compression": "^1.7.4",
"cors": "^2.8.5",
"express": "^4.18.2",
"h264-mp4-encoder": "^1.0.12",
"immer": "^9.0.19",
"immutable": "^4.2.3",
"node-fetch": "^2.6.9",
"rxjs": "^7.8.0",
"swagger-ui-dist": "^4.15.5",
"tslib": "^2.5.0",
"util.promisify": "^1.1.1",
"immer": "^9.0.21",
"immutable": "^4.3.4",
"node-fetch": "^2.7.0",
"rxjs": "^7.8.1",
"swagger-ui-dist": "^5.9.0",
"tslib": "^2.6.2",
"util.promisify": "^1.1.2",
"xhr2": "^0.2.1"
},
"peerDependencies": {

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -15,7 +15,7 @@ const deployDir = path.resolve(buildDir, 'deploy/');
const localPath = path.resolve(deployDir, 'molstar.github.io/');
const analyticsTag = /<!-- __MOLSTAR_ANALYTICS__ -->/g;
const analyticsCode = `<!-- Cloudflare Web Analytics --><script defer src='https://static.cloudflareinsights.com/beacon.min.js' data-cf-beacon='{"token": "c414cbae2d284ea995171a81e4a3e721"}'></script><!-- End Cloudflare Web Analytics -->`;
const analyticsCode = `<!-- Cloudflare Web Analytics --><script defer src='https://static.cloudflareinsights.com/beacon.min.js' data-cf-beacon='{"token": "c414cbae2d284ea995171a81e4a3e721"}'></script><!-- End Cloudflare Web Analytics --><iframe src="https://web3dsurvey.com/collector-iframe.html" style="width: 1px; height: 1px;"></iframe>`;
function log(command, stdout, stderr) {
if (command) {

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -45,11 +45,13 @@ function occlusionStyle(plugin: PluginContext) {
postprocessing: {
...plugin.canvas3d!.props.postprocessing,
occlusion: { name: 'on', params: {
bias: 0.8,
blurKernelSize: 15,
multiScale: { name: 'off', params: {} },
radius: 5,
bias: 0.8,
samples: 32,
resolutionScale: 1,
color: Color(0x000000),
} },
outline: { name: 'on', params: {
scale: 1.0,

View File

@@ -48,6 +48,9 @@ import '../../mol-util/polyfill';
import { ObjectKeys } from '../../mol-util/type-helpers';
import { SaccharideCompIdMapType } from '../../mol-model/structure/structure/carbohydrates/constants';
import { Backgrounds } from '../../extensions/backgrounds';
import { SbNcbrPartialCharges, SbNcbrPartialChargesPreset, SbNcbrPartialChargesPropertyProvider } from '../../extensions/sb-ncbr';
import { wwPDBStructConnExtensionFunctions } from '../../extensions/wwpdb/struct-conn';
import { wwPDBChemicalComponentDictionary } from '../../extensions/wwpdb/ccd/behavior';
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
export { setDebugMode, setProductionMode, setTimingMode, consoleStats } from '../../mol-util/debug';
@@ -56,7 +59,7 @@ const CustomFormats = [
['g3d', G3dProvider] as const
];
const Extensions = {
export const ExtensionMap = {
'volseg': PluginSpec.Behavior(Volseg),
'backgrounds': PluginSpec.Behavior(Backgrounds),
'cellpack': PluginSpec.Behavior(CellPack),
@@ -71,11 +74,14 @@ const Extensions = {
'geo-export': PluginSpec.Behavior(GeometryExport),
'ma-quality-assessment': PluginSpec.Behavior(MAQualityAssessment),
'zenodo-import': PluginSpec.Behavior(ZenodoImport),
'sb-ncbr-partial-charges': PluginSpec.Behavior(SbNcbrPartialCharges),
'wwpdb-chemical-component-dictionary': PluginSpec.Behavior(wwPDBChemicalComponentDictionary),
};
const DefaultViewerOptions = {
customFormats: CustomFormats as [string, DataFormatProvider][],
extensions: ObjectKeys(Extensions),
extensions: ObjectKeys(ExtensionMap),
disabledExtensions: [] as string[],
layoutIsExpanded: true,
layoutShowControls: true,
layoutShowRemoteState: true,
@@ -126,11 +132,13 @@ export class Viewer {
const o: ViewerOptions = { ...DefaultViewerOptions, ...definedOptions };
const defaultSpec = DefaultPluginUISpec();
const disabledExtension = new Set(o.disabledExtensions ?? []);
const spec: PluginUISpec = {
actions: defaultSpec.actions,
behaviors: [
...defaultSpec.behaviors,
...o.extensions.map(e => Extensions[e]),
...o.extensions.filter(e => !disabledExtension.has(e)).map(e => ExtensionMap[e]),
],
animations: [...defaultSpec.animations || []],
customParamEditors: defaultSpec.customParamEditors,
@@ -503,8 +511,14 @@ export const ViewerAutoPreset = StructureRepresentationPresetProvider({
return await QualityAssessmentPLDDTPreset.apply(ref, params, plugin);
} else if (!!structure.models.some(m => QualityAssessment.isApplicable(m, 'qmean'))) {
return await QualityAssessmentQmeanPreset.apply(ref, params, plugin);
} else if (!!structure.models.some(m => SbNcbrPartialChargesPropertyProvider.isApplicable(m))) {
return await SbNcbrPartialChargesPreset.apply(ref, params, plugin);
} else {
return await PresetStructureRepresentations.auto.apply(ref, params, plugin);
}
}
});
export const PluginExtensions = {
wwPDBStructConn: wwPDBStructConnExtensionFunctions,
};

View File

@@ -65,7 +65,10 @@
var allowMajorPerformanceCaveat = getParam('allow-major-performance-caveat', '[^&]+').trim() === '1';
var powerPreference = getParam('power-preference', '[^&]+').trim().toLowerCase();
// console.log('Available extensions: ', Object.keys(molstar.ExtensionMap));
molstar.Viewer.create('app', {
disabledExtensions: [], // anything from Object.keys(molstar.ExtensionMap)
layoutShowControls: !hideControls,
viewportShowExpand: false,
collapseLeftPanel: collapseLeftPanel,

View File

@@ -81,5 +81,5 @@ export const DefaultDataOptions: DataOptions = {
const DATA_DIR = path.join(__dirname, '..', '..', '..', '..', 'build/data');
const CCD_PATH = path.join(DATA_DIR, 'components.cif');
const PVCD_PATH = path.join(DATA_DIR, 'aa-variants-v1.cif');
const CCD_URL = 'http://ftp.wwpdb.org/pub/pdb/data/monomers/components.cif';
const PVCD_URL = 'http://ftp.wwpdb.org/pub/pdb/data/monomers/aa-variants-v1.cif';
const CCD_URL = 'https://files.wwpdb.org/pub/pdb/data/monomers/components.cif';
const PVCD_URL = 'https://files.wwpdb.org/pub/pdb/data/monomers/aa-variants-v1.cif';

View File

@@ -22,6 +22,7 @@ export function getFieldType(type: string, description: string, values?: string[
case 'uline':
case 'uchar3':
case 'uchar1':
case 'uchar5':
// only force lower-case for enums
return values && values.length ? EnumCol(values.map(x => x.toLowerCase()), 'lstr', description) : StrCol(description);
case 'aliasname':
@@ -61,6 +62,7 @@ export function getFieldType(type: string, description: string, values?: string[
case 'symop':
case 'exp_data_doi':
case 'asym_id':
case 'uniprot_ptm_id':
return StrCol(description);
case 'int':
case 'non_negative_int':
@@ -89,6 +91,7 @@ export function getFieldType(type: string, description: string, values?: string[
case 'Tag':
case 'Implied':
case 'Word':
case 'Uri':
return wrapContainer('str', ',', description, container);
case 'Real':
return wrapContainer('float', ',', description, container);

View File

@@ -12,15 +12,21 @@
import { ArgumentParser } from 'argparse';
import fs from 'fs';
import path from 'path';
import gl from 'gl';
import pngjs from 'pngjs';
import jpegjs from 'jpeg-js';
import { Download, ParseCif } from '../../mol-plugin-state/transforms/data';
import { ModelFromTrajectory, StructureComponent, StructureFromModel, TrajectoryFromMmCif } from '../../mol-plugin-state/transforms/model';
import { StructureRepresentation3D } from '../../mol-plugin-state/transforms/representation';
import { HeadlessPluginContext } from '../../mol-plugin/headless-plugin-context';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import { STYLIZED_POSTPROCESSING } from '../../mol-plugin/util/headless-screenshot';
import { ExternalModules, STYLIZED_POSTPROCESSING } from '../../mol-plugin/util/headless-screenshot';
import { setFSModule } from '../../mol-util/data-source';
setFSModule(fs);
interface Args {
pdbId: string,
outDirectory: string
@@ -42,7 +48,8 @@ async function main() {
console.log('Outputs:', args.outDirectory);
// Create a headless plugin
const plugin = new HeadlessPluginContext(DefaultPluginSpec(), { width: 800, height: 800 });
const externalModules: ExternalModules = { gl, pngjs, 'jpeg-js': jpegjs };
const plugin = new HeadlessPluginContext(externalModules, DefaultPluginSpec(), { width: 800, height: 800 });
await plugin.init();
// Download and visualize data in the plugin

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -24,9 +24,31 @@ const Canvas3DPresets = {
illustrative: {
canvas3d: <Preset>{
postprocessing: {
occlusion: { name: 'on', params: { samples: 32, radius: 6, bias: 1.4, blurKernelSize: 15, resolutionScale: 1 } },
outline: { name: 'on', params: { scale: 1, threshold: 0.33, color: Color(0x000000), includeTransparent: true, } },
shadow: { name: 'off', params: {} },
occlusion: {
name: 'on',
params: {
samples: 32,
multiScale: { name: 'off', params: {} },
radius: 5,
bias: 0.8,
blurKernelSize: 15,
resolutionScale: 1,
color: Color(0x000000),
}
},
outline: {
name: 'on',
params: {
scale: 1,
threshold: 0.33,
color: Color(0x000000),
includeTransparent: true,
}
},
shadow: {
name: 'off',
params: {}
},
},
renderer: {
ambientIntensity: 1.0,
@@ -37,9 +59,25 @@ const Canvas3DPresets = {
occlusion: {
canvas3d: <Preset>{
postprocessing: {
occlusion: { name: 'on', params: { samples: 32, radius: 6, bias: 1.4, blurKernelSize: 15, resolutionScale: 1 } },
outline: { name: 'off', params: {} },
shadow: { name: 'off', params: {} },
occlusion: {
name: 'on',
params: {
samples: 32,
multiScale: { name: 'off', params: {} },
radius: 5,
bias: 0.8,
blurKernelSize: 15,
resolutionScale: 1,
}
},
outline: {
name: 'off',
params: {}
},
shadow: {
name: 'off',
params: {}
},
},
renderer: {
ambientIntensity: 0.4,

View File

@@ -50,7 +50,7 @@ const _testBasis: Basis = {
0.025886090588624934,
0.019164790004065606,
-0.013539970104105408
] as Vec3,
],
'shells': [
{
'angularMomentum': [0],
@@ -101,7 +101,7 @@ const _testBasis: Basis = {
0.5082729578468134,
1.6880351220025265,
0.4963443067810461
] as Vec3,
],
'shells': [
{
'angularMomentum': [0],
@@ -158,7 +158,7 @@ const _testBasis: Basis = {
1.1367367844436005,
-0.47018519422670163,
-1.356802622574504
] as Vec3,
],
'shells': [
{
'angularMomentum': [0],

View File

@@ -53,7 +53,7 @@ export async function sphericalCollocation(
L,
shell.coefficients[amIndex++],
shell.exponents,
atom.center,
atom.center as unknown as Vec3,
cutoffThreshold,
alpha
);

View File

@@ -22,7 +22,7 @@ export interface SphericalElectronShell {
export interface Basis {
atoms: {
// in Bohr units!
center: Vec3;
center: [number, number, number];
shells: SphericalElectronShell[];
}[];
}
@@ -78,7 +78,7 @@ export function initCubeGrid(params: CubeGridComputationParams): CubeGridInfo {
const count = geometry.length;
const box = Box3D.expand(
Box3D(),
Box3D.fromVec3Array(Box3D(), geometry),
Box3D.fromVec3Array(Box3D(), geometry as unknown as Vec3[]),
Vec3.create(expand, expand, expand)
);
const size = Box3D.size(Vec3(), box);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2022-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -28,6 +28,12 @@ export const Backgrounds = PluginBehavior.create<{ }>({
ctor: class extends PluginBehavior.Handler<{ }> {
register(): void {
this.ctx.config.set(PluginConfig.Background.Styles, [
[{
variant: {
name: 'off',
params: {}
}
}, 'Off'],
[{
variant: {
name: 'radialGradient',
@@ -50,6 +56,7 @@ export const Backgrounds = PluginBehavior.create<{ }>({
lightness: 0,
saturation: 0,
opacity: 1,
blur: 0,
coverage: 'viewport',
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Ludovic Autin <ludovic.autin@gmail.com>
@@ -600,10 +600,12 @@ export const LoadCellPackModel = StateAction.build({
name: 'on',
params: {
samples: 32,
multiScale: { name: 'off', params: {} },
radius: 8,
bias: 1,
blurKernelSize: 15,
resolutionScale: 1,
color: Color(0x000000),
}
},
shadow: {

View File

@@ -31,7 +31,8 @@ type NtCTubeColors = typeof NtCTubeColors;
export const NtCTubeColorThemeParams = {
colors: PD.MappedStatic('default', {
'default': PD.EmptyGroup(),
'custom': PD.Group(getColorMapParams(NtCTubeColors))
'custom': PD.Group(getColorMapParams(NtCTubeColors)),
'uniform': PD.Color(Color(0xEEEEEE)),
}),
markResidueBoundaries: PD.Boolean(true),
markSegmentBoundaries: PD.Boolean(true),
@@ -43,7 +44,15 @@ export function getNtCTubeColorThemeParams(ctx: ThemeDataContext) {
}
export function NtCTubeColorTheme(ctx: ThemeDataContext, props: PD.Values<NtCTubeColorThemeParams>): ColorTheme<NtCTubeColorThemeParams> {
const colorMap = props.colors.name === 'default' ? NtCTubeColors : props.colors.params;
const colorMap = props.colors.name === 'default'
? NtCTubeColors
: props.colors.name === 'custom'
? props.colors.params
: ColorMap({
...Object.fromEntries(ObjectKeys(NtCTubeColors).map(item => [item, props.colors.params])),
residueMarker: NtCTubeColors.residueMarker,
stepBoundaryMarker: NtCTubeColors.stepBoundaryMarker
}) as NtCTubeColors;
function color(location: Location, isSecondary: boolean): Color {
if (NTT.isLocation(location)) {

View File

@@ -316,7 +316,7 @@ function createNtCTubeMesh(ctx: VisualContext, unit: Unit, structure: Structure,
radiusTop: diameter / 2, radiusBottom: diameter / 2, topCap: true, bottomCap: true, radialSegments: segCount.radial,
};
mb.currentGroup = FirstBlockId;
addFixedCountDashedCylinder(mb, p_1, p1, 1, 2 * segCount.linear, cylinderProps);
addFixedCountDashedCylinder(mb, p_1, p1, 1, 2 * segCount.linear, false, cylinderProps);
}
}

View File

@@ -14,11 +14,12 @@ import { ChainIndex, ElementIndex, ResidueIndex, Structure, StructureElement, Un
function getAtomPosition(vec: Vec3, loc: StructureElement.Location, residue: DnatcoUtil.Residue, names: string[], altId: string, insCode: string) {
const eI = DnatcoUtil.getAtomIndex(loc, residue, names, altId, insCode);
if (eI !== -1)
if (eI !== -1) {
loc.unit.conformation.invariantPosition(eI, vec);
else {
vec[0] = 0; vec[1] = 0; vec[2] = 0;
return true;
}
return false; // Atom not found
}
const p_1 = Vec3();
@@ -29,19 +30,38 @@ const p3 = Vec3();
const p4 = Vec3();
const pP = Vec3();
const C5PrimeNames = ['C5\'', 'C5*'];
const O3PrimeNames = ['O3\'', 'O3*'];
const O5PrimeNames = ['O5\'', 'O5*'];
const PNames = ['P'];
function getPoints(
loc: StructureElement.Location,
r0: DnatcoUtil.Residue | undefined, r1: DnatcoUtil.Residue, r2: DnatcoUtil.Residue,
altId0: string, altId1: string, altId2: string,
insCode0: string, insCode1: string, insCode2: string,
) {
if (r0) getAtomPosition(p_1, loc, r0, ['C5\'', 'C5*'], altId0, insCode0);
r0 ? getAtomPosition(p0, loc, r0, ['O3\'', 'O3*'], altId0, insCode0) : getAtomPosition(p0, loc, r1, ['O5\'', 'O5*'], altId1, insCode1);
getAtomPosition(p1, loc, r1, ['C5\'', 'C5*'], altId1, insCode1);
getAtomPosition(p2, loc, r1, ['O3\'', 'O3*'], altId1, insCode1);
getAtomPosition(p3, loc, r2, ['C5\'', 'C5*'], altId2, insCode2);
getAtomPosition(p4, loc, r2, ['O3\'', 'O3*'], altId2, insCode2);
getAtomPosition(pP, loc, r2, ['P'], altId2, insCode2);
if (r0) {
if (!getAtomPosition(p_1, loc, r0, C5PrimeNames, altId0, insCode0))
return void 0;
if (!getAtomPosition(p0, loc, r0, O3PrimeNames, altId0, insCode0))
return void 0;
} else {
if (!getAtomPosition(p0, loc, r1, O5PrimeNames, altId1, insCode1))
return void 0;
}
if (!getAtomPosition(p1, loc, r1, C5PrimeNames, altId1, insCode1))
return void 0;
if (!getAtomPosition(p2, loc, r1, O3PrimeNames, altId1, insCode1))
return void 0;
if (!getAtomPosition(p3, loc, r2, C5PrimeNames, altId2, insCode2))
return void 0;
if (!getAtomPosition(p4, loc, r2, O3PrimeNames, altId2, insCode2))
return void 0;
if (!getAtomPosition(pP, loc, r2, PNames, altId2, insCode2))
return void 0;
return { p_1, p0, p1, p2, p3, p4, pP };
}
@@ -142,9 +162,12 @@ export class NtCTubeSegmentsIterator {
const insCodeTwo = step.PDB_ins_code_2;
const followsGap = !!r0 && hasGapElements(r0, this.loc.unit) && hasGapElements(r1, this.loc.unit);
const precedesDiscontinuity = r3 ? r3.index !== r2.index + 1 : false;
const points = getPoints(this.loc, r0, r1, r2, altIdPrev, this.altIdOne, altIdTwo, insCodePrev, this.insCodeOne, insCodeTwo);
if (!points)
return void 0;
return {
...getPoints(this.loc, r0, r1, r2, altIdPrev, this.altIdOne, altIdTwo, insCodePrev, this.insCodeOne, insCodeTwo),
...points,
stepIdx,
followsGap,
firstInChain: !r0,

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -13,7 +13,7 @@ import { PLUGIN_VERSION } from '../../mol-plugin/version';
import { RuntimeContext } from '../../mol-task';
import { Color } from '../../mol-util/color/color';
import { fillSerial } from '../../mol-util/array';
import { NumberArray } from '../../mol-util/type-helpers';
import { NumberArray, assertUnreachable } from '../../mol-util/type-helpers';
import { MeshExporter, AddMeshInput, MeshGeoData } from './mesh-exporter';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
@@ -35,6 +35,15 @@ const BIN_CHUNK_TYPE = 0x004E4942;
const JSON_PAD_CHAR = 0x20;
const BIN_PAD_CHAR = 0x00;
function getPrimitiveMode(mode: 'points' | 'lines' | 'triangles'): number {
switch (mode) {
case 'points': return 0;
case 'lines': return 1;
case 'triangles': return 4;
default: assertUnreachable(mode);
}
}
export type GlbData = {
glb: Uint8Array
}
@@ -89,12 +98,12 @@ export class GlbExporter extends MeshExporter<GlbData> {
return accessorOffset;
}
private addGeometryBuffers(vertices: Float32Array, normals: Float32Array, indices: Uint32Array | undefined, vertexCount: number, drawCount: number, isGeoTexture: boolean) {
private addGeometryBuffers(vertices: Float32Array, normals: Float32Array | undefined, indices: Uint32Array | undefined, vertexCount: number, drawCount: number, isGeoTexture: boolean) {
const tmpV = Vec3();
const stride = isGeoTexture ? 4 : 3;
const vertexArray = new Float32Array(vertexCount * 3);
const normalArray = new Float32Array(vertexCount * 3);
let normalArray: Float32Array | undefined;
let indexArray: Uint32Array | undefined;
// position
@@ -104,32 +113,35 @@ export class GlbExporter extends MeshExporter<GlbData> {
}
// normal
for (let i = 0; i < vertexCount; ++i) {
v3fromArray(tmpV, normals, i * stride);
v3normalize(tmpV, tmpV);
v3toArray(tmpV, normalArray, i * 3);
if (normals) {
normalArray = new Float32Array(vertexCount * 3);
for (let i = 0; i < vertexCount; ++i) {
v3fromArray(tmpV, normals, i * stride);
v3normalize(tmpV, tmpV);
v3toArray(tmpV, normalArray, i * 3);
}
}
// face
if (!isGeoTexture) {
indexArray = indices!.slice(0, drawCount);
if (!isGeoTexture && indices) {
indexArray = indices.slice(0, drawCount);
}
const [vertexMin, vertexMax] = GlbExporter.vec3MinMax(vertexArray);
let vertexBuffer = vertexArray.buffer;
let normalBuffer = normalArray.buffer;
let indexBuffer = isGeoTexture ? undefined : indexArray!.buffer;
let normalBuffer = normalArray?.buffer;
let indexBuffer = (isGeoTexture || !indexArray) ? undefined : indexArray.buffer;
if (!IsNativeEndianLittle) {
vertexBuffer = flipByteOrder(new Uint8Array(vertexBuffer), 4);
normalBuffer = flipByteOrder(new Uint8Array(normalBuffer), 4);
if (normalBuffer) normalBuffer = flipByteOrder(new Uint8Array(normalBuffer), 4);
if (!isGeoTexture) indexBuffer = flipByteOrder(new Uint8Array(indexBuffer!), 4);
}
return {
vertexAccessorIndex: this.addBuffer(vertexBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER, vertexMin, vertexMax),
normalAccessorIndex: this.addBuffer(normalBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER),
indexAccessorIndex: isGeoTexture ? undefined : this.addBuffer(indexBuffer!, UNSIGNED_INT, 'SCALAR', drawCount, ELEMENT_ARRAY_BUFFER)
normalAccessorIndex: normalBuffer ? this.addBuffer(normalBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER) : undefined,
indexAccessorIndex: (isGeoTexture || !indexBuffer) ? undefined : this.addBuffer(indexBuffer, UNSIGNED_INT, 'SCALAR', drawCount, ELEMENT_ARRAY_BUFFER)
};
}
@@ -158,8 +170,8 @@ export class GlbExporter extends MeshExporter<GlbData> {
return this.addBuffer(colorBuffer, UNSIGNED_BYTE, 'VEC4', vertexCount, ARRAY_BUFFER, undefined, undefined, true);
}
private addMaterial(metalness: number, roughness: number) {
const hash = `${metalness}|${roughness}`;
private addMaterial(metalness: number, roughness: number, doubleSided: boolean, alpha: boolean) {
const hash = `${metalness}|${roughness}|${doubleSided}`;
if (!this.materialMap.has(hash)) {
this.materialMap.set(hash, this.materials.length);
this.materials.push({
@@ -167,14 +179,16 @@ export class GlbExporter extends MeshExporter<GlbData> {
baseColorFactor: [1, 1, 1, 1],
metallicFactor: metalness,
roughnessFactor: roughness
}
},
doubleSided,
alphaMode: alpha ? 'BLEND' : 'OPAQUE',
});
}
return this.materialMap.get(hash)!;
}
protected async addMeshWithColors(input: AddMeshInput) {
const { mesh, values, isGeoTexture, webgl, ctx } = input;
const { mesh, values, isGeoTexture, mode, webgl, ctx } = input;
const t = Mat4();
@@ -186,32 +200,34 @@ export class GlbExporter extends MeshExporter<GlbData> {
const instanceCount = values.uInstanceCount.ref.value;
const metalness = values.uMetalness.ref.value;
const roughness = values.uRoughness.ref.value;
const doubleSided = values.uDoubleSided?.ref.value || values.hasReflection.ref.value;
const alpha = values.uAlpha.ref.value < 1;
const material = this.addMaterial(metalness, roughness);
const material = this.addMaterial(metalness, roughness, doubleSided, alpha);
let interpolatedColors: Uint8Array | undefined;
if (colorType === 'volume' || colorType === 'volumeInstance') {
if (webgl && mesh && (colorType === 'volume' || colorType === 'volumeInstance')) {
const stride = isGeoTexture ? 4 : 3;
interpolatedColors = GlbExporter.getInterpolatedColors(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType });
interpolatedColors = GlbExporter.getInterpolatedColors(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType });
}
let interpolatedOverpaint: Uint8Array | undefined;
if (overpaintType === 'volumeInstance') {
if (webgl && mesh && overpaintType === 'volumeInstance') {
const stride = isGeoTexture ? 4 : 3;
interpolatedOverpaint = GlbExporter.getInterpolatedOverpaint(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType: overpaintType });
interpolatedOverpaint = GlbExporter.getInterpolatedOverpaint(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType: overpaintType });
}
let interpolatedTransparency: Uint8Array | undefined;
if (transparencyType === 'volumeInstance') {
if (webgl && mesh && transparencyType === 'volumeInstance') {
const stride = isGeoTexture ? 4 : 3;
interpolatedTransparency = GlbExporter.getInterpolatedTransparency(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType: transparencyType });
interpolatedTransparency = GlbExporter.getInterpolatedTransparency(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType: transparencyType });
}
// instancing
const sameGeometryBuffers = mesh !== undefined;
const sameColorBuffer = sameGeometryBuffers && colorType !== 'instance' && !colorType.endsWith('Instance') && !dTransparency;
let vertexAccessorIndex: number;
let normalAccessorIndex: number;
let normalAccessorIndex: number | undefined;
let indexAccessorIndex: number | undefined;
let colorAccessorIndex: number;
let meshIndex: number;
@@ -235,7 +251,7 @@ export class GlbExporter extends MeshExporter<GlbData> {
// create a color buffer if needed
if (instanceIndex === 0 || !sameColorBuffer) {
colorAccessorIndex = this.addColorBuffer({ values, groups, vertexCount, instanceIndex, isGeoTexture }, interpolatedColors, interpolatedOverpaint, interpolatedTransparency);
colorAccessorIndex = this.addColorBuffer({ values, groups, vertexCount, instanceIndex, isGeoTexture, mode }, interpolatedColors, interpolatedOverpaint, interpolatedTransparency);
}
// glTF mesh
@@ -248,7 +264,8 @@ export class GlbExporter extends MeshExporter<GlbData> {
COLOR_0: colorAccessorIndex!
},
indices: indexAccessorIndex,
material
material,
mode: getPrimitiveMode(mode),
}]
});
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -28,24 +28,32 @@ import { Color } from '../../mol-util/color/color';
import { unpackRGBToInt } from '../../mol-util/number-packing';
import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
import { readAlphaTexture, readTexture } from '../../mol-gl/compute/util';
import { assertUnreachable } from '../../mol-util/type-helpers';
import { ValueCell } from '../../mol-util/value-cell';
const GeoExportName = 'geo-export';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3fromArray = Vec3.fromArray;
const v3sub = Vec3.sub;
const v3dot = Vec3.dot;
const v3unitY = Vec3.unitY;
type MeshMode = 'points' | 'lines' | 'triangles'
export interface AddMeshInput {
mesh: {
vertices: Float32Array
normals: Float32Array
normals: Float32Array | undefined
indices: Uint32Array | undefined
groups: Float32Array | Uint8Array
vertexCount: number
drawCount: number
} | undefined
meshes: Mesh[] | undefined
values: BaseValues
values: BaseValues & { readonly uDoubleSided?: ValueCell<any> }
isGeoTexture: boolean
mode: MeshMode
webgl: WebGLContext | undefined
ctx: RuntimeContext
}
@@ -55,7 +63,8 @@ export type MeshGeoData = {
groups: Float32Array | Uint8Array,
vertexCount: number,
instanceIndex: number,
isGeoTexture: boolean
isGeoTexture: boolean,
mode: MeshMode
}
export abstract class MeshExporter<D extends RenderObjectExportData> implements RenderObjectExporter<D> {
@@ -222,7 +231,7 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
}
protected static getColor(vertexIndex: number, geoData: MeshGeoData, interpolatedColors?: Uint8Array, interpolatedOverpaint?: Uint8Array): Color {
const { values, instanceIndex, isGeoTexture, groups, vertexCount } = geoData;
const { values, instanceIndex, isGeoTexture, mode, groups } = geoData;
const groupCount = values.uGroupCount.ref.value;
const colorType = values.dColorType.ref.value;
const uColor = values.uColor.ref.value;
@@ -231,6 +240,12 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
const dOverpaint = values.dOverpaint.ref.value;
const tOverpaint = values.tOverpaint.ref.value.array;
let vertexCount = geoData.vertexCount;
if (mode === 'lines') {
vertexIndex *= 2;
vertexCount *= 2;
}
let color: Color;
switch (colorType) {
case 'uniform':
@@ -298,12 +313,18 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
}
protected static getTransparency(vertexIndex: number, geoData: MeshGeoData, interpolatedTransparency?: Uint8Array): number {
const { values, instanceIndex, isGeoTexture, groups, vertexCount } = geoData;
const { values, instanceIndex, isGeoTexture, mode, groups } = geoData;
const groupCount = values.uGroupCount.ref.value;
const dTransparency = values.dTransparency.ref.value;
const tTransparency = values.tTransparency.ref.value.array;
const transparencyType = values.dTransparencyType.ref.value;
let vertexCount = geoData.vertexCount;
if (mode === 'lines') {
vertexIndex *= 2;
vertexCount *= 2;
}
let transparency: number = 0;
if (dTransparency) {
switch (transparencyType) {
@@ -329,7 +350,7 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
return transparency;
}
protected abstract addMeshWithColors(input: AddMeshInput): void;
protected abstract addMeshWithColors(input: AddMeshInput): Promise<void>;
private async addMesh(values: MeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
const aPosition = values.aPosition.ref.value;
@@ -349,36 +370,132 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
drawCount = values.drawCount.ref.value;
}
await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: aNormal, indices, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, webgl, ctx });
await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: aNormal, indices, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
}
private async addLines(values: LinesValues, webgl: WebGLContext, ctx: RuntimeContext) {
// TODO
const aStart = values.aStart.ref.value;
const aEnd = values.aEnd.ref.value;
const aGroup = values.aGroup.ref.value;
const vertexCount = (values.uVertexCount.ref.value / 4) * 2;
const drawCount = values.drawCount.ref.value / (2 * 3);
if (this.options.linesAsTriangles) {
const start = Vec3();
const end = Vec3();
const instanceCount = values.instanceCount.ref.value;
const meshes: Mesh[] = [];
const radialSegments = 6;
const topCap = true;
const bottomCap = true;
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
const state = MeshBuilder.createState(512, 256);
for (let i = 0, il = vertexCount * 2; i < il; i += 4) {
v3fromArray(start, aStart, i * 3);
v3fromArray(end, aEnd, i * 3);
const group = aGroup[i];
const radius = MeshExporter.getSize(values, instanceIndex, group) * 0.03;
const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
state.currentGroup = aGroup[i];
addCylinder(state, start, end, 1, cylinderProps);
}
meshes.push(MeshBuilder.getMesh(state));
}
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
} else {
const n = vertexCount / 2;
const vertices = new Float32Array(n * 2 * 3);
for (let i = 0; i < n; ++i) {
vertices[i * 6] = aStart[i * 4 * 3];
vertices[i * 6 + 1] = aStart[i * 4 * 3 + 1];
vertices[i * 6 + 2] = aStart[i * 4 * 3 + 2];
vertices[i * 6 + 3] = aEnd[i * 4 * 3];
vertices[i * 6 + 4] = aEnd[i * 4 * 3 + 1];
vertices[i * 6 + 5] = aEnd[i * 4 * 3 + 2];
}
await this.addMeshWithColors({ mesh: { vertices, normals: undefined, indices: undefined, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, mode: 'lines', webgl, ctx });
}
}
private async addPoints(values: PointsValues, webgl: WebGLContext, ctx: RuntimeContext) {
// TODO
const aPosition = values.aPosition.ref.value;
const aGroup = values.aGroup.ref.value;
const vertexCount = values.uVertexCount.ref.value;
const drawCount = values.drawCount.ref.value;
if (this.options.pointsAsTriangles) {
const center = Vec3();
const instanceCount = values.instanceCount.ref.value;
const meshes: Mesh[] = [];
const detail = 0;
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
const state = MeshBuilder.createState(512, 256);
for (let i = 0; i < vertexCount; ++i) {
v3fromArray(center, aPosition, i * 3);
const group = aGroup[i];
const radius = MeshExporter.getSize(values, instanceIndex, group) * 0.03;
state.currentGroup = group;
addSphere(state, center, radius, detail);
}
meshes.push(MeshBuilder.getMesh(state));
}
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
} else {
await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: undefined, indices: undefined, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, mode: 'points', webgl, ctx });
}
}
private async addSpheres(values: SpheresValues, webgl: WebGLContext, ctx: RuntimeContext) {
const center = Vec3();
const aPosition = values.aPosition.ref.value;
const aGroup = values.aGroup.ref.value;
const aPosition = values.centerBuffer.ref.value;
const aGroup = values.groupBuffer.ref.value;
const instanceCount = values.instanceCount.ref.value;
const vertexCount = values.uVertexCount.ref.value;
const meshes: Mesh[] = [];
const sphereCount = vertexCount / 4 * instanceCount;
const sphereCount = vertexCount / 6 * instanceCount;
let detail: number;
if (sphereCount < 2000) detail = 3;
else if (sphereCount < 20000) detail = 2;
else detail = 1;
switch (this.options.primitivesQuality) {
case 'auto':
if (sphereCount < 2000) detail = 3;
else if (sphereCount < 20000) detail = 2;
else detail = 1;
break;
case 'high':
detail = 3;
break;
case 'medium':
detail = 2;
break;
case 'low':
detail = 1;
break;
default:
assertUnreachable(this.options.primitivesQuality);
}
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
const state = MeshBuilder.createState(512, 256);
for (let i = 0; i < vertexCount; i += 4) {
for (let i = 0; i < sphereCount; ++i) {
v3fromArray(center, aPosition, i * 3);
const group = aGroup[i];
@@ -390,12 +507,13 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
meshes.push(MeshBuilder.getMesh(state));
}
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
}
private async addCylinders(values: CylindersValues, webgl: WebGLContext, ctx: RuntimeContext) {
const start = Vec3();
const end = Vec3();
const dir = Vec3();
const aStart = values.aStart.ref.value;
const aEnd = values.aEnd.ref.value;
@@ -408,9 +526,24 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
const cylinderCount = vertexCount / 6 * instanceCount;
let radialSegments: number;
if (cylinderCount < 2000) radialSegments = 36;
else if (cylinderCount < 20000) radialSegments = 24;
else radialSegments = 12;
switch (this.options.primitivesQuality) {
case 'auto':
if (cylinderCount < 2000) radialSegments = 36;
else if (cylinderCount < 20000) radialSegments = 24;
else radialSegments = 12;
break;
case 'high':
radialSegments = 36;
break;
case 'medium':
radialSegments = 24;
break;
case 'low':
radialSegments = 12;
break;
default:
assertUnreachable(this.options.primitivesQuality);
}
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
const state = MeshBuilder.createState(512, 256);
@@ -418,13 +551,17 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
for (let i = 0; i < vertexCount; i += 6) {
v3fromArray(start, aStart, i * 3);
v3fromArray(end, aEnd, i * 3);
v3sub(dir, end, start);
const group = aGroup[i];
const radius = MeshExporter.getSize(values, instanceIndex, group) * aScale[i];
const cap = aCap[i];
const topCap = cap === 1 || cap === 3;
const bottomCap = cap >= 2;
const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
let topCap = cap === 1 || cap === 3;
let bottomCap = cap >= 2;
if (v3dot(v3unitY, dir) > 0) {
[bottomCap, topCap] = [topCap, bottomCap];
}
const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
state.currentGroup = aGroup[i];
addCylinder(state, start, end, 1, cylinderProps);
}
@@ -432,7 +569,7 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
meshes.push(MeshBuilder.getMesh(state));
}
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
}
private async addTextureMesh(values: TextureMeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
@@ -457,11 +594,13 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
const vertexCount = values.uVertexCount.ref.value;
const drawCount = values.drawCount.ref.value;
await this.addMeshWithColors({ mesh: { vertices, normals, indices: undefined, groups, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: true, webgl, ctx });
await this.addMeshWithColors({ mesh: { vertices, normals, indices: undefined, groups, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: true, mode: 'triangles', webgl, ctx });
}
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext) {
if (!renderObject.state.visible) return;
if (!renderObject.state.visible && !this.options.includeHidden) return;
if (renderObject.values.drawCount.ref.value === 0) return;
if (renderObject.values.instanceCount.ref.value === 0) return;
switch (renderObject.type) {
case 'mesh':
@@ -479,6 +618,13 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
}
}
protected options = {
includeHidden: false,
linesAsTriangles: false,
pointsAsTriangles: false,
primitivesQuality: 'auto' as 'auto' | 'high' | 'medium' | 'low',
};
abstract getData(ctx: RuntimeContext): Promise<D>;
abstract getBlob(ctx: RuntimeContext): Promise<Blob>;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -70,7 +70,8 @@ export class ObjExporter extends MeshExporter<ObjData> {
}
protected async addMeshWithColors(input: AddMeshInput) {
const { mesh, values, isGeoTexture, webgl, ctx } = input;
const { mesh, values, isGeoTexture, mode, webgl, ctx } = input;
if (mode !== 'triangles') return;
const obj = this.obj;
const t = Mat4();
@@ -86,19 +87,19 @@ export class ObjExporter extends MeshExporter<ObjData> {
const instanceCount = values.uInstanceCount.ref.value;
let interpolatedColors: Uint8Array | undefined;
if (colorType === 'volume' || colorType === 'volumeInstance') {
interpolatedColors = ObjExporter.getInterpolatedColors(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType });
if (webgl && mesh && (colorType === 'volume' || colorType === 'volumeInstance')) {
interpolatedColors = ObjExporter.getInterpolatedColors(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType });
}
let interpolatedOverpaint: Uint8Array | undefined;
if (overpaintType === 'volumeInstance') {
interpolatedOverpaint = ObjExporter.getInterpolatedOverpaint(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType: overpaintType });
if (webgl && mesh && overpaintType === 'volumeInstance') {
interpolatedOverpaint = ObjExporter.getInterpolatedOverpaint(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType: overpaintType });
}
let interpolatedTransparency: Uint8Array | undefined;
if (transparencyType === 'volumeInstance') {
if (webgl && mesh && transparencyType === 'volumeInstance') {
const stride = isGeoTexture ? 4 : 3;
interpolatedTransparency = ObjExporter.getInterpolatedTransparency(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType: transparencyType });
interpolatedTransparency = ObjExporter.getInterpolatedTransparency(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType: transparencyType });
}
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
@@ -126,7 +127,7 @@ export class ObjExporter extends MeshExporter<ObjData> {
// normal
for (let i = 0; i < vertexCount; ++i) {
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
v3transformMat3(tmpV, v3fromArray(tmpV, normals!, i * stride), n);
StringBuilder.writeSafe(obj, 'vn ');
StringBuilder.writeFloat(obj, tmpV[0], 100);
StringBuilder.whitespace1(obj);
@@ -136,7 +137,7 @@ export class ObjExporter extends MeshExporter<ObjData> {
StringBuilder.newline(obj);
}
const geoData = { values, groups, vertexCount, instanceIndex, isGeoTexture };
const geoData = { values, groups, vertexCount, instanceIndex, isGeoTexture, mode };
// color
const quantizedColors = new Uint8Array(drawCount * 3);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
@@ -30,7 +30,8 @@ export class StlExporter extends MeshExporter<StlData> {
private centerTransform: Mat4;
protected async addMeshWithColors(input: AddMeshInput) {
const { values, isGeoTexture, ctx } = input;
const { values, isGeoTexture, mode, ctx } = input;
if (mode !== 'triangles') return;
const t = Mat4();
const tmpV = Vec3();

