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137 Commits

Author SHA1 Message Date
Alexander Rose
6417fd49d6 3.12.0 2022-07-17 16:28:26 -07:00
Alexander Rose
374fd4db65 changelog 2022-07-17 16:23:08 -07:00
Alexander Rose
0b70dd9e38 Merge pull request #487 from molstar/fix/struct_conn-parsing
struct_conn parsing fix
2022-07-17 16:20:45 -07:00
dsehnal
55b19a7922 changelog 2022-07-17 18:01:28 +02:00
dsehnal
beb1b2655e scan all entities when looking for struct_conn etries
- solves PDB loading issue
2022-07-17 17:58:57 +02:00
Alexander Rose
6a81e48c3a package updates 2022-07-16 13:20:19 -07:00
Alexander Rose
f9841dd3df improve CellPack's adjustStyle option
- disable colorMarker
- set component options
- enable marking w/o ghost
2022-07-16 13:02:04 -07:00
Alexander Rose
b563c773c1 avoid using flat qualifier in shaders
- causing slowdown
2022-07-16 13:01:33 -07:00
Alexander Rose
dcda649d9d add colorMarker option to Renderer
- disables the highlight and select marker at a shader level
- faster rendering of large scenes in some cases.
2022-07-16 12:58:49 -07:00
Alexander Rose
d6cfd23ae5 fix missing material annotation for some uniforms
- causing unnecessary uniform updates
2022-07-16 12:31:38 -07:00
Alexander Rose
b69f62c9a4 remove use of isnan in impostor shaders
- not needed and causing slowdown
2022-07-16 12:28:40 -07:00
Alexander Rose
582ee7d623 bind shared textures only once per pass 2022-07-16 12:27:16 -07:00
dsehnal
7c4202186d 3.11.0 2022-07-04 16:30:54 +02:00
dsehnal
7c56e4c09d fix unused import 2022-07-04 16:28:24 +02:00
dsehnal
b10b466c61 changelog 2022-07-04 16:25:23 +02:00
David Sehnal
80d1986c61 Merge pull request #474 from molstar/composable-superposition
coordinate system support for superposition
2022-07-04 16:24:45 +02:00
dsehnal
7f9e413604 coordinate system support for superposition 2022-07-04 16:23:51 +02:00
Alexander Rose
4dfbc3830f Merge pull request #466 from molstar/cellpack-tweaks
Cellpack tweaks
2022-07-03 14:18:26 -07:00
Alexander Rose
46cdefa9ee add adjustStyle option to LoadCellPackModel 2022-07-02 12:48:05 -07:00
Alexander Rose
f857ea6095 fix missing rename
- forceInstanceTheme -> instanceGranularity
2022-07-01 06:34:27 -07:00
Alexander Rose
994920f99f fix shader compilation
- support instance texture params for overpaint, substance, transparency
2022-06-29 22:28:10 -07:00
Alexander Rose
130d4096d5 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-06-26 17:50:14 -07:00
Alexander Rose
d5659529d7 3.10.2 2022-06-26 17:34:46 -07:00
Alexander Rose
f6e06ab16e changelog 2022-06-26 17:29:48 -07:00
Alexander Rose
4245eaf1b2 improve use of gl_VertexID when possible 2022-06-26 17:29:21 -07:00
Alexander Rose
c41bd702e2 remove superfluous shader varying 2022-06-26 17:25:14 -07:00
Alexander Rose
3911145f87 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-06-26 14:54:15 -07:00
Alexander Rose
350f5c4266 3.10.1 2022-06-26 14:17:31 -07:00
Alexander Rose
ed4056bc8b changelog 2022-06-26 14:04:20 -07:00
Alexander Rose
0d96fa21b7 schema updates 2022-06-26 14:03:09 -07:00
Alexander Rose
0ee8d33d36 package updates 2022-06-26 13:30:44 -07:00
Alexander Rose
64cedec12b fix groupCount updating TextureMesh-based visuals 2022-06-26 12:42:26 -07:00
Alexander Rose
a16eaca42e finalize instanceGranularity 2022-06-26 12:27:02 -07:00
dsehnal
366b3b1b75 3.10.0 2022-06-24 15:59:45 +02:00
dsehnal
33963c085a ShowTrajectoryControls option 2022-06-24 15:56:39 +02:00
Alexander Rose
f3b18ef518 fix & simplify lociApply for instanceGranularity 2022-06-20 22:33:24 -07:00
Alexander Rose
bca1b45fd4 tweak name
- useInstanceGranularity -> instanceGranularity
2022-06-20 22:00:21 -07:00
Alexander Rose
3448d5ef03 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-06-20 21:23:32 -07:00
David Sehnal
0f5a6194ff Merge pull request #455 from molstar/support-glycam-names
Support glycam names
2022-06-20 13:37:16 +02:00
David Sehnal
9266faec59 Merge branch 'master' into support-glycam-names 2022-06-20 13:37:10 +02:00
Alexander Rose
94347c6dde cleanup app.ts (#450) 2022-06-19 19:38:43 -07:00
Alexander Rose
7a07701be0 3.9.1 2022-06-19 19:21:25 -07:00
Alexander Rose
42519a4f75 changelog 2022-06-19 19:16:15 -07:00
Alexander Rose
c898c16430 package updates 2022-06-19 19:15:06 -07:00
Alexander Rose
318863bd18 fix missing aromatic bond display
- simplify code to always show when aromatic
2022-06-19 19:05:58 -07:00
Alexander Rose
ce94760d02 fix missing uGroupCount update for visuals 2022-06-19 18:51:16 -07:00
Alexander Rose
99759b5282 add useInstanceGranularity option
- for marker, transparency, clipping, overpaint, substance data
- saves memory
2022-06-19 18:45:31 -07:00
dsehnal
d9d8562ed9 changelog 2022-06-13 19:52:44 +02:00
dsehnal
dee55ea874 support glycam names 2022-06-13 19:52:14 +02:00
dsehnal
da413cc9e6 added missing super.componentWillUnmount 2022-06-10 14:53:26 +02:00
David Sehnal
c72e93a13d Merge pull request #452 from simeonborko/sborko/screenshot-unmount
DownloadScreenshotControls: componentWillUnmount
2022-06-10 14:46:19 +02:00
Simeon Borko
21f910a3ca DownloadScreenshotControls: componentWillUnmount
This should solve the error:

Warning: Can't perform a React state update on an unmounted component.
This is a no-op, but it indicates a memory leak in your application.
To fix, cancel all subscriptions and asynchronous tasks in the componentWillUnmount method.
2022-06-10 10:04:31 +02:00
Alexander Rose
2c51edb4c2 changelog 2022-05-30 19:20:41 -07:00
Alexander Rose
da2c893721 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-05-30 19:18:49 -07:00
Alexander Rose
e7ce693e50 3.9.0 2022-05-30 11:46:42 -07:00
Alexander Rose
29e8fe7904 fix types 2022-05-30 11:41:40 -07:00
Alexander Rose
baf3a6077e package updates 2022-05-30 11:32:05 -07:00
Alexander Rose
e030e7a32d changelog 2022-05-30 11:29:23 -07:00
Alexander Rose
125566ed75 only call renderBlendedTransparent when needed 2022-05-30 11:27:58 -07:00
Alexander Rose
c51cb67519 Merge pull request #447 from molstar/pick-drawbuffers
use drawbuffers for picking
2022-05-29 23:35:53 -07:00
Alexander Rose
57f086b530 Merge branch 'master' into pick-drawbuffers 2022-05-29 23:32:57 -07:00
Alexander Rose
d1e17785b8 Merge pull request #446 from molstar/webgl-timer
Webgl timing support
2022-05-29 23:32:29 -07:00
Alexander Rose
774328a1d8 Merge branch 'master' into webgl-timer 2022-05-29 23:31:13 -07:00
Alexander Rose
175a0f48fa lint fix 2022-05-29 23:30:36 -07:00
Alexander Rose
60b91ff032 Merge branch 'master' into pick-drawbuffers 2022-05-29 11:11:29 -07:00
David Sehnal
2b003bc5b0 Merge pull request #445 from aliaksei-chareshneu/fix_bad_axis_order
Add check that a data block contains volume data before parsing
2022-05-29 16:00:10 +02:00
David Sehnal
029a2fcab1 Merge branch 'master' into fix_bad_axis_order 2022-05-29 15:59:52 +02:00
Alexander Rose
aa47f7fe4a use instances to create dna/rna curves
- much less memory use (but can't show as single cartoon)
2022-05-28 19:49:56 -07:00
Alexander Rose
a828113d9b use drawbuffers for picking 2022-05-28 13:17:35 -07:00
Alexander Rose
ab4d509eda fix rendering volumes
- when wboit is switched off and postprocessing is enabled
2022-05-28 13:13:35 -07:00
Alexander Rose
1296f32fa8 tweak alpha-orbitals example 2022-05-28 11:54:33 -07:00
Alexander Rose
5aa1ec9876 add timing mode 2022-05-28 11:43:13 -07:00
Alexander Rose
f2cf1ab226 add support for GPU timer queries 2022-05-28 11:20:22 -07:00
Alexander Rose
2d34c2a40b fix Scene.clear not clearing primitives/volumes 2022-05-28 11:07:03 -07:00
Aliaksei
a7181e865c Skipping server data block
Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2022-05-28 08:16:58 +02:00
Aliaksei
0a71b788b3 Apply suggestions from code review
fix bugs and optimizing the code related to iteration over data blocks

Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2022-05-27 18:22:00 +02:00
aliaksei-chareshneu
1ed3d84043 fix to skip block with header SERVER 2022-05-27 14:26:42 +02:00
aliaksei-chareshneu
f472b75d0d iterate over all blocks as even 0th can contain data 2022-05-27 13:53:08 +02:00
aliaksei-chareshneu
072a9d1ccd add name and email to header; add changelog entry 2022-05-27 12:19:51 +02:00
aliaksei-chareshneu
8e26d1be68 fix bad axis ordering bug 2022-05-27 10:34:48 +02:00
Alexander Rose
c5871e9025 3.8.2 2022-05-22 08:36:50 -07:00
Alexander Rose
f26911b358 changelog 2022-05-22 08:31:57 -07:00
Alexander Rose
3a595b80b5 package updates 2022-05-22 08:30:15 -07:00
Alexander Rose
45760ddd41 fix Scene.opacityAverage not handling xray shaded 2022-05-22 08:22:39 -07:00
Alexander Rose
447d068bf1 3.8.1 2022-05-14 11:59:03 -07:00
Alexander Rose
7e1642a4a3 changelog 2022-05-14 11:53:55 -07:00
Alexander Rose
7781267e78 package updates 2022-05-14 11:53:18 -07:00
Alexander Rose
f824fdcfed improve scene marker/opacity average calculation 2022-05-14 11:43:24 -07:00
Alexander Rose
79dd441967 Merge pull request #436 from JonStargaryen/master
Fix Polymer Chain Instance Coloring
2022-05-09 22:41:33 -07:00
Sebastian Bittrich
9dcf9c0785 CHANGELOG 2022-05-09 15:58:22 -07:00
Sebastian Bittrich
83569462c6 fix instance coloring 2022-05-09 15:53:26 -07:00
Alexander Rose
947e169c3a Merge pull request #434 from JonStargaryen/master
proposed fix for headless-gl issues
2022-05-06 22:29:40 -07:00
Sebastian Bittrich
e6b36c52d1 CHANGELOG 2022-05-06 09:11:40 -07:00
Sebastian Bittrich
7fed3b84fa Merge remote-tracking branch 'upstream/master' 2022-05-06 09:08:53 -07:00
Sebastian Bittrich
cbc941f193 simplify array uniform check 2022-05-06 09:08:22 -07:00
Alexander Rose
a7ef0fb85f add interesting pdb entry 2022-05-05 22:41:16 -07:00
Alexander Rose
d10c36eaf5 fix issues with marking camera/handle helper 2022-05-05 22:40:52 -07:00
Sebastian Bittrich
e4c3a66753 proposed fix for headless-gl issues 2022-05-04 11:50:42 -07:00
Alexander Rose
f58f2cdc90 3.8.0 2022-04-30 16:11:07 -07:00
Alexander Rose
8f2676e91e schema updates 2022-04-30 16:05:30 -07:00
Alexander Rose
89d397898e changelog 2022-04-30 15:24:26 -07:00
Alexander Rose
2dc32be9ee Merge pull request #427 from molstar/transparent-object-outline
Transparent object outline
2022-04-30 15:08:46 -07:00
Alexander Rose
769220bd82 Merge pull request #421 from molstar/color-theme-typing
better color theme typing
2022-04-30 15:06:06 -07:00
Alexander Rose
c75aa5dd52 improve transparency & outlines
- proper per-group transparency with wboit off
- fixed outlines with transparent backgound
2022-04-30 12:53:14 -07:00
Alexander Rose
88f1cfd8c4 fix ignoreLight for direct-volume with webgl1 2022-04-30 09:24:39 -07:00
Alexander Rose
108279c1aa add clearDepth & blendColor to WebGLState 2022-04-30 08:42:01 -07:00
Alexander Rose
8150490aac Merge branch 'master' of https://github.com/molstar/molstar into transparent-object-outline 2022-04-30 08:39:16 -07:00
Alexander Rose
9497aa6362 package updates 2022-04-30 08:38:07 -07:00
Alexander Rose
3769da48a1 handle building GridLookup3D with zero cell size 2022-04-29 20:18:40 -07:00
Alexander Rose
3c21fcd53a fix FormatRegistry.isApplicable
- was returning true for unregistered formats
2022-04-29 20:16:09 -07:00
Alexander Rose
102ef2795d handle outlines for per-group transparency
- fix allowTransparentBackfaces for per-group transparency
2022-04-23 23:02:11 -07:00
Alexander Rose
0befa253c2 add WebGLState.depthFunc 2022-04-23 20:07:41 -07:00
Alexander Rose
87189cee58 support outlines for transparent objects
- cleanup of renderer and draw pass
2022-04-23 15:19:01 -07:00
Alexander Rose
3284f13fc6 fix spec of emptyDepthTexture in Renderer 2022-04-23 15:17:20 -07:00
Alexander Rose
70d219b120 improve Renderer.renderPick typing 2022-04-23 15:13:38 -07:00
Alexander Rose
a5ed3a08ea add Scene.getOpacityAverage 2022-04-23 15:12:16 -07:00
Alexander Rose
3665e7e999 expose RenderTarget.depthRenderbuffer 2022-04-23 15:10:40 -07:00
Alexander Rose
9b583b23ae add Renderbuffer.detachFramebuffer 2022-04-23 15:10:16 -07:00
Alexander Rose
d602415e98 check if WEBGL_depth_texture is supported 2022-04-23 15:09:44 -07:00
Alexander Rose
2c49a423e2 type assertion 2022-04-21 19:47:13 -07:00
Alexander Rose
8a266e70c8 fix handling of struct_conf mmCIF field (#425) 2022-04-21 19:46:50 -07:00
Alexander Rose
0df3bcd65d document supported file formats 2022-04-19 17:43:33 -07:00
dsehnal
f5ecf5648e 3.7.0 2022-04-13 20:04:01 +02:00
dsehnal
821f82fc3f changelog 2022-04-13 20:01:04 +02:00
David Sehnal
92305fe628 Merge pull request #420 from molstar/transparentBackfaces
improve transparentBackfaces handling
2022-04-13 19:57:29 +02:00
David Sehnal
17fe57b8a5 Merge pull request #423 from jpattle/option-to-disable-drag-overlay
Added an option to disable the drag overlay
2022-04-13 16:31:21 +02:00
Jason Pattle
47433a51d3 Added an option to the components spec to allow disabling of the drag-and-drop overlap for Molstar that loads files into the viewer. By default the drag overlay is enabled, just as it was before 2022-04-13 15:00:03 +01:00
Alexander Rose
e090827ced Merge branch 'master' of https://github.com/molstar/molstar into transparentBackfaces 2022-04-10 13:20:22 -07:00
Alexander Rose
856e6a8b74 use ColorTypeLocation as default
- for backwards compatibility
- most used
2022-04-09 19:27:06 -07:00
Alexander Rose
a813b4d40e Merge branch 'master' of https://github.com/molstar/molstar into color-theme-typing 2022-04-09 16:53:17 -07:00
dsehnal
98afc27442 fix react typing 2022-04-09 21:24:14 +02:00
Alexander Rose
9d4f28a395 fix type deps 2022-04-09 11:36:17 -07:00
Alexander Rose
50266d9a56 package updates 2022-04-09 11:20:28 -07:00
Alexander Rose
602a532cf2 better color theme typing 2022-04-09 10:38:03 -07:00
Alexander Rose
b23d610c94 improve transparentBackfaces handling
- off: don't show (default)
- on: show with transparency
- opaque: show fully opaque
2022-04-09 10:17:41 -07:00
Alexander Rose
119c43d527 fix xrayShaded for texture-mesh geometries 2022-04-09 10:04:06 -07:00
Alexander Rose
124feeb790 color theme tweaks
- add optional grid property
- handle dColorType_direct for non direct-volume shaders
2022-04-09 09:57:31 -07:00
148 changed files with 22510 additions and 23303 deletions

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@@ -6,6 +6,90 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
## [v3.12.0] - 2022-07-17
- Add ``colorMarker`` option to Renderer. This disables the highlight and select marker at a shader level for faster rendering of large scenes in some cases.
- Bind shared textures only once per pass, not for each render item
- Fix missing 'material' annotation for some uniforms, causing unnecessary uniform updates
- Remove use of ``isnan`` in impostor shaders, not needed and causing slowdown
- Avoid using ``flat`` qualifier in shaders, causing slowdown
- Improve CellPack's ``adjustStyle`` option (disable ``colorMarker``, set component options, enable marking w/o ghost)
- Scan all entities when looking for ``struct_conn`` entries (fixes issue when the same ``label_asym_id`` is used in more than one entity)
## [v3.11.0] - 2022-07-04
- Add ``instanceGranularity`` option for marker, transparency, clipping, overpaint, substance data to save memory
- CellPack extension tweaks
- Use instancing to create DNA/RNA curves to save memory
- Enable ``instanceGranularity`` by default
- Add ``adjustStyle`` option to LoadCellPackModel action (stylized, no multi-sample, no far clipping, chain picking)
- Structure Superposition now respects pivot's coordinate system
## [v3.10.2] - 2022-06-26
- Fix superfluous shader varying
- Improve use of gl_VertexID when possible
## [v3.10.1] - 2022-06-26
- Fix groupCount when updating TextureMesh-based visuals
## [v3.10.0] - 2022-06-24
- Add support for Glycam saccharide names
- Add ``PluginConfig.Viewport.ShowTrajectoryControls`` config option
## [v3.9.1] - 2022-06-19
- Fix missing ``super.componentWillUnmount()`` calls (@simeonborko)
- Fix missing ``uGroupCount`` update for visuals
- Fix missing aromatic bond display
## [v3.9.0] - 2022-05-30
- Improve picking by using drawbuffers (when available) to reduce number of drawcalls
- GPU timing support
- Add ``timing-mode`` Viewer GET param
- Add support for webgl timer queries
- Add timer marks around GPU render & compute operations
- Volume Server CIF: Add check that a data block contains volume data before parsing
- Fix ``Scene.clear`` not clearing primitives & volumes arrays (@JonStargaryen)
- Fix rendering volumes when wboit is switched off and postprocessing is enabled
## [v3.8.2] - 2022-05-22
- Fix ``Scene.opacityAverage`` not taking xray shaded into account
## [v3.8.1] - 2022-05-14
- Fix issues with marking camera/handle helper (#433)
- Fix issues with array uniforms when running with headless-gl
- Fix Polymer Chain Instance coloring
- Improve performance of scene marker/opacity average calculation
## [v3.8.0] - 2022-04-30
- Add support for outlines around transparent objects
- Improve per-group transparency when wboit is switched off
- Improve ``ColorTheme`` typing with ``ColorType`` generic.
- Defaults to ``ColorTypeLocation``
- Set when using ``ColorTypeDirect`` or ``ColorTypeGrid``
- Fix case handling of ``struct_conf`` mmCIF enumeration field (#425)
- Fix ``allowTransparentBackfaces`` for per-group transparency
- Fix ``FormatRegistry.isApplicable`` returning true for unregistered formats
- Fix: handle building of ``GridLookup3D`` with zero cell size
- Fix ``ignoreLight`` for direct-volume rendering with webgl1
- Fix (non-black) outlines when using transparent background
## [v3.7.0] - 2022-04-13
- Fix ``xrayShaded`` for texture-mesh geometries
- [Breaking] Change ``allowTransparentBackfaces`` to ``transparentBackfaces`` with options ``off``, ``on``, ``opaque``. This was only added in 3.6.0, so allowing a breaking change here.
- ``off``: don't show (default)
- ``on``: show with transparency
- ``opaque``: show fully opaque
- Add option to disable file drop overlay.
## [v3.6.2] - 2022-04-05
- ModelServer ligand queries: fixes for alternate locations, additional atoms & UNL ligand
@@ -27,8 +111,8 @@ Note that since we don't clearly distinguish between a public and private interf
- Fix handling of case insensitive mmCIF enumeration fields (including entity.type)
- Fix ``disable-wboit`` Viewer GET param
- Add support for React 18.
- Used by importing ``createPluginUI`` from ``mol-plugin-ui/react18``;
- In Mol* 4.0, React 18 will become the default option.
- Used by importing ``createPluginUI`` from ``mol-plugin-ui/react18``;
- In Mol* 4.0, React 18 will become the default option.
## [v3.5.0] - 2022-03-25

44
docs/file-formats.md Normal file
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@@ -0,0 +1,44 @@
Support file formats and their extensions.
## Structure
- MMCIF and CIFCORE (mmCIF and coreCIF schemas): cif, bcif, mmcif, mcif
- GRO: gro
- MOL: mol
- MOL2: mol2
- PDB/PDBQT: pdb, ent, pdbqt
- SDF: sdf, sd
- XYZ: xyz
## Topology
Need to be loaded together with Coordinates.
- PRMTOP: prmtop, parm7
- PSF: psf
- TOP: top
## Coordinates
Need to be loaded together with a Structure or Topology.
- DCD: dcd
- NCTRAJ: nc, nctraj
- TRR: trr
- XTC: xtc
## Volume
- CCP4/MRC/MAP: ccp4, mrc, map
- CUBE (may include a Structure): cub, cube
- DSN6/BRIX: dsn6, brix
- DX and DXBIN: dx, dxbin
- DSCIF (DensityServer CIF schema): cif, bcif
## Shape
- PLY

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@@ -13,6 +13,7 @@
* DZ has C1 instead of N1 (e.g. 6I4N)
* DP has N5 instead of C5 and C7 instead of N7 (e.g. 6I4N)
* Beta & Gamma peptides (e.g. 1GAC, 6PQF)
* Helices of D-amino acids (e.g. 7QDI)
* Mixed (heterogeneous) all-atom/trace-only RNA model (1JGQ)
* Polymers with residues with missing trace atoms (e.g. 2QFJ)
* Modified RNA bases (1y26, 5L4O)

42116
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "3.6.2",
"version": "3.12.0",
"description": "A comprehensive macromolecular library.",
"homepage": "https://github.com/molstar/molstar#readme",
"repository": {
@@ -91,72 +91,72 @@
],
"license": "MIT",
"devDependencies": {
"@graphql-codegen/add": "^3.1.1",
"@graphql-codegen/cli": "^2.6.2",
"@graphql-codegen/time": "^3.1.1",
"@graphql-codegen/typescript": "^2.4.7",
"@graphql-codegen/typescript-graphql-files-modules": "^2.1.1",
"@graphql-codegen/typescript-graphql-request": "^4.4.2",
"@graphql-codegen/typescript-operations": "^2.3.4",
"@graphql-codegen/add": "^3.2.0",
"@graphql-codegen/cli": "^2.8.1",
"@graphql-codegen/time": "^3.2.0",
"@graphql-codegen/typescript": "^2.7.1",
"@graphql-codegen/typescript-graphql-files-modules": "^2.2.0",
"@graphql-codegen/typescript-graphql-request": "^4.5.1",
"@graphql-codegen/typescript-operations": "^2.5.1",
"@types/cors": "^2.8.12",
"@types/gl": "^4.1.0",
"@types/jest": "^27.4.1",
"@types/react": "^17.0.43",
"@types/react-dom": "^17.0.14",
"@typescript-eslint/eslint-plugin": "^5.14.0",
"@typescript-eslint/parser": "^5.14.0",
"@types/gl": "^4.1.1",
"@types/jest": "^28.1.6",
"@types/react": "^18.0.15",
"@types/react-dom": "^18.0.6",
"@typescript-eslint/eslint-plugin": "^5.30.6",
"@typescript-eslint/parser": "^5.30.6",
"benchmark": "^2.1.4",
"concurrently": "^7.0.0",
"concurrently": "^7.2.2",
"cpx2": "^4.2.0",
"crypto-browserify": "^3.12.0",
"css-loader": "^6.7.1",
"eslint": "^8.11.0",
"eslint": "^8.19.0",
"extra-watch-webpack-plugin": "^1.0.3",
"file-loader": "^6.2.0",
"fs-extra": "^10.0.1",
"graphql": "^16.3.0",
"http-server": "^14.1.0",
"jest": "^27.5.1",
"mini-css-extract-plugin": "^2.6.0",
"fs-extra": "^10.1.0",
"graphql": "^16.5.0",
"http-server": "^14.1.1",
"jest": "^28.1.3",
"mini-css-extract-plugin": "^2.6.1",
"path-browserify": "^1.0.1",
"raw-loader": "^4.0.2",
"react": "^18.0.0",
"react-dom": "^18.0.0",
"sass": "^1.49.9",
"sass-loader": "^12.6.0",
"simple-git": "^3.3.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"sass": "^1.53.0",
"sass-loader": "^13.0.2",
"simple-git": "^3.10.0",
"stream-browserify": "^3.0.0",
"style-loader": "^3.3.1",
"ts-jest": "^27.1.3",
"typescript": "^4.6.3",
"webpack": "^5.70.0",
"webpack-cli": "^4.9.2"
"ts-jest": "^28.0.6",
"typescript": "^4.7.4",
"webpack": "^5.73.0",
"webpack-cli": "^4.10.0"
},
"dependencies": {
"@types/argparse": "^2.0.10",
"@types/benchmark": "^2.1.1",
"@types/compression": "1.7.2",
"@types/express": "^4.17.13",
"@types/node": "^16.11.26",
"@types/node-fetch": "^2.6.1",
"@types/node": "^16.11.45",
"@types/node-fetch": "^2.6.2",
"@types/swagger-ui-dist": "3.30.1",
"argparse": "^2.0.1",
"body-parser": "^1.19.2",
"body-parser": "^1.20.0",
"compression": "^1.7.4",
"cors": "^2.8.5",
"express": "^4.17.3",
"express": "^4.18.1",
"h264-mp4-encoder": "^1.0.12",
"immer": "^9.0.12",
"immutable": "^4.0.0",
"immer": "^9.0.15",
"immutable": "^4.1.0",
"node-fetch": "^2.6.7",
"rxjs": "^7.5.5",
"swagger-ui-dist": "^4.6.2",
"tslib": "^2.3.1",
"rxjs": "^7.5.6",
"swagger-ui-dist": "^4.12.0",
"tslib": "^2.4.0",
"util.promisify": "^1.1.1",
"xhr2": "^0.2.1"
},
"peerDependencies": {
"react": "^18.0.0 || ^17.0.2 || ^16.14.0",
"react-dom": "^18.0.0 || ^17.0.2 || ^16.14.0"
"react": "^18.1.0 || ^17.0.2 || ^16.14.0",
"react-dom": "^18.1.0 || ^17.0.2 || ^16.14.0"
}
}

