Compare commits

...

150 Commits

Author SHA1 Message Date
Alexander Rose
1db0ada684 debugging 2022-08-20 16:50:39 -07:00
Alexander Rose
e474e9b090 3.14.0 2022-08-20 16:43:16 -07:00
Alexander Rose
837f9a6c74 changelog 2022-08-20 16:37:46 -07:00
Alexander Rose
c357aed7bb schema updates 2022-08-20 16:36:48 -07:00
Alexander Rose
59ffddfd8d update packages 2022-08-20 16:33:17 -07:00
Alexander Rose
fb3accaa36 Merge pull request #528 from molstar/safari-surf-fix
wrap gl_VertexID in int()
2022-08-20 15:45:14 -07:00
Alexander Rose
b3e79544ad Merge branch 'master' into safari-surf-fix 2022-08-20 15:44:30 -07:00
Alexander Rose
2ee0f3bf97 Merge pull request #515 from molstar/background-pass
Background pass
2022-08-20 15:41:32 -07:00
Alexander Rose
a56b5edc4e cleanup 2022-08-20 15:32:01 -07:00
Alexander Rose
f2d71b6551 Merge branch 'master' into background-pass 2022-08-20 15:25:20 -07:00
Alexander Rose
ef560ddc03 Merge pull request #529 from molstar/webgl-state
Webgl state
2022-08-20 15:22:04 -07:00
Alexander Rose
2e30ffe1bc Merge branch 'master' into webgl-state 2022-08-20 15:21:54 -07:00
Alexander Rose
325b5e9297 Merge pull request #527 from molstar/custom-prop-fix
fix CustomElementProperty coloring
2022-08-20 15:21:01 -07:00
Alexander Rose
ae9e04b8d4 reduce number of webgl state changes
- add viewport and scissor to state object
- add hasOpaque to scene object
2022-08-20 12:04:51 -07:00
Alexander Rose
ab0010122b handle renderable rendering edge cases
- fix text background rendering for opaque text
- fix helper scenes not shown when rendering directly to draw target
2022-08-20 12:04:04 -07:00
Alexander Rose
08d736ecdc image loading error handling and other tweaks 2022-08-20 11:54:51 -07:00
Alexander Rose
9c362c8ffd Merge branch 'master' of https://github.com/molstar/molstar into background-pass 2022-08-20 11:07:57 -07:00
Alexander Rose
62c8778560 Merge pull request #513 from molstar/inter-bonds-props
expose inter-bonds props & improve performance
2022-08-20 11:06:04 -07:00
Alexander Rose
2fe0665e12 simplify box3d functions 2022-08-20 10:57:40 -07:00
Alexander Rose
14a957f517 Merge branch 'master' of https://github.com/molstar/molstar into inter-bonds-props 2022-08-20 10:56:14 -07:00
Alexander Rose
087010d0a1 Merge pull request #525 from molstar/pairBonds-maxDistance
set some IndexPairBonds maxDistance to Infinity
2022-08-20 10:54:12 -07:00
Alexander Rose
f92657310a Merge branch 'master' into pairBonds-maxDistance 2022-08-20 10:54:03 -07:00
Alexander Rose
19e91400b5 fix CustomElementProperty coloring
- can't check data availabilty in isApplicable because it is obtained on demand
2022-08-20 10:14:21 -07:00
Alexander Rose
7885fb7b4f wrap gl_VertexID in int()
-fix GPU surfaces rendering in Safari with WebGL2
2022-08-20 10:12:51 -07:00
Alexander Rose
331bec11ee cleanup comment 2022-08-20 10:08:47 -07:00
dsehnal
f219cd6c8b prefer webgl1 in Safari 16 2022-08-18 17:39:18 +02:00
Alexander Rose
e697624064 prefer WebGL1 for more Safari versions
-avoid broken GPU surfaces rendering
2022-08-17 22:08:17 -07:00
Alexander Rose
92ffdeb5bf don't include glycam names in default saccharides 2022-08-17 21:57:55 -07:00
Alexander Rose
ddefe7e542 package updates 2022-08-17 21:50:54 -07:00
Alexander Rose
fb4019c041 changelog 2022-08-17 21:39:14 -07:00
Alexander Rose
46026e047e set some IndexPairBonds maxDistance to Infinity
- for MOL/SDF and MOL2 (without symmetry) models
- avoid filtering by element-based rules
2022-08-17 21:38:06 -07:00
Alexander Rose
0dfad5a757 imporve labels of skybox params 2022-08-15 20:55:45 -07:00
Alexander Rose
a0495f8aae fix SSAO renderable initialization 2022-08-15 20:55:27 -07:00
Alexander Rose
1610f05b83 Merge branch 'master' of https://github.com/molstar/molstar into inter-bonds-props 2022-08-14 16:28:21 -07:00
Alexander Rose
8202b75cda Merge branch 'master' of https://github.com/molstar/molstar into background-pass 2022-08-14 16:26:47 -07:00
Alexander Rose
4904bae5a6 background pass improvements
- add PluginConfig.Background.Styles
- file support, asset management
- opacity, saturation, lightness controls for skybox/image
- coverage controls for image/gradient
- add backgrounds extension with examples
- image handling for build/watch (webpack, cpx)
2022-08-14 16:24:28 -07:00
Alexander Rose
04c06db02c Merge pull request #519 from MadCatX/gzip_files
Allow download of Gzipped files
2022-08-14 14:52:10 -07:00
Michal Malý
a96f94b676 Allow download of Gzipped files 2022-08-14 17:11:35 +02:00
Alexander Rose
ebdfc694c2 Merge pull request #520 from MadCatX/clean_up_pyramids
Change the lookup logic of NtC steps from residues
2022-08-13 11:19:30 -07:00
Michal Malý
7f29340797 Change the lookup logic of NtC steps from residues 2022-08-12 15:29:26 +02:00
Alexander Rose
113d0b5141 add background pass
- skybox, image, horizontal/radial gradient
2022-08-07 13:27:06 -07:00
Alexander Rose
163285b0a9 cleanup 2022-08-07 13:20:52 -07:00
Alexander Rose
9f1cf5377a add sceneRadiusFactor param 2022-08-07 13:17:52 -07:00
Alexander Rose
c37636215b expose fov camera param 2022-08-07 13:14:57 -07:00
Alexander Rose
1f77b19ced changelog 2022-08-06 13:45:29 -07:00
Alexander Rose
9853ebf02f Merge pull request #507 from MadCatX/add_pyramid_labels
Add labels for Confal pyramids
2022-08-06 13:42:02 -07:00
Alexander Rose
6e13aa0bc9 expose inter-bonds props & improve performance 2022-08-06 13:31:10 -07:00
Michal Malý
1b7f0e0f1e Add example mmCIF to allow testing of Confal pyramids 2022-08-04 10:09:50 +02:00
Michal Malý
18cb3360b5 Update changelog 2022-08-04 09:56:28 +02:00
Michal Malý
6fec598b96 Add labels for Confal pyramids 2022-08-01 14:46:35 +02:00
David Sehnal
40096ecdfb Merge pull request #502 from giagitom/master 2022-07-27 10:05:35 +02:00
giagitom
43061b80b8 Deliver defaultAttribs to Passes constructor 2022-07-26 19:24:31 +02:00
Alexander Rose
aa3d657d42 3.13.0 2022-07-24 17:11:08 -07:00
Alexander Rose
b0ef385769 changelog 2022-07-24 17:05:47 -07:00
Alexander Rose
dcf24e6292 Merge pull request #496 from JonStargaryen/master
Download CCD from Configurable URL
2022-07-24 17:04:28 -07:00
Alexander Rose
2fdd77737c Merge pull request #499 from molstar/immediate-isolevel
enable immediateUpdate for iso level
2022-07-24 17:02:55 -07:00
Alexander Rose
31c98ef1ba package updates 2022-07-23 13:40:23 -07:00
Alexander Rose
ceeec2c13a enable immediateUpdate for iso level 2022-07-23 13:36:15 -07:00
Alexander Rose
cc82e0cff8 Merge pull request #498 from molstar/varying-group
Varying group
2022-07-23 13:19:10 -07:00
Alexander Rose
29fc6c59e9 support constant group in gpu mc 2022-07-23 13:18:16 -07:00
Alexander Rose
aa931fab7b add dVaryingGroup to avoid flat qualifier more 2022-07-23 13:06:35 -07:00
Alexander Rose
8e2585a5c0 add material annotation support for textures 2022-07-23 11:26:34 -07:00
Alexander Rose
c115047f74 handle principal axes of points in a plane 2022-07-23 11:06:01 -07:00
Alexander Rose
0ac58cb137 changelog 2022-07-23 11:02:01 -07:00
Alexander Rose
492e0977c3 Merge pull request #494 from giagitom/master
only update camera state if manualReset is off
2022-07-23 10:57:36 -07:00
JonStargaryen
e8a09e81f3 fix short arg names 2022-07-21 14:02:57 -07:00
JonStargaryen
4fcc2c6208 download CCD from configurable URL 2022-07-21 09:50:01 -07:00
giagitom
e3523dc5fe only update camera state if manualReset is off 2022-07-20 18:04:03 +02:00
dsehnal
acf6c31a36 3.12.1 2022-07-20 15:43:33 +02:00
dsehnal
339b2e696c PluginBehavior dispose logic 2022-07-20 15:40:30 +02:00
Alexander Rose
6417fd49d6 3.12.0 2022-07-17 16:28:26 -07:00
Alexander Rose
374fd4db65 changelog 2022-07-17 16:23:08 -07:00
Alexander Rose
0b70dd9e38 Merge pull request #487 from molstar/fix/struct_conn-parsing
struct_conn parsing fix
2022-07-17 16:20:45 -07:00
dsehnal
55b19a7922 changelog 2022-07-17 18:01:28 +02:00
dsehnal
beb1b2655e scan all entities when looking for struct_conn etries
- solves PDB loading issue
2022-07-17 17:58:57 +02:00
Alexander Rose
6a81e48c3a package updates 2022-07-16 13:20:19 -07:00
Alexander Rose
f9841dd3df improve CellPack's adjustStyle option
- disable colorMarker
- set component options
- enable marking w/o ghost
2022-07-16 13:02:04 -07:00
Alexander Rose
b563c773c1 avoid using flat qualifier in shaders
- causing slowdown
2022-07-16 13:01:33 -07:00
Alexander Rose
dcda649d9d add colorMarker option to Renderer
- disables the highlight and select marker at a shader level
- faster rendering of large scenes in some cases.
2022-07-16 12:58:49 -07:00
Alexander Rose
d6cfd23ae5 fix missing material annotation for some uniforms
- causing unnecessary uniform updates
2022-07-16 12:31:38 -07:00
Alexander Rose
b69f62c9a4 remove use of isnan in impostor shaders
- not needed and causing slowdown
2022-07-16 12:28:40 -07:00
Alexander Rose
582ee7d623 bind shared textures only once per pass 2022-07-16 12:27:16 -07:00
dsehnal
7c4202186d 3.11.0 2022-07-04 16:30:54 +02:00
dsehnal
7c56e4c09d fix unused import 2022-07-04 16:28:24 +02:00
dsehnal
b10b466c61 changelog 2022-07-04 16:25:23 +02:00
David Sehnal
80d1986c61 Merge pull request #474 from molstar/composable-superposition
coordinate system support for superposition
2022-07-04 16:24:45 +02:00
dsehnal
7f9e413604 coordinate system support for superposition 2022-07-04 16:23:51 +02:00
Alexander Rose
4dfbc3830f Merge pull request #466 from molstar/cellpack-tweaks
Cellpack tweaks
2022-07-03 14:18:26 -07:00
Alexander Rose
46cdefa9ee add adjustStyle option to LoadCellPackModel 2022-07-02 12:48:05 -07:00
Alexander Rose
f857ea6095 fix missing rename
- forceInstanceTheme -> instanceGranularity
2022-07-01 06:34:27 -07:00
Alexander Rose
994920f99f fix shader compilation
- support instance texture params for overpaint, substance, transparency
2022-06-29 22:28:10 -07:00
Alexander Rose
130d4096d5 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-06-26 17:50:14 -07:00
Alexander Rose
d5659529d7 3.10.2 2022-06-26 17:34:46 -07:00
Alexander Rose
f6e06ab16e changelog 2022-06-26 17:29:48 -07:00
Alexander Rose
4245eaf1b2 improve use of gl_VertexID when possible 2022-06-26 17:29:21 -07:00
Alexander Rose
c41bd702e2 remove superfluous shader varying 2022-06-26 17:25:14 -07:00
Alexander Rose
3911145f87 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-06-26 14:54:15 -07:00
Alexander Rose
350f5c4266 3.10.1 2022-06-26 14:17:31 -07:00
Alexander Rose
ed4056bc8b changelog 2022-06-26 14:04:20 -07:00
Alexander Rose
0d96fa21b7 schema updates 2022-06-26 14:03:09 -07:00
Alexander Rose
0ee8d33d36 package updates 2022-06-26 13:30:44 -07:00
Alexander Rose
64cedec12b fix groupCount updating TextureMesh-based visuals 2022-06-26 12:42:26 -07:00
Alexander Rose
a16eaca42e finalize instanceGranularity 2022-06-26 12:27:02 -07:00
dsehnal
366b3b1b75 3.10.0 2022-06-24 15:59:45 +02:00
dsehnal
33963c085a ShowTrajectoryControls option 2022-06-24 15:56:39 +02:00
Alexander Rose
f3b18ef518 fix & simplify lociApply for instanceGranularity 2022-06-20 22:33:24 -07:00
Alexander Rose
bca1b45fd4 tweak name
- useInstanceGranularity -> instanceGranularity
2022-06-20 22:00:21 -07:00
Alexander Rose
3448d5ef03 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-06-20 21:23:32 -07:00
David Sehnal
0f5a6194ff Merge pull request #455 from molstar/support-glycam-names
Support glycam names
2022-06-20 13:37:16 +02:00
David Sehnal
9266faec59 Merge branch 'master' into support-glycam-names 2022-06-20 13:37:10 +02:00
Alexander Rose
94347c6dde cleanup app.ts (#450) 2022-06-19 19:38:43 -07:00
Alexander Rose
7a07701be0 3.9.1 2022-06-19 19:21:25 -07:00
Alexander Rose
42519a4f75 changelog 2022-06-19 19:16:15 -07:00
Alexander Rose
c898c16430 package updates 2022-06-19 19:15:06 -07:00
Alexander Rose
318863bd18 fix missing aromatic bond display
- simplify code to always show when aromatic
2022-06-19 19:05:58 -07:00
Alexander Rose
ce94760d02 fix missing uGroupCount update for visuals 2022-06-19 18:51:16 -07:00
Alexander Rose
99759b5282 add useInstanceGranularity option
- for marker, transparency, clipping, overpaint, substance data
- saves memory
2022-06-19 18:45:31 -07:00
dsehnal
d9d8562ed9 changelog 2022-06-13 19:52:44 +02:00
dsehnal
dee55ea874 support glycam names 2022-06-13 19:52:14 +02:00
dsehnal
da413cc9e6 added missing super.componentWillUnmount 2022-06-10 14:53:26 +02:00
David Sehnal
c72e93a13d Merge pull request #452 from simeonborko/sborko/screenshot-unmount
DownloadScreenshotControls: componentWillUnmount
2022-06-10 14:46:19 +02:00
Simeon Borko
21f910a3ca DownloadScreenshotControls: componentWillUnmount
This should solve the error:

Warning: Can't perform a React state update on an unmounted component.
This is a no-op, but it indicates a memory leak in your application.
To fix, cancel all subscriptions and asynchronous tasks in the componentWillUnmount method.
2022-06-10 10:04:31 +02:00
Alexander Rose
2c51edb4c2 changelog 2022-05-30 19:20:41 -07:00
Alexander Rose
da2c893721 Merge branch 'master' of https://github.com/molstar/molstar into cellpack-tweaks 2022-05-30 19:18:49 -07:00
Alexander Rose
e7ce693e50 3.9.0 2022-05-30 11:46:42 -07:00
Alexander Rose
29e8fe7904 fix types 2022-05-30 11:41:40 -07:00
Alexander Rose
baf3a6077e package updates 2022-05-30 11:32:05 -07:00
Alexander Rose
e030e7a32d changelog 2022-05-30 11:29:23 -07:00
Alexander Rose
125566ed75 only call renderBlendedTransparent when needed 2022-05-30 11:27:58 -07:00
Alexander Rose
c51cb67519 Merge pull request #447 from molstar/pick-drawbuffers
use drawbuffers for picking
2022-05-29 23:35:53 -07:00
Alexander Rose
57f086b530 Merge branch 'master' into pick-drawbuffers 2022-05-29 23:32:57 -07:00
Alexander Rose
d1e17785b8 Merge pull request #446 from molstar/webgl-timer
Webgl timing support
2022-05-29 23:32:29 -07:00
Alexander Rose
774328a1d8 Merge branch 'master' into webgl-timer 2022-05-29 23:31:13 -07:00
Alexander Rose
175a0f48fa lint fix 2022-05-29 23:30:36 -07:00
Alexander Rose
60b91ff032 Merge branch 'master' into pick-drawbuffers 2022-05-29 11:11:29 -07:00
David Sehnal
2b003bc5b0 Merge pull request #445 from aliaksei-chareshneu/fix_bad_axis_order
Add check that a data block contains volume data before parsing
2022-05-29 16:00:10 +02:00
David Sehnal
029a2fcab1 Merge branch 'master' into fix_bad_axis_order 2022-05-29 15:59:52 +02:00
Alexander Rose
aa47f7fe4a use instances to create dna/rna curves
- much less memory use (but can't show as single cartoon)
2022-05-28 19:49:56 -07:00
Alexander Rose
a828113d9b use drawbuffers for picking 2022-05-28 13:17:35 -07:00
Alexander Rose
ab4d509eda fix rendering volumes
- when wboit is switched off and postprocessing is enabled
2022-05-28 13:13:35 -07:00
Alexander Rose
1296f32fa8 tweak alpha-orbitals example 2022-05-28 11:54:33 -07:00
Alexander Rose
5aa1ec9876 add timing mode 2022-05-28 11:43:13 -07:00
Alexander Rose
f2cf1ab226 add support for GPU timer queries 2022-05-28 11:20:22 -07:00
Alexander Rose
2d34c2a40b fix Scene.clear not clearing primitives/volumes 2022-05-28 11:07:03 -07:00
Aliaksei
a7181e865c Skipping server data block
Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2022-05-28 08:16:58 +02:00
Aliaksei
0a71b788b3 Apply suggestions from code review
fix bugs and optimizing the code related to iteration over data blocks

Co-authored-by: David Sehnal <dsehnal@users.noreply.github.com>
2022-05-27 18:22:00 +02:00
aliaksei-chareshneu
1ed3d84043 fix to skip block with header SERVER 2022-05-27 14:26:42 +02:00
aliaksei-chareshneu
f472b75d0d iterate over all blocks as even 0th can contain data 2022-05-27 13:53:08 +02:00
aliaksei-chareshneu
072a9d1ccd add name and email to header; add changelog entry 2022-05-27 12:19:51 +02:00
aliaksei-chareshneu
8e26d1be68 fix bad axis ordering bug 2022-05-27 10:34:48 +02:00
168 changed files with 7830 additions and 6786 deletions

View File

@@ -6,6 +6,101 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
## [v3.14.0] - 2022-08-20
- Expose inter-bonds compute params in structure
- Improve performance of inter/intra-bonds compute
- Fix defaultAttribs handling in Canvas3DContext.fromCanvas
- Confal pyramids extension improvements
- Add custom labels to Confal pyramids
- Improve naming of some internal types in Confal pyramids extension coordinate
- Add example mmCIF file with categories necessary to display Confal pyramids
- Change the lookup logic of NtC steps from residues
- Add support for download of gzipped files
- Don't filter IndexPairBonds by element-based rules in MOL/SDF and MOL2 (without symmetry) models
- Fix Glycam Saccharide Names used by default
- Fix GPU surfaces rendering in Safari with WebGL2
- Add ``fov`` (Field of View) Canvas3D parameter
- Add ``sceneRadiusFactor`` Canvas3D parameter
- Add background pass (skybox, image, horizontal/radial gradient)
- Set simple-settings presets via ``PluginConfig.Background.Styles``
- Example presets in new backgrounds extension
- Load skybox/image from URL or File (saved in session)
- Opacity, saturation, lightness controls for skybox/image
- Coverage (viewport or canvas) controls for image/gradient
- [Breaking] ``AssetManager`` needs to be passed to various graphics related classes
- Fix SSAO renderable initialization
- Reduce number of webgl state changes
- Add ``viewport`` and ``scissor`` to state object
- Add ``hasOpaque`` to scene object
- Handle edge cases where some renderables would not get (correctly) rendered
- Fix text background rendering for opaque text
- Fix helper scenes not shown when rendering directly to draw target
- Fix ``CustomElementProperty`` coloring not working
## [v3.13.0] - 2022-07-24
- Fix: only update camera state if manualReset is off (#494)
- Improve handling principal axes of points in a plane
- Add 'material' annotation support for textures
- More effort to avoid using ``flat`` qualifier in shaders: add ``dVaryingGroup``
- Enable ``immediateUpdate`` for iso level in isosurface and volume streaming controls
- Add support to download CCD from configurable URL
## [v3.12.1] - 2022-07-20
- Fix plugin behavior dispose logic to correctly unsubscribe observables.
## [v3.12.0] - 2022-07-17
- Add ``colorMarker`` option to Renderer. This disables the highlight and select marker at a shader level for faster rendering of large scenes in some cases.
- Bind shared textures only once per pass, not for each render item
- Fix missing 'material' annotation for some uniforms, causing unnecessary uniform updates
- Remove use of ``isnan`` in impostor shaders, not needed and causing slowdown
- Avoid using ``flat`` qualifier in shaders, causing slowdown
- Improve CellPack's ``adjustStyle`` option (disable ``colorMarker``, set component options, enable marking w/o ghost)
- Scan all entities when looking for ``struct_conn`` entries (fixes issue when the same ``label_asym_id`` is used in more than one entity)
## [v3.11.0] - 2022-07-04
- Add ``instanceGranularity`` option for marker, transparency, clipping, overpaint, substance data to save memory
- CellPack extension tweaks
- Use instancing to create DNA/RNA curves to save memory
- Enable ``instanceGranularity`` by default
- Add ``adjustStyle`` option to LoadCellPackModel action (stylized, no multi-sample, no far clipping, chain picking)
- Structure Superposition now respects pivot's coordinate system
## [v3.10.2] - 2022-06-26
- Fix superfluous shader varying
- Improve use of gl_VertexID when possible
## [v3.10.1] - 2022-06-26
- Fix groupCount when updating TextureMesh-based visuals
## [v3.10.0] - 2022-06-24
- Add support for Glycam saccharide names
- Add ``PluginConfig.Viewport.ShowTrajectoryControls`` config option
## [v3.9.1] - 2022-06-19
- Fix missing ``super.componentWillUnmount()`` calls (@simeonborko)
- Fix missing ``uGroupCount`` update for visuals
- Fix missing aromatic bond display
## [v3.9.0] - 2022-05-30
- Improve picking by using drawbuffers (when available) to reduce number of drawcalls
- GPU timing support
- Add ``timing-mode`` Viewer GET param
- Add support for webgl timer queries
- Add timer marks around GPU render & compute operations
- Volume Server CIF: Add check that a data block contains volume data before parsing
- Fix ``Scene.clear`` not clearing primitives & volumes arrays (@JonStargaryen)
- Fix rendering volumes when wboit is switched off and postprocessing is enabled
## [v3.8.2] - 2022-05-22
- Fix ``Scene.opacityAverage`` not taking xray shaded into account

View File

@@ -126,7 +126,7 @@ and navigate to `build/viewer`
**GraphQL schemas**
node node_modules//@graphql-codegen/cli/bin -c src/extensions/rcsb/graphql/codegen.yml
node node_modules/@graphql-codegen/cli/cjs/bin -c src/extensions/rcsb/graphql/codegen.yml
### Other scripts
**Create chem comp bond table**
@@ -152,7 +152,7 @@ Or
node lib/commonjs/cli/cif2bcif
E.g.
node lib/commonjs/cli/cif2bcif src.cif out.bcif.gz
node lib/commonjs/cli/cif2bcif src.bcif.gz out.cif

File diff suppressed because it is too large Load Diff

8367
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "3.8.2",
"version": "3.14.0",
"description": "A comprehensive macromolecular library.",
"homepage": "https://github.com/molstar/molstar#readme",
"repository": {
@@ -20,7 +20,7 @@
"rebuild": "npm run clean && npm run build",
"build-viewer": "npm run build-tsc && npm run build-extra && npm run build-webpack-viewer",
"build-tsc": "concurrently \"tsc --incremental\" \"tsc --build tsconfig.commonjs.json --incremental\"",
"build-extra": "cpx \"src/**/*.{scss,html,ico}\" lib/",
"build-extra": "cpx \"src/**/*.{scss,html,ico,jpg}\" lib/",
"build-webpack": "webpack --mode production --config ./webpack.config.production.js",
"build-webpack-viewer": "webpack --mode production --config ./webpack.config.viewer.js",
"watch": "concurrently -c \"green,green,gray,gray\" --names \"tsc,srv,ext,wpc\" --kill-others \"npm:watch-tsc\" \"npm:watch-servers\" \"npm:watch-extra\" \"npm:watch-webpack\"",
@@ -28,7 +28,7 @@
"watch-viewer-debug": "concurrently -c \"green,gray,gray\" --names \"tsc,ext,wpc\" --kill-others \"npm:watch-tsc\" \"npm:watch-extra\" \"npm:watch-webpack-viewer-debug\"",
"watch-tsc": "tsc --watch --incremental",
"watch-servers": "tsc --build tsconfig.commonjs.json --watch --incremental",
"watch-extra": "cpx \"src/**/*.{scss,html,ico}\" lib/ --watch",
"watch-extra": "cpx \"src/**/*.{scss,html,ico,jpg}\" lib/ --watch",
"watch-webpack": "webpack -w --mode development --stats minimal",
"watch-webpack-viewer": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.js",
"watch-webpack-viewer-debug": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.debug.js",
@@ -75,7 +75,9 @@
"node_modules",
"lib"
],
"testURL": "http://localhost/",
"testEnvironmentOptions": {
"url": "http://localhost/"
},
"testRegex": "\\.spec\\.ts$"
},
"author": "Mol* Contributors",
@@ -91,54 +93,54 @@
],
"license": "MIT",
"devDependencies": {
"@graphql-codegen/add": "^3.1.1",
"@graphql-codegen/cli": "^2.6.2",
"@graphql-codegen/time": "^3.1.1",
"@graphql-codegen/typescript": "^2.4.11",
"@graphql-codegen/typescript-graphql-files-modules": "^2.1.1",
"@graphql-codegen/typescript-graphql-request": "^4.4.8",
"@graphql-codegen/typescript-operations": "^2.4.0",
"@graphql-codegen/add": "^3.2.1",
"@graphql-codegen/cli": "^2.11.6",
"@graphql-codegen/time": "^3.2.1",
"@graphql-codegen/typescript": "^2.7.3",
"@graphql-codegen/typescript-graphql-files-modules": "^2.2.1",
"@graphql-codegen/typescript-graphql-request": "^4.5.3",
"@graphql-codegen/typescript-operations": "^2.5.3",
"@types/cors": "^2.8.12",
"@types/gl": "^4.1.0",
"@types/jest": "^27.5.1",
"@types/react": "^18.0.9",
"@types/react-dom": "^18.0.4",
"@typescript-eslint/eslint-plugin": "^5.25.0",
"@typescript-eslint/parser": "^5.25.0",
"@types/gl": "^4.1.1",
"@types/jest": "^28.1.7",
"@types/react": "^18.0.17",
"@types/react-dom": "^18.0.6",
"@typescript-eslint/eslint-plugin": "^5.33.1",
"@typescript-eslint/parser": "^5.33.1",
"benchmark": "^2.1.4",
"concurrently": "^7.2.0",
"concurrently": "^7.3.0",
"cpx2": "^4.2.0",
"crypto-browserify": "^3.12.0",
"css-loader": "^6.7.1",
"eslint": "^8.16.0",
"eslint": "^8.22.0",
"extra-watch-webpack-plugin": "^1.0.3",
"file-loader": "^6.2.0",
"fs-extra": "^10.1.0",
"graphql": "^16.5.0",
"http-server": "^14.1.0",
"jest": "^28.1.0",
"mini-css-extract-plugin": "^2.6.0",
"graphql": "^16.6.0",
"http-server": "^14.1.1",
"jest": "^28.1.3",
"mini-css-extract-plugin": "^2.6.1",
"path-browserify": "^1.0.1",
"raw-loader": "^4.0.2",
"react": "^18.1.0",
"react-dom": "^18.1.0",
"sass": "^1.52.1",
"sass-loader": "^13.0.0",
"simple-git": "^3.7.1",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"sass": "^1.54.5",
"sass-loader": "^13.0.2",
"simple-git": "^3.12.0",
"stream-browserify": "^3.0.0",
"style-loader": "^3.3.1",
"ts-jest": "^28.0.2",
"typescript": "^4.6.4",
"webpack": "^5.72.1",
"webpack-cli": "^4.9.2"
"ts-jest": "^28.0.8",
"typescript": "^4.7.4",
"webpack": "^5.74.0",
"webpack-cli": "^4.10.0"
},
"dependencies": {
"@types/argparse": "^2.0.10",
"@types/benchmark": "^2.1.1",
"@types/compression": "1.7.2",
"@types/express": "^4.17.13",
"@types/node": "^16.11.36",
"@types/node-fetch": "^2.6.1",
"@types/node": "^16.11.51",
"@types/node-fetch": "^2.6.2",
"@types/swagger-ui-dist": "3.30.1",
"argparse": "^2.0.1",
"body-parser": "^1.20.0",
@@ -146,11 +148,11 @@
"cors": "^2.8.5",
"express": "^4.18.1",
"h264-mp4-encoder": "^1.0.12",
"immer": "^9.0.14",
"immutable": "^4.0.0",
"immer": "^9.0.15",
"immutable": "^4.1.0",
"node-fetch": "^2.6.7",
"rxjs": "^7.5.5",
"swagger-ui-dist": "^4.11.1",
"rxjs": "^7.5.6",
"swagger-ui-dist": "^4.14.0",
"tslib": "^2.4.0",
"util.promisify": "^1.1.1",
"xhr2": "^0.2.1"