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -61,7 +61,8 @@ def Material "material${materialKey}"
}
protected async addMeshWithColors(input: AddMeshInput) {
const { mesh, values, isGeoTexture, webgl, ctx } = input;
const { mesh, values, isGeoTexture, mode, webgl, ctx } = input;
if (mode !== 'triangles') return;
const t = Mat4();
const n = Mat3();
@@ -78,20 +79,20 @@ def Material "material${materialKey}"
const roughness = values.uRoughness.ref.value;
let interpolatedColors: Uint8Array | undefined;
if (colorType === 'volume' || colorType === 'volumeInstance') {
interpolatedColors = UsdzExporter.getInterpolatedColors(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType });
if (webgl && mesh && (colorType === 'volume' || colorType === 'volumeInstance')) {
interpolatedColors = UsdzExporter.getInterpolatedColors(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType });
}
let interpolatedOverpaint: Uint8Array | undefined;
if (overpaintType === 'volumeInstance') {
if (webgl && mesh && overpaintType === 'volumeInstance') {
const stride = isGeoTexture ? 4 : 3;
interpolatedOverpaint = UsdzExporter.getInterpolatedOverpaint(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType: overpaintType });
interpolatedOverpaint = UsdzExporter.getInterpolatedOverpaint(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType: overpaintType });
}
let interpolatedTransparency: Uint8Array | undefined;
if (transparencyType === 'volumeInstance') {
if (webgl && mesh && transparencyType === 'volumeInstance') {
const stride = isGeoTexture ? 4 : 3;
interpolatedTransparency = UsdzExporter.getInterpolatedTransparency(webgl!, { vertices: mesh!.vertices, vertexCount: mesh!.vertexCount, values, stride, colorType: transparencyType });
interpolatedTransparency = UsdzExporter.getInterpolatedTransparency(webgl, { vertices: mesh.vertices, vertexCount: mesh.vertexCount, values, stride, colorType: transparencyType });
}
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
@@ -123,7 +124,7 @@ def Material "material${materialKey}"
// normal
for (let i = 0; i < vertexCount; ++i) {
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
v3transformMat3(tmpV, v3fromArray(tmpV, normals!, i * stride), n);
StringBuilder.writeSafe(normalBuilder, (i === 0) ? '(' : ',(');
StringBuilder.writeFloat(normalBuilder, tmpV[0], 100);
StringBuilder.writeSafe(normalBuilder, ',');
@@ -133,7 +134,7 @@ def Material "material${materialKey}"
StringBuilder.writeSafe(normalBuilder, ')');
}
const geoData = { values, groups, vertexCount, instanceIndex, isGeoTexture };
const geoData = { values, groups, vertexCount, instanceIndex, isGeoTexture, mode };
// face
for (let i = 0; i < drawCount; ++i) {

View File

@@ -1,17 +1,28 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { utf8ByteCount, utf8Write } from '../../mol-io/common/utf8';
import { to_mmCIF, Unit } from '../../mol-model/structure';
import { Structure, to_mmCIF, Unit } from '../../mol-model/structure';
import { PluginContext } from '../../mol-plugin/context';
import { Task } from '../../mol-task';
import { getFormattedTime } from '../../mol-util/date';
import { download } from '../../mol-util/download';
import { zip } from '../../mol-util/zip/zip';
const ModelExportNameProp = '__ModelExportName__';
export const ModelExport = {
getStructureName(structure: Structure): string | undefined {
return structure.inheritedPropertyData[ModelExportNameProp];
},
setStructureName(structure: Structure, name: string) {
return structure.inheritedPropertyData[ModelExportNameProp] = name;
}
};
export async function exportHierarchy(plugin: PluginContext, options?: { format?: 'cif' | 'bcif' }) {
try {
await plugin.runTask(_exportHierarchy(plugin, options), { useOverlay: true });
@@ -43,19 +54,21 @@ function _exportHierarchy(plugin: PluginContext, options?: { format?: 'cif' | 'b
continue;
}
const name = entryMap.has(s.model.entryId)
? `${s.model.entryId}_${entryMap.get(s.model.entryId)! + 1}.${format}`
: `${s.model.entryId}.${format}`;
entryMap.set(s.model.entryId, (entryMap.get(s.model.entryId) ?? 0) + 1);
const name = ModelExport.getStructureName(s) || s.model.entryId || 'unnamed';
await ctx.update({ message: `Exporting ${s.model.entryId}...`, isIndeterminate: true, canAbort: false });
const fileName = entryMap.has(name)
? `${name}_${entryMap.get(name)! + 1}.${format}`
: `${name}.${format}`;
entryMap.set(name, (entryMap.get(name) ?? 0) + 1);
await ctx.update({ message: `Exporting ${name}...`, isIndeterminate: true, canAbort: false });
if (s.elementCount > 100000) {
// Give UI chance to update, only needed for larger structures.
await new Promise(res => setTimeout(res, 50));
}
try {
files.push([name, to_mmCIF(s.model.entryId, s, format === 'bcif', { copyAllCategories: true })]);
files.push([fileName, to_mmCIF(name, s, format === 'bcif', { copyAllCategories: true })]);
} catch (e) {
if (format === 'cif' && s.elementCount > 2000000) {
plugin.log.warn(`[Export] The structure might be too big to be exported as Text CIF, consider using the BinaryCIF format instead.`);

File diff suppressed because it is too large Load Diff

View File

@@ -85,7 +85,7 @@ namespace ValidationReport {
Clashes = 'rcsb-clashes',
}
export const DefaultBaseUrl = '//ftp.rcsb.org/pub/pdb/validation_reports';
export const DefaultBaseUrl = 'https://files.rcsb.org/pub/pdb/validation_reports';
export function getEntryUrl(pdbId: string, baseUrl: string) {
const id = pdbId.toLowerCase();
return `${baseUrl}/${id.substr(1, 2)}/${id}/${id}_validation.xml.gz`;

View File

@@ -0,0 +1,30 @@
# SB NCBR extensions
## Partial charges
This extension visualizes partial atomic charges for atoms and residues. The extension reads charge data of a structure from a mmcif file and displays them as a color gradient on the atoms/residues. The coloring uses two gradients: one for positive charges (white-to-blue) and one for negative charges (red-to-white). The color is interpolated between the appropriate gradient based on the charge value. The extension also displays the charge values in the description label when an atom/residue is selected.
### How to use
To visualize partial charges, you need to provide a mmcif file with the structure and its charges. The charges are stored under the following categories:
```
_sb_ncbr_partial_atomic_charges_meta.id # id of the charges (e.g. 1)
_sb_ncbr_partial_atomic_charges_meta.type # type of the charges (optional, e.g. 'empirical')
_sb_ncbr_partial_atomic_charges_meta.method # calculation method name (e.g. 'QEq', 'SQE+qp/Schindler 2021 (PUB_pept)')
_sb_ncbr_partial_atomic_charges.type_id # id of the charges (pointer to _sb_ncbr_partial_atomic_charges_meta.id)
_sb_ncbr_partial_atomic_charges.atom_id # atom id (pointer to _atom_site.id)
_sb_ncbr_partial_atomic_charges.charge # partial atomic charge
```
> Note that the mmcif item `_partial_atomic_charges_meta.method` is used as a description of the charge set in the UI (described in *Controls*).
The extension will automatically read the charges from the mmcif file and color the structure accordingly.
### Controls
The extension provides controls for setting the color gradient range and for selecting charge type (atom charges or residue charges).
These controls are available in Color Theme settings for 3D Representation cells in the State Tree UI.
There is also a dropdown menu for switching between charge sets.
These controls are available in Custom Model Properties settings for Model cell in the State Tree UI.

View File

@@ -0,0 +1,3 @@
export { SbNcbrPartialCharges } from './partial-charges/behavior';
export { SbNcbrPartialChargesPreset } from './partial-charges/preset';
export { SbNcbrPartialChargesPropertyProvider } from './partial-charges/property';

View File

@@ -0,0 +1,38 @@
import { LociLabelProvider } from '../../../mol-plugin-state/manager/loci-label';
import { PluginBehavior } from '../../../mol-plugin/behavior';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { SbNcbrPartialChargesColorThemeProvider } from './color';
import { SbNcbrPartialChargesPropertyProvider } from './property';
import { SbNcbrPartialChargesLociLabelProvider } from './labels';
import { SbNcbrPartialChargesPreset } from './preset';
export const SbNcbrPartialCharges = PluginBehavior.create<{ autoAttach: boolean; showToolTip: boolean }>({
name: 'sb-ncbr-partial-charges',
category: 'misc',
display: {
name: 'SB NCBR Partial Charges',
},
ctor: class extends PluginBehavior.Handler<{ autoAttach: boolean; showToolTip: boolean }> {
private SbNcbrPartialChargesLociLabelProvider: LociLabelProvider = SbNcbrPartialChargesLociLabelProvider(
this.ctx
);
register(): void {
this.ctx.customModelProperties.register(SbNcbrPartialChargesPropertyProvider, this.params.autoAttach);
this.ctx.representation.structure.themes.colorThemeRegistry.add(SbNcbrPartialChargesColorThemeProvider);
this.ctx.managers.lociLabels.addProvider(this.SbNcbrPartialChargesLociLabelProvider);
this.ctx.builders.structure.representation.registerPreset(SbNcbrPartialChargesPreset);
}
unregister() {
this.ctx.customModelProperties.unregister(SbNcbrPartialChargesPropertyProvider.descriptor.name);
this.ctx.representation.structure.themes.colorThemeRegistry.remove(SbNcbrPartialChargesColorThemeProvider);
this.ctx.managers.lociLabels.removeProvider(this.SbNcbrPartialChargesLociLabelProvider);
this.ctx.builders.structure.representation.unregisterPreset(SbNcbrPartialChargesPreset);
}
},
params: () => ({
autoAttach: PD.Boolean(true),
showToolTip: PD.Boolean(true),
}),
});

View File

@@ -0,0 +1,150 @@
import { Bond, StructureElement, StructureProperties, Unit } from '../../../mol-model/structure';
import { ColorTheme, LocationColor } from '../../../mol-theme/color';
import { ThemeDataContext } from '../../../mol-theme/theme';
import { Color } from '../../../mol-util/color';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { Location } from '../../../mol-model/location';
import { SbNcbrPartialChargesPropertyProvider } from './property';
import { CustomProperty } from '../../../mol-model-props/common/custom-property';
const Colors = {
Bond: Color(0xffffff),
Error: Color(0x00ff00),
MissingCharge: Color(0xffffff),
Negative: Color(0xff0000),
Zero: Color(0xffffff),
Positive: Color(0x0000ff),
getColor: (charge: number, maxCharge: number): Color => {
if (charge === 0) return Colors.Zero;
if (charge <= -maxCharge) return Colors.Negative;
if (charge >= maxCharge) return Colors.Positive;
const t = maxCharge !== 0 ? Math.abs(charge) / maxCharge : 1;
const endColor = charge < 0 ? Colors.Negative : Colors.Positive;
return Color.interpolate(Colors.Zero, endColor, t);
},
};
export const PartialChargesThemeParams = {
maxAbsoluteCharge: PD.Numeric(
0,
{ min: 0 },
{
label: 'Charge Range',
}
),
absolute: PD.Boolean(false, { isHidden: false, label: 'Use Range' }),
chargeType: PD.Select(
'residue',
[
['atom', 'Atom charges'],
['residue', 'Residue charges'],
],
{ isHidden: false }
),
};
export type PartialChargesThemeParams = typeof PartialChargesThemeParams;
export function getPartialChargesThemeParams() {
return PD.clone(PartialChargesThemeParams);
}
export function PartialChargesColorTheme(
ctx: ThemeDataContext,
props: PD.Values<PartialChargesThemeParams>
): ColorTheme<PartialChargesThemeParams> {
const model = ctx.structure?.models[0];
if (!model) {
throw new Error('No model found');
}
const data = SbNcbrPartialChargesPropertyProvider.get(model).value;
if (!data) {
throw new Error('No partial charges data found');
}
const { absolute, chargeType } = props;
const { typeIdToAtomIdToCharge, typeIdToResidueToCharge, maxAbsoluteAtomCharges, maxAbsoluteResidueCharges } = data;
const typeId = SbNcbrPartialChargesPropertyProvider.props(model).typeId;
const atomToCharge = typeIdToAtomIdToCharge.get(typeId);
const residueToCharge = typeIdToResidueToCharge.get(typeId);
let maxCharge = 0;
if (absolute) {
maxCharge = props.maxAbsoluteCharge < 0 ? 0 : props.maxAbsoluteCharge;
} else if (chargeType === 'atom') {
maxCharge = maxAbsoluteAtomCharges.get(typeId) || 0;
} else {
maxCharge = maxAbsoluteResidueCharges.get(typeId) || 0;
}
// forces coloring updates
const contextHash = SbNcbrPartialChargesPropertyProvider.get(model)?.version;
const chargeMap = chargeType === 'atom' ? atomToCharge : residueToCharge;
let color: LocationColor;
if (!chargeMap) {
color = (_: Location): Color => Colors.MissingCharge;
} else {
color = (location: Location): Color => {
let id = -1;
if (StructureElement.Location.is(location)) {
if (Unit.isAtomic(location.unit)) {
id = StructureProperties.atom.id(location);
}
} else if (Bond.isLocation(location)) {
if (Unit.isAtomic(location.aUnit)) {
const l = StructureElement.Location.create(ctx.structure?.root);
l.unit = location.aUnit;
l.element = location.aUnit.elements[location.aIndex];
id = StructureProperties.atom.id(l);
}
}
const charge = chargeMap.get(id);
if (charge === undefined) {
console.warn('No charge found for id', id);
return Colors.MissingCharge;
}
return Colors.getColor(charge, maxCharge);
};
}
return {
factory: PartialChargesColorTheme,
granularity: 'group',
color,
props,
description: 'Color atoms and residues based on their partial charge.',
preferSmoothing: false,
contextHash,
};
}
export const SbNcbrPartialChargesColorThemeProvider: ColorTheme.Provider<
PartialChargesThemeParams,
'sb-ncbr-partial-charges'
> = {
label: 'SB NCBR Partial Charges',
name: 'sb-ncbr-partial-charges',
category: ColorTheme.Category.Atom,
factory: PartialChargesColorTheme,
getParams: getPartialChargesThemeParams,
defaultValues: PD.getDefaultValues(PartialChargesThemeParams),
isApplicable: (ctx: ThemeDataContext) =>
!!ctx.structure &&
ctx.structure.models.some((model) => SbNcbrPartialChargesPropertyProvider.isApplicable(model)),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) =>
data.structure
? SbNcbrPartialChargesPropertyProvider.attach(ctx, data.structure.models[0], void 0, true)
: Promise.resolve(),
detach: (data) => data.structure && SbNcbrPartialChargesPropertyProvider.ref(data.structure.models[0], false),
},
};

View File

@@ -0,0 +1,40 @@
import { StructureElement, StructureProperties } from '../../../mol-model/structure';
import { LociLabel } from '../../../mol-plugin-state/manager/loci-label';
import { SbNcbrPartialChargesPropertyProvider, hasPartialChargesCategories } from './property';
import { Loci } from '../../../mol-model/loci';
import { PluginContext } from '../../../mol-plugin/context';
import { LociLabelProvider } from '../../../mol-plugin-state/manager/loci-label';
export function SbNcbrPartialChargesLociLabelProvider(ctx: PluginContext): LociLabelProvider {
return {
label: (loci: Loci) => {
if (!StructureElement.Loci.is(loci)) return;
const model = loci.structure.model;
if (!hasPartialChargesCategories(model)) return;
const data = SbNcbrPartialChargesPropertyProvider.get(model).value;
if (!data) return;
const loc = StructureElement.Loci.getFirstLocation(loci);
if (!loc) return;
const granularity = ctx.managers.interactivity.props.granularity;
if (granularity !== 'element' && granularity !== 'residue') {
return;
}
const atomId = StructureProperties.atom.id(loc);
const { typeIdToAtomIdToCharge, typeIdToResidueToCharge } = data;
const typeId = SbNcbrPartialChargesPropertyProvider.props(model).typeId;
const showResidueCharge = granularity === 'residue';
const charge = showResidueCharge
? typeIdToResidueToCharge.get(typeId)?.get(atomId)
: typeIdToAtomIdToCharge.get(typeId)?.get(atomId);
const label = granularity === 'residue' ? 'Residue charge' : 'Atom charge';
return `<strong>${label}: ${charge?.toFixed(4) || 'undefined'}</strong>`;
},
group: (label: LociLabel): string => (label as string).toString().replace(/Model [0-9]+/g, 'Models'),
};
}

View File

@@ -0,0 +1,32 @@
import {
PresetStructureRepresentations,
StructureRepresentationPresetProvider,
} from '../../../mol-plugin-state/builder/structure/representation-preset';
import { StateObjectRef } from '../../../mol-state';
import { SbNcbrPartialChargesPropertyProvider } from './property';
import { SbNcbrPartialChargesColorThemeProvider } from './color';
export const SbNcbrPartialChargesPreset = StructureRepresentationPresetProvider({
id: 'sb-ncbr-partial-charges-preset',
display: {
name: 'SB NCBR Partial Charges',
group: 'Annotation',
description: 'Color atoms and residues based on their partial charge.',
},
isApplicable(a) {
return !!a.data.models.some((m) => SbNcbrPartialChargesPropertyProvider.isApplicable(m));
},
params: () => StructureRepresentationPresetProvider.CommonParams,
async apply(ref, params, plugin) {
const structureCell = StateObjectRef.resolveAndCheck(plugin.state.data, ref);
const structure = structureCell?.obj?.data;
if (!structureCell || !structure) return {};
const colorTheme = SbNcbrPartialChargesColorThemeProvider.name as any;
return PresetStructureRepresentations.auto.apply(
ref,
{ ...params, theme: { globalName: colorTheme, focus: { name: colorTheme, params: { chargeType: 'atom' } } } },
plugin
);
},
});

View File

@@ -0,0 +1,204 @@
import { Model } from '../../../mol-model/structure';
import { CustomProperty } from '../../../mol-model-props/common/custom-property';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { MmcifFormat } from '../../../mol-model-formats/structure/mmcif';
import { CustomPropertyDescriptor } from '../../../mol-model/custom-property';
import { CustomModelProperty } from '../../../mol-model-props/common/custom-model-property';
import { arrayMinMax } from '../../../mol-util/array';
type TypeId = number;
type IdToCharge = Map<number, number>;
export interface SBNcbrPartialChargeData {
typeIdToMethod: Map<TypeId, string>;
typeIdToAtomIdToCharge: Map<TypeId, IdToCharge>;
typeIdToResidueToCharge: Map<TypeId, IdToCharge>;
maxAbsoluteAtomCharges: IdToCharge;
maxAbsoluteResidueCharges: IdToCharge;
maxAbsoluteAtomChargeAll: number;
params: PartialChargesPropertyParams;
}
const PartialChargesPropertyParams = {
typeId: PD.Select<number>(0, [[0, '0']]),
};
type PartialChargesPropertyParams = typeof PartialChargesPropertyParams;
const DefaultPartialChargesPropertyParams = PD.clone(PartialChargesPropertyParams);
function getParams(model: Model) {
return getData(model).value?.params ?? DefaultPartialChargesPropertyParams;
}
const PropertyKey = 'sb-ncbr-partial-charges-property-data';
function getData(model: Model): CustomProperty.Data<SBNcbrPartialChargeData | undefined> {
if (PropertyKey in model._staticPropertyData) {
return model._staticPropertyData[PropertyKey];
}
let data: CustomProperty.Data<SBNcbrPartialChargeData | undefined>;
if (!SbNcbrPartialChargesPropertyProvider.isApplicable(model)) {
data = { value: undefined };
} else {
const typeIdToMethod = getTypeIdToMethod(model);
const typeIdToAtomIdToCharge = getTypeIdToAtomIdToCharge(model);
const typeIdToResidueToCharge = getTypeIdToResidueIdToCharge(model, typeIdToAtomIdToCharge);
const maxAbsoluteAtomCharges = getMaxAbsoluteCharges(typeIdToAtomIdToCharge);
const maxAbsoluteResidueCharges = getMaxAbsoluteCharges(typeIdToResidueToCharge);
const maxAbsoluteAtomChargeAll = getMaxAbsoluteAtomChargeAll(maxAbsoluteAtomCharges, maxAbsoluteResidueCharges);
const options = Array.from(typeIdToMethod.entries()).map(
([typeId, method]) => [typeId, method] as [number, string]
);
const params = {
typeId: PD.Select<number>(1, options),
};
data = {
value: {
typeIdToMethod,
typeIdToAtomIdToCharge,
typeIdToResidueToCharge,
maxAbsoluteAtomCharges,
maxAbsoluteResidueCharges,
maxAbsoluteAtomChargeAll,
params,
},
};
}
model._staticPropertyData[PropertyKey] = data;
return data;
}
function getTypeIdToMethod(model: Model) {
const typeIdToMethod: SBNcbrPartialChargeData['typeIdToMethod'] = new Map();
const sourceData = model.sourceData as MmcifFormat;
const rowCount = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges_meta.rowCount;
const typeIds = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges_meta.getField('id');
const methods = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges_meta.getField('method');
if (!typeIds || !methods) {
return typeIdToMethod;
}
for (let i = 0; i < rowCount; ++i) {
const typeId = typeIds.int(i);
const method = methods.str(i);
typeIdToMethod.set(typeId, method);
}
return typeIdToMethod;
}
function getTypeIdToAtomIdToCharge(model: Model): SBNcbrPartialChargeData['typeIdToAtomIdToCharge'] {
const atomIdToCharge: SBNcbrPartialChargeData['typeIdToAtomIdToCharge'] = new Map();
const sourceData = model.sourceData as MmcifFormat;
const rowCount = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges.rowCount;
const typeIds = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges.getField('type_id');
const atomIds = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges.getField('atom_id');
const charges = sourceData.data.frame.categories.sb_ncbr_partial_atomic_charges.getField('charge');
if (!typeIds || !atomIds || !charges) return atomIdToCharge;
for (let i = 0; i < rowCount; ++i) {
const typeId = typeIds.int(i);
const atomId = atomIds.int(i);
const charge = charges.float(i);
if (!atomIdToCharge.has(typeId)) atomIdToCharge.set(typeId, new Map());
atomIdToCharge.get(typeId)?.set(atomId, charge);
}
return atomIdToCharge;
}
function getTypeIdToResidueIdToCharge(
model: Model,
typeIdToAtomIdToCharge: SBNcbrPartialChargeData['typeIdToAtomIdToCharge']
) {
const { offsets, count } = model.atomicHierarchy.residueAtomSegments;
const { atomId: atomIds } = model.atomicConformation;
const residueToCharge: SBNcbrPartialChargeData['typeIdToResidueToCharge'] = new Map();
typeIdToAtomIdToCharge.forEach((atomIdToCharge, typeId: number) => {
if (!residueToCharge.has(typeId)) residueToCharge.set(typeId, new Map());
const residueCharges = residueToCharge.get(typeId)!;
for (let rI = 0; rI < count; rI++) {
let charge = 0;
for (let aI = offsets[rI], _aI = offsets[rI + 1]; aI < _aI; aI++) {
const atom_id = atomIds.value(aI);
charge += atomIdToCharge.get(atom_id) || 0;
}
for (let aI = offsets[rI], _aI = offsets[rI + 1]; aI < _aI; aI++) {
const atom_id = atomIds.value(aI);
residueCharges.set(atom_id, charge);
}
}
});
return residueToCharge;
}
function getMaxAbsoluteCharges(
typeIdToCharge: SBNcbrPartialChargeData['typeIdToAtomIdToCharge']
): SBNcbrPartialChargeData['maxAbsoluteAtomCharges'];
function getMaxAbsoluteCharges(
typeIdToCharge: SBNcbrPartialChargeData['typeIdToResidueToCharge']
): SBNcbrPartialChargeData['maxAbsoluteResidueCharges'] {
const maxAbsoluteCharges: Map<number, number> = new Map();
typeIdToCharge.forEach((idToCharge, typeId) => {
const charges = Array.from(idToCharge.values());
const [min, max] = arrayMinMax(charges);
const bound = Math.max(Math.abs(min), max);
maxAbsoluteCharges.set(typeId, bound);
});
return maxAbsoluteCharges;
}
function getMaxAbsoluteAtomChargeAll(
maxAbsoluteAtomCharges: SBNcbrPartialChargeData['maxAbsoluteAtomCharges'],
maxAbsoluteResidueCharges: SBNcbrPartialChargeData['maxAbsoluteResidueCharges']
): number {
let maxAbsoluteCharge = 0;
maxAbsoluteAtomCharges.forEach((_, typeId) => {
const maxCharge = maxAbsoluteAtomCharges.get(typeId) || 0;
if (maxCharge > maxAbsoluteCharge) maxAbsoluteCharge = maxCharge;
});
maxAbsoluteResidueCharges.forEach((_, typeId) => {
const maxCharge = maxAbsoluteResidueCharges.get(typeId) || 0;
if (maxCharge > maxAbsoluteCharge) maxAbsoluteCharge = maxCharge;
});
return maxAbsoluteCharge;
}
export function hasPartialChargesCategories(model: Model): boolean {
if (!model || !MmcifFormat.is(model.sourceData)) return false;
const { categories } = model.sourceData.data.frame;
return (
'atom_site' in categories &&
'sb_ncbr_partial_atomic_charges' in categories &&
'sb_ncbr_partial_atomic_charges_meta' in categories
);
}
export const SbNcbrPartialChargesPropertyProvider: CustomModelProperty.Provider<
PartialChargesPropertyParams,
SBNcbrPartialChargeData | undefined
> = CustomModelProperty.createProvider({
label: 'SB NCBR Partial Charges Property Provider',
descriptor: CustomPropertyDescriptor({
name: 'sb-ncbr-partial-charges-property-provider',
}),
type: 'static',
defaultParams: DefaultPartialChargesPropertyParams,
getParams: (data: Model) => getParams(data),
isApplicable: (model: Model) => hasPartialChargesCategories(model),
obtain: (_ctx: CustomProperty.Context, model: Model) => Promise.resolve(getData(model)),
});