View File

@@ -45,9 +45,10 @@ import { Asset } from '../../mol-util/assets';
import { Color } from '../../mol-util/color';
import '../../mol-util/polyfill';
import { ObjectKeys } from '../../mol-util/type-helpers';
import { SaccharideCompIdMapType } from '../../mol-model/structure/structure/carbohydrates/constants';
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
export { setDebugMode, setProductionMode, setTimingMode } from '../../mol-util/debug';
const CustomFormats = [
['g3d', G3dProvider] as const
@@ -92,11 +93,13 @@ const DefaultViewerOptions = {
viewportShowSettings: PluginConfig.Viewport.ShowSettings.defaultValue,
viewportShowSelectionMode: PluginConfig.Viewport.ShowSelectionMode.defaultValue,
viewportShowAnimation: PluginConfig.Viewport.ShowAnimation.defaultValue,
viewportShowTrajectoryControls: PluginConfig.Viewport.ShowTrajectoryControls.defaultValue,
pluginStateServer: PluginConfig.State.DefaultServer.defaultValue,
volumeStreamingServer: PluginConfig.VolumeStreaming.DefaultServer.defaultValue,
volumeStreamingDisabled: !PluginConfig.VolumeStreaming.Enabled.defaultValue,
pdbProvider: PluginConfig.Download.DefaultPdbProvider.defaultValue,
emdbProvider: PluginConfig.Download.DefaultEmdbProvider.defaultValue,
saccharideCompIdMapType: 'default' as SaccharideCompIdMapType,
};
type ViewerOptions = typeof DefaultViewerOptions;
@@ -159,6 +162,7 @@ export class Viewer {
[PluginConfig.Viewport.ShowSettings, o.viewportShowSettings],
[PluginConfig.Viewport.ShowSelectionMode, o.viewportShowSelectionMode],
[PluginConfig.Viewport.ShowAnimation, o.viewportShowAnimation],
[PluginConfig.Viewport.ShowTrajectoryControls, o.viewportShowTrajectoryControls],
[PluginConfig.State.DefaultServer, o.pluginStateServer],
[PluginConfig.State.CurrentServer, o.pluginStateServer],
[PluginConfig.VolumeStreaming.DefaultServer, o.volumeStreamingServer],
@@ -166,6 +170,7 @@ export class Viewer {
[PluginConfig.Download.DefaultPdbProvider, o.pdbProvider],
[PluginConfig.Download.DefaultEmdbProvider, o.emdbProvider],
[PluginConfig.Structure.DefaultRepresentationPreset, ViewerAutoPreset.id],
[PluginConfig.Structure.SaccharideCompIdMapType, o.saccharideCompIdMapType],
]
};
@@ -397,7 +402,7 @@ export class Viewer {
async loadTrajectory(params: LoadTrajectoryParams) {
const plugin = this.plugin;
let model: StateObjectSelector, coords: StateObjectSelector;
let model: StateObjectSelector;
if (params.model.kind === 'model-data' || params.model.kind === 'model-url') {
const data = params.model.kind === 'model-data'
@@ -415,14 +420,12 @@ export class Viewer {
model = await provider!.parse(plugin, data);
}
{
const data = params.coordinates.kind === 'coordinates-data'
? await plugin.builders.data.rawData({ data: params.coordinates.data, label: params.coordinatesLabel })
: await plugin.builders.data.download({ url: params.coordinates.url, isBinary: params.coordinates.isBinary, label: params.coordinatesLabel });
const data = params.coordinates.kind === 'coordinates-data'
? await plugin.builders.data.rawData({ data: params.coordinates.data, label: params.coordinatesLabel })
: await plugin.builders.data.download({ url: params.coordinates.url, isBinary: params.coordinates.isBinary, label: params.coordinatesLabel });
const provider = plugin.dataFormats.get(params.coordinates.format);
coords = await provider!.parse(plugin, data);
}
const provider = plugin.dataFormats.get(params.coordinates.format);
const coords = await provider!.parse(plugin, data);
const trajectory = await plugin.build().toRoot()
.apply(TrajectoryFromModelAndCoordinates, {

View File

@@ -46,7 +46,10 @@
}
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
if (debugMode) molstar.setDebugMode(debugMode, debugMode);
if (debugMode) molstar.setDebugMode(debugMode);
var timingMode = getParam('timing-mode', '[^&]+').trim() === '1';
if (timingMode) molstar.setTimingMode(timingMode);
var hideControls = getParam('hide-controls', '[^&]+').trim() === '1';
var collapseLeftPanel = getParam('collapse-left-panel', '[^&]+').trim() === '1';

View File

@@ -1,8 +1,9 @@
#!/usr/bin/env node
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Josh McMenemy <josh.mcmenemy@gmail.com>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import * as argparse from 'argparse';
@@ -31,11 +32,11 @@ function extractIonNames(ccd: DatabaseCollection<CCD_Schema>) {
function writeIonNamesFile(filePath: string, ionNames: string[]) {
const output = `/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* Code-generated ion names params file. Names extracted from CCD components.
*
* @author molstar/chem-comp-dict/create-table cli
* @author molstar/chem-comp-dict/create-ions cli
*/
export const IonNames = new Set(${JSON.stringify(ionNames).replace(/"/g, "'").replace(/,/g, ', ')});

View File

@@ -161,7 +161,7 @@ const MMCIF_DIC_URL = 'http://mmcif.wwpdb.org/dictionaries/ascii/mmcif_pdbx_v50.
const IHM_DIC_PATH = `${DIC_DIR}/ihm-extension.dic`;
const IHM_DIC_URL = 'https://raw.githubusercontent.com/ihmwg/IHM-dictionary/master/ihm-extension.dic';
const MA_DIC_PATH = `${DIC_DIR}/ma-extension.dic`;
const MA_DIC_URL = 'https://raw.githubusercontent.com/ihmwg/MA-dictionary/master/mmcif_ma.dic';
const MA_DIC_URL = 'https://raw.githubusercontent.com/ihmwg/ModelCIF/master/dist/mmcif_ma.dic';
const CIF_CORE_DIC_PATH = `${DIC_DIR}/cif_core.dic`;
const CIF_CORE_DIC_URL = 'https://raw.githubusercontent.com/COMCIFS/cif_core/master/cif_core.dic';

View File

@@ -51,6 +51,7 @@ export function getFieldType(type: string, description: string, values?: string[
case 'operation_expression':
case 'point_symmetry':
case '4x3_matrix':
case '3x4_matrix':
case '3x4_matrices':
case 'point_group':
case 'point_group_helical':

View File

@@ -55,6 +55,17 @@
</a>
</div>
<script>
function getParam(name, regex) {
var r = new RegExp(name + '=' + '(' + regex + ')[&]?', 'i');
return decodeURIComponent(((window.location.search || '').match(r) || [])[1] || '');
}
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
if (debugMode) AlphaOrbitalsExample.setDebugMode(debugMode);
var timingMode = getParam('timing-mode', '[^&]+').trim() === '1';
if (timingMode) AlphaOrbitalsExample.setTimingMode(timingMode);
AlphaOrbitalsExample.init('app')
</script>
<!-- __MOLSTAR_ANALYTICS__ -->

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
@@ -25,6 +25,8 @@ import { DemoMoleculeSDF, DemoOrbitals } from './example-data';
import './index.html';
require('mol-plugin-ui/skin/light.scss');
import { setDebugMode, setTimingMode } from '../../mol-util/debug';
interface DemoInput {
moleculeSdf: string,
basis: Basis,
@@ -222,4 +224,6 @@ export class AlphaOrbitalsExample {
}
}
(window as any).AlphaOrbitalsExample = new AlphaOrbitalsExample();
(window as any).AlphaOrbitalsExample = new AlphaOrbitalsExample();
(window as any).AlphaOrbitalsExample.setDebugMode = setDebugMode;
(window as any).AlphaOrbitalsExample.setTimingMode = setTimingMode;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
@@ -8,6 +8,7 @@ import { sortArray } from '../../mol-data/util';
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Task } from '../../mol-task';
import { isTimingMode } from '../../mol-util/debug';
import { AlphaOrbital, createGrid, CubeGrid, CubeGridComputationParams, initCubeGrid } from './data-model';
import { gpuComputeAlphaOrbitalsDensityGridValues } from './gpu/compute';
@@ -19,9 +20,9 @@ export function createSphericalCollocationDensityGrid(
let matrix: Float32Array;
if (canComputeGrid3dOnGPU(webgl)) {
// console.time('gpu');
matrix = await gpuComputeAlphaOrbitalsDensityGridValues(ctx, webgl!, cubeGrid, orbitals);
// console.timeEnd('gpu');
if (isTimingMode) webgl.timer.mark('createSphericalCollocationDensityGrid');
matrix = await gpuComputeAlphaOrbitalsDensityGridValues(ctx, webgl, cubeGrid, orbitals);
if (isTimingMode) webgl.timer.markEnd('createSphericalCollocationDensityGrid');
} else {
throw new Error('Missing OES_texture_float WebGL extension.');
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* Inspired by https://github.com/dgasmith/gau2grid.
*
@@ -10,12 +10,11 @@ import { sortArray } from '../../mol-data/util';
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Task } from '../../mol-task';
import { isTimingMode } from '../../mol-util/debug';
import { sphericalCollocation } from './collocation';
import { AlphaOrbital, createGrid, CubeGrid, CubeGridComputationParams, initCubeGrid } from './data-model';
import { gpuComputeAlphaOrbitalsGridValues } from './gpu/compute';
// setDebugMode(true);
export function createSphericalCollocationGrid(
params: CubeGridComputationParams, orbital: AlphaOrbital, webgl?: WebGLContext
): Task<CubeGrid> {
@@ -24,9 +23,9 @@ export function createSphericalCollocationGrid(
let matrix: Float32Array;
if (canComputeGrid3dOnGPU(webgl)) {
// console.time('gpu');
matrix = await gpuComputeAlphaOrbitalsGridValues(ctx, webgl!, cubeGrid, orbital);
// console.timeEnd('gpu');
if (isTimingMode) webgl.timer.mark('createSphericalCollocationGrid');
matrix = await gpuComputeAlphaOrbitalsGridValues(ctx, webgl, cubeGrid, orbital);
if (isTimingMode) webgl.timer.markEnd('createSphericalCollocationGrid');
} else {
// console.time('cpu');
matrix = await sphericalCollocation(cubeGrid, orbital, ctx);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Ludovic Autin <ludovic.autin@gmail.com>
@@ -12,7 +12,7 @@ import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Ingredient, CellPacking, CompartmentPrimitives } from './data';
import { getFromPdb, getFromCellPackDB, IngredientFiles, parseCif, parsePDBfile, getStructureMean, getFromOPM } from './util';
import { Model, Structure, StructureSymmetry, StructureSelection, QueryContext, Unit, Trajectory } from '../../mol-model/structure';
import { trajectoryFromMmCIF, MmcifFormat } from '../../mol-model-formats/structure/mmcif';
import { trajectoryFromMmCIF } from '../../mol-model-formats/structure/mmcif';
import { trajectoryFromPDB } from '../../mol-model-formats/structure/pdb';
import { Mat4, Vec3, Quat } from '../../mol-math/linear-algebra';
import { SymmetryOperator } from '../../mol-math/geometry';
@@ -22,17 +22,12 @@ import { ParseCellPack, StructureFromCellpack, DefaultCellPackBaseUrl, Structure
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
import { getMatFromResamplePoints } from './curve';
import { compile } from '../../mol-script/runtime/query/compiler';
import { CifCategory, CifField } from '../../mol-io/reader/cif';
import { mmCIF_Schema } from '../../mol-io/reader/cif/schema/mmcif';
import { Column } from '../../mol-data/db';
import { createModels } from '../../mol-model-formats/structure/basic/parser';
import { CellpackPackingPreset, CellpackMembranePreset } from './preset';
import { Asset } from '../../mol-util/assets';
import { Color } from '../../mol-util/color';
import { objectForEach } from '../../mol-util/object';
import { readFromFile } from '../../mol-util/data-source';
import { ColorNames } from '../../mol-util/color/names';
import { createBasic } from '../../mol-model-formats/structure/basic/schema';
function getCellPackModelUrl(fileName: string, baseUrl: string) {
return `${baseUrl}/results/${fileName}`;
@@ -142,7 +137,7 @@ async function getStructure(plugin: PluginContext, model: Model, source: Ingredi
function getTransformLegacy(trans: Vec3, rot: Quat) {
const q: Quat = Quat.create(-rot[3], rot[0], rot[1], rot[2]);
const m: Mat4 = Mat4.fromQuat(Mat4.zero(), q);
const m: Mat4 = Mat4.fromQuat(Mat4(), q);
Mat4.transpose(m, m);
Mat4.scale(m, m, Vec3.create(-1.0, 1.0, -1.0));
Mat4.setTranslation(m, trans);
@@ -151,7 +146,7 @@ function getTransformLegacy(trans: Vec3, rot: Quat) {
function getTransform(trans: Vec3, rot: Quat) {
const q: Quat = Quat.create(-rot[0], rot[1], rot[2], -rot[3]);
const m: Mat4 = Mat4.fromQuat(Mat4.zero(), q);
const m: Mat4 = Mat4.fromQuat(Mat4(), q);
const p: Vec3 = Vec3.create(-trans[0], trans[1], trans[2]);
Mat4.setTranslation(m, p);
return m;
@@ -214,111 +209,10 @@ function getAssembly(name: string, transforms: Mat4[], structure: Structure) {
return builder.getStructure();
}
function getCifCurve(name: string, transforms: Mat4[], model: Model) {
if (!MmcifFormat.is(model.sourceData)) throw new Error('mmcif source data needed');
const { db } = model.sourceData.data;
const d = db.atom_site;
const n = d._rowCount;
const rowCount = n * transforms.length;
const { offsets, count } = model.atomicHierarchy.chainAtomSegments;
const x = d.Cartn_x.toArray();
const y = d.Cartn_y.toArray();
const z = d.Cartn_z.toArray();
const Cartn_x = new Float32Array(rowCount);
const Cartn_y = new Float32Array(rowCount);
const Cartn_z = new Float32Array(rowCount);
const map = new Uint32Array(rowCount);
const seq = new Int32Array(rowCount);
let offset = 0;
for (let c = 0; c < count; ++c) {
const cStart = offsets[c];
const cEnd = offsets[c + 1];
const cLength = cEnd - cStart;
for (let t = 0, tl = transforms.length; t < tl; ++t) {
const m = transforms[t];
for (let j = cStart; j < cEnd; ++j) {
const i = offset + j - cStart;
const xj = x[j], yj = y[j], zj = z[j];
Cartn_x[i] = m[0] * xj + m[4] * yj + m[8] * zj + m[12];
Cartn_y[i] = m[1] * xj + m[5] * yj + m[9] * zj + m[13];
Cartn_z[i] = m[2] * xj + m[6] * yj + m[10] * zj + m[14];
map[i] = j;
seq[i] = t + 1;
}
offset += cLength;
}
}
function multColumn<T>(column: Column<T>) {
const array = column.toArray();
return Column.ofLambda({
value: row => array[map[row]],
areValuesEqual: (rowA, rowB) => map[rowA] === map[rowB] || array[map[rowA]] === array[map[rowB]],
rowCount, schema: column.schema
});
}
const _atom_site: CifCategory.SomeFields<mmCIF_Schema['atom_site']> = {
auth_asym_id: CifField.ofColumn(multColumn(d.auth_asym_id)),
auth_atom_id: CifField.ofColumn(multColumn(d.auth_atom_id)),
auth_comp_id: CifField.ofColumn(multColumn(d.auth_comp_id)),
auth_seq_id: CifField.ofNumbers(seq),
B_iso_or_equiv: CifField.ofColumn(Column.ofConst(0, rowCount, Column.Schema.float)),
Cartn_x: CifField.ofNumbers(Cartn_x),
Cartn_y: CifField.ofNumbers(Cartn_y),
Cartn_z: CifField.ofNumbers(Cartn_z),
group_PDB: CifField.ofColumn(Column.ofConst('ATOM', rowCount, Column.Schema.str)),
id: CifField.ofColumn(Column.ofLambda({
value: row => row,
areValuesEqual: (rowA, rowB) => rowA === rowB,
rowCount, schema: d.id.schema,
})),
label_alt_id: CifField.ofColumn(multColumn(d.label_alt_id)),
label_asym_id: CifField.ofColumn(multColumn(d.label_asym_id)),
label_atom_id: CifField.ofColumn(multColumn(d.label_atom_id)),
label_comp_id: CifField.ofColumn(multColumn(d.label_comp_id)),
label_seq_id: CifField.ofNumbers(seq),
label_entity_id: CifField.ofColumn(Column.ofConst('1', rowCount, Column.Schema.str)),
occupancy: CifField.ofColumn(Column.ofConst(1, rowCount, Column.Schema.float)),
type_symbol: CifField.ofColumn(multColumn(d.type_symbol)),
pdbx_PDB_ins_code: CifField.ofColumn(Column.ofConst('', rowCount, Column.Schema.str)),
pdbx_PDB_model_num: CifField.ofColumn(Column.ofConst(1, rowCount, Column.Schema.int)),
};
const categories = {
entity: CifCategory.ofTable('entity', db.entity),
chem_comp: CifCategory.ofTable('chem_comp', db.chem_comp),
atom_site: CifCategory.ofFields('atom_site', _atom_site)
};
return {
header: name,
categoryNames: Object.keys(categories),
categories
};
}
async function getCurve(plugin: PluginContext, name: string, ingredient: Ingredient, transforms: Mat4[], model: Model) {
const cif = getCifCurve(name, transforms, model);
const curveModelTask = Task.create('Curve Model', async ctx => {
const format = MmcifFormat.fromFrame(cif);
const basic = createBasic(format.data.db, true);
const models = await createModels(basic, format, ctx);
return models.representative;
});
const curveModel = await plugin.runTask(curveModelTask);
// ingredient.source.selection = undefined;
return getStructure(plugin, curveModel, ingredient);
async function getCurve(name: string, transforms: Mat4[], model: Model) {
const structure = Structure.ofModel(model);
const assembly = getAssembly(name, transforms, structure);
return assembly;
}
async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredient, baseUrl: string, ingredientFiles: IngredientFiles, trajCache: TrajectoryCache, location: 'surface' | 'interior' | 'cytoplasme') {
@@ -339,7 +233,7 @@ async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredi
if (!model) return;
let structure: Structure;
if (nbCurve) {
structure = await getCurve(plugin, name, ingredient, getCurveTransforms(ingredient), model);
structure = await getCurve(name, getCurveTransforms(ingredient), model);
} else {
if ((!results || results.length === 0)) return;
let bu: string|undefined = source.bu ? source.bu : undefined;
@@ -363,7 +257,7 @@ async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredi
structure = Structure.transform(structure, m1);
if (ingredient.offset) {
const o: Vec3 = Vec3.create(ingredient.offset[0], ingredient.offset[1], ingredient.offset[2]);
if (!Vec3.exactEquals(o, Vec3.zero())) { // -1, 1, 4e-16 ??
if (!Vec3.exactEquals(o, Vec3())) { // -1, 1, 4e-16 ??
if (location !== 'surface') {
Vec3.negate(o, o);
}
@@ -377,7 +271,7 @@ async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredi
if (!Vec3.exactEquals(p, Vec3.unitZ)) {
const q: Quat = Quat.identity();
Quat.rotationTo(q, p, Vec3.unitZ);
const m: Mat4 = Mat4.fromQuat(Mat4.zero(), q);
const m: Mat4 = Mat4.fromQuat(Mat4(), q);
structure = Structure.transform(structure, m);
}
}
@@ -521,6 +415,7 @@ async function loadMembrane(plugin: PluginContext, name: string, state: State, p
.apply(StructureFromAssemblies, undefined, { state: { isGhost: true } })
.commit({ revertOnError: true });
const membraneParams = {
ignoreLight: params.preset.adjustStyle,
representation: params.preset.representation,
};
await CellpackMembranePreset.apply(membrane, membraneParams, plugin);
@@ -537,6 +432,7 @@ async function loadMembrane(plugin: PluginContext, name: string, state: State, p
.apply(StateTransforms.Model.StructureFromModel, props, { state: { isGhost: true } })
.commit({ revertOnError: true });
const membraneParams = {
ignoreLight: params.preset.adjustStyle,
representation: params.preset.representation,
};
await CellpackMembranePreset.apply(membrane, membraneParams, plugin);
@@ -620,6 +516,7 @@ async function loadPackings(plugin: PluginContext, runtime: RuntimeContext, stat
const packingParams = {
traceOnly: params.preset.traceOnly,
ignoreLight: params.preset.adjustStyle,
representation: params.preset.representation,
};
await CellpackPackingPreset.apply(packing, packingParams, plugin);
@@ -671,7 +568,8 @@ const LoadCellPackModelParams = {
ingredients: PD.FileList({ accept: '.cif,.bcif,.pdb', label: 'Ingredient files' }),
preset: PD.Group({
traceOnly: PD.Boolean(false),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['spacefill', 'gaussian-surface', 'point', 'orientation']))
adjustStyle: PD.Boolean(true),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['spacefill', 'gaussian-surface', 'point', 'orientation'] as const))
}, { isExpanded: true })
};
type LoadCellPackModelParams = PD.Values<typeof LoadCellPackModelParams>
@@ -681,5 +579,43 @@ export const LoadCellPackModel = StateAction.build({
params: LoadCellPackModelParams,
from: PSO.Root
})(({ state, params }, ctx: PluginContext) => Task.create('CellPack Loader', async taskCtx => {
if (params.preset.adjustStyle) {
ctx.managers.interactivity.setProps({ granularity: 'chain' });
ctx.managers.structure.component.setOptions({
... ctx.managers.structure.component.state.options,
visualQuality: 'custom',
ignoreLight: true,
showHydrogens: false,
});
ctx.canvas3d?.setProps({
multiSample: { mode: 'off' },
cameraClipping: { far: false },
renderer: { colorMarker: false },
marking: {
enabled: true,
ghostEdgeStrength: 1,
},
postprocessing: {
occlusion: {
name: 'on',
params: {
samples: 32,
radius: 8,
bias: 1,
blurKernelSize: 15,
resolutionScale: 1,
}
},
outline: {
name: 'on',
params: {
scale: 1,
threshold: 0.33,
color: ColorNames.black,
}
}
}
});
}
await loadPackings(ctx, taskCtx, state, params);
}));

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Ludovic Autin <ludovic.autin@gmail.com>
@@ -13,7 +13,8 @@ import { CellPackGenerateColorThemeProvider } from './color/generate';
export const CellpackPackingPresetParams = {
traceOnly: PD.Boolean(true),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'])),
ignoreLight: PD.Boolean(false),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'] as const)),
};
export type CellpackPackingPresetParams = PD.ValuesFor<typeof CellpackPackingPresetParams>
@@ -27,7 +28,9 @@ export const CellpackPackingPreset = StructureRepresentationPresetProvider({
const reprProps = {
ignoreHydrogens: true,
traceOnly: params.traceOnly
traceOnly: params.traceOnly,
instanceGranularity: true,
ignoreLight: params.ignoreLight,
};
const components = {
polymer: await presetStaticComponent(plugin, structureCell, 'polymer')
@@ -37,8 +40,8 @@ export const CellpackPackingPreset = StructureRepresentationPresetProvider({
Object.assign(reprProps, {
quality: 'custom', resolution: 10, radiusOffset: 2, doubleSided: false
});
} else if (params.representation === 'spacefill' && params.traceOnly) {
Object.assign(reprProps, { sizeFactor: 2 });
} else if (params.representation === 'spacefill') {
Object.assign(reprProps, { sizeFactor: params.traceOnly ? 2 : 1 });
}
// default is generated
@@ -57,7 +60,8 @@ export const CellpackPackingPreset = StructureRepresentationPresetProvider({
//
export const CellpackMembranePresetParams = {
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'])),
ignoreLight: PD.Boolean(false),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'] as const)),
};
export type CellpackMembranePresetParams = PD.ValuesFor<typeof CellpackMembranePresetParams>
@@ -71,6 +75,8 @@ export const CellpackMembranePreset = StructureRepresentationPresetProvider({
const reprProps = {
ignoreHydrogens: true,
instanceGranularity: true,
ignoreLight: params.ignoreLight,
};
const components = {
membrane: await presetStaticComponent(plugin, structureCell, 'all', { label: 'Membrane' })
@@ -84,7 +90,7 @@ export const CellpackMembranePreset = StructureRepresentationPresetProvider({
const { update, builder, typeParams } = StructureRepresentationPresetProvider.reprBuilder(plugin, {});
const representations = {
membrane: builder.buildRepresentation(update, components.membrane, { type: 'gaussian-surface', typeParams: { ...typeParams, ...reprProps }, color: 'uniform', colorParams: { value: ColorNames.lightgrey } }, { tag: 'all' })
membrane: builder.buildRepresentation(update, components.membrane, { type: params.representation, typeParams: { ...typeParams, ...reprProps }, color: 'uniform', colorParams: { value: ColorNames.lightgrey } }, { tag: 'all' })
};
await update.commit({ revertOnError: true });

View File

@@ -71,6 +71,7 @@ export class GeometryExporterUI extends CollapsableControls<{}, State> {
}
componentWillUnmount() {
super.componentWillUnmount();
this._controls?.dispose();
this._controls = void 0;
}

View File

@@ -102,6 +102,7 @@ export class Mp4EncoderUI extends CollapsableControls<{}, State> {
}
componentWillUnmount() {
super.componentWillUnmount();
this._controls?.dispose();
this._controls = void 0;
}

