Files
pymol-open-source/layer2/RepAngle.cpp
Jarrett Johnson 74894e01da Generic CGO Render
2022-03-08 15:16:16 -05:00

462 lines
12 KiB
C++

/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#include"os_python.h"
#include"os_predef.h"
#include"os_std.h"
#include"os_gl.h"
#include"Err.h"
#include"RepAngle.h"
#include"Color.h"
#include"Scene.h"
#include"main.h"
#include"Vector.h"
#include"Setting.h"
#include"PyMOLObject.h"
#include"ShaderMgr.h"
#include"CGO.h"
#include"CoordSet.h"
#include "Feedback.h"
struct RepAngle : Rep {
using Rep::Rep;
~RepAngle() override;
cRep_t type() const override { return cRepAngle; }
void render(RenderInfo* info) override;
pymol::vla<float> V;
int N = 0;
DistSet *ds;
float linewidth, radius;
CGO* shaderCGO = nullptr;
};
#include"ObjectDist.h"
RepAngle::~RepAngle()
{
CGOFree(shaderCGO);
}
static int RepAngleCGOGenerate(RepAngle * I, RenderInfo * info)
{
PyMOLGlobals *G = I->G;
float line_width;
int ok = true;
CGO *convertcgo = NULL;
int dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders);
int color =
SettingGet_color(G, NULL, I->ds->Obj->Setting.get(), cSetting_angle_color);
I->linewidth = line_width =
SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_width);
I->radius =
SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_radius);
line_width = SceneGetDynamicLineWidth(info, line_width);
ok &= CGOSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH);
if (ok)
ok &= CGOResetNormal(I->shaderCGO, true);
if (ok){
if (color < 0) {
color = I->getObj()->Color;
}
if(color >= 0){
ok &= CGOColorv(I->shaderCGO, ColorGet(G, color));
}
}
const float* v = I->V.data();
int c = I->N;
if (dash_as_cylinders){
float axis[3];
while(ok && c > 0) {
const float* origin = v;
v += 3;
axis[0] = v[0] - origin[0];
axis[1] = v[1] - origin[1];
axis[2] = v[2] - origin[2];
v += 3;
ok &= (bool)I->shaderCGO->add<cgo::draw::shadercylinder>(origin, axis, 1.f, 15);
c -= 2;
}
} else if (ok) {
ok &= CGOBegin(I->shaderCGO, GL_LINES);
while(ok && c > 0) {
ok &= CGOVertexv(I->shaderCGO, v);
v += 3;
if (ok)
ok &= CGOVertexv(I->shaderCGO, v);
v += 3;
c -= 2;
}
if (ok)
ok &= CGOEnd(I->shaderCGO);
}
if (ok)
ok &= CGOStop(I->shaderCGO);
if (ok)
convertcgo = CGOCombineBeginEnd(I->shaderCGO, 0);
CHECKOK(ok, convertcgo);
CGOFree(I->shaderCGO);
I->shaderCGO = convertcgo;
convertcgo = NULL;
if (ok){
if (dash_as_cylinders){
CGO *tmpCGO = CGONew(G);
if (ok) ok &= CGOEnable(tmpCGO, GL_CYLINDER_SHADER);
if (ok) ok &= CGOSpecial(tmpCGO, CYLINDER_WIDTH_FOR_DISTANCES);
convertcgo = CGOConvertShaderCylindersToCylinderShader(I->shaderCGO, tmpCGO);
if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo);
if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGODisable(tmpCGO, GL_CYLINDER_SHADER);
if (ok) ok &= CGOStop(tmpCGO);
CGOFreeWithoutVBOs(convertcgo);
convertcgo = tmpCGO;
} else {
CGO *tmpCGO = CGONew(G);
if (ok) ok &= CGOEnable(tmpCGO, GL_DEFAULT_SHADER);
if (ok) ok &= CGODisable(tmpCGO, CGO_GL_LIGHTING);
convertcgo = CGOOptimizeToVBONotIndexedNoShader(I->shaderCGO);
if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo);
if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGODisable(tmpCGO, GL_DEFAULT_SHADER);
if (ok) ok &= CGOStop(tmpCGO);
CGOFreeWithoutVBOs(convertcgo);
convertcgo = tmpCGO;
}
convertcgo->use_shader = true;
}
CHECKOK(ok, convertcgo);
if (convertcgo){
CGOFree(I->shaderCGO);