View File

@@ -19,7 +19,7 @@ import { VolsegEntryFromRoot, VolsegGlobalStateFromRoot, VolsegStateFromEntry }
import { VolsegUI } from './ui';
const DEBUGGING = window.location.hostname === 'localhost';
const DEBUGGING = typeof window !== 'undefined' ? window?.location?.hostname === 'localhost' : false;
export const VolsegVolumeServerConfig = {
// DefaultServer: new PluginConfigItem('volseg-volume-server', DEFAULT_VOLUME_SERVER_V2),

View File

@@ -0,0 +1,47 @@
# Chemical Component Dictionary Extension
The [Chemical Component Dictionary (CCD)](https://www.wwpdb.org/data/ccd) describes all small molecules and monomers found in PDB entries. The dictionary provides a plethora of additional information not present in wwPDB archive structures such as chemical descriptors (SMILES & InChI) and stereochemical assignments, information on bond order and more. Most notably, the CCD provides 2 sets of coordinates:
- `ideal`: idealized/minimized coordinates, obtained using Molecular Networks' Corina, and if there are issues, OpenEye's OMEGA
- `model`: coordinates extracted from an archive structure
## How to Load a Component from URL
1. "Download Structure" -- switch "Source" to "URL"
2. Enter URL of component, e.g. https://files.rcsb.org/ligands/view/HEM.cif, leave "Format" as is
3. Click "Apply"
This parses the corresponding component into 2 models (1st: `ideal` coordinates, 2nd: `model` coordinates) and applies the default representaiton to the 1st model. `model` coordinates are available as 2nd model. Click the canvas to re-focus if you don't see anything after switching models due to the coordinates being far away.
## How to Visualize Components
There's a dedicated representation preset that faciliates the comparison of `ideal` and `model` coordinates.
1. Load a component as described above
2. Switch structure preset to "Chemical Component" (button in the top-right, in the "Structure" panel)
This creates a dedicated component for `ideal` as well as `model` coordinates and represents them as ball-and-stick. Initially, only `ideal` coordinates are shown. After toggling the visibility of `model` coordinates, they appear superimposed with the `ideal` coordinates.
## Examples & Test Cases
Ligand | Description | Details
-- | -- | --
https://files.rcsb.org/ligands/view/HEM.cif | metal coordination |
https://files.rcsb.org/ligands/view/FE.cif | +3 oxidation state |
https://files.rcsb.org/ligands/view/FE2.cif | +2 oxidation state |
https://files.rcsb.org/ligands/view/RUC.cif | transition metal |
https://files.rcsb.org/ligands/view/SF4.cif | Fe-S cluster | doesn't align nicely
https://files.rcsb.org/ligands/view/TBR.cif | coords identical |
https://files.rcsb.org/ligands/view/OER.cif | coords identical |
https://files.rcsb.org/ligands/view/FEA.cif | charges |
https://files.rcsb.org/ligands/view/PR2.cif | orientation differs |
https://files.rcsb.org/ligands/view/03R.cif | some atoms missing |
https://files.rcsb.org/ligands/view/02U.cif | many atoms missing |
https://files.rcsb.org/ligands/view/HC0.cif | no ideal coords | unrelated: O and H atoms clashing
https://files.rcsb.org/ligands/view/Q6O.cif | no model coords |
https://files.rcsb.org/ligands/view/H0C.cif | big ligand |
https://files.rcsb.org/ligands/view/2NC.cif | dual representation as PRD and CC |
https://files.rcsb.org/birds/view/PRDCC_000001.cif | PRDCC |
https://raw.githubusercontent.com/wwPDB/extended-wwPDB-identifier-examples/main/CCD/BB87Q.cif | extended CCD identifier |
https://raw.githubusercontent.com/wwPDB/extended-wwPDB-identifier-examples/main/CCD/7ZTVU.cif | extended CCD identifier |
https://raw.githubusercontent.com/wwPDB/extended-wwPDB-identifier-examples/main/CCD/9QRZS.cif | extended CCD identifier |
https://raw.githubusercontent.com/wwPDB/extended-wwPDB-identifier-examples/main/CCD/9ABCD.cif | extended CCD identifier |
https://files.rcsb.org/ligands/view/UNK.cif | CCD special: unknown amino acid | unrelated: some model H are placed far away
https://files.rcsb.org/ligands/view/UNX.cif | CCD special: unknown atom/ion | no ideal coordinates
https://files.rcsb.org/ligands/view/UNL.cif | CCD special: unknown ligand | no coordinates whatsoever

View File

@@ -0,0 +1,33 @@
/**
* Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sebastian Bittrich <sebastian.bittrich@rcsb.org>
*/
import { PluginBehavior } from '../../../mol-plugin/behavior/behavior';
import { ChemicalComponentPreset, ChemicalCompontentTrajectoryHierarchyPreset } from './representation';
export const wwPDBChemicalComponentDictionary = PluginBehavior.create<{ }>({
name: 'wwpdb-chemical-component-dictionary',
category: 'representation',
display: {
name: 'wwPDB Chemical Compontent Dictionary',
description: 'Custom representation for data loaded from the CCD.'
},
ctor: class extends PluginBehavior.Handler<{ }> {
register(): void {
this.ctx.builders.structure.hierarchy.registerPreset(ChemicalCompontentTrajectoryHierarchyPreset);
this.ctx.builders.structure.representation.registerPreset(ChemicalComponentPreset);
}
update() {
return false;
}
unregister() {
this.ctx.builders.structure.hierarchy.unregisterPreset(ChemicalCompontentTrajectoryHierarchyPreset);
this.ctx.builders.structure.representation.unregisterPreset(ChemicalComponentPreset);
}
},
params: () => ({ })
});

View File

@@ -0,0 +1,167 @@
/**
* Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sebastian Bittrich <sebastian.bittrich@rcsb.org>
*/
import { PluginStateObject } from '../../../mol-plugin-state/objects';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { StateObjectRef, StateTransform } from '../../../mol-state';
import { StateTransforms } from '../../../mol-plugin-state/transforms';
import { StructureRepresentationPresetProvider, presetStaticComponent } from '../../../mol-plugin-state/builder/structure/representation-preset';
import { PluginContext } from '../../../mol-plugin/context';
import { Mat4 } from '../../../mol-math/linear-algebra';
import { Structure } from '../../../mol-model/structure';
import { CCDFormat } from '../../../mol-model-formats/structure/mmcif';
import { MinimizeRmsd } from '../../../mol-math/linear-algebra/3d/minimize-rmsd';
import { SetUtils } from '../../../mol-util/set';
import { TrajectoryHierarchyPresetProvider } from '../../../mol-plugin-state/builder/structure/hierarchy-preset';
import { capitalize } from '../../../mol-util/string';
const CCDParams = (a: PluginStateObject.Molecule.Trajectory | undefined, plugin: PluginContext) => ({
representationPresetParams: PD.Optional(PD.Group(StructureRepresentationPresetProvider.CommonParams)),
showOriginalCoordinates: PD.Optional(PD.Boolean(true, { description: `Show original coordinates for 'model' and 'ideal' structure and do not align them.` })),
shownCoordinateType: PD.Select('ideal', PD.arrayToOptions(['ideal', 'model', 'both'] as const), { description: `What coordinate sets are visible.` }),
aromaticBonds: PD.Boolean(false, { description: 'Display aromatic bonds with dashes' }),
...TrajectoryHierarchyPresetProvider.CommonParams(a, plugin)
});
export const ChemicalCompontentTrajectoryHierarchyPreset = TrajectoryHierarchyPresetProvider({
id: 'preset-trajectory-ccd',
display: {
name: 'Chemical Component', group: 'Preset',
description: 'Shows molecules from the Chemical Component Dictionary.'
},
isApplicable: o => {
return CCDFormat.is(o.data.representative.sourceData);
},
params: CCDParams,
async apply(trajectory, params, plugin) {
const tr = StateObjectRef.resolveAndCheck(plugin.state.data, trajectory)?.obj?.data;
if (!tr) return {};
const builder = plugin.builders.structure;
const idealModel = await builder.createModel(trajectory, { modelIndex: 0 });
const idealModelProperties = await builder.insertModelProperties(idealModel, params.modelProperties, { isCollapsed: true });
const idealStructure = await builder.createStructure(idealModelProperties || idealModel, { name: 'model', params: {} });
const idealStructureProperties = await builder.insertStructureProperties(idealStructure, params.structureProperties);
const representationPreset = params.representationPreset || ChemicalComponentPreset.id;
const representationPresetParams = params.representationPresetParams || {};
if (representationPresetParams.ignoreHydrogens === undefined) representationPresetParams.ignoreHydrogens = true;
// degenerate case where either model or ideal coordinates are missing
if (tr.frameCount !== 2) {
const coordinateType = CCDFormat.CoordinateType.get(idealModel.obj!.data);
await builder.representation.applyPreset(idealStructureProperties, representationPreset, { ...representationPresetParams, coordinateType });
return { models: [idealModel], structures: [idealStructure] };
}
const modelModel = await builder.createModel(trajectory, { modelIndex: 1 });
const modelModelProperties = await builder.insertModelProperties(modelModel, params.modelProperties, { isCollapsed: true });
const modelStructure = await builder.createStructure(modelModelProperties || modelModel, { name: 'model', params: {} });
const modelStructureProperties = await builder.insertStructureProperties(modelStructure, params.structureProperties);
// align ideal and model coordinates
if (!params.showOriginalCoordinates) {
const [a, b] = getPositionTables(idealStructure.obj!.data, modelStructure.obj!.data);
if (!a) {
plugin.log.warn(`Cannot align chemical components whose atom sets are disjoint.`);
} else {
const { bTransform, rmsd } = MinimizeRmsd.compute({ a, b });
await transform(plugin, modelStructure.cell!, bTransform);
plugin.log.info(`Superposed [model] and [ideal] with RMSD ${rmsd.toFixed(2)}.`);
}
}
await builder.representation.applyPreset(idealStructureProperties, representationPreset, { ...representationPresetParams, aromaticBonds: params.aromaticBonds, coordinateType: 'ideal', isHidden: params.shownCoordinateType === 'model' });
await builder.representation.applyPreset(modelStructureProperties, representationPreset, { ...representationPresetParams, aromaticBonds: params.aromaticBonds, coordinateType: 'model', isHidden: params.shownCoordinateType === 'ideal' });
return { models: [idealModel, modelModel], structures: [idealStructure, modelStructure] };
}
});
function getPositionTables(s1: Structure, s2: Structure) {
const m1 = getAtomIdSerialMap(s1);
const m2 = getAtomIdSerialMap(s2);
const intersecting = SetUtils.intersection(new Set(m1.keys()), new Set(m2.keys()));
const ret = [
MinimizeRmsd.Positions.empty(intersecting.size),
MinimizeRmsd.Positions.empty(intersecting.size)
];
let o = 0;
intersecting.forEach(k => {
ret[0].x[o] = s1.model.atomicConformation.x[m1.get(k)!];
ret[0].y[o] = s1.model.atomicConformation.y[m1.get(k)!];
ret[0].z[o] = s1.model.atomicConformation.z[m1.get(k)!];
ret[1].x[o] = s2.model.atomicConformation.x[m2.get(k)!];
ret[1].y[o] = s2.model.atomicConformation.y[m2.get(k)!];
ret[1].z[o] = s2.model.atomicConformation.z[m2.get(k)!];
o++;
});
return ret;
}
function getAtomIdSerialMap(structure: Structure) {
const map = new Map<string, number>();
const { label_atom_id } = structure.model.atomicHierarchy.atoms;
for (let i = 0, il = label_atom_id.rowCount; i < il; ++i) {
const id = label_atom_id.value(i);
if (!map.has(id)) map.set(id, map.size);
}
return map;
}
function transform(plugin: PluginContext, s: StateObjectRef<PluginStateObject.Molecule.Structure>, matrix: Mat4) {
const b = plugin.state.data.build().to(s)
.insert(StateTransforms.Model.TransformStructureConformation, { transform: { name: 'matrix', params: { data: matrix, transpose: false } } });
return plugin.runTask(plugin.state.data.updateTree(b));
}
export const ChemicalComponentPreset = StructureRepresentationPresetProvider({
id: 'preset-structure-representation-chemical-component',
display: {
name: 'Chemical Component', group: 'Miscellaneous',
description: `Show 'Ideal' and 'Model' coordinates of chemical components.`
},
isApplicable: o => {
return CCDFormat.is(o.data.model.sourceData);
},
params: () => ({
...StructureRepresentationPresetProvider.CommonParams,
aromaticBonds: PD.Boolean(true),
coordinateType: PD.Select<CCDFormat.CoordinateType>('ideal', PD.arrayToOptions(['ideal', 'model'])),
isHidden: PD.Boolean(false),
}),
async apply(ref, params, plugin) {
const structureCell = StateObjectRef.resolveAndCheck(plugin.state.data, ref);
if (!structureCell) return {};
const { aromaticBonds, coordinateType, isHidden } = params;
const components = {
[coordinateType]: await presetStaticComponent(plugin, structureCell, 'all', { label: capitalize(coordinateType), tags: [coordinateType] })
};
const structure = structureCell.obj!.data;
const { update, builder, typeParams } = StructureRepresentationPresetProvider.reprBuilder(plugin, params);
const representations = {
[coordinateType]: builder.buildRepresentation(update, components[coordinateType], { type: 'ball-and-stick', typeParams: { ...typeParams, aromaticBonds } }, { initialState: { isHidden } }),
};
// sync UI state
if (components[coordinateType]?.cell?.state && isHidden) {
StateTransform.assignState(components[coordinateType]!.cell!.state, { isHidden });
}
await update.commit({ revertOnError: true });
await StructureRepresentationPresetProvider.updateFocusRepr(plugin, structure, params.theme?.focus?.name, params.theme?.focus?.params);
return { components, representations };
}
});

View File

@@ -0,0 +1,301 @@
/**
* Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Adam Midlik <midlik@gmail.com>
*/
import { Column } from '../../../mol-data/db';
import { MmcifFormat } from '../../../mol-model-formats/structure/mmcif';
import { Model } from '../../../mol-model/structure';
import { PluginStateObject } from '../../../mol-plugin-state/objects';
import { StructureComponent } from '../../../mol-plugin-state/transforms/model';
import { StructureRepresentation3D } from '../../../mol-plugin-state/transforms/representation';
import { setSubtreeVisibility } from '../../../mol-plugin/behavior/static/state';
import { PluginContext } from '../../../mol-plugin/context';
import { MolScriptBuilder } from '../../../mol-script/language/builder';
import { ColorNames } from '../../../mol-util/color/names';
/** Amount by which to expand the camera radius when zooming to atoms involved in struct_conn (angstroms) */
const EXTRA_RADIUS = 4;
/** Tags for state tree nodes managed by this extension */
const TAGS = {
RESIDUE_SEL: 'structconn-focus-residue-sel',
ATOM_SEL: 'structconn-focus-atom-sel',
RESIDUE_REPR: 'structconn-focus-residue-repr',
RESIDUE_NCI_REPR: 'structconn-focus-residue-nci-repr',
ATOM_REPR: 'structconn-focus-atom-repr',
} as const;
type VisualParams = ReturnType<typeof StructureRepresentation3D.createDefaultParams>
/** Parameters for 3D representation of atoms involved in struct_conn (pink bubbles) */
const ATOMS_VISUAL_PARAMS: VisualParams = {
type: { name: 'ball-and-stick', params: { sizeFactor: 0.25, sizeAspectRatio: 0.73, adjustCylinderLength: true, xrayShaded: true, aromaticBonds: false, multipleBonds: 'off', dashCount: 1, dashCap: false } },
colorTheme: { name: 'uniform', params: { value: ColorNames.magenta } },
sizeTheme: { name: 'physical', params: {} },
} as const;
/** Parameters for 3D representation of residues involved in struct_conn (normal ball-and-stick) */
const RESIDUES_VISUAL_PARAMS: VisualParams = {
type: { name: 'ball-and-stick', params: { sizeFactor: 0.16 } },
colorTheme: { name: 'element-symbol', params: {} },
sizeTheme: { name: 'physical', params: {} },
} as const;
/** All public functions provided by the StructConn extension */
export const wwPDBStructConnExtensionFunctions = {
/** Return an object with all struct_conn records for a loaded structure.
* Applies to the first structure belonging to `entry` (e.g. '1tqn'),
* or to the first loaded structure overall if `entry` is `undefined`.
*/
getStructConns(plugin: PluginContext, entry: string | undefined): { [id: string]: StructConnRecord } {
const structNode = selectStructureNode(plugin, entry);
const structure = structNode?.obj?.data;
if (structure) return extractStructConns(structure.model);
else return {};
},
/** Create visuals for residues and atoms involved in a struct_conn with ID `structConnId`
* and zoom on them. If `keepExisting` is false (default), remove any such visuals created by previous calls to this function.
* Also hide all carbohydrate SNFG visuals within the structure (as they would occlude our residues of interest).
* Return a promise that resolves to the number of involved atoms which were successfully selected (2, 1, or 0).
*/
async inspectStructConn(plugin: PluginContext, entry: string | undefined, structConnId: string, keepExisting: boolean = false): Promise<number> {
const structNode = selectStructureNode(plugin, entry);
const structure = structNode?.obj?.data;
if (!structure) {
console.error('Structure not found');
return 0;
}
const conns: { [id: string]: StructConnRecord } = structure.model._staticPropertyData['wwpdb-struct-conn-extension-data'] ??= extractStructConns(structure.model);
const conn = conns[structConnId];
if (!conn) {
console.error(`The structure does not contain struct_conn "${structConnId}"`);
return 0;
}
if (!keepExisting) {
await removeAllStructConnInspections(plugin, structNode);
}
const nSelectedAtoms = await addStructConnInspection(plugin, structNode, conn);
hideSnfgNodes(plugin, structNode);
return nSelectedAtoms;
},
/** Remove anything created by `inspectStructConn` within the structure and
* make visible any carbohydrate SNFG visuals that have been hidden by `inspectStructConn`.
*/
async clearStructConnInspections(plugin: PluginContext, entry: string | undefined) {
const structNode = selectStructureNode(plugin, entry);
if (!structNode) return;
await removeAllStructConnInspections(plugin, structNode);
unhideSnfgNodes(plugin, structNode);
},
};
type StructNode = Exclude<ReturnType<typeof selectStructureNode>, undefined>
/** Return the first structure node belonging to `entry` (e.g. '1tqn'),
* or to the first loaded structure node overall if `entry` is `undefined`.
* Includes only "root" structures, not structure components. */
function selectStructureNode(plugin: PluginContext, entry: string | undefined) {
const structNodes = plugin.state.data
.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Structure));
if (entry) {
const result = structNodes.find(node => node.obj && node.obj.data.model.entry.toLowerCase() === entry.toLowerCase());
if (!result) {
console.warn(`Structure with entry ID "${entry}" was not found. Available structures: ${structNodes.map(node => node.obj?.data.model.entry)}`);
}
return result;
} else {
if (structNodes.length > 1) {
console.warn(`Structure entry ID was not specified, but there is more than one loaded structure (${structNodes.map(node => node.obj?.data.model.entry)}). Taking the first structure.`);
}
if (structNodes.length === 0) {
console.warn(`There are no loaded structures.`);
}
return structNodes[0];
}
}
/** Represents one partner (i.e. atom) of a struct_conn */
interface StructConnPartner {
asymId: string,
seqId: number | undefined,
authSeqId: number | undefined,
insCode: string,
compId: string,
atomId: string,
/** Alternative location (use empty string if not given) */
altId: string,
}
/** Represents a struct_conn (interaction between two partners) */
export interface StructConnRecord {
id: string,
distance: number,
partner1: StructConnPartner,
partner2: StructConnPartner,
}
/** Return an object with all struct_conn records read from mmCIF.
* Return {} if the model comes from another format than mmCIF.
*/
function extractStructConns(model: Model): { [id: string]: StructConnRecord } {
if (!MmcifFormat.is(model.sourceData)) {
console.error('Cannot get struct_conn because source data are not mmCIF.');
return {};
}
const mmcifData = model.sourceData.data;
const {
id,
ptnr1_label_asym_id: asym1,
ptnr1_label_seq_id: seq1,
ptnr1_auth_seq_id: authSeq1,
pdbx_ptnr1_PDB_ins_code: authInsCode1,
ptnr1_label_comp_id: comp1,
ptnr1_label_atom_id: atom1,
pdbx_ptnr1_label_alt_id: alt1,
ptnr2_label_asym_id: asym2,
ptnr2_label_seq_id: seq2,
ptnr2_auth_seq_id: authSeq2,
pdbx_ptnr2_PDB_ins_code: authInsCode2,
ptnr2_label_comp_id: comp2,
ptnr2_label_atom_id: atom2,
pdbx_ptnr2_label_alt_id: alt2,
pdbx_dist_value: distance } = mmcifData.db.struct_conn;
const n = id.rowCount;
const result: { [id: string]: StructConnRecord } = {};
for (let i = 0; i < n; i++) {
const conn: StructConnRecord = {
id: id.value(i),
distance: distance.value(i),
partner1: {
asymId: asym1.value(i),
seqId: seq1.valueKind(i) === Column.ValueKinds.Present ? seq1.value(i) : undefined,
authSeqId: authSeq1.valueKind(i) === Column.ValueKinds.Present ? authSeq1.value(i) : undefined,
insCode: authInsCode1.value(i),
compId: comp1.value(i),
atomId: atom1.value(i),
altId: alt1.value(i),
},
partner2: {
asymId: asym2.value(i),
seqId: seq2.valueKind(i) === Column.ValueKinds.Present ? seq2.value(i) : undefined,
authSeqId: authSeq2.valueKind(i) === Column.ValueKinds.Present ? authSeq2.value(i) : undefined,
insCode: authInsCode2.value(i),
compId: comp2.value(i),
atomId: atom2.value(i),
altId: alt2.value(i),
},
};
result[conn.id] = conn;
}
return result;
}
/** Return MolScript expression for atoms or residues involved in a struct_conn */
function structConnExpression(conn: StructConnRecord, by: 'atoms' | 'residues') {
const { core, struct } = MolScriptBuilder;
const partnerExpressions = [];
for (const partner of [conn.partner1, conn.partner2]) {
const propTests: Parameters<typeof struct.generator.atomGroups>[0] = {
'chain-test': core.rel.eq([struct.atomProperty.macromolecular.label_asym_id(), partner.asymId]),
'group-by': struct.atomProperty.core.operatorName(),
};
if (partner.seqId !== undefined) {
propTests['residue-test'] = core.rel.eq([struct.atomProperty.macromolecular.label_seq_id(), partner.seqId]);
} else if (partner.authSeqId !== undefined) { // for the case of water and carbohydrates (see 5elb, covale3 vs covale5)
propTests['residue-test'] = core.logic.and([
core.rel.eq([struct.atomProperty.macromolecular.auth_seq_id(), partner.authSeqId]),
core.rel.eq([struct.atomProperty.macromolecular.pdbx_PDB_ins_code(), partner.insCode]),
]);
}
if (by === 'residues' && partner.altId !== '') {
propTests['atom-test'] = core.rel.eq([struct.atomProperty.macromolecular.label_alt_id(), partner.altId]);
}
if (by === 'atoms') {
propTests['atom-test'] = core.logic.and([
core.rel.eq([struct.atomProperty.macromolecular.label_atom_id(), partner.atomId]),
core.rel.eq([struct.atomProperty.macromolecular.label_alt_id(), partner.altId]),
]);
}
partnerExpressions.push(struct.filter.first([struct.generator.atomGroups(propTests)]));
}
return struct.combinator.merge(partnerExpressions.map(e => struct.modifier.union([e])));
}
/** Create visuals for residues and atoms involved in a struct_conn and zoom on them.
* Return a promise that resolves to the number of involved atoms which were successfully selected (2, 1, or 0).
*/
async function addStructConnInspection(plugin: PluginContext, structNode: StructNode, conn: StructConnRecord): Promise<number> {
const expressionByResidues = structConnExpression(conn, 'residues');
const expressionByAtoms = structConnExpression(conn, 'atoms');
const update = plugin.build();
update.to(structNode).apply(
StructureComponent,
{ label: `${conn.id} (residues)`, type: { name: 'expression', params: expressionByResidues } },
{ tags: [TAGS.RESIDUE_SEL] }
).apply(
StructureRepresentation3D,
RESIDUES_VISUAL_PARAMS,
{ tags: [TAGS.RESIDUE_REPR] }
);
const atomsSelection = update.to(structNode).apply(
StructureComponent,
{ label: `${conn.id} (atoms)`, type: { name: 'expression', params: expressionByAtoms } },
{ tags: [TAGS.ATOM_SEL] }
);
const atomsVisual = update.to(atomsSelection.ref).apply(
StructureRepresentation3D,
ATOMS_VISUAL_PARAMS,
{ tags: [TAGS.ATOM_REPR] }
);
await update.commit();
plugin.managers.camera.focusRenderObjects(atomsVisual.selector.data?.repr.renderObjects, { extraRadius: EXTRA_RADIUS });
const nSelectedAtoms = atomsSelection.selector.obj?.data?.elementCount ?? 0;
return nSelectedAtoms;
}
/** Remove anything created by `addStructConnInspection` */
async function removeAllStructConnInspections(plugin: PluginContext, structNode: StructNode) {
const selNodes = [
...plugin.state.data.selectQ(q => q.byRef(structNode.transform.ref).subtree().withTag(TAGS.RESIDUE_SEL)),
...plugin.state.data.selectQ(q => q.byRef(structNode.transform.ref).subtree().withTag(TAGS.ATOM_SEL)),
];
const update = plugin.build();
for (const node of selNodes) {
update.delete(node);
}
await update.commit();
}
/** Hide all carbohydrate SNFG visuals */
function hideSnfgNodes(plugin: PluginContext, structNode: StructNode) {
const snfgNodes = plugin.state.data.selectQ(q => q.byRef(structNode.transform.ref).subtree().withTag('branched-snfg-3d'));
for (const node of snfgNodes) {
setSubtreeVisibility(plugin.state.data, node.transform.ref, true); // true means hidden
}
}
/** Make visible all carbohydrate SNFG visuals that have been hidden by `hideSnfgNodes` */
function unhideSnfgNodes(plugin: PluginContext, structNode: StructNode) {
const snfgNodes = plugin.state.data.selectQ(q => q.byRef(structNode.transform.ref).subtree().withTag('branched-snfg-3d'));
for (const node of snfgNodes) {
try {
setSubtreeVisibility(plugin.state.data, node.transform.ref, false); // false means visible
} catch {
// this is OK, the node has been removed
}
}
}

View File

@@ -202,7 +202,7 @@ export class ZenodoImportUI extends CollapsableControls<{}, State> {
}));
} else if (t.name === 'trajectory') {
const [topologyUrl, topologyFormat, topologyIsBinary] = t.params.topology.split('|');
const [coordinatesUrl, coordinatesFormat, coordinatesIsBinary] = t.params.coordinates.split('|');
const [coordinatesUrl, coordinatesFormat] = t.params.coordinates.split('|');
await this.plugin.runTask(this.plugin.state.data.applyAction(LoadTrajectory, {
source: {
@@ -216,7 +216,6 @@ export class ZenodoImportUI extends CollapsableControls<{}, State> {
coordinates: {
url: coordinatesUrl,
format: coordinatesFormat as any,
isBinary: coordinatesIsBinary === 'true',
},
}
}

View File

@@ -0,0 +1,37 @@
/**
* Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Vec3, Vec4 } from '../../mol-math/linear-algebra';
import { Mat4 } from '../../mol-math/linear-algebra/3d/mat4';
import { Viewport, cameraProject, cameraUnproject } from '../camera/util';
describe('camera', () => {
it('project/unproject', () => {
const proj = Mat4.perspective(Mat4(), -1, 1, 1, -1, 1, 100);
const invProj = Mat4.invert(Mat4(), proj);
const c = Vec4();
const po = Vec3();
const vp = Viewport.create(0, 0, 100, 100);
const pi = Vec3.create(0, 0, 1);
cameraProject(c, pi, vp, proj);
expect(Vec4.equals(c, Vec4.create(50, 50, 2.020202, -1))).toBe(true);
cameraUnproject(po, c, vp, invProj);
expect(Vec3.equals(po, pi)).toBe(true);
Vec3.set(pi, 0.5, 0.5, 1);
cameraProject(c, pi, vp, proj);
cameraUnproject(po, c, vp, invProj);
expect(Vec3.equals(po, pi)).toBe(true);
Viewport.set(vp, 50, 50, 100, 100);
Vec3.set(pi, 0.5, 0.5, 1);
cameraProject(c, pi, vp, proj);
cameraUnproject(po, c, vp, invProj);
expect(Vec3.equals(po, pi)).toBe(true);
});
});

View File

@@ -194,7 +194,7 @@ class Camera implements ICamera {
getPixelSize(point: Vec3) {
// project -> unproject of `point` does not exactly return the same
// to get a sufficiently accurate measure we unproject the original
// clip position in addition to the one shifted bey one pixel
// clip position in addition to the one shifted by one pixel
this.project(tmpClip, point);
this.unproject(tmpPos1, tmpClip);
tmpClip[0] += 1;
@@ -278,6 +278,7 @@ namespace Camera {
fog: 50,
clipFar: true,
minNear: 5,
minFar: 0,
};
}
@@ -294,6 +295,7 @@ namespace Camera {
fog: number
clipFar: boolean
minNear: number
minFar: number
}
export function copySnapshot(out: Snapshot, source?: Partial<Snapshot>) {
@@ -311,6 +313,7 @@ namespace Camera {
if (typeof source.fog !== 'undefined') out.fog = source.fog;
if (typeof source.clipFar !== 'undefined') out.clipFar = source.clipFar;
if (typeof source.minNear !== 'undefined') out.minNear = source.minNear;
if (typeof source.minFar !== 'undefined') out.minFar = source.minFar;
return out;
}
@@ -323,6 +326,7 @@ namespace Camera {
&& a.fog === b.fog
&& a.clipFar === b.clipFar
&& a.minNear === b.minNear
&& a.minFar === b.minFar
&& Vec3.exactEquals(a.position, b.position)
&& Vec3.exactEquals(a.up, b.up)
&& Vec3.exactEquals(a.target, b.target);
@@ -390,18 +394,14 @@ function updatePers(camera: Camera) {
}
function updateClip(camera: Camera) {
let { radius, radiusMax, mode, fog, clipFar, minNear } = camera.state;
let { radius, radiusMax, mode, fog, clipFar, minNear, minFar } = camera.state;
if (radius < 0.01) radius = 0.01;
const normalizedFar = clipFar ? radius : radiusMax;
const normalizedFar = Math.max(clipFar ? radius : radiusMax, minFar);
const cameraDistance = Vec3.distance(camera.position, camera.target);
let near = cameraDistance - radius;
let far = cameraDistance + normalizedFar;
const fogNearFactor = -(50 - fog) / 50;
const fogNear = cameraDistance - (normalizedFar * fogNearFactor);
const fogFar = far;
if (mode === 'perspective') {
// set at least to 5 to avoid slow sphere impostor rendering
near = Math.max(Math.min(radiusMax, minNear), near);
@@ -417,8 +417,12 @@ function updateClip(camera: Camera) {
far = near + 0.01;
}
const fogNearFactor = -(50 - fog) / 50;
const fogNear = cameraDistance - (normalizedFar * fogNearFactor);
const fogFar = far;
camera.near = near;
camera.far = 2 * far; // avoid precision issues distingushing far objects from background
camera.far = far;
camera.fogNear = fogNear;
camera.fogFar = fogFar;
}

View File

@@ -77,7 +77,7 @@ export function cameraProject(out: Vec4, point: Vec3, viewport: Viewport, projec
// transform into window coordinates, set fourth component to 1 / clip.w as in gl_FragCoord.w
out[0] = (tmpVec4[0] + 1) * width * 0.5 + x;
out[1] = (1 - tmpVec4[1]) * height * 0.5 + y; // flip Y
out[1] = (tmpVec4[1] + 1) * height * 0.5 + y;
out[2] = (tmpVec4[2] + 1) * 0.5;
out[3] = w === 0 ? 0 : 1 / w;
return out;
@@ -92,7 +92,7 @@ export function cameraUnproject(out: Vec3, point: Vec3 | Vec4, viewport: Viewpor
const { x, y, width, height } = viewport;
const px = point[0] - x;
const py = (height - point[1] - 1) - y;
const py = point[1] - y;
const pz = point[2];
out[0] = (2 * px) / width - 1;

