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v2.0.0-dev
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v2.2.1
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -9,3 +9,5 @@ tsconfig.commonjs.tsbuildinfo
|
||||
|
||||
*.sublime-workspace
|
||||
.idea
|
||||
|
||||
.DS_Store
|
||||
@@ -1 +1 @@
|
||||
tsconfig.commonjs.buildinfo
|
||||
tsconfig.commonjs.tsbuildinfo
|
||||
113
CHANGELOG.md
Normal file
113
CHANGELOG.md
Normal file
@@ -0,0 +1,113 @@
|
||||
# Change Log
|
||||
All notable changes to this project will be documented in this file, following the suggestions of [Keep a CHANGELOG](http://keepachangelog.com/). This project adheres to [Semantic Versioning](http://semver.org/) for its most widely used - and defacto - public interfaces.
|
||||
|
||||
Note that since we don't clearly distinguish between a public and private interfaces there will be changes in non-major versions that are potentially breaking. If we make breaking changes to less used interfaces we will highlight it in here.
|
||||
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
|
||||
## [v2.2.1] - 2021-08-02
|
||||
|
||||
- Add surrounding atoms (5 Angstrom) structure selection query
|
||||
- [Breaking] Add maxDistance prop to ``IndexPairBonds``
|
||||
- Fix coordinateSystem not handled in ``Structure.asParent``
|
||||
- Add ``dynamicBonds`` to ``Structure`` props (force re-calc on model change)
|
||||
- Expose as optional param in root structure transform helper
|
||||
- Add overpaint support to geometry exporters
|
||||
- ``InputObserver`` improvements
|
||||
- normalize wheel speed across browsers/platforms
|
||||
- support Safari gestures (used by ``TrackballControls``)
|
||||
- ``PinchInput.fractionDelta`` and use it in ``TrackballControls``
|
||||
|
||||
## [v2.2.0] - 2021-07-31
|
||||
|
||||
- Add ``tubularHelices`` parameter to Cartoon representation
|
||||
- Add ``SdfFormat`` and update SDF parser to be able to parse data headers according to spec (hopefully :)) #230
|
||||
- Fix mononucleotides detected as polymer components (#229)
|
||||
- Set default outline scale back to 1
|
||||
- Improved DCD reader cell angle handling (interpret near 0 angles as 90 deg)
|
||||
- Handle more residue/atom names commonly used in force-fields
|
||||
- Add USDZ support to ``geo-export`` extension.
|
||||
- Fix ``includeParent`` support for multi-instance bond visuals.
|
||||
- Add ``operator`` Loci granularity, selecting everything with the same operator name.
|
||||
- Prefer ``_label_seq_id`` fields in secondary structure assignment.
|
||||
- Support new EMDB API (https://www.ebi.ac.uk/emdb/api/entry/map/[EMBD-ID]) for EM volume contour levels.
|
||||
- ``Canvas3D`` tweaks:
|
||||
- Update ``forceDraw`` logic.
|
||||
- Ensure the scene is re-rendered when viewport size changes.
|
||||
- Support ``noDraw`` mode in ``PluginAnimationLoop``.
|
||||
|
||||
## [v2.1.0] - 2021-07-05
|
||||
|
||||
- Add parameter for to display aromatic bonds as dashes next to solid cylinder/line.
|
||||
- Add backbone representation
|
||||
- Fix outline in orthographic mode and set default scale to 2.
|
||||
|
||||
## [v2.0.7] - 2021-06-23
|
||||
|
||||
- Add ability to specify ``volumeIndex`` in ``Viewer.loadVolumeFromUrl`` to better support Volume Server inputs.
|
||||
- Support in-place reordering for trajectory ``Frame.x/y/z`` arrays for better memory efficiency.
|
||||
- Fixed text CIF encoder edge cases (most notably single whitespace not being escaped).
|
||||
|
||||
## [v2.0.6] - 2021-06-01
|
||||
|
||||
- Add glTF (GLB) and STL support to ``geo-export`` extension.