View File

@@ -4,7 +4,7 @@ export type InputMaybe<T> = Maybe<T>;
export type Exact<T extends { [key: string]: unknown }> = { [K in keyof T]: T[K] };
export type MakeOptional<T, K extends keyof T> = Omit<T, K> & { [SubKey in K]?: Maybe<T[SubKey]> };
export type MakeMaybe<T, K extends keyof T> = Omit<T, K> & { [SubKey in K]: Maybe<T[SubKey]> };
// Generated on 2022-02-27T12:49:36-08:00
// Generated on 2022-06-26T14:02:35-07:00
/** All built-in and custom scalars, mapped to their actual values */
export type Scalars = {
@@ -659,6 +659,8 @@ export type CoreEntry = {
readonly em_staining?: Maybe<ReadonlyArray<Maybe<EmStaining>>>;
readonly em_vitrification?: Maybe<ReadonlyArray<Maybe<EmVitrification>>>;
readonly entry?: Maybe<Entry>;
/** Get all groups for this PDB entry. */
readonly entry_groups?: Maybe<ReadonlyArray<Maybe<GroupEntry>>>;
readonly exptl?: Maybe<ReadonlyArray<Maybe<Exptl>>>;
readonly exptl_crystal?: Maybe<ReadonlyArray<Maybe<ExptlCrystal>>>;
readonly exptl_crystal_grow?: Maybe<ReadonlyArray<Maybe<ExptlCrystalGrow>>>;
@@ -703,6 +705,7 @@ export type CoreEntry = {
readonly rcsb_associated_holdings?: Maybe<CurrentEntry>;
readonly rcsb_binding_affinity?: Maybe<ReadonlyArray<Maybe<RcsbBindingAffinity>>>;
readonly rcsb_entry_container_identifiers: RcsbEntryContainerIdentifiers;
readonly rcsb_entry_group_membership?: Maybe<ReadonlyArray<Maybe<RcsbEntryGroupMembership>>>;
readonly rcsb_entry_info: RcsbEntryInfo;
readonly rcsb_external_references?: Maybe<ReadonlyArray<Maybe<RcsbExternalReferences>>>;
/**
@@ -851,6 +854,8 @@ export type CorePolymerEntity = {
readonly pdbx_entity_src_syn?: Maybe<ReadonlyArray<Maybe<PdbxEntitySrcSyn>>>;
/** Get all unique Pfam annotations associated with this molecular entity. */
readonly pfams?: Maybe<ReadonlyArray<Maybe<CorePfam>>>;
/** Get all groups for this PDB entity. */
readonly polymer_entity_groups?: Maybe<ReadonlyArray<Maybe<GroupPolymerEntity>>>;
/** Get all unique polymer instances (chains) for this molecular entity. */
readonly polymer_entity_instances?: Maybe<ReadonlyArray<Maybe<CorePolymerEntityInstance>>>;
/** Get a BIRD chemical components described in this molecular entity. */
@@ -887,6 +892,7 @@ export type CorePolymerEntity = {
readonly rcsb_polymer_entity_container_identifiers: RcsbPolymerEntityContainerIdentifiers;
readonly rcsb_polymer_entity_feature?: Maybe<ReadonlyArray<Maybe<RcsbPolymerEntityFeature>>>;
readonly rcsb_polymer_entity_feature_summary?: Maybe<ReadonlyArray<Maybe<RcsbPolymerEntityFeatureSummary>>>;
readonly rcsb_polymer_entity_group_membership?: Maybe<ReadonlyArray<Maybe<RcsbPolymerEntityGroupMembership>>>;
readonly rcsb_polymer_entity_keywords?: Maybe<RcsbPolymerEntityKeywords>;
readonly rcsb_polymer_entity_name_com?: Maybe<ReadonlyArray<Maybe<RcsbPolymerEntityNameCom>>>;
readonly rcsb_polymer_entity_name_sys?: Maybe<ReadonlyArray<Maybe<RcsbPolymerEntityNameSys>>>;
@@ -3198,6 +3204,46 @@ export type GeneName = {
readonly value?: Maybe<Scalars['String']>;
};
export type GroupEntry = {
/** Get provenance associated with this group. */
readonly group_provenance?: Maybe<GroupProvenance>;
readonly rcsb_group_accession_info?: Maybe<RcsbGroupAccessionInfo>;
readonly rcsb_group_container_identifiers: RcsbGroupContainerIdentifiers;
readonly rcsb_group_info: RcsbGroupInfo;
readonly rcsb_group_related?: Maybe<ReadonlyArray<Maybe<RcsbGroupRelated>>>;
readonly rcsb_group_statistics?: Maybe<RcsbGroupStatistics>;
/** A unique textual identifier for a group */
readonly rcsb_id: Scalars['String'];
};
export type GroupMembersAlignmentScores = {
readonly query_coverage: Scalars['Int'];
readonly query_length: Scalars['Int'];
readonly target_coverage: Scalars['Int'];
readonly target_length: Scalars['Int'];
};
export type GroupPolymerEntity = {
/** Get provenance associated with this group. */
readonly group_provenance?: Maybe<GroupProvenance>;
readonly rcsb_group_accession_info?: Maybe<RcsbGroupAccessionInfo>;
readonly rcsb_group_container_identifiers: RcsbGroupContainerIdentifiers;
readonly rcsb_group_info: RcsbGroupInfo;
readonly rcsb_group_related?: Maybe<ReadonlyArray<Maybe<RcsbGroupRelated>>>;
readonly rcsb_group_statistics?: Maybe<RcsbGroupStatistics>;
/** A unique textual identifier for a group */
readonly rcsb_id: Scalars['String'];
readonly rcsb_polymer_entity_group_members_rankings?: Maybe<ReadonlyArray<Maybe<RcsbPolymerEntityGroupMembersRankings>>>;
readonly rcsb_polymer_entity_group_sequence_alignment?: Maybe<RcsbPolymerEntityGroupSequenceAlignment>;
};
export type GroupProvenance = {
readonly rcsb_group_aggregation_method?: Maybe<RcsbGroupAggregationMethod>;
readonly rcsb_group_provenance_container_identifiers?: Maybe<RcsbGroupProvenanceContainerIdentifiers>;
/** A unique textual identifier for a group provenance */
readonly rcsb_id?: Maybe<Scalars['String']>;
};
export type InterfacePartnerFeatureAdditionalProperties = {
/**
* The additional property name.
@@ -3220,6 +3266,17 @@ export type InterfacePartnerFeatureFeaturePositions = {
readonly values?: Maybe<ReadonlyArray<Maybe<Scalars['Float']>>>;
};
export type MethodDetails = {
/** A description of special aspects of the clustering process */
readonly description?: Maybe<Scalars['String']>;
/** Defines the name of the description associated with the clustering process */
readonly name?: Maybe<Scalars['String']>;
/** Defines the type of the description associated with the clustering process */
readonly type?: Maybe<Scalars['String']>;
/** Defines the value associated with the clustering process */
readonly value?: Maybe<Scalars['Float']>;
};
export type PdbxAuditRevisionCategory = {
/**
* The category updated in the pdbx_audit_revision_category record.
@@ -6779,6 +6836,12 @@ export type Query = {
readonly entries?: Maybe<ReadonlyArray<Maybe<CoreEntry>>>;
/** Get PDB entry given the PDB id. */
readonly entry?: Maybe<CoreEntry>;
/** Given a group ID get a group object formed by aggregating individual structures that share a degree of similarity */
readonly entry_group?: Maybe<GroupEntry>;
/** Given a list of group IDs get a list of group objects formed by aggregating structures that share a degree of similarity */
readonly entry_groups?: Maybe<ReadonlyArray<Maybe<GroupEntry>>>;
/** Given a group provenance ID get an object that describes aggregation method used to create groups */
readonly group_provenance?: Maybe<GroupProvenance>;
/** Get a pairwise polymeric interface given the PDB ID, ASSEMBLY ID and INTERFACE ID. */
readonly interface?: Maybe<CoreInterface>;
/** Get a list of pairwise polymeric interfaces given a list of INTERFACE IDs. Here INTERFACE ID is a compound identifier that includes entry_id, assembly_id and interface_id e.g. 1XXX-1.1. */
@@ -6795,6 +6858,10 @@ export type Query = {
readonly polymer_entities?: Maybe<ReadonlyArray<Maybe<CorePolymerEntity>>>;
/** Get a PDB polymer entity, given the PDB ID and ENTITY ID. Here ENTITY ID is a '1', '2', '3', etc. */
readonly polymer_entity?: Maybe<CorePolymerEntity>;
/** Given a group ID get a group object formed by aggregating polymer entities that share a degree of similarity */
readonly polymer_entity_group?: Maybe<GroupPolymerEntity>;
/** Given a list of group IDs get a list of group objects formed by aggregating polymer entities that share a degree of similarity */
readonly polymer_entity_groups?: Maybe<ReadonlyArray<Maybe<GroupPolymerEntity>>>;
/** Get a PDB polymer entity instance (chain), given the PDB ID and ENTITY INSTANCE ID. Here ENTITY INSTANCE ID identifies structural element in the asymmetric unit, e.g. 'A', 'B', etc. */
readonly polymer_entity_instance?: Maybe<CorePolymerEntityInstance>;
/** Get a list of PDB polymer entity instances (chains), given the list of ENTITY INSTANCE IDs. Here ENTITY INSTANCE ID identifies structural element in the asymmetric unit, e.g. 'A', 'B', etc. */
@@ -6869,6 +6936,24 @@ export type QueryEntryArgs = {
};
/** Query root */
export type QueryEntry_GroupArgs = {
group_id: Scalars['String'];
};
/** Query root */
export type QueryEntry_GroupsArgs = {
group_ids: ReadonlyArray<InputMaybe<Scalars['String']>>;
};
/** Query root */
export type QueryGroup_ProvenanceArgs = {
group_provenance_id: Scalars['String'];
};
/** Query root */
export type QueryInterfaceArgs = {
assembly_id: Scalars['String'];
@@ -6922,6 +7007,18 @@ export type QueryPolymer_EntityArgs = {
};
/** Query root */
export type QueryPolymer_Entity_GroupArgs = {
group_id: Scalars['String'];
};
/** Query root */
export type QueryPolymer_Entity_GroupsArgs = {
group_ids: ReadonlyArray<InputMaybe<Scalars['String']>>;
};
/** Query root */
export type QueryPolymer_Entity_InstanceArgs = {
asym_id: Scalars['String'];
@@ -8666,6 +8763,25 @@ export type RcsbEntryContainerIdentifiers = {
readonly water_entity_ids?: Maybe<ReadonlyArray<Maybe<Scalars['String']>>>;
};
export type RcsbEntryGroupMembership = {
/**
* Method used to establish group membership
*
* Allowable values:
* matching_deposit_group_id
*
*/
readonly aggregation_method: Scalars['String'];
/**
* A unique identifier for a group of entries
*
* Examples:
* G_1001001
*
*/
readonly group_id: Scalars['String'];
};
export type RcsbEntryInfo = {
/** The number of assemblies defined for this entry including the deposited assembly. */
readonly assembly_count?: Maybe<Scalars['Int']>;
@@ -8893,6 +9009,127 @@ export type RcsbGenomicLineage = {
readonly name?: Maybe<Scalars['String']>;
};
export type RcsbGroupAccessionInfo = {
/** Identifies the version of the groups solution */
readonly version: Scalars['Int'];
};
export type RcsbGroupAggregationMethod = {
/** The details on a method used to calculate cluster solutions */
readonly method: RcsbGroupAggregationMethodMethod;
readonly similarity_criteria?: Maybe<RcsbGroupAggregationMethodSimilarityCriteria>;
/**
* Specifies the type of similarity criteria used to aggregate members into higher levels in the hierarchy
*
* Allowable values:
* sequence_identity, matching_uniprot_accession, matching_deposit_group_id
*
*/
readonly type: Scalars['String'];
};
export type RcsbGroupAggregationMethodMethod = {
/** Additional details describing the clustering process */
readonly details?: Maybe<ReadonlyArray<Maybe<MethodDetails>>>;
/**
* The name of the software or the method used to calculate cluster solutions
*
* Allowable values:
* mmseqs2, matching_reference_identity
*
*/
readonly name: Scalars['String'];
/**
* The version of the software.
*
* Examples:
* v1.0, 3.1-2, unknown
*
*/
readonly version?: Maybe<Scalars['String']>;
};
export type RcsbGroupAggregationMethodSimilarityCriteria = {
/**
* A function or similarity measure that quantifies the similarity between two members
*
* Allowable values:
* rmsd, sequence_identity
*
*/
readonly similarity_function?: Maybe<Scalars['String']>;
};
export type RcsbGroupContainerIdentifiers = {
/** A unique textual identifier for a group */
readonly group_id: Scalars['String'];
/** Member identifiers representing a group */
readonly group_member_ids: ReadonlyArray<Maybe<Scalars['String']>>;
/**
* A unique group provenance identifier
*
* Allowable values:
* provenance_sequence_identity, provenance_matching_uniprot_accession, provenance_matching_deposit_group_id
*
*/
readonly group_provenance_id: Scalars['String'];
/** Member identifiers representing a higher level in the groping hierarchy that has parent-child relationship */
readonly parent_member_ids?: Maybe<ReadonlyArray<Maybe<Scalars['String']>>>;
};
export type RcsbGroupInfo = {
readonly group_description?: Maybe<Scalars['String']>;
readonly group_members_count: Scalars['Int'];
/**
* Granularity of group members identifiers
*
* Allowable values:
* assembly, entry, polymer_entity, polymer_entity_instance
*
*/
readonly group_members_granularity: Scalars['String'];
readonly group_name?: Maybe<Scalars['String']>;
};
export type RcsbGroupProvenanceContainerIdentifiers = {
/**
* A unique group provenance identifier
*
* Allowable values:
* provenance_sequence_identity, provenance_matching_uniprot_accession, provenance_matching_deposit_group_id
*
*/
readonly group_provenance_id: Scalars['String'];
};
export type RcsbGroupRelated = {
/**
* A unique code assigned to a reference related the group
*
* Examples:
* P69905
*
*/
readonly resource_accession_code?: Maybe<Scalars['String']>;
/**
* Defines the type of the resource describing related references
*
* Examples:
* UniProt
*
*/
readonly resource_name?: Maybe<Scalars['String']>;
};
export type RcsbGroupStatistics = {
/** The desired lower limit for the similarity between two members that belong to the same group */
readonly similarity_cutoff?: Maybe<Scalars['Float']>;
/** Similarity score between two most similar group members */
readonly similarity_score_max?: Maybe<Scalars['Float']>;
/** Similarity score between two least similar group members */
readonly similarity_score_min?: Maybe<Scalars['Float']>;
};
export type RcsbInterfaceContainerIdentifiers = {
/** This item references an assembly in pdbx_struct_assembly */
readonly assembly_id: Scalars['String'];
@@ -9902,6 +10139,7 @@ export type RcsbPolymerEntity = {
*
*/
readonly rcsb_multiple_source_flag?: Maybe<Scalars['String']>;
readonly rcsb_polymer_name_combined?: Maybe<RcsbPolymerEntityRcsbPolymerNameCombined>;
/**
* The number of biological sources for the polymer entity. Multiple source contributions
* may come from the same organism (taxonomy).
@@ -10228,6 +10466,69 @@ export type RcsbPolymerEntityFeatureSummary = {
readonly type?: Maybe<Scalars['String']>;
};
export type RcsbPolymerEntityGroupMembersRankings = {
readonly group_members: ReadonlyArray<Maybe<RcsbPolymerEntityGroupMembersRankingsGroupMembers>>;
/**
* Defines ranking option applicable to group members
*
* Allowable values:
* coverage
*
*/
readonly ranking_criteria_type: Scalars['String'];
};
export type RcsbPolymerEntityGroupMembersRankingsGroupMembers = {
readonly member_id: Scalars['String'];
/** Quantifies the criteria used for ranking */
readonly original_score?: Maybe<Scalars['Float']>;
/** Reflects a relationship between group members such that, for any two members the first is ranked higher (smaller rank value) than the second */
readonly rank: Scalars['Int'];
};
export type RcsbPolymerEntityGroupMembership = {
/**
* Method used to establish group membership
*
* Allowable values:
* sequence_identity, matching_uniprot_accession
*
*/
readonly aggregation_method: Scalars['String'];
/**
* A unique identifier for a group of entities
*
* Examples:
* 1_100, P00003
*
*/
readonly group_id: Scalars['String'];
/** Degree of similarity expressed as a floating-point number */
readonly similarity_cutoff?: Maybe<Scalars['Float']>;
};
export type RcsbPolymerEntityGroupSequenceAlignment = {
/** Abstract reference where group members can be aligned to generate a MSA */
readonly abstract_reference: RcsbPolymerEntityGroupSequenceAlignmentAbstractReference;
/** Alignment with a core_entity canonical sequence */
readonly group_members_alignment: ReadonlyArray<Maybe<RcsbPolymerEntityGroupSequenceAlignmentGroupMembersAlignment>>;
};
export type RcsbPolymerEntityGroupSequenceAlignmentAbstractReference = {
/** Abstract reference length */
readonly length: Scalars['Int'];
/** Sequence that represents the abstract reference */
readonly sequence?: Maybe<Scalars['String']>;
};
export type RcsbPolymerEntityGroupSequenceAlignmentGroupMembersAlignment = {
/** Alignment region encoded as a triplet [query_begin, target_begin, length] */
readonly aligned_regions: ReadonlyArray<Maybe<ReadonlyArray<Maybe<Scalars['Int']>>>>;
readonly member_id: Scalars['String'];
/** Alignment scores */
readonly scores: GroupMembersAlignmentScores;
};
export type RcsbPolymerEntityInstanceContainerIdentifiers = {
/** Instance identifier for this container. */
readonly asym_id: Scalars['String'];
@@ -10346,6 +10647,13 @@ export type RcsbPolymerEntityRcsbMacromolecularNamesCombined = {
readonly provenance_source?: Maybe<Scalars['String']>;
};
export type RcsbPolymerEntityRcsbPolymerNameCombined = {
/** Protein name annotated by the UniProtKB or macromolecular name assigned by the PDB */
readonly names?: Maybe<ReadonlyArray<Maybe<Scalars['String']>>>;
/** Allowable values: PDB Preferred Name, PDB Description, UniProt Name. */
readonly provenance_source?: Maybe<Scalars['String']>;
};
export type RcsbPolymerInstanceAnnotation = {
/** An identifier for the annotation. */
readonly annotation_id?: Maybe<Scalars['String']>;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
@@ -30,7 +30,7 @@ import { PickData } from './passes/pick';
import { PickHelper } from './passes/pick';
import { ImagePass, ImageProps } from './passes/image';
import { Sphere3D } from '../mol-math/geometry';
import { isDebugMode } from '../mol-util/debug';
import { isDebugMode, isTimingMode } from '../mol-util/debug';
import { CameraHelperParams } from './helper/camera-helper';
import { produce } from 'immer';
import { HandleHelperParams } from './helper/handle-helper';
@@ -372,12 +372,12 @@ namespace Canvas3D {
const { repr, loci } = reprLoci;
let changed = false;
if (repr) {
changed = repr.mark(loci, action);
changed = repr.mark(loci, action) || changed;
} else {
changed = helper.handle.mark(loci, action);
changed = helper.camera.mark(loci, action) || changed;
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
}
changed = helper.handle.mark(loci, action) || changed;
changed = helper.camera.mark(loci, action) || changed;
return changed;
}
@@ -395,7 +395,7 @@ namespace Canvas3D {
y > gl.drawingBufferHeight || y + height < 0
) return false;
const markingUpdated = resolveMarking();
const markingUpdated = resolveMarking() && (renderer.props.colorMarker || p.marking.enabled);
let didRender = false;
controls.update(currentTime);
@@ -413,6 +413,7 @@ namespace Canvas3D {
cam = stereoCamera;
}
if (isTimingMode) webgl.timer.mark('Canvas3D.render');
const ctx = { renderer, camera: cam, scene, helper };
if (MultiSamplePass.isEnabled(p.multiSample)) {
const forceOn = !cameraChanged && markingUpdated && !controls.isAnimating;
@@ -420,6 +421,8 @@ namespace Canvas3D {
} else {
passes.draw.render(ctx, p, true);
}
if (isTimingMode) webgl.timer.markEnd('Canvas3D.render');
// if only marking has updated, do not set the flag to dirty
pickHelper.dirty = pickHelper.dirty || shouldRender;
didRender = true;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -17,7 +17,7 @@ import { WebGLContext } from '../../mol-gl/webgl/context';
import { GraphicsRenderVariantsBlended } from '../../mol-gl/webgl/render-item';
import { Sphere3D } from '../../mol-math/geometry';
import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
import { DataLoci, EmptyLoci, isEveryLoci, Loci } from '../../mol-model/loci';
import { Shape } from '../../mol-model/shape';
import { Visual } from '../../mol-repr/visual';
import { ColorNames } from '../../mol-util/color/names';
@@ -113,8 +113,10 @@ export class CameraHelper {
mark(loci: Loci, action: MarkerAction) {
if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
if (!isCameraAxesLoci(loci)) return false;
if (loci.data !== this) return false;
if (!isEveryLoci(loci)) {
if (!isCameraAxesLoci(loci)) return false;
if (loci.data !== this) return false;
}
return Visual.mark(this.renderObject, loci, action, this.eachGroup);
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -20,7 +20,7 @@ import produce from 'immer';
import { Shape } from '../../mol-model/shape';
import { PickingId } from '../../mol-geo/geometry/picking';
import { Camera } from '../camera';
import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
import { DataLoci, EmptyLoci, isEveryLoci, Loci } from '../../mol-model/loci';
import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
import { Visual } from '../../mol-repr/visual';
import { Interval } from '../../mol-data/int';
@@ -121,8 +121,10 @@ export class HandleHelper {
mark(loci: Loci, action: MarkerAction) {
if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
if (!isHandleLoci(loci)) return false;
if (loci.data !== this) return false;
if (!isEveryLoci(loci)) {
if (!isHandleLoci(loci)) return false;
if (loci.data !== this) return false;
}
return Visual.mark(this.renderObject, loci, action, this.eachGroup);
}

View File

@@ -11,47 +11,16 @@ import { Renderer } from '../../mol-gl/renderer';
import { Scene } from '../../mol-gl/scene';
import { Texture } from '../../mol-gl/webgl/texture';
import { Camera, ICamera } from '../camera';
import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
import { DefineSpec, TextureSpec, UniformSpec, Values } from '../../mol-gl/renderable/schema';
import { ComputeRenderable, createComputeRenderable } from '../../mol-gl/renderable';
import { ShaderCode } from '../../mol-gl/shader-code';
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
import { ValueCell } from '../../mol-util';
import { Vec2 } from '../../mol-math/linear-algebra';
import { Helper } from '../helper/helper';
import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { depthMerge_frag } from '../../mol-gl/shader/depth-merge.frag';
import { StereoCamera } from '../camera/stereo';
import { WboitPass } from './wboit';
import { AntialiasingPass, PostprocessingPass, PostprocessingProps } from './postprocessing';
import { MarkingPass, MarkingProps } from './marking';
import { CopyRenderable, createCopyRenderable } from '../../mol-gl/compute/util';
const DepthMergeSchema = {
...QuadSchema,
tDepthPrimitives: TextureSpec('texture', 'depth', 'ushort', 'nearest'),
tDepthVolumes: TextureSpec('texture', 'depth', 'ushort', 'nearest'),
uTexSize: UniformSpec('v2'),
dPackedDepth: DefineSpec('boolean'),
};
const DepthMergeShaderCode = ShaderCode('depth-merge', quad_vert, depthMerge_frag);
type DepthMergeRenderable = ComputeRenderable<Values<typeof DepthMergeSchema>>
function getDepthMergeRenderable(ctx: WebGLContext, depthTexturePrimitives: Texture, depthTextureVolumes: Texture, packedDepth: boolean): DepthMergeRenderable {
const values: Values<typeof DepthMergeSchema> = {
...QuadValues,
tDepthPrimitives: ValueCell.create(depthTexturePrimitives),
tDepthVolumes: ValueCell.create(depthTextureVolumes),
uTexSize: ValueCell.create(Vec2.create(depthTexturePrimitives.getWidth(), depthTexturePrimitives.getHeight())),
dPackedDepth: ValueCell.create(packedDepth),
};
const schema = { ...DepthMergeSchema };
const renderItem = createComputeRenderItem(ctx, 'triangles', DepthMergeShaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}
import { isTimingMode } from '../../mol-util/debug';
type Props = {
postprocessing: PostprocessingProps
@@ -70,16 +39,13 @@ export class DrawPass {
private readonly drawTarget: RenderTarget;
readonly colorTarget: RenderTarget;
readonly depthTexture: Texture;
readonly depthTexturePrimitives: Texture;
readonly depthTextureTransparent: Texture;
readonly depthTextureOpaque: Texture;
readonly packedDepth: boolean;
private depthTarget: RenderTarget;
private depthTargetPrimitives: RenderTarget | null;
private depthTargetVolumes: RenderTarget | null;
private depthTextureVolumes: Texture;
private depthMerge: DepthMergeRenderable;
private depthTargetTransparent: RenderTarget;
private depthTargetOpaque: RenderTarget | null;
private copyFboTarget: CopyRenderable;
private copyFboPostprocessing: CopyRenderable;
@@ -101,19 +67,15 @@ export class DrawPass {
this.colorTarget = webgl.createRenderTarget(width, height, true, 'uint8', 'linear');
this.packedDepth = !extensions.depthTexture;
this.depthTarget = webgl.createRenderTarget(width, height);
this.depthTexture = this.depthTarget.texture;
this.depthTargetTransparent = webgl.createRenderTarget(width, height);
this.depthTextureTransparent = this.depthTargetTransparent.texture;
this.depthTargetPrimitives = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
this.depthTargetVolumes = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
this.depthTargetOpaque = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
this.depthTexturePrimitives = this.depthTargetPrimitives ? this.depthTargetPrimitives.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
this.depthTextureVolumes = this.depthTargetVolumes ? this.depthTargetVolumes.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
this.depthTextureOpaque = this.depthTargetOpaque ? this.depthTargetOpaque.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
if (!this.packedDepth) {
this.depthTexturePrimitives.define(width, height);
this.depthTextureVolumes.define(width, height);
this.depthTextureOpaque.define(width, height);
}
this.depthMerge = getDepthMergeRenderable(webgl, this.depthTexturePrimitives, this.depthTextureVolumes, this.packedDepth);
this.wboit = enableWboit ? new WboitPass(webgl, width, height) : undefined;
this.marking = new MarkingPass(webgl, width, height);
@@ -134,22 +96,14 @@ export class DrawPass {
if (width !== w || height !== h) {
this.colorTarget.setSize(width, height);
this.depthTarget.setSize(width, height);
this.depthTargetTransparent.setSize(width, height);
if (this.depthTargetPrimitives) {
this.depthTargetPrimitives.setSize(width, height);
if (this.depthTargetOpaque) {
this.depthTargetOpaque.setSize(width, height);
} else {
this.depthTexturePrimitives.define(width, height);
this.depthTextureOpaque.define(width, height);
}
if (this.depthTargetVolumes) {
this.depthTargetVolumes.setSize(width, height);
} else {
this.depthTextureVolumes.define(width, height);
}
ValueCell.update(this.depthMerge.values.uTexSize, Vec2.set(this.depthMerge.values.uTexSize.ref.value, width, height));
ValueCell.update(this.copyFboTarget.values.uTexSize, Vec2.set(this.copyFboTarget.values.uTexSize.ref.value, width, height));
ValueCell.update(this.copyFboPostprocessing.values.uTexSize, Vec2.set(this.copyFboPostprocessing.values.uTexSize.ref.value, width, height));
@@ -163,20 +117,6 @@ export class DrawPass {
}
}
private _depthMerge() {
const { state, gl } = this.webgl;
this.depthMerge.update();
this.depthTarget.bind();
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.disable(gl.CULL_FACE);
state.depthMask(false);
state.clearColor(1, 1, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
this.depthMerge.render();
}
private _renderWboit(renderer: Renderer, camera: ICamera, scene: Scene, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
if (!this.wboit?.supported) throw new Error('expected wboit to be supported');
@@ -184,38 +124,41 @@ export class DrawPass {
renderer.clear(true);
// render opaque primitives
this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
this.depthTextureOpaque.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
this.colorTarget.bind();
renderer.clearDepth();
renderer.renderWboitOpaque(scene.primitives, camera, null);
// render opaque volumes
this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
this.colorTarget.bind();
renderer.clearDepth();
renderer.renderWboitOpaque(scene.volumes, camera, this.depthTexturePrimitives);
// merge depth of opaque primitives and volumes
this._depthMerge();
if (PostprocessingPass.isEnabled(postprocessingProps)) {
if (PostprocessingPass.isOutlineEnabled(postprocessingProps)) {
this.depthTargetTransparent.bind();
renderer.clearDepth(true);
if (scene.opacityAverage < 1) {
renderer.renderDepthTransparent(scene.primitives, camera, this.depthTextureOpaque);
}
}
this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
}
// render transparent primitives and volumes
this.wboit.bind();
renderer.renderWboitTransparent(scene.primitives, camera, this.depthTexture);
renderer.renderWboitTransparent(scene.volumes, camera, this.depthTexture);
if (scene.opacityAverage < 1 || scene.volumes.renderables.length > 0) {
this.wboit.bind();
if (scene.opacityAverage < 1) {
renderer.renderWboitTransparent(scene.primitives, camera, this.depthTextureOpaque);
}
if (scene.volumes.renderables.length > 0) {
renderer.renderWboitTransparent(scene.volumes, camera, this.depthTextureOpaque);
}
// evaluate wboit
if (PostprocessingPass.isEnabled(postprocessingProps)) {
this.depthTexturePrimitives.attachFramebuffer(this.postprocessing.target.framebuffer, 'depth');
this.postprocessing.target.bind();
} else {
this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
this.colorTarget.bind();
// evaluate wboit
if (PostprocessingPass.isEnabled(postprocessingProps)) {
this.postprocessing.target.bind();
} else {
this.colorTarget.bind();
}
this.wboit.render();
}
this.wboit.render();
}
private _renderBlended(renderer: Renderer, camera: ICamera, scene: Scene, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
@@ -224,7 +167,7 @@ export class DrawPass {
} else {
this.colorTarget.bind();
if (!this.packedDepth) {
this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
this.depthTextureOpaque.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
}
}
@@ -234,47 +177,62 @@ export class DrawPass {
if (!toDrawingBuffer) {
// do a depth pass if not rendering to drawing buffer and
// extensions.depthTexture is unsupported (i.e. depthTarget is set)
if (this.depthTargetPrimitives) {
this.depthTargetPrimitives.bind();
renderer.clear(false);
// TODO: this should only render opaque
renderer.renderDepth(scene.primitives, camera, null);
if (this.depthTargetOpaque) {
this.depthTargetOpaque.bind();
renderer.clearDepth(true);
renderer.renderDepthOpaque(scene.primitives, camera, null);
this.colorTarget.bind();
}
// do direct-volume rendering
if (!this.packedDepth) {
this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
renderer.clearDepth(); // from previous frame
}
renderer.renderBlendedVolumeOpaque(scene.volumes, camera, this.depthTexturePrimitives);
// do volume depth pass if extensions.depthTexture is unsupported (i.e. depthTarget is set)
if (this.depthTargetVolumes) {
this.depthTargetVolumes.bind();
renderer.clear(false);
renderer.renderDepth(scene.volumes, camera, this.depthTexturePrimitives);
this.colorTarget.bind();
}
// merge depths from primitive and volume rendering
this._depthMerge();
this.colorTarget.bind();
if (PostprocessingPass.isEnabled(postprocessingProps)) {
this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
}
renderer.renderBlendedVolumeTransparent(scene.volumes, camera, this.depthTexturePrimitives);
if (!this.packedDepth) {
this.depthTextureOpaque.detachFramebuffer(this.postprocessing.target.framebuffer, 'depth');
} else {
this.colorTarget.depthRenderbuffer?.detachFramebuffer(this.postprocessing.target.framebuffer);
}
const target = PostprocessingPass.isEnabled(postprocessingProps)
? this.postprocessing.target : this.colorTarget;
if (!this.packedDepth) {
this.depthTexturePrimitives.attachFramebuffer(target.framebuffer, 'depth');
if (PostprocessingPass.isOutlineEnabled(postprocessingProps)) {
this.depthTargetTransparent.bind();
renderer.clearDepth(true);
if (scene.opacityAverage < 1) {
renderer.renderDepthTransparent(scene.primitives, camera, this.depthTextureOpaque);
}
}
this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
if (!this.packedDepth) {
this.depthTextureOpaque.attachFramebuffer(this.postprocessing.target.framebuffer, 'depth');
} else {
this.colorTarget.depthRenderbuffer?.attachFramebuffer(this.postprocessing.target.framebuffer);
}
}
if (scene.volumes.renderables.length > 0) {
const target = PostprocessingPass.isEnabled(postprocessingProps)
? this.postprocessing.target : this.colorTarget;
if (!this.packedDepth) {
this.depthTextureOpaque.detachFramebuffer(target.framebuffer, 'depth');
} else {
this.colorTarget.depthRenderbuffer?.detachFramebuffer(target.framebuffer);
}
target.bind();
renderer.renderBlendedVolume(scene.volumes, camera, this.depthTextureOpaque);
if (!this.packedDepth) {
this.depthTextureOpaque.attachFramebuffer(target.framebuffer, 'depth');
} else {
this.colorTarget.depthRenderbuffer?.attachFramebuffer(target.framebuffer);
}
target.bind();
}
target.bind();
}
renderer.renderBlendedTransparent(scene.primitives, camera, null);
if (scene.opacityAverage < 1) {
renderer.renderBlendedTransparent(scene.primitives, camera, null);
}
}
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, props: Props) {
@@ -307,10 +265,9 @@ export class DrawPass {
}
if (markingEnabled) {
const markerAverage = scene.getMarkerAverage();
if (markerAverage > 0) {
if (scene.markerAverage > 0) {
const markingDepthTest = props.marking.ghostEdgeStrength < 1;
if (markingDepthTest && markerAverage !== 1) {
if (markingDepthTest && scene.markerAverage !== 1) {
this.marking.depthTarget.bind();
renderer.clear(false, true);
renderer.renderMarkingDepth(scene.primitives, camera, null);
@@ -355,6 +312,7 @@ export class DrawPass {
}
render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
if (isTimingMode) this.webgl.timer.mark('DrawPass.render');
const { renderer, camera, scene, helper } = ctx;
renderer.setTransparentBackground(props.transparentBackground);
renderer.setDrawingBufferSize(this.colorTarget.getWidth(), this.colorTarget.getHeight());
@@ -366,6 +324,7 @@ export class DrawPass {
} else {
this._render(renderer, camera, scene, helper, toDrawingBuffer, props);
}
if (isTimingMode) this.webgl.timer.markEnd('DrawPass.render');
}
getColorTarget(postprocessingProps: PostprocessingProps): RenderTarget {