View File

@@ -65,7 +65,7 @@ export const Canvas3DParams = {
cameraClipping: PD.Group({
radius: PD.Numeric(100, { min: 0, max: 99, step: 1 }, { label: 'Clipping', description: 'How much of the scene to show.' }),
far: PD.Boolean(true, { description: 'Hide scene in the distance' }),
minNear: PD.Numeric(5, { min: 0.1, max: 10, step: 0.1 }, { description: 'Note, may cause performance issues rendering impostors when set too small and cause issues with outline rendering when too close to 0.' }),
minNear: PD.Numeric(5, { min: 0.1, max: 100, step: 0.1 }, { description: 'Note, may cause performance issues rendering impostors when set too small and cause issues with outline rendering when too close to 0.' }),
}, { pivot: 'radius' }),
viewport: PD.MappedStatic('canvas', {
canvas: PD.Group({}),
@@ -107,13 +107,13 @@ export { Canvas3DContext };
/** Can be used to create multiple Canvas3D objects */
interface Canvas3DContext {
readonly canvas: HTMLCanvasElement
readonly canvas?: HTMLCanvasElement
readonly webgl: WebGLContext
readonly input: InputObserver
readonly passes: Passes
readonly attribs: Readonly<Canvas3DContext.Attribs>
readonly contextLost: BehaviorSubject<now.Timestamp>
readonly contextRestored: BehaviorSubject<now.Timestamp>
readonly contextLost?: BehaviorSubject<now.Timestamp>
readonly contextRestored?: BehaviorSubject<now.Timestamp>
readonly assetManager: AssetManager
dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => void
}
@@ -332,12 +332,12 @@ namespace Canvas3D {
}, { x, y, width, height }, { pixelScale: attribs.pixelScale });
const stereoCamera = new StereoCamera(camera, p.camera.stereo.params);
const controls = TrackballControls.create(input, camera, p.trackball);
const controls = TrackballControls.create(input, camera, scene, p.trackball);
const renderer = Renderer.create(webgl, p.renderer);
const helper = new Helper(webgl, scene, p);
const pickHelper = new PickHelper(webgl, renderer, scene, helper, passes.pick, { x, y, width, height }, attribs.pickPadding);
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera, p.interaction);
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera, controls, p.interaction);
const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => {
@@ -445,7 +445,7 @@ namespace Canvas3D {
if (isTimingMode) webgl.timer.mark('Canvas3D.render', true);
const ctx = { renderer, camera: cam, scene, helper };
if (MultiSamplePass.isEnabled(p.multiSample)) {
const forceOn = !cameraChanged && markingUpdated && !controls.isAnimating;
const forceOn = p.multiSample.reduceFlicker && !cameraChanged && markingUpdated && !controls.isAnimating;
multiSampleHelper.render(ctx, p, true, forceOn);
} else {
passes.draw.render(ctx, p, true);
@@ -615,22 +615,32 @@ namespace Canvas3D {
}
function consoleStats() {
console.table(scene.renderables.map(r => ({
const items = scene.renderables.map(r => ({
drawCount: r.values.drawCount.ref.value,
instanceCount: r.values.instanceCount.ref.value,
materialId: r.materialId,
renderItemId: r.id,
})));
console.log(webgl.stats);
}));
console.groupCollapsed(`${items.length} RenderItems`);
if (items.length < 50) {
console.table(items);
} else {
console.log(items);
}
console.log(JSON.stringify(webgl.stats, undefined, 4));
const { texture, attribute, elements } = webgl.resources.getByteCounts();
console.log({
console.log(JSON.stringify({
texture: `${(texture / 1024 / 1024).toFixed(3)} MiB`,
attribute: `${(attribute / 1024 / 1024).toFixed(3)} MiB`,
elements: `${(elements / 1024 / 1024).toFixed(3)} MiB`,
});
}, undefined, 4));
console.log(webgl.timer.formatedStats());
console.log(JSON.stringify(webgl.timer.formatedStats(), undefined, 4));
console.groupEnd();
}
function add(repr: Representation.Any) {
@@ -908,6 +918,7 @@ namespace Canvas3D {
},
dispose: () => {
contextRestoredSub.unsubscribe();
cancelAnimationFrame(animationFrameHandle);
markBuffer = [];

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
@@ -10,20 +10,25 @@
import { Quat, Vec2, Vec3, EPSILON } from '../../mol-math/linear-algebra';
import { Viewport } from '../camera/util';
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys, GestureInput } from '../../mol-util/input/input-observer';
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys, GestureInput, KeyInput, MoveInput } from '../../mol-util/input/input-observer';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Camera } from '../camera';
import { absMax, degToRad } from '../../mol-math/misc';
import { Binding } from '../../mol-util/binding';
import { Scene } from '../../mol-gl/scene';
const B = ButtonsType;
const M = ModifiersKeys;
const Trigger = Binding.Trigger;
const Key = Binding.TriggerKey;
export const DefaultTrackballBindings = {
dragRotate: Binding([Trigger(B.Flag.Primary, M.create())], 'Rotate', 'Drag using ${triggers}'),
dragRotateZ: Binding([Trigger(B.Flag.Primary, M.create({ shift: true }))], 'Rotate around z-axis', 'Drag using ${triggers}'),
dragPan: Binding([Trigger(B.Flag.Secondary, M.create()), Trigger(B.Flag.Primary, M.create({ control: true }))], 'Pan', 'Drag using ${triggers}'),
dragRotateZ: Binding([Trigger(B.Flag.Primary, M.create({ shift: true, control: true }))], 'Rotate around z-axis (roll)', 'Drag using ${triggers}'),
dragPan: Binding([
Trigger(B.Flag.Secondary, M.create()),
Trigger(B.Flag.Primary, M.create({ control: true }))
], 'Pan', 'Drag using ${triggers}'),
dragZoom: Binding.Empty,
dragFocus: Binding([Trigger(B.Flag.Forth, M.create())], 'Focus', 'Drag using ${triggers}'),
dragFocusZoom: Binding([Trigger(B.Flag.Auxilary, M.create())], 'Focus and zoom', 'Drag using ${triggers}'),
@@ -31,6 +36,22 @@ export const DefaultTrackballBindings = {
scrollZoom: Binding([Trigger(B.Flag.Auxilary, M.create())], 'Zoom', 'Scroll using ${triggers}'),
scrollFocus: Binding([Trigger(B.Flag.Auxilary, M.create({ shift: true }))], 'Clip', 'Scroll using ${triggers}'),
scrollFocusZoom: Binding.Empty,
keyMoveForward: Binding([Key('KeyW')], 'Move forward', 'Press ${triggers}'),
keyMoveBack: Binding([Key('KeyS')], 'Move back', 'Press ${triggers}'),
keyMoveLeft: Binding([Key('KeyA')], 'Move left', 'Press ${triggers}'),
keyMoveRight: Binding([Key('KeyD')], 'Move right', 'Press ${triggers}'),
keyMoveUp: Binding([Key('KeyR')], 'Move up', 'Press ${triggers}'),
keyMoveDown: Binding([Key('KeyF')], 'Move down', 'Press ${triggers}'),
keyRollLeft: Binding([Key('KeyQ')], 'Roll left', 'Press ${triggers}'),
keyRollRight: Binding([Key('KeyE')], 'Roll right', 'Press ${triggers}'),
keyPitchUp: Binding([Key('ArrowUp', M.create({ shift: true }))], 'Pitch up', 'Press ${triggers}'),
keyPitchDown: Binding([Key('ArrowDown', M.create({ shift: true }))], 'Pitch down', 'Press ${triggers}'),
keyYawLeft: Binding([Key('ArrowLeft', M.create({ shift: true }))], 'Yaw left', 'Press ${triggers}'),
keyYawRight: Binding([Key('ArrowRight', M.create({ shift: true }))], 'Yaw right', 'Press ${triggers}'),
boostMove: Binding([Key('ShiftLeft')], 'Boost move', 'Press ${triggers}'),
enablePointerLock: Binding([Key('Space', M.create({ control: true }))], 'Enable pointer lock', 'Press ${triggers}'),
};
export const TrackballControlsParams = {
@@ -39,6 +60,9 @@ export const TrackballControlsParams = {
rotateSpeed: PD.Numeric(5.0, { min: 1, max: 10, step: 1 }),
zoomSpeed: PD.Numeric(7.0, { min: 1, max: 15, step: 1 }),
panSpeed: PD.Numeric(1.0, { min: 0.1, max: 5, step: 0.1 }),
moveSpeed: PD.Numeric(0.75, { min: 0.1, max: 3, step: 0.1 }),
boostMoveFactor: PD.Numeric(5.0, { min: 0.1, max: 10, step: 0.1 }),
flyMode: PD.Boolean(false),
animate: PD.MappedStatic('off', {
off: PD.EmptyGroup(),
@@ -82,6 +106,7 @@ export { TrackballControls };
interface TrackballControls {
readonly viewport: Viewport
readonly isAnimating: boolean
readonly isMoving: boolean
readonly props: Readonly<TrackballControlsProps>
setProps: (props: Partial<TrackballControlsProps>) => void
@@ -92,8 +117,14 @@ interface TrackballControls {
dispose: () => void
}
namespace TrackballControls {
export function create(input: InputObserver, camera: Camera, props: Partial<TrackballControlsProps> = {}): TrackballControls {
const p = { ...PD.getDefaultValues(TrackballControlsParams), ...props };
export function create(input: InputObserver, camera: Camera, scene: Scene, props: Partial<TrackballControlsProps> = {}): TrackballControls {
const p: TrackballControlsProps = {
...PD.getDefaultValues(TrackballControlsParams),
...props,
// include default bindings for backwards state compatibility
bindings: { ...DefaultTrackballBindings, ...props.bindings }
};
const b = p.bindings;
const viewport = Viewport.clone(camera.viewport);
@@ -104,6 +135,11 @@ namespace TrackballControls {
const wheelSub = input.wheel.subscribe(onWheel);
const pinchSub = input.pinch.subscribe(onPinch);
const gestureSub = input.gesture.subscribe(onGesture);
const keyDownSub = input.keyDown.subscribe(onKeyDown);
const keyUpSub = input.keyUp.subscribe(onKeyUp);
const moveSub = input.move.subscribe(onMove);
const lockSub = input.lock.subscribe(onLock);
const leaveSub = input.leave.subscribe(onLeave);
let _isInteracting = false;
@@ -117,9 +153,12 @@ namespace TrackballControls {
const _rotLastAxis = Vec3();
let _rotLastAngle = 0;
const _zRotPrev = Vec2();
const _zRotCurr = Vec2();
let _zRotLastAngle = 0;
const _rollPrev = Vec2();
const _rollCurr = Vec2();
let _rollLastAngle = 0;
let _pitchLastAngle = 0;
let _yawLastAngle = 0;
const _zoomStart = Vec2();
const _zoomEnd = Vec2();
@@ -149,7 +188,7 @@ namespace TrackballControls {
return Vec2.set(
mouseOnCircleVec2,
(pageX - viewport.width * 0.5 - viewport.x) / (viewport.width * 0.5),
(viewport.height + 2 * (viewport.y - pageY)) / viewport.width // screen.width intentional
(viewport.height + 2 * (viewport.y - pageY)) / viewport.width // viewport.width intentional
);
}
@@ -203,26 +242,74 @@ namespace TrackballControls {
Vec2.copy(_rotPrev, _rotCurr);
}
const zRotQuat = Quat();
const rollQuat = Quat();
const rollDir = Vec3();
function zRotateCamera() {
const dx = _zRotCurr[0] - _zRotPrev[0];
const dy = _zRotCurr[1] - _zRotPrev[1];
const angle = p.rotateSpeed * (-dx + dy) * -0.05;
function rollCamera() {
const k = (keyState.rollRight - keyState.rollLeft) / 45;
const dx = (_rollCurr[0] - _rollPrev[0]) * -Math.sign(_rollCurr[1]);
const dy = (_rollCurr[1] - _rollPrev[1]) * -Math.sign(_rollCurr[0]);
const angle = -p.rotateSpeed * (-dx + dy) + k;
if (angle) {
Vec3.sub(_eye, camera.position, camera.target);
Quat.setAxisAngle(zRotQuat, _eye, angle);
Vec3.transformQuat(camera.up, camera.up, zRotQuat);
_zRotLastAngle = angle;
} else if (!p.staticMoving && _zRotLastAngle) {
_zRotLastAngle *= Math.sqrt(1.0 - p.dynamicDampingFactor);
Vec3.sub(_eye, camera.position, camera.target);
Quat.setAxisAngle(zRotQuat, _eye, _zRotLastAngle);
Vec3.transformQuat(camera.up, camera.up, zRotQuat);
Vec3.normalize(rollDir, _eye);
Quat.setAxisAngle(rollQuat, rollDir, angle);
Vec3.transformQuat(camera.up, camera.up, rollQuat);
_rollLastAngle = angle;
} else if (!p.staticMoving && _rollLastAngle) {
_rollLastAngle *= Math.sqrt(1.0 - p.dynamicDampingFactor);
Vec3.normalize(rollDir, _eye);
Quat.setAxisAngle(rollQuat, rollDir, _rollLastAngle);
Vec3.transformQuat(camera.up, camera.up, rollQuat);
}
Vec2.copy(_zRotPrev, _zRotCurr);
Vec2.copy(_rollPrev, _rollCurr);
}
const pitchQuat = Quat();
const pitchDir = Vec3();
function pitchCamera() {
const m = (keyState.pitchUp - keyState.pitchDown) / (p.flyMode ? 360 : 90);
const angle = -p.rotateSpeed * m;
if (angle) {
Vec3.cross(pitchDir, _eye, camera.up);
Vec3.normalize(pitchDir, pitchDir);
Quat.setAxisAngle(pitchQuat, pitchDir, angle);
Vec3.transformQuat(_eye, _eye, pitchQuat);
Vec3.transformQuat(camera.up, camera.up, pitchQuat);
_pitchLastAngle = angle;
} else if (!p.staticMoving && _pitchLastAngle) {
_pitchLastAngle *= Math.sqrt(1.0 - p.dynamicDampingFactor);
Vec3.cross(pitchDir, _eye, camera.up);
Vec3.normalize(pitchDir, pitchDir);
Quat.setAxisAngle(pitchQuat, pitchDir, _pitchLastAngle);
Vec3.transformQuat(_eye, _eye, pitchQuat);
Vec3.transformQuat(camera.up, camera.up, pitchQuat);
}
}
const yawQuat = Quat();
const yawDir = Vec3();
function yawCamera() {
const m = (keyState.yawRight - keyState.yawLeft) / (p.flyMode ? 360 : 90);
const angle = -p.rotateSpeed * m;
if (angle) {
Vec3.normalize(yawDir, camera.up);
Quat.setAxisAngle(yawQuat, yawDir, angle);
Vec3.transformQuat(_eye, _eye, yawQuat);
Vec3.transformQuat(camera.up, camera.up, yawQuat);
_yawLastAngle = angle;
} else if (!p.staticMoving && _yawLastAngle) {
_yawLastAngle *= Math.sqrt(1.0 - p.dynamicDampingFactor);
Vec3.normalize(yawDir, camera.up);
Quat.setAxisAngle(yawQuat, yawDir, _yawLastAngle);
Vec3.transformQuat(_eye, _eye, yawQuat);
Vec3.transformQuat(camera.up, camera.up, yawQuat);
}
}
function zoomCamera() {
@@ -283,6 +370,92 @@ namespace TrackballControls {
}
}
const keyState = {
moveUp: 0, moveDown: 0, moveLeft: 0, moveRight: 0, moveForward: 0, moveBack: 0,
pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0,
boostMove: 0,
};
const moveDir = Vec3();
const moveEye = Vec3();
function moveCamera(deltaT: number) {
Vec3.sub(moveEye, camera.position, camera.target);
const minDistance = Math.max(camera.state.minNear, p.minDistance);
Vec3.setMagnitude(moveEye, moveEye, minDistance);
const moveSpeed = deltaT * (60 / 1000) * p.moveSpeed * (keyState.boostMove === 1 ? p.boostMoveFactor : 1);
if (keyState.moveForward === 1) {
Vec3.normalize(moveDir, moveEye);
Vec3.scaleAndSub(camera.position, camera.position, moveDir, moveSpeed);
const dt = Vec3.distance(camera.target, camera.position);
const ds = Vec3.distance(scene.boundingSphereVisible.center, camera.position);
if (p.flyMode || input.pointerLock || (dt < minDistance && ds < camera.state.radiusMax)) {
Vec3.sub(camera.target, camera.position, moveEye);
}
}
if (keyState.moveBack === 1) {
Vec3.normalize(moveDir, moveEye);
Vec3.scaleAndAdd(camera.position, camera.position, moveDir, moveSpeed);
if (p.flyMode || input.pointerLock) {
Vec3.sub(camera.target, camera.position, moveEye);
}
}
if (keyState.moveLeft === 1) {
Vec3.cross(moveDir, moveEye, camera.up);
Vec3.normalize(moveDir, moveDir);
if (p.flyMode || input.pointerLock) {
Vec3.scaleAndAdd(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, moveEye);
} else {
Vec3.scaleAndSub(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, _eye);
}
}
if (keyState.moveRight === 1) {
Vec3.cross(moveDir, moveEye, camera.up);
Vec3.normalize(moveDir, moveDir);
if (p.flyMode || input.pointerLock) {
Vec3.scaleAndSub(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, moveEye);
} else {
Vec3.scaleAndAdd(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, _eye);
}
}
if (keyState.moveUp === 1) {
Vec3.normalize(moveDir, camera.up);
if (p.flyMode || input.pointerLock) {
Vec3.scaleAndAdd(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, moveEye);
} else {
Vec3.scaleAndSub(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, _eye);
}
}
if (keyState.moveDown === 1) {
Vec3.normalize(moveDir, camera.up);
if (p.flyMode || input.pointerLock) {
Vec3.scaleAndSub(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, moveEye);
} else {
Vec3.scaleAndAdd(camera.position, camera.position, moveDir, moveSpeed);
Vec3.sub(camera.target, camera.position, _eye);
}
}
if (p.flyMode || input.pointerLock) {
const cameraDistance = Vec3.distance(camera.position, scene.boundingSphereVisible.center);
camera.setState({ minFar: cameraDistance + scene.boundingSphereVisible.radius });
}
}
/**
* Ensure the distance between object and target is within the min/max distance
* and not too large compared to `camera.state.radiusMax`
@@ -319,15 +492,19 @@ namespace TrackballControls {
/** Update the object's position, direction and up vectors */
function update(t: number) {
if (lastUpdated === t) return;
const deltaT = t - lastUpdated;
if (lastUpdated > 0) {
if (p.animate.name === 'spin') spin(t - lastUpdated);
else if (p.animate.name === 'rock') rock(t - lastUpdated);
if (p.animate.name === 'spin') spin(deltaT);
else if (p.animate.name === 'rock') rock(deltaT);
}
Vec3.sub(_eye, camera.position, camera.target);
rotateCamera();
zRotateCamera();
rollCamera();
pitchCamera();
yawCamera();
zoomCamera();
focusCamera();
panCamera();
@@ -335,6 +512,15 @@ namespace TrackballControls {
Vec3.add(camera.position, camera.target, _eye);
checkDistances();
if (lastUpdated > 0) {
// clamp the maximum step size at 15 frames to avoid too big jumps
// TODO: make this a parameter?
moveCamera(Math.min(deltaT, 15 * 1000 / 60));
}
Vec3.sub(_eye, camera.position, camera.target);
checkDistances();
if (Vec3.squaredDistance(lastPosition, camera.position) > EPSILON) {
Vec3.copy(lastPosition, camera.position);
}
@@ -363,24 +549,28 @@ namespace TrackballControls {
_isInteracting = true;
resetRock(); // start rocking from the center after interactions
const dragRotate = Binding.match(p.bindings.dragRotate, buttons, modifiers);
const dragRotateZ = Binding.match(p.bindings.dragRotateZ, buttons, modifiers);
const dragPan = Binding.match(p.bindings.dragPan, buttons, modifiers);
const dragZoom = Binding.match(p.bindings.dragZoom, buttons, modifiers);
const dragFocus = Binding.match(p.bindings.dragFocus, buttons, modifiers);
const dragFocusZoom = Binding.match(p.bindings.dragFocusZoom, buttons, modifiers);
const dragRotate = Binding.match(b.dragRotate, buttons, modifiers);
const dragRotateZ = Binding.match(b.dragRotateZ, buttons, modifiers);
const dragPan = Binding.match(b.dragPan, buttons, modifiers);
const dragZoom = Binding.match(b.dragZoom, buttons, modifiers);
const dragFocus = Binding.match(b.dragFocus, buttons, modifiers);
const dragFocusZoom = Binding.match(b.dragFocusZoom, buttons, modifiers);
getMouseOnCircle(pageX, pageY);
getMouseOnScreen(pageX, pageY);
const pr = input.pixelRatio;
const vx = (x * pr - viewport.width / 2 - viewport.x) / viewport.width;
const vy = -(input.height - y * pr - viewport.height / 2 - viewport.y) / viewport.height;
if (isStart) {
if (dragRotate) {
Vec2.copy(_rotCurr, mouseOnCircleVec2);
Vec2.copy(_rotPrev, _rotCurr);
}
if (dragRotateZ) {
Vec2.copy(_zRotCurr, mouseOnCircleVec2);
Vec2.copy(_zRotPrev, _zRotCurr);
Vec2.set(_rollCurr, vx, vy);
Vec2.copy(_rollPrev, _rollCurr);
}
if (dragZoom || dragFocusZoom) {
Vec2.copy(_zoomStart, mouseOnScreenVec2);
@@ -397,7 +587,7 @@ namespace TrackballControls {
}
if (dragRotate) Vec2.copy(_rotCurr, mouseOnCircleVec2);
if (dragRotateZ) Vec2.copy(_zRotCurr, mouseOnCircleVec2);
if (dragRotateZ) Vec2.set(_rollCurr, vx, vy);
if (dragZoom || dragFocusZoom) Vec2.copy(_zoomEnd, mouseOnScreenVec2);
if (dragFocus) Vec2.copy(_focusEnd, mouseOnScreenVec2);
if (dragFocusZoom) {
@@ -418,16 +608,16 @@ namespace TrackballControls {
if (delta < -p.maxWheelDelta) delta = -p.maxWheelDelta;
else if (delta > p.maxWheelDelta) delta = p.maxWheelDelta;
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
if (Binding.match(b.scrollZoom, buttons, modifiers)) {
_zoomEnd[1] += delta;
}
if (Binding.match(p.bindings.scrollFocus, buttons, modifiers)) {
if (Binding.match(b.scrollFocus, buttons, modifiers)) {
_focusEnd[1] += delta;
}
}
function onPinch({ fractionDelta, buttons, modifiers }: PinchInput) {
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
if (Binding.match(b.scrollZoom, buttons, modifiers)) {
_isInteracting = true;
_zoomEnd[1] += p.gestureScaleFactor * fractionDelta;
}
@@ -438,6 +628,177 @@ namespace TrackballControls {
_zoomEnd[1] += p.gestureScaleFactor * deltaScale;
}
function onMove({ movementX, movementY }: MoveInput) {
if (!input.pointerLock || movementX === undefined || movementY === undefined) return;
const cx = viewport.width * 0.5 - viewport.x;
const cy = viewport.height * 0.5 - viewport.y;
Vec2.copy(_rotPrev, getMouseOnCircle(cx, cy));
Vec2.copy(_rotCurr, getMouseOnCircle(movementX + cx, movementY + cy));
}
function onKeyDown({ modifiers, code, key, x, y }: KeyInput) {
if (outsideViewport(x, y)) return;
if (Binding.matchKey(b.keyMoveForward, code, modifiers, key)) {
keyState.moveForward = 1;
} else if (Binding.matchKey(b.keyMoveBack, code, modifiers, key)) {
keyState.moveBack = 1;
} else if (Binding.matchKey(b.keyMoveLeft, code, modifiers, key)) {
keyState.moveLeft = 1;
} else if (Binding.matchKey(b.keyMoveRight, code, modifiers, key)) {
keyState.moveRight = 1;
} else if (Binding.matchKey(b.keyMoveUp, code, modifiers, key)) {
keyState.moveUp = 1;
} else if (Binding.matchKey(b.keyMoveDown, code, modifiers, key)) {
keyState.moveDown = 1;
} else if (Binding.matchKey(b.keyRollLeft, code, modifiers, key)) {
keyState.rollLeft = 1;
} else if (Binding.matchKey(b.keyRollRight, code, modifiers, key)) {
keyState.rollRight = 1;
} else if (Binding.matchKey(b.keyPitchUp, code, modifiers, key)) {
keyState.pitchUp = 1;
} else if (Binding.matchKey(b.keyPitchDown, code, modifiers, key)) {
keyState.pitchDown = 1;
} else if (Binding.matchKey(b.keyYawLeft, code, modifiers, key)) {
keyState.yawLeft = 1;
} else if (Binding.matchKey(b.keyYawRight, code, modifiers, key)) {
keyState.yawRight = 1;
}
if (Binding.matchKey(b.boostMove, code, modifiers, key)) {
keyState.boostMove = 1;
}
if (Binding.matchKey(b.enablePointerLock, code, modifiers, key)) {
input.requestPointerLock(viewport);
}
}
function onKeyUp({ modifiers, code, key, x, y }: KeyInput) {
if (outsideViewport(x, y)) return;
let isModifierCode = false;
if (code.startsWith('Alt')) {
isModifierCode = true;
modifiers.alt = true;
} else if (code.startsWith('Shift')) {
isModifierCode = true;
modifiers.shift = true;
} else if (code.startsWith('Control')) {
isModifierCode = true;
modifiers.control = true;
} else if (code.startsWith('Meta')) {
isModifierCode = true;
modifiers.meta = true;
}
const codes = [];
if (isModifierCode) {
if (keyState.moveForward) codes.push(b.keyMoveForward.triggers[0]?.code || '');
if (keyState.moveBack) codes.push(b.keyMoveBack.triggers[0]?.code || '');
if (keyState.moveLeft) codes.push(b.keyMoveLeft.triggers[0]?.code || '');
if (keyState.moveRight) codes.push(b.keyMoveRight.triggers[0]?.code || '');
if (keyState.moveUp) codes.push(b.keyMoveUp.triggers[0]?.code || '');
if (keyState.moveDown) codes.push(b.keyMoveDown.triggers[0]?.code || '');
if (keyState.rollLeft) codes.push(b.keyRollLeft.triggers[0]?.code || '');
if (keyState.rollRight) codes.push(b.keyRollRight.triggers[0]?.code || '');
if (keyState.pitchUp) codes.push(b.keyPitchUp.triggers[0]?.code || '');
if (keyState.pitchDown) codes.push(b.keyPitchDown.triggers[0]?.code || '');
if (keyState.yawLeft) codes.push(b.keyYawLeft.triggers[0]?.code || '');
if (keyState.yawRight) codes.push(b.keyYawRight.triggers[0]?.code || '');
} else {
codes.push(code);
}
for (const code of codes) {
if (Binding.matchKey(b.keyMoveForward, code, modifiers, key)) {
keyState.moveForward = 0;
} else if (Binding.matchKey(b.keyMoveBack, code, modifiers, key)) {
keyState.moveBack = 0;
} else if (Binding.matchKey(b.keyMoveLeft, code, modifiers, key)) {
keyState.moveLeft = 0;
} else if (Binding.matchKey(b.keyMoveRight, code, modifiers, key)) {
keyState.moveRight = 0;
} else if (Binding.matchKey(b.keyMoveUp, code, modifiers, key)) {
keyState.moveUp = 0;
} else if (Binding.matchKey(b.keyMoveDown, code, modifiers, key)) {
keyState.moveDown = 0;
} else if (Binding.matchKey(b.keyRollLeft, code, modifiers, key)) {
keyState.rollLeft = 0;
} else if (Binding.matchKey(b.keyRollRight, code, modifiers, key)) {
keyState.rollRight = 0;
} else if (Binding.matchKey(b.keyPitchUp, code, modifiers, key)) {
keyState.pitchUp = 0;
} else if (Binding.matchKey(b.keyPitchDown, code, modifiers, key)) {
keyState.pitchDown = 0;
} else if (Binding.matchKey(b.keyYawLeft, code, modifiers, key)) {
keyState.yawLeft = 0;
} else if (Binding.matchKey(b.keyYawRight, code, modifiers, key)) {
keyState.yawRight = 0;
}
}
if (Binding.matchKey(b.boostMove, code, modifiers, key)) {
keyState.boostMove = 0;
}
}
function initCameraMove() {
Vec3.sub(moveEye, camera.position, camera.target);
const minDistance = Math.max(camera.state.minNear, p.minDistance);
Vec3.setMagnitude(moveEye, moveEye, minDistance);
Vec3.sub(camera.target, camera.position, moveEye);
const cameraDistance = Vec3.distance(camera.position, scene.boundingSphereVisible.center);
camera.setState({ minFar: cameraDistance + scene.boundingSphereVisible.radius });
}
function resetCameraMove() {
const { center, radius } = scene.boundingSphereVisible;
const cameraDistance = Vec3.distance(camera.position, center);
if (cameraDistance > radius) {
const focus = camera.getFocus(center, radius);
camera.setState({ ...focus, minFar: 0 });
} else {
camera.setState({
minFar: 0,
radius: scene.boundingSphereVisible.radius,
});
}
}
function onLock(isLocked: boolean) {
if (isLocked) {
initCameraMove();
} else {
resetCameraMove();
}
}
function unsetKeyState() {
keyState.moveForward = 0;
keyState.moveBack = 0;
keyState.moveLeft = 0;
keyState.moveRight = 0;
keyState.moveUp = 0;
keyState.moveDown = 0;
keyState.rollLeft = 0;
keyState.rollRight = 0;
keyState.pitchUp = 0;
keyState.pitchDown = 0;
keyState.yawLeft = 0;
keyState.yawRight = 0;
keyState.boostMove = 0;
}
function onLeave() {
unsetKeyState();
}
function dispose() {
if (disposed) return;
disposed = true;
@@ -447,6 +808,11 @@ namespace TrackballControls {
pinchSub.unsubscribe();
gestureSub.unsubscribe();
interactionEndSub.unsubscribe();
keyDownSub.unsubscribe();
keyUpSub.unsubscribe();
moveSub.unsubscribe();
lockSub.unsubscribe();
leaveSub.unsubscribe();
}
const _spinSpeed = Vec2.create(0.005, 0);
@@ -489,13 +855,31 @@ namespace TrackballControls {
return {
viewport,
get isAnimating() { return p.animate.name !== 'off'; },
get isMoving() {
return (
keyState.moveForward === 1 || keyState.moveBack === 1 ||
keyState.moveLeft === 1 || keyState.moveRight === 1 ||
keyState.moveUp === 1 || keyState.moveDown === 1 ||
keyState.rollLeft === 1 || keyState.rollRight === 1 ||
keyState.pitchUp === 1 || keyState.pitchDown === 1 ||
keyState.yawLeft === 1 || keyState.yawRight === 1
);
},
get props() { return p as Readonly<TrackballControlsProps>; },
setProps: (props: Partial<TrackballControlsProps>) => {
if (props.animate?.name === 'rock' && p.animate.name !== 'rock') {
resetRock(); // start rocking from the center
}
if (props.flyMode !== undefined && props.flyMode !== p.flyMode) {
if (props.flyMode) {
initCameraMove();
} else {
resetCameraMove();
}
}
Object.assign(p, props);
Object.assign(b, props.bindings);
},
start,

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -13,6 +13,7 @@ import { Vec2, Vec3 } from '../../mol-math/linear-algebra';
import { Camera } from '../camera';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Bond } from '../../mol-model/structure';
import { TrackballControls } from '../controls/trackball';
type Canvas3D = import('../canvas3d').Canvas3D
type HoverEvent = import('../canvas3d').Canvas3D.HoverEvent
@@ -68,7 +69,7 @@ export class Canvas3dInteractionHelper {
}
private identify(e: InputEvent, t: number) {
const xyChanged = this.startX !== this.endX || this.startY !== this.endY;
const xyChanged = this.startX !== this.endX || this.startY !== this.endY || (this.input.pointerLock && !this.controls.isMoving);
if (e === InputEvent.Drag) {
if (xyChanged && !this.outsideViewport(this.startX, this.startY)) {
@@ -188,7 +189,7 @@ export class Canvas3dInteractionHelper {
this.ev.dispose();
}
constructor(private canvasIdentify: Canvas3D['identify'], private lociGetter: Canvas3D['getLoci'], private input: InputObserver, private camera: Camera, props: Partial<Canvas3dInteractionHelperProps> = {}) {
constructor(private canvasIdentify: Canvas3D['identify'], private lociGetter: Canvas3D['getLoci'], private input: InputObserver, private camera: Camera, private controls: TrackballControls, props: Partial<Canvas3dInteractionHelperProps> = {}) {
this.props = { ...PD.getDefaultValues(Canvas3dInteractionHelperParams), ...props };
input.drag.subscribe(({ x, y, buttons, button, modifiers }) => {
@@ -197,8 +198,12 @@ export class Canvas3dInteractionHelper {
this.drag(x, y, buttons, button, modifiers);
});
input.move.subscribe(({ x, y, inside, buttons, button, modifiers }) => {
input.move.subscribe(({ x, y, inside, buttons, button, modifiers, onElement }) => {
if (!inside || this.isInteracting) return;
if (!onElement) {
this.leave();
return;
}
// console.log('move');
this.move(x, y, buttons, button, modifiers);
});