|
||||
- Protein crosslink improvements
|
||||
- Change O-S bond distance to allow for NOS bridges (doi:10.1038/s41586-021-03513-3)
|
||||
- Added NOS-bridges query & improved disulfide-bridges query
|
||||
- Fix #178: ``IndexPairBonds`` for non-single residue structures (bug due to atom reordering).
|
||||
- Add volumetric color smoothing for MolecularSurface and GaussianSurface representations (#173)
|
||||
- Fix nested 3d grid lookup that caused results being overwritten in non-covalent interactions computation.
|
||||
- Basic implementation of ``BestDatabaseSequenceMapping`` (parse from CIF, color theme, superposition).
|
||||
- Add atom id ranges support to Selection UI.
|
||||
|
||||
## [v2.0.5] - 2021-04-26
|
||||
|
||||
- Ability to pass ``Canvas3DContext`` to ``PluginContext.fromCanvas``.
|
||||
- Relative frame support for ``Canvas3D`` viewport.
|
||||
- Fix bug in screenshot copy UI.
|
||||
- Add ability to select residues from a list of identifiers to the Selection UI.
|
||||
- Fix SSAO bugs when used with ``Canvas3D`` viewport.
|
||||
- Support for full pausing (no draw) rendering: ``Canvas3D.pause(true)``.
|
||||
- Add ``MeshBuilder.addMesh``.
|
||||
- Add ``Torus`` primitive.
|
||||
- Lazy volume loading support.
|
||||
- [Breaking] ``Viewer.loadVolumeFromUrl`` signature change.
|
||||
- ``loadVolumeFromUrl(url, format, isBinary, isovalues, entryId)`` => ``loadVolumeFromUrl({ url, format, isBinary }, isovalues, { entryId, isLazy })``
|
||||
- Add ``TextureMesh`` support to ``geo-export`` extension.
|
||||
|
||||
## [v2.0.4] - 2021-04-20
|
||||
|
||||
- [WIP] Mesh export extension
|
||||
- ``Structure.eachAtomicHierarchyElement`` (#161)
|
||||
- Fixed reading multi-line values in SDF format
|
||||
- Fixed Measurements UI labels (#166)
|
||||
|
||||
## [v2.0.3] - 2021-04-09
|
||||
### Added
|
||||
- Support for ``ColorTheme.palette`` designed for providing gradient-like coloring.
|
||||
|
||||
### Changed
|
||||
- [Breaking] The ``zip`` function is now asynchronous and expects a ``RuntimeContext``. Also added ``Zip()`` returning a ``Task``.
|
||||
- [Breaking] Add ``CubeGridFormat`` in ``alpha-orbitals`` extension.
|
||||
|
||||
## [v2.0.2] - 2021-03-29
|
||||
### Added
|
||||
- ``Canvas3D.getRenderObjects``.
|
||||
- [WIP] Animate state interpolating, including model trajectories
|
||||
|
||||
### Changed
|
||||
- Recognise MSE, SEP, TPO, PTR and PCA as non-standard amino-acids.
|
||||
|
||||
### Fixed
|
||||
- VolumeFromDensityServerCif transform label
|
||||
|
||||
|
||||
## [v2.0.1] - 2021-03-23
|
||||
### Fixed
|
||||
- Exclude tsconfig.commonjs.tsbuildinfo from npm bundle
|
||||
|
||||
|
||||
## [v2.0.0] - 2021-03-23
|
||||
Too many changes to list as this is the start of the changelog... Notably, default exports are now forbidden.
|
||||
18
README.md
18
README.md
@@ -5,15 +5,15 @@
|
||||
|
||||
# Mol*
|
||||
|
||||
The goal of **Mol\*** (*/'mol-star/*) is to provide a technology stack that will serve as a basis for the next-generation data delivery and analysis tools for macromolecular structure data. This is a collaboration between PDBe and RCSB PDB teams and the development will be open-source and available to anyone who wants to use it for developing visualization tools for macromolecular structure data available from [PDB](https://www.wwpdb.org/) and other institutions.