View File

@@ -45,15 +45,18 @@ import { Asset } from '../../mol-util/assets';
import { Color } from '../../mol-util/color';
import '../../mol-util/polyfill';
import { ObjectKeys } from '../../mol-util/type-helpers';
import { SaccharideCompIdMapType } from '../../mol-model/structure/structure/carbohydrates/constants';
import { Backgrounds } from '../../extensions/backgrounds';
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
export { setDebugMode, setProductionMode, setTimingMode } from '../../mol-util/debug';
const CustomFormats = [
['g3d', G3dProvider] as const
];
const Extensions = {
'backgrounds': PluginSpec.Behavior(Backgrounds),
'cellpack': PluginSpec.Behavior(CellPack),
'dnatco-confal-pyramids': PluginSpec.Behavior(DnatcoConfalPyramids),
'pdbe-structure-quality-report': PluginSpec.Behavior(PDBeStructureQualityReport),
@@ -92,11 +95,13 @@ const DefaultViewerOptions = {
viewportShowSettings: PluginConfig.Viewport.ShowSettings.defaultValue,
viewportShowSelectionMode: PluginConfig.Viewport.ShowSelectionMode.defaultValue,
viewportShowAnimation: PluginConfig.Viewport.ShowAnimation.defaultValue,
viewportShowTrajectoryControls: PluginConfig.Viewport.ShowTrajectoryControls.defaultValue,
pluginStateServer: PluginConfig.State.DefaultServer.defaultValue,
volumeStreamingServer: PluginConfig.VolumeStreaming.DefaultServer.defaultValue,
volumeStreamingDisabled: !PluginConfig.VolumeStreaming.Enabled.defaultValue,
pdbProvider: PluginConfig.Download.DefaultPdbProvider.defaultValue,
emdbProvider: PluginConfig.Download.DefaultEmdbProvider.defaultValue,
saccharideCompIdMapType: 'default' as SaccharideCompIdMapType,
};
type ViewerOptions = typeof DefaultViewerOptions;
@@ -159,6 +164,7 @@ export class Viewer {
[PluginConfig.Viewport.ShowSettings, o.viewportShowSettings],
[PluginConfig.Viewport.ShowSelectionMode, o.viewportShowSelectionMode],
[PluginConfig.Viewport.ShowAnimation, o.viewportShowAnimation],
[PluginConfig.Viewport.ShowTrajectoryControls, o.viewportShowTrajectoryControls],
[PluginConfig.State.DefaultServer, o.pluginStateServer],
[PluginConfig.State.CurrentServer, o.pluginStateServer],
[PluginConfig.VolumeStreaming.DefaultServer, o.volumeStreamingServer],
@@ -166,6 +172,7 @@ export class Viewer {
[PluginConfig.Download.DefaultPdbProvider, o.pdbProvider],
[PluginConfig.Download.DefaultEmdbProvider, o.emdbProvider],
[PluginConfig.Structure.DefaultRepresentationPreset, ViewerAutoPreset.id],
[PluginConfig.Structure.SaccharideCompIdMapType, o.saccharideCompIdMapType],
]
};
@@ -397,7 +404,7 @@ export class Viewer {
async loadTrajectory(params: LoadTrajectoryParams) {
const plugin = this.plugin;
let model: StateObjectSelector, coords: StateObjectSelector;
let model: StateObjectSelector;
if (params.model.kind === 'model-data' || params.model.kind === 'model-url') {
const data = params.model.kind === 'model-data'
@@ -415,14 +422,12 @@ export class Viewer {
model = await provider!.parse(plugin, data);
}
{
const data = params.coordinates.kind === 'coordinates-data'
? await plugin.builders.data.rawData({ data: params.coordinates.data, label: params.coordinatesLabel })
: await plugin.builders.data.download({ url: params.coordinates.url, isBinary: params.coordinates.isBinary, label: params.coordinatesLabel });
const data = params.coordinates.kind === 'coordinates-data'
? await plugin.builders.data.rawData({ data: params.coordinates.data, label: params.coordinatesLabel })
: await plugin.builders.data.download({ url: params.coordinates.url, isBinary: params.coordinates.isBinary, label: params.coordinatesLabel });
const provider = plugin.dataFormats.get(params.coordinates.format);
coords = await provider!.parse(plugin, data);
}
const provider = plugin.dataFormats.get(params.coordinates.format);
const coords = await provider!.parse(plugin, data);
const trajectory = await plugin.build().toRoot()
.apply(TrajectoryFromModelAndCoordinates, {

View File

@@ -46,7 +46,10 @@
}
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
if (debugMode) molstar.setDebugMode(debugMode, debugMode);
if (debugMode) molstar.setDebugMode(debugMode);
var timingMode = getParam('timing-mode', '[^&]+').trim() === '1';
if (timingMode) molstar.setTimingMode(timingMode);
var hideControls = getParam('hide-controls', '[^&]+').trim() === '1';
var collapseLeftPanel = getParam('collapse-left-panel', '[^&]+').trim() === '1';

View File

@@ -15,7 +15,7 @@ const writeFile = util.promisify(fs.writeFile);
import { DatabaseCollection } from '../../mol-data/db';
import { CCD_Schema } from '../../mol-io/reader/cif/schema/ccd';
import { ensureDataAvailable, readCCD } from './util';
import { DefaultDataOptions, ensureDataAvailable, readCCD } from './util';
function extractIonNames(ccd: DatabaseCollection<CCD_Schema>) {
const ionNames: string[] = [];
@@ -44,8 +44,8 @@ export const IonNames = new Set(${JSON.stringify(ionNames).replace(/"/g, "'").re
writeFile(filePath, output);
}
async function run(out: string, forceDownload = false) {
await ensureDataAvailable(forceDownload);
async function run(out: string, options = DefaultDataOptions) {
await ensureDataAvailable(options);
const ccd = await readCCD();
const ionNames = extractIonNames(ccd);
if (!fs.existsSync(path.dirname(out))) {
@@ -65,10 +65,15 @@ parser.add_argument('--forceDownload', '-f', {
action: 'store_true',
help: 'Force download of CCD and PVCD.'
});
parser.add_argument('--ccdUrl', '-c', {
help: 'Fetch the CCD from a custom URL. This forces download of the CCD.',
required: false
});
interface Args {
out: string,
forceDownload?: boolean,
ccdUrl?: string
}
const args: Args = parser.parse_args();
run(args.out, args.forceDownload);
run(args.out, { forceDownload: args.forceDownload, ccdUrl: args.ccdUrl });

View File

@@ -14,7 +14,7 @@ const writeFile = util.promisify(fs.writeFile);
import { DatabaseCollection } from '../../mol-data/db';
import { CCD_Schema } from '../../mol-io/reader/cif/schema/ccd';
import { ensureDataAvailable, readCCD } from './util';
import { DefaultDataOptions, ensureDataAvailable, readCCD } from './util';
function extractSaccharideNames(ccd: DatabaseCollection<CCD_Schema>) {
const saccharideNames: string[] = [];
@@ -47,8 +47,8 @@ export const SaccharideNames = new Set(${JSON.stringify(ionNames).replace(/"/g,
writeFile(filePath, output);
}
async function run(out: string, forceDownload = false) {
await ensureDataAvailable(forceDownload);
async function run(out: string, options = DefaultDataOptions) {
await ensureDataAvailable(options);
const ccd = await readCCD();
const saccharideNames = extractSaccharideNames(ccd);
if (!fs.existsSync(path.dirname(out))) {
@@ -68,10 +68,15 @@ parser.add_argument('--forceDownload', '-f', {
action: 'store_true',
help: 'Force download of CCD and PVCD.'
});
parser.add_argument('--ccdUrl', '-c', {
help: 'Fetch the CCD from a custom URL. This forces download of the CCD.',
required: false
});
interface Args {
out: string,
forceDownload?: boolean,
ccdUrl?: string
}
const args: Args = parser.parse_args();
run(args.out, args.forceDownload);
run(args.out, { forceDownload: args.forceDownload, ccdUrl: args.ccdUrl });

View File

@@ -18,7 +18,7 @@ import { SetUtils } from '../../mol-util/set';
import { DefaultMap } from '../../mol-util/map';
import { mmCIF_chemCompBond_schema } from '../../mol-io/reader/cif/schema/mmcif-extras';
import { ccd_chemCompAtom_schema } from '../../mol-io/reader/cif/schema/ccd-extras';
import { ensureDataAvailable, getEncodedCif, readCCD, readPVCD } from './util';
import { DefaultDataOptions, ensureDataAvailable, getEncodedCif, readCCD, readPVCD } from './util';
type CCB = Table<CCD_Schema['chem_comp_bond']>
type CCA = Table<CCD_Schema['chem_comp_atom']>
@@ -239,8 +239,8 @@ function createAtoms(ccd: DatabaseCollection<CCD_Schema>, pvcd: DatabaseCollecti
);
}
async function run(out: string, binary = false, forceDownload = false, ccaOut?: string) {
await ensureDataAvailable(forceDownload);
async function run(out: string, binary = false, options = DefaultDataOptions, ccaOut?: string) {
await ensureDataAvailable(options);
const ccd = await readCCD();
const pvcd = await readPVCD();
@@ -283,12 +283,22 @@ parser.add_argument('--ccaOut', '-a', {
help: 'Optional generated file output path for chem_comp_atom data.',
required: false
});
parser.add_argument('--ccdUrl', '-c', {
help: 'Fetch the CCD from a custom URL. This forces download of the CCD.',
required: false
});
parser.add_argument('--pvcdUrl', '-p', {
help: 'Fetch the PVCD from a custom URL. This forces download of the PVCD.',
required: false
});
interface Args {
out: string,
forceDownload?: boolean,
binary?: boolean,
ccaOut?: string
ccaOut?: string,
ccdUrl?: string,
pvcdUrl?: string
}
const args: Args = parser.parse_args();
run(args.out, args.binary, args.forceDownload, args.ccaOut);
run(args.out, args.binary, { forceDownload: args.forceDownload, ccdUrl: args.ccdUrl, pvcdUrl: args.pvcdUrl }, args.ccaOut);

View File

@@ -35,9 +35,9 @@ export async function ensureAvailable(path: string, url: string, forceDownload =
}
}
export async function ensureDataAvailable(forceDownload = false) {
await ensureAvailable(CCD_PATH, CCD_URL, forceDownload);
await ensureAvailable(PVCD_PATH, PVCD_URL, forceDownload);
export async function ensureDataAvailable(options: DataOptions) {
await ensureAvailable(CCD_PATH, options.ccdUrl || CCD_URL, !!options.ccdUrl || options.forceDownload);
await ensureAvailable(PVCD_PATH, options.pvcdUrl || PVCD_URL, !!options.pvcdUrl || options.forceDownload);
}
export async function readFileAsCollection<S extends Database.Schema>(path: string, schema: S) {
@@ -68,6 +68,16 @@ export function getEncodedCif(name: string, database: Database<Database.Schema>,
return encoder.getData();
}
export type DataOptions = {
ccdUrl?: string,
pvcdUrl?: string,
forceDownload?: boolean
}
export const DefaultDataOptions: DataOptions = {
forceDownload: false
};
const DATA_DIR = path.join(__dirname, '..', '..', '..', '..', 'build/data');
const CCD_PATH = path.join(DATA_DIR, 'components.cif');
const PVCD_PATH = path.join(DATA_DIR, 'aa-variants-v1.cif');

View File

@@ -55,6 +55,17 @@
</a>
</div>
<script>
function getParam(name, regex) {
var r = new RegExp(name + '=' + '(' + regex + ')[&]?', 'i');
return decodeURIComponent(((window.location.search || '').match(r) || [])[1] || '');
}
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
if (debugMode) AlphaOrbitalsExample.setDebugMode(debugMode);
var timingMode = getParam('timing-mode', '[^&]+').trim() === '1';
if (timingMode) AlphaOrbitalsExample.setTimingMode(timingMode);
AlphaOrbitalsExample.init('app')
</script>
<!-- __MOLSTAR_ANALYTICS__ -->

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
@@ -25,6 +25,8 @@ import { DemoMoleculeSDF, DemoOrbitals } from './example-data';
import './index.html';
require('mol-plugin-ui/skin/light.scss');
import { setDebugMode, setTimingMode } from '../../mol-util/debug';
interface DemoInput {
moleculeSdf: string,
basis: Basis,
@@ -222,4 +224,6 @@ export class AlphaOrbitalsExample {
}
}
(window as any).AlphaOrbitalsExample = new AlphaOrbitalsExample();
(window as any).AlphaOrbitalsExample = new AlphaOrbitalsExample();
(window as any).AlphaOrbitalsExample.setDebugMode = setDebugMode;
(window as any).AlphaOrbitalsExample.setTimingMode = setTimingMode;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
@@ -8,6 +8,7 @@ import { sortArray } from '../../mol-data/util';
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Task } from '../../mol-task';
import { isTimingMode } from '../../mol-util/debug';
import { AlphaOrbital, createGrid, CubeGrid, CubeGridComputationParams, initCubeGrid } from './data-model';
import { gpuComputeAlphaOrbitalsDensityGridValues } from './gpu/compute';
@@ -19,9 +20,9 @@ export function createSphericalCollocationDensityGrid(
let matrix: Float32Array;
if (canComputeGrid3dOnGPU(webgl)) {
// console.time('gpu');
matrix = await gpuComputeAlphaOrbitalsDensityGridValues(ctx, webgl!, cubeGrid, orbitals);
// console.timeEnd('gpu');
if (isTimingMode) webgl.timer.mark('createSphericalCollocationDensityGrid');
matrix = await gpuComputeAlphaOrbitalsDensityGridValues(ctx, webgl, cubeGrid, orbitals);
if (isTimingMode) webgl.timer.markEnd('createSphericalCollocationDensityGrid');
} else {
throw new Error('Missing OES_texture_float WebGL extension.');
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* Inspired by https://github.com/dgasmith/gau2grid.
*
@@ -10,12 +10,11 @@ import { sortArray } from '../../mol-data/util';
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Task } from '../../mol-task';
import { isTimingMode } from '../../mol-util/debug';
import { sphericalCollocation } from './collocation';
import { AlphaOrbital, createGrid, CubeGrid, CubeGridComputationParams, initCubeGrid } from './data-model';
import { gpuComputeAlphaOrbitalsGridValues } from './gpu/compute';
// setDebugMode(true);
export function createSphericalCollocationGrid(
params: CubeGridComputationParams, orbital: AlphaOrbital, webgl?: WebGLContext
): Task<CubeGrid> {
@@ -24,9 +23,9 @@ export function createSphericalCollocationGrid(
let matrix: Float32Array;
if (canComputeGrid3dOnGPU(webgl)) {
// console.time('gpu');
matrix = await gpuComputeAlphaOrbitalsGridValues(ctx, webgl!, cubeGrid, orbital);
// console.timeEnd('gpu');
if (isTimingMode) webgl.timer.mark('createSphericalCollocationGrid');
matrix = await gpuComputeAlphaOrbitalsGridValues(ctx, webgl, cubeGrid, orbital);
if (isTimingMode) webgl.timer.markEnd('createSphericalCollocationGrid');
} else {
// console.time('cpu');
matrix = await sphericalCollocation(cubeGrid, orbital, ctx);

Binary file not shown.

After

Width:  |  Height:  |  Size: 181 KiB

View File

@@ -0,0 +1,90 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { PluginBehavior } from '../../mol-plugin/behavior/behavior';
import { PluginConfig } from '../../mol-plugin/config';
import { Color } from '../../mol-util/color/color';
// from https://visualsonline.cancer.gov/details.cfm?imageid=2304, public domain
import image_cells from './images/cells.jpg';
// created with http://alexcpeterson.com/spacescape/
import face_nebula_nx from './skyboxes/nebula/nebula_left2.jpg';
import face_nebula_ny from './skyboxes/nebula/nebula_bottom4.jpg';
import face_nebula_nz from './skyboxes/nebula/nebula_back6.jpg';
import face_nebula_px from './skyboxes/nebula/nebula_right1.jpg';
import face_nebula_py from './skyboxes/nebula/nebula_top3.jpg';
import face_nebula_pz from './skyboxes/nebula/nebula_front5.jpg';
export const Backgrounds = PluginBehavior.create<{ }>({
name: 'extension-backgrounds',
category: 'misc',
display: {
name: 'Backgrounds'
},
ctor: class extends PluginBehavior.Handler<{ }> {
register(): void {
this.ctx.config.set(PluginConfig.Background.Styles, [
[{
variant: {
name: 'radialGradient',
params: {
centerColor: Color(0xFFFFFF),
edgeColor: Color(0x808080),
ratio: 0.2,
coverage: 'viewport',
}
}
}, 'Light Radial Gradient'],
[{
variant: {
name: 'image',
params: {
source: {
name: 'url',
params: image_cells
},
lightness: 0,
saturation: 0,
opacity: 1,
coverage: 'viewport',
}
}
}, 'Normal Cells Image'],
[{
variant: {
name: 'skybox',
params: {
faces: {
name: 'urls',
params: {
nx: face_nebula_nx,
ny: face_nebula_ny,
nz: face_nebula_nz,
px: face_nebula_px,
py: face_nebula_py,
pz: face_nebula_pz,
}
},
lightness: 0,
saturation: 0,
opacity: 1,
}
}
}, 'Purple Nebula Skybox'],
]);
}
update() {
return false;
}
unregister() {
this.ctx.config.set(PluginConfig.Background.Styles, []);
}
},
params: () => ({ })
});

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 73 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 KiB

10
src/extensions/backgrounds/typings.d.ts vendored Normal file
View File

@@ -0,0 +1,10 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
declare module '*.jpg' {
const value: string;
export = value;
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Ludovic Autin <ludovic.autin@gmail.com>
@@ -12,7 +12,7 @@ import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Ingredient, CellPacking, CompartmentPrimitives } from './data';
import { getFromPdb, getFromCellPackDB, IngredientFiles, parseCif, parsePDBfile, getStructureMean, getFromOPM } from './util';
import { Model, Structure, StructureSymmetry, StructureSelection, QueryContext, Unit, Trajectory } from '../../mol-model/structure';
import { trajectoryFromMmCIF, MmcifFormat } from '../../mol-model-formats/structure/mmcif';
import { trajectoryFromMmCIF } from '../../mol-model-formats/structure/mmcif';
import { trajectoryFromPDB } from '../../mol-model-formats/structure/pdb';
import { Mat4, Vec3, Quat } from '../../mol-math/linear-algebra';
import { SymmetryOperator } from '../../mol-math/geometry';
@@ -22,17 +22,12 @@ import { ParseCellPack, StructureFromCellpack, DefaultCellPackBaseUrl, Structure
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
import { getMatFromResamplePoints } from './curve';
import { compile } from '../../mol-script/runtime/query/compiler';
import { CifCategory, CifField } from '../../mol-io/reader/cif';
import { mmCIF_Schema } from '../../mol-io/reader/cif/schema/mmcif';
import { Column } from '../../mol-data/db';
import { createModels } from '../../mol-model-formats/structure/basic/parser';
import { CellpackPackingPreset, CellpackMembranePreset } from './preset';
import { Asset } from '../../mol-util/assets';
import { Color } from '../../mol-util/color';
import { objectForEach } from '../../mol-util/object';
import { readFromFile } from '../../mol-util/data-source';
import { ColorNames } from '../../mol-util/color/names';
import { createBasic } from '../../mol-model-formats/structure/basic/schema';
function getCellPackModelUrl(fileName: string, baseUrl: string) {
return `${baseUrl}/results/${fileName}`;
@@ -142,7 +137,7 @@ async function getStructure(plugin: PluginContext, model: Model, source: Ingredi
function getTransformLegacy(trans: Vec3, rot: Quat) {
const q: Quat = Quat.create(-rot[3], rot[0], rot[1], rot[2]);
const m: Mat4 = Mat4.fromQuat(Mat4.zero(), q);
const m: Mat4 = Mat4.fromQuat(Mat4(), q);
Mat4.transpose(m, m);
Mat4.scale(m, m, Vec3.create(-1.0, 1.0, -1.0));
Mat4.setTranslation(m, trans);
@@ -151,7 +146,7 @@ function getTransformLegacy(trans: Vec3, rot: Quat) {
function getTransform(trans: Vec3, rot: Quat) {
const q: Quat = Quat.create(-rot[0], rot[1], rot[2], -rot[3]);
const m: Mat4 = Mat4.fromQuat(Mat4.zero(), q);
const m: Mat4 = Mat4.fromQuat(Mat4(), q);
const p: Vec3 = Vec3.create(-trans[0], trans[1], trans[2]);
Mat4.setTranslation(m, p);
return m;
@@ -214,111 +209,10 @@ function getAssembly(name: string, transforms: Mat4[], structure: Structure) {
return builder.getStructure();
}
function getCifCurve(name: string, transforms: Mat4[], model: Model) {
if (!MmcifFormat.is(model.sourceData)) throw new Error('mmcif source data needed');
const { db } = model.sourceData.data;
const d = db.atom_site;
const n = d._rowCount;
const rowCount = n * transforms.length;
const { offsets, count } = model.atomicHierarchy.chainAtomSegments;
const x = d.Cartn_x.toArray();
const y = d.Cartn_y.toArray();
const z = d.Cartn_z.toArray();
const Cartn_x = new Float32Array(rowCount);
const Cartn_y = new Float32Array(rowCount);
const Cartn_z = new Float32Array(rowCount);
const map = new Uint32Array(rowCount);
const seq = new Int32Array(rowCount);
let offset = 0;
for (let c = 0; c < count; ++c) {
const cStart = offsets[c];
const cEnd = offsets[c + 1];
const cLength = cEnd - cStart;
for (let t = 0, tl = transforms.length; t < tl; ++t) {
const m = transforms[t];
for (let j = cStart; j < cEnd; ++j) {
const i = offset + j - cStart;
const xj = x[j], yj = y[j], zj = z[j];
Cartn_x[i] = m[0] * xj + m[4] * yj + m[8] * zj + m[12];
Cartn_y[i] = m[1] * xj + m[5] * yj + m[9] * zj + m[13];
Cartn_z[i] = m[2] * xj + m[6] * yj + m[10] * zj + m[14];
map[i] = j;
seq[i] = t + 1;
}
offset += cLength;
}
}
function multColumn<T>(column: Column<T>) {
const array = column.toArray();
return Column.ofLambda({
value: row => array[map[row]],
areValuesEqual: (rowA, rowB) => map[rowA] === map[rowB] || array[map[rowA]] === array[map[rowB]],
rowCount, schema: column.schema
});
}
const _atom_site: CifCategory.SomeFields<mmCIF_Schema['atom_site']> = {
auth_asym_id: CifField.ofColumn(multColumn(d.auth_asym_id)),
auth_atom_id: CifField.ofColumn(multColumn(d.auth_atom_id)),
auth_comp_id: CifField.ofColumn(multColumn(d.auth_comp_id)),
auth_seq_id: CifField.ofNumbers(seq),
B_iso_or_equiv: CifField.ofColumn(Column.ofConst(0, rowCount, Column.Schema.float)),
Cartn_x: CifField.ofNumbers(Cartn_x),
Cartn_y: CifField.ofNumbers(Cartn_y),
Cartn_z: CifField.ofNumbers(Cartn_z),
group_PDB: CifField.ofColumn(Column.ofConst('ATOM', rowCount, Column.Schema.str)),
id: CifField.ofColumn(Column.ofLambda({
value: row => row,
areValuesEqual: (rowA, rowB) => rowA === rowB,
rowCount, schema: d.id.schema,
})),
label_alt_id: CifField.ofColumn(multColumn(d.label_alt_id)),
label_asym_id: CifField.ofColumn(multColumn(d.label_asym_id)),
label_atom_id: CifField.ofColumn(multColumn(d.label_atom_id)),
label_comp_id: CifField.ofColumn(multColumn(d.label_comp_id)),
label_seq_id: CifField.ofNumbers(seq),
label_entity_id: CifField.ofColumn(Column.ofConst('1', rowCount, Column.Schema.str)),
occupancy: CifField.ofColumn(Column.ofConst(1, rowCount, Column.Schema.float)),
type_symbol: CifField.ofColumn(multColumn(d.type_symbol)),
pdbx_PDB_ins_code: CifField.ofColumn(Column.ofConst('', rowCount, Column.Schema.str)),
pdbx_PDB_model_num: CifField.ofColumn(Column.ofConst(1, rowCount, Column.Schema.int)),
};
const categories = {
entity: CifCategory.ofTable('entity', db.entity),
chem_comp: CifCategory.ofTable('chem_comp', db.chem_comp),
atom_site: CifCategory.ofFields('atom_site', _atom_site)
};
return {
header: name,
categoryNames: Object.keys(categories),
categories
};
}
async function getCurve(plugin: PluginContext, name: string, ingredient: Ingredient, transforms: Mat4[], model: Model) {
const cif = getCifCurve(name, transforms, model);
const curveModelTask = Task.create('Curve Model', async ctx => {
const format = MmcifFormat.fromFrame(cif);
const basic = createBasic(format.data.db, true);
const models = await createModels(basic, format, ctx);
return models.representative;
});
const curveModel = await plugin.runTask(curveModelTask);
// ingredient.source.selection = undefined;
return getStructure(plugin, curveModel, ingredient);
async function getCurve(name: string, transforms: Mat4[], model: Model) {
const structure = Structure.ofModel(model);
const assembly = getAssembly(name, transforms, structure);
return assembly;
}
async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredient, baseUrl: string, ingredientFiles: IngredientFiles, trajCache: TrajectoryCache, location: 'surface' | 'interior' | 'cytoplasme') {
@@ -339,7 +233,7 @@ async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredi
if (!model) return;
let structure: Structure;
if (nbCurve) {
structure = await getCurve(plugin, name, ingredient, getCurveTransforms(ingredient), model);
structure = await getCurve(name, getCurveTransforms(ingredient), model);
} else {
if ((!results || results.length === 0)) return;
let bu: string|undefined = source.bu ? source.bu : undefined;
@@ -363,7 +257,7 @@ async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredi
structure = Structure.transform(structure, m1);
if (ingredient.offset) {
const o: Vec3 = Vec3.create(ingredient.offset[0], ingredient.offset[1], ingredient.offset[2]);
if (!Vec3.exactEquals(o, Vec3.zero())) { // -1, 1, 4e-16 ??
if (!Vec3.exactEquals(o, Vec3())) { // -1, 1, 4e-16 ??
if (location !== 'surface') {
Vec3.negate(o, o);
}
@@ -377,7 +271,7 @@ async function getIngredientStructure(plugin: PluginContext, ingredient: Ingredi
if (!Vec3.exactEquals(p, Vec3.unitZ)) {
const q: Quat = Quat.identity();
Quat.rotationTo(q, p, Vec3.unitZ);
const m: Mat4 = Mat4.fromQuat(Mat4.zero(), q);
const m: Mat4 = Mat4.fromQuat(Mat4(), q);
structure = Structure.transform(structure, m);
}
}
@@ -521,6 +415,7 @@ async function loadMembrane(plugin: PluginContext, name: string, state: State, p
.apply(StructureFromAssemblies, undefined, { state: { isGhost: true } })
.commit({ revertOnError: true });
const membraneParams = {
ignoreLight: params.preset.adjustStyle,
representation: params.preset.representation,
};
await CellpackMembranePreset.apply(membrane, membraneParams, plugin);
@@ -537,6 +432,7 @@ async function loadMembrane(plugin: PluginContext, name: string, state: State, p
.apply(StateTransforms.Model.StructureFromModel, props, { state: { isGhost: true } })
.commit({ revertOnError: true });
const membraneParams = {
ignoreLight: params.preset.adjustStyle,
representation: params.preset.representation,
};
await CellpackMembranePreset.apply(membrane, membraneParams, plugin);
@@ -620,6 +516,7 @@ async function loadPackings(plugin: PluginContext, runtime: RuntimeContext, stat
const packingParams = {
traceOnly: params.preset.traceOnly,
ignoreLight: params.preset.adjustStyle,
representation: params.preset.representation,
};
await CellpackPackingPreset.apply(packing, packingParams, plugin);
@@ -671,7 +568,8 @@ const LoadCellPackModelParams = {
ingredients: PD.FileList({ accept: '.cif,.bcif,.pdb', label: 'Ingredient files' }),
preset: PD.Group({
traceOnly: PD.Boolean(false),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['spacefill', 'gaussian-surface', 'point', 'orientation']))
adjustStyle: PD.Boolean(true),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['spacefill', 'gaussian-surface', 'point', 'orientation'] as const))
}, { isExpanded: true })
};
type LoadCellPackModelParams = PD.Values<typeof LoadCellPackModelParams>
@@ -681,5 +579,43 @@ export const LoadCellPackModel = StateAction.build({
params: LoadCellPackModelParams,
from: PSO.Root
})(({ state, params }, ctx: PluginContext) => Task.create('CellPack Loader', async taskCtx => {
if (params.preset.adjustStyle) {
ctx.managers.interactivity.setProps({ granularity: 'chain' });
ctx.managers.structure.component.setOptions({
... ctx.managers.structure.component.state.options,
visualQuality: 'custom',
ignoreLight: true,
showHydrogens: false,
});
ctx.canvas3d?.setProps({
multiSample: { mode: 'off' },
cameraClipping: { far: false },
renderer: { colorMarker: false },
marking: {
enabled: true,
ghostEdgeStrength: 1,
},
postprocessing: {
occlusion: {
name: 'on',
params: {
samples: 32,
radius: 8,
bias: 1,
blurKernelSize: 15,
resolutionScale: 1,
}
},
outline: {
name: 'on',
params: {
scale: 1,
threshold: 0.33,
color: ColorNames.black,
}
}
}
});
}
await loadPackings(ctx, taskCtx, state, params);
}));