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2022-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -23,6 +23,7 @@ import { Vec2 } from '../../mol-math/linear-algebra/3d/vec2';
import { Color } from '../../mol-util/color';
import { Asset, AssetManager } from '../../mol-util/assets';
import { Vec4 } from '../../mol-math/linear-algebra/3d/vec4';
import { isPowerOfTwo } from '../../mol-math/misc';
const SharedParams = {
opacity: PD.Numeric(1, { min: 0.0, max: 1.0, step: 0.01 }),
@@ -59,6 +60,7 @@ const ImageParams = {
url: PD.Text(''),
file: PD.File({ accept: 'image/*' }),
}),
blur: PD.Numeric(0, { min: 0.0, max: 1.0, step: 0.01 }, { description: 'Note, this only works in WebGL2 or with power-of-two images and when "EXT_shader_texture_lod" is available.' }),
...SharedParams,
coverage: PD.Select('viewport', PD.arrayToOptions(['viewport', 'canvas'])),
};
@@ -207,6 +209,7 @@ export class BackgroundPass {
}
if (!this.image) return;
ValueCell.updateIfChanged(this.renderable.values.uBlur, props.blur);
ValueCell.updateIfChanged(this.renderable.values.uOpacity, props.opacity);
ValueCell.updateIfChanged(this.renderable.values.uSaturation, props.saturation);
ValueCell.updateIfChanged(this.renderable.values.uLightness, props.lightness);
@@ -369,6 +372,12 @@ function getSkyboxTexture(ctx: WebGLContext, assetManager: AssetManager, faces:
const cubeAssets = getCubeAssets(assetManager, faces);
const cubeFaces = getCubeFaces(assetManager, cubeAssets);
const assets = [cubeAssets.nx, cubeAssets.ny, cubeAssets.nz, cubeAssets.px, cubeAssets.py, cubeAssets.pz];
if (typeof HTMLImageElement === 'undefined') {
console.error(`Missing "HTMLImageElement" required for background skybox`);
onload?.(true);
return { texture: createNullTexture(), assets };
}
const texture = ctx.resources.cubeTexture(cubeFaces, true, onload);
return { texture, assets };
}
@@ -390,18 +399,28 @@ function areImageTexturePropsEqual(sourceA: ImageProps['source'], sourceB: Image
}
function getImageTexture(ctx: WebGLContext, assetManager: AssetManager, source: ImageProps['source'], onload?: (errored?: boolean) => void): { texture: Texture, asset: Asset } {
const asset = source.name === 'url'
? Asset.getUrlAsset(assetManager, source.params)
: source.params!;
if (typeof HTMLImageElement === 'undefined') {
console.error(`Missing "HTMLImageElement" required for background image`);
onload?.(true);
return { texture: createNullTexture(), asset };
}
const texture = ctx.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
const img = new Image();
img.onload = () => {
texture.load(img);
if (ctx.isWebGL2 || (isPowerOfTwo(img.width) && isPowerOfTwo(img.height))) {
texture.mipmap();
}
onload?.();
};
img.onerror = () => {
onload?.(true);
};
const asset = source.name === 'url'
? Asset.getUrlAsset(assetManager, source.params)
: source.params!;
assetManager.resolve(asset, 'binary').run().then(a => {
const blob = new Blob([a.data]);
img.src = URL.createObjectURL(blob);

View File

@@ -0,0 +1,120 @@
/**
* Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
import { ComputeRenderable, createComputeRenderable } from '../../mol-gl/renderable';
import { DefineSpec, TextureSpec, UniformSpec, Values } from '../../mol-gl/renderable/schema';
import { ShaderCode } from '../../mol-gl/shader-code';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
import { Texture } from '../../mol-gl/webgl/texture';
import { Vec2 } from '../../mol-math/linear-algebra';
import { ValueCell } from '../../mol-util';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { Viewport } from '../camera/util';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { isTimingMode } from '../../mol-util/debug';
import { cas_frag } from '../../mol-gl/shader/cas.frag';
export const CasParams = {
sharpness: PD.Numeric(0.5, { min: 0, max: 1, step: 0.05 }),
denoise: PD.Boolean(true),
};
export type CasProps = PD.Values<typeof CasParams>
export class CasPass {
private readonly renderable: CasRenderable;
constructor(private webgl: WebGLContext, input: Texture) {
this.renderable = getCasRenderable(webgl, input);
}
private updateState(viewport: Viewport) {
const { gl, state } = this.webgl;
state.enable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
const { x, y, width, height } = viewport;
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
state.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
}
setSize(width: number, height: number) {
ValueCell.update(this.renderable.values.uTexSizeInv, Vec2.set(this.renderable.values.uTexSizeInv.ref.value, 1 / width, 1 / height));
}
update(input: Texture, props: CasProps) {
const { values } = this.renderable;
const { sharpness, denoise } = props;
let needsUpdate = false;
if (values.tColor.ref.value !== input) {
ValueCell.update(this.renderable.values.tColor, input);
needsUpdate = true;
}
ValueCell.updateIfChanged(values.uSharpness, 2 - 2 * Math.pow(sharpness, 0.25));
if (values.dDenoise.ref.value !== denoise) needsUpdate = true;
ValueCell.updateIfChanged(values.dDenoise, denoise);
if (needsUpdate) {
this.renderable.update();
}
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('CasPass.render');
if (target) {
target.bind();
} else {
this.webgl.unbindFramebuffer();
}
this.updateState(viewport);
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('CasPass.render');
}
}
//
const CasSchema = {
...QuadSchema,
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
uTexSizeInv: UniformSpec('v2'),
uSharpness: UniformSpec('f'),
dDenoise: DefineSpec('boolean'),
};
const CasShaderCode = ShaderCode('cas', quad_vert, cas_frag);
type CasRenderable = ComputeRenderable<Values<typeof CasSchema>>
function getCasRenderable(ctx: WebGLContext, colorTexture: Texture): CasRenderable {
const width = colorTexture.getWidth();
const height = colorTexture.getHeight();
const values: Values<typeof CasSchema> = {
...QuadValues,
tColor: ValueCell.create(colorTexture),
uTexSizeInv: ValueCell.create(Vec2.create(1 / width, 1 / height)),
uSharpness: ValueCell.create(0.5),
dDenoise: ValueCell.create(true),
};
const schema = { ...CasSchema };
const renderItem = createComputeRenderItem(ctx, 'triangles', CasShaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}

View File

@@ -115,19 +115,19 @@ export class DrawPass {
ValueCell.update(this.copyFboTarget.values.uTexSize, Vec2.set(this.copyFboTarget.values.uTexSize.ref.value, width, height));
ValueCell.update(this.copyFboPostprocessing.values.uTexSize, Vec2.set(this.copyFboPostprocessing.values.uTexSize.ref.value, width, height));
if (this.wboit?.supported) {
this.wboit.setSize(width, height);
}
if (this.dpoit?.supported) {
this.dpoit.setSize(width, height);
}
this.marking.setSize(width, height);
this.postprocessing.setSize(width, height);
this.antialiasing.setSize(width, height);
}
if (this.wboit?.supported) {
this.wboit.setSize(width, height);
}
if (this.dpoit?.supported) {
this.dpoit.setSize(width, height);
}
this.marking.setSize(width, height);
this.postprocessing.setSize(width, height);
this.antialiasing.setSize(width, height);
}
private _renderDpoit(renderer: Renderer, camera: ICamera, scene: Scene, iterations: number, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {

View File

@@ -106,7 +106,7 @@ export class MarkingPass {
const { highlightEdgeColor, selectEdgeColor, edgeScale, innerEdgeFactor, ghostEdgeStrength, highlightEdgeStrength, selectEdgeStrength } = props;
const { values: edgeValues } = this.edge;
const _edgeScale = Math.round(edgeScale * this.webgl.pixelRatio);
const _edgeScale = Math.max(1, Math.round(edgeScale * this.webgl.pixelRatio));
if (edgeValues.dEdgeScale.ref.value !== _edgeScale) {
ValueCell.update(edgeValues.dEdgeScale, _edgeScale);
this.edge.update();

View File

@@ -53,6 +53,7 @@ function getComposeRenderable(ctx: WebGLContext, colorTexture: Texture): Compose
export const MultiSampleParams = {
mode: PD.Select('temporal', [['off', 'Off'], ['on', 'On'], ['temporal', 'Temporal']]),
sampleLevel: PD.Numeric(2, { min: 0, max: 5, step: 1 }, { description: 'Take level^2 samples.' }),
reduceFlicker: PD.Boolean(true, { description: 'Reduce flicker in "temporal" mode.' }),
};
export type MultiSampleProps = PD.Values<typeof MultiSampleParams>

View File

@@ -358,7 +358,7 @@ export class PickHelper {
const z = this.getDepth(xp, yp);
// console.log('z', z);
const position = Vec3.create(x, viewport.height - y, z);
const position = Vec3.create(x, y, z);
if (StereoCamera.is(camera)) {
const halfWidth = Math.floor(viewport.width / 2);
if (x > viewport.x + halfWidth) {

View File

@@ -11,7 +11,7 @@ import { TextureSpec, Values, UniformSpec, DefineSpec } from '../../mol-gl/rende
import { ShaderCode } from '../../mol-gl/shader-code';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Texture } from '../../mol-gl/webgl/texture';
import { ValueCell } from '../../mol-util';
import { deepEqual, ValueCell } from '../../mol-util';
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
import { createComputeRenderable, ComputeRenderable } from '../../mol-gl/renderable';
import { Mat4, Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
@@ -33,6 +33,7 @@ import { BackgroundParams, BackgroundPass } from './background';
import { AssetManager } from '../../mol-util/assets';
import { Light } from '../../mol-gl/renderer';
import { shadows_frag } from '../../mol-gl/shader/shadows.frag';
import { CasParams, CasPass } from './cas';
const OutlinesSchema = {
...QuadSchema,
@@ -43,9 +44,9 @@ const OutlinesSchema = {
dOrthographic: DefineSpec('number'),
uNear: UniformSpec('f'),
uFar: UniformSpec('f'),
uInvProjection: UniformSpec('m4'),
uMaxPossibleViewZDiff: UniformSpec('f'),
uOutlineThreshold: UniformSpec('f'),
dTransparentOutline: DefineSpec('boolean'),
};
type OutlinesRenderable = ComputeRenderable<Values<typeof OutlinesSchema>>
@@ -63,9 +64,9 @@ function getOutlinesRenderable(ctx: WebGLContext, depthTextureOpaque: Texture, d
dOrthographic: ValueCell.create(0),
uNear: ValueCell.create(1),
uFar: ValueCell.create(10000),
uInvProjection: ValueCell.create(Mat4.identity()),
uMaxPossibleViewZDiff: ValueCell.create(0.5),
uOutlineThreshold: ValueCell.create(0.33),
dTransparentOutline: ValueCell.create(transparentOutline),
};
@@ -137,6 +138,8 @@ function getShadowsRenderable(ctx: WebGLContext, depthTexture: Texture): Shadows
const SsaoSchema = {
...QuadSchema,
tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepthHalf: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepthQuarter: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uSamples: UniformSpec('v3[]'),
dNSamples: DefineSpec('number'),
@@ -149,14 +152,23 @@ const SsaoSchema = {
uRadius: UniformSpec('f'),
uBias: UniformSpec('f'),
dMultiScale: DefineSpec('boolean'),
dLevels: DefineSpec('number'),
uLevelRadius: UniformSpec('f[]'),
uLevelBias: UniformSpec('f[]'),
uNearThreshold: UniformSpec('f'),
uFarThreshold: UniformSpec('f'),
};
type SsaoRenderable = ComputeRenderable<Values<typeof SsaoSchema>>
function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRenderable {
function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture, depthHalfTexture: Texture, depthQuarterTexture: Texture): SsaoRenderable {
const values: Values<typeof SsaoSchema> = {
...QuadValues,
tDepth: ValueCell.create(depthTexture),
tDepthHalf: ValueCell.create(depthHalfTexture),
tDepthQuarter: ValueCell.create(depthQuarterTexture),
uSamples: ValueCell.create(getSamples(32)),
dNSamples: ValueCell.create(32),
@@ -167,8 +179,15 @@ function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRender
uTexSize: ValueCell.create(Vec2.create(ctx.gl.drawingBufferWidth, ctx.gl.drawingBufferHeight)),
uRadius: ValueCell.create(8.0),
uBias: ValueCell.create(0.025),
uRadius: ValueCell.create(Math.pow(2, 5)),
uBias: ValueCell.create(0.8),
dMultiScale: ValueCell.create(false),
dLevels: ValueCell.create(3),
uLevelRadius: ValueCell.create([Math.pow(2, 2), Math.pow(2, 5), Math.pow(2, 8)]),
uLevelBias: ValueCell.create([0.8, 0.8, 0.8]),
uNearThreshold: ValueCell.create(10.0),
uFarThreshold: ValueCell.create(1500.0),
};
const schema = { ...SsaoSchema };
@@ -189,8 +208,7 @@ const SsaoBlurSchema = {
uBlurDirectionX: UniformSpec('f'),
uBlurDirectionY: UniformSpec('f'),
uMaxPossibleViewZDiff: UniformSpec('f'),
uInvProjection: UniformSpec('m4'),
uNear: UniformSpec('f'),
uFar: UniformSpec('f'),
uBounds: UniformSpec('v4'),
@@ -211,8 +229,7 @@ function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, dir
uBlurDirectionX: ValueCell.create(direction === 'horizontal' ? 1 : 0),
uBlurDirectionY: ValueCell.create(direction === 'vertical' ? 1 : 0),
uMaxPossibleViewZDiff: ValueCell.create(0.5),
uInvProjection: ValueCell.create(Mat4.identity()),
uNear: ValueCell.create(0.0),
uFar: ValueCell.create(10000.0),
uBounds: ValueCell.create(Vec4()),
@@ -280,11 +297,9 @@ const PostprocessingSchema = {
uFogFar: UniformSpec('f'),
uFogColor: UniformSpec('v3'),
uOutlineColor: UniformSpec('v3'),
uOcclusionColor: UniformSpec('v3'),
uTransparentBackground: UniformSpec('b'),
uMaxPossibleViewZDiff: UniformSpec('f'),
uInvProjection: UniformSpec('m4'),
dOcclusionEnable: DefineSpec('boolean'),
uOcclusionOffset: UniformSpec('v2'),
@@ -292,13 +307,10 @@ const PostprocessingSchema = {
dOutlineEnable: DefineSpec('boolean'),
dOutlineScale: DefineSpec('number'),
uOutlineThreshold: UniformSpec('f'),
dTransparentOutline: DefineSpec('boolean'),
};
type PostprocessingRenderable = ComputeRenderable<Values<typeof PostprocessingSchema>>
function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, depthTextureOpaque: Texture, depthTextureTransparent: Texture, shadowsTexture: Texture, outlinesTexture: Texture, ssaoDepthTexture: Texture, transparentOutline: boolean): PostprocessingRenderable {
const values: Values<typeof PostprocessingSchema> = {
...QuadValues,
@@ -317,11 +329,9 @@ function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, d
uFogFar: ValueCell.create(10000),
uFogColor: ValueCell.create(Vec3.create(1, 1, 1)),
uOutlineColor: ValueCell.create(Vec3.create(0, 0, 0)),
uOcclusionColor: ValueCell.create(Vec3.create(0, 0, 0)),
uTransparentBackground: ValueCell.create(false),
uMaxPossibleViewZDiff: ValueCell.create(0.5),
uInvProjection: ValueCell.create(Mat4.identity()),
dOcclusionEnable: ValueCell.create(true),
uOcclusionOffset: ValueCell.create(Vec2.create(0, 0)),
@@ -329,8 +339,6 @@ function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, d
dOutlineEnable: ValueCell.create(false),
dOutlineScale: ValueCell.create(1),
uOutlineThreshold: ValueCell.create(0.33),
dTransparentOutline: ValueCell.create(transparentOutline),
};
@@ -345,10 +353,27 @@ export const PostprocessingParams = {
occlusion: PD.MappedStatic('on', {
on: PD.Group({
samples: PD.Numeric(32, { min: 1, max: 256, step: 1 }),
radius: PD.Numeric(5, { min: 0, max: 10, step: 0.1 }, { description: 'Final occlusion radius is 2^x' }),
multiScale: PD.MappedStatic('off', {
on: PD.Group({
levels: PD.ObjectList({
radius: PD.Numeric(5, { min: 0, max: 20, step: 0.1 }, { description: 'Final occlusion radius is 2^x' }),
bias: PD.Numeric(1, { min: 0, max: 3, step: 0.1 }),
}, o => `${o.radius}, ${o.bias}`, { defaultValue: [
{ radius: 2, bias: 1 },
{ radius: 5, bias: 1 },
{ radius: 8, bias: 1 },
{ radius: 11, bias: 1 },
] }),
nearThreshold: PD.Numeric(10, { min: 0, max: 50, step: 1 }),
farThreshold: PD.Numeric(1500, { min: 0, max: 10000, step: 100 }),
}),
off: PD.Group({})
}, { cycle: true }),
radius: PD.Numeric(5, { min: 0, max: 20, step: 0.1 }, { description: 'Final occlusion radius is 2^x', hideIf: p => p?.multiScale.name === 'on' }),
bias: PD.Numeric(0.8, { min: 0, max: 3, step: 0.1 }),
blurKernelSize: PD.Numeric(15, { min: 1, max: 25, step: 2 }),
resolutionScale: PD.Numeric(1, { min: 0.1, max: 1, step: 0.05 }, { description: 'Adjust resolution of occlusion calculation' }),
color: PD.Color(Color(0x000000)),
}),
off: PD.Group({})
}, { cycle: true, description: 'Darken occluded crevices with the ambient occlusion effect' }),
@@ -375,11 +400,36 @@ export const PostprocessingParams = {
smaa: PD.Group(SmaaParams),
off: PD.Group({})
}, { options: [['fxaa', 'FXAA'], ['smaa', 'SMAA'], ['off', 'Off']], description: 'Smooth pixel edges' }),
sharpening: PD.MappedStatic('off', {
on: PD.Group(CasParams),
off: PD.Group({})
}, { cycle: true, description: 'Contrast Adaptive Sharpening' }),
background: PD.Group(BackgroundParams, { isFlat: true }),
};
export type PostprocessingProps = PD.Values<typeof PostprocessingParams>
type Levels = {
count: number
radius: number[]
bias: number[]
}
function getLevels(props: { radius: number, bias: number }[], levels?: Levels): Levels {
const count = props.length;
const { radius, bias } = levels || {
radius: (new Array(count * 3)).fill(0),
bias: (new Array(count * 3)).fill(0),
};
props = props.slice().sort((a, b) => a.radius - b.radius);
for (let i = 0; i < count; ++i) {
const p = props[i];
radius[i] = Math.pow(2, p.radius);
bias[i] = p.bias;
}
return { count, radius, bias };
}
export class PostprocessingPass {
static isEnabled(props: PostprocessingProps) {
return props.occlusion.name === 'on' || props.shadow.name === 'on' || props.outline.name === 'on' || props.background.variant.name !== 'off';
@@ -404,6 +454,12 @@ export class PostprocessingPass {
private readonly downsampledDepthTarget: RenderTarget;
private readonly downsampleDepthRenderable: CopyRenderable;
private readonly depthHalfTarget: RenderTarget;
private readonly depthHalfRenderable: CopyRenderable;
private readonly depthQuarterTarget: RenderTarget;
private readonly depthQuarterRenderable: CopyRenderable;
private readonly ssaoDepthTexture: Texture;
private readonly ssaoDepthBlurProxyTexture: Texture;
@@ -413,16 +469,17 @@ export class PostprocessingPass {
private nSamples: number;
private blurKernelSize: number;
private downsampleFactor: number;
private readonly renderable: PostprocessingRenderable;
private ssaoScale: number;
private calcSsaoScale() {
private calcSsaoScale(resolutionScale: number) {
// downscale ssao for high pixel-ratios
return Math.min(1, 1 / this.webgl.pixelRatio) * this.downsampleFactor;
return Math.min(1, 1 / this.webgl.pixelRatio) * resolutionScale;
}
private levels: { radius: number, bias: number }[];
private readonly bgColor = Vec3();
readonly background: BackgroundPass;
@@ -433,8 +490,8 @@ export class PostprocessingPass {
this.nSamples = 1;
this.blurKernelSize = 1;
this.downsampleFactor = 1;
this.ssaoScale = this.calcSsaoScale();
this.ssaoScale = this.calcSsaoScale(1);
this.levels = [];
// needs to be linear for anti-aliasing pass
this.target = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
@@ -452,11 +509,29 @@ export class PostprocessingPass {
const sw = Math.floor(width * this.ssaoScale);
const sh = Math.floor(height * this.ssaoScale);
const hw = Math.max(1, Math.floor(sw * 0.5));
const hh = Math.max(1, Math.floor(sh * 0.5));
const qw = Math.max(1, Math.floor(sw * 0.25));
const qh = Math.max(1, Math.floor(sh * 0.25));
this.downsampledDepthTarget = drawPass.packedDepth
? webgl.createRenderTarget(sw, sh, false, 'uint8', 'linear', 'rgba')
: webgl.createRenderTarget(sw, sh, false, 'float32', 'linear', webgl.isWebGL2 ? 'alpha' : 'rgba');
this.downsampleDepthRenderable = createCopyRenderable(webgl, depthTextureOpaque);
const depthTexture = this.ssaoScale === 1 ? depthTextureOpaque : this.downsampledDepthTarget.texture;
this.depthHalfTarget = drawPass.packedDepth
? webgl.createRenderTarget(hw, hh, false, 'uint8', 'linear', 'rgba')
: webgl.createRenderTarget(hw, hh, false, 'float32', 'linear', webgl.isWebGL2 ? 'alpha' : 'rgba');
this.depthHalfRenderable = createCopyRenderable(webgl, depthTexture);
this.depthQuarterTarget = drawPass.packedDepth
? webgl.createRenderTarget(qw, qh, false, 'uint8', 'linear', 'rgba')
: webgl.createRenderTarget(qw, qh, false, 'float32', 'linear', webgl.isWebGL2 ? 'alpha' : 'rgba');
this.depthQuarterRenderable = createCopyRenderable(webgl, this.depthHalfTarget.texture);
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
this.ssaoDepthTexture.define(sw, sh);
this.ssaoDepthTexture.attachFramebuffer(this.ssaoFramebuffer, 'color0');
@@ -467,7 +542,7 @@ export class PostprocessingPass {
this.ssaoDepthTexture.attachFramebuffer(this.ssaoBlurSecondPassFramebuffer, 'color0');
this.ssaoRenderable = getSsaoRenderable(webgl, this.ssaoScale === 1 ? depthTextureOpaque : this.downsampledDepthTarget.texture);
this.ssaoRenderable = getSsaoRenderable(webgl, depthTexture, this.depthHalfTarget.texture, this.depthQuarterTarget.texture);
this.ssaoBlurFirstPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthTexture, 'horizontal');
this.ssaoBlurSecondPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthBlurProxyTexture, 'vertical');
this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTextureOpaque, depthTextureTransparent, this.shadowsTarget.texture, this.outlinesTarget.texture, this.ssaoDepthTexture, true);
@@ -477,28 +552,46 @@ export class PostprocessingPass {
setSize(width: number, height: number) {
const [w, h] = this.renderable.values.uTexSize.ref.value;
const ssaoScale = this.calcSsaoScale();
const ssaoScale = this.calcSsaoScale(1);
if (width !== w || height !== h || this.ssaoScale !== ssaoScale) {
this.ssaoScale = ssaoScale;
const sw = Math.floor(width * this.ssaoScale);
const sh = Math.floor(height * this.ssaoScale);
this.target.setSize(width, height);
this.outlinesTarget.setSize(width, height);
this.shadowsTarget.setSize(width, height);
const sw = Math.floor(width * this.ssaoScale);
const sh = Math.floor(height * this.ssaoScale);
this.downsampledDepthTarget.setSize(sw, sh);
this.ssaoDepthTexture.define(sw, sh);
this.ssaoDepthBlurProxyTexture.define(sw, sh);
const hw = Math.max(1, Math.floor(sw * 0.5));
const hh = Math.max(1, Math.floor(sh * 0.5));
this.depthHalfTarget.setSize(hw, hh);
const qw = Math.max(1, Math.floor(sw * 0.25));
const qh = Math.max(1, Math.floor(sh * 0.25));
this.depthQuarterTarget.setSize(qw, qh);
ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
ValueCell.update(this.outlinesRenderable.values.uTexSize, Vec2.set(this.outlinesRenderable.values.uTexSize.ref.value, width, height));
ValueCell.update(this.shadowsRenderable.values.uTexSize, Vec2.set(this.shadowsRenderable.values.uTexSize.ref.value, width, height));
ValueCell.update(this.downsampleDepthRenderable.values.uTexSize, Vec2.set(this.downsampleDepthRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.depthHalfRenderable.values.uTexSize, Vec2.set(this.depthHalfRenderable.values.uTexSize.ref.value, hw, hh));
ValueCell.update(this.depthQuarterRenderable.values.uTexSize, Vec2.set(this.depthQuarterRenderable.values.uTexSize.ref.value, qw, qh));
ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
const depthTexture = this.ssaoScale === 1 ? this.drawPass.depthTextureOpaque : this.downsampledDepthTarget.texture;
ValueCell.update(this.depthHalfRenderable.values.tColor, depthTexture);
ValueCell.update(this.ssaoRenderable.values.tDepth, depthTexture);
this.depthHalfRenderable.update();
this.ssaoRenderable.update();
this.background.setSize(width, height);
}
}
@@ -508,6 +601,7 @@ export class PostprocessingPass {
let needsUpdateMain = false;
let needsUpdateSsao = false;
let needsUpdateSsaoBlur = false;
let needsUpdateDepthHalf = false;
let needsUpdateOutlines = false;
const orthographic = camera.state.mode === 'orthographic' ? 1 : 0;
@@ -543,11 +637,14 @@ export class PostprocessingPass {
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uFar, camera.far);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uFar, camera.far);
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uInvProjection, invProjection);
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uInvProjection, invProjection);
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) {
needsUpdateSsaoBlur = true;
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.dOrthographic, orthographic);
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.dOrthographic, orthographic);
}
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOrthographic, orthographic);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOrthographic, orthographic);
if (this.nSamples !== props.occlusion.params.samples) {
needsUpdateSsao = true;
@@ -556,7 +653,30 @@ export class PostprocessingPass {
ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.nSamples));
ValueCell.updateIfChanged(this.ssaoRenderable.values.dNSamples, this.nSamples);
}
ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
const multiScale = props.occlusion.params.multiScale.name === 'on';
if (this.ssaoRenderable.values.dMultiScale.ref.value !== multiScale) {
needsUpdateSsao = true;
ValueCell.update(this.ssaoRenderable.values.dMultiScale, multiScale);
}
if (props.occlusion.params.multiScale.name === 'on') {
const mp = props.occlusion.params.multiScale.params;
if (!deepEqual(this.levels, mp.levels)) {
needsUpdateSsao = true;
this.levels = mp.levels;
const levels = getLevels(mp.levels);
ValueCell.updateIfChanged(this.ssaoRenderable.values.dLevels, levels.count);
ValueCell.update(this.ssaoRenderable.values.uLevelRadius, levels.radius);
ValueCell.update(this.ssaoRenderable.values.uLevelBias, levels.bias);
}
ValueCell.updateIfChanged(this.ssaoRenderable.values.uNearThreshold, mp.nearThreshold);
ValueCell.updateIfChanged(this.ssaoRenderable.values.uFarThreshold, mp.farThreshold);
} else {
ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
}
ValueCell.updateIfChanged(this.ssaoRenderable.values.uBias, props.occlusion.params.bias);
if (this.blurKernelSize !== props.occlusion.params.blurKernelSize) {
@@ -567,34 +687,47 @@ export class PostprocessingPass {
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
}
if (this.downsampleFactor !== props.occlusion.params.resolutionScale) {
const ssaoScale = this.calcSsaoScale(props.occlusion.params.resolutionScale);
if (this.ssaoScale !== ssaoScale) {
needsUpdateSsao = true;
needsUpdateDepthHalf = true;
this.downsampleFactor = props.occlusion.params.resolutionScale;
this.ssaoScale = this.calcSsaoScale();
this.ssaoScale = ssaoScale;
const sw = Math.floor(w * this.ssaoScale);
const sh = Math.floor(h * this.ssaoScale);
this.downsampledDepthTarget.setSize(sw, sh);
this.ssaoDepthTexture.define(sw, sh);
this.ssaoDepthBlurProxyTexture.define(sw, sh);
if (this.ssaoScale === 1) {
ValueCell.update(this.ssaoRenderable.values.tDepth, this.drawPass.depthTextureOpaque);
} else {
ValueCell.update(this.ssaoRenderable.values.tDepth, this.downsampledDepthTarget.texture);
}
const hw = Math.floor(sw * 0.5);
const hh = Math.floor(sh * 0.5);
this.depthHalfTarget.setSize(hw, hh);
const qw = Math.floor(sw * 0.25);
const qh = Math.floor(sh * 0.25);
this.depthQuarterTarget.setSize(qw, qh);
const depthTexture = this.ssaoScale === 1 ? this.drawPass.depthTextureOpaque : this.downsampledDepthTarget.texture;
ValueCell.update(this.depthHalfRenderable.values.tColor, depthTexture);
ValueCell.update(this.ssaoRenderable.values.tDepth, depthTexture);
ValueCell.update(this.ssaoRenderable.values.tDepthHalf, this.depthHalfTarget.texture);
ValueCell.update(this.ssaoRenderable.values.tDepthQuarter, this.depthQuarterTarget.texture);
ValueCell.update(this.downsampleDepthRenderable.values.uTexSize, Vec2.set(this.downsampleDepthRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.depthHalfRenderable.values.uTexSize, Vec2.set(this.depthHalfRenderable.values.uTexSize.ref.value, hw, hh));
ValueCell.update(this.depthQuarterRenderable.values.uTexSize, Vec2.set(this.depthQuarterRenderable.values.uTexSize.ref.value, qw, qh));
ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
}
ValueCell.update(this.renderable.values.uOcclusionColor, Color.toVec3Normalized(this.renderable.values.uOcclusionColor.ref.value, props.occlusion.params.color));
}
if (props.shadow.name === 'on') {
@@ -611,7 +744,10 @@ export class PostprocessingPass {
ValueCell.updateIfChanged(this.shadowsRenderable.values.uNear, camera.near);
ValueCell.updateIfChanged(this.shadowsRenderable.values.uFar, camera.far);
ValueCell.updateIfChanged(this.shadowsRenderable.values.dOrthographic, orthographic);
if (this.shadowsRenderable.values.dOrthographic.ref.value !== orthographic) {
ValueCell.update(this.shadowsRenderable.values.dOrthographic, orthographic);
needsUpdateShadows = true;
}
ValueCell.updateIfChanged(this.shadowsRenderable.values.uMaxDistance, props.shadow.params.maxDistance);
ValueCell.updateIfChanged(this.shadowsRenderable.values.uTolerance, props.shadow.params.tolerance);
@@ -630,30 +766,33 @@ export class PostprocessingPass {
}
if (props.outline.name === 'on') {
let { threshold, includeTransparent } = props.outline.params;
const transparentOutline = includeTransparent ?? true;
// orthographic needs lower threshold
if (camera.state.mode === 'orthographic') threshold /= 5;
const factor = Math.pow(1000, threshold / 10) / 1000;
// use radiusMax for stable outlines when zooming
const maxPossibleViewZDiff = factor * camera.state.radiusMax;
const outlineScale = props.outline.params.scale - 1;
const transparentOutline = props.outline.params.includeTransparent ?? true;
const outlineScale = Math.max(1, Math.round(props.outline.params.scale * this.webgl.pixelRatio)) - 1;
const outlineThreshold = 50 * props.outline.params.threshold * this.webgl.pixelRatio;
ValueCell.updateIfChanged(this.outlinesRenderable.values.uNear, camera.near);
ValueCell.updateIfChanged(this.outlinesRenderable.values.uFar, camera.far);
ValueCell.updateIfChanged(this.outlinesRenderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
if (this.renderable.values.dTransparentOutline.ref.value !== transparentOutline) { needsUpdateOutlines = true; }
ValueCell.updateIfChanged(this.outlinesRenderable.values.dTransparentOutline, transparentOutline);
ValueCell.update(this.outlinesRenderable.values.uInvProjection, invProjection);
if (this.outlinesRenderable.values.dTransparentOutline.ref.value !== transparentOutline) {
needsUpdateOutlines = true;
ValueCell.update(this.outlinesRenderable.values.dTransparentOutline, transparentOutline);
}
if (this.outlinesRenderable.values.dOrthographic.ref.value !== orthographic) {
needsUpdateOutlines = true;
ValueCell.update(this.outlinesRenderable.values.dOrthographic, orthographic);
}
ValueCell.updateIfChanged(this.outlinesRenderable.values.uOutlineThreshold, outlineThreshold);
ValueCell.update(this.renderable.values.uOutlineColor, Color.toVec3Normalized(this.renderable.values.uOutlineColor.ref.value, props.outline.params.color));
ValueCell.updateIfChanged(this.renderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
ValueCell.update(this.renderable.values.uInvProjection, invProjection);
if (this.renderable.values.dOutlineScale.ref.value !== outlineScale) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dOutlineScale, outlineScale);
if (this.renderable.values.dTransparentOutline.ref.value !== transparentOutline) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dTransparentOutline, transparentOutline);
if (this.renderable.values.dOutlineScale.ref.value !== outlineScale) {
needsUpdateMain = true;
ValueCell.update(this.renderable.values.dOutlineScale, outlineScale);
}
if (this.renderable.values.dTransparentOutline.ref.value !== transparentOutline) {
needsUpdateMain = true;
ValueCell.update(this.renderable.values.dTransparentOutline, transparentOutline);
}
}
ValueCell.updateIfChanged(this.renderable.values.uFar, camera.far);
@@ -662,15 +801,23 @@ export class PostprocessingPass {
ValueCell.updateIfChanged(this.renderable.values.uFogNear, camera.fogNear);
ValueCell.update(this.renderable.values.uFogColor, Color.toVec3Normalized(this.renderable.values.uFogColor.ref.value, backgroundColor));
ValueCell.updateIfChanged(this.renderable.values.uTransparentBackground, transparentBackground);
if (this.renderable.values.dOrthographic.ref.value !== orthographic) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dOrthographic, orthographic);
if (this.renderable.values.dOrthographic.ref.value !== orthographic) {
needsUpdateMain = true;
ValueCell.update(this.renderable.values.dOrthographic, orthographic);
}
if (this.renderable.values.dOutlineEnable.ref.value !== outlinesEnabled) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dOutlineEnable, outlinesEnabled);
if (this.renderable.values.dShadowEnable.ref.value !== shadowsEnabled) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dShadowEnable, shadowsEnabled);
if (this.renderable.values.dOcclusionEnable.ref.value !== occlusionEnabled) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dOcclusionEnable, occlusionEnabled);
if (this.renderable.values.dOutlineEnable.ref.value !== outlinesEnabled) {
needsUpdateMain = true;
ValueCell.update(this.renderable.values.dOutlineEnable, outlinesEnabled);
}
if (this.renderable.values.dShadowEnable.ref.value !== shadowsEnabled) {
needsUpdateMain = true;
ValueCell.update(this.renderable.values.dShadowEnable, shadowsEnabled);
}
if (this.renderable.values.dOcclusionEnable.ref.value !== occlusionEnabled) {
needsUpdateMain = true;
ValueCell.update(this.renderable.values.dOcclusionEnable, occlusionEnabled);
}
if (needsUpdateOutlines) {
this.outlinesRenderable.update();
@@ -689,6 +836,10 @@ export class PostprocessingPass {
this.ssaoBlurSecondPassRenderable.update();
}
if (needsUpdateDepthHalf) {
this.depthHalfRenderable.update();
}
if (needsUpdateMain) {
this.renderable.update();
}
@@ -699,10 +850,6 @@ export class PostprocessingPass {
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
const { x, y, width, height } = camera.viewport;
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
}
private occlusionOffset: [x: number, y: number] = [0, 0];
@@ -721,25 +868,38 @@ export class PostprocessingPass {
if (isTimingMode) this.webgl.timer.mark('PostprocessingPass.render');
this.updateState(camera, transparentBackground, backgroundColor, props, light);
if (props.outline.name === 'on') {
this.outlinesTarget.bind();
this.outlinesRenderable.render();
}
if (props.shadow.name === 'on') {
this.shadowsTarget.bind();
this.shadowsRenderable.render();
}
const { gl, state } = this.webgl;
const { x, y, width, height } = camera.viewport;
// don't render occlusion if offset is given,
// which will reuse the existing occlusion
if (props.occlusion.name === 'on' && this.occlusionOffset[0] === 0 && this.occlusionOffset[1] === 0) {
if (isTimingMode) this.webgl.timer.mark('SSAO.render');
const sx = Math.floor(x * this.ssaoScale);
const sy = Math.floor(y * this.ssaoScale);
const sw = Math.ceil(width * this.ssaoScale);
const sh = Math.ceil(height * this.ssaoScale);
state.viewport(sx, sy, sw, sh);
state.scissor(sx, sy, sw, sh);
if (this.ssaoScale < 1) {
if (isTimingMode) this.webgl.timer.mark('SSAO.downsample');
this.downsampledDepthTarget.bind();
this.downsampleDepthRenderable.render();
if (isTimingMode) this.webgl.timer.markEnd('SSAO.downsample');
}
if (isTimingMode) this.webgl.timer.mark('SSAO.half');
this.depthHalfTarget.bind();
this.depthHalfRenderable.render();
if (isTimingMode) this.webgl.timer.markEnd('SSAO.half');
if (isTimingMode) this.webgl.timer.mark('SSAO.quarter');
this.depthQuarterTarget.bind();
this.depthQuarterRenderable.render();
if (isTimingMode) this.webgl.timer.markEnd('SSAO.quarter');
this.ssaoFramebuffer.bind();
this.ssaoRenderable.render();
@@ -751,14 +911,25 @@ export class PostprocessingPass {
if (isTimingMode) this.webgl.timer.markEnd('SSAO.render');
}
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
if (props.outline.name === 'on') {
this.outlinesTarget.bind();
this.outlinesRenderable.render();
}
if (props.shadow.name === 'on') {
this.shadowsTarget.bind();
this.shadowsRenderable.render();
}
if (toDrawingBuffer) {
this.webgl.unbindFramebuffer();
} else {
this.target.bind();
}
const { gl, state } = this.webgl;
this.background.update(camera, props.background);
if (this.background.isEnabled(props.background)) {
if (this.transparentBackground) {
@@ -787,8 +958,11 @@ export class AntialiasingPass {
}
readonly target: RenderTarget;
private readonly internalTarget: RenderTarget;
private readonly fxaa: FxaaPass;
private readonly smaa: SmaaPass;
private readonly cas: CasPass;
constructor(webgl: WebGLContext, private drawPass: DrawPass) {
const { colorTarget } = drawPass;
@@ -796,8 +970,11 @@ export class AntialiasingPass {
const height = colorTarget.getHeight();
this.target = webgl.createRenderTarget(width, height, false);
this.internalTarget = webgl.createRenderTarget(width, height, false);
this.fxaa = new FxaaPass(webgl, this.target.texture);
this.smaa = new SmaaPass(webgl, this.target.texture);
this.cas = new CasPass(webgl, this.target.texture);
}
setSize(width: number, height: number) {
@@ -806,42 +983,69 @@ export class AntialiasingPass {
if (width !== w || height !== h) {
this.target.setSize(width, height);
this.internalTarget.setSize(width, height);
this.fxaa.setSize(width, height);
if (this.smaa.supported) this.smaa.setSize(width, height);
this.cas.setSize(width, height);
}
}
private _renderFxaa(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
private _renderFxaa(camera: ICamera, target: RenderTarget | undefined, props: PostprocessingProps) {
if (props.antialiasing.name !== 'fxaa') return;
const input = PostprocessingPass.isEnabled(props)
? this.drawPass.postprocessing.target.texture
: this.drawPass.colorTarget.texture;
this.fxaa.update(input, props.antialiasing.params);
this.fxaa.render(camera.viewport, toDrawingBuffer ? undefined : this.target);
this.fxaa.render(camera.viewport, target);
}
private _renderSmaa(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
private _renderSmaa(camera: ICamera, target: RenderTarget | undefined, props: PostprocessingProps) {
if (props.antialiasing.name !== 'smaa') return;
const input = PostprocessingPass.isEnabled(props)
? this.drawPass.postprocessing.target.texture
: this.drawPass.colorTarget.texture;
this.smaa.update(input, props.antialiasing.params);
this.smaa.render(camera.viewport, toDrawingBuffer ? undefined : this.target);
this.smaa.render(camera.viewport, target);
}
private _renderAntialiasing(camera: ICamera, target: RenderTarget | undefined, props: PostprocessingProps) {
if (props.antialiasing.name === 'fxaa') {
this._renderFxaa(camera, target, props);
} else if (props.antialiasing.name === 'smaa') {
this._renderSmaa(camera, target, props);
}
}
private _renderCas(camera: ICamera, target: RenderTarget | undefined, props: PostprocessingProps) {
if (props.sharpening.name !== 'on') return;
const input = props.antialiasing.name !== 'off'
? this.internalTarget.texture
: PostprocessingPass.isEnabled(props)
? this.drawPass.postprocessing.target.texture
: this.drawPass.colorTarget.texture;
this.cas.update(input, props.sharpening.params);
this.cas.render(camera.viewport, target);
}
render(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
if (props.antialiasing.name === 'off') return;
if (props.antialiasing.name === 'off' && props.sharpening.name === 'off') return;
if (props.antialiasing.name === 'fxaa') {
this._renderFxaa(camera, toDrawingBuffer, props);
} else if (props.antialiasing.name === 'smaa') {
if (!this.smaa.supported) {
throw new Error('SMAA not supported, missing "HTMLImageElement"');
}
this._renderSmaa(camera, toDrawingBuffer, props);
if (props.antialiasing.name === 'smaa' && !this.smaa.supported) {
console.error('SMAA not supported, missing "HTMLImageElement"');
return;
}
const target = toDrawingBuffer ? undefined : this.target;
if (props.sharpening.name === 'off') {
this._renderAntialiasing(camera, target, props);
} else if (props.antialiasing.name === 'off') {
this._renderCas(camera, target, props);
} else {
this._renderAntialiasing(camera, this.internalTarget, props);
this._renderCas(camera, target, props);
}
}
}