|
||||
The goal of **Mol\*** (*/'mol-star/*) is to provide a technology stack that serves as a basis for the next-generation data delivery and analysis tools for (not only) macromolecular structure data. Mol* development was jointly initiated by PDBe and RCSB PDB to combine and build on the strengths of [LiteMol](https://litemol.org) (developed by PDBe) and [NGL](https://nglviewer.org) (developed by RCSB PDB) viewers.
|
||||
|
||||
This particular project is the implementation of this technology (still under development).
|
||||
When using Mol*, please cite:
|
||||
|
||||
*If you are looking for the "MOLeculAR structure annoTator", that package is now available on NPM as [MolArt](https://www.npmjs.com/package/molart).*
|
||||
David Sehnal, Sebastian Bittrich, Mandar Deshpande, Radka Svobodová, Karel Berka, Václav Bazgier, Sameer Velankar, Stephen K Burley, Jaroslav Koča, Alexander S Rose: [Mol* Viewer: modern web app for 3D visualization and analysis of large biomolecular structures](https://doi.org/10.1093/nar/gkab314), *Nucleic Acids Research*, 2021; https://doi.org/10.1093/nar/gkab314.
|
||||
|
||||
## Project Overview
|
||||
## Project Structure Overview
|
||||
|
||||
The core of Mol* currently consists of these modules (see under `src/`):
|
||||
The core of Mol* consists of these modules (see under `src/`):
|
||||
|
||||
- `mol-task` Computation abstraction with progress tracking and cancellation support.
|
||||
- `mol-data` Collections (integer-based sets, interface to columns/tables, etc.)
|
||||
@@ -29,7 +29,6 @@ The core of Mol* currently consists of these modules (see under `src/`):
|
||||
- `mol-gl` A wrapper around WebGL.
|
||||
- `mol-canvas3d` A low-level 3d view component. Uses `mol-geo` to generate geometries.
|
||||
- `mol-state` State representation tree with state saving and automatic updates.
|
||||
- `mol-app` Components for building UIs.
|
||||
- `mol-plugin` Allow to define modular Mol* plugin instances utilizing `mol-state` and `mol-canvas3d`.
|
||||
- `mol-plugin-state` State transformations, builders, and managers.
|
||||
- `mol-plugin-ui` React-based user interface for the Mol* plugin. Some components of the UI are usable outside the main plugin and can be integrated into 3rd party solutions.
|
||||
@@ -41,7 +40,7 @@ Moreover, the project contains the implementation of `servers`, including
|
||||
- `servers/volume` A tool for accessing volumetric experimental data related to molecular structures.
|
||||
- `servers/plugin-state` A basic server to store Mol* Plugin states.
|
||||
|
||||
The project also contains performance tests (`perf-tests`), `examples`, and basic proof of concept `cli` apps (CIF to BinaryCIF converter and JSON domain annotation to CIF converter).
|
||||
The project also contains performance tests (`perf-tests`), `examples`, and `cli` apps (CIF to BinaryCIF converter and JSON domain annotation to CIF converter).
|
||||
|
||||
## Previous Work
|
||||
This project builds on experience from previous solutions:
|
||||
@@ -169,12 +168,9 @@ To get syntax highlighting for shader and graphql files add the following to Vis
|
||||
## Contributing
|
||||
Just open an issue or make a pull request. All contributions are welcome.
|
||||
|
||||
## Roadmap
|
||||
Continually develop this prototype project. As individual modules become stable, make them into standalone libraries.