View File

@@ -18,6 +18,7 @@ import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { fxaa_frag } from '../../mol-gl/shader/fxaa.frag';
import { Viewport } from '../camera/util';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { isTimingMode } from '../../mol-util/debug';
export const FxaaParams = {
edgeThresholdMin: PD.Numeric(0.0312, { min: 0.0312, max: 0.0833, step: 0.0001 }, { description: 'Trims the algorithm from processing darks.' }),
@@ -83,6 +84,7 @@ export class FxaaPass {
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('FxaaPass.render');
if (target) {
target.bind();
} else {
@@ -90,6 +92,7 @@ export class FxaaPass {
}
this.updateState(viewport);
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('FxaaPass.render');
}
}

View File

@@ -20,6 +20,7 @@ import { Viewport } from '../camera/util';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { Color } from '../../mol-util/color';
import { edge_frag } from '../../mol-gl/shader/marking/edge.frag';
import { isTimingMode } from '../../mol-util/debug';
export const MarkingParams = {
enabled: PD.Boolean(true),
@@ -117,6 +118,7 @@ export class MarkingPass {
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('MarkingPass.render');
this.edgesTarget.bind();
this.setEdgeState(viewport);
this.edge.render();
@@ -128,6 +130,7 @@ export class MarkingPass {
}
this.setOverlayState(viewport);
this.overlay.render();
if (isTimingMode) this.webgl.timer.markEnd('MarkingPass.render');
}
}

View File

@@ -25,6 +25,7 @@ import { StereoCamera } from '../camera/stereo';
import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { compose_frag } from '../../mol-gl/shader/compose.frag';
import { MarkingProps } from './marking';
import { isTimingMode } from '../../mol-util/debug';
const ComposeSchema = {
...QuadSchema,
@@ -126,6 +127,7 @@ export class MultiSamplePass {
const { camera } = ctx;
const { compose, composeTarget, drawPass, webgl } = this;
const { gl, state } = webgl;
if (isTimingMode) webgl.timer.mark('MultiSamplePass.renderMultiSample');
// based on the Multisample Anti-Aliasing Render Pass
// contributed to three.js by bhouston / http://clara.io/
@@ -198,12 +200,14 @@ export class MultiSamplePass {
camera.viewOffset.enabled = false;
camera.update();
if (isTimingMode) webgl.timer.markEnd('MultiSamplePass.renderMultiSample');
}
private renderTemporalMultiSample(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
const { camera } = ctx;
const { compose, composeTarget, holdTarget, drawPass, webgl } = this;
const { gl, state } = webgl;
if (isTimingMode) webgl.timer.mark('MultiSamplePass.renderTemporalMultiSample');
// based on the Multisample Anti-Aliasing Render Pass
// contributed to three.js by bhouston / http://clara.io/
@@ -301,6 +305,7 @@ export class MultiSamplePass {
camera.viewOffset.enabled = false;
camera.update();
if (isTimingMode) webgl.timer.markEnd('MultiSamplePass.renderTemporalMultiSample');
return sampleIndex >= offsetList.length ? -2 : sampleIndex;
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -7,11 +7,15 @@
import { PickingId } from '../../mol-geo/geometry/picking';
import { PickType, Renderer } from '../../mol-gl/renderer';
import { Scene } from '../../mol-gl/scene';
import { isWebGL2 } from '../../mol-gl/webgl/compat';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { GraphicsRenderVariant } from '../../mol-gl/webgl/render-item';
import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { Renderbuffer } from '../../mol-gl/webgl/renderbuffer';
import { Texture } from '../../mol-gl/webgl/texture';
import { Vec3 } from '../../mol-math/linear-algebra';
import { spiral2d } from '../../mol-math/misc';
import { isTimingMode } from '../../mol-util/debug';
import { unpackRGBToInt, unpackRGBAToDepth } from '../../mol-util/number-packing';
import { Camera, ICamera } from '../camera';
import { StereoCamera } from '../camera/stereo';
@@ -25,10 +29,24 @@ const NullId = Math.pow(2, 24) - 2;
export type PickData = { id: PickingId, position: Vec3 }
export class PickPass {
readonly objectPickTarget: RenderTarget;
readonly instancePickTarget: RenderTarget;
readonly groupPickTarget: RenderTarget;
readonly depthPickTarget: RenderTarget;
private readonly objectPickTarget: RenderTarget;
private readonly instancePickTarget: RenderTarget;
private readonly groupPickTarget: RenderTarget;
private readonly depthPickTarget: RenderTarget;
private readonly framebuffer: Framebuffer;
private readonly objectPickTexture: Texture;
private readonly instancePickTexture: Texture;
private readonly groupPickTexture: Texture;
private readonly depthPickTexture: Texture;
private readonly objectPickFramebuffer: Framebuffer;
private readonly instancePickFramebuffer: Framebuffer;
private readonly groupPickFramebuffer: Framebuffer;
private readonly depthPickFramebuffer: Framebuffer;
private readonly depthRenderbuffer: Renderbuffer;
private pickWidth: number;
private pickHeight: number;
@@ -38,10 +56,89 @@ export class PickPass {
this.pickWidth = Math.ceil(drawPass.colorTarget.getWidth() * pickScale);
this.pickHeight = Math.ceil(drawPass.colorTarget.getHeight() * pickScale);
this.objectPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.instancePickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.groupPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.depthPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
const { resources, extensions: { drawBuffers }, gl } = webgl;
if (drawBuffers) {
this.objectPickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.objectPickTexture.define(this.pickWidth, this.pickHeight);
this.instancePickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.instancePickTexture.define(this.pickWidth, this.pickHeight);
this.groupPickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.groupPickTexture.define(this.pickWidth, this.pickHeight);
this.depthPickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.depthPickTexture.define(this.pickWidth, this.pickHeight);
this.framebuffer = resources.framebuffer();
this.objectPickFramebuffer = resources.framebuffer();
this.instancePickFramebuffer = resources.framebuffer();
this.groupPickFramebuffer = resources.framebuffer();
this.depthPickFramebuffer = resources.framebuffer();
this.framebuffer.bind();
drawBuffers!.drawBuffers([
drawBuffers!.COLOR_ATTACHMENT0,
drawBuffers!.COLOR_ATTACHMENT1,
drawBuffers!.COLOR_ATTACHMENT2,
drawBuffers!.COLOR_ATTACHMENT3,
]);
this.objectPickTexture.attachFramebuffer(this.framebuffer, 'color0');
this.instancePickTexture.attachFramebuffer(this.framebuffer, 'color1');
this.groupPickTexture.attachFramebuffer(this.framebuffer, 'color2');
this.depthPickTexture.attachFramebuffer(this.framebuffer, 'color3');
this.depthRenderbuffer = isWebGL2(gl)
? resources.renderbuffer('depth32f', 'depth', this.pickWidth, this.pickHeight)
: resources.renderbuffer('depth16', 'depth', this.pickWidth, this.pickHeight);
this.depthRenderbuffer.attachFramebuffer(this.framebuffer);
this.objectPickTexture.attachFramebuffer(this.objectPickFramebuffer, 'color0');
this.instancePickTexture.attachFramebuffer(this.instancePickFramebuffer, 'color0');
this.groupPickTexture.attachFramebuffer(this.groupPickFramebuffer, 'color0');
this.depthPickTexture.attachFramebuffer(this.depthPickFramebuffer, 'color0');
} else {
this.objectPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.instancePickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.groupPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.depthPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
}
}
bindObject() {
if (this.webgl.extensions.drawBuffers) {
this.objectPickFramebuffer.bind();
} else {
this.objectPickTarget.bind();
}
}
bindInstance() {
if (this.webgl.extensions.drawBuffers) {
this.instancePickFramebuffer.bind();
} else {
this.instancePickTarget.bind();
}
}
bindGroup() {
if (this.webgl.extensions.drawBuffers) {
this.groupPickFramebuffer.bind();
} else {
this.groupPickTarget.bind();
}
}
bindDepth() {
if (this.webgl.extensions.drawBuffers) {
this.depthPickFramebuffer.bind();
} else {
this.depthPickTarget.bind();
}
}
get drawingBufferHeight() {
@@ -57,21 +154,30 @@ export class PickPass {
this.pickWidth = pickWidth;
this.pickHeight = pickHeight;
this.objectPickTarget.setSize(this.pickWidth, this.pickHeight);
this.instancePickTarget.setSize(this.pickWidth, this.pickHeight);
this.groupPickTarget.setSize(this.pickWidth, this.pickHeight);
this.depthPickTarget.setSize(this.pickWidth, this.pickHeight);
if (this.webgl.extensions.drawBuffers) {
this.objectPickTexture.define(this.pickWidth, this.pickHeight);
this.instancePickTexture.define(this.pickWidth, this.pickHeight);
this.groupPickTexture.define(this.pickWidth, this.pickHeight);
this.depthPickTexture.define(this.pickWidth, this.pickHeight);
this.depthRenderbuffer.setSize(this.pickWidth, this.pickHeight);
} else {
this.objectPickTarget.setSize(this.pickWidth, this.pickHeight);
this.instancePickTarget.setSize(this.pickWidth, this.pickHeight);
this.groupPickTarget.setSize(this.pickWidth, this.pickHeight);
this.depthPickTarget.setSize(this.pickWidth, this.pickHeight);
}
}
}
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: GraphicsRenderVariant, pickType: number) {
const depth = this.drawPass.depthTexturePrimitives;
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: 'pick' | 'depth', pickType: number) {
renderer.clear(false);
renderer.update(camera);
renderer.renderPick(scene.primitives, camera, variant, null, pickType);
renderer.renderPick(scene.volumes, camera, variant, depth, pickType);
renderer.renderPick(helper.handle.scene, camera, variant, null, pickType);
if (helper.handle.isEnabled) {
renderer.renderPick(helper.handle.scene, camera, variant, null, pickType);
}
if (helper.camera.isEnabled) {
helper.camera.update(camera);
@@ -81,18 +187,23 @@ export class PickPass {
}
render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper) {
this.objectPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Object);
if (this.webgl.extensions.drawBuffers) {
this.framebuffer.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.None);
} else {
this.objectPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Object);
this.instancePickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Instance);
this.instancePickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Instance);
this.groupPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Group);
// printTexture(this.webgl, this.groupPickTarget.texture, { id: 'group' })
this.groupPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Group);
// printTexture(this.webgl, this.groupPickTarget.texture, { id: 'group' })
this.depthPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'depth', PickType.None);
this.depthPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'depth', PickType.None);
}
}
}
@@ -147,19 +258,21 @@ export class PickHelper {
}
private syncBuffers() {
if (isTimingMode) this.webgl.timer.mark('PickHelper.syncBuffers');
const { pickX, pickY, pickWidth, pickHeight } = this;
this.pickPass.objectPickTarget.bind();
this.pickPass.bindObject();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.objectBuffer);
this.pickPass.instancePickTarget.bind();
this.pickPass.bindInstance();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.instanceBuffer);
this.pickPass.groupPickTarget.bind();
this.pickPass.bindGroup();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.groupBuffer);
this.pickPass.depthPickTarget.bind();
this.pickPass.bindDepth();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.depthBuffer);
if (isTimingMode) this.webgl.timer.markEnd('PickHelper.syncBuffers');
}
private getBufferIdx(x: number, y: number): number {
@@ -178,11 +291,12 @@ export class PickHelper {
}
private render(camera: Camera | StereoCamera) {
if (isTimingMode) this.webgl.timer.mark('PickHelper.render');
const { pickX, pickY, pickWidth, pickHeight, halfPickWidth } = this;
const { renderer, scene, helper } = this;
renderer.setTransparentBackground(false);
renderer.setDrawingBufferSize(this.pickPass.objectPickTarget.getWidth(), this.pickPass.objectPickTarget.getHeight());
renderer.setDrawingBufferSize(pickWidth, pickHeight);
renderer.setPixelRatio(this.pickScale);
if (StereoCamera.is(camera)) {
@@ -197,6 +311,7 @@ export class PickHelper {
}
this.dirty = false;
if (isTimingMode) this.webgl.timer.markEnd('PickHelper.render');
}
private identifyInternal(x: number, y: number, camera: Camera | StereoCamera): PickData | undefined {
@@ -217,8 +332,10 @@ export class PickHelper {
) return;
if (this.dirty) {
if (isTimingMode) this.webgl.timer.mark('PickHelper.identify');
this.render(camera);
this.syncBuffers();
if (isTimingMode) this.webgl.timer.markEnd('PickHelper.identify');
}
const xv = x - viewport.x;
@@ -240,6 +357,7 @@ export class PickHelper {
if (groupId === -1 || groupId === NullId) return;
const z = this.getDepth(xp, yp);
// console.log('z', z);
const position = Vec3.create(x, viewport.height - y, z);
if (StereoCamera.is(camera)) {
const halfWidth = Math.floor(viewport.width / 2);
@@ -254,7 +372,7 @@ export class PickHelper {
cameraUnproject(position, position, viewport, camera.inverseProjectionView);
}
// console.log({ { objectId, instanceId, groupId }, position} );
// console.log({ id: { objectId, instanceId, groupId }, position });
return { id: { objectId, instanceId, groupId }, position };
}

View File

@@ -27,10 +27,12 @@ import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { Color } from '../../mol-util/color';
import { FxaaParams, FxaaPass } from './fxaa';
import { SmaaParams, SmaaPass } from './smaa';
import { isTimingMode } from '../../mol-util/debug';
const OutlinesSchema = {
...QuadSchema,
tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepthOpaque: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepthTransparent: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uTexSize: UniformSpec('v2'),
dOrthographic: DefineSpec('number'),
@@ -41,11 +43,15 @@ const OutlinesSchema = {
};
type OutlinesRenderable = ComputeRenderable<Values<typeof OutlinesSchema>>
function getOutlinesRenderable(ctx: WebGLContext, depthTexture: Texture): OutlinesRenderable {
function getOutlinesRenderable(ctx: WebGLContext, depthTextureOpaque: Texture, depthTextureTransparent: Texture): OutlinesRenderable {
const width = depthTextureOpaque.getWidth();
const height = depthTextureOpaque.getHeight();
const values: Values<typeof OutlinesSchema> = {
...QuadValues,
tDepth: ValueCell.create(depthTexture),
uTexSize: ValueCell.create(Vec2.create(depthTexture.getWidth(), depthTexture.getHeight())),
tDepthOpaque: ValueCell.create(depthTextureOpaque),
tDepthTransparent: ValueCell.create(depthTextureTransparent),
uTexSize: ValueCell.create(Vec2.create(width, height)),
dOrthographic: ValueCell.create(0),
uNear: ValueCell.create(1),
@@ -183,7 +189,8 @@ const PostprocessingSchema = {
...QuadSchema,
tSsaoDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepthOpaque: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepthTransparent: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tOutlines: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uTexSize: UniformSpec('v2'),
@@ -207,12 +214,13 @@ const PostprocessingSchema = {
};
type PostprocessingRenderable = ComputeRenderable<Values<typeof PostprocessingSchema>>
function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, depthTexture: Texture, outlinesTexture: Texture, ssaoDepthTexture: Texture): PostprocessingRenderable {
function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, depthTextureOpaque: Texture, depthTextureTransparent: Texture, outlinesTexture: Texture, ssaoDepthTexture: Texture): PostprocessingRenderable {
const values: Values<typeof PostprocessingSchema> = {
...QuadValues,
tSsaoDepth: ValueCell.create(ssaoDepthTexture),
tColor: ValueCell.create(colorTexture),
tDepth: ValueCell.create(depthTexture),
tDepthOpaque: ValueCell.create(depthTextureOpaque),
tDepthTransparent: ValueCell.create(depthTextureTransparent),
tOutlines: ValueCell.create(outlinesTexture),
uTexSize: ValueCell.create(Vec2.create(colorTexture.getWidth(), colorTexture.getHeight())),
@@ -274,6 +282,10 @@ export class PostprocessingPass {
return props.occlusion.name === 'on' || props.outline.name === 'on';
}
static isOutlineEnabled(props: PostprocessingProps) {
return props.outline.name === 'on';
}
readonly target: RenderTarget;
private readonly outlinesTarget: RenderTarget;
@@ -307,7 +319,7 @@ export class PostprocessingPass {
}
constructor(private webgl: WebGLContext, private drawPass: DrawPass) {
const { colorTarget, depthTexture } = drawPass;
const { colorTarget, depthTextureTransparent, depthTextureOpaque } = drawPass;
const width = colorTarget.getWidth();
const height = colorTarget.getHeight();
@@ -320,7 +332,7 @@ export class PostprocessingPass {
this.target = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
this.outlinesTarget = webgl.createRenderTarget(width, height, false);
this.outlinesRenderable = getOutlinesRenderable(webgl, depthTexture);
this.outlinesRenderable = getOutlinesRenderable(webgl, depthTextureOpaque, depthTextureTransparent);
this.randomHemisphereVector = [];
for (let i = 0; i < 256; i++) {
@@ -340,7 +352,7 @@ export class PostprocessingPass {
const sh = Math.floor(height * this.ssaoScale);
this.downsampledDepthTarget = webgl.createRenderTarget(sw, sh, false, 'uint8', 'linear');
this.downsampleDepthRenderable = createCopyRenderable(webgl, depthTexture);
this.downsampleDepthRenderable = createCopyRenderable(webgl, depthTextureOpaque);
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
this.ssaoDepthTexture.define(sw, sh);
@@ -352,10 +364,10 @@ export class PostprocessingPass {
this.ssaoDepthTexture.attachFramebuffer(this.ssaoBlurSecondPassFramebuffer, 'color0');
this.ssaoRenderable = getSsaoRenderable(webgl, this.downsampleFactor === 1 ? depthTexture : this.downsampledDepthTarget.texture);
this.ssaoRenderable = getSsaoRenderable(webgl, this.downsampleFactor === 1 ? depthTextureOpaque : this.downsampledDepthTarget.texture);
this.ssaoBlurFirstPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthTexture, 'horizontal');
this.ssaoBlurSecondPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthBlurProxyTexture, 'vertical');
this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTexture, this.outlinesTarget.texture, this.ssaoDepthTexture);
this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTextureOpaque, depthTextureTransparent, this.outlinesTarget.texture, this.ssaoDepthTexture);
}
setSize(width: number, height: number) {
@@ -460,7 +472,7 @@ export class PostprocessingPass {
this.ssaoDepthBlurProxyTexture.define(sw, sh);
if (this.ssaoScale === 1) {
ValueCell.update(this.ssaoRenderable.values.tDepth, this.drawPass.depthTexture);
ValueCell.update(this.ssaoRenderable.values.tDepth, this.drawPass.depthTextureTransparent);
} else {
ValueCell.update(this.ssaoRenderable.values.tDepth, this.downsampledDepthTarget.texture);
}
@@ -538,6 +550,7 @@ export class PostprocessingPass {
}
render(camera: ICamera, toDrawingBuffer: boolean, transparentBackground: boolean, backgroundColor: Color, props: PostprocessingProps) {
if (isTimingMode) this.webgl.timer.mark('PostprocessingPass.render');
this.updateState(camera, transparentBackground, backgroundColor, props);
if (props.outline.name === 'on') {
@@ -574,6 +587,7 @@ export class PostprocessingPass {
gl.clear(gl.COLOR_BUFFER_BIT);
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('PostprocessingPass.render');
}
}

View File

@@ -22,7 +22,7 @@ import { weights_frag } from '../../mol-gl/shader/smaa/weights.frag';
import { edges_vert } from '../../mol-gl/shader/smaa/edges.vert';
import { edges_frag } from '../../mol-gl/shader/smaa/edges.frag';
import { Viewport } from '../camera/util';
import { isDebugMode } from '../../mol-util/debug';
import { isDebugMode, isTimingMode } from '../../mol-util/debug';
export const SmaaParams = {
edgeThreshold: PD.Numeric(0.1, { min: 0.05, max: 0.15, step: 0.01 }),
@@ -120,6 +120,7 @@ export class SmaaPass {
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('SmaaPass.render');
this.edgesTarget.bind();
this.updateState(viewport);
this.edgesRenderable.render();
@@ -135,8 +136,8 @@ export class SmaaPass {
}
this.updateState(viewport);
this.blendRenderable.render();
if (isTimingMode) this.webgl.timer.markEnd('SmaaPass.render');
}
}
//

View File

@@ -17,7 +17,7 @@ import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { evaluateWboit_frag } from '../../mol-gl/shader/evaluate-wboit.frag';
import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { Vec2 } from '../../mol-math/linear-algebra';
import { isDebugMode } from '../../mol-util/debug';
import { isDebugMode, isTimingMode } from '../../mol-util/debug';
const EvaluateWboitSchema = {
...QuadSchema,
@@ -71,6 +71,7 @@ export class WboitPass {
}
render() {
if (isTimingMode) this.webgl.timer.mark('WboitPass.render');
const { state, gl } = this.webgl;
state.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
@@ -78,6 +79,7 @@ export class WboitPass {
this.renderable.update();
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('WboitPass.render');
}
setSize(width: number, height: number) {