View File

@@ -93,7 +93,7 @@ export namespace BaseGeometry {
if (!transform) transform = createIdentityTransform();
const locationIterator = LocationIterator(1, transform.instanceCount.ref.value, 1, () => NullLocation, false, () => false);
const theme: Theme = {
color: UniformColorTheme({}, { value: colorValue }),
color: UniformColorTheme({}, { value: colorValue, lightness: 0, saturation: 0 }),
size: UniformSizeTheme({}, { value: sizeValue })
};
return { transform, locationIterator, theme };

View File

@@ -1,7 +1,8 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Gianluca Tomasello <giagitom@gmail.com>
*/
import { ChunkedArray } from '../../../mol-data/util';
@@ -10,7 +11,7 @@ import { Vec3 } from '../../../mol-math/linear-algebra';
export interface CylindersBuilder {
add(startX: number, startY: number, startZ: number, endX: number, endY: number, endZ: number, radiusScale: number, topCap: boolean, bottomCap: boolean, group: number): void
addFixedCountDashes(start: Vec3, end: Vec3, segmentCount: number, radiusScale: number, topCap: boolean, bottomCap: boolean, group: number): void
addFixedCountDashes(start: Vec3, end: Vec3, segmentCount: number, radiusScale: number, topCap: boolean, bottomCap: boolean, stubCap: boolean, group: number): void
addFixedLengthDashes(start: Vec3, end: Vec3, segmentLength: number, radiusScale: number, topCap: boolean, bottomCap: boolean, group: number): void
getCylinders(): Cylinders
}
@@ -41,19 +42,24 @@ export namespace CylindersBuilder {
}
};
const addFixedCountDashes = (start: Vec3, end: Vec3, segmentCount: number, radiusScale: number, topCap: boolean, bottomCap: boolean, group: number) => {
const addFixedCountDashes = (start: Vec3, end: Vec3, segmentCount: number, radiusScale: number, topCap: boolean, bottomCap: boolean, stubCap: boolean, group: number) => {
const d = Vec3.distance(start, end);
const s = Math.floor(segmentCount / 2);
const step = 1 / segmentCount;
const isOdd = segmentCount % 2 !== 0;
const s = Math.floor((segmentCount + 1) / 2);
const step = d / (segmentCount + 0.5);
Vec3.sub(tmpDir, end, start);
Vec3.setMagnitude(tmpDir, Vec3.sub(tmpDir, end, start), step);
Vec3.copy(tmpVecA, start);
for (let j = 0; j < s; ++j) {
const f = step * (j * 2 + 1);
Vec3.setMagnitude(tmpDir, tmpDir, d * f);
Vec3.add(tmpVecA, start, tmpDir);
Vec3.setMagnitude(tmpDir, tmpDir, d * step * ((j + 1) * 2));
Vec3.add(tmpVecB, start, tmpDir);
Vec3.add(tmpVecA, tmpVecA, tmpDir);
if (isOdd && j === s - 1) {
Vec3.copy(tmpVecB, end);
if (!stubCap) bottomCap = false;
} else {
Vec3.add(tmpVecB, tmpVecA, tmpDir);
}
add(tmpVecA[0], tmpVecA[1], tmpVecA[2], tmpVecB[0], tmpVecB[1], tmpVecB[2], radiusScale, topCap, bottomCap, group);
Vec3.add(tmpVecA, tmpVecA, tmpDir);
}
};
@@ -62,7 +68,7 @@ export namespace CylindersBuilder {
addFixedCountDashes,
addFixedLengthDashes: (start: Vec3, end: Vec3, segmentLength: number, radiusScale: number, topCap: boolean, bottomCap: boolean, group: number) => {
const d = Vec3.distance(start, end);
addFixedCountDashes(start, end, d / segmentLength, radiusScale, topCap, bottomCap, group);
addFixedCountDashes(start, end, d / segmentLength, radiusScale, topCap, bottomCap, true, group);
},
getCylinders: () => {
const cylinderCount = groups.elementCount / 6;

View File

@@ -156,7 +156,7 @@ export namespace Cylinders {
sizeAspectRatio: PD.Numeric(1, { min: 0, max: 3, step: 0.01 }),
doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Select<boolean | 'inverted'>(false, [[false, 'Off'], [true, 'On'], ['inverted', 'Inverted']], BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
solidInterior: PD.Boolean(true, BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
@@ -244,7 +244,7 @@ export namespace Cylinders {
uSizeFactor: ValueCell.create(props.sizeFactor * props.sizeAspectRatio),
uDoubleSided: ValueCell.create(props.doubleSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dXrayShaded: ValueCell.create(props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off'),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
dSolidInterior: ValueCell.create(props.solidInterior),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
@@ -263,7 +263,7 @@ export namespace Cylinders {
ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor * props.sizeAspectRatio);
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off');
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.dSolidInterior, props.solidInterior);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);

View File

@@ -147,7 +147,7 @@ export namespace DirectVolume {
export const Params = {
...BaseGeometry.Params,
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Select<boolean | 'inverted'>(false, [[false, 'Off'], [true, 'On'], ['inverted', 'Inverted']], BaseGeometry.ShadingCategory),
controlPoints: PD.LineGraph([
Vec2.create(0.19, 0.0), Vec2.create(0.2, 0.05), Vec2.create(0.25, 0.05), Vec2.create(0.26, 0.0),
Vec2.create(0.79, 0.0), Vec2.create(0.8, 0.05), Vec2.create(0.85, 0.05), Vec2.create(0.86, 0.0),
@@ -269,7 +269,7 @@ export namespace DirectVolume {
dAxisOrder: ValueCell.create(directVolume.axisOrder.ref.value.join('')),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dXrayShaded: ValueCell.create(props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off'),
};
}
@@ -282,7 +282,7 @@ export namespace DirectVolume {
function updateValues(values: DirectVolumeValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off');
const controlPoints = getControlPointsFromVec2Array(props.controlPoints);
createTransferFunctionTexture(controlPoints, values.tTransferTex);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -81,7 +81,7 @@ export namespace Geometry {
switch (geometry.kind) {
case 'mesh': return geometry.vertexCount;
case 'points': return geometry.pointCount;
case 'spheres': return geometry.sphereCount * 4;
case 'spheres': return geometry.sphereCount * 6;
case 'cylinders': return geometry.cylinderCount * 6;
case 'text': return geometry.charCount * 4;
case 'lines': return geometry.lineCount * 4;

View File

@@ -1,7 +1,8 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Gianluca Tomasello <giagitom@gmail.com>
*/
import { ChunkedArray } from '../../../mol-data/util';
@@ -50,17 +51,21 @@ export namespace LinesBuilder {
const addFixedCountDashes = (start: Vec3, end: Vec3, segmentCount: number, group: number) => {
const d = Vec3.distance(start, end);
const s = Math.floor(segmentCount / 2);
const step = 1 / segmentCount;
const isOdd = segmentCount % 2 !== 0;
const s = Math.floor((segmentCount + 1) / 2);
const step = d / (segmentCount + 0.5);
Vec3.sub(tmpDir, end, start);
Vec3.setMagnitude(tmpDir, Vec3.sub(tmpDir, end, start), step);
Vec3.copy(tmpVecA, start);
for (let j = 0; j < s; ++j) {
const f = step * (j * 2 + 1);
Vec3.setMagnitude(tmpDir, tmpDir, d * f);
Vec3.add(tmpVecA, start, tmpDir);
Vec3.setMagnitude(tmpDir, tmpDir, d * step * ((j + 1) * 2));
Vec3.add(tmpVecB, start, tmpDir);
Vec3.add(tmpVecA, tmpVecA, tmpDir);
if (isOdd && j === s - 1) {
Vec3.copy(tmpVecB, end);
} else {
Vec3.add(tmpVecB, tmpVecA, tmpDir);
}
add(tmpVecA[0], tmpVecA[1], tmpVecA[2], tmpVecB[0], tmpVecB[1], tmpVecB[2], group);
Vec3.add(tmpVecA, tmpVecA, tmpDir);
}
};
@@ -111,4 +116,4 @@ function fillMappingAndIndices(n: number, mb: Float32Array, ib: Uint32Array) {
ib[io] = o; ib[io + 1] = o + 1; ib[io + 2] = o + 2;
ib[io + 3] = o + 1; ib[io + 4] = o + 3; ib[io + 5] = o + 2;
}
}
}

View File

@@ -1,7 +1,8 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Gianluca Tomasello <giagitom@gmail.com>
*/
import { Vec3, Mat4 } from '../../../../mol-math/linear-algebra';
@@ -97,26 +98,27 @@ export function addDoubleCylinder(state: MeshBuilder.State, start: Vec3, end: Ve
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
}
export function addFixedCountDashedCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, lengthScale: number, segmentCount: number, props: BasicCylinderProps) {
const s = Math.floor(segmentCount / 2);
const step = 1 / segmentCount;
// automatically adjust length so links/bonds that are rendered as two half cylinders
// have evenly spaced dashed cylinders
if (lengthScale < 1) {
const bias = lengthScale / 2 / segmentCount;
lengthScale += segmentCount % 2 === 1 ? bias : -bias;
}
export function addFixedCountDashedCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, lengthScale: number, segmentCount: number, stubCap: boolean, props: BasicCylinderProps) {
const d = Vec3.distance(start, end) * lengthScale;
const cylinder = getCylinder(props);
Vec3.sub(tmpCylinderDir, end, start);
const isOdd = segmentCount % 2 !== 0;
const s = Math.floor((segmentCount + 1) / 2);
let step = d / (segmentCount + 0.5);
let cylinder = getCylinder(props);
Vec3.setMagnitude(tmpCylinderDir, Vec3.sub(tmpCylinderDir, end, start), step);
Vec3.copy(tmpCylinderStart, start);
for (let j = 0; j < s; ++j) {
const f = step * (j * 2 + 1);
Vec3.setMagnitude(tmpCylinderDir, tmpCylinderDir, d * f);
Vec3.add(tmpCylinderStart, start, tmpCylinderDir);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step, false);
Vec3.add(tmpCylinderStart, tmpCylinderStart, tmpCylinderDir);
if (isOdd && j === s - 1) {
if (!stubCap && props.topCap) {
props.topCap = false;
cylinder = getCylinder(props);
}
step /= 2;
}
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, step, false);
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
Vec3.add(tmpCylinderStart, tmpCylinderStart, tmpCylinderDir);
}
}
}

View File

@@ -627,7 +627,7 @@ export namespace Mesh {
flipSided: PD.Boolean(false, BaseGeometry.ShadingCategory),
flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Select<boolean | 'inverted'>(false, [[false, 'Off'], [true, 'On'], ['inverted', 'Inverted']], BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
@@ -706,7 +706,7 @@ export namespace Mesh {
dFlatShaded: ValueCell.create(props.flatShaded),
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dXrayShaded: ValueCell.create(props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off'),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
@@ -727,7 +727,7 @@ export namespace Mesh {
ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off');
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -7,21 +7,8 @@
import { ChunkedArray } from '../../../mol-data/util';
import { Spheres } from './spheres';
const quadMapping = new Float32Array([
-1.0, 1.0,
-1.0, -1.0,
1.0, 1.0,
1.0, -1.0
]);
const quadIndices = new Uint16Array([
0, 1, 2,
1, 3, 2
]);
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const caAdd3 = ChunkedArray.add3;
const caAdd2 = ChunkedArray.add2;
const caAdd = ChunkedArray.add;
export interface SpheresBuilder {
@@ -31,30 +18,18 @@ export interface SpheresBuilder {
export namespace SpheresBuilder {
export function create(initialCount = 2048, chunkSize = 1024, spheres?: Spheres): SpheresBuilder {
initialCount *= 4;
chunkSize *= 4;
const centers = ChunkedArray.create(Float32Array, 3, chunkSize, spheres ? spheres.centerBuffer.ref.value : initialCount);
const mappings = ChunkedArray.create(Float32Array, 2, chunkSize, spheres ? spheres.mappingBuffer.ref.value : initialCount);
const indices = ChunkedArray.create(Uint32Array, 3, chunkSize / 2, spheres ? spheres.indexBuffer.ref.value : initialCount / 2);
const groups = ChunkedArray.create(Float32Array, 1, chunkSize, spheres ? spheres.groupBuffer.ref.value : initialCount);
return {
add: (x: number, y: number, z: number, group: number) => {
const offset = centers.elementCount;
for (let i = 0; i < 4; ++i) {
caAdd3(centers, x, y, z);
caAdd2(mappings, quadMapping[i * 2], quadMapping[i * 2 + 1]);
caAdd(groups, group);
}
caAdd3(indices, offset + quadIndices[0], offset + quadIndices[1], offset + quadIndices[2]);
caAdd3(indices, offset + quadIndices[3], offset + quadIndices[4], offset + quadIndices[5]);
caAdd3(centers, x, y, z);
caAdd(groups, group);
},
getSpheres: () => {
const cb = ChunkedArray.compact(centers, true) as Float32Array;
const mb = ChunkedArray.compact(mappings, true) as Float32Array;
const ib = ChunkedArray.compact(indices, true) as Uint32Array;
const gb = ChunkedArray.compact(groups, true) as Float32Array;
return Spheres.create(cb, mb, ib, gb, centers.elementCount / 4, spheres);
return Spheres.create(cb, gb, centers.elementCount, spheres);
}
};
}

View File

@@ -13,7 +13,7 @@ import { Theme } from '../../../mol-theme/theme';
import { SpheresValues } from '../../../mol-gl/renderable/spheres';
import { createColors } from '../color-data';
import { createMarkers } from '../marker-data';
import { calculateInvariantBoundingSphere, calculateTransformBoundingSphere } from '../../../mol-gl/renderable/util';
import { TextureImage, calculateInvariantBoundingSphere, calculateTransformBoundingSphere, createTextureImage } from '../../../mol-gl/renderable/util';
import { Sphere3D } from '../../../mol-math/geometry';
import { createSizes, getMaxSize } from '../size-data';
import { Color } from '../../../mol-util/color';
@@ -23,7 +23,7 @@ import { createEmptyTransparency } from '../transparency-data';
import { hashFnv32a } from '../../../mol-data/util';
import { GroupMapping, createGroupMapping } from '../../util';
import { createEmptyClipping } from '../clipping-data';
import { Vec3, Vec4 } from '../../../mol-math/linear-algebra';
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
import { RenderableState } from '../../../mol-gl/renderable';
import { createEmptySubstance } from '../substance-data';
@@ -35,10 +35,6 @@ export interface Spheres {
/** Center buffer as array of xyz values wrapped in a value cell */
readonly centerBuffer: ValueCell<Float32Array>,
/** Mapping buffer as array of xy values wrapped in a value cell */
readonly mappingBuffer: ValueCell<Float32Array>,
/** Index buffer as array of center index triplets wrapped in a value cell */
readonly indexBuffer: ValueCell<Uint32Array>,
/** Group buffer as array of group ids for each vertex wrapped in a value cell */
readonly groupBuffer: ValueCell<Float32Array>,
@@ -48,45 +44,51 @@ export interface Spheres {
readonly groupMapping: GroupMapping
setBoundingSphere(boundingSphere: Sphere3D): void
shaderData: Spheres.ShaderData
}
export namespace Spheres {
export function create(centers: Float32Array, mappings: Float32Array, indices: Uint32Array, groups: Float32Array, sphereCount: number, spheres?: Spheres): Spheres {
export interface ShaderData {
readonly positionGroup: ValueCell<TextureImage<Float32Array>>
readonly texDim: ValueCell<Vec2>
update(): void
}
export function create(centers: Float32Array, groups: Float32Array, sphereCount: number, spheres?: Spheres): Spheres {
return spheres ?
update(centers, mappings, indices, groups, sphereCount, spheres) :
fromArrays(centers, mappings, indices, groups, sphereCount);
update(centers, groups, sphereCount, spheres) :
fromArrays(centers, groups, sphereCount);
}
export function createEmpty(spheres?: Spheres): Spheres {
const cb = spheres ? spheres.centerBuffer.ref.value : new Float32Array(0);
const mb = spheres ? spheres.mappingBuffer.ref.value : new Float32Array(0);
const ib = spheres ? spheres.indexBuffer.ref.value : new Uint32Array(0);
const gb = spheres ? spheres.groupBuffer.ref.value : new Float32Array(0);
return create(cb, mb, ib, gb, 0, spheres);
return create(cb, gb, 0, spheres);
}
function hashCode(spheres: Spheres) {
return hashFnv32a([
spheres.sphereCount,
spheres.centerBuffer.ref.version, spheres.mappingBuffer.ref.version,
spheres.indexBuffer.ref.version, spheres.groupBuffer.ref.version
spheres.centerBuffer.ref.version,
spheres.groupBuffer.ref.version
]);
}
function fromArrays(centers: Float32Array, mappings: Float32Array, indices: Uint32Array, groups: Float32Array, sphereCount: number): Spheres {
function fromArrays(centers: Float32Array, groups: Float32Array, sphereCount: number): Spheres {
const boundingSphere = Sphere3D();
let groupMapping: GroupMapping;
let currentHash = -1;
let currentGroup = -1;
const positionGroup = ValueCell.create(createTextureImage(1, 4, Float32Array));
const texDim = ValueCell.create(Vec2.create(0, 0));
const spheres = {
kind: 'spheres' as const,
sphereCount,
centerBuffer: ValueCell.create(centers),
mappingBuffer: ValueCell.create(mappings),
indexBuffer: ValueCell.create(indices),
groupBuffer: ValueCell.create(groups),
get boundingSphere() {
const newHash = hashCode(spheres);
@@ -107,30 +109,49 @@ export namespace Spheres {
setBoundingSphere(sphere: Sphere3D) {
Sphere3D.copy(boundingSphere, sphere);
currentHash = hashCode(spheres);
}
},
shaderData: {
positionGroup,
texDim,
update() {
const pgt = createTextureImage(spheres.sphereCount, 4, Float32Array, positionGroup.ref.value.array);
setPositionGroup(pgt, spheres.centerBuffer.ref.value, spheres.groupBuffer.ref.value, spheres.sphereCount);
ValueCell.update(positionGroup, pgt);
ValueCell.update(texDim, Vec2.set(texDim.ref.value, pgt.width, pgt.height));
}
},
};
return spheres;
}
function update(centers: Float32Array, mappings: Float32Array, indices: Uint32Array, groups: Float32Array, sphereCount: number, spheres: Spheres) {
if (sphereCount > spheres.sphereCount) {
ValueCell.update(spheres.mappingBuffer, mappings);
ValueCell.update(spheres.indexBuffer, indices);
}
function update(centers: Float32Array, groups: Float32Array, sphereCount: number, spheres: Spheres) {
spheres.sphereCount = sphereCount;
ValueCell.update(spheres.centerBuffer, centers);
ValueCell.update(spheres.groupBuffer, groups);
spheres.shaderData.update();
return spheres;
}
function setPositionGroup(out: TextureImage<Float32Array>, centers: Float32Array, groups: Float32Array, count: number) {
const { array } = out;
for (let i = 0; i < count; ++i) {
array[i * 4 + 0] = centers[i * 3 + 0];
array[i * 4 + 1] = centers[i * 3 + 1];
array[i * 4 + 2] = centers[i * 3 + 2];
array[i * 4 + 3] = groups[i];
}
}
export const Params = {
...BaseGeometry.Params,
sizeFactor: PD.Numeric(1, { min: 0, max: 10, step: 0.1 }),
doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Select<boolean | 'inverted'>(false, [[false, 'Off'], [true, 'On'], ['inverted', 'Inverted']], BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
solidInterior: PD.Boolean(true, BaseGeometry.ShadingCategory),
approximate: PD.Boolean(false, { ...BaseGeometry.ShadingCategory, description: 'Faster rendering, but has artifacts.' }),
alphaThickness: PD.Numeric(0, { min: 0, max: 20, step: 1 }, { ...BaseGeometry.ShadingCategory, description: 'If not zero, adjusts alpha for radius.' }),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
};
@@ -149,7 +170,7 @@ export namespace Spheres {
};
function createPositionIterator(spheres: Spheres, transform: TransformData): LocationIterator {
const groupCount = spheres.sphereCount * 4;
const groupCount = spheres.sphereCount;
const instanceCount = transform.instanceCount.ref.value;
const location = PositionLocation();
const p = location.position;
@@ -163,7 +184,7 @@ export namespace Spheres {
}
return location;
};
return LocationIterator(groupCount, instanceCount, 4, getLocation);
return LocationIterator(groupCount, instanceCount, 1, getLocation);
}
function createValues(spheres: Spheres, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): SpheresValues {
@@ -180,19 +201,20 @@ export namespace Spheres {
const material = createEmptySubstance();
const clipping = createEmptyClipping();
const counts = { drawCount: spheres.sphereCount * 2 * 3, vertexCount: spheres.sphereCount * 4, groupCount, instanceCount };
const counts = { drawCount: spheres.sphereCount * 2 * 3, vertexCount: spheres.sphereCount * 6, groupCount, instanceCount };
const padding = spheres.boundingSphere.radius ? getMaxSize(size) * props.sizeFactor : 0;
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount, 0);
spheres.shaderData.update();
return {
dGeometryType: ValueCell.create('spheres'),
aPosition: spheres.centerBuffer,
aMapping: spheres.mappingBuffer,
aGroup: spheres.groupBuffer,
elements: spheres.indexBuffer,
uTexDim: spheres.shaderData.texDim,
tPositionGroup: spheres.shaderData.positionGroup,
boundingSphere: ValueCell.create(boundingSphere),
invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)),
@@ -211,11 +233,16 @@ export namespace Spheres {
uSizeFactor: ValueCell.create(props.sizeFactor),
uDoubleSided: ValueCell.create(props.doubleSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dXrayShaded: ValueCell.create(props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off'),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
dSolidInterior: ValueCell.create(props.solidInterior),
dApproximate: ValueCell.create(props.approximate),
uAlphaThickness: ValueCell.create(props.alphaThickness),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
centerBuffer: spheres.centerBuffer,
groupBuffer: spheres.groupBuffer,
};
}
@@ -230,9 +257,11 @@ export namespace Spheres {
ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor);
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off');
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.dSolidInterior, props.solidInterior);
ValueCell.updateIfChanged(values.dApproximate, props.approximate);
ValueCell.updateIfChanged(values.uAlphaThickness, props.alphaThickness);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);
}

View File

@@ -119,7 +119,7 @@ export namespace TextureMesh {
flipSided: PD.Boolean(false, BaseGeometry.ShadingCategory),
flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Select<boolean | 'inverted'>(false, [[false, 'Off'], [true, 'On'], ['inverted', 'Inverted']], BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
@@ -215,7 +215,7 @@ export namespace TextureMesh {
dFlatShaded: ValueCell.create(props.flatShaded),
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dXrayShaded: ValueCell.create(props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off'),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
@@ -236,7 +236,7 @@ export namespace TextureMesh {
ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded === 'inverted' ? 'inverted' : props.xrayShaded === true ? 'on' : 'off');
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);