|
||||
|
||||
## Funding
|
||||
Funding sources include but are not limited to:
|
||||
* [RCSB PDB](https://www.rcsb.org) funding by a grant [DBI-1338415; PI: SK Burley] from the NSF, the NIH, and the US DoE
|
||||
* [PDBe, EMBL-EBI](https://pdbe.org)
|
||||
* [CEITEC](https://www.ceitec.eu/)
|
||||
* [EntosAI](https://www.entos.ai) (``alpha-orbitals`` extension)
|
||||
* [EntosAI](https://www.entos.ai)
|
||||
|
||||
@@ -26,3 +26,10 @@
|
||||
* Protein (1BRR, 5Z6Y)
|
||||
* DNA (5D3G)
|
||||
* Multiple models with different sets of ligands or missing ligands (1J6T, 1VRC, 2ICY, 1O2F)
|
||||
* Long linear sugar chain (4HG6)
|
||||
* Anisotropic B-factors/Ellipsoids (1EJG)
|
||||
* NOS bridges (LYS-CSO in 7B0L, 6ZWJ, 6ZWH)
|
||||
|
||||
Assembly symmetries
|
||||
* 5M30 (Assembly 1, C3 local and pseudo)
|
||||
* 1RB8 (Assembly 1, I global)
|
||||
12737
package-lock.json
generated
12737
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
28
package.json
28
package.json
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "molstar",
|
||||
"version": "2.0.0-dev.1",
|
||||
"version": "2.2.1",
|
||||
"description": "A comprehensive macromolecular library.",
|
||||
"homepage": "https://github.com/molstar/molstar#readme",
|
||||
"repository": {
|
||||
@@ -14,6 +14,7 @@
|
||||
"lint": "eslint .",
|
||||
"lint-fix": "eslint . --fix",
|
||||
"test": "npm run lint && jest",
|
||||
"jest": "jest",
|
||||
"build": "npm run build-tsc && npm run build-extra && npm run build-webpack",
|
||||
"build-viewer": "npm run build-tsc && npm run build-extra && npm run build-webpack-viewer",
|
||||
"build-tsc": "concurrently \"tsc --incremental\" \"tsc --build tsconfig.commonjs.json --incremental\"",
|
||||
@@ -26,9 +27,9 @@
|
||||
"watch-tsc": "tsc --watch --incremental",
|
||||
"watch-servers": "tsc --build tsconfig.commonjs.json --watch --incremental",
|
||||
"watch-extra": "cpx \"src/**/*.{scss,html,ico}\" lib/ --watch",
|
||||
"watch-webpack": "webpack -w --mode development --display minimal",
|
||||
"watch-webpack-viewer": "webpack -w --mode development --display errors-only --info-verbosity verbose --config ./webpack.config.viewer.js",
|
||||
"watch-webpack-viewer-debug": "webpack -w --mode development --display errors-only --info-verbosity verbose --config ./webpack.config.viewer.debug.js",
|
||||
"watch-webpack": "webpack -w --mode development --stats minimal",
|
||||
"watch-webpack-viewer": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.js",
|
||||
"watch-webpack-viewer-debug": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.debug.js",
|
||||
"serve": "http-server -p 1338 -g",
|
||||
"model-server": "node lib/commonjs/servers/model/server.js",
|
||||
"model-server-watch": "nodemon --watch lib lib/commonjs/servers/model/server.js",
|
||||
@@ -100,6 +101,7 @@
|
||||
"benchmark": "^2.1.4",
|
||||
"concurrently": "^5.3.0",
|
||||
"cpx2": "^3.0.0",
|
||||
"crypto-browserify": "^3.12.0",
|
||||
"css-loader": "^5.0.1",
|
||||
"eslint": "^7.15.0",
|
||||
"extra-watch-webpack-plugin": "^1.0.3",
|
||||
@@ -109,15 +111,17 @@
|
||||
"http-server": "^0.12.3",
|
||||
"jest": "^26.6.3",
|
||||
"mini-css-extract-plugin": "^1.3.2",
|
||||
"node-sass": "^5.0.0",
|
||||
"node-sass": "^6.0.0",
|
||||
"path-browserify": "^1.0.1",
|
||||
"raw-loader": "^4.0.2",
|
||||
"sass-loader": "^10.1.0",
|
||||
"sass-loader": "^11.1.1",
|
||||
"simple-git": "^2.25.0",
|
||||
"stream-browserify": "^3.0.0",
|
||||
"style-loader": "^2.0.0",
|
||||
"ts-jest": "^26.4.4",
|
||||
"typescript": "^4.1.2",
|
||||
"webpack": "^4.44.1",
|
||||
"webpack-cli": "^3.3.12",
|
||||
"typescript": "^4.2.4",
|
||||