I->shaderCGO = convertcgo;
convertcgo = NULL;
}
return ok;
}
static void RepAngleRenderImmediate(RepAngle * I, RenderInfo * info, int color,
short dash_transparency_enabled, float dash_transparency)
{
#ifndef PURE_OPENGL_ES_2
PyMOLGlobals *G = I->G;
const float* v = I->V.data();
int c = I->N;
float line_width;
bool t_mode_3 =
SettingGet_i(G, NULL, I->ds->Obj->Setting.get(), cSetting_transparency_mode) == 3;
line_width =
SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_width);
line_width = SceneGetDynamicLineWidth(info, line_width);
if(info->width_scale_flag) {
glLineWidth(line_width * info->width_scale);
} else {
glLineWidth(line_width);
}
SceneResetNormal(G, true);
if (dash_transparency_enabled){
const float *col = ColorGet(G, color);
glColor4f(col[0], col[1], col[2], 1.f-dash_transparency);
} else {
glColor3fv(ColorGet(G, color));
}
if (dash_transparency_enabled && !t_mode_3)
glDisable(GL_DEPTH_TEST);
if(!info->line_lighting)
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
while(c > 0) {
glVertex3fv(v);
v += 3;
glVertex3fv(v);
v += 3;
c -= 2;
}
glEnd();
glEnable(GL_LIGHTING);
if (dash_transparency_enabled && !t_mode_3)
glEnable(GL_DEPTH_TEST);
#endif
}
void RepAngle::render(RenderInfo* info)
{
auto I = this;
CRay *ray = info->ray;
auto pick = info->pick;
const float* v = I->V.data();
int c = I->N;
const float *vc;
int round_ends;
float line_width;
int ok = true;
float dash_transparency;
short dash_transparency_enabled;
int color =
SettingGet_color(G, NULL, I->ds->Obj->Setting.get(), cSetting_angle_color);
if(color < 0)
color = getObj()->Color;
I->linewidth = line_width =
SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_width);
I->radius =
SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_radius);
round_ends =
SettingGet_b(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_round_ends);
line_width = SceneGetDynamicLineWidth(info, line_width);
dash_transparency =
SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_transparency);
dash_transparency = (dash_transparency < 0.f ? 0.f : (dash_transparency > 1.f ? 1.f : dash_transparency));
dash_transparency_enabled = (dash_transparency > 0.f);
if (!(ray || pick) && (info->pass == RenderPass::Antialias || (info->pass == RenderPass::Opaque) == dash_transparency_enabled))
return;
if(ray) {
float radius;
if (dash_transparency_enabled){
ray->transparentf(dash_transparency);
}
if(I->radius == 0.0F) {
radius = ray->PixelRadius * line_width / 2.0F;
} else {
radius = I->radius;
}
vc = ColorGet(G, color);
v = I->V.data();
c = I->N;
while(ok && c > 0) {
/* printf("%8.3f %8.3f %8.3f %8.3f %8.3f %8.3f \n",v[3],v[4],v[5],v[6],v[7],v[8]); */
if(round_ends) {
ok &= ray->sausage3fv(v, v + 3, radius, vc, vc);
} else {
ok &= ray->customCylinder3fv(v, v + 3, radius, vc, vc, cCylCapFlat, cCylCapFlat);
}
v += 6;
c -= 2;
}
} else if(G->HaveGUI && G->ValidContext) {
if(pick) {
} else {
short use_shader, generate_shader_cgo = 0;
use_shader = SettingGetGlobal_b(G, cSetting_dash_use_shader) &
SettingGetGlobal_b(G, cSetting_use_shaders);
if (!use_shader && I->shaderCGO){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
if (use_shader){
if (!I->shaderCGO){
I->shaderCGO = CGONew(G);
CHECKOK(ok, I->shaderCGO);
if (ok)
I->shaderCGO->use_shader = true;
generate_shader_cgo = 1;
if (dash_transparency_enabled){
CGOAlpha(I->shaderCGO, 1.f-dash_transparency);
}