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Ludovic Autin <ludovic.autin@gmail.com>
@@ -13,7 +13,8 @@ import { CellPackGenerateColorThemeProvider } from './color/generate';
export const CellpackPackingPresetParams = {
traceOnly: PD.Boolean(true),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'])),
ignoreLight: PD.Boolean(false),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'] as const)),
};
export type CellpackPackingPresetParams = PD.ValuesFor<typeof CellpackPackingPresetParams>
@@ -27,7 +28,9 @@ export const CellpackPackingPreset = StructureRepresentationPresetProvider({
const reprProps = {
ignoreHydrogens: true,
traceOnly: params.traceOnly
traceOnly: params.traceOnly,
instanceGranularity: true,
ignoreLight: params.ignoreLight,
};
const components = {
polymer: await presetStaticComponent(plugin, structureCell, 'polymer')
@@ -37,8 +40,8 @@ export const CellpackPackingPreset = StructureRepresentationPresetProvider({
Object.assign(reprProps, {
quality: 'custom', resolution: 10, radiusOffset: 2, doubleSided: false
});
} else if (params.representation === 'spacefill' && params.traceOnly) {
Object.assign(reprProps, { sizeFactor: 2 });
} else if (params.representation === 'spacefill') {
Object.assign(reprProps, { sizeFactor: params.traceOnly ? 2 : 1 });
}
// default is generated
@@ -57,7 +60,8 @@ export const CellpackPackingPreset = StructureRepresentationPresetProvider({
//
export const CellpackMembranePresetParams = {
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'])),
ignoreLight: PD.Boolean(false),
representation: PD.Select('gaussian-surface', PD.arrayToOptions(['gaussian-surface', 'spacefill', 'point', 'orientation'] as const)),
};
export type CellpackMembranePresetParams = PD.ValuesFor<typeof CellpackMembranePresetParams>
@@ -71,6 +75,8 @@ export const CellpackMembranePreset = StructureRepresentationPresetProvider({
const reprProps = {
ignoreHydrogens: true,
instanceGranularity: true,
ignoreLight: params.ignoreLight,
};
const components = {
membrane: await presetStaticComponent(plugin, structureCell, 'all', { label: 'Membrane' })
@@ -84,7 +90,7 @@ export const CellpackMembranePreset = StructureRepresentationPresetProvider({
const { update, builder, typeParams } = StructureRepresentationPresetProvider.reprBuilder(plugin, {});
const representations = {
membrane: builder.buildRepresentation(update, components.membrane, { type: 'gaussian-surface', typeParams: { ...typeParams, ...reprProps }, color: 'uniform', colorParams: { value: ColorNames.lightgrey } }, { tag: 'all' })
membrane: builder.buildRepresentation(update, components.membrane, { type: params.representation, typeParams: { ...typeParams, ...reprProps }, color: 'uniform', colorParams: { value: ColorNames.lightgrey } }, { tag: 'all' })
};
await update.commit({ revertOnError: true });

View File

@@ -8,7 +8,7 @@
import { ConfalPyramidsColorThemeProvider } from './color';
import { ConfalPyramids, ConfalPyramidsProvider } from './property';
import { ConfalPyramidsRepresentationProvider } from './representation';
import { Loci } from '../../../mol-model/loci';
import { ConfalPyramidsTypes } from './types';
import { PluginBehavior } from '../../../mol-plugin/behavior/behavior';
import { StructureRepresentationPresetProvider, PresetStructureRepresentations } from '../../../mol-plugin-state/builder/structure/representation-preset';
import { StateObjectRef } from '../../../mol-state';
@@ -56,21 +56,10 @@ export const DnatcoConfalPyramids = PluginBehavior.create<{ autoAttach: boolean,
description: 'Schematic depiction of conformer class and confal value.',
},
ctor: class extends PluginBehavior.Handler<{ autoAttach: boolean, showToolTip: boolean }> {
private provider = ConfalPyramidsProvider;
private labelConfalPyramids = {
label: (loci: Loci): string | undefined => {
if (!this.params.showToolTip) return void 0;
/* TODO: Implement this */
return void 0;
}
};
register(): void {
this.ctx.customModelProperties.register(this.provider, this.params.autoAttach);
this.ctx.managers.lociLabels.addProvider(this.labelConfalPyramids);
this.ctx.representation.structure.themes.colorThemeRegistry.add(ConfalPyramidsColorThemeProvider);
this.ctx.representation.structure.registry.add(ConfalPyramidsRepresentationProvider);
@@ -88,7 +77,6 @@ export const DnatcoConfalPyramids = PluginBehavior.create<{ autoAttach: boolean,
unregister() {
this.ctx.customModelProperties.unregister(ConfalPyramidsProvider.descriptor.name);
this.ctx.managers.lociLabels.removeProvider(this.labelConfalPyramids);
this.ctx.representation.structure.registry.remove(ConfalPyramidsRepresentationProvider);
this.ctx.representation.structure.themes.colorThemeRegistry.remove(ConfalPyramidsColorThemeProvider);
@@ -101,3 +89,13 @@ export const DnatcoConfalPyramids = PluginBehavior.create<{ autoAttach: boolean,
showToolTip: PD.Boolean(true)
})
});
export function confalPyramidLabel(halfPyramid: ConfalPyramidsTypes.HalfPyramid) {
const { step } = halfPyramid;
return `
<b>${step.auth_asym_id_1}</b> |
<b>${step.label_comp_id_1} ${step.auth_seq_id_1}${step.PDB_ins_code_1}${step.label_alt_id_1.length > 0 ? ` (alt ${step.label_alt_id_1})` : ''}
${step.label_comp_id_2} ${step.auth_seq_id_2}${step.PDB_ins_code_2}${step.label_alt_id_2.length > 0 ? ` (alt ${step.label_alt_id_2})` : ''} </b><br />
<i>NtC:</i> ${step.NtC} | <i>Confal score:</i> ${step.confal_score} | <i>RMSD:</i> ${step.rmsd.toFixed(2)}
`;
}

View File

@@ -247,8 +247,8 @@ export function ConfalPyramidsColorTheme(ctx: ThemeDataContext, props: PD.Values
function color(location: Location, isSecondary: boolean): Color {
if (CPT.isLocation(location)) {
const { pyramid, isLower } = location.data;
const key = pyramid.NtC + `_${isLower ? 'Lwr' : 'Upr'}` as keyof PyramidsColors;
const { step, isLower } = location.data;
const key = step.NtC + `_${isLower ? 'Lwr' : 'Upr'}` as keyof PyramidsColors;
return colorMap[key] ?? ErrorColor;
}

View File

@@ -16,7 +16,7 @@ import { PropertyWrapper } from '../../../mol-model-props/common/wrapper';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { MmcifFormat } from '../../../mol-model-formats/structure/mmcif';
export type ConfalPyramids = PropertyWrapper<CPT.PyramidsData | undefined >;
export type ConfalPyramids = PropertyWrapper<CPT.Steps | undefined>;
export namespace ConfalPyramids {
export const Schema = {
@@ -105,34 +105,42 @@ export const ConfalPyramidsProvider: CustomModelProperty.Provider<ConfalPyramids
type StepsSummaryTable = Table<typeof ConfalPyramids.Schema.ndb_struct_ntc_step_summary>;
function createPyramidsFromCif(model: Model,
steps: Table<typeof ConfalPyramids.Schema.ndb_struct_ntc_step>,
stepsSummary: StepsSummaryTable): CPT.PyramidsData {
const pyramids = new Array<CPT.Pyramid>();
const names = new Map<string, number>();
const locations = new Array<CPT.Location>();
let hasMultipleModels = false;
function createPyramidsFromCif(
model: Model,
cifSteps: Table<typeof ConfalPyramids.Schema.ndb_struct_ntc_step>,
stepsSummary: StepsSummaryTable
): CPT.Steps {
const steps = new Array<CPT.Step>();
const mapping = new Array<CPT.MappedChains>();
const {
id, PDB_model_number, name,
auth_asym_id_1, auth_seq_id_1, label_comp_id_1, label_alt_id_1, PDB_ins_code_1,
auth_asym_id_2, auth_seq_id_2, label_comp_id_2, label_alt_id_2, PDB_ins_code_2,
_rowCount } = steps;
_rowCount
} = cifSteps;
if (_rowCount !== stepsSummary._rowCount) throw new Error('Inconsistent mmCIF data');
for (let i = 0; i < _rowCount; i++) {
const model_num = PDB_model_number.value(i);
if (model_num !== model.modelNum)
hasMultipleModels = true;
const {
NtC,
confal_score,
rmsd
} = getSummaryData(id.value(i), i, stepsSummary);
const modelNum = PDB_model_number.value(i);
const chainId = auth_asym_id_1.value(i);
const seqId = auth_seq_id_1.value(i);
const modelIdx = modelNum - 1;
const { _NtC, _confal_score } = getNtCAndConfalScore(id.value(i), i, stepsSummary);
if (mapping.length <= modelIdx || !mapping[modelIdx])
mapping[modelIdx] = new Map<string, CPT.MappedResidues>();
const pyramid = {
PDB_model_number: model_num,
const step = {
PDB_model_number: modelNum,
name: name.value(i),
auth_asym_id_1: auth_asym_id_1.value(i),
auth_seq_id_1: auth_seq_id_1.value(i),
auth_asym_id_1: chainId,
auth_seq_id_1: seqId,
label_comp_id_1: label_comp_id_1.value(i),
label_alt_id_1: label_alt_id_1.value(i),
PDB_ins_code_1: PDB_ins_code_1.value(i),
@@ -141,30 +149,41 @@ function createPyramidsFromCif(model: Model,
label_comp_id_2: label_comp_id_2.value(i),
label_alt_id_2: label_alt_id_2.value(i),
PDB_ins_code_2: PDB_ins_code_2.value(i),
confal_score: _confal_score,
NtC: _NtC
confal_score,
NtC,
rmsd,
};
pyramids.push(pyramid);
names.set(pyramid.name, pyramids.length - 1);
steps.push(step);
locations.push(CPT.Location(pyramid, false));
locations.push(CPT.Location(pyramid, true));
const mappedChains = mapping[modelIdx];
const residuesOnChain = mappedChains.get(chainId) ?? new Map<number, number[]>();
const stepsForResidue = residuesOnChain.get(seqId) ?? [];
stepsForResidue.push(steps.length - 1);
residuesOnChain.set(seqId, stepsForResidue);
mappedChains.set(chainId, residuesOnChain);
mapping[modelIdx] = mappedChains;
}
return { pyramids, names, locations, hasMultipleModels };
return { steps, mapping };
}
function getNtCAndConfalScore(id: number, i: number, stepsSummary: StepsSummaryTable) {
const { step_id, confal_score, assigned_NtC } = stepsSummary;
function getSummaryData(id: number, i: number, stepsSummary: StepsSummaryTable) {
const {
step_id,
confal_score,
assigned_NtC,
cartesian_rmsd_closest_NtC_representative,
} = stepsSummary;
// Assume that step_ids in ntc_step_summary are in the same order as steps in ntc_step
for (let j = i; j < stepsSummary._rowCount; j++) {
if (id === step_id.value(j)) return { _NtC: assigned_NtC.value(j), _confal_score: confal_score.value(j) };
if (id === step_id.value(j)) return { NtC: assigned_NtC.value(j), confal_score: confal_score.value(j), rmsd: cartesian_rmsd_closest_NtC_representative.value(j) };
}
// Safety net for cases where the previous assumption is not met
for (let j = 0; j < i; j++) {
if (id === step_id.value(j)) return { _NtC: assigned_NtC.value(j), _confal_score: confal_score.value(j) };
if (id === step_id.value(j)) return { NtC: assigned_NtC.value(j), confal_score: confal_score.value(j), rmsd: cartesian_rmsd_closest_NtC_representative.value(j) };
}
throw new Error('Inconsistent mmCIF data');
}

View File

@@ -6,7 +6,7 @@
*/
import { ConfalPyramids, ConfalPyramidsProvider } from './property';
import { ConfalPyramidsUtil } from './util';
import { ConfalPyramidsIterator } from './util';
import { ConfalPyramidsTypes as CPT } from './types';
import { Interval } from '../../../mol-data/int';
import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
@@ -16,14 +16,14 @@ import { PrimitiveBuilder } from '../../../mol-geo/primitive/primitive';
import { LocationIterator } from '../../../mol-geo/util/location-iterator';
import { Mat4, Vec3 } from '../../../mol-math/linear-algebra';
import { EmptyLoci, Loci } from '../../../mol-model/loci';
import { Structure, StructureProperties, Unit } from '../../../mol-model/structure';
import { Structure, Unit } from '../../../mol-model/structure';
import { CustomProperty } from '../../../mol-model-props/common/custom-property';
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../../mol-repr/representation';
import { StructureRepresentation, StructureRepresentationProvider, StructureRepresentationStateBuilder, UnitsRepresentation } from '../../../mol-repr/structure/representation';
import { UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
import { VisualUpdateState } from '../../../mol-repr/util';
import { VisualContext } from '../../../mol-repr/visual';
import { getAltResidueLociFromId, StructureGroup } from '../../../mol-repr/structure/visual/util/common';
import { StructureGroup } from '../../../mol-repr/structure/visual/util/common';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { Theme, ThemeRegistryContext } from '../../../mol-theme/theme';
import { NullLocation } from '../../../mol-model/location';
@@ -32,6 +32,12 @@ const t = Mat4.identity();
const w = Vec3.zero();
const mp = Vec3.zero();
const posO3 = Vec3();
const posP = Vec3();
const posOP1 = Vec3();
const posOP2 = Vec3();
const posO5 = Vec3();
function calcMidpoint(mp: Vec3, v: Vec3, w: Vec3) {
Vec3.sub(mp, v, w);
Vec3.scale(mp, mp, 0.5);
@@ -53,64 +59,76 @@ function createConfalPyramidsIterator(structureGroup: StructureGroup): LocationI
const { structure, group } = structureGroup;
const instanceCount = group.units.length;
const prop = ConfalPyramidsProvider.get(structure.model).value;
if (prop === undefined || prop.data === undefined) {
return LocationIterator(0, 1, 1, () => NullLocation);
}
const data = ConfalPyramidsProvider.get(structure.model)?.value?.data;
if (!data) return LocationIterator(0, 1, 1, () => NullLocation);
const { locations } = prop.data;
const halfPyramidsCount = data.steps.length * 2;
const getLocation = (groupIndex: number, instanceIndex: number) => {
if (locations.length <= groupIndex) return NullLocation;
return locations[groupIndex];
if (halfPyramidsCount <= groupIndex) return NullLocation;
const idx = Math.floor(groupIndex / 2); // Map groupIndex to a step, see createConfalPyramidsMesh() for full explanation
return CPT.Location(data.steps[idx], groupIndex % 2 === 1);
};
return LocationIterator(locations.length, instanceCount, 1, getLocation);
return LocationIterator(halfPyramidsCount, instanceCount, 1, getLocation);
}
function createConfalPyramidsMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PD.Values<ConfalPyramidsMeshParams>, mesh?: Mesh) {
if (!Unit.isAtomic(unit)) return Mesh.createEmpty(mesh);
const prop = ConfalPyramidsProvider.get(structure.model).value;
if (prop === undefined || prop.data === undefined) return Mesh.createEmpty(mesh);
const data = ConfalPyramidsProvider.get(structure.model)?.value?.data;
if (!data) return Mesh.createEmpty(mesh);
const { pyramids } = prop.data;
if (pyramids.length === 0) return Mesh.createEmpty(mesh);
const { steps, mapping } = data;
if (steps.length === 0) return Mesh.createEmpty(mesh);
const vertexCount = (6 * steps.length) / mapping.length;
const mb = MeshBuilder.createState(512, 512, mesh);
const mb = MeshBuilder.createState(vertexCount, vertexCount / 10, mesh);
const handler = (pyramid: CPT.Pyramid, first: ConfalPyramidsUtil.FirstResidueAtoms, second: ConfalPyramidsUtil.SecondResidueAtoms, firsLocIndex: number, secondLocIndex: number) => {
if (firsLocIndex === -1 || secondLocIndex === -1)
throw new Error('Invalid location index');
const it = new ConfalPyramidsIterator(structure, unit);
while (it.hasNext) {
const allPoints = it.move();
const scale = (pyramid.confal_score - 20.0) / 100.0;
const O3 = first.O3.pos;
const OP1 = second.OP1.pos; const OP2 = second.OP2.pos; const O5 = second.O5.pos; const P = second.P.pos;
for (const points of allPoints) {
const { O3, P, OP1, OP2, O5, confalScore } = points;
const scale = (confalScore - 20.0) / 100.0;
// Steps can be drawn in a different order than they are stored.
// To make sure that we can get from the drawn pyramid back to the step in represents,
// we need to use an appropriate groupId. The stepIdx passed from the iterator
// is an index into the array of all steps in the structure.
// Since a step is drawn as two "half-pyramids" we need two ids to map to a single step.
// To do that, we just multiply the index by 2. idx*2 marks the "upper" half-pyramid,
// (idx*2)+1 the "lower" half-pyramid.
const groupIdx = points.stepIdx * 2;
shiftVertex(O3, P, scale);
shiftVertex(OP1, P, scale);
shiftVertex(OP2, P, scale);
shiftVertex(O5, P, scale);
calcMidpoint(mp, O3, O5);
unit.conformation.invariantPosition(O3, posO3);
unit.conformation.invariantPosition(P, posP);
unit.conformation.invariantPosition(OP1, posOP1);
unit.conformation.invariantPosition(OP2, posOP2);
unit.conformation.invariantPosition(O5, posO5);
mb.currentGroup = firsLocIndex;
let pb = PrimitiveBuilder(3);
/* Upper part (for first residue in step) */
pb.add(O3, OP1, OP2);
pb.add(O3, mp, OP1);
pb.add(O3, OP2, mp);
MeshBuilder.addPrimitive(mb, t, pb.getPrimitive());
shiftVertex(posO3, posP, scale);
shiftVertex(posOP1, posP, scale);
shiftVertex(posOP2, posP, scale);
shiftVertex(posO5, posP, scale);
calcMidpoint(mp, posO3, posO5);
/* Lower part (for second residue in step */
mb.currentGroup = secondLocIndex;
pb = PrimitiveBuilder(3);
pb.add(mp, O5, OP1);
pb.add(mp, OP2, O5);
pb.add(O5, OP2, OP1);
MeshBuilder.addPrimitive(mb, t, pb.getPrimitive());
};
mb.currentGroup = groupIdx;
let pb = PrimitiveBuilder(3);
/* Upper part (for first residue in step) */
pb.add(posO3, posOP1, posOP2);
pb.add(posO3, mp, posOP1);
pb.add(posO3, posOP2, mp);
MeshBuilder.addPrimitive(mb, t, pb.getPrimitive());
const walker = new ConfalPyramidsUtil.UnitWalker(structure, unit, handler);
walker.walk();
/* Lower part (for second residue in step) */
mb.currentGroup = groupIdx + 1;
pb = PrimitiveBuilder(3);
pb.add(mp, posO5, posOP1);
pb.add(mp, posOP2, posO5);
pb.add(posO5, posOP2, posOP1);
MeshBuilder.addPrimitive(mb, t, pb.getPrimitive());
}
}
return MeshBuilder.getMesh(mb);
}
@@ -124,16 +142,17 @@ function getConfalPyramidLoci(pickingId: PickingId, structureGroup: StructureGro
const unit = structureGroup.group.units[instanceId];
if (!Unit.isAtomic(unit)) return EmptyLoci;
const prop = ConfalPyramidsProvider.get(structure.model).value;
if (prop === undefined || prop.data === undefined) return EmptyLoci;
const data = ConfalPyramidsProvider.get(structure.model)?.value?.data;
if (!data) return EmptyLoci;
const { locations } = prop.data;
const halfPyramidsCount = data.steps.length * 2;
if (locations.length <= groupId) return EmptyLoci;
const altId = StructureProperties.atom.label_alt_id(CPT.toElementLocation(locations[groupId]));
const rI = unit.residueIndex[locations[groupId].element.element];
if (halfPyramidsCount <= groupId) return EmptyLoci;
return getAltResidueLociFromId(structure, unit, rI, altId);
const idx = Math.floor(groupId / 2); // Map groupIndex to a step, see createConfalPyramidsMesh() for full explanation
const step = data.steps[idx];
return CPT.Loci({ step, isLower: groupId % 2 === 1 }, [{}]);
}
function eachConfalPyramid(loci: Loci, structureGroup: StructureGroup, apply: (interval: Interval) => boolean) {

View File

@@ -6,10 +6,13 @@
*/
import { DataLocation } from '../../../mol-model/location';
import { ElementIndex, Structure, StructureElement, Unit } from '../../../mol-model/structure';
import { DataLoci } from '../../../mol-model/loci';
import { confalPyramidLabel } from './behavior';
export namespace ConfalPyramidsTypes {
export type Pyramid = {
export const DataTag = 'dnatco-confal-half-pyramid';
export type Step = {
PDB_model_number: number,
name: string,
auth_asym_id_1: string,
@@ -23,38 +26,40 @@ export namespace ConfalPyramidsTypes {
label_alt_id_2: string,
PDB_ins_code_2: string,
confal_score: number,
NtC: string
NtC: string,
rmsd: number,
}
export interface PyramidsData {
pyramids: Array<Pyramid>,
names: Map<string, number>,
locations: Array<Location>,
hasMultipleModels: boolean
export type MappedChains = Map<string, MappedResidues>;
export type MappedResidues = Map<number, number[]>;
export interface Steps {
steps: Array<Step>,
mapping: MappedChains[],
}
export interface LocationData {
readonly pyramid: Pyramid
readonly isLower: boolean;
export interface HalfPyramid {
step: Step,
isLower: boolean,
}
export interface Element {
structure: Structure;
unit: Unit.Atomic;
element: ElementIndex;
}
export interface Location extends DataLocation<HalfPyramid, {}> {}
export interface Location extends DataLocation<LocationData, Element> {}
export function Location(pyramid: Pyramid, isLower: boolean, structure?: Structure, unit?: Unit.Atomic, element?: ElementIndex) {
return DataLocation('pyramid', { pyramid, isLower }, { structure: structure as any, unit: unit as any, element: element as any });
export function Location(step: Step, isLower: boolean) {
return DataLocation(DataTag, { step, isLower }, {});
}
export function isLocation(x: any): x is Location {
return !!x && x.kind === 'data-location' && x.tag === 'pyramid';
return !!x && x.kind === 'data-location' && x.tag === DataTag;
}
export function toElementLocation(location: Location) {
return StructureElement.Location.create(location.element.structure, location.element.unit, location.element.element);
export interface Loci extends DataLoci<HalfPyramid, {}> {}
export function Loci(data: HalfPyramid, elements: ReadonlyArray<{}>): Loci {
return DataLoci(DataTag, data, elements, undefined, () => confalPyramidLabel(data));
}
export function isLoci(x: any): x is Loci {
return !!x && x.kind === 'data-loci' && x.tag === DataTag;
}
}