"webpack": "^5.37.1",
|
||||
"webpack-cli": "^4.7.0",
|
||||
"webpack-version-file-plugin": "^0.4.0"
|
||||
},
|
||||
"dependencies": {
|
||||
@@ -137,14 +141,14 @@
|
||||
"cors": "^2.8.5",
|
||||
"express": "^4.17.1",
|
||||
"h264-mp4-encoder": "^1.0.12",
|
||||
"immer": "^8.0.0",
|
||||
"immer": "^8.0.1",
|
||||
"immutable": "^3.8.2",
|
||||
"node-fetch": "^2.6.1",
|
||||
"react": "^17.0.1",
|
||||
"react-dom": "^17.0.1",
|
||||
"rxjs": "^6.6.3",
|
||||
"rxjs": "^6.6.6",
|
||||
"swagger-ui-dist": "^3.37.2",
|
||||
"tslib": "^2.0.3",
|
||||
"tslib": "^2.1.0",
|
||||
"util.promisify": "^1.0.1",
|
||||
"xhr2": "^0.2.0"
|
||||
}
|
||||
|
||||
@@ -5,31 +5,32 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import '../../mol-util/polyfill';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import './index.html';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { Structure } from '../../mol-model/structure';
|
||||
import { PluginStateTransform, PluginStateObject as PSO } from '../../mol-plugin-state/objects';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Task } from '../../mol-task';
|
||||
import { StateObject } from '../../mol-state';
|
||||
import { ViewportComponent, StructurePreset, ShowButtons } from './viewport';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { PluginStateObject as PSO, PluginStateTransform } from '../../mol-plugin-state/objects';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { DefaultPluginUISpec, PluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginBehaviors } from '../../mol-plugin/behavior';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { StateObject } from '../../mol-state';
|
||||
import { Task } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import '../../mol-util/polyfill';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import './index.html';
|
||||
import { ShowButtons, StructurePreset, ViewportComponent } from './viewport';
|
||||
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
|
||||
export { setProductionMode, setDebugMode } from '../../mol-util/debug';
|
||||
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
|
||||
export { Viewer as DockingViewer };
|
||||
|
||||
const DefaultViewerOptions = {
|
||||
extensions: ObjectKeys({}),
|
||||
@@ -53,7 +54,7 @@ const DefaultViewerOptions = {
|
||||
};
|
||||
|
||||
class Viewer {
|
||||
plugin: PluginContext
|
||||
plugin: PluginUIContext
|
||||
|
||||
constructor(elementOrId: string | HTMLElement, colors = [Color(0x992211), Color(0xDDDDDD)], showButtons = true) {
|
||||
const o = { ...DefaultViewerOptions, ...{
|
||||
@@ -70,10 +71,10 @@ class Viewer {
|
||||
viewportShowSelectionMode: false,
|
||||
viewportShowAnimation: false,
|
||||
} };
|
||||
const defaultSpec = DefaultPluginSpec();
|
||||
const defaultSpec = DefaultPluginUISpec();
|
||||
|
||||
const spec: PluginSpec = {
|
||||
actions: [...defaultSpec.actions],
|
||||
const spec: PluginUISpec = {
|
||||
actions: defaultSpec.actions,
|
||||
behaviors: [
|
||||
PluginSpec.Behavior(PluginBehaviors.Representation.HighlightLoci, { mark: false }),
|
||||
PluginSpec.Behavior(PluginBehaviors.Representation.DefaultLociLabelProvider),
|
||||
@@ -83,7 +84,7 @@ class Viewer {
|
||||
PluginSpec.Behavior(PluginBehaviors.CustomProps.Interactions),
|
||||
PluginSpec.Behavior(PluginBehaviors.CustomProps.SecondaryStructure),
|
||||
],
|
||||
animations: [...defaultSpec.animations || []],
|
||||
animations: defaultSpec.animations,
|
||||
customParamEditors: defaultSpec.customParamEditors,
|
||||
layout: {
|
||||
initial: {
|
||||
@@ -91,15 +92,15 @@ class Viewer {
|
||||
showControls: o.layoutShowControls,
