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Drop high Bezier shader glsl requirement
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@@ -1,8 +1,5 @@
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#version 450
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out vec4 outColor;
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void main()
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{
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outColor = vec4(1.0, 1.0, 0.0f, 1.0);
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gl_FragColor = vec4(1.0, 1.0, 0.0f, 1.0);
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}
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@@ -1,6 +1,4 @@
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#version 450
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layout (location = 0) in vec3 position;
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attribute vec3 position;
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void main()
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{
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