Drop high Bezier shader glsl requirement

This commit is contained in:
Jarrett Johnson
2024-05-20 19:03:27 -04:00
parent a5d83dea9b
commit 0ad1475636
2 changed files with 2 additions and 7 deletions

View File

@@ -1,8 +1,5 @@
#version 450
out vec4 outColor;
void main()
{
outColor = vec4(1.0, 1.0, 0.0f, 1.0);
gl_FragColor = vec4(1.0, 1.0, 0.0f, 1.0);
}

View File

@@ -1,6 +1,4 @@
#version 450
layout (location = 0) in vec3 position;
attribute vec3 position;
void main()
{