|
||||
controlsDisplay: o.layoutControlsDisplay,
|
||||
},
|
||||
controls: {
|
||||
...defaultSpec.layout && defaultSpec.layout.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
}
|
||||
},
|
||||
components: {
|
||||
...defaultSpec.components,
|
||||
controls: {
|
||||
...defaultSpec.components?.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
},
|
||||
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
|
||||
viewport: {
|
||||
view: ViewportComponent
|
||||
@@ -210,4 +211,3 @@ const MergeStructures = PluginStateTransform.BuiltIn({
|
||||
});
|
||||
|
||||
(window as any).DockingViewer = Viewer;
|
||||
export { Viewer as DockingViewer };
|
||||
@@ -4,24 +4,23 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import { PluginUIComponent } from '../../mol-plugin-ui/base';
|
||||
import { Viewport, ViewportControls } from '../../mol-plugin-ui/viewport';
|
||||
import { BackgroundTaskProgress } from '../../mol-plugin-ui/task';
|
||||
import { LociLabels } from '../../mol-plugin-ui/controls';
|
||||
import { Toasts } from '../../mol-plugin-ui/toast';
|
||||
import { Button } from '../../mol-plugin-ui/controls/common';
|
||||
import { StructureRepresentationPresetProvider, presetStaticComponent } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { StateObjectRef } from '../../mol-state';
|
||||
import { StructureSelectionQueries, StructureSelectionQuery } from '../../mol-plugin-state/helpers/structure-selection-query';
|
||||
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
|
||||
import { InteractionsRepresentationProvider } from '../../mol-model-props/computed/representations/interactions';
|
||||
import { InteractionTypeColorThemeProvider } from '../../mol-model-props/computed/themes/interaction-type';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { presetStaticComponent, StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { StructureSelectionQueries, StructureSelectionQuery } from '../../mol-plugin-state/helpers/structure-selection-query';
|
||||
import { StructureRef } from '../../mol-plugin-state/manager/structure/hierarchy-state';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { PluginUIComponent } from '../../mol-plugin-ui/base';
|
||||
import { LociLabels } from '../../mol-plugin-ui/controls';
|
||||
import { Button } from '../../mol-plugin-ui/controls/common';
|
||||
import { BackgroundTaskProgress } from '../../mol-plugin-ui/task';
|
||||
import { Toasts } from '../../mol-plugin-ui/toast';
|
||||
import { Viewport, ViewportControls } from '../../mol-plugin-ui/viewport';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
|
||||
import { StateObjectRef } from '../../mol-state';
|
||||
import { Color } from '../../mol-util/color';
|
||||
|
||||
function shinyStyle(plugin: PluginContext) {
|
||||
return PluginCommands.Canvas3D.SetSettings(plugin, { settings: {
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
<script type="text/javascript" src="./molstar.js"></script>
|
||||
<script type="text/javascript">
|
||||
var viewer = new molstar.Viewer('app', {
|
||||
layoutIsExpanded: false,
|
||||
layoutIsExpanded: true,
|
||||
layoutShowControls: false,
|
||||
layoutShowRemoteState: false,
|
||||
layoutShowSequence: true,
|
||||
@@ -37,6 +37,7 @@
|
||||
});
|
||||
viewer.loadPdb('7bv2');
|
||||
viewer.loadEmdb('EMD-30210', { detail: 6 });
|
||||
|
||||
// viewer.loadAllModelsOrAssemblyFromUrl('https://cs.litemol.org/5ire/full', 'mmcif', false, { representationParams: { theme: { globalName: 'operator-name' } } })
|
||||
</script>
|
||||
</body>
|
||||
|
||||
@@ -48,18 +48,14 @@
|
||||
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