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -83,6 +83,7 @@ export namespace BaseGeometry {
quality: PD.Select<VisualQuality>('auto', VisualQualityOptions, { isEssential: true, description: 'Visual/rendering quality of the representation.' }),
material: Material.getParam(),
clip: PD.Group(Clip.Params),
instanceGranularity: PD.Boolean(false, { description: 'Use instance granularity for marker, transparency, clipping, overpaint, substance data to save memory.' }),
};
export type Params = typeof Params
@@ -110,6 +111,7 @@ export namespace BaseGeometry {
uRoughness: ValueCell.create(props.material.roughness),
uBumpiness: ValueCell.create(props.material.bumpiness),
dLightCount: ValueCell.create(1),
dColorMarker: ValueCell.create(true),
dClipObjectCount: ValueCell.create(clip.objects.count),
dClipVariant: ValueCell.create(clip.variant),
@@ -118,6 +120,8 @@ export namespace BaseGeometry {
uClipObjectPosition: ValueCell.create(clip.objects.position),
uClipObjectRotation: ValueCell.create(clip.objects.rotation),
uClipObjectScale: ValueCell.create(clip.objects.scale),
instanceGranularity: ValueCell.create(props.instanceGranularity),
};
}
@@ -135,6 +139,8 @@ export namespace BaseGeometry {
ValueCell.update(values.uClipObjectPosition, clip.objects.position);
ValueCell.update(values.uClipObjectRotation, clip.objects.rotation);
ValueCell.update(values.uClipObjectScale, clip.objects.scale);
ValueCell.updateIfChanged(values.instanceGranularity, props.instanceGranularity);
}
export function createRenderableState(props: Partial<PD.Values<Params>> = {}): RenderableState {

View File

@@ -9,10 +9,13 @@ import { Vec2 } from '../../mol-math/linear-algebra';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { Clipping } from '../../mol-theme/clipping';
export type ClippingType = 'instance' | 'groupInstance';
export type ClippingData = {
tClipping: ValueCell<TextureImage<Uint8Array>>
uClippingTexDim: ValueCell<Vec2>
dClipping: ValueCell<boolean>,
dClipping: ValueCell<boolean>
dClippingType: ValueCell<string>
}
export function applyClippingGroups(array: Uint8Array, start: number, end: number, groups: Clipping.Groups) {
@@ -24,18 +27,20 @@ export function clearClipping(array: Uint8Array, start: number, end: number) {
array.fill(0, start, end);
}
export function createClipping(count: number, clippingData?: ClippingData): ClippingData {
export function createClipping(count: number, type: ClippingType, clippingData?: ClippingData): ClippingData {
const clipping = createTextureImage(Math.max(1, count), 1, Uint8Array, clippingData && clippingData.tClipping.ref.value.array);
if (clippingData) {
ValueCell.update(clippingData.tClipping, clipping);
ValueCell.update(clippingData.uClippingTexDim, Vec2.create(clipping.width, clipping.height));
ValueCell.updateIfChanged(clippingData.dClipping, count > 0);
ValueCell.updateIfChanged(clippingData.dClippingType, type);
return clippingData;
} else {
return {
tClipping: ValueCell.create(clipping),
uClippingTexDim: ValueCell.create(Vec2.create(clipping.width, clipping.height)),
dClipping: ValueCell.create(count > 0),
dClippingType: ValueCell.create(type),
};
}
}
@@ -52,6 +57,7 @@ export function createEmptyClipping(clippingData?: ClippingData): ClippingData {
tClipping: ValueCell.create(emptyClippingTexture),
uClippingTexDim: ValueCell.create(Vec2.create(1, 1)),
dClipping: ValueCell.create(false),
dClippingType: ValueCell.create('groupInstance'),
};
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
@@ -11,11 +11,13 @@ import { Color } from '../../mol-util/color';
import { Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
import { LocationIterator } from '../util/location-iterator';
import { NullLocation } from '../../mol-model/location';
import { LocationColor, ColorTheme } from '../../mol-theme/color';
import { Geometry } from './geometry';
import { LocationColor, ColorTheme, ColorVolume } from '../../mol-theme/color';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance' | 'direct'
export type ColorTypeLocation = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance';
export type ColorTypeGrid = 'volume' | 'volumeInstance';
export type ColorTypeDirect = 'direct';
export type ColorType = ColorTypeLocation | ColorTypeGrid | ColorTypeDirect;
export type ColorData = {
uColor: ValueCell<Vec3>,
@@ -29,7 +31,7 @@ export type ColorData = {
dUsePalette: ValueCell<boolean>,
}
export function createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
export function createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any, any>, colorData?: ColorData): ColorData {
const data = _createColors(locationIt, positionIt, colorTheme, colorData);
if (colorTheme.palette) {
ValueCell.updateIfChanged(data.dUsePalette, true);
@@ -40,16 +42,19 @@ export function createColors(locationIt: LocationIterator, positionIt: LocationI
return data;
}
function _createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
switch (Geometry.getGranularity(locationIt, colorTheme.granularity)) {
function _createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any, any>, colorData?: ColorData): ColorData {
switch (colorTheme.granularity) {
case 'uniform': return createUniformColor(locationIt, colorTheme.color, colorData);
case 'instance': return createInstanceColor(locationIt, colorTheme.color, colorData);
case 'instance':
return locationIt.nonInstanceable
? createGroupColor(locationIt, colorTheme.color, colorData)
: createInstanceColor(locationIt, colorTheme.color, colorData);
case 'group': return createGroupColor(locationIt, colorTheme.color, colorData);
case 'groupInstance': return createGroupInstanceColor(locationIt, colorTheme.color, colorData);
case 'vertex': return createVertexColor(positionIt, colorTheme.color, colorData);
case 'vertexInstance': return createVertexInstanceColor(positionIt, colorTheme.color, colorData);
case 'volume': return createGridColor((colorTheme as any).grid, 'volume', colorData);
case 'volumeInstance': return createGridColor((colorTheme as any).grid, 'volumeInstance', colorData);
case 'volume': return createGridColor(colorTheme.grid, 'volume', colorData);
case 'volumeInstance': return createGridColor(colorTheme.grid, 'volumeInstance', colorData);
case 'direct': return createDirectColor(colorData);
}
}
@@ -207,12 +212,6 @@ function createVertexInstanceColor(locationIt: LocationIterator, color: Location
//
interface ColorVolume {
colors: Texture
dimension: Vec3
transform: Vec4
}
export function createGridColor(grid: ColorVolume, type: ColorType, colorData?: ColorData): ColorData {
const { colors, dimension, transform } = grid;
const width = colors.getWidth();

View File

@@ -157,7 +157,7 @@ export namespace Cylinders {
doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
allowTransparentBackfaces: PD.Boolean(false, BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
};
@@ -201,7 +201,9 @@ export namespace Cylinders {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();
@@ -242,6 +244,7 @@ export namespace Cylinders {
uDoubleSided: ValueCell.create(props.doubleSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
};
@@ -259,6 +262,7 @@ export namespace Cylinders {
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);
}

View File

@@ -211,7 +211,9 @@ export namespace DirectVolume {
const positionIt = Utils.createPositionIterator(directVolume, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -143,7 +143,9 @@ namespace Image {
const positionIt = Utils.createPositionIterator(image, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -208,7 +208,9 @@ export namespace Lines {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -8,12 +8,15 @@ import { ValueCell } from '../../mol-util/value-cell';
import { Vec2 } from '../../mol-math/linear-algebra';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
export type MarkerType = 'instance' | 'groupInstance';
export type MarkerData = {
uMarker: ValueCell<number>,
uMarker: ValueCell<number>
tMarker: ValueCell<TextureImage<Uint8Array>>
uMarkerTexDim: ValueCell<Vec2>
markerAverage: ValueCell<number>
markerStatus: ValueCell<number>
dMarkerType: ValueCell<string>
}
const MarkerCountLut = new Uint8Array(0x0303 + 1);
@@ -64,7 +67,7 @@ export function getMarkersAverage(array: Uint8Array, count: number): number {
return sum / count;
}
export function createMarkers(count: number, markerData?: MarkerData): MarkerData {
export function createMarkers(count: number, type: MarkerType, markerData?: MarkerData): MarkerData {
const markers = createTextureImage(Math.max(1, count), 1, Uint8Array, markerData && markerData.tMarker.ref.value.array);
const average = getMarkersAverage(markers.array, count);
const status = average === 0 ? 0 : -1;
@@ -74,6 +77,7 @@ export function createMarkers(count: number, markerData?: MarkerData): MarkerDat
ValueCell.update(markerData.uMarkerTexDim, Vec2.create(markers.width, markers.height));
ValueCell.updateIfChanged(markerData.markerAverage, average);
ValueCell.updateIfChanged(markerData.markerStatus, status);
ValueCell.updateIfChanged(markerData.dMarkerType, type);
return markerData;
} else {
return {
@@ -82,6 +86,7 @@ export function createMarkers(count: number, markerData?: MarkerData): MarkerDat
uMarkerTexDim: ValueCell.create(Vec2.create(markers.width, markers.height)),
markerAverage: ValueCell.create(average),
markerStatus: ValueCell.create(status),
dMarkerType: ValueCell.create(type),
};
}
}
@@ -102,6 +107,7 @@ export function createEmptyMarkers(markerData?: MarkerData): MarkerData {
uMarkerTexDim: ValueCell.create(Vec2.create(1, 1)),
markerAverage: ValueCell.create(0),
markerStatus: ValueCell.create(0),
dMarkerType: ValueCell.create('groupInstance'),
};
}
}

View File

@@ -625,7 +625,7 @@ export namespace Mesh {
flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
allowTransparentBackfaces: PD.Boolean(false, BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
};
@@ -666,7 +666,9 @@ export namespace Mesh {
const positionIt = createPositionIterator(mesh, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();
@@ -701,6 +703,7 @@ export namespace Mesh {
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
@@ -721,6 +724,7 @@ export namespace Mesh {
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);
}

View File

@@ -10,6 +10,8 @@ import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { Color } from '../../mol-util/color';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type OverpaintType = 'instance' | 'groupInstance' | 'volumeInstance';
export type OverpaintData = {
tOverpaint: ValueCell<TextureImage<Uint8Array>>
uOverpaintTexDim: ValueCell<Vec2>
@@ -34,12 +36,13 @@ export function clearOverpaint(array: Uint8Array, start: number, end: number) {
return true;
}
export function createOverpaint(count: number, overpaintData?: OverpaintData): OverpaintData {
export function createOverpaint(count: number, type: OverpaintType, overpaintData?: OverpaintData): OverpaintData {
const overpaint = createTextureImage(Math.max(1, count), 4, Uint8Array, overpaintData && overpaintData.tOverpaint.ref.value.array);
if (overpaintData) {
ValueCell.update(overpaintData.tOverpaint, overpaint);
ValueCell.update(overpaintData.uOverpaintTexDim, Vec2.create(overpaint.width, overpaint.height));
ValueCell.updateIfChanged(overpaintData.dOverpaint, count > 0);
ValueCell.updateIfChanged(overpaintData.dOverpaintType, type);
return overpaintData;
} else {
return {
@@ -50,7 +53,7 @@ export function createOverpaint(count: number, overpaintData?: OverpaintData): O
tOverpaintGrid: ValueCell.create(createNullTexture()),
uOverpaintGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uOverpaintGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dOverpaintType: ValueCell.create('groupInstance'),
dOverpaintType: ValueCell.create(type),
};
}
}

View File

@@ -170,7 +170,9 @@ export namespace Points {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -129,7 +129,7 @@ export namespace Spheres {
doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
allowTransparentBackfaces: PD.Boolean(false, BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
};
@@ -171,7 +171,9 @@ export namespace Spheres {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();
@@ -209,6 +211,7 @@ export namespace Spheres {
uDoubleSided: ValueCell.create(props.doubleSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
};
@@ -226,6 +229,7 @@ export namespace Spheres {
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);
}

View File

@@ -10,6 +10,8 @@ import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
import { Material } from '../../mol-util/material';
export type SubstanceType = 'instance' | 'groupInstance' | 'volumeInstance';
export type SubstanceData = {
tSubstance: ValueCell<TextureImage<Uint8Array>>
uSubstanceTexDim: ValueCell<Vec2>
@@ -34,12 +36,13 @@ export function clearSubstance(array: Uint8Array, start: number, end: number) {
return true;
}
export function createSubstance(count: number, substanceData?: SubstanceData): SubstanceData {
export function createSubstance(count: number, type: SubstanceType, substanceData?: SubstanceData): SubstanceData {
const substance = createTextureImage(Math.max(1, count), 4, Uint8Array, substanceData && substanceData.tSubstance.ref.value.array);
if (substanceData) {
ValueCell.update(substanceData.tSubstance, substance);
ValueCell.update(substanceData.uSubstanceTexDim, Vec2.create(substance.width, substance.height));
ValueCell.updateIfChanged(substanceData.dSubstance, count > 0);
ValueCell.updateIfChanged(substanceData.dSubstanceType, type);
return substanceData;
} else {
return {
@@ -50,7 +53,7 @@ export function createSubstance(count: number, substanceData?: SubstanceData): S
tSubstanceGrid: ValueCell.create(createNullTexture()),
uSubstanceGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uSubstanceGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dSubstanceType: ValueCell.create('groupInstance'),
dSubstanceType: ValueCell.create(type),
};
}
}

View File

@@ -211,7 +211,9 @@ export namespace Text {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const substance = createEmptySubstance();

View File

@@ -20,6 +20,7 @@ import { accumulate_frag } from '../../../mol-gl/shader/compute/color-smoothing/
import { accumulate_vert } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.vert';
import { isWebGL2 } from '../../../mol-gl/webgl/compat';
import { TextureMeshValues } from '../../../mol-gl/renderable/texture-mesh';
import { isTimingMode } from '../../../mol-util/debug';
export const ColorAccumulateSchema = {
drawCount: ValueSpec('number'),
@@ -255,6 +256,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
const { drawBuffers } = webgl.extensions;
if (!drawBuffers) throw new Error('need WebGL draw buffers');
if (isTimingMode) webgl.timer.mark('calcTextureMeshColorSmoothing');
const { gl, resources, state, extensions: { colorBufferHalfFloat, textureHalfFloat } } = webgl;
const isInstanceType = input.colorType.endsWith('Instance');
@@ -321,6 +323,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
const { uCurrentSlice, uCurrentX, uCurrentY } = accumulateRenderable.values;
if (isTimingMode) webgl.timer.mark('ColorAccumulate.render');
setAccumulateDefaults(webgl);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
@@ -349,6 +352,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
accumulateTexture.detachFramebuffer(framebuffer, 0);
countTexture.detachFramebuffer(framebuffer, 1);
drawBuffers.drawBuffers([gl.COLOR_ATTACHMENT0, gl.NONE]);
if (isTimingMode) webgl.timer.markEnd('ColorAccumulate.render');
// const accImage = new Float32Array(width * height * 4);
// accumulateTexture.attachFramebuffer(framebuffer, 0);
@@ -364,6 +368,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
// normalize
if (isTimingMode) webgl.timer.mark('ColorNormalize.render');
if (!texture) texture = resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
texture.define(width, height);
@@ -376,6 +381,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
gl.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
normalizeRenderable.render();
if (isTimingMode) webgl.timer.markEnd('ColorNormalize.render');
// const normImage = new Uint8Array(width * height * 4);
// texture.attachFramebuffer(framebuffer, 0);
@@ -385,6 +391,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
const type = isInstanceType ? 'volumeInstance' : 'volume';
if (isTimingMode) webgl.timer.markEnd('calcTextureMeshColorSmoothing');
return { texture, gridDim, gridTexDim: Vec2.create(width, height), gridTransform, type };
}

View File

@@ -24,6 +24,7 @@ import { Vec2, Vec4 } from '../../../mol-math/linear-algebra';
import { createEmptyClipping } from '../clipping-data';
import { NullLocation } from '../../../mol-model/location';
import { createEmptySubstance } from '../substance-data';
import { RenderableState } from '../../../mol-gl/renderable';
export interface TextureMesh {
readonly kind: 'texture-mesh',
@@ -113,7 +114,7 @@ export namespace TextureMesh {
flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
allowTransparentBackfaces: PD.Boolean(false, BaseGeometry.ShadingCategory),
transparentBackfaces: PD.Select('off', PD.arrayToOptions(['off', 'on', 'opaque']), BaseGeometry.ShadingCategory),
bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
};
@@ -126,8 +127,8 @@ export namespace TextureMesh {
createValuesSimple,
updateValues,
updateBoundingSphere,
createRenderableState: BaseGeometry.createRenderableState,
updateRenderableState: BaseGeometry.updateRenderableState,
createRenderableState,
updateRenderableState,
createPositionIterator: () => LocationIterator(1, 1, 1, () => NullLocation)
};
@@ -136,7 +137,9 @@ export namespace TextureMesh {
const positionIt = Utils.createPositionIterator(textureMesh, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const substance = createEmptySubstance();
@@ -173,6 +176,7 @@ export namespace TextureMesh {
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
dTransparentBackfaces: ValueCell.create(props.transparentBackfaces),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
@@ -193,6 +197,7 @@ export namespace TextureMesh {
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dTransparentBackfaces, props.transparentBackfaces);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);
ValueCell.updateIfChanged(values.uBumpAmplitude, props.bumpAmplitude);
}
@@ -209,4 +214,16 @@ export namespace TextureMesh {
ValueCell.update(values.uInvariantBoundingSphere, Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere));
}
}
function createRenderableState(props: PD.Values<Params>): RenderableState {
const state = BaseGeometry.createRenderableState(props);
updateRenderableState(state, props);
return state;
}
function updateRenderableState(state: RenderableState, props: PD.Values<Params>) {
BaseGeometry.updateRenderableState(state, props);
state.opaque = state.opaque && !props.xrayShaded;
state.writeDepth = state.opaque;
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -9,6 +9,8 @@ import { Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type TransparencyType = 'instance' | 'groupInstance' | 'volumeInstance';
export type TransparencyData = {
tTransparency: ValueCell<TextureImage<Uint8Array>>
uTransparencyTexDim: ValueCell<Vec2>
@@ -29,6 +31,7 @@ export function applyTransparencyValue(array: Uint8Array, start: number, end: nu
}
export function getTransparencyAverage(array: Uint8Array, count: number): number {
if (count === 0 || array.length < count) return 0;
let sum = 0;
for (let i = 0; i < count; ++i) {
sum += array[i];
@@ -40,13 +43,14 @@ export function clearTransparency(array: Uint8Array, start: number, end: number)
array.fill(0, start, end);
}
export function createTransparency(count: number, transparencyData?: TransparencyData): TransparencyData {
export function createTransparency(count: number, type: TransparencyType, transparencyData?: TransparencyData): TransparencyData {
const transparency = createTextureImage(Math.max(1, count), 1, Uint8Array, transparencyData && transparencyData.tTransparency.ref.value.array);
if (transparencyData) {
ValueCell.update(transparencyData.tTransparency, transparency);
ValueCell.update(transparencyData.uTransparencyTexDim, Vec2.create(transparency.width, transparency.height));
ValueCell.updateIfChanged(transparencyData.dTransparency, count > 0);
ValueCell.updateIfChanged(transparencyData.transparencyAverage, getTransparencyAverage(transparency.array, count));
ValueCell.updateIfChanged(transparencyData.dTransparencyType, type);
return transparencyData;
} else {
return {
@@ -58,7 +62,7 @@ export function createTransparency(count: number, transparencyData?: Transparenc
tTransparencyGrid: ValueCell.create(createNullTexture()),
uTransparencyGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uTransparencyGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dTransparencyType: ValueCell.create('groupInstance'),
dTransparencyType: ValueCell.create(type),
};
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
@@ -18,8 +18,9 @@ import { createComputeRenderItem } from '../webgl/render-item';
import { createComputeRenderable } from '../renderable';
import { isLittleEndian } from '../../mol-util/is-little-endian';
import { RuntimeContext } from '../../mol-task';
import { isTimingMode } from '../../mol-util/debug';
export function canComputeGrid3dOnGPU(webgl?: WebGLContext) {
export function canComputeGrid3dOnGPU(webgl?: WebGLContext): webgl is WebGLContext {
return !!webgl?.extensions.textureFloat;
}
@@ -159,7 +160,8 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
const array = new Uint8Array(uWidth * uWidth * 4);
if (spec.cumulative) {
const { gl } = webgl;
const { gl, state } = webgl;
if (isTimingMode) webgl.timer.mark('Grid3dCompute.renderCumulative');
const states = spec.cumulative.states(params);
@@ -167,7 +169,7 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
tex[1].define(uWidth, uWidth);
resetGl(webgl, uWidth);
gl.clearColor(0, 0, 0, 0);
state.clearColor(0, 0, 0, 0);
tex[0].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -175,12 +177,13 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
tex[1].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
if (spec.cumulative.yieldPeriod) {
if (spec.cumulative.yieldPeriod && !isTimingMode) {
await ctx.update({ message: 'Computing...', isIndeterminate: false, current: 0, max: states.length });
}
const yieldPeriod = Math.max(1, spec.cumulative.yieldPeriod ?? 1 | 0);
if (isTimingMode) webgl.timer.mark('Grid3dCompute.renderBatch');
for (let i = 0; i < states.length; i++) {
ValueCell.update(cells.tCumulativeSum, tex[(i + 1) % 2]);
tex[i % 2].attachFramebuffer(framebuffer, 'color0');
@@ -191,23 +194,31 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
if (spec.cumulative.yieldPeriod && i !== states.length - 1) {
if (i % yieldPeriod === yieldPeriod - 1) {
webgl.readPixels(0, 0, 1, 1, array);
webgl.waitForGpuCommandsCompleteSync();
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.renderBatch');
if (isTimingMode) webgl.timer.mark('Grid3dCompute.renderBatch');
}
if (ctx.shouldUpdate) {
if (ctx.shouldUpdate && !isTimingMode) {
await ctx.update({ current: i + 1 });
}
}
}
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.renderBatch');
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.renderCumulative');
} else {
if (isTimingMode) webgl.timer.mark('Grid3dCompute.render');
tex[0].define(uWidth, uWidth);
tex[0].attachFramebuffer(framebuffer, 'color0');
framebuffer.bind();
resetGl(webgl, uWidth);
renderable.update();
renderable.render();
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.render');
}
if (isTimingMode) webgl.timer.mark('Grid3dCompute.readPixels');
webgl.readPixels(0, 0, uWidth, uWidth, array);
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.readPixels');
return new Float32Array(array.buffer, array.byteOffset, nx * ny * nz);
};
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -19,6 +19,7 @@ import { isPowerOfTwo } from '../../../mol-math/misc';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { reduction_frag } from '../../../mol-gl/shader/histogram-pyramid/reduction.frag';
import { isWebGL2 } from '../../webgl/compat';
import { isTimingMode } from '../../../mol-util/debug';
const HistopyramidReductionSchema = {
...QuadSchema,
@@ -120,6 +121,7 @@ export interface HistogramPyramid {
}
export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture, scale: Vec2, gridTexDim: Vec3): HistogramPyramid {
if (isTimingMode) ctx.timer.mark('createHistogramPyramid');
const { gl } = ctx;
const w = inputTexture.getWidth();
const h = inputTexture.getHeight();
@@ -193,6 +195,7 @@ export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture,
}
gl.finish();
if (isTimingMode) ctx.timer.markEnd('createHistogramPyramid');
// printTexture(ctx, pyramidTex, 2)

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -16,6 +16,7 @@ import { QuadSchema, QuadValues } from '../util';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { sum_frag } from '../../../mol-gl/shader/histogram-pyramid/sum.frag';
import { isWebGL2 } from '../../webgl/compat';
import { isTimingMode } from '../../../mol-util/debug';
const HistopyramidSumSchema = {
...QuadSchema,
@@ -66,6 +67,7 @@ const sumBytes = new Uint8Array(4);
const sumInts = new Int32Array(4);
export function getHistopyramidSum(ctx: WebGLContext, pyramidTopTexture: Texture) {
if (isTimingMode) ctx.timer.mark('getHistopyramidSum');
const { gl, resources } = ctx;
const renderable = getHistopyramidSumRenderable(ctx, pyramidTopTexture);
@@ -93,6 +95,7 @@ export function getHistopyramidSum(ctx: WebGLContext, pyramidTopTexture: Texture
ctx.readPixels(0, 0, 1, 1, isWebGL2(gl) ? sumInts : sumBytes);
ctx.unbindFramebuffer();
if (isTimingMode) ctx.timer.markEnd('getHistopyramidSum');
return isWebGL2(gl)
? sumInts[0]

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -16,6 +16,7 @@ import { QuadSchema, QuadValues } from '../util';
import { getTriCount } from './tables';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { activeVoxels_frag } from '../../../mol-gl/shader/marching-cubes/active-voxels.frag';
import { isTimingMode } from '../../../mol-util/debug';
const ActiveVoxelsSchema = {
...QuadSchema,
@@ -83,6 +84,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
}
export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, gridScale: Vec2) {
if (isTimingMode) ctx.timer.mark('calcActiveVoxels');
const { gl, resources } = ctx;
const width = volumeData.getWidth();
const height = volumeData.getHeight();
@@ -115,6 +117,7 @@ export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim
// console.log('at', readTexture(ctx, activeVoxelsTex));
gl.finish();
if (isTimingMode) ctx.timer.markEnd('calcActiveVoxels');
return activeVoxelsTex;
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -19,6 +19,7 @@ import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { isosurface_frag } from '../../../mol-gl/shader/marching-cubes/isosurface.frag';
import { calcActiveVoxels } from './active-voxels';
import { isWebGL2 } from '../../webgl/compat';
import { isTimingMode } from '../../../mol-util/debug';
const IsosurfaceSchema = {
...QuadSchema,
@@ -122,6 +123,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
const { drawBuffers } = ctx.extensions;
if (!drawBuffers) throw new Error('need WebGL draw buffers');
if (isTimingMode) ctx.timer.mark('createIsosurfaceBuffers');
const { gl, resources, extensions } = ctx;
const { pyramidTex, height, levels, scale, count } = histogramPyramid;
const width = pyramidTex.getWidth();
@@ -192,6 +194,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
renderable.render();
gl.finish();
if (isTimingMode) ctx.timer.markEnd('createIsosurfaceBuffers');
return { vertexTexture, groupTexture, normalTexture, vertexCount: count };
}
@@ -208,20 +211,11 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
*/
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
// console.time('calcActiveVoxels');
if (isTimingMode) ctx.timer.mark('extractIsosurface');
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('calcActiveVoxels');
// console.time('createHistogramPyramid');
const compacted = createHistogramPyramid(ctx, activeVoxelsTex, gridTexScale, gridTexDim);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('createHistogramPyramid');
// console.time('createIsosurfaceBuffers');
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, vertexTexture, groupTexture, normalTexture);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('createIsosurfaceBuffers');
if (isTimingMode) ctx.timer.markEnd('extractIsosurface');
return gv;
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -10,7 +10,6 @@ import { GraphicsRenderItem, ComputeRenderItem, GraphicsRenderVariant } from './
import { ValueCell } from '../mol-util';
import { idFactory } from '../mol-util/id-factory';
import { clamp } from '../mol-math/interpolate';
import { Textures } from './webgl/texture';
const getNextRenderableId = idFactory();
@@ -30,7 +29,7 @@ export interface Renderable<T extends RenderableValues> {
readonly values: T
readonly state: RenderableState
render: (variant: GraphicsRenderVariant, sharedTexturesList?: Textures) => void
render: (variant: GraphicsRenderVariant, sharedTexturesCount: number) => void
getProgram: (variant: GraphicsRenderVariant) => Program
update: () => void
dispose: () => void
@@ -43,11 +42,11 @@ export function createRenderable<T extends Values<RenderableSchema>>(renderItem:
values,
state,
render: (variant: GraphicsRenderVariant, sharedTexturesList?: Textures) => {
render: (variant: GraphicsRenderVariant, sharedTexturesCount: number) => {
if (values.uAlpha && values.alpha) {
ValueCell.updateIfChanged(values.uAlpha, clamp(values.alpha.ref.value * state.alphaFactor, 0, 1));
}
renderItem.render(variant, sharedTexturesList);
renderItem.render(variant, sharedTexturesCount);
},
getProgram: (variant: GraphicsRenderVariant) => renderItem.getProgram(variant),
update: () => renderItem.update(),
@@ -73,7 +72,7 @@ export function createComputeRenderable<T extends Values<RenderableSchema>>(rend
id: getNextRenderableId(),
values,
render: () => renderItem.render('compute'),
render: () => renderItem.render('compute', 0),
update: () => renderItem.update(),
dispose: () => renderItem.destroy()
};