ok &= RepAngleCGOGenerate(I, info);
} else {
CGORender(I->shaderCGO, NULL, NULL, NULL, info, I);
return;
}
}
if (!generate_shader_cgo) {
RepAngleRenderImmediate(I, info, color, dash_transparency_enabled, dash_transparency);
} else {
CGORender(I->shaderCGO, NULL, NULL, NULL, info, I);
}
}
}
if (!ok){
CGOFree(I->shaderCGO);
I->ds->Rep[cRepAngle] = NULL;
delete I;
}
}
Rep *RepAngleNew(DistSet * ds, int state)
{
PyMOLGlobals *G = ds->G;
int a;
int n = 0;
float *v, *v1, *v2, *v3, *v4, d1[3], d2[3], d3[3], n1[3], n3[3], l1, l2, x[3], y[3];
float length, radius, angle, pos, phase;
float dash_len, dash_gap, dash_sum;
int ok = true;
float dash_transparency;
dash_transparency =
SettingGet_f(G, NULL, ds->Obj->Setting.get(), cSetting_dash_transparency);
dash_transparency = (dash_transparency < 0.f ? 0.f : (dash_transparency > 1.f ? 1.f : dash_transparency));
PRINTFD(G, FB_RepAngle)
"RepAngleNew: entered.\n" ENDFD;
if(!ok || !ds->NAngleIndex) {
return (NULL);
}
auto I = new RepAngle(ds->Obj, state);
dash_len = SettingGet_f(G, NULL, ds->Obj->Setting.get(), cSetting_dash_length);
dash_gap = SettingGet_f(G, NULL, ds->Obj->Setting.get(), cSetting_dash_gap);
dash_sum = dash_len + dash_gap;
if(dash_sum < R_SMALL4)
dash_sum = 0.1F;
I->ds = ds;
n = 0;
if(ds->NAngleIndex) {
I->V.resize(ds->NAngleIndex * 10);
CHECKOK(ok, I->V);
for(a = 0; ok && a < ds->NAngleIndex; a = a + 5) {
v1 = ds->AngleCoord + 3 * a;
v2 = ds->AngleCoord + 3 * (a + 1);
v3 = ds->AngleCoord + 3 * (a + 2);
v4 = ds->AngleCoord + 3 * (a + 3);
subtract3f(v1, v2, d1);
subtract3f(v3, v2, d2);
l1 = (float) length3f(d1);
l2 = (float) length3f(d2);
if(l1 > l2)
radius = l2;
else
radius = l1;
radius *= SettingGet_f(G, NULL, ds->Obj->Setting.get(), cSetting_angle_size);
angle = get_angle3f(d1, d2);
normalize23f(d1, n1);
remove_component3f(d2, n1, d3);
if(length3f(d3) < R_SMALL8) {
d3[0] = 1.0F;
d3[1] = 0.0F;
d3[2] = 0.0F;
} else {
normalize23f(d3, n3);
}
scale3f(n1, radius, x);
scale3f(n3, radius, y);
if(v4[0] != 0.0F) { /* line 1 flag */
I->V.check((n * 3) + 5);
CHECKOK(ok, I->V);
if (ok){
v = I->V + n * 3;
copy3f(v1, v);
v += 3;
copy3f(v2, v);
n += 2;
}
}
if(ok && v4[1] != 0.0F) { /* line 2 flag */
I->V.check((n * 3) + 5);
CHECKOK(ok, I->V);
if (ok){
v = I->V + n * 3;
copy3f(v3, v);
v += 3;
copy3f(v2, v);
n += 2;
}
}
if (!ok)
break;
/* now we have a relevant orthogonal axes */
length = (float) (angle * radius * 2);
/* figure out dash/gap phasing that will lead to nicely spaced dashes and gaps */
phase = dash_sum - (float) fmod(length / 2 + (dash_gap / 2), dash_sum);
pos = -phase;
if(length > R_SMALL4) {
float vx[3], vy[3];
float cur_angle;
float cons_pos1, cons_pos2;
while(ok && pos < length) {
I->V.check((n * 3) + 5);
CHECKOK(ok, I->V);
if (!ok)
break;
cons_pos1 = pos;
if(cons_pos1 < 0.0F)
cons_pos1 = 0.0F;
cons_pos2 = pos + dash_len;
if(cons_pos2 > length)
cons_pos2 = length;
if(cons_pos1 < cons_pos2) {
cur_angle = angle * cons_pos1 / length;
v = I->V + n * 3;
scale3f(x, (float) cos(cur_angle), vx);
scale3f(y, (float) sin(cur_angle), vy);
add3f(vx, vy, v);
add3f(v2, v, v);
cur_angle = angle * cons_pos2 / length;
v += 3;
scale3f(x, (float) cos(cur_angle), vx);
scale3f(y, (float) sin(cur_angle), vy);
add3f(vx, vy, v);
add3f(v2, v, v);
n += 2;
}
pos += dash_sum;
}
}
}
if (ok)
I->V.resize(n * 3);
CHECKOK(ok, I->V);
if (ok)
I->N = n;
}
if (!ok){
delete I;
I = NULL;
}
return (Rep *) I;
}