|
||||
if (debugMode) molstar.setDebugMode(debugMode, debugMode);
|
||||
|
||||
var disableAntialiasing = getParam('disable-antialiasing', '[^&]+').trim() === '1';
|
||||
var pixelScale = parseFloat(getParam('pixel-scale', '[^&]+').trim() || '1');
|
||||
var disableWboit = getParam('disable-wboit', '[^&]+').trim() === '1';
|
||||
var hideControls = getParam('hide-controls', '[^&]+').trim() === '1';
|
||||
var collapseLeftPanel = getParam('collapse-left-panel', '[^&]+').trim() === '1';
|
||||
var pdbProvider = getParam('pdb-provider', '[^&]+').trim().toLowerCase();
|
||||
var emdbProvider = getParam('emdb-provider', '[^&]+').trim().toLowerCase();
|
||||
var viewer = new molstar.Viewer('app', {
|
||||
disableAntialiasing: disableAntialiasing,
|
||||
pixelScale: pixelScale,
|
||||
enableWboit: !disableWboit,
|
||||
layoutShowControls: !hideControls,
|
||||
viewportShowExpand: false,
|
||||
collapseLeftPanel: collapseLeftPanel,
|
||||
pdbProvider: pdbProvider || 'pdbe',
|
||||
emdbProvider: emdbProvider || 'pdbe',
|
||||
});
|
||||
|
||||
@@ -5,43 +5,44 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import '../../mol-util/polyfill';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import './index.html';
|
||||
import './embedded.html';
|
||||
import './favicon.ico';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { DownloadStructure, PdbDownloadProvider } from '../../mol-plugin-state/actions/structure';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { CellPack } from '../../extensions/cellpack';
|
||||
import { RCSBAssemblySymmetry, RCSBValidationReport } from '../../extensions/rcsb';
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { DownloadDensity } from '../../mol-plugin-state/actions/volume';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { ANVILMembraneOrientation } from '../../extensions/anvil/behavior';
|
||||
import { CellPack } from '../../extensions/cellpack';
|
||||
import { DnatcoConfalPyramids } from '../../extensions/dnatco';
|
||||
import { G3DFormat, G3dProvider } from '../../extensions/g3d/format';
|
||||
import { Mp4Export } from '../../extensions/mp4-export';
|
||||
import { GeometryExport } from '../../extensions/geo-export';
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { RCSBAssemblySymmetry, RCSBValidationReport } from '../../extensions/rcsb';
|
||||
import { DownloadStructure, PdbDownloadProvider } from '../../mol-plugin-state/actions/structure';
|
||||
import { DownloadDensity } from '../../mol-plugin-state/actions/volume';
|
||||
import { StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { DataFormatProvider } from '../../mol-plugin-state/formats/provider';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { BuildInVolumeFormat } from '../../mol-plugin-state/formats/volume';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { StateObjectSelector } from '../../mol-state';
|
||||
import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers/volume-representation-params';
|
||||
import { PluginStateObject } from '../../mol-plugin-state/objects';
|
||||
import { StateTransforms } from '../../mol-plugin-state/transforms';
|
||||
import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers/volume-representation-params';
|
||||
import { Mp4Export } from '../../extensions/mp4-export';
|
||||
import { StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { DefaultPluginUISpec, PluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { StateObjectSelector } from '../../mol-state';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import '../../mol-util/polyfill';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import './embedded.html';