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -23,11 +23,12 @@ export const CylindersSchema = {
elements: ElementsSpec('uint32'),
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
};
export type CylindersSchema = typeof CylindersSchema
export type CylindersValues = Values<CylindersSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -26,7 +26,7 @@ export const DirectVolumeSchema = {
uTransform: UniformSpec('m4'),
uGridDim: UniformSpec('v3'),
tTransferTex: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
uTransferScale: UniformSpec('f'),
uTransferScale: UniformSpec('f', 'material'),
dGridTexType: DefineSpec('string', ['2d', '3d']),
uGridTexDim: UniformSpec('v3'),

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -20,7 +20,7 @@ export const LinesSchema = {
aEnd: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dLineSizeAttenuation: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
};
export type LinesSchema = typeof LinesSchema

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -18,12 +18,13 @@ export const MeshSchema = {
aNormal: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dFlatShaded: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
meta: ValueSpec('unknown')
} as const;
export type MeshSchema = typeof MeshSchema

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -153,7 +153,7 @@ export const GlobalUniformSchema = {
uXrayEdgeFalloff: UniformSpec('f'),
uRenderWboit: UniformSpec('b'),
uRenderMask: UniformSpec('i'),
uMarkingDepthTest: UniformSpec('b'),
uMarkingType: UniformSpec('i'),
uPickType: UniformSpec('i'),
@@ -194,7 +194,7 @@ export const SizeSchema = {
uSizeTexDim: UniformSpec('v2'),
tSize: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
dSizeType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance']),
uSizeFactor: UniformSpec('f'),
uSizeFactor: UniformSpec('f', 'material'),
} as const;
export type SizeSchema = typeof SizeSchema
export type SizeValues = Values<SizeSchema>
@@ -205,6 +205,7 @@ export const MarkerSchema = {
tMarker: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
markerAverage: ValueSpec('number'),
markerStatus: ValueSpec('number'),
dMarkerType: DefineSpec('string', ['instance', 'groupInstance']),
} as const;
export type MarkerSchema = typeof MarkerSchema
export type MarkerValues = Values<MarkerSchema>
@@ -217,7 +218,7 @@ export const OverpaintSchema = {
uOverpaintGridDim: UniformSpec('v3'),
uOverpaintGridTransform: UniformSpec('v4'),
tOverpaintGrid: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
dOverpaintType: DefineSpec('string', ['groupInstance', 'volumeInstance']),
dOverpaintType: DefineSpec('string', ['instance', 'groupInstance', 'volumeInstance']),
} as const;
export type OverpaintSchema = typeof OverpaintSchema
export type OverpaintValues = Values<OverpaintSchema>
@@ -231,7 +232,7 @@ export const TransparencySchema = {
uTransparencyGridDim: UniformSpec('v3'),
uTransparencyGridTransform: UniformSpec('v4'),
tTransparencyGrid: TextureSpec('texture', 'alpha', 'ubyte', 'linear'),
dTransparencyType: DefineSpec('string', ['groupInstance', 'volumeInstance']),
dTransparencyType: DefineSpec('string', ['instance', 'groupInstance', 'volumeInstance']),
} as const;
export type TransparencySchema = typeof TransparencySchema
export type TransparencyValues = Values<TransparencySchema>
@@ -244,7 +245,7 @@ export const SubstanceSchema = {
uSubstanceGridDim: UniformSpec('v3'),
uSubstanceGridTransform: UniformSpec('v4'),
tSubstanceGrid: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
dSubstanceType: DefineSpec('string', ['groupInstance', 'volumeInstance']),
dSubstanceType: DefineSpec('string', ['instance', 'groupInstance', 'volumeInstance']),
} as const;
export type SubstanceSchema = typeof SubstanceSchema
export type SubstanceValues = Values<SubstanceSchema>
@@ -253,6 +254,7 @@ export const ClippingSchema = {
uClippingTexDim: UniformSpec('v2'),
tClipping: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
dClipping: DefineSpec('boolean'),
dClippingType: DefineSpec('string', ['instance', 'groupInstance']),
} as const;
export type ClippingSchema = typeof ClippingSchema
export type ClippingValues = Values<ClippingSchema>
@@ -268,14 +270,15 @@ export const BaseSchema = {
...ClippingSchema,
dLightCount: DefineSpec('number'),
dColorMarker: DefineSpec('boolean'),
dClipObjectCount: DefineSpec('number'),
dClipVariant: DefineSpec('string', ['instance', 'pixel']),
uClipObjectType: UniformSpec('i[]'),
uClipObjectInvert: UniformSpec('b[]'),
uClipObjectPosition: UniformSpec('v3[]'),
uClipObjectRotation: UniformSpec('v4[]'),
uClipObjectScale: UniformSpec('v3[]'),
uClipObjectType: UniformSpec('i[]', 'material'),
uClipObjectInvert: UniformSpec('b[]', 'material'),
uClipObjectPosition: UniformSpec('v3[]', 'material'),
uClipObjectRotation: UniformSpec('v4[]', 'material'),
uClipObjectScale: UniformSpec('v3[]', 'material'),
aInstance: AttributeSpec('float32', 1, 1),
/**
@@ -311,6 +314,8 @@ export const BaseSchema = {
extraTransform: ValueSpec('float32'),
/** denotes reflection in transform */
hasReflection: ValueSpec('boolean'),
/** use instance granularity for marker, transparency, clipping, overpaint, substance */
instanceGranularity: ValueSpec('boolean'),
/** bounding sphere taking aTransform into account and encompases all instances */
boundingSphere: ValueSpec('sphere'),

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -20,11 +20,12 @@ export const SpheresSchema = {
elements: ElementsSpec('uint32'),
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
};
export type SpheresSchema = typeof SpheresSchema
export type SpheresValues = Values<SpheresSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -24,13 +24,13 @@ export const TextSchema = {
tFont: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
padding: ValueSpec('number'),
uBorderWidth: UniformSpec('f'),
uBorderColor: UniformSpec('v3'),
uOffsetX: UniformSpec('f'),
uOffsetY: UniformSpec('f'),
uOffsetZ: UniformSpec('f'),
uBackgroundColor: UniformSpec('v3'),
uBackgroundOpacity: UniformSpec('f'),
uBorderWidth: UniformSpec('f', 'material'),
uBorderColor: UniformSpec('v3', 'material'),
uOffsetX: UniformSpec('f', 'material'),
uOffsetY: UniformSpec('f', 'material'),
uOffsetZ: UniformSpec('f', 'material'),
uBackgroundColor: UniformSpec('v3', 'material'),
uBackgroundOpacity: UniformSpec('f', 'material'),
};
export type TextSchema = typeof TextSchema
export type TextValues = Values<TextSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -19,12 +19,13 @@ export const TextureMeshSchema = {
tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'),
dFlatShaded: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
meta: ValueSpec('unknown')
};
export type TextureMeshSchema = typeof TextureMeshSchema

View File

@@ -19,6 +19,7 @@ import { degToRad } from '../mol-math/misc';
import { Texture, Textures } from './webgl/texture';
import { arrayMapUpsert } from '../mol-util/array';
import { clamp } from '../mol-math/interpolate';
import { isTimingMode } from '../mol-util/debug';
export interface RendererStats {
programCount: number
@@ -54,18 +55,19 @@ interface Renderer {
readonly props: Readonly<RendererProps>
clear: (toBackgroundColor: boolean, ignoreTransparentBackground?: boolean) => void
clearDepth: () => void
clearDepth: (packed?: boolean) => void
update: (camera: ICamera) => void
renderPick: (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null, pickType: PickType) => void
renderPick: (group: Scene.Group, camera: ICamera, variant: 'pick' | 'depth', depthTexture: Texture | null, pickType: PickType) => void
renderDepth: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderDepthOpaque: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderDepthTransparent: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderMarkingDepth: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderMarkingMask: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlended: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedOpaque: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedTransparent: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedVolumeOpaque: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedVolumeTransparent: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedVolume: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderWboitOpaque: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderWboitTransparent: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
@@ -87,6 +89,7 @@ export const RendererParams = {
interiorColorFlag: PD.Boolean(true, { label: 'Use Interior Color' }),
interiorColor: PD.Color(Color.fromNormalizedRgb(0.3, 0.3, 0.3)),
colorMarker: PD.Boolean(true, { description: 'Enable color marker' }),
highlightColor: PD.Color(Color.fromNormalizedRgb(1.0, 0.4, 0.6)),
selectColor: PD.Color(Color.fromNormalizedRgb(0.2, 1.0, 0.1)),
highlightStrength: PD.Numeric(0.3, { min: 0.0, max: 1.0, step: 0.1 }),
@@ -135,6 +138,18 @@ function getLight(props: RendererProps['light'], light?: Light): Light {
}
namespace Renderer {
const enum Flag {
None = 0,
BlendedFront = 1,
BlendedBack = 2
}
const enum Mask {
All = 0,
Opaque = 1,
Transparent = 2,
}
export function create(ctx: WebGLContext, props: Partial<RendererProps> = {}): Renderer {
const { gl, state, stats } = ctx;
const p = PD.merge(RendererParams, PD.getDefaultValues(RendererParams), props);
@@ -146,7 +161,9 @@ namespace Renderer {
let transparentBackground = false;
const emptyDepthTexture = ctx.resources.texture('image-depth', 'depth', 'ushort', 'nearest');
const emptyDepthTexture = ctx.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
emptyDepthTexture.define(1, 1);
emptyDepthTexture.load({ array: new Uint8Array([255, 255, 255, 255]), width: 1, height: 1 });
const sharedTexturesList: Textures = [
['tDepth', emptyDepthTexture]
];
@@ -191,7 +208,7 @@ namespace Renderer {
uFogFar: ValueCell.create(10000),
uFogColor: ValueCell.create(bgColor),
uRenderWboit: ValueCell.create(false),
uRenderMask: ValueCell.create(0),
uMarkingDepthTest: ValueCell.create(false),
uPickType: ValueCell.create(PickType.None),
uMarkingType: ValueCell.create(MarkingType.None),
@@ -220,7 +237,7 @@ namespace Renderer {
let globalUniformsNeedUpdate = true;
const renderObject = (r: GraphicsRenderable, variant: GraphicsRenderVariant) => {
const renderObject = (r: GraphicsRenderable, variant: GraphicsRenderVariant, flag: Flag) => {
if (r.state.disposed || !r.state.visible || (!r.state.pickable && variant === 'pick')) {
return;
}
@@ -230,6 +247,10 @@ namespace Renderer {
ValueCell.update(r.values.dLightCount, light.count);
definesNeedUpdate = true;
}
if (r.values.dColorMarker.ref.value !== p.colorMarker) {
ValueCell.update(r.values.dColorMarker, p.colorMarker);
definesNeedUpdate = true;
}
if (definesNeedUpdate) r.update();
const program = r.getProgram(variant);
@@ -242,6 +263,7 @@ namespace Renderer {
if (globalUniformsNeedUpdate) {
// console.log('globalUniformsNeedUpdate')
program.setUniforms(globalUniformList);
program.bindTextures(sharedTexturesList, 0);
globalUniformsNeedUpdate = false;
}
@@ -259,6 +281,24 @@ namespace Renderer {
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
}
} else if (flag === Flag.BlendedFront) {
state.enable(gl.CULL_FACE);
if (r.values.dFlipSided?.ref.value) {
state.frontFace(gl.CW);
state.cullFace(gl.FRONT);
} else {
state.frontFace(gl.CCW);
state.cullFace(gl.BACK);
}
} else if (flag === Flag.BlendedBack) {
state.enable(gl.CULL_FACE);
if (r.values.dFlipSided?.ref.value) {
state.frontFace(gl.CW);
state.cullFace(gl.BACK);
} else {
state.frontFace(gl.CCW);
state.cullFace(gl.FRONT);
}
} else {
if (r.values.uDoubleSided) {
if (r.values.uDoubleSided.ref.value || r.values.hasReflection.ref.value) {
@@ -271,14 +311,9 @@ namespace Renderer {
state.disable(gl.CULL_FACE);
}
if (r.values.dFlipSided) {
if (r.values.dFlipSided.ref.value) {
state.frontFace(gl.CW);
state.cullFace(gl.FRONT);
} else {
state.frontFace(gl.CCW);
state.cullFace(gl.BACK);
}
if (r.values.dFlipSided?.ref.value) {
state.frontFace(gl.CW);
state.cullFace(gl.FRONT);
} else {
// webgl default
state.frontFace(gl.CCW);
@@ -286,7 +321,7 @@ namespace Renderer {
}
}
r.render(variant, sharedTexturesList);
r.render(variant, sharedTexturesList.length);
};
const update = (camera: ICamera) => {
@@ -308,7 +343,7 @@ namespace Renderer {
ValueCell.updateIfChanged(globalUniforms.uTransparentBackground, transparentBackground);
};
const updateInternal = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null, renderWboit: boolean, markingDepthTest: boolean) => {
const updateInternal = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null, renderMask: Mask, markingDepthTest: boolean) => {
arrayMapUpsert(sharedTexturesList, 'tDepth', depthTexture || emptyDepthTexture);
ValueCell.update(globalUniforms.uModel, group.view);
@@ -317,7 +352,7 @@ namespace Renderer {
ValueCell.update(globalUniforms.uModelViewProjection, Mat4.mul(modelViewProjection, modelView, camera.projection));
ValueCell.update(globalUniforms.uInvModelViewProjection, Mat4.invert(invModelViewProjection, modelViewProjection));
ValueCell.updateIfChanged(globalUniforms.uRenderWboit, renderWboit);
ValueCell.updateIfChanged(globalUniforms.uRenderMask, renderMask);
ValueCell.updateIfChanged(globalUniforms.uMarkingDepthTest, markingDepthTest);
state.enable(gl.SCISSOR_TEST);
@@ -332,40 +367,81 @@ namespace Renderer {
};
const renderPick = (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null, pickType: PickType) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderPick');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.All, false);
ValueCell.updateIfChanged(globalUniforms.uPickType, pickType);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
if (!renderables[i].state.colorOnly) {
renderObject(renderables[i], variant);
renderObject(renderables[i], variant, Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderPick');
};
const renderDepth = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderDepth');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.All, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
renderObject(renderables[i], 'depth');
renderObject(renderables[i], 'depth', Flag.None);
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderDepth');
};
const renderMarkingDepth = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
const renderDepthOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderDepthOpaque');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.Opaque, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (r.state.opaque && r.values.transparencyAverage.ref.value !== 1 && !r.values.dXrayShaded?.ref.value) {
renderObject(r, 'depth', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderDepthOpaque');
};
const renderDepthTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderDepthTransparent');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, Mask.Transparent, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (!r.state.opaque || r.values.transparencyAverage.ref.value > 0 || r.values.dXrayShaded?.ref.value) {
renderObject(r, 'depth', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderDepthTransparent');
};
const renderMarkingDepth = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderMarkingDepth');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, Mask.All, false);
ValueCell.updateIfChanged(globalUniforms.uMarkingType, MarkingType.Depth);
const { renderables } = group;
@@ -373,17 +449,19 @@ namespace Renderer {
const r = renderables[i];
if (r.values.markerAverage.ref.value !== 1) {
renderObject(renderables[i], 'marking');
renderObject(renderables[i], 'marking', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderMarkingDepth');
};
const renderMarkingMask = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderMarkingMask');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, !!depthTexture);
updateInternal(group, camera, depthTexture, Mask.All, !!depthTexture);
ValueCell.updateIfChanged(globalUniforms.uMarkingType, MarkingType.Mask);
const { renderables } = group;
@@ -391,9 +469,10 @@ namespace Renderer {
const r = renderables[i];
if (r.values.markerAverage.ref.value > 0) {
renderObject(renderables[i], 'marking');
renderObject(renderables[i], 'marking', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderMarkingMask');
};
const renderBlended = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
@@ -402,25 +481,30 @@ namespace Renderer {
};
const renderBlendedOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderBlendedOpaque');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.Opaque, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (r.state.opaque) {
renderObject(r, 'colorBlended');
renderObject(r, 'colorBlended', Flag.None);
} else if (r.values.uDoubleSided?.ref.value && r.values.dTransparentBackfaces?.ref.value === 'opaque') {
renderObject(r, 'colorBlended', Flag.BlendedBack);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderBlendedOpaque');
};
const renderBlendedTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderBlendedTransparent');
state.enable(gl.DEPTH_TEST);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.Transparent, false);
const { renderables } = group;
@@ -435,63 +519,52 @@ namespace Renderer {
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (!r.state.opaque && r.state.writeDepth) {
renderObject(r, 'colorBlended');
renderObject(r, 'colorBlended', Flag.None);
}
}
state.depthMask(false);
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (!r.state.opaque && !r.state.writeDepth) {
renderObject(r, 'colorBlended');
if ((!r.state.opaque && !r.state.writeDepth) || r.values.transparencyAverage.ref.value > 0) {
if (r.values.uDoubleSided?.ref.value) {
// render frontfaces and backfaces separately to avoid artefacts
if (r.values.dTransparentBackfaces?.ref.value !== 'opaque') {
renderObject(r, 'colorBlended', Flag.BlendedBack);
}
renderObject(r, 'colorBlended', Flag.BlendedFront);
} else {
renderObject(r, 'colorBlended', Flag.None);
}
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderBlendedTransparent');
};
const renderBlendedVolumeOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
const renderBlendedVolume = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderBlendedVolume');
state.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
state.enable(gl.BLEND);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.Transparent, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && !r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorBlended');
}
}
};
const renderBlendedVolumeTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
state.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
state.enable(gl.BLEND);
updateInternal(group, camera, depthTexture, false, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorBlended');
if (r.values.dGeometryType.ref.value === 'directVolume') {
renderObject(r, 'colorBlended', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderBlendedVolume');
};
const renderWboitOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderWboitOpaque');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
updateInternal(group, camera, depthTexture, Mask.Opaque, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
@@ -500,14 +573,16 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dGeometryType.ref.value !== 'directVolume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorWboit');
if ((alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dGeometryType.ref.value !== 'directVolume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) || r.values.dTransparentBackfaces?.ref.value === 'opaque') {
renderObject(r, 'colorWboit', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderWboitOpaque');
};
const renderWboitTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
updateInternal(group, camera, depthTexture, true, false);
if (isTimingMode) ctx.timer.mark('Renderer.renderWboitTransparent');
updateInternal(group, camera, depthTexture, Mask.Transparent, false);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
@@ -517,9 +592,10 @@ namespace Renderer {
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorWboit');
renderObject(r, 'colorWboit', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderWboitTransparent');
};
return {
@@ -538,23 +614,31 @@ namespace Renderer {
}
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
},
clearDepth: () => {
clearDepth: (packed = false) => {
state.enable(gl.SCISSOR_TEST);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
gl.clear(gl.DEPTH_BUFFER_BIT);
if (packed) {
state.colorMask(true, true, true, true);
state.clearColor(1, 1, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
} else {
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
gl.clear(gl.DEPTH_BUFFER_BIT);
}
},
update,
renderPick,
renderDepth,
renderDepthOpaque,
renderDepthTransparent,
renderMarkingDepth,
renderMarkingMask,
renderBlended,
renderBlendedOpaque,
renderBlendedTransparent,
renderBlendedVolumeOpaque,
renderBlendedVolumeTransparent,
renderBlendedVolume,
renderWboitOpaque,
renderWboitTransparent,
@@ -583,6 +667,9 @@ namespace Renderer {
ValueCell.update(globalUniforms.uInteriorColor, Color.toVec3Normalized(globalUniforms.uInteriorColor.ref.value, p.interiorColor));
}
if (props.colorMarker !== undefined && props.colorMarker !== p.colorMarker) {
p.colorMarker = props.colorMarker;
}
if (props.highlightColor !== undefined && props.highlightColor !== p.highlightColor) {
p.highlightColor = props.highlightColor;
ValueCell.update(globalUniforms.uHighlightColor, Color.toVec3Normalized(globalUniforms.uHighlightColor.ref.value, p.highlightColor));

View File

@@ -16,6 +16,7 @@ import { BoundaryHelper } from '../mol-math/geometry/boundary-helper';
import { hash1 } from '../mol-data/util';
import { GraphicsRenderable } from './renderable';
import { GraphicsRenderVariants } from './webgl/render-item';
import { clamp } from '../mol-math/interpolate';
const boundaryHelper = new BoundaryHelper('98');
@@ -79,7 +80,8 @@ interface Scene extends Object3D {
has: (o: GraphicsRenderObject) => boolean
clear: () => void
forEach: (callbackFn: (value: GraphicsRenderable, key: GraphicsRenderObject) => void) => void
getMarkerAverage: () => number
readonly markerAverage: number
readonly opacityAverage: number
}
namespace Scene {
@@ -99,6 +101,9 @@ namespace Scene {
let boundingSphereDirty = true;
let boundingSphereVisibleDirty = true;
let markerAverage = 0;
let opacityAverage = 0;
const object3d = Object3D.create();
const { view, position, direction, up } = object3d;
@@ -155,6 +160,7 @@ namespace Scene {
}
renderables.sort(renderableSort);
opacityAverage = calculateOpacityAverage();
return true;
}
@@ -176,12 +182,42 @@ namespace Scene {
const newVisibleHash = computeVisibleHash();
if (newVisibleHash !== visibleHash) {
boundingSphereVisibleDirty = true;
opacityAverage = calculateOpacityAverage();
return true;
} else {
return false;
}
}
function calculateMarkerAverage() {
if (primitives.length === 0) return 0;
let count = 0;
let markerAverage = 0;
for (let i = 0, il = primitives.length; i < il; ++i) {
if (!primitives[i].state.visible) continue;
markerAverage += primitives[i].values.markerAverage.ref.value;
count += 1;
}
return count > 0 ? markerAverage / count : 0;
}
function calculateOpacityAverage() {
if (primitives.length === 0) return 0;
let count = 0;
let opacityAverage = 0;
for (let i = 0, il = primitives.length; i < il; ++i) {
const p = primitives[i];
if (!p.state.visible) continue;
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(p.values.alpha.ref.value * p.state.alphaFactor, 0, 1);
const xray = p.values.dXrayShaded?.ref.value ? 0.5 : 1;
opacityAverage += (1 - p.values.transparencyAverage.ref.value) * alpha * xray;
count += 1;
}
return count > 0 ? opacityAverage / count : 0;
}
return {
view, position, direction, up,
@@ -207,6 +243,8 @@ namespace Scene {
} else {
syncVisibility();
}
markerAverage = calculateMarkerAverage();
opacityAverage = calculateOpacityAverage();
},
add: (o: GraphicsRenderObject) => commitQueue.add(o),
remove: (o: GraphicsRenderObject) => commitQueue.remove(o),
@@ -220,6 +258,8 @@ namespace Scene {
renderables[i].dispose();
}
renderables.length = 0;
primitives.length = 0;
volumes.length = 0;
renderableMap.clear();
boundingSphereDirty = true;
boundingSphereVisibleDirty = true;
@@ -245,16 +285,11 @@ namespace Scene {
}
return boundingSphereVisible;
},
getMarkerAverage() {
if (primitives.length === 0 && volumes.length === 0) return 0;
let markerAverage = 0;
for (let i = 0, il = primitives.length; i < il; ++i) {
markerAverage += primitives[i].values.markerAverage.ref.value;
}
for (let i = 0, il = volumes.length; i < il; ++i) {
markerAverage += volumes[i].values.markerAverage.ref.value;
}
return markerAverage / (primitives.length + volumes.length);
get markerAverage() {
return markerAverage;
},
get opacityAverage() {
return opacityAverage;
},
};
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -236,6 +236,18 @@ function getDefinesCode(defines: ShaderDefines, ignore?: IgnoreDefine) {
return lines.join('\n') + '\n';
}
function getGlsl100VertPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
const prefix: string[] = [];
if (shaderExtensions.drawBuffers) {
if (extensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
} else if (shaderExtensions.drawBuffers === 'required') {
throw new Error(`required 'GL_EXT_draw_buffers' extension not available`);
}
}
return prefix.join('\n') + '\n';
}
function getGlsl100FragPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
const prefix: string[] = [
'#extension GL_OES_standard_derivatives : enable'
@@ -271,7 +283,7 @@ function getGlsl100FragPrefix(extensions: WebGLExtensions, shaderExtensions: Sha
return prefix.join('\n') + '\n';
}
const glsl300VertPrefix = `#version 300 es
const glsl300VertPrefixCommon = `
#define attribute in
#define varying out
#define texture2D texture
@@ -288,24 +300,45 @@ const glsl300FragPrefixCommon = `
#define depthTextureSupport
`;
function getGlsl300VertPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
const prefix = [
'#version 300 es',
];
if (shaderExtensions.drawBuffers) {
if (extensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
}
}
if (extensions.noNonInstancedActiveAttribs) {
prefix.push('#define noNonInstancedActiveAttribs');
}
prefix.push(glsl300VertPrefixCommon);
return prefix.join('\n') + '\n';
}
function getGlsl300FragPrefix(gl: WebGL2RenderingContext, extensions: WebGLExtensions, shaderExtensions: ShaderExtensions, outTypes: FragOutTypes) {
const prefix = [
'#version 300 es',
`layout(location = 0) out highp ${outTypes[0] || 'vec4'} out_FragData0;`
];
if (shaderExtensions.fragDepth) {
prefix.push('#define enabledFragDepth');
if (extensions.fragDepth) {
prefix.push('#define enabledFragDepth');
}
}
if (shaderExtensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
const maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS) as number;
for (let i = 1, il = maxDrawBuffers; i < il; ++i) {
prefix.push(`layout(location = ${i}) out highp ${outTypes[i] || 'vec4'} out_FragData${i};`);
if (extensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
const maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS) as number;
for (let i = 1, il = maxDrawBuffers; i < il; ++i) {
prefix.push(`layout(location = ${i}) out highp ${outTypes[i] || 'vec4'} out_FragData${i};`);
}
}
}
if (shaderExtensions.shaderTextureLod) {
prefix.push('#define enabledShaderTextureLod');
if (extensions.shaderTextureLod) {
prefix.push('#define enabledShaderTextureLod');
}
}
prefix.push(glsl300FragPrefixCommon);
return prefix.join('\n') + '\n';
@@ -318,7 +351,9 @@ function transformGlsl300Frag(frag: string) {
export function addShaderDefines(gl: GLRenderingContext, extensions: WebGLExtensions, defines: ShaderDefines, shaders: ShaderCode): ShaderCode {
const vertHeader = getDefinesCode(defines, shaders.ignoreDefine);
const fragHeader = getDefinesCode(defines, shaders.ignoreDefine);
const vertPrefix = isWebGL2(gl) ? glsl300VertPrefix : '';
const vertPrefix = isWebGL2(gl)
? getGlsl300VertPrefix(extensions, shaders.extensions)
: getGlsl100VertPrefix(extensions, shaders.extensions);
const fragPrefix = isWebGL2(gl)
? getGlsl300FragPrefix(gl, extensions, shaders.extensions, shaders.outTypes)
: getGlsl100FragPrefix(extensions, shaders.extensions);