View File

@@ -8,288 +8,120 @@
import { ConfalPyramidsProvider } from './property';
import { ConfalPyramidsTypes as CPT } from './types';
import { Segmentation } from '../../../mol-data/int';
import { Vec3 } from '../../../mol-math/linear-algebra';
import { ChainIndex, ElementIndex, ResidueIndex, Structure, StructureElement, StructureProperties, Unit } from '../../../mol-model/structure';
export namespace ConfalPyramidsUtil {
type Residue = Segmentation.Segment<ResidueIndex>;
type Residue = Segmentation.Segment<ResidueIndex>;
export type AtomInfo = {
pos: Vec3,
index: ElementIndex,
fakeAltId: string,
};
export type Pyramid = {
O3: ElementIndex,
P: ElementIndex,
OP1: ElementIndex,
OP2: ElementIndex,
O5: ElementIndex,
confalScore: number,
stepIdx: number,
};
export type FirstResidueAtoms = {
O3: AtomInfo,
};
const EmptyStepIndices = new Array<number>();
export type SecondResidueAtoms = {
OP1: AtomInfo,
OP2: AtomInfo,
O5: AtomInfo,
P: AtomInfo,
};
function copyResidue(r?: Residue) {
return r ? { index: r.index, start: r.start, end: r.end } : void 0;
}
type ResidueInfo = {
PDB_model_num: number,
asym_id: string,
auth_asym_id: string,
seq_id: number,
auth_seq_id: number,
comp_id: string,
alt_id: string,
ins_code: string,
};
function getAtomIndex(loc: StructureElement.Location, residue: Residue, names: string[], altId: string): ElementIndex {
for (let eI = residue.start; eI < residue.end; eI++) {
loc.element = loc.unit.elements[eI];
const elName = StructureProperties.atom.label_atom_id(loc);
const elAltId = StructureProperties.atom.label_alt_id(loc);
export type Handler = (pyramid: CPT.Pyramid, first: FirstResidueAtoms, second: SecondResidueAtoms, firstLocIndex: number, secondLocIndex: number) => void;
function residueInfoFromLocation(loc: StructureElement.Location): ResidueInfo {
return {
PDB_model_num: StructureProperties.unit.model_num(loc),
asym_id: StructureProperties.chain.label_asym_id(loc),
auth_asym_id: StructureProperties.chain.auth_asym_id(loc),
seq_id: StructureProperties.residue.label_seq_id(loc),
auth_seq_id: StructureProperties.residue.auth_seq_id(loc),
comp_id: StructureProperties.atom.label_comp_id(loc),
alt_id: StructureProperties.atom.label_alt_id(loc),
ins_code: StructureProperties.residue.pdbx_PDB_ins_code(loc)
};
if (names.includes(elName) && (elAltId === altId || elAltId.length === 0))
return loc.element;
}
export function hasMultipleModels(unit: Unit.Atomic): boolean {
return -1 as ElementIndex;
}
function getPyramid(loc: StructureElement.Location, one: Residue, two: Residue, altIdOne: string, altIdTwo: string, confalScore: number, stepIdx: number): Pyramid {
const O3 = getAtomIndex(loc, one, ['O3\'', 'O3*'], altIdOne);
const P = getAtomIndex(loc, two, ['P'], altIdTwo);
const OP1 = getAtomIndex(loc, two, ['OP1'], altIdTwo);
const OP2 = getAtomIndex(loc, two, ['OP2'], altIdTwo);
const O5 = getAtomIndex(loc, two, ['O5\'', 'O5*'], altIdTwo);
return { O3, P, OP1, OP2, O5, confalScore, stepIdx };
}
export class ConfalPyramidsIterator {
private chainIt: Segmentation.SegmentIterator<ChainIndex>;
private residueIt: Segmentation.SegmentIterator<ResidueIndex>;
private residueOne?: Residue;
private residueTwo: Residue;
private data?: CPT.Steps;
private loc: StructureElement.Location;
private getStepIndices(r: Residue) {
this.loc.element = this.loc.unit.elements[r.start];
const modelIdx = StructureProperties.unit.model_num(this.loc) - 1;
const chainId = StructureProperties.chain.auth_asym_id(this.loc);
const seqId = StructureProperties.residue.auth_seq_id(this.loc);
const chains = this.data!.mapping[modelIdx];
if (!chains) return EmptyStepIndices;
const residues = chains.get(chainId);
if (!residues) return EmptyStepIndices;
return residues.get(seqId) ?? EmptyStepIndices;
}
private moveStep() {
this.residueOne = copyResidue(this.residueTwo);
this.residueTwo = copyResidue(this.residueIt.move())!;
return this.toPyramids(this.residueOne!, this.residueTwo);
}
private toPyramids(one: Residue, two: Residue) {
const indices = this.getStepIndices(one);
const points = [];
for (const idx of indices) {
const step = this.data!.steps[idx];
points.push(getPyramid(this.loc, one, two, step.label_alt_id_1, step.label_alt_id_2, step.confal_score, idx));
}
return points;
}
constructor(structure: Structure, unit: Unit) {
this.chainIt = Segmentation.transientSegments(unit.model.atomicHierarchy.chainAtomSegments, unit.elements);
this.residueIt = Segmentation.transientSegments(unit.model.atomicHierarchy.residueAtomSegments, unit.elements);
const prop = ConfalPyramidsProvider.get(unit.model).value;
if (prop === undefined || prop.data === undefined) throw new Error('No custom properties data');
return prop.data.hasMultipleModels;
this.data = prop?.data;
if (this.chainIt.hasNext) {
this.residueIt.setSegment(this.chainIt.move());
if (this.residueIt.hasNext)
this.residueTwo = this.residueIt.move();
}
this.loc = StructureElement.Location.create(structure, unit, -1 as ElementIndex);
}
function getPossibleAltIds(residue: Residue, structure: Structure, unit: Unit.Atomic): string[] {
const possibleAltIds: string[] = [];
const loc = StructureElement.Location.create(structure, unit, -1 as ElementIndex);
for (let rI = residue.start; rI <= residue.end - 1; rI++) {
loc.element = unit.elements[rI];
const altId = StructureProperties.atom.label_alt_id(loc);
if (altId !== '' && !possibleAltIds.includes(altId)) possibleAltIds.push(altId);
}
return possibleAltIds;
get hasNext() {
if (!this.data)
return false;
return this.residueIt.hasNext
? true
: this.chainIt.hasNext;
}
class Utility {
protected getPyramidByName(name: string): { pyramid: CPT.Pyramid | undefined, index: number } {
const index = this.data.names.get(name);
if (index === undefined) return { pyramid: undefined, index: -1 };
return { pyramid: this.data.pyramids[index], index };
move() {
if (this.residueIt.hasNext) {
return this.moveStep();
} else {
this.residueIt.setSegment(this.chainIt.move());
return this.moveStep();
}
protected stepToName(entry_id: string, modelNum: number, locFirst: StructureElement.Location, locSecond: StructureElement.Location, fakeAltId_1: string, fakeAltId_2: string) {
const first = residueInfoFromLocation(locFirst);
const second = residueInfoFromLocation(locSecond);
const model_id = this.hasMultipleModels ? `-m${modelNum}` : '';
const alt_id_1 = fakeAltId_1 !== '' ? `.${fakeAltId_1}` : (first.alt_id.length ? `.${first.alt_id}` : '');
const alt_id_2 = fakeAltId_2 !== '' ? `.${fakeAltId_2}` : (second.alt_id.length ? `.${second.alt_id}` : '');
const ins_code_1 = first.ins_code.length ? `.${first.ins_code}` : '';
const ins_code_2 = second.ins_code.length ? `.${second.ins_code}` : '';
return `${entry_id}${model_id}_${first.auth_asym_id}_${first.comp_id}${alt_id_1}_${first.auth_seq_id}${ins_code_1}_${second.comp_id}${alt_id_2}_${second.auth_seq_id}${ins_code_2}`;
}
constructor(unit: Unit.Atomic) {
const prop = ConfalPyramidsProvider.get(unit.model).value;
if (prop === undefined || prop.data === undefined) throw new Error('No custom properties data');
this.data = prop.data;
this.hasMultipleModels = hasMultipleModels(unit);
this.entryId = unit.model.entryId.toLowerCase();
this.modelNum = unit.model.modelNum;
}
protected readonly data: CPT.PyramidsData;
protected readonly hasMultipleModels: boolean;
protected readonly entryId: string;
protected readonly modelNum: number;
}
export class UnitWalker extends Utility {
private getAtomIndices(names: string[], residue: Residue): ElementIndex[] {
const indices: ElementIndex[] = [];
const loc = StructureElement.Location.create(this.structure, this.unit, -1 as ElementIndex);
for (let rI = residue.start; rI <= residue.end - 1; rI++) {
loc.element = this.unit.elements[rI];
const thisName = StructureProperties.atom.label_atom_id(loc);
if (names.includes(thisName)) indices.push(loc.element);
}
if (indices.length === 0) {
let namesStr = '';
for (const n of names)
namesStr += `${n} `;
throw new Error(`Element [${namesStr}] not found on residue ${residue.index}`);
}
return indices;
}
private getAtomPositions(indices: ElementIndex[]): Vec3[] {
const pos = this.unit.conformation.invariantPosition;
const positions: Vec3[] = [];
for (const eI of indices) {
const v = Vec3.zero();
pos(eI, v);
positions.push(v);
}
return positions;
}
private handleStep(firstAtoms: FirstResidueAtoms[], secondAtoms: SecondResidueAtoms[]) {
const modelNum = this.hasMultipleModels ? this.modelNum : -1;
let ok = false;
const firstLoc = StructureElement.Location.create(this.structure, this.unit, -1 as ElementIndex);
const secondLoc = StructureElement.Location.create(this.structure, this.unit, -1 as ElementIndex);
for (let i = 0; i < firstAtoms.length; i++) {
const first = firstAtoms[i];
for (let j = 0; j < secondAtoms.length; j++) {
const second = secondAtoms[j];
firstLoc.element = first.O3.index;
secondLoc.element = second.OP1.index;
const name = this.stepToName(this.entryId, modelNum, firstLoc, secondLoc, first.O3.fakeAltId, second.OP1.fakeAltId);
const { pyramid, index } = this.getPyramidByName(name);
if (pyramid !== undefined) {
const setLoc = (loc: CPT.Location, eI: ElementIndex) => {
loc.element.structure = this.structure;
loc.element.unit = this.unit;
loc.element.element = eI;
};
const locIndex = index * 2;
setLoc(this.data.locations[locIndex], firstLoc.element);
setLoc(this.data.locations[locIndex + 1], secondLoc.element);
this.handler(pyramid, first, second, locIndex, locIndex + 1);
ok = true;
}
}
}
if (!ok) throw new Error('Bogus step');
}
private processFirstResidue(residue: Residue, possibleAltIds: string[]) {
const indO3 = this.getAtomIndices(['O3\'', 'O3*'], residue);
const posO3 = this.getAtomPositions(indO3);
const altPos: FirstResidueAtoms[] = [
{ O3: { pos: posO3[0], index: indO3[0], fakeAltId: '' } }
];
for (let i = 1; i < indO3.length; i++) {
altPos.push({ O3: { pos: posO3[i], index: indO3[i], fakeAltId: '' } });
}
if (altPos.length === 1 && possibleAltIds.length > 1) {
/* We have some alternate positions on the residue but O3 does not have any - fake them */
altPos[0].O3.fakeAltId = possibleAltIds[0];
for (let i = 1; i < possibleAltIds.length; i++)
altPos.push({ O3: { pos: posO3[0], index: indO3[0], fakeAltId: possibleAltIds[i] } });
}
return altPos;
}
private processSecondResidue(residue: Residue, possibleAltIds: string[]) {
const indOP1 = this.getAtomIndices(['OP1'], residue);
const indOP2 = this.getAtomIndices(['OP2'], residue);
const indO5 = this.getAtomIndices(['O5\'', 'O5*'], residue);
const indP = this.getAtomIndices(['P'], residue);
const posOP1 = this.getAtomPositions(indOP1);
const posOP2 = this.getAtomPositions(indOP2);
const posO5 = this.getAtomPositions(indO5);
const posP = this.getAtomPositions(indP);
const infoOP1: AtomInfo[] = [];
/* We use OP1 as "pivotal" atom. There is no specific reason
* to pick OP1, it is as good a choice as any other atom
*/
if (indOP1.length === 1 && possibleAltIds.length > 1) {
/* No altIds on OP1, fake them */
for (const altId of possibleAltIds)
infoOP1.push({ pos: posOP1[0], index: indOP1[0], fakeAltId: altId });
} else {
for (let i = 0; i < indOP1.length; i++)
infoOP1.push({ pos: posOP1[i], index: indOP1[i], fakeAltId: '' });
}
const mkInfo = (i: number, indices: ElementIndex[], positions: Vec3[], altId: string) => {
if (i >= indices.length) {
const last = indices.length - 1;
return { pos: positions[last], index: indices[last], fakeAltId: altId };
}
return { pos: positions[i], index: indices[i], fakeAltId: altId };
};
const altPos: SecondResidueAtoms[] = [];
for (let i = 0; i < infoOP1.length; i++) {
const altId = infoOP1[i].fakeAltId;
const OP2 = mkInfo(i, indOP2, posOP2, altId);
const O5 = mkInfo(i, indO5, posO5, altId);
const P = mkInfo(i, indP, posP, altId);
altPos.push({ OP1: infoOP1[i], OP2, O5, P });
}
return altPos;
}
private step(residue: Residue): { firstAtoms: FirstResidueAtoms[], secondAtoms: SecondResidueAtoms[] } {
const firstPossibleAltIds = getPossibleAltIds(residue, this.structure, this.unit);
const firstAtoms = this.processFirstResidue(residue, firstPossibleAltIds);
residue = this.residueIt.move();
const secondPossibleAltIds = getPossibleAltIds(residue, this.structure, this.unit);
const secondAtoms = this.processSecondResidue(residue, secondPossibleAltIds);
return { firstAtoms, secondAtoms };
}
walk() {
while (this.chainIt.hasNext) {
this.residueIt.setSegment(this.chainIt.move());
let residue = this.residueIt.move();
while (this.residueIt.hasNext) {
try {
const { firstAtoms, secondAtoms } = this.step(residue);
this.handleStep(firstAtoms, secondAtoms);
} catch (error) {
/* Skip and move along */
residue = this.residueIt.move();
}
}
}
}
constructor(private structure: Structure, private unit: Unit.Atomic, private handler: Handler) {
super(unit);
this.chainIt = Segmentation.transientSegments(unit.model.atomicHierarchy.chainAtomSegments, unit.elements);
this.residueIt = Segmentation.transientSegments(unit.model.atomicHierarchy.residueAtomSegments, unit.elements);
}
private chainIt: Segmentation.SegmentIterator<ChainIndex>;
private residueIt: Segmentation.SegmentIterator<ResidueIndex>;
}
}

View File

@@ -71,6 +71,7 @@ export class GeometryExporterUI extends CollapsableControls<{}, State> {
}
componentWillUnmount() {
super.componentWillUnmount();
this._controls?.dispose();
this._controls = void 0;
}

View File

@@ -69,6 +69,7 @@ export async function encodeMp4Animation<A extends PluginStateAnimation>(plugin:
const dt = durationMs / N;
await ctx.update({ message: 'Rendering...', isIndeterminate: false, current: 0, max: N + 1 });
await params.pass.updateBackground();
await plugin.managers.animation.play(params.animation.definition, params.animation.params);
stoppedAnimation = false;

View File

@@ -102,6 +102,7 @@ export class Mp4EncoderUI extends CollapsableControls<{}, State> {
}
componentWillUnmount() {
super.componentWillUnmount();
this._controls?.dispose();
this._controls = void 0;
}

View File

@@ -4,7 +4,7 @@ export type InputMaybe<T> = Maybe<T>;
export type Exact<T extends { [key: string]: unknown }> = { [K in keyof T]: T[K] };
export type MakeOptional<T, K extends keyof T> = Omit<T, K> & { [SubKey in K]?: Maybe<T[SubKey]> };
export type MakeMaybe<T, K extends keyof T> = Omit<T, K> & { [SubKey in K]: Maybe<T[SubKey]> };
// Generated on 2022-04-30T15:35:08-07:00
// Generated on 2022-08-20T16:36:05-07:00
/** All built-in and custom scalars, mapped to their actual values */
export type Scalars = {
@@ -13,11 +13,8 @@ export type Scalars = {
Boolean: boolean;
Int: number;
Float: number;
/** Built-in scalar representing an instant in time */
Date: any;
/** Built-in scalar for dynamic values */
ObjectScalar: any;
/** Use SPQR's SchemaPrinter to remove this from SDL */
UNREPRESENTABLE: any;
};
@@ -3216,15 +3213,6 @@ export type GroupEntry = {
readonly rcsb_id: Scalars['String'];
};
export type GroupMembersAlignmentAlignedRegions = {
/** Aligned region length */
readonly length: Scalars['Int'];
/** Entity seqeunce start position */
readonly query_begin: Scalars['Int'];
/** NCBI sequence start position */
readonly target_begin: Scalars['Int'];
};
export type GroupMembersAlignmentScores = {
readonly query_coverage: Scalars['Int'];
readonly query_length: Scalars['Int'];
@@ -10519,7 +10507,7 @@ export type RcsbPolymerEntityGroupMembership = {
export type RcsbPolymerEntityGroupSequenceAlignment = {
/** Abstract reference where group members can be aligned to generate a MSA */
readonly abstract_reference: RcsbPolymerEntityGroupSequenceAlignmentAbstractReference;
/** List of alignments with core_entity canonical sequences */
/** Alignment with a core_entity canonical sequence */
readonly group_members_alignment: ReadonlyArray<Maybe<RcsbPolymerEntityGroupSequenceAlignmentGroupMembersAlignment>>;
};
@@ -10531,9 +10519,9 @@ export type RcsbPolymerEntityGroupSequenceAlignmentAbstractReference = {
};
export type RcsbPolymerEntityGroupSequenceAlignmentGroupMembersAlignment = {
/** Aligned region */
readonly aligned_regions: ReadonlyArray<Maybe<GroupMembersAlignmentAlignedRegions>>;
readonly member_id?: Maybe<Scalars['String']>;
/** Alignment region encoded as a triplet [query_begin, target_begin, length] */
readonly aligned_regions: ReadonlyArray<Maybe<ReadonlyArray<Maybe<Scalars['Int']>>>>;
readonly member_id: Scalars['String'];
/** Alignment scores */
readonly scores: GroupMembersAlignmentScores;
};

View File

@@ -30,7 +30,7 @@ import { PickData } from './passes/pick';
import { PickHelper } from './passes/pick';
import { ImagePass, ImageProps } from './passes/image';
import { Sphere3D } from '../mol-math/geometry';
import { isDebugMode } from '../mol-util/debug';
import { isDebugMode, isTimingMode } from '../mol-util/debug';
import { CameraHelperParams } from './helper/camera-helper';
import { produce } from 'immer';
import { HandleHelperParams } from './helper/handle-helper';
@@ -40,6 +40,8 @@ import { Passes } from './passes/passes';
import { shallowEqual } from '../mol-util';
import { MarkingParams } from './passes/marking';
import { GraphicsRenderVariantsBlended, GraphicsRenderVariantsWboit } from '../mol-gl/webgl/render-item';
import { degToRad, radToDeg } from '../mol-math/misc';
import { AssetManager } from '../mol-util/assets';
export const Canvas3DParams = {
camera: PD.Group({
@@ -49,6 +51,7 @@ export const Canvas3DParams = {
on: PD.Group(StereoCameraParams),
off: PD.Group({})
}, { cycle: true, hideIf: p => p?.mode !== 'perspective' }),
fov: PD.Numeric(45, { min: 10, max: 130, step: 1 }, { label: 'Field of View' }),
manualReset: PD.Boolean(false, { isHidden: true }),
}, { pivot: 'mode' }),
cameraFog: PD.MappedStatic('on', {
@@ -78,6 +81,7 @@ export const Canvas3DParams = {
}),
cameraResetDurationMs: PD.Numeric(250, { min: 0, max: 1000, step: 1 }, { description: 'The time it takes to reset the camera.' }),
sceneRadiusFactor: PD.Numeric(1, { min: 1, max: 10, step: 0.1 }),
transparentBackground: PD.Boolean(false),
multiSample: PD.Group(MultiSampleParams),
@@ -106,6 +110,7 @@ interface Canvas3DContext {
readonly attribs: Readonly<Canvas3DContext.Attribs>
readonly contextLost: BehaviorSubject<now.Timestamp>
readonly contextRestored: BehaviorSubject<now.Timestamp>
readonly assetManager: AssetManager
dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => void
}
@@ -124,7 +129,7 @@ namespace Canvas3DContext {
};
export type Attribs = typeof DefaultAttribs
export function fromCanvas(canvas: HTMLCanvasElement, attribs: Partial<Attribs> = {}): Canvas3DContext {
export function fromCanvas(canvas: HTMLCanvasElement, assetManager: AssetManager, attribs: Partial<Attribs> = {}): Canvas3DContext {
const a = { ...DefaultAttribs, ...attribs };
const { antialias, preserveDrawingBuffer, pixelScale, preferWebGl1 } = a;
const gl = getGLContext(canvas, {
@@ -139,7 +144,7 @@ namespace Canvas3DContext {
const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true });
const webgl = createContext(gl, { pixelScale });
const passes = new Passes(webgl, attribs);
const passes = new Passes(webgl, assetManager, a);
if (isDebugMode) {
const loseContextExt = gl.getExtension('WEBGL_lose_context');
@@ -192,6 +197,7 @@ namespace Canvas3DContext {
attribs: a,
contextLost,
contextRestored: webgl.contextRestored,
assetManager,
dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => {
input.dispose();
@@ -278,7 +284,7 @@ namespace Canvas3D {
export interface DragEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, pageStart: Vec2, pageEnd: Vec2 }
export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, page?: Vec2, position?: Vec3 }
export function create({ webgl, input, passes, attribs }: Canvas3DContext, props: Partial<Canvas3DProps> = {}): Canvas3D {
export function create({ webgl, input, passes, attribs, assetManager }: Canvas3DContext, props: Partial<Canvas3DProps> = {}): Canvas3D {
const p: Canvas3DProps = { ...DefaultCanvas3DParams, ...props };
const reprRenderObjects = new Map<Representation.Any, Set<GraphicsRenderObject>>();
@@ -299,11 +305,16 @@ namespace Canvas3D {
const scene = Scene.create(webgl, passes.draw.wboitEnabled ? GraphicsRenderVariantsWboit : GraphicsRenderVariantsBlended);
function getSceneRadius() {
return scene.boundingSphere.radius * p.sceneRadiusFactor;
}
const camera = new Camera({
position: Vec3.create(0, 0, 100),
mode: p.camera.mode,
fog: p.cameraFog.name === 'on' ? p.cameraFog.params.intensity : 0,
clipFar: p.cameraClipping.far
clipFar: p.cameraClipping.far,
fov: degToRad(p.camera.fov),
}, { x, y, width, height }, { pixelScale: attribs.pixelScale });
const stereoCamera = new StereoCamera(camera, p.camera.stereo.params);
@@ -315,6 +326,10 @@ namespace Canvas3D {
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera, p.interaction);
const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => {
if (changed) requestDraw();
});
let cameraResetRequested = false;
let nextCameraResetDuration: number | undefined = void 0;
let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
@@ -395,7 +410,7 @@ namespace Canvas3D {
y > gl.drawingBufferHeight || y + height < 0
) return false;
const markingUpdated = resolveMarking();
const markingUpdated = resolveMarking() && (renderer.props.colorMarker || p.marking.enabled);
let didRender = false;
controls.update(currentTime);
@@ -413,6 +428,7 @@ namespace Canvas3D {
cam = stereoCamera;
}
if (isTimingMode) webgl.timer.mark('Canvas3D.render');
const ctx = { renderer, camera: cam, scene, helper };
if (MultiSamplePass.isEnabled(p.multiSample)) {
const forceOn = !cameraChanged && markingUpdated && !controls.isAnimating;
@@ -420,6 +436,8 @@ namespace Canvas3D {
} else {
passes.draw.render(ctx, p, true);
}
if (isTimingMode) webgl.timer.markEnd('Canvas3D.render');
// if only marking has updated, do not set the flag to dirty
pickHelper.dirty = pickHelper.dirty || shouldRender;
didRender = true;
@@ -520,7 +538,7 @@ namespace Canvas3D {
const focus = camera.getFocus(center, radius);
const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
const snapshot = next ? { ...focus, ...next } : focus;
camera.setState({ ...snapshot, radiusMax: scene.boundingSphere.radius }, duration);
camera.setState({ ...snapshot, radiusMax: getSceneRadius() }, duration);
}
nextCameraResetDuration = void 0;
@@ -571,7 +589,7 @@ namespace Canvas3D {
}
if (oldBoundingSphereVisible.radius === 0) nextCameraResetDuration = 0;
camera.setState({ radiusMax: scene.boundingSphere.radius }, 0);
if (!p.camera.manualReset) camera.setState({ radiusMax: getSceneRadius() }, 0);
reprCount.next(reprRenderObjects.size);
if (isDebugMode) consoleStats();
@@ -647,7 +665,7 @@ namespace Canvas3D {
function getProps(): Canvas3DProps {
const radius = scene.boundingSphere.radius > 0
? 100 - Math.round((camera.transition.target.radius / scene.boundingSphere.radius) * 100)
? 100 - Math.round((camera.transition.target.radius / getSceneRadius()) * 100)
: 0;
return {
@@ -655,6 +673,7 @@ namespace Canvas3D {
mode: camera.state.mode,
helper: { ...helper.camera.props },
stereo: { ...p.camera.stereo },
fov: Math.round(radToDeg(camera.state.fov)),
manualReset: !!p.camera.manualReset
},
cameraFog: camera.state.fog > 0
@@ -662,6 +681,7 @@ namespace Canvas3D {
: { name: 'off' as const, params: {} },
cameraClipping: { far: camera.state.clipFar, radius },
cameraResetDurationMs: p.cameraResetDurationMs,
sceneRadiusFactor: p.sceneRadiusFactor,
transparentBackground: p.transparentBackground,
viewport: p.viewport,
@@ -764,10 +784,19 @@ namespace Canvas3D {
? produce(getProps(), properties as any)
: properties;
if (props.sceneRadiusFactor !== undefined) {
p.sceneRadiusFactor = props.sceneRadiusFactor;
camera.setState({ radiusMax: getSceneRadius() }, 0);
}
const cameraState: Partial<Camera.Snapshot> = Object.create(null);
if (props.camera && props.camera.mode !== undefined && props.camera.mode !== camera.state.mode) {
cameraState.mode = props.camera.mode;
}
const oldFov = Math.round(radToDeg(camera.state.fov));
if (props.camera && props.camera.fov !== undefined && props.camera.fov !== oldFov) {
cameraState.fov = degToRad(props.camera.fov);
}
if (props.cameraFog !== undefined && props.cameraFog.params) {
const newFog = props.cameraFog.name === 'on' ? props.cameraFog.params.intensity : 0;
if (newFog !== camera.state.fog) cameraState.fog = newFog;
@@ -777,7 +806,7 @@ namespace Canvas3D {
cameraState.clipFar = props.cameraClipping.far;
}
if (props.cameraClipping.radius !== undefined) {
const radius = (scene.boundingSphere.radius / 100) * (100 - props.cameraClipping.radius);
const radius = (getSceneRadius() / 100) * (100 - props.cameraClipping.radius);
if (radius > 0 && radius !== cameraState.radius) {
// if radius = 0, NaNs happen
cameraState.radius = Math.max(radius, 0.01);
@@ -802,6 +831,12 @@ namespace Canvas3D {
}
}
if (props.postprocessing?.background) {
Object.assign(p.postprocessing.background, props.postprocessing.background);
passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => {
if (changed && !doNotRequestDraw) requestDraw();
});
}
if (props.postprocessing) Object.assign(p.postprocessing, props.postprocessing);
if (props.marking) Object.assign(p.marking, props.marking);
if (props.multiSample) Object.assign(p.multiSample, props.multiSample);
@@ -820,7 +855,7 @@ namespace Canvas3D {
}
},
getImagePass: (props: Partial<ImageProps> = {}) => {
return new ImagePass(webgl, renderer, scene, camera, helper, passes.draw.wboitEnabled, props);
return new ImagePass(webgl, assetManager, renderer, scene, camera, helper, passes.draw.wboitEnabled, props);
},
getRenderObjects(): GraphicsRenderObject[] {
const renderObjects: GraphicsRenderObject[] = [];

