mirror of
https://github.com/schrodinger/pymol-open-source.git
synced 2026-06-03 19:54:24 +08:00
Include minimal glm headers instead of glm.hpp
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@@ -2,7 +2,7 @@
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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namespace pymol
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{
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@@ -1,6 +1,7 @@
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/quaternion.hpp>
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struct CViewElem;
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@@ -1,6 +1,7 @@
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#include "Camera.h"
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/type_ptr.hpp>
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namespace pymol
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@@ -19,7 +19,8 @@ Z* -------------------------------------------------------------------
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#include <memory>
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include"Base.h"
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@@ -71,7 +71,8 @@ Z* -------------------------------------------------------------------
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#include <string>
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#include <vector>
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#include <algorithm>
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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static void glReadBufferError(PyMOLGlobals *G, GLenum b, GLenum e){
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PRINTFB(G, FB_OpenGL, FB_Warnings)
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@@ -18,7 +18,9 @@
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#include "Wizard.h"
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#include "Feedback.h"
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#define cDoubleTime 0.35
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@@ -1,6 +1,7 @@
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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struct SceneView {
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struct ClippingPlane {
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@@ -2,7 +2,7 @@
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#include "PyMOLObject.h"
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#include "Result.h"
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <vector>
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struct ObjectCurveState : public CObjectState {
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@@ -112,7 +112,7 @@
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#include "ce_types.h"
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#endif
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#ifdef WIN32
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@@ -16,7 +16,7 @@
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#include "SelectorDef.h"
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#include "AtomIterators.h"
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#include <glm/glm.hpp>
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#include <glm/vec3.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <map>
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@@ -2,6 +2,8 @@
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#include "Bezier.h"
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#include <glm/geometric.hpp>
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TEST_CASE("Bezier Spline", "[Bezier]")
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{
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pymol::BezierSpline spline;
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