View File

@@ -5,5 +5,9 @@ if (interior) {
} else {
gl_FragColor.rgb *= 1.0 - uInteriorDarkening;
}
#ifdef dTransparentBackfaces_opaque
gl_FragColor.a = 1.0;
#endif
}
`;

View File

@@ -13,14 +13,7 @@ export const apply_light_color = `
#else
#ifdef bumpEnabled
if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {
vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);
#ifdef enabledFragDepth
if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {
normal = bumpNormal;
}
#else
normal = bumpNormal;
#endif
normal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);
}
#endif

View File

@@ -1,11 +1,13 @@
export const apply_marker_color = `
if (marker > 0.0) {
if ((uMarkerPriority == 1 && marker != 2.0) || (uMarkerPriority != 1 && marker == 1.0)) {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uHighlightColor, uHighlightStrength);
gl_FragColor.a = max(gl_FragColor.a, uHighlightStrength * 0.002); // for direct-volume rendering
} else {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uSelectColor, uSelectStrength);
gl_FragColor.a = max(gl_FragColor.a, uSelectStrength * 0.002); // for direct-volume rendering
#if defined(dColorMarker)
if (marker > 0.0) {
if ((uMarkerPriority == 1 && marker != 2.0) || (uMarkerPriority != 1 && marker == 1.0)) {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uHighlightColor, uHighlightStrength);
gl_FragColor.a = max(gl_FragColor.a, uHighlightStrength * 0.002); // for direct-volume rendering
} else {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uSelectColor, uSelectStrength);
gl_FragColor.a = max(gl_FragColor.a, uSelectStrength * 0.002); // for direct-volume rendering
}
}
}
#endif
`;

View File

@@ -1,5 +1,9 @@
export const assign_clipping_varying = `
#if dClipObjectCount != 0 && defined(dClipping)
vClipping = readFromTexture(tClipping, aInstance * float(uGroupCount) + group, uClippingTexDim).a;
#if defined(dClippingType_instance)
vClipping = readFromTexture(tClipping, aInstance, uClippingTexDim).a;
#elif defined(dMarkerType_groupInstance)
vClipping = readFromTexture(tClipping, aInstance * float(uGroupCount) + group, uClippingTexDim).a;
#endif
#endif
`;

View File

@@ -25,7 +25,9 @@ export const assign_color_varying = `
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance)
#if defined(dOverpaintType_instance)
vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);
#elif defined(dOverpaintType_groupInstance)
vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);
#elif defined(dOverpaintType_vertexInstance)
vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);
@@ -43,7 +45,9 @@ export const assign_color_varying = `
#endif
#ifdef dSubstance
#if defined(dSubstanceType_groupInstance)
#if defined(dSubstanceType_instance)
vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);
#elif defined(dSubstanceType_groupInstance)
vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);
#elif defined(dSubstanceType_vertexInstance)
vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);
@@ -56,19 +60,25 @@ export const assign_color_varying = `
vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);
#endif
#elif defined(dRenderVariant_pick)
if (uPickType == 1) {
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
vColor = vec4(packIntToRGB(aInstance), 1.0);
} else {
vColor = vec4(packIntToRGB(group), 1.0);
}
#ifdef requiredDrawBuffers
vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);
vInstance = vec4(packIntToRGB(aInstance), 1.0);
vGroup = vec4(packIntToRGB(group), 1.0);
#else
if (uPickType == 1) {
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
vColor = vec4(packIntToRGB(aInstance), 1.0);
} else {
vColor = vec4(packIntToRGB(group), 1.0);
}
#endif
#endif
#ifdef dTransparency
vGroup = group;
#if defined(dTransparencyType_groupInstance)
#if defined(dTransparencyType_instance)
vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;
#elif defined(dTransparencyType_groupInstance)
vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;
#elif defined(dTransparencyType_vertexInstance)
vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;

View File

@@ -1,5 +1,9 @@
export const assign_marker_varying = `
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
#if defined(dNeedsMarker)
#if defined(dMarkerType_instance)
vMarker = readFromTexture(tMarker, aInstance, uMarkerTexDim).a;
#elif defined(dMarkerType_groupInstance)
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
#endif
#endif
`;

View File

@@ -1,5 +1,5 @@
export const assign_material_color = `
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dNeedsMarker)
float marker = uMarker;
if (uMarker == -1.0) {
marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
@@ -28,14 +28,35 @@ export const assign_material_color = `
roughness = mix(roughness, vSubstance.g, vSubstance.a);
bumpiness = mix(bumpiness, vSubstance.b, vSubstance.a);
#endif
#elif defined(dRenderVariant_pick)
vec4 material = vColor;
#elif defined(dRenderVariant_depth)
#ifdef enabledFragDepth
vec4 material = packDepthToRGBA(gl_FragDepthEXT);
if (fragmentDepth > getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
discard;
}
#ifndef dXrayShaded
#if defined(dTransparency)
float dta = 1.0 - vTransparency;
if (vTransparency < 0.2) dta = 1.0; // hard cutoff looks better
if (uRenderMask == MaskTransparent && uAlpha * dta == 1.0) {
discard;
} else if (uRenderMask == MaskOpaque && uAlpha * dta < 1.0) {
discard;
}
#else
if (uRenderMask == MaskTransparent && uAlpha == 1.0) {
discard;
} else if (uRenderMask == MaskOpaque && uAlpha < 1.0) {
discard;
}
#endif
#else
vec4 material = packDepthToRGBA(gl_FragCoord.z);
if (uRenderMask == MaskOpaque) {
discard;
}
#endif
vec4 material = packDepthToRGBA(fragmentDepth);
#elif defined(dRenderVariant_marking)
vec4 material;
if(uMarkingType == 1) {
@@ -51,7 +72,7 @@ export const assign_material_color = `
discard;
float depthTest = 1.0;
if (uMarkingDepthTest) {
depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
}
bool isHighlight = intMod(marker, 2.0) > 0.1;
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
@@ -62,47 +83,41 @@ export const assign_material_color = `
}
#endif
// apply screendoor transparency
#if defined(dTransparency)
// apply per-group transparency
#if defined(dTransparency) && (defined(dRenderVariant_pick) || defined(dRenderVariant_color))
float ta = 1.0 - vTransparency;
#if defined(dRenderVariant_colorWboit)
if (vTransparency < 0.2) ta = 1.0; // hard cutoff looks better with wboit
#endif
if (vTransparency < 0.2) ta = 1.0; // hard cutoff looks better
#if defined(dRenderVariant_pick)
if (ta < uPickingAlphaThreshold)
discard; // ignore so the element below can be picked
#else
#elif defined(dRenderVariant_color)
material.a *= ta;
#if defined(dRenderVariant_colorBlended)
float at = 0.0;
// shift by view-offset during multi-sample rendering to allow for blending
vec2 coord = gl_FragCoord.xy + uViewOffset * 0.25;
const mat4 thresholdMatrix = mat4(
1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0,
13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0,
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
);
int ci = int(intMod(coord.x, 4.0));
int ri = int(intMod(coord.y, 4.0));
#if __VERSION__ == 100
vec4 i = vec4(float(ci * 4 + ri));
vec4 v = thresholdMatrix[0] * vec4(equal(i, vec4(0.0, 1.0, 2.0, 3.0))) +
thresholdMatrix[1] * vec4(equal(i, vec4(4.0, 5.0, 6.0, 7.0))) +
thresholdMatrix[2] * vec4(equal(i, vec4(8.0, 9.0, 10.0, 11.0))) +
thresholdMatrix[3] * vec4(equal(i, vec4(12.0, 13.0, 14.0, 15.0)));
at = v.x + v.y + v.z + v.w;
#else
at = thresholdMatrix[ci][ri];
#if defined(dTransparentBackfaces_off)
if ((uRenderMask == MaskOpaque && material.a < 1.0) ||
(uRenderMask == MaskTransparent && material.a == 1.0) ||
(interior && material.a < 1.0)
) {
discard;
}
#elif defined(dTransparentBackfaces_on)
if ((uRenderMask == MaskOpaque && material.a < 1.0) ||
(uRenderMask == MaskTransparent && material.a == 1.0)
) {
discard;
}
#elif defined(dTransparentBackfaces_opaque)
if (interior) {
material.a = 1.0;
} else if (
(uRenderMask == MaskOpaque && material.a < 1.0) ||
(uRenderMask == MaskTransparent && material.a == 1.0)
) {
discard;
}
#endif
if (ta < 0.99 && (ta < 0.01 || ta < at)) {
discard;
}
#elif defined(dRenderVariant_colorWboit)
material.a *= ta;
#endif
#endif
#endif

View File

@@ -2,6 +2,12 @@ export const check_picking_alpha = `
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
float alpha = (1.0 - fogFactor) * uAlpha;
if (uAlpha < uPickingAlphaThreshold || alpha < 0.1)
discard; // ignore so the element below can be picked
// if not opaque enough ignore so the element below can be picked
if (uAlpha < uPickingAlphaThreshold || alpha < 0.1) {
#ifdef dTransparentBackfaces_opaque
if (!interior) discard;
#else
discard;
#endif
}
`;

View File

@@ -28,14 +28,25 @@ uniform float uBumpiness;
#endif
#elif defined(dRenderVariant_pick)
#if __VERSION__ == 100
varying vec4 vColor;
#ifdef requiredDrawBuffers
varying vec4 vObject;
varying vec4 vInstance;
varying vec4 vGroup;
#else
varying vec4 vColor;
#endif
#else
flat in vec4 vColor;
#ifdef requiredDrawBuffers
flat in vec4 vObject;
flat in vec4 vInstance;
flat in vec4 vGroup;
#else
flat in vec4 vColor;
#endif
#endif
#endif
#ifdef dTransparency
varying float vGroup;
varying float vTransparency;
#endif
`;

View File

@@ -19,6 +19,8 @@ uniform float uBumpiness;
uniform vec3 uColorGridDim;
uniform vec4 uColorGridTransform;
uniform sampler2D tColorGrid;
#elif defined(dColorType_direct)
varying vec4 vColor;
#endif
#ifdef dUsePalette
@@ -26,7 +28,7 @@ uniform float uBumpiness;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
#if defined(dOverpaintType_instance) || defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
varying vec4 vOverpaint;
uniform vec2 uOverpaintTexDim;
uniform sampler2D tOverpaint;
@@ -40,7 +42,7 @@ uniform float uBumpiness;
#endif
#ifdef dSubstance
#if defined(dSubstanceType_groupInstance) || defined(dSubstanceType_vertexInstance)
#if defined(dSubstanceType_instance) || defined(dSubstanceType_groupInstance) || defined(dSubstanceType_vertexInstance)
varying vec4 vSubstance;
uniform vec2 uSubstanceTexDim;
uniform sampler2D tSubstance;
@@ -54,15 +56,26 @@ uniform float uBumpiness;
#endif
#elif defined(dRenderVariant_pick)
#if __VERSION__ == 100
varying vec4 vColor;
#ifdef requiredDrawBuffers
varying vec4 vObject;
varying vec4 vInstance;
varying vec4 vGroup;
#else
varying vec4 vColor;
#endif
#else
flat out vec4 vColor;
#ifdef requiredDrawBuffers
flat out vec4 vObject;
flat out vec4 vInstance;
flat out vec4 vGroup;
#else
flat out vec4 vColor;
#endif
#endif
#endif
#ifdef dTransparency
varying float vGroup;
#if defined(dTransparencyType_groupInstance) || defined(dTransparencyType_vertexInstance)
#if defined(dTransparencyType_instance) || defined(dTransparencyType_groupInstance) || defined(dTransparencyType_vertexInstance)
varying float vTransparency;
uniform vec2 uTransparencyTexDim;
uniform sampler2D tTransparency;

View File

@@ -14,26 +14,28 @@ uniform int uMarkingType;
uniform vec3 uClipObjectScale[dClipObjectCount];
#if defined(dClipping)
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dClippingType_instance)
varying float vClipping;
#else
flat in float vClipping;
flat in float vClipping; // avoid if possible, causes slowdown, ASR
#endif
#endif
#endif
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#if defined(dColorMarker)
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#endif
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dNeedsMarker)
uniform float uMarker;
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dMarkerType_instance)
varying float vMarker;
#else
flat in float vMarker;
flat in float vMarker; // avoid if possible, causes slowdown, ASR
#endif
#endif
@@ -64,17 +66,24 @@ uniform float uXrayEdgeFalloff;
uniform mat4 uProjection;
uniform bool uRenderWboit;
uniform int uRenderMask;
uniform bool uMarkingDepthTest;
uniform sampler2D tDepth;
uniform vec2 uDrawingBufferSize;
float getDepth(const in vec2 coords) {
// always packed due to merged depth from primitives and volumes
float getDepthPacked(const in vec2 coords) {
return unpackRGBAToDepth(texture2D(tDepth, coords));
}
float getDepth(const in vec2 coords) {
#ifdef depthTextureSupport
return texture2D(tDepth, coords).r;
#else
return unpackRGBAToDepth(texture2D(tDepth, coords));
#endif
}
float calcDepth(const in vec3 pos) {
vec2 clipZW = pos.z * uProjection[2].zw + uProjection[3].zw;
return 0.5 + 0.5 * clipZW.x / clipZW.y;

View File

@@ -21,38 +21,32 @@ uniform int uPickType;
#if defined(dClipping)
uniform vec2 uClippingTexDim;
uniform sampler2D tClipping;
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dClippingType_instance)
varying float vClipping;
#else
flat out float vClipping;
flat out float vClipping; // avoid if possible, causes slowdown, ASR
#endif
#endif
#endif
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dNeedsMarker)
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dMarkerType_instance)
varying float vMarker;
#else
flat out float vMarker;
flat out float vMarker; // avoid if possible, causes slowdown, ASR
#endif
#endif
varying vec3 vModelPosition;
varying vec3 vViewPosition;
#if __VERSION__ == 100
attribute float aVertex;
#define VertexID int(aVertex)
#if defined(noNonInstancedActiveAttribs)
#define VertexID gl_VertexID
#else
// not using gl_VertexID but aVertex to ensure there is an active attribute with divisor 0
// since FF 85 this is not needed anymore but lets keep it for backwards compatibility
// https://bugzilla.mozilla.org/show_bug.cgi?id=1679693
// see also note in src/mol-gl/webgl/render-item.ts
attribute float aVertex;
#define VertexID int(aVertex)
// #define VertexID gl_VertexID
#endif
`;

View File

@@ -17,6 +17,14 @@ export const common = `
#define dColorType_varying
#endif
#if (defined(dRenderVariant_color) && defined(dColorMarker)) || defined(dRenderVariant_marking)
#define dNeedsMarker
#endif
#define MaskAll 0
#define MaskOpaque 1
#define MaskTransparent 2
//
#define PI 3.14159265

View File

@@ -7,13 +7,16 @@
export const wboit_write = `
#if defined(dRenderVariant_colorWboit)
if (!uRenderWboit) {
if (uRenderMask == MaskOpaque) {
if (preFogAlpha < 1.0) {
discard;
}
} else if (uRenderWboit) {
} else if (uRenderMask == MaskTransparent) {
// the 'fragmentDepth > 0.99' check is to handle precision issues with packed depth
if (preFogAlpha != 1.0 && (fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize) || fragmentDepth > 0.99)) {
#ifdef dTransparentBackfaces_off
if (interior) discard;
#endif
float alpha = gl_FragColor.a;
float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0);
gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha);

View File

@@ -121,7 +121,14 @@ void main() {
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

View File

@@ -50,15 +50,17 @@ uniform int uVertexCount;
uniform int uInstanceCount;
uniform int uGroupCount;
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#if defined(dColorMarker)
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#endif
uniform float uMetalness;
uniform float uRoughness;
@@ -68,11 +70,10 @@ uniform float uFogFar;
uniform vec3 uFogColor;
uniform float uAlpha;
uniform float uPickingAlphaThreshold;
uniform bool uTransparentBackground;
uniform float uXrayEdgeFalloff;
uniform bool uRenderWboit;
uniform int uRenderMask;
uniform float uNear;
uniform float uFar;
@@ -141,12 +142,7 @@ float transferFunction(float value) {
float getDepth(const in vec2 coords) {
#ifdef depthTextureSupport
if (!uRenderWboit) {
// in case of opaque volumes (and depth texture support)
return texture2D(tDepth, coords).r;
} else {
return unpackRGBAToDepth(texture2D(tDepth, coords));
}
return texture2D(tDepth, coords).r;
#else
return unpackRGBAToDepth(texture2D(tDepth, coords));
#endif
@@ -289,28 +285,34 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
material.rgb = mix(material.rgb, overpaint.rgb, overpaint.a);
#endif
if (material.a >= 0.01) {
#ifdef dPackedGroup
// compute gradient by central differences
gradient.x = textureVal(unitPos - dx).a - textureVal(unitPos + dx).a;
gradient.y = textureVal(unitPos - dy).a - textureVal(unitPos + dy).a;
gradient.z = textureVal(unitPos - dz).a - textureVal(unitPos + dz).a;
#else
gradient = cell.xyz * 2.0 - 1.0;
#endif
vec3 normal = -normalize(normalMatrix * normalize(gradient));
#include apply_light_color
} else {
#ifdef dIgnoreLight
gl_FragColor.rgb = material.rgb;
}
#else
if (material.a >= 0.01) {
#ifdef dPackedGroup
// compute gradient by central differences
gradient.x = textureVal(unitPos - dx).a - textureVal(unitPos + dx).a;
gradient.y = textureVal(unitPos - dy).a - textureVal(unitPos + dy).a;
gradient.z = textureVal(unitPos - dz).a - textureVal(unitPos + dz).a;
#else
gradient = cell.xyz * 2.0 - 1.0;
#endif
vec3 normal = -normalize(normalMatrix * normalize(gradient));
#include apply_light_color
} else {
gl_FragColor.rgb = material.rgb;
}
#endif
gl_FragColor.a = material.a * uAlpha * uTransferScale;
float marker = uMarker;
if (uMarker == -1.0) {
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
}
#if defined(dColorMarker)
float marker = uMarker;
if (uMarker == -1.0) {
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
}
#endif
#include apply_marker_color
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;

View File

@@ -103,13 +103,21 @@ void main() {
#if defined(dRenderVariant_pick)
if (imageData.a < 0.3)
discard;
if (uPickType == 1) {
#ifdef requiredDrawBuffers
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
} else {
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
}
gl_FragData[1] = vec4(packIntToRGB(vInstance), 1.0);
gl_FragData[2] = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
gl_FragData[3] = packDepthToRGBA(gl_FragCoord.z);
#else
gl_FragColor = vColor;
if (uPickType == 1) {
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
} else {
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
}
#endif
#elif defined(dRenderVariant_depth)
if (imageData.a < 0.05)
discard;
@@ -130,7 +138,7 @@ void main() {
discard;
float depthTest = 1.0;
if (uMarkingDepthTest) {
depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
}
bool isHighlight = intMod(marker, 2.0) > 0.1;
gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);

View File

@@ -21,7 +21,14 @@ void main(){
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

View File

@@ -37,7 +37,14 @@ void main() {
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

View File

@@ -1,7 +1,8 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@author Alexander Rose <alexander.rose@weirdbyte.de>
*/
export const outlines_frag = `
@@ -9,7 +10,8 @@ precision highp float;
precision highp int;
precision highp sampler2D;
uniform sampler2D tDepth;
uniform sampler2D tDepthOpaque;
uniform sampler2D tDepthTransparent;
uniform vec2 uTexSize;
uniform float uNear;
@@ -27,8 +29,16 @@ float getViewZ(const in float depth) {
#endif
}
float getDepth(const in vec2 coords) {
return unpackRGBAToDepth(texture2D(tDepth, coords));
float getDepthOpaque(const in vec2 coords) {
#ifdef depthTextureSupport
return texture2D(tDepthOpaque, coords).r;
#else
return unpackRGBAToDepth(texture2D(tDepthOpaque, coords));
#endif
}
float getDepthTransparent(const in vec2 coords) {
return unpackRGBAToDepth(texture2D(tDepthTransparent, coords));
}
bool isBackground(const in float depth) {
@@ -41,8 +51,11 @@ void main(void) {
vec2 coords = gl_FragCoord.xy / uTexSize;
vec2 invTexSize = 1.0 / uTexSize;
float selfDepth = getDepth(coords);
float selfViewZ = isBackground(selfDepth) ? backgroundViewZ : getViewZ(getDepth(coords));
float selfDepthOpaque = getDepthOpaque(coords);
float selfViewZOpaque = isBackground(selfDepthOpaque) ? backgroundViewZ : getViewZ(selfDepthOpaque);
float selfDepthTransparent = getDepthTransparent(coords);
float selfViewZTransparent = isBackground(selfDepthTransparent) ? backgroundViewZ : getViewZ(selfDepthTransparent);
float outline = 1.0;
float bestDepth = 1.0;
@@ -50,12 +63,22 @@ void main(void) {
for (int y = -1; y <= 1; y++) {
for (int x = -1; x <= 1; x++) {
vec2 sampleCoords = coords + vec2(float(x), float(y)) * invTexSize;
float sampleDepth = getDepth(sampleCoords);
float sampleViewZ = isBackground(sampleDepth) ? backgroundViewZ : getViewZ(sampleDepth);
if (abs(selfViewZ - sampleViewZ) > uMaxPossibleViewZDiff && selfDepth > sampleDepth && sampleDepth <= bestDepth) {
float sampleDepthOpaque = getDepthOpaque(sampleCoords);
float sampleDepthTransparent = getDepthTransparent(sampleCoords);
float sampleViewZOpaque = isBackground(sampleDepthOpaque) ? backgroundViewZ : getViewZ(sampleDepthOpaque);
if (abs(selfViewZOpaque - sampleViewZOpaque) > uMaxPossibleViewZDiff && selfDepthOpaque > sampleDepthOpaque && sampleDepthOpaque <= bestDepth) {
outline = 0.0;
bestDepth = sampleDepth;
bestDepth = sampleDepthOpaque;
}
if (sampleDepthTransparent < sampleDepthOpaque) {
float sampleViewZTransparent = isBackground(sampleDepthTransparent) ? backgroundViewZ : getViewZ(sampleDepthTransparent);
if (abs(selfViewZTransparent - sampleViewZTransparent) > uMaxPossibleViewZDiff && selfDepthTransparent > sampleDepthTransparent && sampleDepthTransparent <= bestDepth) {
outline = 0.0;
bestDepth = sampleDepthTransparent;
}
}
}
}

View File

@@ -33,7 +33,14 @@ void main(){
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

View File

@@ -12,7 +12,8 @@ precision highp sampler2D;
uniform sampler2D tSsaoDepth;
uniform sampler2D tColor;
uniform sampler2D tDepth;
uniform sampler2D tDepthOpaque;
uniform sampler2D tDepthTransparent;
uniform sampler2D tOutlines;
uniform vec2 uTexSize;
@@ -40,19 +41,27 @@ float getViewZ(const in float depth) {
#endif
}
float getDepth(const in vec2 coords) {
return unpackRGBAToDepth(texture2D(tDepth, coords));
float getDepthOpaque(const in vec2 coords) {
#ifdef depthTextureSupport
return texture2D(tDepthOpaque, coords).r;
#else
return unpackRGBAToDepth(texture2D(tDepthOpaque, coords));
#endif
}
float getDepthTransparent(const in vec2 coords) {
return unpackRGBAToDepth(texture2D(tDepthTransparent, coords));
}
bool isBackground(const in float depth) {
return depth == 1.0;
}
float getOutline(const in vec2 coords, out float closestTexel) {
float getOutline(const in vec2 coords, const in float opaqueDepth, out float closestTexel) {
float backgroundViewZ = uFar + 3.0 * uMaxPossibleViewZDiff;
vec2 invTexSize = 1.0 / uTexSize;
float selfDepth = getDepth(coords);
float selfDepth = min(opaqueDepth, getDepthTransparent(coords));
float selfViewZ = isBackground(selfDepth) ? backgroundViewZ : getViewZ(selfDepth);
float outline = 1.0;
@@ -68,14 +77,15 @@ float getOutline(const in vec2 coords, out float closestTexel) {
vec4 sampleOutlineCombined = texture2D(tOutlines, sampleCoords);
float sampleOutline = sampleOutlineCombined.r;
float sampleOutlineDepth = unpackRGToUnitInterval(sampleOutlineCombined.gb);
float sampleOutlineViewZ = isBackground(sampleOutlineDepth) ? backgroundViewZ : getViewZ(sampleOutlineDepth);
if (sampleOutline == 0.0 && sampleOutlineDepth < closestTexel && abs(selfViewZ - sampleOutlineDepth) > uMaxPossibleViewZDiff) {
if (sampleOutline == 0.0 && sampleOutlineDepth < closestTexel && abs(selfViewZ - sampleOutlineViewZ) > uMaxPossibleViewZDiff) {
outline = 0.0;
closestTexel = sampleOutlineDepth;
}
}
}
return outline;
return closestTexel < opaqueDepth ? outline : 1.0;
}
float getSsao(vec2 coords) {
@@ -95,11 +105,11 @@ void main(void) {
float viewDist;
float fogFactor;
float opaqueDepth = getDepthOpaque(coords);
#ifdef dOcclusionEnable
float depth = getDepth(coords);
if (!isBackground(depth)) {
viewDist = abs(getViewZ(depth));
if (!isBackground(opaqueDepth)) {
viewDist = abs(getViewZ(opaqueDepth));
fogFactor = smoothstep(uFogNear, uFogFar, viewDist);
float occlusionFactor = getSsao(coords + uOcclusionOffset);
if (!uTransparentBackground) {
@@ -113,16 +123,15 @@ void main(void) {
// outline needs to be handled after occlusion to keep them clean
#ifdef dOutlineEnable
float closestTexel;
float outline = getOutline(coords, closestTexel);
float outline = getOutline(coords, opaqueDepth, closestTexel);
if (outline == 0.0) {
color.rgb = mix(uOutlineColor, color.rgb, outline);
viewDist = abs(getViewZ(closestTexel));
fogFactor = smoothstep(uFogNear, uFogFar, viewDist);
if (!uTransparentBackground) {
color.rgb = mix(color.rgb, uFogColor, fogFactor);
color.rgb = mix(uOutlineColor, uFogColor, fogFactor);
} else {
color.a = 1.0 - fogFactor;
color.rgb = mix(uOutlineColor, color.rgb, fogFactor);
}
}
#endif

View File

@@ -48,7 +48,6 @@ bool Impostor(out vec3 cameraPos, out vec3 cameraNormal){
cameraPos = rayDirection * negT + rayOrigin;
if (calcDepth(cameraPos) <= 0.0) {
cameraPos = rayDirection * posT + rayOrigin;
interior = true;
@@ -86,7 +85,14 @@ void main(void){
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@@ -51,7 +51,15 @@ bool outsideBounds(const in vec2 p) {
}
float getDepth(const in vec2 coords) {
return outsideBounds(coords) ? 1.0 : unpackRGBAToDepth(texture2D(tDepth, coords));
if (outsideBounds(coords)) {
return 1.0;
} else {
#ifdef depthTextureSupport
return texture2D(tDepth, coords).r;
#else
return unpackRGBAToDepth(texture2D(tDepth, coords));
#endif
}
}
vec3 normalFromDepth(const in float depth, const in float depth1, const in float depth2, vec2 offset1, vec2 offset2) {