View File

@@ -0,0 +1,461 @@
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { QuadPositions, } from '../../mol-gl/compute/util';
import { ComputeRenderable, createComputeRenderable } from '../../mol-gl/renderable';
import { AttributeSpec, DefineSpec, TextureSpec, UniformSpec, Values, ValueSpec } from '../../mol-gl/renderable/schema';
import { ShaderCode } from '../../mol-gl/shader-code';
import { background_frag } from '../../mol-gl/shader/background.frag';
import { background_vert } from '../../mol-gl/shader/background.vert';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
import { createNullTexture, CubeFaces, Texture } from '../../mol-gl/webgl/texture';
import { Mat4 } from '../../mol-math/linear-algebra/3d/mat4';
import { ValueCell } from '../../mol-util/value-cell';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { isTimingMode } from '../../mol-util/debug';
import { Camera, ICamera } from '../camera';
import { Vec3 } from '../../mol-math/linear-algebra/3d/vec3';
import { Vec2 } from '../../mol-math/linear-algebra/3d/vec2';
import { Color } from '../../mol-util/color';
import { Asset, AssetManager } from '../../mol-util/assets';
import { Vec4 } from '../../mol-math/linear-algebra/3d/vec4';
const SharedParams = {
opacity: PD.Numeric(1, { min: 0.0, max: 1.0, step: 0.01 }),
saturation: PD.Numeric(0, { min: -1, max: 1, step: 0.01 }),
lightness: PD.Numeric(0, { min: -1, max: 1, step: 0.01 }),
};
const SkyboxParams = {
faces: PD.MappedStatic('urls', {
urls: PD.Group({
nx: PD.Text('', { label: 'Negative X / Left' }),
ny: PD.Text('', { label: 'Negative Y / Bottom' }),
nz: PD.Text('', { label: 'Negative Z / Back' }),
px: PD.Text('', { label: 'Positive X / Right' }),
py: PD.Text('', { label: 'Positive Y / Top' }),
pz: PD.Text('', { label: 'Positive Z / Front' }),
}, { isExpanded: true, label: 'URLs' }),
files: PD.Group({
nx: PD.File({ label: 'Negative X / Left', accept: 'image/*' }),
ny: PD.File({ label: 'Negative Y / Bottom', accept: 'image/*' }),
nz: PD.File({ label: 'Negative Z / Back', accept: 'image/*' }),
px: PD.File({ label: 'Positive X / Right', accept: 'image/*' }),
py: PD.File({ label: 'Positive Y / Top', accept: 'image/*' }),
pz: PD.File({ label: 'Positive Z / Front', accept: 'image/*' }),
}, { isExpanded: true, label: 'Files' }),
}),
...SharedParams,
};
type SkyboxProps = PD.Values<typeof SkyboxParams>
const ImageParams = {
source: PD.MappedStatic('url', {
url: PD.Text(''),
file: PD.File({ accept: 'image/*' }),
}),
...SharedParams,
coverage: PD.Select('viewport', PD.arrayToOptions(['viewport', 'canvas'])),
};
type ImageProps = PD.Values<typeof ImageParams>
const HorizontalGradientParams = {
topColor: PD.Color(Color(0xDDDDDD)),
bottomColor: PD.Color(Color(0xEEEEEE)),
ratio: PD.Numeric(0.5, { min: 0.0, max: 1.0, step: 0.01 }),
coverage: PD.Select('viewport', PD.arrayToOptions(['viewport', 'canvas'])),
};
const RadialGradientParams = {
centerColor: PD.Color(Color(0xDDDDDD)),
edgeColor: PD.Color(Color(0xEEEEEE)),
ratio: PD.Numeric(0.5, { min: 0.0, max: 1.0, step: 0.01 }),
coverage: PD.Select('viewport', PD.arrayToOptions(['viewport', 'canvas'])),
};
export const BackgroundParams = {
variant: PD.MappedStatic('off', {
off: PD.EmptyGroup(),
skybox: PD.Group(SkyboxParams, { isExpanded: true }),
image: PD.Group(ImageParams, { isExpanded: true }),
horizontalGradient: PD.Group(HorizontalGradientParams, { isExpanded: true }),
radialGradient: PD.Group(RadialGradientParams, { isExpanded: true }),
}, { label: 'Environment' }),
};
export type BackgroundProps = PD.Values<typeof BackgroundParams>
export class BackgroundPass {
private renderable: BackgroundRenderable;
private skybox: {
texture: Texture
props: SkyboxProps
assets: Asset[]
loaded: boolean
} | undefined;
private image: {
texture: Texture
props: ImageProps
asset: Asset
loaded: boolean
} | undefined;
private readonly camera = new Camera();
private readonly target = Vec3();
private readonly position = Vec3();
private readonly dir = Vec3();
readonly texture: Texture;
constructor(private readonly webgl: WebGLContext, private readonly assetManager: AssetManager, width: number, height: number) {
this.renderable = getBackgroundRenderable(webgl, width, height);
}
setSize(width: number, height: number) {
const [w, h] = this.renderable.values.uTexSize.ref.value;
if (width !== w || height !== h) {
ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
}
}
private clearSkybox() {
if (this.skybox !== undefined) {
this.skybox.texture.destroy();
this.skybox.assets.forEach(a => this.assetManager.release(a));
this.skybox = undefined;
}
}
private updateSkybox(camera: ICamera, props: SkyboxProps, onload?: (changed: boolean) => void) {
const tf = this.skybox?.props.faces;
const f = props.faces.params;
if (!f.nx || !f.ny || !f.nz || !f.px || !f.py || !f.pz) {
this.clearSkybox();
onload?.(false);
return;
}
if (!this.skybox || !tf || !areSkyboxTexturePropsEqual(props.faces, this.skybox.props.faces)) {
this.clearSkybox();
const { texture, assets } = getSkyboxTexture(this.webgl, this.assetManager, props.faces, errored => {
if (this.skybox) this.skybox.loaded = !errored;
onload?.(true);
});
this.skybox = { texture, props: { ...props }, assets, loaded: false };
ValueCell.update(this.renderable.values.tSkybox, texture);
this.renderable.update();
} else {
onload?.(false);
}
if (!this.skybox) return;
let cam = camera;
if (camera.state.mode === 'orthographic') {
this.camera.setState({ ...camera.state, mode: 'perspective' });
this.camera.update();
cam = this.camera;
}
const m = this.renderable.values.uViewDirectionProjectionInverse.ref.value;
Vec3.sub(this.dir, cam.state.position, cam.state.target);
Vec3.setMagnitude(this.dir, this.dir, 0.1);
Vec3.copy(this.position, this.dir);
Mat4.lookAt(m, this.position, this.target, cam.state.up);
Mat4.mul(m, cam.projection, m);
Mat4.invert(m, m);
ValueCell.update(this.renderable.values.uViewDirectionProjectionInverse, m);
ValueCell.updateIfChanged(this.renderable.values.uOpacity, props.opacity);
ValueCell.updateIfChanged(this.renderable.values.uSaturation, props.saturation);
ValueCell.updateIfChanged(this.renderable.values.uLightness, props.lightness);
ValueCell.updateIfChanged(this.renderable.values.dVariant, 'skybox');
this.renderable.update();
}
private clearImage() {
if (this.image !== undefined) {
this.image.texture.destroy();
this.assetManager.release(this.image.asset);
this.image = undefined;
}
}
private updateImage(props: ImageProps, onload?: (loaded: boolean) => void) {
if (!props.source.params) {
this.clearImage();
onload?.(false);
return;
}
if (!this.image || !this.image.props.source.params || !areImageTexturePropsEqual(props.source, this.image.props.source)) {
this.clearImage();
const { texture, asset } = getImageTexture(this.webgl, this.assetManager, props.source, errored => {
if (this.image) this.image.loaded = !errored;
onload?.(true);
});
this.image = { texture, props: { ...props }, asset, loaded: false };
ValueCell.update(this.renderable.values.tImage, texture);
this.renderable.update();
} else {
onload?.(false);
}
if (!this.image) return;
ValueCell.updateIfChanged(this.renderable.values.uOpacity, props.opacity);
ValueCell.updateIfChanged(this.renderable.values.uSaturation, props.saturation);
ValueCell.updateIfChanged(this.renderable.values.uLightness, props.lightness);
ValueCell.updateIfChanged(this.renderable.values.uViewportAdjusted, props.coverage === 'viewport' ? true : false);
ValueCell.updateIfChanged(this.renderable.values.dVariant, 'image');
this.renderable.update();
}
private updateImageScaling() {
const v = this.renderable.values;
const [w, h] = v.uTexSize.ref.value;
const iw = this.image?.texture.getWidth() || 0;
const ih = this.image?.texture.getHeight() || 0;
const r = w / h;
const ir = iw / ih;
// responsive scaling with offset
if (r < ir) {
ValueCell.update(v.uImageScale, Vec2.set(v.uImageScale.ref.value, iw * h / ih, h));
} else {
ValueCell.update(v.uImageScale, Vec2.set(v.uImageScale.ref.value, w, ih * w / iw));
}
const [rw, rh] = v.uImageScale.ref.value;
const sr = rw / rh;
if (sr > r) {
ValueCell.update(v.uImageOffset, Vec2.set(v.uImageOffset.ref.value, (1 - r / sr) / 2, 0));
} else {
ValueCell.update(v.uImageOffset, Vec2.set(v.uImageOffset.ref.value, 0, (1 - sr / r) / 2));
}
}
private updateGradient(colorA: Color, colorB: Color, ratio: number, variant: 'horizontalGradient' | 'radialGradient', viewportAdjusted: boolean) {
ValueCell.update(this.renderable.values.uGradientColorA, Color.toVec3Normalized(this.renderable.values.uGradientColorA.ref.value, colorA));
ValueCell.update(this.renderable.values.uGradientColorB, Color.toVec3Normalized(this.renderable.values.uGradientColorB.ref.value, colorB));
ValueCell.updateIfChanged(this.renderable.values.uGradientRatio, ratio);
ValueCell.updateIfChanged(this.renderable.values.uViewportAdjusted, viewportAdjusted);
ValueCell.updateIfChanged(this.renderable.values.dVariant, variant);
this.renderable.update();
}
update(camera: ICamera, props: BackgroundProps, onload?: (changed: boolean) => void) {
if (props.variant.name === 'off') {
this.clearSkybox();
this.clearImage();
onload?.(false);
return;
} else if (props.variant.name === 'skybox') {
this.clearImage();
this.updateSkybox(camera, props.variant.params, onload);
} else if (props.variant.name === 'image') {
this.clearSkybox();
this.updateImage(props.variant.params, onload);
} else if (props.variant.name === 'horizontalGradient') {
this.clearSkybox();
this.clearImage();
this.updateGradient(props.variant.params.topColor, props.variant.params.bottomColor, props.variant.params.ratio, props.variant.name, props.variant.params.coverage === 'viewport' ? true : false);
onload?.(false);
} else if (props.variant.name === 'radialGradient') {
this.clearSkybox();
this.clearImage();
this.updateGradient(props.variant.params.centerColor, props.variant.params.edgeColor, props.variant.params.ratio, props.variant.name, props.variant.params.coverage === 'viewport' ? true : false);
onload?.(false);
}
const { x, y, width, height } = camera.viewport;
ValueCell.update(this.renderable.values.uViewport, Vec4.set(this.renderable.values.uViewport.ref.value, x, y, width, height));
}
isEnabled(props: BackgroundProps) {
return !!(
(this.skybox && this.skybox.loaded) ||
(this.image && this.image.loaded) ||
props.variant.name === 'horizontalGradient' ||
props.variant.name === 'radialGradient'
);
}
private isReady() {
return !!(
(this.skybox && this.skybox.loaded) ||
(this.image && this.image.loaded) ||
this.renderable.values.dVariant.ref.value === 'horizontalGradient' ||
this.renderable.values.dVariant.ref.value === 'radialGradient'
);
}
render() {
if (!this.isReady()) return;
if (this.renderable.values.dVariant.ref.value === 'image') {
this.updateImageScaling();
}
if (isTimingMode) this.webgl.timer.mark('BackgroundPass.render');
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('BackgroundPass.render');
}
dispose() {
this.clearSkybox();
this.clearImage();
}
}
//
const SkyboxName = 'background-skybox';
type CubeAssets = { [k in keyof CubeFaces]: Asset };
function getCubeAssets(assetManager: AssetManager, faces: SkyboxProps['faces']): CubeAssets {
if (faces.name === 'urls') {
return {
nx: Asset.getUrlAsset(assetManager, faces.params.nx),
ny: Asset.getUrlAsset(assetManager, faces.params.ny),
nz: Asset.getUrlAsset(assetManager, faces.params.nz),
px: Asset.getUrlAsset(assetManager, faces.params.px),
py: Asset.getUrlAsset(assetManager, faces.params.py),
pz: Asset.getUrlAsset(assetManager, faces.params.pz),
};
} else {
return {
nx: faces.params.nx!,
ny: faces.params.ny!,
nz: faces.params.nz!,
px: faces.params.px!,
py: faces.params.py!,
pz: faces.params.pz!,
};
}
}
function getCubeFaces(assetManager: AssetManager, cubeAssets: CubeAssets): CubeFaces {
const resolve = (asset: Asset) => {
return assetManager.resolve(asset, 'binary').run().then(a => new Blob([a.data]));
};
return {
nx: resolve(cubeAssets.nx),
ny: resolve(cubeAssets.ny),
nz: resolve(cubeAssets.nz),
px: resolve(cubeAssets.px),
py: resolve(cubeAssets.py),
pz: resolve(cubeAssets.pz),
};
}
function getSkyboxHash(faces: SkyboxProps['faces']) {
if (faces.name === 'urls') {
return `${SkyboxName}_${faces.params.nx}|${faces.params.ny}|${faces.params.nz}|${faces.params.px}|${faces.params.py}|${faces.params.pz}`;
} else {
return `${SkyboxName}_${faces.params.nx?.id}|${faces.params.ny?.id}|${faces.params.nz?.id}|${faces.params.px?.id}|${faces.params.py?.id}|${faces.params.pz?.id}`;
}
}
function areSkyboxTexturePropsEqual(facesA: SkyboxProps['faces'], facesB: SkyboxProps['faces']) {
return getSkyboxHash(facesA) === getSkyboxHash(facesB);
}
function getSkyboxTexture(ctx: WebGLContext, assetManager: AssetManager, faces: SkyboxProps['faces'], onload?: (errored?: boolean) => void): { texture: Texture, assets: Asset[] } {
const cubeAssets = getCubeAssets(assetManager, faces);
const cubeFaces = getCubeFaces(assetManager, cubeAssets);
const assets = [cubeAssets.nx, cubeAssets.ny, cubeAssets.nz, cubeAssets.px, cubeAssets.py, cubeAssets.pz];
const texture = ctx.resources.cubeTexture(cubeFaces, false, onload);
return { texture, assets };
}
//
const ImageName = 'background-image';
function getImageHash(source: ImageProps['source']) {
if (source.name === 'url') {
return `${ImageName}_${source.params}`;
} else {
return `${ImageName}_${source.params?.id}`;
}
}
function areImageTexturePropsEqual(sourceA: ImageProps['source'], sourceB: ImageProps['source']) {
return getImageHash(sourceA) === getImageHash(sourceB);
}
function getImageTexture(ctx: WebGLContext, assetManager: AssetManager, source: ImageProps['source'], onload?: (errored?: boolean) => void): { texture: Texture, asset: Asset } {
const texture = ctx.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
const img = new Image();
img.onload = () => {
texture.load(img);
onload?.();
};
img.onerror = () => {
onload?.(true);
};
const asset = source.name === 'url'
? Asset.getUrlAsset(assetManager, source.params)
: source.params!;
assetManager.resolve(asset, 'binary').run().then(a => {
const blob = new Blob([a.data]);
img.src = URL.createObjectURL(blob);
});
return { texture, asset };
}
//
const BackgroundSchema = {
drawCount: ValueSpec('number'),
instanceCount: ValueSpec('number'),
aPosition: AttributeSpec('float32', 2, 0),
tSkybox: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
tImage: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
uImageScale: UniformSpec('v2'),
uImageOffset: UniformSpec('v2'),
uTexSize: UniformSpec('v2'),
uViewport: UniformSpec('v4'),
uViewportAdjusted: UniformSpec('b'),
uViewDirectionProjectionInverse: UniformSpec('m4'),
uGradientColorA: UniformSpec('v3'),
uGradientColorB: UniformSpec('v3'),
uGradientRatio: UniformSpec('f'),
uOpacity: UniformSpec('f'),
uSaturation: UniformSpec('f'),
uLightness: UniformSpec('f'),
dVariant: DefineSpec('string', ['skybox', 'image', 'verticalGradient', 'horizontalGradient', 'radialGradient']),
};
const SkyboxShaderCode = ShaderCode('background', background_vert, background_frag);
type BackgroundRenderable = ComputeRenderable<Values<typeof BackgroundSchema>>
function getBackgroundRenderable(ctx: WebGLContext, width: number, height: number): BackgroundRenderable {
const values: Values<typeof BackgroundSchema> = {
drawCount: ValueCell.create(6),
instanceCount: ValueCell.create(1),
aPosition: ValueCell.create(QuadPositions),
tSkybox: ValueCell.create(createNullTexture()),
tImage: ValueCell.create(createNullTexture()),
uImageScale: ValueCell.create(Vec2()),
uImageOffset: ValueCell.create(Vec2()),
uTexSize: ValueCell.create(Vec2.create(width, height)),
uViewport: ValueCell.create(Vec4()),
uViewportAdjusted: ValueCell.create(true),
uViewDirectionProjectionInverse: ValueCell.create(Mat4()),
uGradientColorA: ValueCell.create(Vec3()),
uGradientColorB: ValueCell.create(Vec3()),
uGradientRatio: ValueCell.create(0.5),
uOpacity: ValueCell.create(1),
uSaturation: ValueCell.create(0),
uLightness: ValueCell.create(0),
dVariant: ValueCell.create('skybox'),
};
const schema = { ...BackgroundSchema };
const renderItem = createComputeRenderItem(ctx, 'triangles', SkyboxShaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}

View File

@@ -20,10 +20,12 @@ import { WboitPass } from './wboit';
import { AntialiasingPass, PostprocessingPass, PostprocessingProps } from './postprocessing';
import { MarkingPass, MarkingProps } from './marking';
import { CopyRenderable, createCopyRenderable } from '../../mol-gl/compute/util';
import { isTimingMode } from '../../mol-util/debug';
import { AssetManager } from '../../mol-util/assets';
type Props = {
postprocessing: PostprocessingProps
marking: MarkingProps
postprocessing: PostprocessingProps;
marking: MarkingProps;
transparentBackground: boolean;
}
@@ -49,7 +51,7 @@ export class DrawPass {
private copyFboTarget: CopyRenderable;
private copyFboPostprocessing: CopyRenderable;
private wboit: WboitPass | undefined;
private readonly wboit: WboitPass | undefined;
private readonly marking: MarkingPass;
readonly postprocessing: PostprocessingPass;
private readonly antialiasing: AntialiasingPass;
@@ -58,11 +60,10 @@ export class DrawPass {
return !!this.wboit?.supported;
}
constructor(private webgl: WebGLContext, width: number, height: number, enableWboit: boolean) {
constructor(private webgl: WebGLContext, assetManager: AssetManager, width: number, height: number, enableWboit: boolean) {
const { extensions, resources, isWebGL2 } = webgl;
this.drawTarget = createNullRenderTarget(webgl.gl);
this.colorTarget = webgl.createRenderTarget(width, height, true, 'uint8', 'linear');
this.packedDepth = !extensions.depthTexture;
@@ -78,7 +79,7 @@ export class DrawPass {
this.wboit = enableWboit ? new WboitPass(webgl, width, height) : undefined;
this.marking = new MarkingPass(webgl, width, height);
this.postprocessing = new PostprocessingPass(webgl, this);
this.postprocessing = new PostprocessingPass(webgl, assetManager, this);
this.antialiasing = new AntialiasingPass(webgl, this);
this.copyFboTarget = createCopyRenderable(webgl, this.colorTarget.texture);
@@ -119,14 +120,13 @@ export class DrawPass {
private _renderWboit(renderer: Renderer, camera: ICamera, scene: Scene, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
if (!this.wboit?.supported) throw new Error('expected wboit to be supported');
this.colorTarget.bind();
this.depthTextureOpaque.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
renderer.clear(true);
// render opaque primitives
this.depthTextureOpaque.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
this.colorTarget.bind();
renderer.clearDepth();
renderer.renderWboitOpaque(scene.primitives, camera, null);
if (scene.hasOpaque) {
renderer.renderWboitOpaque(scene.primitives, camera, null);
}
if (PostprocessingPass.isEnabled(postprocessingProps)) {
if (PostprocessingPass.isOutlineEnabled(postprocessingProps)) {
@@ -143,8 +143,12 @@ export class DrawPass {
// render transparent primitives and volumes
if (scene.opacityAverage < 1 || scene.volumes.renderables.length > 0) {
this.wboit.bind();
renderer.renderWboitTransparent(scene.primitives, camera, this.depthTextureOpaque);
renderer.renderWboitTransparent(scene.volumes, camera, this.depthTextureOpaque);
if (scene.opacityAverage < 1) {
renderer.renderWboitTransparent(scene.primitives, camera, this.depthTextureOpaque);
}
if (scene.volumes.renderables.length > 0) {
renderer.renderWboitTransparent(scene.volumes, camera, this.depthTextureOpaque);
}
// evaluate wboit
if (PostprocessingPass.isEnabled(postprocessingProps)) {
@@ -160,14 +164,17 @@ export class DrawPass {
if (toDrawingBuffer) {
this.drawTarget.bind();
} else {
this.colorTarget.bind();
if (!this.packedDepth) {
this.depthTextureOpaque.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
} else {
this.colorTarget.bind();
}
}
renderer.clear(true);
renderer.renderBlendedOpaque(scene.primitives, camera, null);
if (scene.hasOpaque) {
renderer.renderBlendedOpaque(scene.primitives, camera, null);
}
if (!toDrawingBuffer) {
// do a depth pass if not rendering to drawing buffer and
@@ -203,13 +210,34 @@ export class DrawPass {
}
}
renderer.renderBlendedVolume(scene.volumes, camera, this.depthTextureOpaque);
if (scene.volumes.renderables.length > 0) {
const target = PostprocessingPass.isEnabled(postprocessingProps)
? this.postprocessing.target : this.colorTarget;
if (!this.packedDepth) {
this.depthTextureOpaque.detachFramebuffer(target.framebuffer, 'depth');
} else {
this.colorTarget.depthRenderbuffer?.detachFramebuffer(target.framebuffer);
}
target.bind();
renderer.renderBlendedVolume(scene.volumes, camera, this.depthTextureOpaque);
if (!this.packedDepth) {
this.depthTextureOpaque.attachFramebuffer(target.framebuffer, 'depth');
} else {
this.colorTarget.depthRenderbuffer?.attachFramebuffer(target.framebuffer);
}
target.bind();
}
}
renderer.renderBlendedTransparent(scene.primitives, camera, null);
if (scene.opacityAverage < 1) {
renderer.renderBlendedTransparent(scene.primitives, camera, null);
}
}
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, props: Props) {
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
const volumeRendering = scene.volumes.renderables.length > 0;
const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing);
const antialiasingEnabled = AntialiasingPass.isEnabled(props.postprocessing);
@@ -219,54 +247,52 @@ export class DrawPass {
renderer.setViewport(x, y, width, height);
renderer.update(camera);
if (props.transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
if (transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
this.drawTarget.bind();
renderer.clear(false);
}
if (this.wboitEnabled) {
this._renderWboit(renderer, camera, scene, props.transparentBackground, props.postprocessing);
this._renderWboit(renderer, camera, scene, transparentBackground, props.postprocessing);
} else {
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, props.transparentBackground, props.postprocessing);
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, transparentBackground, props.postprocessing);
}
if (postprocessingEnabled) {
this.postprocessing.target.bind();
} else if (!toDrawingBuffer || volumeRendering || this.wboitEnabled) {
this.colorTarget.bind();
} else {
this.drawTarget.bind();
}
const target = postprocessingEnabled
? this.postprocessing.target
: !toDrawingBuffer || volumeRendering || this.wboitEnabled
? this.colorTarget
: this.drawTarget;
if (markingEnabled) {
if (scene.markerAverage > 0) {
const markingDepthTest = props.marking.ghostEdgeStrength < 1;
if (markingDepthTest && scene.markerAverage !== 1) {
this.marking.depthTarget.bind();
renderer.clear(false, true);
renderer.renderMarkingDepth(scene.primitives, camera, null);
}
this.marking.maskTarget.bind();
if (markingEnabled && scene.markerAverage > 0) {
const markingDepthTest = props.marking.ghostEdgeStrength < 1;
if (markingDepthTest && scene.markerAverage !== 1) {
this.marking.depthTarget.bind();
renderer.clear(false, true);
renderer.renderMarkingMask(scene.primitives, camera, markingDepthTest ? this.marking.depthTarget.texture : null);
this.marking.update(props.marking);
this.marking.render(camera.viewport, postprocessingEnabled ? this.postprocessing.target : this.colorTarget);
renderer.renderMarkingDepth(scene.primitives, camera, null);
}
this.marking.maskTarget.bind();
renderer.clear(false, true);
renderer.renderMarkingMask(scene.primitives, camera, markingDepthTest ? this.marking.depthTarget.texture : null);
this.marking.update(props.marking);
this.marking.render(camera.viewport, target);
} else {
target.bind();
}
if (helper.debug.isEnabled) {
helper.debug.syncVisibility();
renderer.renderBlended(helper.debug.scene, camera, null);
renderer.renderBlended(helper.debug.scene, camera);
}
if (helper.handle.isEnabled) {
renderer.renderBlended(helper.handle.scene, camera, null);
renderer.renderBlended(helper.handle.scene, camera);
}
if (helper.camera.isEnabled) {
helper.camera.update(camera);
renderer.update(helper.camera.camera);
renderer.renderBlended(helper.camera.scene, helper.camera.camera, null);
renderer.renderBlended(helper.camera.scene, helper.camera.camera);
}
if (antialiasingEnabled) {
@@ -286,17 +312,23 @@ export class DrawPass {
}
render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
if (isTimingMode) this.webgl.timer.mark('DrawPass.render');
const { renderer, camera, scene, helper } = ctx;
renderer.setTransparentBackground(props.transparentBackground);
this.postprocessing.setTransparentBackground(props.transparentBackground);
const transparentBackground = props.transparentBackground || this.postprocessing.background.isEnabled(props.postprocessing.background);
renderer.setTransparentBackground(transparentBackground);
renderer.setDrawingBufferSize(this.colorTarget.getWidth(), this.colorTarget.getHeight());
renderer.setPixelRatio(this.webgl.pixelRatio);
if (StereoCamera.is(camera)) {
this._render(renderer, camera.left, scene, helper, toDrawingBuffer, props);
this._render(renderer, camera.right, scene, helper, toDrawingBuffer, props);
this._render(renderer, camera.left, scene, helper, toDrawingBuffer, transparentBackground, props);
this._render(renderer, camera.right, scene, helper, toDrawingBuffer, transparentBackground, props);
} else {
this._render(renderer, camera, scene, helper, toDrawingBuffer, props);
this._render(renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
}
if (isTimingMode) this.webgl.timer.markEnd('DrawPass.render');
}
getColorTarget(postprocessingProps: PostprocessingProps): RenderTarget {

View File

@@ -18,6 +18,7 @@ import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { fxaa_frag } from '../../mol-gl/shader/fxaa.frag';
import { Viewport } from '../camera/util';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { isTimingMode } from '../../mol-util/debug';
export const FxaaParams = {
edgeThresholdMin: PD.Numeric(0.0312, { min: 0.0312, max: 0.0833, step: 0.0001 }, { description: 'Trims the algorithm from processing darks.' }),
@@ -43,8 +44,8 @@ export class FxaaPass {
state.depthMask(false);
const { x, y, width, height } = viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
state.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -83,6 +84,7 @@ export class FxaaPass {
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('FxaaPass.render');
if (target) {
target.bind();
} else {
@@ -90,6 +92,7 @@ export class FxaaPass {
}
this.updateState(viewport);
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('FxaaPass.render');
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -18,6 +18,7 @@ import { PixelData } from '../../mol-util/image';
import { Helper } from '../helper/helper';
import { CameraHelper, CameraHelperParams } from '../helper/camera-helper';
import { MarkingParams } from './marking';
import { AssetManager } from '../../mol-util/assets';
export const ImageParams = {
transparentBackground: PD.Boolean(false),
@@ -47,10 +48,10 @@ export class ImagePass {
get width() { return this._width; }
get height() { return this._height; }
constructor(private webgl: WebGLContext, private renderer: Renderer, private scene: Scene, private camera: Camera, helper: Helper, enableWboit: boolean, props: Partial<ImageProps>) {
constructor(private webgl: WebGLContext, assetManager: AssetManager, private renderer: Renderer, private scene: Scene, private camera: Camera, helper: Helper, enableWboit: boolean, props: Partial<ImageProps>) {
this.props = { ...PD.getDefaultValues(ImageParams), ...props };
this.drawPass = new DrawPass(webgl, 128, 128, enableWboit);
this.drawPass = new DrawPass(webgl, assetManager, 128, 128, enableWboit);
this.multiSamplePass = new MultiSamplePass(webgl, this.drawPass);
this.multiSampleHelper = new MultiSampleHelper(this.multiSamplePass);
@@ -63,6 +64,14 @@ export class ImagePass {
this.setSize(1024, 768);
}
updateBackground() {
return new Promise<void>(resolve => {
this.drawPass.postprocessing.background.update(this.camera, this.props.postprocessing.background, () => {
resolve();
});
});
}
setSize(width: number, height: number) {
if (width === this._width && height === this._height) return;

View File

@@ -20,6 +20,7 @@ import { Viewport } from '../camera/util';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { Color } from '../../mol-util/color';
import { edge_frag } from '../../mol-gl/shader/marking/edge.frag';
import { isTimingMode } from '../../mol-util/debug';
export const MarkingParams = {
enabled: PD.Boolean(true),
@@ -63,8 +64,8 @@ export class MarkingPass {
state.depthMask(false);
const { x, y, width, height } = viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
state.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -81,8 +82,8 @@ export class MarkingPass {
state.depthMask(false);
const { x, y, width, height } = viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
}
setSize(width: number, height: number) {
@@ -117,6 +118,7 @@ export class MarkingPass {
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('MarkingPass.render');
this.edgesTarget.bind();
this.setEdgeState(viewport);
this.edge.render();
@@ -128,6 +130,7 @@ export class MarkingPass {
}
this.setOverlayState(viewport);
this.overlay.render();
if (isTimingMode) this.webgl.timer.markEnd('MarkingPass.render');
}
}

View File

@@ -25,6 +25,7 @@ import { StereoCamera } from '../camera/stereo';
import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { compose_frag } from '../../mol-gl/shader/compose.frag';
import { MarkingProps } from './marking';
import { isTimingMode } from '../../mol-util/debug';
const ComposeSchema = {
...QuadSchema,
@@ -126,6 +127,7 @@ export class MultiSamplePass {
const { camera } = ctx;
const { compose, composeTarget, drawPass, webgl } = this;
const { gl, state } = webgl;
if (isTimingMode) webgl.timer.mark('MultiSamplePass.renderMultiSample');
// based on the Multisample Anti-Aliasing Render Pass
// contributed to three.js by bhouston / http://clara.io/
@@ -174,8 +176,8 @@ export class MultiSamplePass {
state.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
if (i === 0) {
state.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -190,20 +192,22 @@ export class MultiSamplePass {
compose.update();
this.bindOutputTarget(toDrawingBuffer);
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
state.disable(gl.BLEND);
compose.render();
camera.viewOffset.enabled = false;
camera.update();
if (isTimingMode) webgl.timer.markEnd('MultiSamplePass.renderMultiSample');
}
private renderTemporalMultiSample(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
const { camera } = ctx;
const { compose, composeTarget, holdTarget, drawPass, webgl } = this;
const { gl, state } = webgl;
if (isTimingMode) webgl.timer.mark('MultiSamplePass.renderTemporalMultiSample');
// based on the Multisample Anti-Aliasing Render Pass
// contributed to three.js by bhouston / http://clara.io/
@@ -227,8 +231,8 @@ export class MultiSamplePass {
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
compose.render();
sampleIndex += 1;
} else {
@@ -263,8 +267,8 @@ export class MultiSamplePass {
state.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
if (sampleIndex === 0) {
state.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -279,8 +283,8 @@ export class MultiSamplePass {
drawPass.postprocessing.setOcclusionOffset(0, 0);
this.bindOutputTarget(toDrawingBuffer);
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
const accumulationWeight = sampleIndex * sampleWeight;
if (accumulationWeight > 0) {
@@ -301,6 +305,7 @@ export class MultiSamplePass {
camera.viewOffset.enabled = false;
camera.update();
if (isTimingMode) webgl.timer.markEnd('MultiSamplePass.renderTemporalMultiSample');
return sampleIndex >= offsetList.length ? -2 : sampleIndex;
}

View File

@@ -8,15 +8,16 @@ import { DrawPass } from './draw';
import { PickPass } from './pick';
import { MultiSamplePass } from './multi-sample';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { AssetManager } from '../../mol-util/assets';
export class Passes {
readonly draw: DrawPass;
readonly pick: PickPass;
readonly multiSample: MultiSamplePass;
constructor(private webgl: WebGLContext, attribs: Partial<{ pickScale: number, enableWboit: boolean }> = {}) {
constructor(private webgl: WebGLContext, assetManager: AssetManager, attribs: Partial<{ pickScale: number, enableWboit: boolean }> = {}) {
const { gl } = webgl;
this.draw = new DrawPass(webgl, gl.drawingBufferWidth, gl.drawingBufferHeight, attribs.enableWboit || false);
this.draw = new DrawPass(webgl, assetManager, gl.drawingBufferWidth, gl.drawingBufferHeight, attribs.enableWboit || false);
this.pick = new PickPass(webgl, this.draw, attribs.pickScale || 0.25);
this.multiSample = new MultiSamplePass(webgl, this.draw);
}