View File

@@ -16,7 +16,7 @@ const c = {
MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0x84FF,
MAX_TEXTURE_IMAGE_UNITS_NV: 0x8872
};
} as const;
const gl = {
ACTIVE_ATTRIBUTES: 35721,
@@ -316,7 +316,7 @@ const gl = {
VERTEX_SHADER: 35633,
VIEWPORT: 2978,
ZERO: 0
};
} as const;
type gl = typeof gl
export function createGl(width: number, height: number, contextAttributes: WebGLContextAttributes): WebGLRenderingContext {
@@ -371,66 +371,66 @@ export function createGl(width: number, height: number, contextAttributes: WebGL
case 'EXT_blend_minmax': return {
MAX_EXT: 0,
MIN_EXT: 0
} as EXT_blend_minmax;
} as unknown as EXT_blend_minmax;
case 'EXT_texture_filter_anisotropic': return {
MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0,
TEXTURE_MAX_ANISOTROPY_EXT: 0
} as EXT_texture_filter_anisotropic;
} as unknown as EXT_texture_filter_anisotropic;
case 'EXT_frag_depth': return {} as EXT_frag_depth;
case 'EXT_shader_texture_lod': return {} as EXT_shader_texture_lod;
case 'EXT_shader_texture_lod': return {} as unknown as EXT_shader_texture_lod;
case 'EXT_sRGB': return {
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: 0,
SRGB8_ALPHA8_EXT: 0,
SRGB_ALPHA_EXT: 0,
SRGB_EXT: 0
} as EXT_sRGB;
} as unknown as EXT_sRGB;
case 'OES_vertex_array_object': return {
VERTEX_ARRAY_BINDING_OES: 0,
bindVertexArrayOES: function (arrayObject: WebGLVertexArrayObjectOES) { },
createVertexArrayOES: function (): WebGLVertexArrayObjectOES { return {}; },
deleteVertexArrayOES: function (arrayObject: WebGLVertexArrayObjectOES) { },
isVertexArrayOES: function (value: any) { return true; }
} as OES_vertex_array_object;
} as unknown as OES_vertex_array_object;
case 'WEBGL_color_buffer_float': return {
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: 0,
RGB32F_EXT: 0,
RGBA32F_EXT: 0,
UNSIGNED_NORMALIZED_EXT: 0
} as WEBGL_color_buffer_float;
} as unknown as WEBGL_color_buffer_float;
case 'WEBGL_compressed_texture_astc': return null;
case 'WEBGL_compressed_texture_s3tc_srgb': return null;
case 'WEBGL_debug_shaders': return {
getTranslatedShaderSource(shader: WebGLShader) { return ''; }
} as WEBGL_debug_shaders;
} as unknown as WEBGL_debug_shaders;
case 'WEBGL_draw_buffers': return null;
case 'WEBGL_lose_context': return {
loseContext: function () { },
restoreContext: function () { },
} as WEBGL_lose_context;
} as unknown as WEBGL_lose_context;
case 'WEBGL_depth_texture': return {
UNSIGNED_INT_24_8_WEBGL: 0
} as WEBGL_depth_texture;
} as unknown as WEBGL_depth_texture;
case 'WEBGL_debug_renderer_info': return {
UNMASKED_RENDERER_WEBGL: 0,
UNMASKED_VENDOR_WEBGL: 0
} as WEBGL_debug_renderer_info;
} as unknown as WEBGL_debug_renderer_info;
case 'WEBGL_compressed_texture_s3tc': return null;
case 'OES_texture_half_float_linear': return {} as OES_texture_half_float_linear;
case 'OES_texture_half_float_linear': return {} as unknown as OES_texture_half_float_linear;
case 'OES_texture_half_float': return {
HALF_FLOAT_OES: 0
} as OES_texture_half_float;
case 'OES_texture_float_linear': return {} as OES_texture_float_linear;
case 'OES_texture_float': return {} as OES_texture_float;
} as unknown as OES_texture_half_float;
case 'OES_texture_float_linear': return {} as unknown as OES_texture_float_linear;
case 'OES_texture_float': return {} as unknown as OES_texture_float;
case 'OES_standard_derivatives': return {
FRAGMENT_SHADER_DERIVATIVE_HINT_OES: 0
} as OES_standard_derivatives;
case 'OES_element_index_uint': return {} as OES_element_index_uint;
} as unknown as OES_standard_derivatives;
case 'OES_element_index_uint': return {} as unknown as OES_element_index_uint;
case 'ANGLE_instanced_arrays': return {
drawArraysInstancedANGLE: function (mode: number, first: number, count: number, primcount: number) {},
drawElementsInstancedANGLE: function (mode: number, count: number, type: number, offset: number, primcount: number) {},
vertexAttribDivisorANGLE: function (index: number, divisor: number) {},
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 0
} as ANGLE_instanced_arrays;
} as unknown as ANGLE_instanced_arrays;
}
return null;
},
@@ -762,6 +762,7 @@ export function createGl(width: number, height: number, contextAttributes: WebGL
isContextLost: function () { return false; },
drawingBufferWidth: width,
drawingBufferHeight: height,
drawingBufferColorSpace: 'srgb',
blendColor: function () { },
blendEquation: function () { },
blendEquationSeparate: function () { },

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -17,10 +17,11 @@ export function getGLContext(width: number, height: number) {
return createContext(gl);
}
export function tryGetGLContext(width: number, height: number, requiredExtensions?: { fragDepth?: boolean }) {
export function tryGetGLContext(width: number, height: number, requiredExtensions?: { fragDepth?: boolean, textureFloat?: boolean }) {
try {
const ctx = getGLContext(width, height);
if (requiredExtensions?.fragDepth && !ctx.extensions.fragDepth) return;
if (requiredExtensions?.textureFloat && !ctx.extensions.textureFloat) return;
return ctx;
} catch (e) {
return;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -21,7 +21,7 @@ export function createSpheres() {
}
describe('spheres', () => {
const ctx = tryGetGLContext(32, 32, { fragDepth: true });
const ctx = tryGetGLContext(32, 32, { fragDepth: true, textureFloat: true });
(ctx ? it : it.skip)('basic', async () => {
const ctx = getGLContext(32, 32);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -25,7 +25,7 @@ export const CylindersSchema = {
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
dSolidInterior: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f', 'material'),

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -40,7 +40,7 @@ export const DirectVolumeSchema = {
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
};
export type DirectVolumeSchema = typeof DirectVolumeSchema
export type DirectVolumeValues = Values<DirectVolumeSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -22,7 +22,7 @@ export const MeshSchema = {
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),

View File

@@ -76,13 +76,15 @@ export function AttributeSpec<K extends AttributeKind>(kind: K, itemSize: Attrib
return { type: 'attribute', kind, itemSize, divisor };
}
export type UniformSpec<K extends UniformKind> = { type: 'uniform', kind: K, variant?: 'material' | 'buffered' }
export function UniformSpec<K extends UniformKind>(kind: K, variant?: 'material' | 'buffered'): UniformSpec<K> {
type UniformVariant = 'material' | 'buffered'
export type UniformSpec<K extends UniformKind> = { type: 'uniform', kind: K, variant?: UniformVariant }
export function UniformSpec<K extends UniformKind>(kind: K, variant?: UniformVariant): UniformSpec<K> {
return { type: 'uniform', kind, variant };
}
export type TextureSpec<K extends TextureKind> = { type: 'texture', kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter, variant?: 'material' }
export function TextureSpec<K extends TextureKind>(kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter, variant?: 'material'): TextureSpec<K> {
type TextureVariant = 'material'
export type TextureSpec<K extends TextureKind> = { type: 'texture', kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter, variant?: TextureVariant }
export function TextureSpec<K extends TextureKind>(kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter, variant?: TextureVariant): TextureSpec<K> {
return { type: 'texture', kind, format, dataType, filter, variant };
}
@@ -134,6 +136,7 @@ export const GlobalUniformSchema = {
uCameraDir: UniformSpec('v3'),
uNear: UniformSpec('f'),
uFar: UniformSpec('f'),
uFog: UniformSpec('b'),
uFogNear: UniformSpec('f'),
uFogFar: UniformSpec('f'),
uFogColor: UniformSpec('v3'),
@@ -160,6 +163,7 @@ export const GlobalUniformSchema = {
uMarkerAverage: UniformSpec('f'),
uXrayEdgeFalloff: UniformSpec('f'),
uExposure: UniformSpec('f'),
uRenderMask: UniformSpec('i'),
uMarkingDepthTest: UniformSpec('b'),

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -7,26 +7,30 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, Values, InternalSchema, SizeSchema, InternalValues, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec } from './schema';
import { GlobalUniformSchema, BaseSchema, Values, InternalSchema, SizeSchema, InternalValues, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, TextureSpec } from './schema';
import { SpheresShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
export const SpheresSchema = {
...BaseSchema,
...SizeSchema,
aGroup: AttributeSpec('float32', 1, 0),
aPosition: AttributeSpec('float32', 3, 0),
aMapping: AttributeSpec('float32', 2, 0),
elements: ElementsSpec('uint32'),
uTexDim: UniformSpec('v2'),
tPositionGroup: TextureSpec('image-float32', 'rgba', 'float', 'nearest'),
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
dSolidInterior: DefineSpec('boolean'),
dApproximate: DefineSpec('boolean'),
uAlphaThickness: UniformSpec('f'),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
centerBuffer: ValueSpec('float32'),
groupBuffer: ValueSpec('float32'),
};
export type SpheresSchema = typeof SpheresSchema
export type SpheresValues = Values<SpheresSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -22,7 +22,7 @@ export const TextureMeshSchema = {
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),

View File

@@ -49,23 +49,29 @@ const DefaultPrintImageOptions = {
pixelated: false,
id: 'molstar.debug.image',
normalize: false,
useCanvas: false,
};
export type PrintImageOptions = typeof DefaultPrintImageOptions
export function printTextureImage(textureImage: TextureImage<any>, options: Partial<PrintImageOptions> = {}) {
const { array, width, height } = textureImage;
const itemSize = array.length / (width * height);
const data = new Uint8ClampedArray(width * height * 4);
const [min, max] = arrayMinMax(array);
if (itemSize === 1) {
data.fill(255);
for (let y = 0; y < height; ++y) {
for (let x = 0; x < width; ++x) {
data[(y * width + x) * 4 + 3] = array[y * width + x];
const i = y * width + x;
if (options.normalize) {
data[i * 4 + 0] = ((array[i] - min) / (max - min)) * 255;
} else {
data[i * 4 + 0] = array[i] * 255;
}
}
}
} else if (itemSize === 4) {
if (options.normalize) {
const [min, max] = arrayMinMax(array);
for (let i = 0, il = width * height * 4; i < il; i += 4) {
data[i] = ((array[i] - min) / (max - min)) * 255;
data[i + 1] = ((array[i + 1] - min) / (max - min)) * 255;
@@ -87,14 +93,6 @@ let tmpContainer: HTMLDivElement;
export function printImageData(imageData: ImageData, options: Partial<PrintImageOptions> = {}) {
const o = { ...DefaultPrintImageOptions, ...options };
const canvas = tmpCanvas || document.createElement('canvas');
tmpCanvas = canvas;
canvas.width = imageData.width;
canvas.height = imageData.height;
const ctx = tmpCanvasCtx || canvas.getContext('2d');
tmpCanvasCtx = ctx;
if (!ctx) throw new Error('Could not create canvas 2d context');
ctx.putImageData(imageData, 0, 0);
if (!tmpContainer) {
tmpContainer = document.createElement('div');
@@ -106,23 +104,52 @@ export function printImageData(imageData: ImageData, options: Partial<PrintImage
document.body.appendChild(tmpContainer);
}
canvas.toBlob(imgBlob => {
const objectURL = URL.createObjectURL(imgBlob!);
const existingImg = document.getElementById(o.id) as HTMLImageElement;
const img = existingImg || document.createElement('img');
img.id = o.id;
img.src = objectURL;
img.style.width = imageData.width * o.scale + 'px';
img.style.height = imageData.height * o.scale + 'px';
if (o.useCanvas) {
const existingCanvas = document.getElementById(o.id) as HTMLCanvasElement;
const outCanvas = existingCanvas || document.createElement('canvas');
outCanvas.width = imageData.width;
outCanvas.height = imageData.height;
const outCtx = outCanvas.getContext('2d');
if (!outCtx) throw new Error('Could not create canvas 2d context');
outCtx.putImageData(imageData, 0, 0);
outCanvas.id = o.id;
outCanvas.style.width = imageData.width * o.scale + 'px';
outCanvas.style.height = imageData.height * o.scale + 'px';
if (o.pixelated) {
// not supported in Firefox and IE
img.style.imageRendering = 'pixelated';
outCanvas.style.imageRendering = 'pixelated';
}
img.style.position = 'relative';
img.style.border = 'solid grey';
img.style.pointerEvents = 'none';
if (!existingImg) tmpContainer.appendChild(img);
}, 'image/png');
outCanvas.style.position = 'relative';
outCanvas.style.border = 'solid grey';
outCanvas.style.pointerEvents = 'none';
if (!existingCanvas) tmpContainer.appendChild(outCanvas);
} else {
const canvas = tmpCanvas || document.createElement('canvas');
tmpCanvas = canvas;
canvas.width = imageData.width;
canvas.height = imageData.height;
const ctx = tmpCanvasCtx || canvas.getContext('2d');
tmpCanvasCtx = ctx;
if (!ctx) throw new Error('Could not create canvas 2d context');
ctx.putImageData(imageData, 0, 0);
canvas.toBlob(imgBlob => {
const objectURL = URL.createObjectURL(imgBlob!);
const existingImg = document.getElementById(o.id) as HTMLImageElement;
const img = existingImg || document.createElement('img');
img.id = o.id;
img.src = objectURL;
img.style.width = imageData.width * o.scale + 'px';
img.style.height = imageData.height * o.scale + 'px';
if (o.pixelated) {
// not supported in Firefox and IE
img.style.imageRendering = 'pixelated';
}
img.style.position = 'relative';
img.style.border = 'solid grey';
img.style.pointerEvents = 'none';
if (!existingImg) tmpContainer.appendChild(img);
}, 'image/png');
}
}
//

View File

@@ -104,6 +104,7 @@ export const RendererParams = {
markerPriority: PD.Select(1, [[1, 'Highlight'], [2, 'Select']]),
xrayEdgeFalloff: PD.Numeric(1, { min: 0.0, max: 3.0, step: 0.1 }),
exposure: PD.Numeric(1, { min: 0.0, max: 3.0, step: 0.01 }),
light: PD.ObjectList({
inclination: PD.Numeric(150, { min: 0, max: 180, step: 1 }),
@@ -130,18 +131,19 @@ export type Light = {
const tmpDir = Vec3();
const tmpColor = Vec3();
function getLight(props: RendererProps['light'], light?: Light): Light {
const count = props.length;
const { direction, color } = light || {
direction: (new Array(5 * 3)).fill(0),
color: (new Array(5 * 3)).fill(0),
direction: (new Array(count * 3)).fill(0),
color: (new Array(count * 3)).fill(0),
};
for (let i = 0, il = props.length; i < il; ++i) {
for (let i = 0; i < count; ++i) {
const p = props[i];
Vec3.directionFromSpherical(tmpDir, degToRad(p.inclination), degToRad(p.azimuth), 1);
Vec3.toArray(tmpDir, direction, i * 3);
Vec3.scale(tmpColor, Color.toVec3Normalized(tmpColor, p.color), p.intensity);
Vec3.toArray(tmpColor, color, i * 3);
}
return { count: props.length, direction, color };
return { count, direction, color };
}
namespace Renderer {
@@ -211,6 +213,7 @@ namespace Renderer {
uCameraDir: ValueCell.create(cameraDir),
uNear: ValueCell.create(1),
uFar: ValueCell.create(10000),
uFog: ValueCell.create(true),
uFogNear: ValueCell.create(1),
uFogFar: ValueCell.create(10000),
uFogColor: ValueCell.create(bgColor),
@@ -242,6 +245,7 @@ namespace Renderer {
uMarkerAverage: ValueCell.create(0),
uXrayEdgeFalloff: ValueCell.create(p.xrayEdgeFalloff),
uExposure: ValueCell.create(p.exposure),
};
const globalUniformList = Object.entries(globalUniforms);
@@ -422,7 +426,8 @@ namespace Renderer {
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (r.state.opaque && r.values.transparencyAverage.ref.value !== 1 && !r.values.dXrayShaded?.ref.value) {
const xrayShaded = r.values.dXrayShaded?.ref.value === 'on' || r.values.dXrayShaded?.ref.value === 'inverted';
if (r.state.opaque && r.values.transparencyAverage.ref.value !== 1 && !xrayShaded) {
renderObject(r, 'depth', Flag.None);
}
}
@@ -440,7 +445,8 @@ namespace Renderer {
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (!r.state.opaque || r.values.transparencyAverage.ref.value > 0 || r.values.dXrayShaded?.ref.value) {
const xrayShaded = r.values.dXrayShaded?.ref.value === 'on' || r.values.dXrayShaded?.ref.value === 'inverted';
if (!r.state.opaque || r.values.transparencyAverage.ref.value > 0 || xrayShaded) {
renderObject(r, 'depth', Flag.None);
}
}
@@ -460,7 +466,8 @@ namespace Renderer {
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (r.values.markerAverage.ref.value !== 1) {
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha !== 0 && r.values.markerAverage.ref.value !== 1) {
renderObject(renderables[i], 'marking', Flag.None);
}
}
@@ -589,7 +596,8 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if ((alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dGeometryType.ref.value !== 'directVolume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) || r.values.dTransparentBackfaces?.ref.value === 'opaque') {
const xrayShaded = r.values.dXrayShaded?.ref.value === 'on' || r.values.dXrayShaded?.ref.value === 'inverted';
if ((alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dGeometryType.ref.value !== 'directVolume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !xrayShaded) || r.values.dTransparentBackfaces?.ref.value === 'opaque') {
renderObject(r, 'colorWboit', Flag.None);
}
}
@@ -607,7 +615,8 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || r.values.dGeometryType.ref.value === 'text' || r.values.dXrayShaded?.ref.value) {
const xrayShaded = r.values.dXrayShaded?.ref.value === 'on' || r.values.dXrayShaded?.ref.value === 'inverted';
if ((alpha < 1 && alpha !== 0) || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || r.values.dGeometryType.ref.value === 'text' || xrayShaded) {
renderObject(r, 'colorWboit', Flag.None);
}
}
@@ -629,7 +638,8 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if ((alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) || r.values.dTransparentBackfaces?.ref.value === 'opaque') {
const xrayShaded = r.values.dXrayShaded?.ref.value === 'on' || r.values.dXrayShaded?.ref.value === 'inverted';
if ((alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dPointStyle?.ref.value !== 'fuzzy' && !xrayShaded) || r.values.dTransparentBackfaces?.ref.value === 'opaque') {
renderObject(r, 'colorDpoit', Flag.None);
}
}
@@ -655,7 +665,8 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
const xrayShaded = r.values.dXrayShaded?.ref.value === 'on' || r.values.dXrayShaded?.ref.value === 'inverted';
if ((alpha < 1 && alpha !== 0) || r.values.transparencyAverage.ref.value > 0 || r.values.dPointStyle?.ref.value === 'fuzzy' || r.values.dGeometryType.ref.value === 'text' || xrayShaded) {
renderObject(r, 'colorDpoit', Flag.None);
}
}
@@ -787,6 +798,10 @@ namespace Renderer {
p.xrayEdgeFalloff = props.xrayEdgeFalloff;
ValueCell.update(globalUniforms.uXrayEdgeFalloff, p.xrayEdgeFalloff);
}
if (props.exposure !== undefined && props.exposure !== p.exposure) {
p.exposure = props.exposure;
ValueCell.update(globalUniforms.uExposure, p.exposure);
}
if (props.light !== undefined && !deepEqual(props.light, p.light)) {
p.light = props.light;

View File

@@ -8,7 +8,7 @@
import { WebGLContext } from './webgl/context';
import { GraphicsRenderObject, createRenderable } from './render-object';
import { Object3D } from './object3d';
import { Sphere3D } from '../mol-math/geometry';
import { Sphere3D } from '../mol-math/geometry/primitives/sphere3d';
import { CommitQueue } from './commit-queue';
import { now } from '../mol-util/now';
import { arraySetRemove } from '../mol-util/array';
@@ -129,10 +129,8 @@ namespace Scene {
renderableMap.set(o, renderable);
boundingSphereDirty = true;
boundingSphereVisibleDirty = true;
return renderable;
} else {
console.warn(`RenderObject with id '${o.id}' already present`);
return renderableMap.get(o)!;
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -8,6 +8,7 @@ import { ValueCell } from '../mol-util';
import { idFactory } from '../mol-util/id-factory';
import { WebGLExtensions } from './webgl/extensions';
import { isWebGL2, GLRenderingContext } from './webgl/compat';
import { assertUnreachable } from '../mol-util/type-helpers';
export type DefineKind = 'boolean' | 'string' | 'number'
export type DefineType = boolean | string
@@ -20,6 +21,8 @@ export interface ShaderExtensions {
readonly fragDepth?: ShaderExtensionsValue
readonly drawBuffers?: ShaderExtensionsValue
readonly shaderTextureLod?: ShaderExtensionsValue
readonly clipCullDistance?: ShaderExtensionsValue
readonly conservativeDepth?: ShaderExtensionsValue
}
type FragOutTypes = { [k in number]: 'vec4' | 'ivec4' }
@@ -127,7 +130,7 @@ function unrollLoops(str: string) {
return str.replace(reUnrollLoop, loopReplacer);
}
function loopReplacer(match: string, start: string, end: string, snippet: string) {
function loopReplacer(_match: string, start: string, end: string, snippet: string) {
let out = '';
for (let i = parseInt(start); i < parseInt(end); ++i) {
out += snippet
@@ -161,9 +164,10 @@ function ignoreDefine(name: string, variant: string, defines: ShaderDefines): bo
} else {
return [
'dColorType', 'dUsePalette',
'dLightCount',
'dLightCount', 'dXrayShaded',
'dOverpaintType', 'dOverpaint',
'dSubstanceType', 'dSubstance',
'dColorMarker',
].includes(name);
}
return false;
@@ -204,7 +208,6 @@ export const DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_v
import { image_vert } from './shader/image.vert';
import { image_frag } from './shader/image.frag';
import { assertUnreachable } from '../mol-util/type-helpers';
export const ImageShaderCode = ShaderCode('image', image_vert, image_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
//
@@ -313,6 +316,22 @@ function getGlsl300VertPrefix(extensions: WebGLExtensions, shaderExtensions: Sha
prefix.push('#define requiredDrawBuffers');
}
}
if (shaderExtensions.clipCullDistance) {
if (extensions.clipCullDistance) {
prefix.push('#extension GL_ANGLE_clip_cull_distance : enable');
prefix.push('#define enabledClipCullDistance');
} else if (shaderExtensions.clipCullDistance === 'required') {
throw new Error(`required 'GL_ANGLE_clip_cull_distance' extension not available`);
}
}
if (shaderExtensions.conservativeDepth) {
if (extensions.conservativeDepth) {
prefix.push('#extension GL_EXT_conservative_depth : enable');
prefix.push('#define enabledConservativeDepth');
} else if (shaderExtensions.conservativeDepth === 'required') {
throw new Error(`required 'GL_EXT_conservative_depth' extension not available`);
}
}
if (extensions.noNonInstancedActiveAttribs) {
prefix.push('#define noNonInstancedActiveAttribs');
}

View File

@@ -14,6 +14,7 @@ precision mediump sampler2D;
uniform sampler2D tImage;
uniform vec2 uImageScale;
uniform vec2 uImageOffset;
uniform float uBlur;
uniform float uOpacity;
uniform float uSaturation;
uniform float uLightness;
@@ -64,7 +65,11 @@ void main() {
} else {
coords = (gl_FragCoord.xy / uImageScale) + uImageOffset;
}
gl_FragColor = texture2D(tImage, vec2(coords.x, 1.0 - coords.y));
#ifdef enabledShaderTextureLod
gl_FragColor = texture2DLodEXT(tImage, vec2(coords.x, 1.0 - coords.y), uBlur * 8.0);
#else
gl_FragColor = texture2D(tImage, vec2(coords.x, 1.0 - coords.y));
#endif
gl_FragColor.a = uOpacity;
gl_FragColor.rgb = lightenColor(saturateColor(gl_FragColor.rgb, uSaturation), uLightness);
#elif defined(dVariant_horizontalGradient)

View File

@@ -0,0 +1,145 @@
export const cas_frag = `
precision mediump float;
precision mediump sampler2D;
uniform sampler2D tColor;
uniform vec2 uTexSizeInv;
uniform float uSharpness;
// adapted from https://www.shadertoy.com/view/stXSWB
/*
* FidelityFX Super Resolution scales up a low resolution
* image, while adding fine detail.
*
* MIT Open License
*
* https://gpuopen.com/fsr
*
* Left: FSR processed
* Right: Original texture, bilinear interpolation
*
* Mouse at top: Sharpness 0 stops (maximum)
* Mouse at bottom: Sharpness 2 stops (minimum)
*
* It works in two passes-
* EASU upsamples the image with a clamped Lanczos kernel.
* RCAS sharpens the image at the target resolution.
*
* I needed to make a few changes to improve readability and
* WebGL compatibility in an algorithm I don't fully understand.
* Expect bugs.
*
* Shader not currently running for WebGL1 targets (eg. mobile Safari)
*
* There is kind of no point to using FSR in Shadertoy, as it renders buffers
* at full target resolution. But this might be useful for WebGL based demos
* running smaller-than-target render buffers.
*
* For sharpening with a full resolution render buffer,
* FidelityFX CAS is a better option.
* https://www.shadertoy.com/view/ftsXzM
*
* For readability and compatibility, these optimisations have been removed:
* * Fast approximate inverse and inversesqrt
* * textureGather fetches (not WebGL compatible)
* * Multiplying by reciprocal instead of division
*
* Apologies to AMD for the numerous slowdowns and errors I have introduced.
*
*/
/***** RCAS *****/
#define FSR_RCAS_LIMIT (0.25-(1.0/16.0))
// Input callback prototypes that need to be implemented by calling shader
vec4 FsrRcasLoadF(vec2 p);
//------------------------------------------------------------------------------------------------------------------------------
void FsrRcasCon(
out float con,
// The scale is {0.0 := maximum, to N>0, where N is the number of stops (halving) of the reduction of sharpness}.
float sharpness
) {
// Transform from stops to linear value.
con = exp2(-sharpness);
}
vec3 FsrRcasF(
vec2 ip, // Integer pixel position in output.
float con
) {
// Constant generated by RcasSetup().
// Algorithm uses minimal 3x3 pixel neighborhood.
// b
// d e f
// h
vec2 sp = vec2(ip);
vec3 b = FsrRcasLoadF(sp + vec2( 0,-1)).rgb;
vec3 d = FsrRcasLoadF(sp + vec2(-1, 0)).rgb;
vec3 e = FsrRcasLoadF(sp).rgb;
vec3 f = FsrRcasLoadF(sp + vec2( 1, 0)).rgb;
vec3 h = FsrRcasLoadF(sp + vec2( 0, 1)).rgb;
// Luma times 2.
float bL = b.g + .5 * (b.b + b.r);
float dL = d.g + .5 * (d.b + d.r);
float eL = e.g + .5 * (e.b + e.r);
float fL = f.g + .5 * (f.b + f.r);
float hL = h.g + .5 * (h.b + h.r);
// Noise detection.
#ifdef dDenoise
float nz = .25 * (bL + dL + fL + hL) - eL;
nz=clamp(
abs(nz)
/(
max(max(bL,dL),max(eL,max(fL,hL)))
-min(min(bL,dL),min(eL,min(fL,hL)))
),
0., 1.
);
nz=1.-.5*nz;
#endif
// Min and max of ring.
vec3 mn4 = min(b, min(f, h));
vec3 mx4 = max(b, max(f, h));
// Immediate constants for peak range.
vec2 peakC = vec2(1., -4.);
// Limiters, these need to be high precision RCPs.
vec3 hitMin = mn4 / (4. * mx4);
vec3 hitMax = (peakC.x - mx4) / (4.* mn4 + peakC.y);
vec3 lobeRGB = max(-hitMin, hitMax);
float lobe = max(
-FSR_RCAS_LIMIT,
min(max(lobeRGB.r, max(lobeRGB.g, lobeRGB.b)), 0.)
)*con;
// Apply noise removal.
#ifdef dDenoise
lobe *= nz;
#endif
// Resolve, which needs the medium precision rcp approximation to avoid visible tonality changes.
return (lobe * (b + d + h + f) + e) / (4. * lobe + 1.);
}
vec4 FsrRcasLoadF(vec2 p) {
return texture2D(tColor, p * uTexSizeInv);
}
void main() {
// Set up constants
float con;
FsrRcasCon(con, uSharpness);
// Perform RCAS pass
vec3 col = FsrRcasF(gl_FragCoord.xy, con);
gl_FragColor = vec4(col, FsrRcasLoadF(gl_FragCoord.xy).a);
}
`;

View File

@@ -1,30 +1,32 @@
export const apply_fog = `
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
float fogAlpha = (1.0 - fogFactor) * gl_FragColor.a;
float preFogAlpha = gl_FragColor.a;
if (!uTransparentBackground) {
if (gl_FragColor.a < 1.0) {
// transparent objects are blended with background color
gl_FragColor.a = fogAlpha;
} else {
// mix opaque objects with background color
gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);
}
} else {
#if defined(dRenderVariant_colorDpoit)
if (uFog) {
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
float fogAlpha = (1.0 - fogFactor) * gl_FragColor.a;
if (!uTransparentBackground) {
if (gl_FragColor.a < 1.0) {
// transparent objects are blended with background color
gl_FragColor.a = fogAlpha;
} else {
// opaque objects need to be pre-multiplied alpha
// mix opaque objects with background color
gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);
}
} else {
#if defined(dRenderVariant_colorDpoit)
if (gl_FragColor.a < 1.0) {
// transparent objects are blended with background color
gl_FragColor.a = fogAlpha;
} else {
// opaque objects need to be pre-multiplied alpha
gl_FragColor.rgb *= fogAlpha;
gl_FragColor.a = fogAlpha;
}
#else
// pre-multiplied alpha expected for transparent background
gl_FragColor.rgb *= fogAlpha;
gl_FragColor.a = fogAlpha;
}
#else
// pre-multiplied alpha expected for transparent background
gl_FragColor.rgb *= fogAlpha;
gl_FragColor.a = fogAlpha;
#endif
#endif
}
}
`;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2017-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*
@@ -9,6 +9,13 @@
export const apply_light_color = `
#ifdef dIgnoreLight
#ifdef bumpEnabled
if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0 && bumpiness > 0.0) {
material.rgb += fbm(vModelPosition * uBumpFrequency) * (uBumpAmplitude * bumpiness) / uBumpFrequency;
material.rgb -= bumpiness / (2.0 * uBumpFrequency);
}
#endif
gl_FragColor = material;
#else
#ifdef bumpEnabled
@@ -62,7 +69,11 @@ export const apply_light_color = `
gl_FragColor = vec4(outgoingLight, color.a);
#endif
#ifdef dXrayShaded
#if defined(dXrayShaded_on)
gl_FragColor.a *= 1.0 - pow(abs(dot(normal, vec3(0.0, 0.0, 1.0))), uXrayEdgeFalloff);
#elif defined(dXrayShaded_inverted)
gl_FragColor.a *= pow(abs(dot(normal, vec3(0.0, 0.0, 1.0))), uXrayEdgeFalloff);
#endif
gl_FragColor.rgb *= uExposure;
`;

View File

@@ -65,7 +65,7 @@ export const common_clip = `
#if __VERSION__ == 100
// 8-bit
int bitwiseAnd(const in int a, const in int b) {
int bitwiseAnd(in int a, in int b) {
int d = 128;
int result = 0;
for (int i = 0; i < 8; ++i) {

View File

@@ -57,6 +57,7 @@ uniform float uNear;
uniform float uFar;
uniform float uIsOrtho;
uniform bool uFog;
uniform float uFogNear;
uniform float uFogFar;
uniform vec3 uFogColor;
@@ -72,6 +73,7 @@ uniform vec3 uInteriorColor;
bool interior;
uniform float uXrayEdgeFalloff;
uniform float uExposure;
uniform mat4 uProjection;

View File

@@ -21,6 +21,10 @@ export const common = `
#define dNeedsMarker
#endif
#if defined(dXrayShaded_on) || defined(dXrayShaded_inverted)
#define dXrayShaded
#endif
#define MaskAll 0
#define MaskOpaque 1
#define MaskTransparent 2

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2022-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Gianluca Tomasello <giagitom@gmail.com>
*/
@@ -11,9 +11,8 @@ export const dpoit_write = `
discard;
}
} else if (uRenderMask == MaskTransparent) {
// the 'fragmentDepth > 0.99' check is to handle precision issues with packed depth
vec2 coords = gl_FragCoord.xy / uDrawingBufferSize;
if (preFogAlpha != 1.0 && (fragmentDepth < getDepth(coords) || fragmentDepth > 0.99)) {
if (preFogAlpha != 1.0 && fragmentDepth < getDepth(coords)) {
#ifdef dTransparentBackfaces_off
if (interior) discard;
#endif

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@@ -12,8 +12,7 @@ export const wboit_write = `
discard;
}
} else if (uRenderMask == MaskTransparent) {
// the 'fragmentDepth > 0.99' check is to handle precision issues with packed depth
if (preFogAlpha != 1.0 && (fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize) || fragmentDepth > 0.99)) {
if (preFogAlpha != 1.0 && fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
#ifdef dTransparentBackfaces_off
if (interior) discard;
#endif

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -71,8 +71,10 @@ void main() {
vViewPosition = mvPosition.xyz;
gl_Position = uProjection * mvPosition;
mvPosition.z -= 2.0 * (length(vEnd - vStart) + vSize); // avoid clipping
gl_Position.z = (uProjection * mvPosition).z;
if (gl_Position.z < -gl_Position.w) {
mvPosition.z -= 2.0 * (length(vEnd - vStart) + vSize); // avoid clipping
gl_Position.z = (uProjection * mvPosition).z;
}
#include clip_instance
}