View File

@@ -36,7 +36,9 @@ void main(){
#include assign_material_color
if (vTexCoord.x > 1.0) {
gl_FragColor = vec4(uBackgroundColor, uBackgroundOpacity * material.a);
#if defined(dRenderVariant_color)
material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);
#endif
} else {
// retrieve signed distance
float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;
@@ -49,24 +51,35 @@ void main(){
a = pow(a, 1.0 / gamma);
if (a < 0.5) discard;
material.a *= a;
// add border
float t = 0.5 + uBorderWidth;
if (uBorderWidth > 0.0 && sdf < t) {
material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));
}
#if defined(dRenderVariant_color)
material.a *= a;
gl_FragColor = material;
// add border
float t = 0.5 + uBorderWidth;
if (uBorderWidth > 0.0 && sdf < t) {
material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));
}
#endif
}
#if defined(dRenderVariant_pick)
#include check_picking_alpha
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)
gl_FragColor = material;
#elif defined(dRenderVariant_color)
gl_FragColor = material;
#include apply_marker_color
#include apply_fog
#include wboit_write

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -320,6 +320,101 @@ export function getSRGB(gl: GLRenderingContext): COMPAT_sRGB | null {
}
}
export interface COMPAT_disjoint_timer_query {
/** A GLint indicating the number of bits used to hold the query result for the given target. */
QUERY_COUNTER_BITS: number
/** A WebGLQuery object, which is the currently active query for the given target. */
CURRENT_QUERY: number
/** A GLuint64EXT containing the query result. */
QUERY_RESULT: number
/** A GLboolean indicating whether or not a query result is available. */
QUERY_RESULT_AVAILABLE: number
/** Elapsed time (in nanoseconds). */
TIME_ELAPSED: number
/** The current time. */
TIMESTAMP: number
/** A GLboolean indicating whether or not the GPU performed any disjoint operation. */
GPU_DISJOINT: number
/** Creates a new WebGLTimerQueryEXT. */
createQuery: () => WebGLQuery
/** Deletes a given WebGLTimerQueryEXT. */
deleteQuery: (query: WebGLQuery) => void
/** Returns true if a given object is a valid WebGLTimerQueryEXT. */
isQuery: (query: WebGLQuery) => boolean
/** The timer starts when all commands prior to beginQueryEXT have been fully executed. */
beginQuery: (target: number, query: WebGLQuery) => void
/** The timer stops when all commands prior to endQueryEXT have been fully executed. */
endQuery: (target: number) => void
/** Records the current time into the corresponding query object. */
queryCounter: (query: WebGLQuery, target: number) => void
/** Returns information about a query target. */
getQuery: (target: number, pname: number) => WebGLQuery | number
/** Return the state of a query object. */
getQueryParameter: (query: WebGLQuery, pname: number) => number | boolean
}
export function getDisjointTimerQuery(gl: GLRenderingContext): COMPAT_disjoint_timer_query | null {
if (isWebGL2(gl)) {
// Firefox has EXT_disjoint_timer_query in webgl2
const ext = gl.getExtension('EXT_disjoint_timer_query_webgl2') || gl.getExtension('EXT_disjoint_timer_query');
if (ext === null) return null;
return {
QUERY_COUNTER_BITS: ext.QUERY_COUNTER_BITS_EXT,
CURRENT_QUERY: gl.CURRENT_QUERY,
QUERY_RESULT: gl.QUERY_RESULT,
QUERY_RESULT_AVAILABLE: gl.QUERY_RESULT_AVAILABLE,
TIME_ELAPSED: ext.TIME_ELAPSED_EXT,
TIMESTAMP: ext.TIMESTAMP_EXT,
GPU_DISJOINT: ext.GPU_DISJOINT_EXT,
createQuery: gl.createQuery.bind(gl),
deleteQuery: gl.deleteQuery.bind(gl),
isQuery: gl.isQuery.bind(gl),
beginQuery: gl.beginQuery.bind(gl),
endQuery: gl.endQuery.bind(gl),
queryCounter: ext.queryCounterEXT.bind(ext),
getQuery: gl.getQuery.bind(gl),
getQueryParameter: gl.getQueryParameter.bind(gl),
};
} else {
const ext = gl.getExtension('EXT_disjoint_timer_query');
if (ext === null) return null;
return {
QUERY_COUNTER_BITS: ext.QUERY_COUNTER_BITS_EXT,
CURRENT_QUERY: ext.CURRENT_QUERY_EXT,
QUERY_RESULT: ext.QUERY_RESULT_EXT,
QUERY_RESULT_AVAILABLE: ext.QUERY_RESULT_AVAILABLE_EXT,
TIME_ELAPSED: ext.TIME_ELAPSED_EXT,
TIMESTAMP: ext.TIMESTAMP_EXT,
GPU_DISJOINT: ext.GPU_DISJOINT_EXT,
createQuery: ext.createQueryEXT.bind(ext),
deleteQuery: ext.deleteQueryEXT.bind(ext),
isQuery: ext.isQueryEXT.bind(ext),
beginQuery: ext.beginQueryEXT.bind(ext),
endQuery: ext.endQueryEXT.bind(ext),
queryCounter: ext.queryCounterEXT.bind(ext),
getQuery: ext.getQueryEXT.bind(ext),
getQueryParameter: ext.getQueryObjectEXT.bind(ext),
};
}
}
export function getNoNonInstancedActiveAttribs(gl: GLRenderingContext): boolean {
if (!isWebGL2(gl)) return false;
if (typeof navigator !== 'undefined') {
const ffMatch = window.navigator.userAgent.match(/Firefox\/([0-9]+)\./);
if (!ffMatch) return true;
const ffVersion = parseInt(ffMatch[1]);
// supported since FF 85 (https://bugzilla.mozilla.org/show_bug.cgi?id=1679693)
return ffVersion >= 85;
}
return false;
}
//
const TextureTestVertShader = `

View File

@@ -17,6 +17,7 @@ import { BehaviorSubject } from 'rxjs';
import { now } from '../../mol-util/now';
import { Texture, TextureFilter } from './texture';
import { ComputeRenderable } from '../renderable';
import { createTimer, WebGLTimer } from './timer';
export function getGLContext(canvas: HTMLCanvasElement, attribs?: WebGLContextAttributes & { preferWebGl1?: boolean }): GLRenderingContext | null {
function get(id: 'webgl' | 'experimental-webgl' | 'webgl2') {
@@ -186,6 +187,7 @@ export interface WebGLContext {
readonly state: WebGLState
readonly stats: WebGLStats
readonly resources: WebGLResources
readonly timer: WebGLTimer
readonly maxTextureSize: number
readonly max3dTextureSize: number
@@ -221,6 +223,7 @@ export function createContext(gl: GLRenderingContext, props: Partial<{ pixelScal
const state = createState(gl);
const stats = createStats();
const resources = createResources(gl, state, stats, extensions);
const timer = createTimer(gl, extensions);
const parameters = {
maxTextureSize: gl.getParameter(gl.MAX_TEXTURE_SIZE) as number,
@@ -289,6 +292,7 @@ export function createContext(gl: GLRenderingContext, props: Partial<{ pixelScal
state,
stats,
resources,
timer,
get maxTextureSize() { return parameters.maxTextureSize; },
get max3dTextureSize() { return parameters.max3dTextureSize; },

View File

@@ -1,10 +1,10 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { GLRenderingContext, COMPAT_instanced_arrays, COMPAT_standard_derivatives, COMPAT_vertex_array_object, getInstancedArrays, getStandardDerivatives, COMPAT_element_index_uint, getElementIndexUint, COMPAT_texture_float, getTextureFloat, COMPAT_texture_float_linear, getTextureFloatLinear, COMPAT_blend_minmax, getBlendMinMax, getFragDepth, COMPAT_frag_depth, COMPAT_color_buffer_float, getColorBufferFloat, COMPAT_draw_buffers, getDrawBuffers, getShaderTextureLod, COMPAT_shader_texture_lod, getDepthTexture, COMPAT_depth_texture, COMPAT_sRGB, getSRGB, getTextureHalfFloat, getTextureHalfFloatLinear, COMPAT_texture_half_float, COMPAT_texture_half_float_linear, COMPAT_color_buffer_half_float, getColorBufferHalfFloat, getVertexArrayObject } from './compat';
import { GLRenderingContext, COMPAT_instanced_arrays, COMPAT_standard_derivatives, COMPAT_vertex_array_object, getInstancedArrays, getStandardDerivatives, COMPAT_element_index_uint, getElementIndexUint, COMPAT_texture_float, getTextureFloat, COMPAT_texture_float_linear, getTextureFloatLinear, COMPAT_blend_minmax, getBlendMinMax, getFragDepth, COMPAT_frag_depth, COMPAT_color_buffer_float, getColorBufferFloat, COMPAT_draw_buffers, getDrawBuffers, getShaderTextureLod, COMPAT_shader_texture_lod, getDepthTexture, COMPAT_depth_texture, COMPAT_sRGB, getSRGB, getTextureHalfFloat, getTextureHalfFloatLinear, COMPAT_texture_half_float, COMPAT_texture_half_float_linear, COMPAT_color_buffer_half_float, getColorBufferHalfFloat, getVertexArrayObject, getDisjointTimerQuery, COMPAT_disjoint_timer_query, getNoNonInstancedActiveAttribs } from './compat';
import { isDebugMode } from '../../mol-util/debug';
export type WebGLExtensions = {
@@ -25,6 +25,9 @@ export type WebGLExtensions = {
drawBuffers: COMPAT_draw_buffers | null
shaderTextureLod: COMPAT_shader_texture_lod | null
sRGB: COMPAT_sRGB | null
disjointTimerQuery: COMPAT_disjoint_timer_query | null
noNonInstancedActiveAttribs: boolean
}
export function createExtensions(gl: GLRenderingContext): WebGLExtensions {
@@ -99,6 +102,12 @@ export function createExtensions(gl: GLRenderingContext): WebGLExtensions {
if (isDebugMode && sRGB === null) {
console.log('Could not find support for "sRGB"');
}
const disjointTimerQuery = getDisjointTimerQuery(gl);
if (isDebugMode && disjointTimerQuery === null) {
console.log('Could not find support for "disjoint_timer_query"');
}
const noNonInstancedActiveAttribs = getNoNonInstancedActiveAttribs(gl);
return {
instancedArrays,
@@ -118,5 +127,8 @@ export function createExtensions(gl: GLRenderingContext): WebGLExtensions {
drawBuffers,
shaderTextureLod,
sRGB,
disjointTimerQuery,
noNonInstancedActiveAttribs,
};
}

View File

@@ -7,7 +7,7 @@
import { ShaderCode, DefineValues, addShaderDefines } from '../shader-code';
import { WebGLState } from './state';
import { WebGLExtensions } from './extensions';
import { getUniformSetters, UniformsList, getUniformType, UniformSetters } from './uniform';
import { getUniformSetters, UniformsList, getUniformType, UniformSetters, isArrayUniform } from './uniform';
import { AttributeBuffers, getAttribType } from './buffer';
import { TextureId, Textures } from './texture';
import { idFactory } from '../../mol-util/id-factory';
@@ -41,7 +41,14 @@ function getLocations(gl: GLRenderingContext, program: WebGLProgram, schema: Ren
// unused attributes will result in a `-1` location which is usually fine
// if (loc === -1) console.info(`Could not get attribute location for '${k}'`);
locations[k] = loc;
} else if (spec.type === 'uniform' || spec.type === 'texture') {
} else if (spec.type === 'uniform') {
let loc = gl.getUniformLocation(program, k);
// headless-gl requires a '[0]' suffix for array uniforms (https://github.com/stackgl/headless-gl/issues/170)
if (loc === null && isArrayUniform(spec.kind)) loc = gl.getUniformLocation(program, k + '[0]');
// unused uniforms will result in a `null` location which is usually fine
// if (loc === null) console.info(`Could not get uniform location for '${k}'`);
locations[k] = loc as number;
} else if (spec.type === 'texture') {
const loc = gl.getUniformLocation(program, k);
// unused uniforms will result in a `null` location which is usually fine
// if (loc === null) console.info(`Could not get uniform location for '${k}'`);

View File

@@ -1,11 +1,11 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { createAttributeBuffers, ElementsBuffer, AttributeKind } from './buffer';
import { createTextures, Texture, Textures } from './texture';
import { createTextures, Texture } from './texture';
import { WebGLContext, checkError } from './context';
import { ShaderCode, DefineValues } from '../shader-code';
import { Program } from './program';
@@ -42,7 +42,7 @@ export interface RenderItem<T extends string> {
readonly materialId: number
getProgram: (variant: T) => Program
render: (variant: T, sharedTexturesList?: Textures) => void
render: (variant: T, sharedTexturesCount: number) => void
update: () => Readonly<ValueChanges>
destroy: () => void
}
@@ -112,12 +112,7 @@ export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode:
const { instancedArrays, vertexArrayObject } = ctx.extensions;
// emulate gl_VertexID when needed
// if (!ctx.isWebGL2 && values.uVertexCount) {
// not using gl_VertexID in WebGL2 but aVertex to ensure there is an active attribute with divisor 0
// since FF 85 this is not needed anymore but lets keep it for backwards compatibility
// https://bugzilla.mozilla.org/show_bug.cgi?id=1679693
// see also note in src/mol-gl/shader/chunks/common-vert-params.glsl.ts
if (values.uVertexCount) {
if (values.uVertexCount && !ctx.extensions.noNonInstancedActiveAttribs) {
const vertexCount = values.uVertexCount.ref.value;
(values as any).aVertex = ValueCell.create(fillSerial(new Float32Array(vertexCount)));
(schema as any).aVertex = AttributeSpec('float32', 1, 0);
@@ -171,17 +166,12 @@ export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode:
materialId,
getProgram: (variant: T) => programs[variant],
render: (variant: T, sharedTexturesList?: Textures) => {
render: (variant: T, sharedTexturesCount: number) => {
if (drawCount === 0 || instanceCount === 0 || ctx.isContextLost) return;
const program = programs[variant];
if (program.id === currentProgramId && state.currentRenderItemId === id) {
program.setUniforms(uniformValueEntries);
if (sharedTexturesList && sharedTexturesList.length > 0) {
program.bindTextures(sharedTexturesList, 0);
program.bindTextures(textures, sharedTexturesList.length);
} else {
program.bindTextures(textures, 0);
}
program.bindTextures(textures, sharedTexturesCount);
} else {
const vertexArray = vertexArrays[variant];
if (program.id !== state.currentProgramId || program.id !== currentProgramId ||
@@ -195,12 +185,7 @@ export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode:
}
program.setUniforms(uniformValueEntries);
program.setUniforms(frontBufferUniformValueEntries);
if (sharedTexturesList && sharedTexturesList.length > 0) {
program.bindTextures(sharedTexturesList, 0);
program.bindTextures(textures, sharedTexturesList.length);
} else {
program.bindTextures(textures, 0);
}
program.bindTextures(textures, sharedTexturesCount);
if (vertexArray) {
vertexArray.bind();
// need to bind elements buffer explicitly since it is not always recorded in the VAO

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -9,6 +9,7 @@ import { createNullTexture, Texture, TextureFilter } from './texture';
import { createNullFramebuffer, Framebuffer } from './framebuffer';
import { WebGLResources } from './resources';
import { GLRenderingContext, isWebGL2 } from './compat';
import { Renderbuffer } from './renderbuffer';
const getNextRenderTargetId = idFactory();
@@ -16,6 +17,7 @@ export interface RenderTarget {
readonly id: number
readonly texture: Texture
readonly framebuffer: Framebuffer
readonly depthRenderbuffer: Renderbuffer | null
getWidth: () => number
getHeight: () => number
@@ -54,6 +56,7 @@ export function createRenderTarget(gl: GLRenderingContext, resources: WebGLResou
id: getNextRenderTargetId(),
texture: targetTexture,
framebuffer,
depthRenderbuffer,
getWidth: () => _width,
getHeight: () => _height,
@@ -90,6 +93,7 @@ export function createNullRenderTarget(gl: GLRenderingContext): RenderTarget {
id: getNextRenderTargetId(),
texture: createNullTexture(gl),
framebuffer: createNullFramebuffer(),
depthRenderbuffer: null,
getWidth: () => 0,
getHeight: () => 0,

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -40,6 +40,7 @@ export interface Renderbuffer {
bind: () => void
attachFramebuffer: (framebuffer: Framebuffer) => void
detachFramebuffer: (framebuffer: Framebuffer) => void
setSize: (width: number, height: number) => void
reset: () => void
destroy: () => void
@@ -78,6 +79,12 @@ export function createRenderbuffer(gl: GLRenderingContext, format: RenderbufferF
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, _attachment, gl.RENDERBUFFER, _renderbuffer);
if (isDebugMode) checkFramebufferStatus(gl);
},
detachFramebuffer: (framebuffer: Framebuffer) => {
framebuffer.bind();
bind();
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, _attachment, gl.RENDERBUFFER, null);
if (isDebugMode) checkFramebufferStatus(gl);
},
setSize: (width: number, height: number) => {
_width = width;
_height = height;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -44,6 +44,10 @@ export type WebGLState = {
cullFace: (mode: number) => void
/** sets whether writing into the depth buffer is enabled or disabled */
depthMask: (flag: boolean) => void
/** specifies the depth value used when clearing depth buffer, used when calling `gl.clear` */
clearDepth: (depth: number) => void
/** sets the depth comparison function */
depthFunc: (func: number) => void
/** sets which color components to enable or to disable */
colorMask: (red: boolean, green: boolean, blue: boolean, alpha: boolean) => void
/** specifies the color values used when clearing color buffers, used when calling `gl.clear`, clamped to [0, 1] */
@@ -58,6 +62,8 @@ export type WebGLState = {
blendEquation: (mode: number) => void
/** set the RGB blend equation and alpha blend equation separately, determines how a new pixel is combined with an existing */
blendEquationSeparate: (modeRGB: number, modeAlpha: number) => void
/** specifies the source and destination blending factors, clamped to [0, 1] */
blendColor: (red: number, green: number, blue: number, alpha: number) => void
enableVertexAttrib: (index: number) => void
clearVertexAttribsState: () => void
@@ -72,6 +78,8 @@ export function createState(gl: GLRenderingContext): WebGLState {
let currentFrontFace = gl.getParameter(gl.FRONT_FACE);
let currentCullFace = gl.getParameter(gl.CULL_FACE_MODE);
let currentDepthMask = gl.getParameter(gl.DEPTH_WRITEMASK);
let currentClearDepth = gl.getParameter(gl.DEPTH_CLEAR_VALUE);
let currentDepthFunc = gl.getParameter(gl.DEPTH_FUNC);
let currentColorMask = gl.getParameter(gl.COLOR_WRITEMASK);
let currentClearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
@@ -79,6 +87,7 @@ export function createState(gl: GLRenderingContext): WebGLState {
let currentBlendDstRGB = gl.getParameter(gl.BLEND_DST_RGB);
let currentBlendSrcAlpha = gl.getParameter(gl.BLEND_SRC_ALPHA);
let currentBlendDstAlpha = gl.getParameter(gl.BLEND_DST_ALPHA);
let currentBlendColor = gl.getParameter(gl.BLEND_COLOR);
let currentBlendEqRGB = gl.getParameter(gl.BLEND_EQUATION_RGB);
let currentBlendEqAlpha = gl.getParameter(gl.BLEND_EQUATION_ALPHA);
@@ -129,6 +138,18 @@ export function createState(gl: GLRenderingContext): WebGLState {
currentDepthMask = flag;
}
},
clearDepth: (depth: number) => {
if (depth !== currentClearDepth) {
gl.clearDepth(depth);
currentClearDepth = depth;
}
},
depthFunc: (func: number) => {
if (func !== currentDepthFunc) {
gl.depthFunc(func);
currentDepthFunc = func;
}
},
colorMask: (red: boolean, green: boolean, blue: boolean, alpha: boolean) => {
if (red !== currentColorMask[0] || green !== currentColorMask[1] || blue !== currentColorMask[2] || alpha !== currentColorMask[3]) {
gl.colorMask(red, green, blue, alpha);
@@ -166,7 +187,6 @@ export function createState(gl: GLRenderingContext): WebGLState {
currentBlendDstAlpha = dstAlpha;
}
},
blendEquation: (mode: number) => {
if (mode !== currentBlendEqRGB || mode !== currentBlendEqAlpha) {
gl.blendEquation(mode);
@@ -181,6 +201,15 @@ export function createState(gl: GLRenderingContext): WebGLState {
currentBlendEqAlpha = modeAlpha;
}
},
blendColor: (red: number, green: number, blue: number, alpha: number) => {
if (red !== currentBlendColor[0] || green !== currentBlendColor[1] || blue !== currentBlendColor[2] || alpha !== currentBlendColor[3]) {
gl.blendColor(red, green, blue, alpha);
currentBlendColor[0] = red;
currentBlendColor[1] = green;
currentBlendColor[2] = blue;
currentBlendColor[3] = alpha;
}
},
enableVertexAttrib: (index: number) => {
gl.enableVertexAttribArray(index);
@@ -199,6 +228,8 @@ export function createState(gl: GLRenderingContext): WebGLState {
currentFrontFace = gl.getParameter(gl.FRONT_FACE);
currentCullFace = gl.getParameter(gl.CULL_FACE_MODE);
currentDepthMask = gl.getParameter(gl.DEPTH_WRITEMASK);
currentClearDepth = gl.getParameter(gl.DEPTH_CLEAR_VALUE);
currentDepthFunc = gl.getParameter(gl.DEPTH_FUNC);
currentColorMask = gl.getParameter(gl.COLOR_WRITEMASK);
currentClearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
@@ -206,6 +237,7 @@ export function createState(gl: GLRenderingContext): WebGLState {
currentBlendDstRGB = gl.getParameter(gl.BLEND_DST_RGB);
currentBlendSrcAlpha = gl.getParameter(gl.BLEND_SRC_ALPHA);
currentBlendDstAlpha = gl.getParameter(gl.BLEND_DST_ALPHA);
currentBlendColor = gl.getParameter(gl.BLEND_COLOR);
currentBlendEqRGB = gl.getParameter(gl.BLEND_EQUATION_RGB);
currentBlendEqAlpha = gl.getParameter(gl.BLEND_EQUATION_ALPHA);

View File

@@ -238,6 +238,10 @@ export function createTexture(gl: GLRenderingContext, extensions: WebGLExtension
throw new Error(`texture kind '${kind}' and type '${_type}' are incompatible`);
}
if (!extensions.depthTexture && _format === 'depth') {
throw new Error(`extension 'WEBGL_depth_texture' needed for 'depth' texture format`);
}
const target = getTarget(gl, kind);
const filter = getFilter(gl, _filter);
const format = getFormat(gl, _format, _type);

194
src/mol-gl/webgl/timer.ts Normal file
View File

@@ -0,0 +1,194 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { GLRenderingContext } from './compat';
import { WebGLExtensions } from './extensions';
export type TimerResult = {
readonly label: string
readonly timeElapsed: number
readonly children: TimerResult[]
}
function getQuery(extensions: WebGLExtensions) {
return extensions.disjointTimerQuery ? extensions.disjointTimerQuery.createQuery() : null;
}
export type WebGLTimer = {
/** Check with GPU for finished timers. */
resolve: () => TimerResult[]
mark: (label: string) => void
markEnd: (label: string) => void
clear: () => void
destroy: () => void
}
type Measure = { label: string, queries: WebGLQuery[], children: Measure[], root: boolean, timeElapsed?: number };
type QueryResult = { timeElapsed?: number, refCount: number };
export function createTimer(gl: GLRenderingContext, extensions: WebGLExtensions): WebGLTimer {
const dtq = extensions.disjointTimerQuery;
const queries = new Map<WebGLQuery, QueryResult>();
const pending = new Map<string, Measure>();
const stack: Measure[] = [];
let measures: Measure[] = [];
let current: WebGLQuery | null = null;
const clear = () => {
if (!dtq) return;
queries.forEach((_, query) => {
dtq.deleteQuery(query);
});
pending.clear();
measures = [];
current = null;
};
const add = () => {
if (!dtq) return;
const query = getQuery(extensions);
if (!query) return;
dtq.beginQuery(dtq.TIME_ELAPSED, query);
pending.forEach((measure, _) => {
measure.queries.push(query);
});
queries.set(query, { refCount: pending.size });
current = query;
};
return {
resolve: () => {
const results: TimerResult[] = [];
if (!dtq || !measures.length) return results;
// console.log('resolve');
queries.forEach((result, query) => {
if (result.timeElapsed !== undefined) return;
const available = dtq.getQueryParameter(query, dtq.QUERY_RESULT_AVAILABLE);
const disjoint = gl.getParameter(dtq.GPU_DISJOINT);
if (available && !disjoint) {
const timeElapsed = dtq.getQueryParameter(query, dtq.QUERY_RESULT) as number;
result.timeElapsed = timeElapsed;
// console.log('timeElapsed', result.timeElapsed);
}
if (available || disjoint) {
dtq.deleteQuery(query);
}
});
const unresolved: Measure[] = [];
for (const measure of measures) {
if (measure.queries.every(q => queries.get(q)?.timeElapsed !== undefined)) {
let timeElapsed = 0;
for (const query of measure.queries) {
const result = queries.get(query)!;
timeElapsed += result.timeElapsed!;
result.refCount -= 1;
}
measure.timeElapsed = timeElapsed;
if (measure.root) {
const children: TimerResult[] = [];
const add = (measures: Measure[], children: TimerResult[]) => {
for (const measure of measures) {
const result: TimerResult = {
label: measure.label,
timeElapsed: measure.timeElapsed!,
children: []
};
children.push(result);
add(measure.children, result.children);
}
};
add(measure.children, children);
results.push({ label: measure.label, timeElapsed, children });
}
} else {
unresolved.push(measure);
}
}
measures = unresolved;
queries.forEach((result, query) => {
if (result.refCount === 0) {
queries.delete(query);
}
});
return results;
},
mark: (label: string) => {
if (!dtq) return;
if (pending.has(label)) {
throw new Error(`Timer mark for '${label}' already exists`);
}
if (current !== null) {
dtq.endQuery(dtq.TIME_ELAPSED);
}
const measure: Measure = { label, queries: [], children: [], root: current === null };
pending.set(label, measure);
if (stack.length) {
stack[stack.length - 1].children.push(measure);
}
stack.push(measure);
add();
},
markEnd: (label: string) => {
if (!dtq) return;
const measure = pending.get(label);
if (!measure) {
throw new Error(`Timer mark for '${label}' does not exist`);
}
if (stack.pop()?.label !== label) {
throw new Error(`Timer mark for '${label}' has pending nested mark`);
}
dtq.endQuery(dtq.TIME_ELAPSED);
pending.delete(label);
measures.push(measure);
if (pending.size > 0) {
add();
} else {
current = null;
}
},
clear,
destroy: () => {
clear();
}
};
}
function formatTimerResult(result: TimerResult) {
const timeElapsed = result.timeElapsed / 1000 / 1000;
return `${result.label} ${timeElapsed.toFixed(2)}ms`;
}
export function printTimerResults(results: TimerResult[]) {
return results.map(r => {
const f = formatTimerResult(r);
if (r.children.length) {
console.groupCollapsed(f);
printTimerResults(r.children);
console.groupEnd();
} else {
console.log(f);
}
});
}

View File

@@ -42,6 +42,10 @@ export function getUniformType(gl: GLRenderingContext, kind: UniformKind) {
}
}
export function isArrayUniform(kind: UniformKind) {
return kind.endsWith('[]');
}
export type UniformSetter = (gl: GLRenderingContext, location: number, value: any) => void
export type UniformSetters = { [k: string]: UniformSetter }

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