View File

@@ -7,10 +7,15 @@
import { PickingId } from '../../mol-geo/geometry/picking';
import { PickType, Renderer } from '../../mol-gl/renderer';
import { Scene } from '../../mol-gl/scene';
import { isWebGL2 } from '../../mol-gl/webgl/compat';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { Renderbuffer } from '../../mol-gl/webgl/renderbuffer';
import { Texture } from '../../mol-gl/webgl/texture';
import { Vec3 } from '../../mol-math/linear-algebra';
import { spiral2d } from '../../mol-math/misc';
import { isTimingMode } from '../../mol-util/debug';
import { unpackRGBToInt, unpackRGBAToDepth } from '../../mol-util/number-packing';
import { Camera, ICamera } from '../camera';
import { StereoCamera } from '../camera/stereo';
@@ -24,10 +29,24 @@ const NullId = Math.pow(2, 24) - 2;
export type PickData = { id: PickingId, position: Vec3 }
export class PickPass {
readonly objectPickTarget: RenderTarget;
readonly instancePickTarget: RenderTarget;
readonly groupPickTarget: RenderTarget;
readonly depthPickTarget: RenderTarget;
private readonly objectPickTarget: RenderTarget;
private readonly instancePickTarget: RenderTarget;
private readonly groupPickTarget: RenderTarget;
private readonly depthPickTarget: RenderTarget;
private readonly framebuffer: Framebuffer;
private readonly objectPickTexture: Texture;
private readonly instancePickTexture: Texture;
private readonly groupPickTexture: Texture;
private readonly depthPickTexture: Texture;
private readonly objectPickFramebuffer: Framebuffer;
private readonly instancePickFramebuffer: Framebuffer;
private readonly groupPickFramebuffer: Framebuffer;
private readonly depthPickFramebuffer: Framebuffer;
private readonly depthRenderbuffer: Renderbuffer;
private pickWidth: number;
private pickHeight: number;
@@ -37,10 +56,89 @@ export class PickPass {
this.pickWidth = Math.ceil(drawPass.colorTarget.getWidth() * pickScale);
this.pickHeight = Math.ceil(drawPass.colorTarget.getHeight() * pickScale);
this.objectPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.instancePickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.groupPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.depthPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
const { resources, extensions: { drawBuffers }, gl } = webgl;
if (drawBuffers) {
this.objectPickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.objectPickTexture.define(this.pickWidth, this.pickHeight);
this.instancePickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.instancePickTexture.define(this.pickWidth, this.pickHeight);
this.groupPickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.groupPickTexture.define(this.pickWidth, this.pickHeight);
this.depthPickTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.depthPickTexture.define(this.pickWidth, this.pickHeight);
this.framebuffer = resources.framebuffer();
this.objectPickFramebuffer = resources.framebuffer();
this.instancePickFramebuffer = resources.framebuffer();
this.groupPickFramebuffer = resources.framebuffer();
this.depthPickFramebuffer = resources.framebuffer();
this.framebuffer.bind();
drawBuffers!.drawBuffers([
drawBuffers!.COLOR_ATTACHMENT0,
drawBuffers!.COLOR_ATTACHMENT1,
drawBuffers!.COLOR_ATTACHMENT2,
drawBuffers!.COLOR_ATTACHMENT3,
]);
this.objectPickTexture.attachFramebuffer(this.framebuffer, 'color0');
this.instancePickTexture.attachFramebuffer(this.framebuffer, 'color1');
this.groupPickTexture.attachFramebuffer(this.framebuffer, 'color2');
this.depthPickTexture.attachFramebuffer(this.framebuffer, 'color3');
this.depthRenderbuffer = isWebGL2(gl)
? resources.renderbuffer('depth32f', 'depth', this.pickWidth, this.pickHeight)
: resources.renderbuffer('depth16', 'depth', this.pickWidth, this.pickHeight);
this.depthRenderbuffer.attachFramebuffer(this.framebuffer);
this.objectPickTexture.attachFramebuffer(this.objectPickFramebuffer, 'color0');
this.instancePickTexture.attachFramebuffer(this.instancePickFramebuffer, 'color0');
this.groupPickTexture.attachFramebuffer(this.groupPickFramebuffer, 'color0');
this.depthPickTexture.attachFramebuffer(this.depthPickFramebuffer, 'color0');
} else {
this.objectPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.instancePickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.groupPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
this.depthPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
}
}
bindObject() {
if (this.webgl.extensions.drawBuffers) {
this.objectPickFramebuffer.bind();
} else {
this.objectPickTarget.bind();
}
}
bindInstance() {
if (this.webgl.extensions.drawBuffers) {
this.instancePickFramebuffer.bind();
} else {
this.instancePickTarget.bind();
}
}
bindGroup() {
if (this.webgl.extensions.drawBuffers) {
this.groupPickFramebuffer.bind();
} else {
this.groupPickTarget.bind();
}
}
bindDepth() {
if (this.webgl.extensions.drawBuffers) {
this.depthPickFramebuffer.bind();
} else {
this.depthPickTarget.bind();
}
}
get drawingBufferHeight() {
@@ -56,19 +154,30 @@ export class PickPass {
this.pickWidth = pickWidth;
this.pickHeight = pickHeight;
this.objectPickTarget.setSize(this.pickWidth, this.pickHeight);
this.instancePickTarget.setSize(this.pickWidth, this.pickHeight);
this.groupPickTarget.setSize(this.pickWidth, this.pickHeight);
this.depthPickTarget.setSize(this.pickWidth, this.pickHeight);
if (this.webgl.extensions.drawBuffers) {
this.objectPickTexture.define(this.pickWidth, this.pickHeight);
this.instancePickTexture.define(this.pickWidth, this.pickHeight);
this.groupPickTexture.define(this.pickWidth, this.pickHeight);
this.depthPickTexture.define(this.pickWidth, this.pickHeight);
this.depthRenderbuffer.setSize(this.pickWidth, this.pickHeight);
} else {
this.objectPickTarget.setSize(this.pickWidth, this.pickHeight);
this.instancePickTarget.setSize(this.pickWidth, this.pickHeight);
this.groupPickTarget.setSize(this.pickWidth, this.pickHeight);
this.depthPickTarget.setSize(this.pickWidth, this.pickHeight);
}
}
}
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: 'pick' | 'depth', pickType: number) {
renderer.clear(false);
renderer.update(camera);
renderer.renderPick(scene.primitives, camera, variant, null, pickType);
renderer.renderPick(helper.handle.scene, camera, variant, null, pickType);
if (helper.handle.isEnabled) {
renderer.renderPick(helper.handle.scene, camera, variant, null, pickType);
}
if (helper.camera.isEnabled) {
helper.camera.update(camera);
@@ -78,18 +187,23 @@ export class PickPass {
}
render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper) {
this.objectPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Object);
if (this.webgl.extensions.drawBuffers) {
this.framebuffer.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.None);
} else {
this.objectPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Object);
this.instancePickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Instance);
this.instancePickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Instance);
this.groupPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Group);
// printTexture(this.webgl, this.groupPickTarget.texture, { id: 'group' })
this.groupPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Group);
// printTexture(this.webgl, this.groupPickTarget.texture, { id: 'group' })
this.depthPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'depth', PickType.None);
this.depthPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'depth', PickType.None);
}
}
}
@@ -144,19 +258,21 @@ export class PickHelper {
}
private syncBuffers() {
if (isTimingMode) this.webgl.timer.mark('PickHelper.syncBuffers');
const { pickX, pickY, pickWidth, pickHeight } = this;
this.pickPass.objectPickTarget.bind();
this.pickPass.bindObject();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.objectBuffer);
this.pickPass.instancePickTarget.bind();
this.pickPass.bindInstance();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.instanceBuffer);
this.pickPass.groupPickTarget.bind();
this.pickPass.bindGroup();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.groupBuffer);
this.pickPass.depthPickTarget.bind();
this.pickPass.bindDepth();
this.webgl.readPixels(pickX, pickY, pickWidth, pickHeight, this.depthBuffer);
if (isTimingMode) this.webgl.timer.markEnd('PickHelper.syncBuffers');
}
private getBufferIdx(x: number, y: number): number {
@@ -175,11 +291,12 @@ export class PickHelper {
}
private render(camera: Camera | StereoCamera) {
if (isTimingMode) this.webgl.timer.mark('PickHelper.render');
const { pickX, pickY, pickWidth, pickHeight, halfPickWidth } = this;
const { renderer, scene, helper } = this;
renderer.setTransparentBackground(false);
renderer.setDrawingBufferSize(this.pickPass.objectPickTarget.getWidth(), this.pickPass.objectPickTarget.getHeight());
renderer.setDrawingBufferSize(pickWidth, pickHeight);
renderer.setPixelRatio(this.pickScale);
if (StereoCamera.is(camera)) {
@@ -194,6 +311,7 @@ export class PickHelper {
}
this.dirty = false;
if (isTimingMode) this.webgl.timer.markEnd('PickHelper.render');
}
private identifyInternal(x: number, y: number, camera: Camera | StereoCamera): PickData | undefined {
@@ -214,8 +332,10 @@ export class PickHelper {
) return;
if (this.dirty) {
if (isTimingMode) this.webgl.timer.mark('PickHelper.identify');
this.render(camera);
this.syncBuffers();
if (isTimingMode) this.webgl.timer.markEnd('PickHelper.identify');
}
const xv = x - viewport.x;
@@ -237,6 +357,7 @@ export class PickHelper {
if (groupId === -1 || groupId === NullId) return;
const z = this.getDepth(xp, yp);
// console.log('z', z);
const position = Vec3.create(x, viewport.height - y, z);
if (StereoCamera.is(camera)) {
const halfWidth = Math.floor(viewport.width / 2);
@@ -251,7 +372,7 @@ export class PickHelper {
cameraUnproject(position, position, viewport, camera.inverseProjectionView);
}
// console.log({ { objectId, instanceId, groupId }, position} );
// console.log({ id: { objectId, instanceId, groupId }, position });
return { id: { objectId, instanceId, groupId }, position };
}

View File

@@ -27,6 +27,9 @@ import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { Color } from '../../mol-util/color';
import { FxaaParams, FxaaPass } from './fxaa';
import { SmaaParams, SmaaPass } from './smaa';
import { isTimingMode } from '../../mol-util/debug';
import { BackgroundParams, BackgroundPass } from './background';
import { AssetManager } from '../../mol-util/assets';
const OutlinesSchema = {
...QuadSchema,
@@ -90,7 +93,7 @@ function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRender
...QuadValues,
tDepth: ValueCell.create(depthTexture),
uSamples: ValueCell.create([0.0, 0.0, 1.0]),
uSamples: ValueCell.create(getSamples(32)),
dNSamples: ValueCell.create(32),
uProjection: ValueCell.create(Mat4.identity()),
@@ -137,7 +140,7 @@ function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, dir
tSsaoDepth: ValueCell.create(ssaoDepthTexture),
uTexSize: ValueCell.create(Vec2.create(ssaoDepthTexture.getWidth(), ssaoDepthTexture.getHeight())),
uKernel: ValueCell.create([0.0]),
uKernel: ValueCell.create(getBlurKernel(15)),
dOcclusionKernelSize: ValueCell.create(15),
uBlurDirectionX: ValueCell.create(direction === 'horizontal' ? 1 : 0),
@@ -170,15 +173,26 @@ function getBlurKernel(kernelSize: number): number[] {
return kernel;
}
function getSamples(vectorSamples: Vec3[], nSamples: number): number[] {
const RandomHemisphereVector: Vec3[] = [];
for (let i = 0; i < 256; i++) {
const v = Vec3();
v[0] = Math.random() * 2.0 - 1.0;
v[1] = Math.random() * 2.0 - 1.0;
v[2] = Math.random();
Vec3.normalize(v, v);
Vec3.scale(v, v, Math.random());
RandomHemisphereVector.push(v);
}
function getSamples(nSamples: number): number[] {
const samples = [];
for (let i = 0; i < nSamples; i++) {
let scale = (i * i + 2.0 * i + 1) / (nSamples * nSamples);
scale = 0.1 + scale * (1.0 - 0.1);
samples.push(vectorSamples[i][0] * scale);
samples.push(vectorSamples[i][1] * scale);
samples.push(vectorSamples[i][2] * scale);
samples.push(RandomHemisphereVector[i][0] * scale);
samples.push(RandomHemisphereVector[i][1] * scale);
samples.push(RandomHemisphereVector[i][2] * scale);
}
return samples;
@@ -273,12 +287,13 @@ export const PostprocessingParams = {
smaa: PD.Group(SmaaParams),
off: PD.Group({})
}, { options: [['fxaa', 'FXAA'], ['smaa', 'SMAA'], ['off', 'Off']], description: 'Smooth pixel edges' }),
background: PD.Group(BackgroundParams, { isFlat: true }),
};
export type PostprocessingProps = PD.Values<typeof PostprocessingParams>
export class PostprocessingPass {
static isEnabled(props: PostprocessingProps) {
return props.occlusion.name === 'on' || props.outline.name === 'on';
return props.occlusion.name === 'on' || props.outline.name === 'on' || props.background.variant.name !== 'off';
}
static isOutlineEnabled(props: PostprocessingProps) {
@@ -290,7 +305,6 @@ export class PostprocessingPass {
private readonly outlinesTarget: RenderTarget;
private readonly outlinesRenderable: OutlinesRenderable;
private readonly randomHemisphereVector: Vec3[];
private readonly ssaoFramebuffer: Framebuffer;
private readonly ssaoBlurFirstPassFramebuffer: Framebuffer;
private readonly ssaoBlurSecondPassFramebuffer: Framebuffer;
@@ -317,7 +331,10 @@ export class PostprocessingPass {
return Math.min(1, 1 / this.webgl.pixelRatio) * this.downsampleFactor;
}
constructor(private webgl: WebGLContext, private drawPass: DrawPass) {
private readonly bgColor = Vec3();
readonly background: BackgroundPass;
constructor(private readonly webgl: WebGLContext, assetManager: AssetManager, private readonly drawPass: DrawPass) {
const { colorTarget, depthTextureTransparent, depthTextureOpaque } = drawPass;
const width = colorTarget.getWidth();
const height = colorTarget.getHeight();
@@ -333,16 +350,6 @@ export class PostprocessingPass {
this.outlinesTarget = webgl.createRenderTarget(width, height, false);
this.outlinesRenderable = getOutlinesRenderable(webgl, depthTextureOpaque, depthTextureTransparent);
this.randomHemisphereVector = [];
for (let i = 0; i < 256; i++) {
const v = Vec3();
v[0] = Math.random() * 2.0 - 1.0;
v[1] = Math.random() * 2.0 - 1.0;
v[2] = Math.random();
Vec3.normalize(v, v);
Vec3.scale(v, v, Math.random());
this.randomHemisphereVector.push(v);
}
this.ssaoFramebuffer = webgl.resources.framebuffer();
this.ssaoBlurFirstPassFramebuffer = webgl.resources.framebuffer();
this.ssaoBlurSecondPassFramebuffer = webgl.resources.framebuffer();
@@ -367,6 +374,8 @@ export class PostprocessingPass {
this.ssaoBlurFirstPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthTexture, 'horizontal');
this.ssaoBlurSecondPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthBlurProxyTexture, 'vertical');
this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTextureOpaque, depthTextureTransparent, this.outlinesTarget.texture, this.ssaoDepthTexture);
this.background = new BackgroundPass(webgl, assetManager, width, height);
}
setSize(width: number, height: number) {
@@ -390,6 +399,8 @@ export class PostprocessingPass {
ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
this.background.setSize(width, height);
}
}
@@ -439,7 +450,7 @@ export class PostprocessingPass {
needsUpdateSsao = true;
this.nSamples = props.occlusion.params.samples;
ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.nSamples));
ValueCell.updateIfChanged(this.ssaoRenderable.values.dNSamples, this.nSamples);
}
ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
@@ -537,8 +548,8 @@ export class PostprocessingPass {
state.depthMask(false);
const { x, y, width, height } = camera.viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
}
private occlusionOffset: [x: number, y: number] = [0, 0];
@@ -548,7 +559,13 @@ export class PostprocessingPass {
ValueCell.update(this.renderable.values.uOcclusionOffset, Vec2.set(this.renderable.values.uOcclusionOffset.ref.value, x, y));
}
private transparentBackground = false;
setTransparentBackground(value: boolean) {
this.transparentBackground = value;
}
render(camera: ICamera, toDrawingBuffer: boolean, transparentBackground: boolean, backgroundColor: Color, props: PostprocessingProps) {
if (isTimingMode) this.webgl.timer.mark('PostprocessingPass.render');
this.updateState(camera, transparentBackground, backgroundColor, props);
if (props.outline.name === 'on') {
@@ -581,10 +598,26 @@ export class PostprocessingPass {
}
const { gl, state } = this.webgl;
state.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
this.background.update(camera, props.background);
if (this.background.isEnabled(props.background)) {
if (this.transparentBackground) {
state.clearColor(0, 0, 0, 0);
} else {
Color.toVec3Normalized(this.bgColor, backgroundColor);
state.clearColor(this.bgColor[0], this.bgColor[1], this.bgColor[2], 1);
}
gl.clear(gl.COLOR_BUFFER_BIT);
state.enable(gl.BLEND);
state.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
this.background.render();
} else {
state.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
}
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('PostprocessingPass.render');
}
}

View File

@@ -22,7 +22,7 @@ import { weights_frag } from '../../mol-gl/shader/smaa/weights.frag';
import { edges_vert } from '../../mol-gl/shader/smaa/edges.vert';
import { edges_frag } from '../../mol-gl/shader/smaa/edges.frag';
import { Viewport } from '../camera/util';
import { isDebugMode } from '../../mol-util/debug';
import { isDebugMode, isTimingMode } from '../../mol-util/debug';
export const SmaaParams = {
edgeThreshold: PD.Numeric(0.1, { min: 0.05, max: 0.15, step: 0.01 }),
@@ -71,8 +71,8 @@ export class SmaaPass {
state.depthMask(false);
const { x, y, width, height } = viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
state.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -120,6 +120,7 @@ export class SmaaPass {
}
render(viewport: Viewport, target: RenderTarget | undefined) {
if (isTimingMode) this.webgl.timer.mark('SmaaPass.render');
this.edgesTarget.bind();
this.updateState(viewport);
this.edgesRenderable.render();
@@ -135,8 +136,8 @@ export class SmaaPass {
}
this.updateState(viewport);
this.blendRenderable.render();
if (isTimingMode) this.webgl.timer.markEnd('SmaaPass.render');
}
}
//

View File

@@ -17,7 +17,7 @@ import { quad_vert } from '../../mol-gl/shader/quad.vert';
import { evaluateWboit_frag } from '../../mol-gl/shader/evaluate-wboit.frag';
import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { Vec2 } from '../../mol-math/linear-algebra';
import { isDebugMode } from '../../mol-util/debug';
import { isDebugMode, isTimingMode } from '../../mol-util/debug';
const EvaluateWboitSchema = {
...QuadSchema,
@@ -71,6 +71,7 @@ export class WboitPass {
}
render() {
if (isTimingMode) this.webgl.timer.mark('WboitPass.render');
const { state, gl } = this.webgl;
state.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
@@ -78,6 +79,7 @@ export class WboitPass {
this.renderable.update();
this.renderable.render();
if (isTimingMode) this.webgl.timer.markEnd('WboitPass.render');
}
setSize(width: number, height: number) {

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -83,6 +83,7 @@ export namespace BaseGeometry {
quality: PD.Select<VisualQuality>('auto', VisualQualityOptions, { isEssential: true, description: 'Visual/rendering quality of the representation.' }),
material: Material.getParam(),
clip: PD.Group(Clip.Params),
instanceGranularity: PD.Boolean(false, { description: 'Use instance granularity for marker, transparency, clipping, overpaint, substance data to save memory.' }),
};
export type Params = typeof Params
@@ -110,6 +111,7 @@ export namespace BaseGeometry {
uRoughness: ValueCell.create(props.material.roughness),
uBumpiness: ValueCell.create(props.material.bumpiness),
dLightCount: ValueCell.create(1),
dColorMarker: ValueCell.create(true),
dClipObjectCount: ValueCell.create(clip.objects.count),
dClipVariant: ValueCell.create(clip.variant),
@@ -118,6 +120,8 @@ export namespace BaseGeometry {
uClipObjectPosition: ValueCell.create(clip.objects.position),
uClipObjectRotation: ValueCell.create(clip.objects.rotation),
uClipObjectScale: ValueCell.create(clip.objects.scale),
instanceGranularity: ValueCell.create(props.instanceGranularity),
};
}
@@ -135,6 +139,8 @@ export namespace BaseGeometry {
ValueCell.update(values.uClipObjectPosition, clip.objects.position);
ValueCell.update(values.uClipObjectRotation, clip.objects.rotation);
ValueCell.update(values.uClipObjectScale, clip.objects.scale);
ValueCell.updateIfChanged(values.instanceGranularity, props.instanceGranularity);
}
export function createRenderableState(props: Partial<PD.Values<Params>> = {}): RenderableState {

View File

@@ -9,10 +9,13 @@ import { Vec2 } from '../../mol-math/linear-algebra';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { Clipping } from '../../mol-theme/clipping';
export type ClippingType = 'instance' | 'groupInstance';
export type ClippingData = {
tClipping: ValueCell<TextureImage<Uint8Array>>
uClippingTexDim: ValueCell<Vec2>
dClipping: ValueCell<boolean>,
dClipping: ValueCell<boolean>
dClippingType: ValueCell<string>
}
export function applyClippingGroups(array: Uint8Array, start: number, end: number, groups: Clipping.Groups) {
@@ -24,18 +27,20 @@ export function clearClipping(array: Uint8Array, start: number, end: number) {
array.fill(0, start, end);
}
export function createClipping(count: number, clippingData?: ClippingData): ClippingData {
export function createClipping(count: number, type: ClippingType, clippingData?: ClippingData): ClippingData {
const clipping = createTextureImage(Math.max(1, count), 1, Uint8Array, clippingData && clippingData.tClipping.ref.value.array);
if (clippingData) {
ValueCell.update(clippingData.tClipping, clipping);
ValueCell.update(clippingData.uClippingTexDim, Vec2.create(clipping.width, clipping.height));
ValueCell.updateIfChanged(clippingData.dClipping, count > 0);
ValueCell.updateIfChanged(clippingData.dClippingType, type);
return clippingData;
} else {
return {
tClipping: ValueCell.create(clipping),
uClippingTexDim: ValueCell.create(Vec2.create(clipping.width, clipping.height)),
dClipping: ValueCell.create(count > 0),
dClippingType: ValueCell.create(type),
};
}
}
@@ -52,6 +57,7 @@ export function createEmptyClipping(clippingData?: ClippingData): ClippingData {
tClipping: ValueCell.create(emptyClippingTexture),
uClippingTexDim: ValueCell.create(Vec2.create(1, 1)),
dClipping: ValueCell.create(false),
dClippingType: ValueCell.create('groupInstance'),
};
}
}

View File

@@ -201,7 +201,9 @@ export namespace Cylinders {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -211,7 +211,9 @@ export namespace DirectVolume {
const positionIt = Utils.createPositionIterator(directVolume, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -143,7 +143,9 @@ namespace Image {
const positionIt = Utils.createPositionIterator(image, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -208,7 +208,9 @@ export namespace Lines {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -8,12 +8,15 @@ import { ValueCell } from '../../mol-util/value-cell';
import { Vec2 } from '../../mol-math/linear-algebra';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
export type MarkerType = 'instance' | 'groupInstance';
export type MarkerData = {
uMarker: ValueCell<number>,
uMarker: ValueCell<number>
tMarker: ValueCell<TextureImage<Uint8Array>>
uMarkerTexDim: ValueCell<Vec2>
markerAverage: ValueCell<number>
markerStatus: ValueCell<number>
dMarkerType: ValueCell<string>
}
const MarkerCountLut = new Uint8Array(0x0303 + 1);
@@ -64,7 +67,7 @@ export function getMarkersAverage(array: Uint8Array, count: number): number {
return sum / count;
}
export function createMarkers(count: number, markerData?: MarkerData): MarkerData {
export function createMarkers(count: number, type: MarkerType, markerData?: MarkerData): MarkerData {
const markers = createTextureImage(Math.max(1, count), 1, Uint8Array, markerData && markerData.tMarker.ref.value.array);
const average = getMarkersAverage(markers.array, count);
const status = average === 0 ? 0 : -1;
@@ -74,6 +77,7 @@ export function createMarkers(count: number, markerData?: MarkerData): MarkerDat
ValueCell.update(markerData.uMarkerTexDim, Vec2.create(markers.width, markers.height));
ValueCell.updateIfChanged(markerData.markerAverage, average);
ValueCell.updateIfChanged(markerData.markerStatus, status);
ValueCell.updateIfChanged(markerData.dMarkerType, type);
return markerData;
} else {
return {
@@ -82,6 +86,7 @@ export function createMarkers(count: number, markerData?: MarkerData): MarkerDat
uMarkerTexDim: ValueCell.create(Vec2.create(markers.width, markers.height)),
markerAverage: ValueCell.create(average),
markerStatus: ValueCell.create(status),
dMarkerType: ValueCell.create(type),
};
}
}
@@ -102,6 +107,7 @@ export function createEmptyMarkers(markerData?: MarkerData): MarkerData {
uMarkerTexDim: ValueCell.create(Vec2.create(1, 1)),
markerAverage: ValueCell.create(0),
markerStatus: ValueCell.create(0),
dMarkerType: ValueCell.create('groupInstance'),
};
}
}

View File

@@ -45,6 +45,8 @@ export interface Mesh {
readonly normalBuffer: ValueCell<Float32Array>,
/** Group buffer as array of group ids for each vertex wrapped in a value cell */
readonly groupBuffer: ValueCell<Float32Array>,
/** Indicates that group may vary within a triangle, wrapped in a value cell */
readonly varyingGroup: ValueCell<boolean>,
/** Bounding sphere of the mesh */
readonly boundingSphere: Sphere3D
@@ -95,6 +97,7 @@ export namespace Mesh {
indexBuffer: ValueCell.create(indices),
normalBuffer: ValueCell.create(normals),
groupBuffer: ValueCell.create(groups),
varyingGroup: ValueCell.create(false),
get boundingSphere() {
const newHash = hashCode(mesh);
if (newHash !== currentHash) {
@@ -666,7 +669,9 @@ export namespace Mesh {
const positionIt = createPositionIterator(mesh, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();
@@ -684,6 +689,7 @@ export namespace Mesh {
aNormal: mesh.normalBuffer,
aGroup: mesh.groupBuffer,
elements: mesh.indexBuffer,
dVaryingGroup: mesh.varyingGroup,
boundingSphere: ValueCell.create(boundingSphere),
invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)),

View File

@@ -10,6 +10,8 @@ import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { Color } from '../../mol-util/color';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type OverpaintType = 'instance' | 'groupInstance' | 'volumeInstance';
export type OverpaintData = {
tOverpaint: ValueCell<TextureImage<Uint8Array>>
uOverpaintTexDim: ValueCell<Vec2>
@@ -34,12 +36,13 @@ export function clearOverpaint(array: Uint8Array, start: number, end: number) {
return true;
}
export function createOverpaint(count: number, overpaintData?: OverpaintData): OverpaintData {
export function createOverpaint(count: number, type: OverpaintType, overpaintData?: OverpaintData): OverpaintData {
const overpaint = createTextureImage(Math.max(1, count), 4, Uint8Array, overpaintData && overpaintData.tOverpaint.ref.value.array);
if (overpaintData) {
ValueCell.update(overpaintData.tOverpaint, overpaint);
ValueCell.update(overpaintData.uOverpaintTexDim, Vec2.create(overpaint.width, overpaint.height));
ValueCell.updateIfChanged(overpaintData.dOverpaint, count > 0);
ValueCell.updateIfChanged(overpaintData.dOverpaintType, type);
return overpaintData;
} else {
return {
@@ -50,7 +53,7 @@ export function createOverpaint(count: number, overpaintData?: OverpaintData): O
tOverpaintGrid: ValueCell.create(createNullTexture()),
uOverpaintGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uOverpaintGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dOverpaintType: ValueCell.create('groupInstance'),
dOverpaintType: ValueCell.create(type),
};
}
}

View File

@@ -170,7 +170,9 @@ export namespace Points {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -171,7 +171,9 @@ export namespace Spheres {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const material = createEmptySubstance();

View File

@@ -10,6 +10,8 @@ import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
import { Material } from '../../mol-util/material';
export type SubstanceType = 'instance' | 'groupInstance' | 'volumeInstance';
export type SubstanceData = {
tSubstance: ValueCell<TextureImage<Uint8Array>>
uSubstanceTexDim: ValueCell<Vec2>
@@ -34,12 +36,13 @@ export function clearSubstance(array: Uint8Array, start: number, end: number) {
return true;
}
export function createSubstance(count: number, substanceData?: SubstanceData): SubstanceData {
export function createSubstance(count: number, type: SubstanceType, substanceData?: SubstanceData): SubstanceData {
const substance = createTextureImage(Math.max(1, count), 4, Uint8Array, substanceData && substanceData.tSubstance.ref.value.array);
if (substanceData) {
ValueCell.update(substanceData.tSubstance, substance);
ValueCell.update(substanceData.uSubstanceTexDim, Vec2.create(substance.width, substance.height));
ValueCell.updateIfChanged(substanceData.dSubstance, count > 0);
ValueCell.updateIfChanged(substanceData.dSubstanceType, type);
return substanceData;
} else {
return {
@@ -50,7 +53,7 @@ export function createSubstance(count: number, substanceData?: SubstanceData): S
tSubstanceGrid: ValueCell.create(createNullTexture()),
uSubstanceGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uSubstanceGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dSubstanceType: ValueCell.create('groupInstance'),
dSubstanceType: ValueCell.create(type),
};
}
}

View File

@@ -211,7 +211,9 @@ export namespace Text {
const color = createColors(locationIt, positionIt, theme.color);
const size = createSizes(locationIt, theme.size);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const substance = createEmptySubstance();