View File

@@ -68,6 +68,7 @@ uniform int uGroupCount;
uniform float uMetalness;
uniform float uRoughness;
uniform bool uFog;
uniform float uFogNear;
uniform float uFogFar;
uniform vec3 uFogColor;
@@ -75,6 +76,7 @@ uniform vec3 uFogColor;
uniform float uAlpha;
uniform bool uTransparentBackground;
uniform float uXrayEdgeFalloff;
uniform float uExposure;
uniform int uRenderMask;

View File

@@ -16,8 +16,9 @@ uniform vec2 uTexSize;
uniform float uNear;
uniform float uFar;
uniform mat4 uInvProjection;
uniform float uMaxPossibleViewZDiff;
uniform float uOutlineThreshold;
#include common
@@ -49,17 +50,25 @@ bool isBackground(const in float depth) {
return depth == 1.0;
}
float getPixelSize(const in vec2 coords, const in float depth) {
vec3 viewPos0 = screenSpaceToViewSpace(vec3(coords, depth), uInvProjection);
vec3 viewPos1 = screenSpaceToViewSpace(vec3(coords + vec2(1.0, 0.0) / uTexSize, depth), uInvProjection);
return distance(viewPos0, viewPos1);
}
void main(void) {
float backgroundViewZ = uFar + 3.0 * uMaxPossibleViewZDiff;
float backgroundViewZ = 2.0 * uFar;
vec2 coords = gl_FragCoord.xy / uTexSize;
vec2 invTexSize = 1.0 / uTexSize;
float selfDepthOpaque = getDepthOpaque(coords);
float selfViewZOpaque = isBackground(selfDepthOpaque) ? backgroundViewZ : getViewZ(selfDepthOpaque);
float pixelSizeOpaque = getPixelSize(coords, selfDepthOpaque) * uOutlineThreshold;
float selfDepthTransparent = getDepthTransparent(coords);
float selfViewZTransparent = isBackground(selfDepthTransparent) ? backgroundViewZ : getViewZ(selfDepthTransparent);
float pixelSizeTransparent = getPixelSize(coords, selfDepthTransparent) * uOutlineThreshold;
float outline = 1.0;
float bestDepth = 1.0;
@@ -73,14 +82,14 @@ void main(void) {
float sampleDepthTransparent = getDepthTransparent(sampleCoords);
float sampleViewZOpaque = isBackground(sampleDepthOpaque) ? backgroundViewZ : getViewZ(sampleDepthOpaque);
if (abs(selfViewZOpaque - sampleViewZOpaque) > uMaxPossibleViewZDiff && selfDepthOpaque > sampleDepthOpaque && sampleDepthOpaque <= bestDepth) {
if (abs(selfViewZOpaque - sampleViewZOpaque) > pixelSizeOpaque && selfDepthOpaque > sampleDepthOpaque && sampleDepthOpaque <= bestDepth) {
outline = 0.0;
bestDepth = sampleDepthOpaque;
}
if (sampleDepthTransparent < sampleDepthOpaque) {
float sampleViewZTransparent = isBackground(sampleDepthTransparent) ? backgroundViewZ : getViewZ(sampleDepthTransparent);
if (abs(selfViewZTransparent - sampleViewZTransparent) > uMaxPossibleViewZDiff && selfDepthTransparent > sampleDepthTransparent && sampleDepthTransparent <= bestDepth) {
if (abs(selfViewZTransparent - sampleViewZTransparent) > pixelSizeTransparent && selfDepthTransparent > sampleDepthTransparent && sampleDepthTransparent <= bestDepth) {
outline = 0.0;
bestDepth = sampleDepthTransparent;
transparentFlag = 1.0;

View File

@@ -24,16 +24,10 @@ uniform float uFogNear;
uniform float uFogFar;
uniform vec3 uFogColor;
uniform vec3 uOutlineColor;
uniform vec3 uOcclusionColor;
uniform bool uTransparentBackground;
uniform vec2 uOcclusionOffset;
uniform float uMaxPossibleViewZDiff;
uniform mat4 uInvProjection;
const float outlineDistanceFactor = 5.0;
const vec3 occlusionColor = vec3(0.0);
#include common
float getViewZ(const in float depth) {
@@ -64,21 +58,14 @@ bool isBackground(const in float depth) {
return depth == 1.0;
}
float getPixelSize(const in vec2 coords, const in float depth) {
vec3 viewPos0 = screenSpaceToViewSpace(vec3(coords, depth), uInvProjection);
vec3 viewPos1 = screenSpaceToViewSpace(vec3(coords + vec2(1.0, 0.0) / uTexSize, depth), uInvProjection);
return distance(viewPos0, viewPos1);
}
float getOutline(const in vec2 coords, const in float opaqueDepth, out float closestTexel) {
float backgroundViewZ = uFar + 3.0 * uMaxPossibleViewZDiff;
float backgroundViewZ = 2.0 * uFar;
vec2 invTexSize = 1.0 / uTexSize;
float transparentDepth = getDepthTransparent(coords);
float opaqueSelfViewZ = isBackground(opaqueDepth) ? backgroundViewZ : getViewZ(opaqueDepth);
float transparentSelfViewZ = isBackground(transparentDepth) ? backgroundViewZ : getViewZ(transparentDepth);
float selfDepth = min(opaqueDepth, transparentDepth);
float pixelSize = getPixelSize(coords, selfDepth);
float outline = 1.0;
closestTexel = 1.0;
@@ -96,7 +83,7 @@ float getOutline(const in vec2 coords, const in float opaqueDepth, out float clo
float sampleOutlineViewZ = isBackground(sampleOutlineDepth) ? backgroundViewZ : getViewZ(sampleOutlineDepth);
float selfViewZ = sampleOutlineCombined.a == 0.0 ? opaqueSelfViewZ : transparentSelfViewZ;
if (sampleOutline == 0.0 && sampleOutlineDepth < closestTexel && abs(selfViewZ - sampleOutlineViewZ) > uMaxPossibleViewZDiff + (pixelSize * outlineDistanceFactor)) {
if (sampleOutline == 0.0 && sampleOutlineDepth < closestTexel) {
outline = 0.0;
closestTexel = sampleOutlineDepth;
}
@@ -130,9 +117,9 @@ void main(void) {
fogFactor = smoothstep(uFogNear, uFogFar, viewDist);
float occlusionFactor = getSsao(coords + uOcclusionOffset);
if (!uTransparentBackground) {
color.rgb = mix(mix(occlusionColor, uFogColor, fogFactor), color.rgb, occlusionFactor);
color.rgb = mix(mix(uOcclusionColor, uFogColor, fogFactor), color.rgb, occlusionFactor);
} else {
color.rgb = mix(occlusionColor * (1.0 - fogFactor), color.rgb, occlusionFactor);
color.rgb = mix(uOcclusionColor * (1.0 - fogFactor), color.rgb, occlusionFactor);
}
}
#endif

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -17,9 +17,9 @@ precision highp int;
#include common_clip
uniform mat4 uInvView;
uniform float uAlphaThickness;
varying float vRadius;
varying float vRadiusSq;
varying vec3 vPoint;
varying vec3 vPointViewPosition;
@@ -37,7 +37,7 @@ bool SphereImpostor(out vec3 modelPos, out vec3 cameraPos, out vec3 cameraNormal
vec3 cameraSphereDir = mix(cameraSpherePos, rayOrigin - cameraSpherePos, uIsOrtho);
float B = dot(rayDirection, cameraSphereDir);
float det = B * B + vRadiusSq - dot(cameraSphereDir, cameraSphereDir);
float det = B * B + vRadius * vRadius - dot(cameraSphereDir, cameraSphereDir);
if (det < 0.0) return false;
@@ -83,21 +83,34 @@ bool SphereImpostor(out vec3 modelPos, out vec3 cameraPos, out vec3 cameraNormal
}
void main(void){
vec3 modelPos;
vec3 cameraPos;
vec3 cameraNormal;
float fragmentDepth;
bool clipped = false;
bool hit = SphereImpostor(modelPos, cameraPos, cameraNormal, interior, fragmentDepth);
if (!hit) discard;
if (fragmentDepth < 0.0) discard;
if (fragmentDepth > 1.0) discard;
#ifdef dApproximate
vec3 pointDir = -vPointViewPosition - vPoint;
if (dot(pointDir, pointDir) > vRadius * vRadius) discard;
vec3 vViewPosition = -vPointViewPosition;
fragmentDepth = gl_FragCoord.z;
#if !defined(dIgnoreLight) || defined(dXrayShaded)
pointDir.z -= cos(length(pointDir) / vRadius);
cameraNormal = -normalize(pointDir / vRadius);
#endif
interior = false;
#else
vec3 modelPos;
vec3 cameraPos;
bool hit = SphereImpostor(modelPos, cameraPos, cameraNormal, interior, fragmentDepth);
if (!hit) discard;
vec3 vViewPosition = cameraPos;
vec3 vModelPosition = modelPos;
if (fragmentDepth < 0.0) discard;
if (fragmentDepth > 1.0) discard;
gl_FragDepthEXT = fragmentDepth;
gl_FragDepthEXT = fragmentDepth;
vec3 vModelPosition = modelPos;
vec3 vViewPosition = cameraPos;
#endif
#include clip_pixel
#include assign_material_color
@@ -120,6 +133,10 @@ void main(void){
vec3 normal = -cameraNormal;
#include apply_light_color
if (uRenderMask == MaskTransparent && uAlphaThickness > 0.0) {
gl_FragColor.a *= min(1.0, vRadius / uAlphaThickness);
}
#include apply_interior_color
#include apply_marker_color
#include apply_fog

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -17,65 +17,63 @@ precision highp int;
uniform mat4 uModelView;
uniform mat4 uInvProjection;
uniform float uIsOrtho;
uniform vec2 uTexDim;
uniform sampler2D tPositionGroup;
attribute vec3 aPosition;
attribute vec2 aMapping;
attribute mat4 aTransform;
attribute float aInstance;
attribute float aGroup;
varying float vRadius;
varying float vRadiusSq;
varying vec3 vPoint;
varying vec3 vPointViewPosition;
#include matrix_scale
const mat4 D = mat4(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, -1.0
);
/**
* Compute point size and center using the technique described in:
* "GPU-Based Ray-Casting of Quadratic Surfaces" http://dl.acm.org/citation.cfm?id=2386396
* by Christian Sigg, Tim Weyrich, Mario Botsch, Markus Gross.
* Bounding rectangle of a clipped, perspective-projected 3D Sphere.
* Michael Mara, Morgan McGuire. 2013
*
* Specialization by Arseny Kapoulkine, MIT License Copyright (c) 2018
* https://github.com/zeux/niagara
*/
void quadraticProjection(const in float radius, const in vec3 position){
vec2 xbc, ybc;
void sphereProjection(const in vec3 p, const in float r, const in vec2 mapping) {
vec3 pr = p * r;
float pzr2 = p.z * p.z - r * r;
mat4 T = mat4(
radius, 0.0, 0.0, 0.0,
0.0, radius, 0.0, 0.0,
0.0, 0.0, radius, 0.0,
position.x, position.y, position.z, 1.0
);
float vx = sqrt(p.x * p.x + pzr2);
float minx = ((vx * p.x - pr.z) / (vx * p.z + pr.x)) * uProjection[0][0];
float maxx = ((vx * p.x + pr.z) / (vx * p.z - pr.x)) * uProjection[0][0];
mat4 R = transpose4(uProjection * uModelView * aTransform * T);
float A = dot(R[3], D * R[3]);
float B = -2.0 * dot(R[0], D * R[3]);
float C = dot(R[0], D * R[0]);
xbc[0] = (-B - sqrt(B * B - 4.0 * A * C)) / (2.0 * A);
xbc[1] = (-B + sqrt(B * B - 4.0 * A * C)) / (2.0 * A);
float sx = abs(xbc[0] - xbc[1]) * 0.5;
float vy = sqrt(p.y * p.y + pzr2);
float miny = ((vy * p.y - pr.z) / (vy * p.z + pr.y)) * uProjection[1][1];
float maxy = ((vy * p.y + pr.z) / (vy * p.z - pr.y)) * uProjection[1][1];
A = dot(R[3], D * R[3]);
B = -2.0 * dot(R[1], D * R[3]);
C = dot(R[1], D * R[1]);
ybc[0] = (-B - sqrt(B * B - 4.0 * A * C)) / (2.0 * A);
ybc[1] = (-B + sqrt(B * B - 4.0 * A * C)) / (2.0 * A);
float sy = abs(ybc[0] - ybc[1]) * 0.5;
gl_Position.xy = vec2(0.5 * (xbc.x + xbc.y), 0.5 * (ybc.x + ybc.y));
gl_Position.xy -= aMapping * vec2(sx, sy);
gl_Position.xy = vec2(maxx + minx, maxy + miny) * -0.5;
gl_Position.xy -= mapping * vec2(maxx - minx, maxy - miny) * 0.5;
gl_Position.xy *= gl_Position.w;
}
void main(void){
#include assign_group
vec2 mapping = vec2(1.0, 1.0); // vertices 2 and 5
#if __VERSION__ == 100
int m = imod(VertexID, 6);
#else
int m = VertexID % 6;
#endif
if (m == 0) {
mapping = vec2(-1.0, 1.0);
} else if (m == 1 || m == 3) {
mapping = vec2(-1.0, -1.0);
} else if (m == 4) {
mapping = vec2(1.0, -1.0);
}
vec4 positionGroup = readFromTexture(tPositionGroup, VertexID / 6, uTexDim);
vec3 position = positionGroup.rgb;
float group = positionGroup.a;
#include assign_color_varying
#include assign_marker_varying
#include assign_clipping_varying
@@ -83,21 +81,34 @@ void main(void){
vRadius = size * matrixScale(uModelView);
vec4 position4 = vec4(aPosition, 1.0);
vec4 position4 = vec4(position, 1.0);
vec4 mvPosition = uModelView * aTransform * position4;
gl_Position = uProjection * vec4(mvPosition.xyz, 1.0);
quadraticProjection(size, aPosition);
#ifdef dApproximate
vec4 mvCorner = vec4(mvPosition.xyz, 1.0);
mvCorner.xy += mapping * vRadius;
gl_Position = uProjection * mvCorner;
#else
if (uIsOrtho == 1.0) {
vec4 mvCorner = vec4(mvPosition.xyz, 1.0);
mvCorner.xy += mapping * vRadius;
gl_Position = uProjection * mvCorner;
} else {
gl_Position = uProjection * vec4(mvPosition.xyz, 1.0);
sphereProjection(mvPosition.xyz, vRadius, mapping);
}
#endif
vRadiusSq = vRadius * vRadius;
vec4 vPoint4 = uInvProjection * gl_Position;
vPoint = vPoint4.xyz / vPoint4.w;
vPointViewPosition = -mvPosition.xyz / mvPosition.w;
vModelPosition = (uModel * aTransform * position4).xyz; // for clipping in frag shader
mvPosition.z -= 2.0 * vRadius; // avoid clipping
gl_Position.z = (uProjection * vec4(mvPosition.xyz, 1.0)).z;
if (gl_Position.z < -gl_Position.w) {
mvPosition.z -= 2.0 * vRadius; // avoid clipping
gl_Position.z = (uProjection * vec4(mvPosition.xyz, 1.0)).z;
}
#include clip_instance
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -19,8 +19,7 @@ uniform float uKernel[dOcclusionKernelSize];
uniform float uBlurDirectionX;
uniform float uBlurDirectionY;
uniform float uMaxPossibleViewZDiff;
uniform mat4 uInvProjection;
uniform float uNear;
uniform float uFar;
@@ -42,6 +41,12 @@ bool outsideBounds(const in vec2 p) {
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
}
float getPixelSize(const in vec2 coords, const in float depth) {
vec3 viewPos0 = screenSpaceToViewSpace(vec3(coords, depth), uInvProjection);
vec3 viewPos1 = screenSpaceToViewSpace(vec3(coords + vec2(1.0, 0.0) / uTexSize, depth), uInvProjection);
return distance(viewPos0, viewPos1);
}
void main(void) {
vec2 coords = gl_FragCoord.xy / uTexSize;
@@ -60,6 +65,8 @@ void main(void) {
}
float selfViewZ = getViewZ(selfDepth);
float pixelSize = getPixelSize(coords, selfDepth);
float maxDiffViewZ = pixelSize * 10.0;
vec2 offset = vec2(uBlurDirectionX, uBlurDirectionY) / uTexSize;
@@ -67,6 +74,8 @@ void main(void) {
float kernelSum = 0.0;
// only if kernelSize is odd
for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) {
if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.8) continue;
vec2 sampleCoords = coords + float(i) * offset;
if (outsideBounds(sampleCoords)) {
continue;
@@ -79,9 +88,9 @@ void main(void) {
continue;
}
if (abs(float(i)) > 1.0) { // abs is not defined for int in webgl1
if (abs(float(i)) > 1.0) {
float sampleViewZ = getViewZ(sampleDepth);
if (abs(selfViewZ - sampleViewZ) > uMaxPossibleViewZDiff) {
if (abs(selfViewZ - sampleViewZ) > maxDiffViewZ) {
continue;
}
}

View File

@@ -13,6 +13,8 @@ precision highp sampler2D;
#include common
uniform sampler2D tDepth;
uniform sampler2D tDepthHalf;
uniform sampler2D tDepthQuarter;
uniform vec2 uTexSize;
uniform vec4 uBounds;
@@ -21,7 +23,14 @@ uniform vec3 uSamples[dNSamples];
uniform mat4 uProjection;
uniform mat4 uInvProjection;
uniform float uRadius;
#ifdef dMultiScale
uniform float uLevelRadius[dLevels];
uniform float uLevelBias[dLevels];
uniform float uNearThreshold;
uniform float uFarThreshold;
#else
uniform float uRadius;
#endif
uniform float uBias;
float smootherstep(float edge0, float edge1, float x) {
@@ -46,20 +55,38 @@ bool isBackground(const in float depth) {
return depth == 1.0;
}
bool outsideBounds(const in vec2 p) {
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
float getDepth(const in vec2 coords) {
vec2 c = vec2(clamp(coords.x, uBounds.x, uBounds.z), clamp(coords.y, uBounds.y, uBounds.w));
#ifdef depthTextureSupport
return texture2D(tDepth, c).r;
#else
return unpackRGBAToDepth(texture2D(tDepth, c));
#endif
}
float getDepth(const in vec2 coords) {
if (outsideBounds(coords)) {
return 1.0;
} else {
#ifdef depthTextureSupport
return texture2D(tDepth, coords).r;
#else
return unpackRGBAToDepth(texture2D(tDepth, coords));
#endif
}
#define dQuarterThreshold 0.1
#define dHalfThreshold 0.05
float getMappedDepth(const in vec2 coords, const in vec2 selfCoords) {
vec2 c = vec2(clamp(coords.x, uBounds.x, uBounds.z), clamp(coords.y, uBounds.y, uBounds.w));
float d = distance(coords, selfCoords);
#ifdef depthTextureSupport
if (d > dQuarterThreshold) {
return texture2D(tDepthQuarter, c).r;
} else if (d > dHalfThreshold) {
return texture2D(tDepthHalf, c).r;
} else {
return texture2D(tDepth, c).r;
}
#else
if (d > dQuarterThreshold) {
return unpackRGBAToDepth(texture2D(tDepthQuarter, c));
} else if (d > dHalfThreshold) {
return unpackRGBAToDepth(texture2D(tDepthHalf, c));
} else {
return unpackRGBAToDepth(texture2D(tDepth, c));
}
#endif
}
vec3 normalFromDepth(const in float depth, const in float depth1, const in float depth2, vec2 offset1, vec2 offset2) {
@@ -72,6 +99,12 @@ vec3 normalFromDepth(const in float depth, const in float depth1, const in float
return normalize(normal);
}
float getPixelSize(const in vec2 coords, const in float depth) {
vec3 viewPos0 = screenSpaceToViewSpace(vec3(coords, depth), uInvProjection);
vec3 viewPos1 = screenSpaceToViewSpace(vec3(coords + vec2(1.0, 0.0) / uTexSize, depth), uInvProjection);
return distance(viewPos0, viewPos1);
}
// StarCraft II Ambient Occlusion by [Filion and McNaughton 2008]
void main(void) {
vec2 invTexSize = 1.0 / uTexSize;
@@ -81,7 +114,7 @@ void main(void) {
vec2 selfPackedDepth = packUnitIntervalToRG(selfDepth);
if (isBackground(selfDepth)) {
gl_FragColor = vec4(packUnitIntervalToRG(0.0), selfPackedDepth);
gl_FragColor = vec4(packUnitIntervalToRG(1.0), selfPackedDepth);
return;
}
@@ -95,24 +128,50 @@ void main(void) {
vec3 selfViewPos = screenSpaceToViewSpace(vec3(selfCoords, selfDepth), uInvProjection);
vec3 randomVec = normalize(vec3(getNoiseVec2(selfCoords) * 2.0 - 1.0, 0.0));
vec3 tangent = normalize(randomVec - selfViewNormal * dot(randomVec, selfViewNormal));
vec3 bitangent = cross(selfViewNormal, tangent);
mat3 TBN = mat3(tangent, bitangent, selfViewNormal);
float occlusion = 0.0;
for(int i = 0; i < dNSamples; i++){
vec3 sampleViewPos = TBN * uSamples[i];
sampleViewPos = selfViewPos + sampleViewPos * uRadius;
#ifdef dMultiScale
float pixelSize = getPixelSize(selfCoords, selfDepth);
vec4 offset = vec4(sampleViewPos, 1.0);
offset = uProjection * offset;
offset.xyz = (offset.xyz / offset.w) * 0.5 + 0.5;
for(int l = 0; l < dLevels; l++) {
// TODO: smooth transition
if (pixelSize * uNearThreshold > uLevelRadius[l]) continue;
if (pixelSize * uFarThreshold < uLevelRadius[l]) continue;
float sampleViewZ = screenSpaceToViewSpace(vec3(offset.xy, getDepth(offset.xy)), uInvProjection).z;
float levelOcclusion = 0.0;
for(int i = 0; i < dNSamples; i++) {
vec3 sampleViewPos = TBN * uSamples[i];
sampleViewPos = selfViewPos + sampleViewPos * uLevelRadius[l];
occlusion += step(sampleViewPos.z + 0.025, sampleViewZ) * smootherstep(0.0, 1.0, uRadius / abs(selfViewPos.z - sampleViewZ));
}
vec4 offset = vec4(sampleViewPos, 1.0);
offset = uProjection * offset;
offset.xyz = (offset.xyz / offset.w) * 0.5 + 0.5;
float sampleDepth = getMappedDepth(offset.xy, selfCoords);
float sampleViewZ = screenSpaceToViewSpace(vec3(offset.xy, sampleDepth), uInvProjection).z;
levelOcclusion += step(sampleViewPos.z + 0.025, sampleViewZ) * smootherstep(0.0, 1.0, uLevelRadius[l] / abs(selfViewPos.z - sampleViewZ)) * uLevelBias[l];
}
occlusion = max(occlusion, levelOcclusion);
}
#else
for(int i = 0; i < dNSamples; i++) {
vec3 sampleViewPos = TBN * uSamples[i];
sampleViewPos = selfViewPos + sampleViewPos * uRadius;
vec4 offset = vec4(sampleViewPos, 1.0);
offset = uProjection * offset;
offset.xyz = (offset.xyz / offset.w) * 0.5 + 0.5;
float sampleDepth = getMappedDepth(offset.xy, selfCoords);
float sampleViewZ = screenSpaceToViewSpace(vec3(offset.xy, sampleDepth), uInvProjection).z;
occlusion += step(sampleViewPos.z + 0.025, sampleViewZ) * smootherstep(0.0, 1.0, uRadius / abs(selfViewPos.z - sampleViewZ));
}
#endif
occlusion = 1.0 - (uBias * occlusion / float(dNSamples));
vec2 packedOcclusion = packUnitIntervalToRG(clamp(occlusion, 0.01, 1.0));

View File

@@ -102,7 +102,7 @@ export interface Buffer {
destroy: () => void
}
function getBuffer(gl: GLRenderingContext) {
export function getBuffer(gl: GLRenderingContext) {
const buffer = gl.createBuffer();
if (buffer === null) {
throw new Error('Could not create WebGL buffer');

View File

@@ -23,8 +23,28 @@ export function isWebGL2(gl: any): gl is WebGL2RenderingContext {
* See https://registry.khronos.org/webgl/extensions/ANGLE_instanced_arrays/
*/
export interface COMPAT_instanced_arrays {
/**
* Renders primitives from array data like the `drawArrays` method. In addition, it can execute multiple instances of the range of elements.
* @param mode the type primitive to render.
* @param first the starting index in the array of vector points.
* @param count the number of indices to be rendered.
* @param primcount the number of instances of the range of elements to execute.
*/
drawArraysInstanced(mode: number, first: number, count: number, primcount: number): void;
/**
* Renders primitives from array data like the `drawElements` method. In addition, it can execute multiple instances of a set of elements.
* @param mode the type primitive to render.
* @param count the number of elements to be rendered.
* @param type the type of the values in the element array buffer.
* @param offset an offset in the element array buffer. Must be a valid multiple of the size of the given `type`.
* @param primcount the number of instances of the set of elements to execute.
*/
drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: number): void;
/**
* Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with `drawArraysInstanced` and `drawElementsInstanced`
* @param index the index of the generic vertex attributes.
* @param divisor the number of instances that will pass between updates of the generic attribute.
*/
vertexAttribDivisor(index: number, divisor: number): void;
readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number;
}
@@ -109,6 +129,9 @@ export function getVertexArrayObject(gl: GLRenderingContext): COMPAT_vertex_arra
}
}
/**
* See https://registry.khronos.org/webgl/extensions/OES_texture_float/
*/
export interface COMPAT_texture_float {
}
@@ -116,6 +139,9 @@ export function getTextureFloat(gl: GLRenderingContext): COMPAT_texture_float |
return isWebGL2(gl) ? {} : gl.getExtension('OES_texture_float');
}
/**
* See https://registry.khronos.org/webgl/extensions/OES_texture_float_linear/
*/
export interface COMPAT_texture_float_linear {
}
@@ -123,6 +149,9 @@ export function getTextureFloatLinear(gl: GLRenderingContext): COMPAT_texture_fl
return gl.getExtension('OES_texture_float_linear');
}
/**
* See https://registry.khronos.org/webgl/extensions/OES_texture_half_float/
*/
export interface COMPAT_texture_half_float {
readonly HALF_FLOAT: number
}
@@ -137,6 +166,9 @@ export function getTextureHalfFloat(gl: GLRenderingContext): COMPAT_texture_half
}
}
/**
* See https://registry.khronos.org/webgl/extensions/OES_texture_half_float_linear/
*/
export interface COMPAT_texture_half_float_linear {
}
@@ -172,6 +204,9 @@ export function getFragDepth(gl: GLRenderingContext): COMPAT_frag_depth | null {
return isWebGL2(gl) ? {} : gl.getExtension('EXT_frag_depth');
}
/**
* See https://registry.khronos.org/webgl/extensions/EXT_color_buffer_float/
*/
export interface COMPAT_color_buffer_float {
readonly RGBA32F: number;
}
@@ -193,6 +228,9 @@ export function getColorBufferFloat(gl: GLRenderingContext): COMPAT_color_buffer
}
}
/**
* See https://registry.khronos.org/webgl/extensions/EXT_color_buffer_half_float/
*/
export interface COMPAT_color_buffer_half_float {
readonly RGBA16F: number;
}
@@ -548,6 +586,123 @@ export function getProvokingVertex(gl: GLRenderingContext): COMPAT_provoking_ver
return null;
}
/**
* See https://registry.khronos.org/webgl/extensions/WEBGL_clip_cull_distance/
*/
export interface COMPAT_clip_cull_distance {
readonly MAX_CLIP_DISTANCES: number;
readonly MAX_CULL_DISTANCES: number;
readonly MAX_COMBINED_CLIP_AND_CULL_DISTANCES: number;
readonly CLIP_DISTANCE0: number;
readonly CLIP_DISTANCE1: number;
readonly CLIP_DISTANCE2: number;
readonly CLIP_DISTANCE3: number;
readonly CLIP_DISTANCE4: number;
readonly CLIP_DISTANCE5: number;
readonly CLIP_DISTANCE6: number;
readonly CLIP_DISTANCE7: number;
}
export function getClipCullDistance(gl: GLRenderingContext): COMPAT_clip_cull_distance | null {
if (isWebGL2(gl)) {
const ext = gl.getExtension('WEBGL_clip_cull_distance');
if (ext) {
return {
MAX_CLIP_DISTANCES: ext.MAX_CLIP_DISTANCES_WEBGL,
MAX_CULL_DISTANCES: ext.MAX_CULL_DISTANCES_WEBGL,
MAX_COMBINED_CLIP_AND_CULL_DISTANCES: ext.MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL,
CLIP_DISTANCE0: ext.CLIP_DISTANCE0_WEBGL,
CLIP_DISTANCE1: ext.CLIP_DISTANCE1_WEBGL,
CLIP_DISTANCE2: ext.CLIP_DISTANCE2_WEBGL,
CLIP_DISTANCE3: ext.CLIP_DISTANCE3_WEBGL,
CLIP_DISTANCE4: ext.CLIP_DISTANCE4_WEBGL,
CLIP_DISTANCE5: ext.CLIP_DISTANCE5_WEBGL,
CLIP_DISTANCE6: ext.CLIP_DISTANCE6_WEBGL,
CLIP_DISTANCE7: ext.CLIP_DISTANCE7_WEBGL
};
}
}
return null;
}
/**
* See https://registry.khronos.org/webgl/extensions/EXT_conservative_depth/
*/
export interface COMPAT_conservative_depth {
}
export function getConservativeDepth(gl: GLRenderingContext): COMPAT_conservative_depth | null {
if (isWebGL2(gl)) {
const ext = gl.getExtension('EXT_conservative_depth');
if (ext) {
return {};
}
}
return null;
}
/**
* See https://registry.khronos.org/webgl/extensions/WEBGL_stencil_texturing/
*/
export interface COMPAT_stencil_texturing {
readonly DEPTH_STENCIL_TEXTURE_MODE: number;
readonly STENCIL_INDEX: number;
}
export function getStencilTexturing(gl: GLRenderingContext): COMPAT_stencil_texturing | null {
if (isWebGL2(gl)) {
const ext = gl.getExtension('WEBGL_stencil_texturing');
if (ext) {
return {
DEPTH_STENCIL_TEXTURE_MODE: ext.DEPTH_STENCIL_TEXTURE_MODE_WEBGL,
STENCIL_INDEX: ext.STENCIL_INDEX_WEBGL
};
}
}
return null;
}
/**
* See https://registry.khronos.org/webgl/extensions/EXT_clip_control/
*/
export interface COMPAT_clip_control {
readonly LOWER_LEFT: number;
readonly UPPER_LEFT: number;
readonly NEGATIVE_ONE_TO_ONE: number;
readonly ZERO_TO_ONE: number;
readonly CLIP_ORIGIN: number;
readonly CLIP_DEPTH_MODE: number;
/**
* @param origin must be LOWER_LEFT (default) or UPPER_LEFT.
* @param depth must be NEGATIVE_ONE_TO_ONE (default) or ZERO_TO_ONE.
*/
clipControl(origin: number, depth: number): void
}
export function getClipControl(gl: GLRenderingContext): COMPAT_clip_control | null {
const ext = gl.getExtension('EXT_clip_control');
if (ext) {
return {
LOWER_LEFT: ext.LOWER_LEFT_EXT,
UPPER_LEFT: ext.UPPER_LEFT_EXT,
NEGATIVE_ONE_TO_ONE: ext.NEGATIVE_ONE_TO_ONE_EXT,
ZERO_TO_ONE: ext.ZERO_TO_ONE_EXT,
CLIP_ORIGIN: ext.CLIP_ORIGIN_EXT,
CLIP_DEPTH_MODE: ext.CLIP_DEPTH_MODE_EXT,
clipControl: ext.clipControlEXT.bind(ext)
};
}
return null;
}
export function getNoNonInstancedActiveAttribs(gl: GLRenderingContext): boolean {
if (!isWebGL2(gl)) return false;

View File

@@ -52,6 +52,16 @@ export function checkError(gl: GLRenderingContext) {
}
}
export function glEnumToString(gl: GLRenderingContext, value: number) {
const keys: string[] = [];
for (const key in gl) {
if ((gl as any)[key] === value) {
keys.push(key);
}
}
return keys.length ? keys.join(' | ') : `0x${value.toString(16)}`;
}
function unbindResources(gl: GLRenderingContext) {
// bind null to all texture units
const maxTextureImageUnits = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
@@ -227,7 +237,7 @@ export interface WebGLContext {
export function createContext(gl: GLRenderingContext, props: Partial<{ pixelScale: number }> = {}): WebGLContext {
const extensions = createExtensions(gl);
const state = createState(gl);
const state = createState(gl, extensions);
const stats = createStats();
const resources = createResources(gl, state, stats, extensions);
const timer = createTimer(gl, extensions, stats);

Some files were not shown because too many files have changed in this diff Show More