View File

@@ -20,26 +20,25 @@ import { accumulate_frag } from '../../../mol-gl/shader/compute/color-smoothing/
import { accumulate_vert } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.vert';
import { isWebGL2 } from '../../../mol-gl/webgl/compat';
import { TextureMeshValues } from '../../../mol-gl/renderable/texture-mesh';
import { isTimingMode } from '../../../mol-util/debug';
export const ColorAccumulateSchema = {
drawCount: ValueSpec('number'),
instanceCount: ValueSpec('number'),
stride: ValueSpec('number'),
uTotalCount: UniformSpec('i'),
uInstanceCount: UniformSpec('i'),
uGroupCount: UniformSpec('i'),
uGroupCount: UniformSpec('i', 'material'),
aTransform: AttributeSpec('float32', 16, 1),
aInstance: AttributeSpec('float32', 1, 1),
aSample: AttributeSpec('float32', 1, 0),
uGeoTexDim: UniformSpec('v2', 'buffered'),
tPosition: TextureSpec('texture', 'rgba', 'float', 'nearest'),
tGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),
uGeoTexDim: UniformSpec('v2', 'material'),
tPosition: TextureSpec('texture', 'rgba', 'float', 'nearest', 'material'),
tGroup: TextureSpec('texture', 'rgba', 'float', 'nearest', 'material'),
uColorTexDim: UniformSpec('v2'),
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uColorTexDim: UniformSpec('v2', 'material'),
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest', 'material'),
dColorType: DefineSpec('string', ['group', 'groupInstance', 'vertex', 'vertexInstance']),
uCurrentSlice: UniformSpec('f'),
@@ -87,8 +86,6 @@ function getAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box:
ValueCell.updateIfChanged(v.instanceCount, input.instanceCount);
ValueCell.updateIfChanged(v.stride, stride);
ValueCell.updateIfChanged(v.uTotalCount, input.vertexCount);
ValueCell.updateIfChanged(v.uInstanceCount, input.instanceCount);
ValueCell.updateIfChanged(v.uGroupCount, input.groupCount);
ValueCell.update(v.aTransform, input.transformBuffer);
@@ -125,8 +122,6 @@ function createAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, b
instanceCount: ValueCell.create(input.instanceCount),
stride: ValueCell.create(stride),
uTotalCount: ValueCell.create(input.vertexCount),
uInstanceCount: ValueCell.create(input.instanceCount),
uGroupCount: ValueCell.create(input.groupCount),
aTransform: ValueCell.create(input.transformBuffer),
@@ -255,6 +250,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
const { drawBuffers } = webgl.extensions;
if (!drawBuffers) throw new Error('need WebGL draw buffers');
if (isTimingMode) webgl.timer.mark('calcTextureMeshColorSmoothing');
const { gl, resources, state, extensions: { colorBufferHalfFloat, textureHalfFloat } } = webgl;
const isInstanceType = input.colorType.endsWith('Instance');
@@ -321,9 +317,10 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
const { uCurrentSlice, uCurrentX, uCurrentY } = accumulateRenderable.values;
if (isTimingMode) webgl.timer.mark('ColorAccumulate.render');
setAccumulateDefaults(webgl);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
state.viewport(0, 0, width, height);
state.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
ValueCell.update(uCurrentY, 0);
let currCol = 0;
@@ -339,8 +336,8 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
// console.log({ i, currX, currY });
ValueCell.update(uCurrentX, currX);
ValueCell.update(uCurrentSlice, i);
gl.viewport(currX, currY, dx, dy);
gl.scissor(currX, currY, dx, dy);
state.viewport(currX, currY, dx, dy);
state.scissor(currX, currY, dx, dy);
accumulateRenderable.render();
++currCol;
currX += dx;
@@ -349,6 +346,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
accumulateTexture.detachFramebuffer(framebuffer, 0);
countTexture.detachFramebuffer(framebuffer, 1);
drawBuffers.drawBuffers([gl.COLOR_ATTACHMENT0, gl.NONE]);
if (isTimingMode) webgl.timer.markEnd('ColorAccumulate.render');
// const accImage = new Float32Array(width * height * 4);
// accumulateTexture.attachFramebuffer(framebuffer, 0);
@@ -364,6 +362,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
// normalize
if (isTimingMode) webgl.timer.mark('ColorNormalize.render');
if (!texture) texture = resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
texture.define(width, height);
@@ -372,10 +371,11 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
setNormalizeDefaults(webgl);
texture.attachFramebuffer(framebuffer, 0);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
state.viewport(0, 0, width, height);
state.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
normalizeRenderable.render();
if (isTimingMode) webgl.timer.markEnd('ColorNormalize.render');
// const normImage = new Uint8Array(width * height * 4);
// texture.attachFramebuffer(framebuffer, 0);
@@ -385,6 +385,7 @@ export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolu
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
const type = isInstanceType ? 'volumeInstance' : 'volume';
if (isTimingMode) webgl.timer.markEnd('calcTextureMeshColorSmoothing');
return { texture, gridDim, gridTexDim: Vec2.create(width, height), gridTransform, type };
}

View File

@@ -38,6 +38,7 @@ export interface TextureMesh {
readonly vertexTexture: ValueCell<Texture>,
readonly groupTexture: ValueCell<Texture>,
readonly normalTexture: ValueCell<Texture>,
readonly varyingGroup: ValueCell<boolean>,
readonly doubleBuffer: TextureMesh.DoubleBuffer
readonly boundingSphere: Sphere3D
@@ -92,6 +93,7 @@ export namespace TextureMesh {
vertexTexture: ValueCell.create(vertexTexture),
groupTexture: ValueCell.create(groupTexture),
normalTexture: ValueCell.create(normalTexture),
varyingGroup: ValueCell.create(false),
doubleBuffer: new DoubleBuffer(),
boundingSphere: Sphere3D.clone(boundingSphere),
meta: {}
@@ -137,7 +139,9 @@ export namespace TextureMesh {
const positionIt = Utils.createPositionIterator(textureMesh, transform);
const color = createColors(locationIt, positionIt, theme.color);
const marker = createMarkers(instanceCount * groupCount);
const marker = props.instanceGranularity
? createMarkers(instanceCount, 'instance')
: createMarkers(instanceCount * groupCount, 'groupInstance');
const overpaint = createEmptyOverpaint();
const transparency = createEmptyTransparency();
const substance = createEmptySubstance();
@@ -155,6 +159,7 @@ export namespace TextureMesh {
tPosition: textureMesh.vertexTexture,
tGroup: textureMesh.groupTexture,
tNormal: textureMesh.normalTexture,
dVaryingGroup: textureMesh.varyingGroup,
boundingSphere: ValueCell.create(boundingSphere),
invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),

View File

@@ -9,6 +9,8 @@ import { Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type TransparencyType = 'instance' | 'groupInstance' | 'volumeInstance';
export type TransparencyData = {
tTransparency: ValueCell<TextureImage<Uint8Array>>
uTransparencyTexDim: ValueCell<Vec2>
@@ -41,13 +43,14 @@ export function clearTransparency(array: Uint8Array, start: number, end: number)
array.fill(0, start, end);
}
export function createTransparency(count: number, transparencyData?: TransparencyData): TransparencyData {
export function createTransparency(count: number, type: TransparencyType, transparencyData?: TransparencyData): TransparencyData {
const transparency = createTextureImage(Math.max(1, count), 1, Uint8Array, transparencyData && transparencyData.tTransparency.ref.value.array);
if (transparencyData) {
ValueCell.update(transparencyData.tTransparency, transparency);
ValueCell.update(transparencyData.uTransparencyTexDim, Vec2.create(transparency.width, transparency.height));
ValueCell.updateIfChanged(transparencyData.dTransparency, count > 0);
ValueCell.updateIfChanged(transparencyData.transparencyAverage, getTransparencyAverage(transparency.array, count));
ValueCell.updateIfChanged(transparencyData.dTransparencyType, type);
return transparencyData;
} else {
return {
@@ -59,7 +62,7 @@ export function createTransparency(count: number, transparencyData?: Transparenc
tTransparencyGrid: ValueCell.create(createNullTexture()),
uTransparencyGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uTransparencyGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dTransparencyType: ValueCell.create('groupInstance'),
dTransparencyType: ValueCell.create(type),
};
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
@@ -18,8 +18,9 @@ import { createComputeRenderItem } from '../webgl/render-item';
import { createComputeRenderable } from '../renderable';
import { isLittleEndian } from '../../mol-util/is-little-endian';
import { RuntimeContext } from '../../mol-task';
import { isTimingMode } from '../../mol-util/debug';
export function canComputeGrid3dOnGPU(webgl?: WebGLContext) {
export function canComputeGrid3dOnGPU(webgl?: WebGLContext): webgl is WebGLContext {
return !!webgl?.extensions.textureFloat;
}
@@ -159,7 +160,8 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
const array = new Uint8Array(uWidth * uWidth * 4);
if (spec.cumulative) {
const { gl } = webgl;
const { gl, state } = webgl;
if (isTimingMode) webgl.timer.mark('Grid3dCompute.renderCumulative');
const states = spec.cumulative.states(params);
@@ -167,7 +169,7 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
tex[1].define(uWidth, uWidth);
resetGl(webgl, uWidth);
gl.clearColor(0, 0, 0, 0);
state.clearColor(0, 0, 0, 0);
tex[0].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
@@ -175,12 +177,13 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
tex[1].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
if (spec.cumulative.yieldPeriod) {
if (spec.cumulative.yieldPeriod && !isTimingMode) {
await ctx.update({ message: 'Computing...', isIndeterminate: false, current: 0, max: states.length });
}
const yieldPeriod = Math.max(1, spec.cumulative.yieldPeriod ?? 1 | 0);
if (isTimingMode) webgl.timer.mark('Grid3dCompute.renderBatch');
for (let i = 0; i < states.length; i++) {
ValueCell.update(cells.tCumulativeSum, tex[(i + 1) % 2]);
tex[i % 2].attachFramebuffer(framebuffer, 'color0');
@@ -191,31 +194,39 @@ export function createGrid3dComputeRenderable<S extends RenderableSchema, P, CS>
if (spec.cumulative.yieldPeriod && i !== states.length - 1) {
if (i % yieldPeriod === yieldPeriod - 1) {
webgl.readPixels(0, 0, 1, 1, array);
webgl.waitForGpuCommandsCompleteSync();
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.renderBatch');
if (isTimingMode) webgl.timer.mark('Grid3dCompute.renderBatch');
}
if (ctx.shouldUpdate) {
if (ctx.shouldUpdate && !isTimingMode) {
await ctx.update({ current: i + 1 });
}
}
}
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.renderBatch');
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.renderCumulative');
} else {
if (isTimingMode) webgl.timer.mark('Grid3dCompute.render');
tex[0].define(uWidth, uWidth);
tex[0].attachFramebuffer(framebuffer, 'color0');
framebuffer.bind();
resetGl(webgl, uWidth);
renderable.update();
renderable.render();
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.render');
}
if (isTimingMode) webgl.timer.mark('Grid3dCompute.readPixels');
webgl.readPixels(0, 0, uWidth, uWidth, array);
if (isTimingMode) webgl.timer.markEnd('Grid3dCompute.readPixels');
return new Float32Array(array.buffer, array.byteOffset, nx * ny * nz);
};
}
function resetGl(webgl: WebGLContext, w: number) {
const { gl, state } = webgl;
gl.viewport(0, 0, w, w);
gl.scissor(0, 0, w, w);
state.viewport(0, 0, w, w);
state.scissor(0, 0, w, w);
state.disable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -19,6 +19,7 @@ import { isPowerOfTwo } from '../../../mol-math/misc';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { reduction_frag } from '../../../mol-gl/shader/histogram-pyramid/reduction.frag';
import { isWebGL2 } from '../../webgl/compat';
import { isTimingMode } from '../../../mol-util/debug';
const HistopyramidReductionSchema = {
...QuadSchema,
@@ -120,7 +121,8 @@ export interface HistogramPyramid {
}
export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture, scale: Vec2, gridTexDim: Vec3): HistogramPyramid {
const { gl } = ctx;
if (isTimingMode) ctx.timer.mark('createHistogramPyramid');
const { gl, state } = ctx;
const w = inputTexture.getWidth();
const h = inputTexture.getHeight();
@@ -144,7 +146,7 @@ export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture,
const framebuffer = getFramebuffer('pyramid', ctx);
pyramidTex.attachFramebuffer(framebuffer, 0);
gl.viewport(0, 0, maxSizeX, maxSizeY);
state.viewport(0, 0, maxSizeX, maxSizeY);
if (isWebGL2(gl)) {
gl.clearBufferiv(gl.COLOR, 0, [0, 0, 0, 0]);
} else {
@@ -155,7 +157,7 @@ export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture,
for (let i = 0; i < levels; ++i) levelTexturesFramebuffers.push(getLevelTextureFramebuffer(ctx, i));
const renderable = getHistopyramidReductionRenderable(ctx, inputTexture, levelTexturesFramebuffers[0].texture);
ctx.state.currentRenderItemId = -1;
state.currentRenderItemId = -1;
setRenderingDefaults(ctx);
let offset = 0;
@@ -174,15 +176,15 @@ export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture,
ValueCell.update(renderable.values.tPreviousLevel, levelTexturesFramebuffers[levels - i].texture);
renderable.update();
}
ctx.state.currentRenderItemId = -1;
gl.viewport(0, 0, size, size);
gl.scissor(0, 0, size, size);
state.currentRenderItemId = -1;
state.viewport(0, 0, size, size);
state.scissor(0, 0, size, size);
if (isWebGL2(gl)) {
gl.clearBufferiv(gl.COLOR, 0, [0, 0, 0, 0]);
} else {
gl.clear(gl.COLOR_BUFFER_BIT);
}
gl.scissor(0, 0, gridTexDim[0], gridTexDim[1]);
state.scissor(0, 0, gridTexDim[0], gridTexDim[1]);
renderable.render();
pyramidTex.bind(0);
@@ -193,6 +195,7 @@ export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture,
}
gl.finish();
if (isTimingMode) ctx.timer.markEnd('createHistogramPyramid');
// printTexture(ctx, pyramidTex, 2)

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -16,6 +16,7 @@ import { QuadSchema, QuadValues } from '../util';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { sum_frag } from '../../../mol-gl/shader/histogram-pyramid/sum.frag';
import { isWebGL2 } from '../../webgl/compat';
import { isTimingMode } from '../../../mol-util/debug';
const HistopyramidSumSchema = {
...QuadSchema,
@@ -66,7 +67,8 @@ const sumBytes = new Uint8Array(4);
const sumInts = new Int32Array(4);
export function getHistopyramidSum(ctx: WebGLContext, pyramidTopTexture: Texture) {
const { gl, resources } = ctx;
if (isTimingMode) ctx.timer.mark('getHistopyramidSum');
const { gl, state, resources } = ctx;
const renderable = getHistopyramidSumRenderable(ctx, pyramidTopTexture);
ctx.state.currentRenderItemId = -1;
@@ -87,12 +89,13 @@ export function getHistopyramidSum(ctx: WebGLContext, pyramidTopTexture: Texture
setRenderingDefaults(ctx);
gl.viewport(0, 0, 1, 1);
state.viewport(0, 0, 1, 1);
renderable.render();
gl.finish();
ctx.readPixels(0, 0, 1, 1, isWebGL2(gl) ? sumInts : sumBytes);
ctx.unbindFramebuffer();
if (isTimingMode) ctx.timer.markEnd('getHistopyramidSum');
return isWebGL2(gl)
? sumInts[0]

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -16,6 +16,7 @@ import { QuadSchema, QuadValues } from '../util';
import { getTriCount } from './tables';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { activeVoxels_frag } from '../../../mol-gl/shader/marching-cubes/active-voxels.frag';
import { isTimingMode } from '../../../mol-util/debug';
const ActiveVoxelsSchema = {
...QuadSchema,
@@ -83,7 +84,8 @@ function setRenderingDefaults(ctx: WebGLContext) {
}
export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, gridScale: Vec2) {
const { gl, resources } = ctx;
if (isTimingMode) ctx.timer.mark('calcActiveVoxels');
const { gl, state, resources } = ctx;
const width = volumeData.getWidth();
const height = volumeData.getHeight();
@@ -104,10 +106,10 @@ export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim
activeVoxelsTex.attachFramebuffer(framebuffer, 0);
setRenderingDefaults(ctx);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
state.viewport(0, 0, width, height);
state.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.scissor(0, 0, gridTexDim[0], gridTexDim[1]);
state.scissor(0, 0, gridTexDim[0], gridTexDim[1]);
renderable.render();
// console.log('gridScale', gridScale, 'gridTexDim', gridTexDim, 'gridDim', gridDim);
@@ -115,6 +117,7 @@ export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim
// console.log('at', readTexture(ctx, activeVoxelsTex));
gl.finish();
if (isTimingMode) ctx.timer.markEnd('calcActiveVoxels');
return activeVoxelsTex;
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -19,6 +19,7 @@ import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { isosurface_frag } from '../../../mol-gl/shader/marching-cubes/isosurface.frag';
import { calcActiveVoxels } from './active-voxels';
import { isWebGL2 } from '../../webgl/compat';
import { isTimingMode } from '../../../mol-util/debug';
const IsosurfaceSchema = {
...QuadSchema,
@@ -41,12 +42,13 @@ const IsosurfaceSchema = {
dPackedGroup: DefineSpec('boolean'),
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
dConstantGroup: DefineSpec('boolean'),
};
type IsosurfaceValues = Values<typeof IsosurfaceSchema>
const IsosurfaceName = 'isosurface';
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3): ComputeRenderable<IsosurfaceValues> {
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean): ComputeRenderable<IsosurfaceValues> {
if (ctx.namedComputeRenderables[IsosurfaceName]) {
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
@@ -65,17 +67,18 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
ValueCell.update(v.uGridTransform, transform);
ValueCell.update(v.uScale, scale);
ValueCell.update(v.dPackedGroup, packedGroup);
ValueCell.updateIfChanged(v.dPackedGroup, packedGroup);
ValueCell.updateIfChanged(v.dAxisOrder, axisOrder.join(''));
ValueCell.updateIfChanged(v.dConstantGroup, constantGroup);
ctx.namedComputeRenderables[IsosurfaceName].update();
} else {
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup);
}
return ctx.namedComputeRenderables[IsosurfaceName];
}
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3) {
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean) {
// console.log('uSize', Math.pow(2, levels))
const values: IsosurfaceValues = {
...QuadValues,
@@ -98,6 +101,7 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
dPackedGroup: ValueCell.create(packedGroup),
dAxisOrder: ValueCell.create(axisOrder.join('')),
dConstantGroup: ValueCell.create(constantGroup),
};
const schema = { ...IsosurfaceSchema };
@@ -118,11 +122,12 @@ function setRenderingDefaults(ctx: WebGLContext) {
state.clearColor(0, 0, 0, 0);
}
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
const { drawBuffers } = ctx.extensions;
if (!drawBuffers) throw new Error('need WebGL draw buffers');
const { gl, resources, extensions } = ctx;
if (isTimingMode) ctx.timer.mark('createIsosurfaceBuffers');
const { gl, state, resources, extensions } = ctx;
const { pyramidTex, height, levels, scale, count } = histogramPyramid;
const width = pyramidTex.getWidth();
@@ -176,7 +181,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
groupTexture.attachFramebuffer(framebuffer, 1);
normalTexture.attachFramebuffer(framebuffer, 2);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup);
ctx.state.currentRenderItemId = -1;
framebuffer.bind();
@@ -187,11 +192,12 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
]);
setRenderingDefaults(ctx);
gl.viewport(0, 0, width, height);
state.viewport(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
renderable.render();
gl.finish();
if (isTimingMode) ctx.timer.markEnd('createIsosurfaceBuffers');
return { vertexTexture, groupTexture, normalTexture, vertexCount: count };
}
@@ -207,21 +213,12 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
*
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
*/
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
// console.time('calcActiveVoxels');
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
if (isTimingMode) ctx.timer.mark('extractIsosurface');
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('calcActiveVoxels');
// console.time('createHistogramPyramid');
const compacted = createHistogramPyramid(ctx, activeVoxelsTex, gridTexScale, gridTexDim);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('createHistogramPyramid');
// console.time('createIsosurfaceBuffers');
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, vertexTexture, groupTexture, normalTexture);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('createIsosurfaceBuffers');
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, constantGroup, vertexTexture, groupTexture, normalTexture);
if (isTimingMode) ctx.timer.markEnd('extractIsosurface');
return gv;
}

View File

@@ -125,8 +125,8 @@ export function readAlphaTexture(ctx: WebGLContext, texture: Texture) {
state.clearColor(0, 0, 0, 0);
state.blendFunc(gl.ONE, gl.ONE);
state.blendEquation(gl.FUNC_ADD);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
state.viewport(0, 0, width, height);
state.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
copy.render();

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -10,7 +10,6 @@ import { GraphicsRenderItem, ComputeRenderItem, GraphicsRenderVariant } from './
import { ValueCell } from '../mol-util';
import { idFactory } from '../mol-util/id-factory';
import { clamp } from '../mol-math/interpolate';
import { Textures } from './webgl/texture';
const getNextRenderableId = idFactory();
@@ -30,7 +29,7 @@ export interface Renderable<T extends RenderableValues> {
readonly values: T
readonly state: RenderableState
render: (variant: GraphicsRenderVariant, sharedTexturesList?: Textures) => void
render: (variant: GraphicsRenderVariant, sharedTexturesCount: number) => void
getProgram: (variant: GraphicsRenderVariant) => Program
update: () => void
dispose: () => void
@@ -43,11 +42,11 @@ export function createRenderable<T extends Values<RenderableSchema>>(renderItem:
values,
state,
render: (variant: GraphicsRenderVariant, sharedTexturesList?: Textures) => {
render: (variant: GraphicsRenderVariant, sharedTexturesCount: number) => {
if (values.uAlpha && values.alpha) {
ValueCell.updateIfChanged(values.uAlpha, clamp(values.alpha.ref.value * state.alphaFactor, 0, 1));
}
renderItem.render(variant, sharedTexturesList);
renderItem.render(variant, sharedTexturesCount);
},
getProgram: (variant: GraphicsRenderVariant) => renderItem.getProgram(variant),
update: () => renderItem.update(),
@@ -73,7 +72,7 @@ export function createComputeRenderable<T extends Values<RenderableSchema>>(rend
id: getNextRenderableId(),
values,
render: () => renderItem.render('compute'),
render: () => renderItem.render('compute', 0),
update: () => renderItem.update(),
dispose: () => renderItem.destroy()
};

View File

@@ -23,12 +23,12 @@ export const CylindersSchema = {
elements: ElementsSpec('uint32'),
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
};
export type CylindersSchema = typeof CylindersSchema
export type CylindersValues = Values<CylindersSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -26,7 +26,7 @@ export const DirectVolumeSchema = {
uTransform: UniformSpec('m4'),
uGridDim: UniformSpec('v3'),
tTransferTex: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
uTransferScale: UniformSpec('f'),
uTransferScale: UniformSpec('f', 'material'),
dGridTexType: DefineSpec('string', ['2d', '3d']),
uGridTexDim: UniformSpec('v3'),

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -20,7 +20,7 @@ export const LinesSchema = {
aEnd: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dLineSizeAttenuation: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
};
export type LinesSchema = typeof LinesSchema

View File

@@ -17,14 +17,15 @@ export const MeshSchema = {
aPosition: AttributeSpec('float32', 3, 0),
aNormal: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dVaryingGroup: DefineSpec('boolean'),
dFlatShaded: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
meta: ValueSpec('unknown')
} as const;
export type MeshSchema = typeof MeshSchema

View File

@@ -36,6 +36,7 @@ export function splitValues(schema: RenderableSchema, values: RenderableValues)
const attributeValues: AttributeValues = {};
const defineValues: DefineValues = {};
const textureValues: TextureValues = {};
const materialTextureValues: TextureValues = {};
const uniformValues: UniformValues = {};
const materialUniformValues: UniformValues = {};
const bufferedUniformValues: UniformValues = {};
@@ -44,7 +45,10 @@ export function splitValues(schema: RenderableSchema, values: RenderableValues)
if (spec.type === 'attribute') attributeValues[k] = values[k];
if (spec.type === 'define') defineValues[k] = values[k];
// check if k exists in values to exclude global textures
if (spec.type === 'texture' && values[k] !== undefined) textureValues[k] = values[k];
if (spec.type === 'texture' && values[k] !== undefined) {
if (spec.variant === 'material') materialTextureValues[k] = values[k];
else textureValues[k] = values[k];
}
// check if k exists in values to exclude global uniforms
if (spec.type === 'uniform' && values[k] !== undefined) {
if (spec.variant === 'material') materialUniformValues[k] = values[k];
@@ -52,7 +56,7 @@ export function splitValues(schema: RenderableSchema, values: RenderableValues)
else uniformValues[k] = values[k];
}
});
return { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues, bufferedUniformValues };
return { attributeValues, defineValues, textureValues, materialTextureValues, uniformValues, materialUniformValues, bufferedUniformValues };
}
export type Versions<T extends RenderableValues> = { [k in keyof T]: number }
@@ -76,9 +80,9 @@ export function UniformSpec<K extends UniformKind>(kind: K, variant?: 'material'
return { type: 'uniform', kind, variant };
}
export type TextureSpec<K extends TextureKind> = { type: 'texture', kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter }
export function TextureSpec<K extends TextureKind>(kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter): TextureSpec<K> {
return { type: 'texture', kind, format, dataType, filter };
export type TextureSpec<K extends TextureKind> = { type: 'texture', kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter, variant?: 'material' }
export function TextureSpec<K extends TextureKind>(kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter, variant?: 'material'): TextureSpec<K> {
return { type: 'texture', kind, format, dataType, filter, variant };
}
export type ElementsSpec<K extends ElementsKind> = { type: 'elements', kind: K }
@@ -194,7 +198,7 @@ export const SizeSchema = {
uSizeTexDim: UniformSpec('v2'),
tSize: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
dSizeType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance']),
uSizeFactor: UniformSpec('f'),
uSizeFactor: UniformSpec('f', 'material'),
} as const;
export type SizeSchema = typeof SizeSchema
export type SizeValues = Values<SizeSchema>
@@ -205,6 +209,7 @@ export const MarkerSchema = {
tMarker: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
markerAverage: ValueSpec('number'),
markerStatus: ValueSpec('number'),
dMarkerType: DefineSpec('string', ['instance', 'groupInstance']),
} as const;
export type MarkerSchema = typeof MarkerSchema
export type MarkerValues = Values<MarkerSchema>
@@ -217,7 +222,7 @@ export const OverpaintSchema = {
uOverpaintGridDim: UniformSpec('v3'),
uOverpaintGridTransform: UniformSpec('v4'),
tOverpaintGrid: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
dOverpaintType: DefineSpec('string', ['groupInstance', 'volumeInstance']),
dOverpaintType: DefineSpec('string', ['instance', 'groupInstance', 'volumeInstance']),
} as const;
export type OverpaintSchema = typeof OverpaintSchema
export type OverpaintValues = Values<OverpaintSchema>
@@ -231,7 +236,7 @@ export const TransparencySchema = {
uTransparencyGridDim: UniformSpec('v3'),
uTransparencyGridTransform: UniformSpec('v4'),
tTransparencyGrid: TextureSpec('texture', 'alpha', 'ubyte', 'linear'),
dTransparencyType: DefineSpec('string', ['groupInstance', 'volumeInstance']),
dTransparencyType: DefineSpec('string', ['instance', 'groupInstance', 'volumeInstance']),
} as const;
export type TransparencySchema = typeof TransparencySchema
export type TransparencyValues = Values<TransparencySchema>
@@ -244,7 +249,7 @@ export const SubstanceSchema = {
uSubstanceGridDim: UniformSpec('v3'),
uSubstanceGridTransform: UniformSpec('v4'),
tSubstanceGrid: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
dSubstanceType: DefineSpec('string', ['groupInstance', 'volumeInstance']),
dSubstanceType: DefineSpec('string', ['instance', 'groupInstance', 'volumeInstance']),
} as const;
export type SubstanceSchema = typeof SubstanceSchema
export type SubstanceValues = Values<SubstanceSchema>
@@ -253,6 +258,7 @@ export const ClippingSchema = {
uClippingTexDim: UniformSpec('v2'),
tClipping: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
dClipping: DefineSpec('boolean'),
dClippingType: DefineSpec('string', ['instance', 'groupInstance']),
} as const;
export type ClippingSchema = typeof ClippingSchema
export type ClippingValues = Values<ClippingSchema>
@@ -268,14 +274,15 @@ export const BaseSchema = {
...ClippingSchema,
dLightCount: DefineSpec('number'),
dColorMarker: DefineSpec('boolean'),
dClipObjectCount: DefineSpec('number'),
dClipVariant: DefineSpec('string', ['instance', 'pixel']),
uClipObjectType: UniformSpec('i[]'),
uClipObjectInvert: UniformSpec('b[]'),
uClipObjectPosition: UniformSpec('v3[]'),
uClipObjectRotation: UniformSpec('v4[]'),
uClipObjectScale: UniformSpec('v3[]'),
uClipObjectType: UniformSpec('i[]', 'material'),
uClipObjectInvert: UniformSpec('b[]', 'material'),
uClipObjectPosition: UniformSpec('v3[]', 'material'),
uClipObjectRotation: UniformSpec('v4[]', 'material'),
uClipObjectScale: UniformSpec('v3[]', 'material'),
aInstance: AttributeSpec('float32', 1, 1),
/**
@@ -311,6 +318,8 @@ export const BaseSchema = {
extraTransform: ValueSpec('float32'),
/** denotes reflection in transform */
hasReflection: ValueSpec('boolean'),
/** use instance granularity for marker, transparency, clipping, overpaint, substance */
instanceGranularity: ValueSpec('boolean'),
/** bounding sphere taking aTransform into account and encompases all instances */
boundingSphere: ValueSpec('sphere'),

View File

@@ -20,12 +20,12 @@ export const SpheresSchema = {
elements: ElementsSpec('uint32'),
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
};
export type SpheresSchema = typeof SpheresSchema
export type SpheresValues = Values<SpheresSchema>

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -24,13 +24,13 @@ export const TextSchema = {
tFont: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
padding: ValueSpec('number'),
uBorderWidth: UniformSpec('f'),
uBorderColor: UniformSpec('v3'),
uOffsetX: UniformSpec('f'),
uOffsetY: UniformSpec('f'),
uOffsetZ: UniformSpec('f'),
uBackgroundColor: UniformSpec('v3'),
uBackgroundOpacity: UniformSpec('f'),
uBorderWidth: UniformSpec('f', 'material'),
uBorderColor: UniformSpec('v3', 'material'),
uOffsetX: UniformSpec('f', 'material'),
uOffsetY: UniformSpec('f', 'material'),
uOffsetZ: UniformSpec('f', 'material'),
uBackgroundColor: UniformSpec('v3', 'material'),
uBackgroundOpacity: UniformSpec('f', 'material'),
};
export type TextSchema = typeof TextSchema
export type TextValues = Values<TextSchema>

View File

@@ -17,15 +17,15 @@ export const TextureMeshSchema = {
tPosition: TextureSpec('texture', 'rgb', 'float', 'nearest'),
tGroup: TextureSpec('texture', 'alpha', 'float', 'nearest'),
tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'),
dVaryingGroup: DefineSpec('boolean'),
dFlatShaded: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
meta: ValueSpec('unknown')
};
export type TextureMeshSchema = typeof TextureMeshSchema

View File

@@ -19,6 +19,7 @@ import { degToRad } from '../mol-math/misc';
import { Texture, Textures } from './webgl/texture';
import { arrayMapUpsert } from '../mol-util/array';
import { clamp } from '../mol-math/interpolate';
import { isTimingMode } from '../mol-util/debug';
export interface RendererStats {
programCount: number
@@ -63,7 +64,7 @@ interface Renderer {
renderDepthTransparent: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderMarkingDepth: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderMarkingMask: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlended: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlended: (group: Scene, camera: ICamera) => void
renderBlendedOpaque: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedTransparent: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderBlendedVolume: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
@@ -88,6 +89,7 @@ export const RendererParams = {
interiorColorFlag: PD.Boolean(true, { label: 'Use Interior Color' }),
interiorColor: PD.Color(Color.fromNormalizedRgb(0.3, 0.3, 0.3)),
colorMarker: PD.Boolean(true, { description: 'Enable color marker' }),
highlightColor: PD.Color(Color.fromNormalizedRgb(1.0, 0.4, 0.6)),
selectColor: PD.Color(Color.fromNormalizedRgb(0.2, 1.0, 0.1)),
highlightStrength: PD.Numeric(0.3, { min: 0.0, max: 1.0, step: 0.1 }),
@@ -245,6 +247,10 @@ namespace Renderer {
ValueCell.update(r.values.dLightCount, light.count);
definesNeedUpdate = true;
}
if (r.values.dColorMarker.ref.value !== p.colorMarker) {
ValueCell.update(r.values.dColorMarker, p.colorMarker);
definesNeedUpdate = true;
}
if (definesNeedUpdate) r.update();
const program = r.getProgram(variant);
@@ -257,6 +263,7 @@ namespace Renderer {
if (globalUniformsNeedUpdate) {
// console.log('globalUniformsNeedUpdate')
program.setUniforms(globalUniformList);
program.bindTextures(sharedTexturesList, 0);
globalUniformsNeedUpdate = false;
}
@@ -314,7 +321,7 @@ namespace Renderer {
}
}
r.render(variant, sharedTexturesList);
r.render(variant, sharedTexturesList.length);
};
const update = (camera: ICamera) => {
@@ -352,14 +359,15 @@ namespace Renderer {
state.colorMask(true, true, true, true);
const { x, y, width, height } = viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
globalUniformsNeedUpdate = true;
state.currentRenderItemId = -1;
};
const renderPick = (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null, pickType: PickType) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderPick');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -373,9 +381,11 @@ namespace Renderer {
renderObject(renderables[i], variant, Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderPick');
};
const renderDepth = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderDepth');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -386,9 +396,11 @@ namespace Renderer {
for (let i = 0, il = renderables.length; i < il; ++i) {
renderObject(renderables[i], 'depth', Flag.None);
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderDepth');
};
const renderDepthOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderDepthOpaque');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -402,9 +414,11 @@ namespace Renderer {
renderObject(r, 'depth', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderDepthOpaque');
};
const renderDepthTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderDepthTransparent');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -418,9 +432,11 @@ namespace Renderer {
renderObject(r, 'depth', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderDepthTransparent');
};
const renderMarkingDepth = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderMarkingDepth');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -436,9 +452,11 @@ namespace Renderer {
renderObject(renderables[i], 'marking', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderMarkingDepth');
};
const renderMarkingMask = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderMarkingMask');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -454,14 +472,20 @@ namespace Renderer {
renderObject(renderables[i], 'marking', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderMarkingMask');
};
const renderBlended = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
renderBlendedOpaque(group, camera, depthTexture);
renderBlendedTransparent(group, camera, depthTexture);
const renderBlended = (scene: Scene, camera: ICamera) => {
if (scene.hasOpaque) {
renderBlendedOpaque(scene, camera, null);
}
if (scene.opacityAverage < 1) {
renderBlendedTransparent(scene, camera, null);
}
};
const renderBlendedOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderBlendedOpaque');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -477,9 +501,11 @@ namespace Renderer {
renderObject(r, 'colorBlended', Flag.BlendedBack);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderBlendedOpaque');
};
const renderBlendedTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderBlendedTransparent');
state.enable(gl.DEPTH_TEST);
updateInternal(group, camera, depthTexture, Mask.Transparent, false);
@@ -516,9 +542,11 @@ namespace Renderer {
}
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderBlendedTransparent');
};
const renderBlendedVolume = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderBlendedVolume');
state.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
state.enable(gl.BLEND);
@@ -531,9 +559,11 @@ namespace Renderer {
renderObject(r, 'colorBlended', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderBlendedVolume');
};
const renderWboitOpaque = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderWboitOpaque');
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
@@ -551,9 +581,11 @@ namespace Renderer {
renderObject(r, 'colorWboit', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderWboitOpaque');
};
const renderWboitTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
if (isTimingMode) ctx.timer.mark('Renderer.renderWboitTransparent');
updateInternal(group, camera, depthTexture, Mask.Transparent, false);
const { renderables } = group;
@@ -563,10 +595,11 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || r.values.dGeometryType.ref.value === 'text' || r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorWboit', Flag.None);
}
}
if (isTimingMode) ctx.timer.markEnd('Renderer.renderWboitTransparent');
};
return {
@@ -638,6 +671,9 @@ namespace Renderer {
ValueCell.update(globalUniforms.uInteriorColor, Color.toVec3Normalized(globalUniforms.uInteriorColor.ref.value, p.interiorColor));
}
if (props.colorMarker !== undefined && props.colorMarker !== p.colorMarker) {
p.colorMarker = props.colorMarker;
}
if (props.highlightColor !== undefined && props.highlightColor !== p.highlightColor) {
p.highlightColor = props.highlightColor;
ValueCell.update(globalUniforms.uHighlightColor, Color.toVec3Normalized(globalUniforms.uHighlightColor.ref.value, p.highlightColor));
@@ -682,8 +718,8 @@ namespace Renderer {
}
},
setViewport: (x: number, y: number, width: number, height: number) => {
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.viewport(x, y, width, height);
state.scissor(x, y, width, height);
if (x !== viewport.x || y !== viewport.y || width !== viewport.width || height !== viewport.height) {
Viewport.set(viewport, x, y, width, height);
ValueCell.update(globalUniforms.uViewport, Vec4.set(globalUniforms.uViewport.ref.value, x, y, width, height));

View File

@@ -80,8 +80,12 @@ interface Scene extends Object3D {
has: (o: GraphicsRenderObject) => boolean
clear: () => void
forEach: (callbackFn: (value: GraphicsRenderable, key: GraphicsRenderObject) => void) => void
/** Marker average of primitive renderables */
readonly markerAverage: number
/** Opacity average of primitive renderables */
readonly opacityAverage: number
/** Is `true` if any primitive renderable (possibly) has any opaque part */
readonly hasOpaque: boolean
}
namespace Scene {
@@ -103,6 +107,7 @@ namespace Scene {
let markerAverage = 0;
let opacityAverage = 0;
let hasOpaque = false;
const object3d = Object3D.create();
const { view, position, direction, up } = object3d;
@@ -160,7 +165,9 @@ namespace Scene {
}
renderables.sort(renderableSort);
markerAverage = calculateMarkerAverage();
opacityAverage = calculateOpacityAverage();
hasOpaque = calculateHasOpaque();
return true;
}
@@ -182,7 +189,10 @@ namespace Scene {
const newVisibleHash = computeVisibleHash();
if (newVisibleHash !== visibleHash) {
boundingSphereVisibleDirty = true;
markerAverage = calculateMarkerAverage();
opacityAverage = calculateOpacityAverage();
hasOpaque = calculateHasOpaque();
visibleHash = newVisibleHash;
return true;
} else {
return false;
@@ -212,12 +222,27 @@ namespace Scene {
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(p.values.alpha.ref.value * p.state.alphaFactor, 0, 1);
const xray = p.values.dXrayShaded?.ref.value ? 0.5 : 1;
opacityAverage += (1 - p.values.transparencyAverage.ref.value) * alpha * xray;
const fuzzy = p.values.dPointStyle?.ref.value === 'fuzzy' ? 0.5 : 1;
const text = p.values.dGeometryType.ref.value === 'text' ? 0.5 : 1;
opacityAverage += (1 - p.values.transparencyAverage.ref.value) * alpha * xray * fuzzy * text;
count += 1;
}
return count > 0 ? opacityAverage / count : 0;
}
function calculateHasOpaque() {
if (primitives.length === 0) return false;
for (let i = 0, il = primitives.length; i < il; ++i) {
const p = primitives[i];
if (!p.state.visible) continue;
if (p.state.opaque) return true;
if (p.state.alphaFactor === 1 && p.values.alpha.ref.value === 1 && p.values.transparencyAverage.ref.value !== 1) return true;
if (p.values.dTransparentBackfaces?.ref.value === 'opaque') return true;
}
return false;
}
return {
view, position, direction, up,
@@ -245,6 +270,7 @@ namespace Scene {
}
markerAverage = calculateMarkerAverage();
opacityAverage = calculateOpacityAverage();
hasOpaque = calculateHasOpaque();
},
add: (o: GraphicsRenderObject) => commitQueue.add(o),
remove: (o: GraphicsRenderObject) => commitQueue.remove(o),
@@ -258,6 +284,8 @@ namespace Scene {
renderables[i].dispose();
}
renderables.length = 0;
primitives.length = 0;
volumes.length = 0;
renderableMap.clear();
boundingSphereDirty = true;
boundingSphereVisibleDirty = true;
@@ -279,7 +307,6 @@ namespace Scene {
if (boundingSphereVisibleDirty) {
calculateBoundingSphere(renderables, boundingSphereVisible, true);
boundingSphereVisibleDirty = false;
visibleHash = computeVisibleHash();
}
return boundingSphereVisible;
},
@@ -289,6 +316,9 @@ namespace Scene {
get opacityAverage() {
return opacityAverage;
},
get hasOpaque() {
return hasOpaque;
},
};
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -236,6 +236,18 @@ function getDefinesCode(defines: ShaderDefines, ignore?: IgnoreDefine) {
return lines.join('\n') + '\n';
}
function getGlsl100VertPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
const prefix: string[] = [];
if (shaderExtensions.drawBuffers) {
if (extensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
} else if (shaderExtensions.drawBuffers === 'required') {
throw new Error(`required 'GL_EXT_draw_buffers' extension not available`);
}
}
return prefix.join('\n') + '\n';
}
function getGlsl100FragPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
const prefix: string[] = [
'#extension GL_OES_standard_derivatives : enable'
@@ -271,7 +283,7 @@ function getGlsl100FragPrefix(extensions: WebGLExtensions, shaderExtensions: Sha
return prefix.join('\n') + '\n';
}
const glsl300VertPrefix = `#version 300 es
const glsl300VertPrefixCommon = `
#define attribute in
#define varying out
#define texture2D texture
@@ -280,7 +292,9 @@ const glsl300VertPrefix = `#version 300 es
const glsl300FragPrefixCommon = `
#define varying in
#define texture2D texture
#define textureCube texture
#define texture2DLodEXT textureLod
#define textureCubeLodEXT textureLod
#define gl_FragColor out_FragData0
#define gl_FragDepthEXT gl_FragDepth
@@ -288,24 +302,45 @@ const glsl300FragPrefixCommon = `
#define depthTextureSupport
`;
function getGlsl300VertPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
const prefix = [
'#version 300 es',
];
if (shaderExtensions.drawBuffers) {
if (extensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
}
}
if (extensions.noNonInstancedActiveAttribs) {
prefix.push('#define noNonInstancedActiveAttribs');
}
prefix.push(glsl300VertPrefixCommon);
return prefix.join('\n') + '\n';
}
function getGlsl300FragPrefix(gl: WebGL2RenderingContext, extensions: WebGLExtensions, shaderExtensions: ShaderExtensions, outTypes: FragOutTypes) {
const prefix = [
'#version 300 es',
`layout(location = 0) out highp ${outTypes[0] || 'vec4'} out_FragData0;`
];
if (shaderExtensions.fragDepth) {
prefix.push('#define enabledFragDepth');
if (extensions.fragDepth) {
prefix.push('#define enabledFragDepth');
}
}
if (shaderExtensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
const maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS) as number;
for (let i = 1, il = maxDrawBuffers; i < il; ++i) {
prefix.push(`layout(location = ${i}) out highp ${outTypes[i] || 'vec4'} out_FragData${i};`);
if (extensions.drawBuffers) {
prefix.push('#define requiredDrawBuffers');
const maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS) as number;
for (let i = 1, il = maxDrawBuffers; i < il; ++i) {
prefix.push(`layout(location = ${i}) out highp ${outTypes[i] || 'vec4'} out_FragData${i};`);
}
}
}
if (shaderExtensions.shaderTextureLod) {
prefix.push('#define enabledShaderTextureLod');
if (extensions.shaderTextureLod) {
prefix.push('#define enabledShaderTextureLod');
}
}
prefix.push(glsl300FragPrefixCommon);
return prefix.join('\n') + '\n';
@@ -318,7 +353,9 @@ function transformGlsl300Frag(frag: string) {
export function addShaderDefines(gl: GLRenderingContext, extensions: WebGLExtensions, defines: ShaderDefines, shaders: ShaderCode): ShaderCode {
const vertHeader = getDefinesCode(defines, shaders.ignoreDefine);
const fragHeader = getDefinesCode(defines, shaders.ignoreDefine);
const vertPrefix = isWebGL2(gl) ? glsl300VertPrefix : '';
const vertPrefix = isWebGL2(gl)
? getGlsl300VertPrefix(extensions, shaders.extensions)
: getGlsl100VertPrefix(extensions, shaders.extensions);
const fragPrefix = isWebGL2(gl)
? getGlsl300FragPrefix(gl, extensions, shaders.extensions, shaders.outTypes)
: getGlsl100FragPrefix(extensions, shaders.extensions);

View File

@@ -0,0 +1,85 @@
export const background_frag = `
precision mediump float;
precision mediump samplerCube;
precision mediump sampler2D;
#if defined(dVariant_skybox)
uniform samplerCube tSkybox;
uniform mat4 uViewDirectionProjectionInverse;
uniform float uOpacity;
uniform float uSaturation;
uniform float uLightness;
#elif defined(dVariant_image)
uniform sampler2D tImage;
uniform vec2 uImageScale;
uniform vec2 uImageOffset;
uniform float uOpacity;
uniform float uSaturation;
uniform float uLightness;
#elif defined(dVariant_horizontalGradient) || defined(dVariant_radialGradient)
uniform vec3 uGradientColorA;
uniform vec3 uGradientColorB;
uniform float uGradientRatio;
#endif
uniform vec2 uTexSize;
uniform vec4 uViewport;
uniform bool uViewportAdjusted;
varying vec4 vPosition;
// TODO: add as general pp option to remove banding?
// Iestyn's RGB dither from http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
vec3 ScreenSpaceDither(vec2 vScreenPos) {
vec3 vDither = vec3(dot(vec2(171.0, 231.0), vScreenPos.xy));
vDither.rgb = fract(vDither.rgb / vec3(103.0, 71.0, 97.0));
return vDither.rgb / 255.0;
}
vec3 saturateColor(vec3 c, float amount) {
// https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
const vec3 W = vec3(0.2125, 0.7154, 0.0721);
vec3 intensity = vec3(dot(c, W));
return mix(intensity, c, 1.0 + amount);
}
vec3 lightenColor(vec3 c, float amount) {
return c + amount;
}
void main() {
#if defined(dVariant_skybox)
vec4 t = uViewDirectionProjectionInverse * vPosition;
gl_FragColor = textureCube(tSkybox, normalize(t.xyz / t.w));
gl_FragColor.a = uOpacity;
gl_FragColor.rgb = lightenColor(saturateColor(gl_FragColor.rgb, uSaturation), uLightness);
#elif defined(dVariant_image)
vec2 coords;
if (uViewportAdjusted) {
coords = ((gl_FragCoord.xy - uViewport.xy) * (uTexSize / uViewport.zw) / uImageScale) + uImageOffset;
} else {
coords = (gl_FragCoord.xy / uImageScale) + uImageOffset;
}
gl_FragColor = texture2D(tImage, vec2(coords.x, 1.0 - coords.y));
gl_FragColor.a = uOpacity;
gl_FragColor.rgb = lightenColor(saturateColor(gl_FragColor.rgb, uSaturation), uLightness);
#elif defined(dVariant_horizontalGradient)
float d;
if (uViewportAdjusted) {
d = ((gl_FragCoord.y - uViewport.y) * (uTexSize.y / uViewport.w) / uTexSize.y) + 1.0 - (uGradientRatio * 2.0);
} else {
d = (gl_FragCoord.y / uTexSize.y) + 1.0 - (uGradientRatio * 2.0);
}
gl_FragColor = vec4(mix(uGradientColorB, uGradientColorA, clamp(d, 0.0, 1.0)), 1.0);
gl_FragColor.rgb += ScreenSpaceDither(gl_FragCoord.xy);
#elif defined(dVariant_radialGradient)
float d;
if (uViewportAdjusted) {
d = distance(vec2(0.5), (gl_FragCoord.xy - uViewport.xy) * (uTexSize / uViewport.zw) / uTexSize) + uGradientRatio - 0.5;
} else {
d = distance(vec2(0.5), gl_FragCoord.xy / uTexSize) + uGradientRatio - 0.5;
}
gl_FragColor = vec4(mix(uGradientColorB, uGradientColorA, 1.0 - clamp(d, 0.0, 1.0)), 1.0);
gl_FragColor.rgb += ScreenSpaceDither(gl_FragCoord.xy);
#endif
}
`;

View File

@@ -0,0 +1,12 @@
export const background_vert = `
precision mediump float;
attribute vec2 aPosition;
varying vec4 vPosition;
void main() {
vPosition = vec4(aPosition, 1.0, 1.0);
gl_Position = vec4(aPosition, 1.0, 1.0);
}
`;

View File

@@ -13,14 +13,7 @@ export const apply_light_color = `
#else
#ifdef bumpEnabled
if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {
vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);
#ifdef enabledFragDepth
if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {
normal = bumpNormal;
}
#else
normal = bumpNormal;
#endif
normal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);
}
#endif

View File

@@ -1,11 +1,13 @@
export const apply_marker_color = `
if (marker > 0.0) {
if ((uMarkerPriority == 1 && marker != 2.0) || (uMarkerPriority != 1 && marker == 1.0)) {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uHighlightColor, uHighlightStrength);
gl_FragColor.a = max(gl_FragColor.a, uHighlightStrength * 0.002); // for direct-volume rendering
} else {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uSelectColor, uSelectStrength);
gl_FragColor.a = max(gl_FragColor.a, uSelectStrength * 0.002); // for direct-volume rendering
#if defined(dColorMarker)
if (marker > 0.0) {
if ((uMarkerPriority == 1 && marker != 2.0) || (uMarkerPriority != 1 && marker == 1.0)) {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uHighlightColor, uHighlightStrength);
gl_FragColor.a = max(gl_FragColor.a, uHighlightStrength * 0.002); // for direct-volume rendering
} else {
gl_FragColor.rgb = mix(gl_FragColor.rgb, uSelectColor, uSelectStrength);
gl_FragColor.a = max(gl_FragColor.a, uSelectStrength * 0.002); // for direct-volume rendering
}
}
}
#endif
`;

View File

@@ -1,5 +1,9 @@
export const assign_clipping_varying = `
#if dClipObjectCount != 0 && defined(dClipping)
vClipping = readFromTexture(tClipping, aInstance * float(uGroupCount) + group, uClippingTexDim).a;
#if defined(dClippingType_instance)
vClipping = readFromTexture(tClipping, aInstance, uClippingTexDim).a;
#elif defined(dMarkerType_groupInstance)
vClipping = readFromTexture(tClipping, aInstance * float(uGroupCount) + group, uClippingTexDim).a;
#endif
#endif
`;

View File

@@ -25,7 +25,9 @@ export const assign_color_varying = `
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance)
#if defined(dOverpaintType_instance)
vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);
#elif defined(dOverpaintType_groupInstance)
vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);
#elif defined(dOverpaintType_vertexInstance)
vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);
@@ -43,7 +45,9 @@ export const assign_color_varying = `
#endif
#ifdef dSubstance
#if defined(dSubstanceType_groupInstance)
#if defined(dSubstanceType_instance)
vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);
#elif defined(dSubstanceType_groupInstance)
vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);
#elif defined(dSubstanceType_vertexInstance)
vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);
@@ -56,19 +60,25 @@ export const assign_color_varying = `
vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);
#endif
#elif defined(dRenderVariant_pick)
if (uPickType == 1) {
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
vColor = vec4(packIntToRGB(aInstance), 1.0);
} else {
vColor = vec4(packIntToRGB(group), 1.0);
}
#ifdef requiredDrawBuffers
vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);
vInstance = vec4(packIntToRGB(aInstance), 1.0);
vGroup = vec4(packIntToRGB(group), 1.0);
#else
if (uPickType == 1) {
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
vColor = vec4(packIntToRGB(aInstance), 1.0);
} else {
vColor = vec4(packIntToRGB(group), 1.0);
}
#endif
#endif
#ifdef dTransparency
vGroup = group;
#if defined(dTransparencyType_groupInstance)
#if defined(dTransparencyType_instance)
vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;
#elif defined(dTransparencyType_groupInstance)
vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;
#elif defined(dTransparencyType_vertexInstance)
vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;

View File

@@ -1,5 +1,9 @@
export const assign_marker_varying = `
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
#if defined(dNeedsMarker)
#if defined(dMarkerType_instance)
vMarker = readFromTexture(tMarker, aInstance, uMarkerTexDim).a;
#elif defined(dMarkerType_groupInstance)
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
#endif
#endif
`;

View File

@@ -1,5 +1,5 @@
export const assign_material_color = `
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dNeedsMarker)
float marker = uMarker;
if (uMarker == -1.0) {
marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
@@ -28,8 +28,6 @@ export const assign_material_color = `
roughness = mix(roughness, vSubstance.g, vSubstance.a);
bumpiness = mix(bumpiness, vSubstance.b, vSubstance.a);
#endif
#elif defined(dRenderVariant_pick)
vec4 material = vColor;
#elif defined(dRenderVariant_depth)
if (fragmentDepth > getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
discard;

View File

@@ -27,15 +27,26 @@ uniform float uBumpiness;
varying vec4 vSubstance;
#endif
#elif defined(dRenderVariant_pick)
#if __VERSION__ == 100
varying vec4 vColor;
#if __VERSION__ == 100 || !defined(dVaryingGroup)
#ifdef requiredDrawBuffers
varying vec4 vObject;
varying vec4 vInstance;
varying vec4 vGroup;
#else
varying vec4 vColor;
#endif
#else
flat in vec4 vColor;
#ifdef requiredDrawBuffers
flat in vec4 vObject;
flat in vec4 vInstance;
flat in vec4 vGroup;
#else
flat in vec4 vColor;
#endif
#endif
#endif
#ifdef dTransparency
varying float vGroup;
varying float vTransparency;
#endif
`;

View File

@@ -28,7 +28,7 @@ uniform float uBumpiness;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
#if defined(dOverpaintType_instance) || defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
varying vec4 vOverpaint;
uniform vec2 uOverpaintTexDim;
uniform sampler2D tOverpaint;
@@ -42,7 +42,7 @@ uniform float uBumpiness;
#endif
#ifdef dSubstance
#if defined(dSubstanceType_groupInstance) || defined(dSubstanceType_vertexInstance)
#if defined(dSubstanceType_instance) || defined(dSubstanceType_groupInstance) || defined(dSubstanceType_vertexInstance)
varying vec4 vSubstance;
uniform vec2 uSubstanceTexDim;
uniform sampler2D tSubstance;
@@ -55,16 +55,27 @@ uniform float uBumpiness;
#endif
#endif
#elif defined(dRenderVariant_pick)
#if __VERSION__ == 100
varying vec4 vColor;
#if __VERSION__ == 100 || !defined(dVaryingGroup)
#ifdef requiredDrawBuffers
varying vec4 vObject;
varying vec4 vInstance;
varying vec4 vGroup;
#else
varying vec4 vColor;
#endif
#else
flat out vec4 vColor;
#ifdef requiredDrawBuffers
flat out vec4 vObject;
flat out vec4 vInstance;
flat out vec4 vGroup;
#else
flat out vec4 vColor;
#endif
#endif
#endif
#ifdef dTransparency
varying float vGroup;
#if defined(dTransparencyType_groupInstance) || defined(dTransparencyType_vertexInstance)
#if defined(dTransparencyType_instance) || defined(dTransparencyType_groupInstance) || defined(dTransparencyType_vertexInstance)
varying float vTransparency;
uniform vec2 uTransparencyTexDim;
uniform sampler2D tTransparency;

View File

@@ -14,7 +14,7 @@ uniform int uMarkingType;
uniform vec3 uClipObjectScale[dClipObjectCount];
#if defined(dClipping)
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dClippingType_instance) || !defined(dVaryingGroup)
varying float vClipping;
#else
flat in float vClipping;
@@ -22,15 +22,17 @@ uniform int uMarkingType;
#endif
#endif
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#if defined(dColorMarker)
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#endif
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dNeedsMarker)
uniform float uMarker;
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dMarkerType_instance) || !defined(dVaryingGroup)
varying float vMarker;
#else
flat in float vMarker;

View File

@@ -21,7 +21,7 @@ uniform int uPickType;
#if defined(dClipping)
uniform vec2 uClippingTexDim;
uniform sampler2D tClipping;
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dClippingType_instance) || !defined(dVaryingGroup)
varying float vClipping;
#else
flat out float vClipping;
@@ -29,11 +29,11 @@ uniform int uPickType;
#endif
#endif
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dNeedsMarker)
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dMarkerType_instance) || !defined(dVaryingGroup)
varying float vMarker;
#else
flat out float vMarker;
@@ -43,16 +43,13 @@ uniform int uPickType;
varying vec3 vModelPosition;
varying vec3 vViewPosition;
#if __VERSION__ == 100
attribute float aVertex;
#define VertexID int(aVertex)
#if defined(noNonInstancedActiveAttribs)
#define VertexID gl_VertexID // for testing
// // int() is needed for some Safari versions
// // see https://bugs.webkit.org/show_bug.cgi?id=244152
// #define VertexID int(gl_VertexID)
#else
// not using gl_VertexID but aVertex to ensure there is an active attribute with divisor 0
// since FF 85 this is not needed anymore but lets keep it for backwards compatibility
// https://bugzilla.mozilla.org/show_bug.cgi?id=1679693
// see also note in src/mol-gl/webgl/render-item.ts
attribute float aVertex;
#define VertexID int(aVertex)
// #define VertexID gl_VertexID
#endif
`;

View File

@@ -17,6 +17,10 @@ export const common = `
#define dColorType_varying
#endif
#if (defined(dRenderVariant_color) && defined(dColorMarker)) || defined(dRenderVariant_marking)
#define dNeedsMarker
#endif
#define MaskAll 0
#define MaskOpaque 1
#define MaskTransparent 2

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2021-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -10,7 +10,6 @@ precision highp float;
#include common
#include read_from_texture
uniform int uTotalCount;
uniform int uGroupCount;
attribute float aSample;

View File

@@ -121,7 +121,14 @@ void main() {
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

View File

@@ -50,15 +50,17 @@ uniform int uVertexCount;
uniform int uInstanceCount;
uniform int uGroupCount;
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#if defined(dColorMarker)
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#endif
uniform float uMetalness;
uniform float uRoughness;
@@ -68,7 +70,6 @@ uniform float uFogFar;
uniform vec3 uFogColor;
uniform float uAlpha;
uniform float uPickingAlphaThreshold;
uniform bool uTransparentBackground;
uniform float uXrayEdgeFalloff;
@@ -305,11 +306,13 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
gl_FragColor.a = material.a * uAlpha * uTransferScale;
float marker = uMarker;
if (uMarker == -1.0) {
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
}
#if defined(dColorMarker)
float marker = uMarker;
if (uMarker == -1.0) {
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
}
#endif
#include apply_marker_color
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;

View File

@@ -103,13 +103,21 @@ void main() {
#if defined(dRenderVariant_pick)
if (imageData.a < 0.3)
discard;
if (uPickType == 1) {
#ifdef requiredDrawBuffers
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
} else {
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
}
gl_FragData[1] = vec4(packIntToRGB(vInstance), 1.0);
gl_FragData[2] = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
gl_FragData[3] = packDepthToRGBA(gl_FragCoord.z);
#else
gl_FragColor = vColor;
if (uPickType == 1) {
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
} else {
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
}
#endif
#elif defined(dRenderVariant_depth)
if (imageData.a < 0.05)
discard;

View File

@@ -21,7 +21,14 @@ void main(){
#if defined(dRenderVariant_pick)
#include check_picking_alpha
gl_FragColor = material;
#ifdef requiredDrawBuffers
gl_FragColor = vObject;
gl_FragData[1] = vInstance;
gl_FragData[2] = vGroup;
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
#else
gl_FragColor = vColor;
#endif
#elif defined(dRenderVariant_depth)
gl_FragColor = material;
#elif defined(dRenderVariant_marking)

Some files were not shown because too many files have changed in this diff Show More