|
||||
import './favicon.ico';
|
||||
import './index.html';
|
||||
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
|
||||
export { setProductionMode, setDebugMode } from '../../mol-util/debug';
|
||||
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
|
||||
|
||||
const CustomFormats = [
|
||||
['g3d', G3dProvider] as const
|
||||
@@ -55,7 +56,8 @@ const Extensions = {
|
||||
'rcsb-validation-report': PluginSpec.Behavior(RCSBValidationReport),
|
||||
'anvil-membrane-orientation': PluginSpec.Behavior(ANVILMembraneOrientation),
|
||||
'g3d': PluginSpec.Behavior(G3DFormat),
|
||||
'mp4-export': PluginSpec.Behavior(Mp4Export)
|
||||
'mp4-export': PluginSpec.Behavior(Mp4Export),
|
||||
'geo-export': PluginSpec.Behavior(GeometryExport)
|
||||
};
|
||||
|
||||
const DefaultViewerOptions = {
|
||||
@@ -68,6 +70,7 @@ const DefaultViewerOptions = {
|
||||
layoutShowSequence: true,
|
||||
layoutShowLog: true,
|
||||
layoutShowLeftPanel: true,
|
||||
collapseLeftPanel: false,
|
||||
disableAntialiasing: false,
|
||||
pixelScale: 1,
|
||||
enableWboit: true,
|
||||
@@ -86,14 +89,14 @@ const DefaultViewerOptions = {
|
||||
type ViewerOptions = typeof DefaultViewerOptions;
|
||||
|
||||
export class Viewer {
|
||||
plugin: PluginContext
|
||||
plugin: PluginUIContext
|
||||
|
||||
constructor(elementOrId: string | HTMLElement, options: Partial<ViewerOptions> = {}) {
|
||||
const o = { ...DefaultViewerOptions, ...options };
|
||||
const defaultSpec = DefaultPluginSpec();
|
||||
const defaultSpec = DefaultPluginUISpec();
|
||||
|
||||
const spec: PluginSpec = {
|
||||
actions: [...defaultSpec.actions],
|
||||
const spec: PluginUISpec = {
|
||||
actions: defaultSpec.actions,
|
||||
behaviors: [
|
||||
...defaultSpec.behaviors,
|
||||
...o.extensions.map(e => Extensions[e]),
|
||||
@@ -106,16 +109,22 @@ export class Viewer {
|
||||
isExpanded: o.layoutIsExpanded,
|
||||
showControls: o.layoutShowControls,
|
||||
controlsDisplay: o.layoutControlsDisplay,
|
||||
regionState: {
|
||||
bottom: 'full',
|
||||
left: o.collapseLeftPanel ? 'collapsed' : 'full',
|
||||
right: 'full',
|
||||
top: 'full',
|
||||
}
|
||||
},
|
||||
controls: {
|
||||
...defaultSpec.layout && defaultSpec.layout.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
}
|
||||
},
|
||||
components: {
|
||||
...defaultSpec.components,
|
||||
controls: {
|
||||
...defaultSpec.components?.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
},
|
||||
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
|
||||
},
|
||||
config: [
|
||||
@@ -234,28 +243,81 @@ export class Viewer {
|
||||
}));
|
||||
}
|
||||
|
||||
async loadVolumeFromUrl(url: string, format: BuildInVolumeFormat, isBinary: boolean, isovalues: VolumeIsovalueInfo[], entryId?: string) {
|
||||
/**
|
||||
* @example Load X-ray density from volume server
|
||||
viewer.loadVolumeFromUrl({
|
||||
url: 'https://www.ebi.ac.uk/pdbe/densities/x-ray/1tqn/cell?detail=3',
|
||||
format: 'dscif',
|
||||
isBinary: true
|
||||
}, [{
|
||||
type: 'relative',
|
||||
value: 1.5,
|
||||
color: 0x3362B2
|
||||
}, {
|
||||
type: 'relative',
|
||||
value: 3,
|
||||
color: 0x33BB33,
|
||||
volumeIndex: 1
|
||||
}, {
|
||||
type: 'relative',
|
||||
value: -3,
|
||||
color: 0xBB3333,
|
||||
volumeIndex: 1
|
||||
}], {
|
||||
entryId: ['2FO-FC', 'FO-FC'],
|
||||
isLazy: true
|
||||
});
|
||||
* *********************
|
||||
* @example Load EM density from volume server
|
||||
viewer.loadVolumeFromUrl({
|
||||
url: 'https://maps.rcsb.org/em/emd-30210/cell?detail=6',
|
||||
format: 'dscif',
|
||||
isBinary: true
|
||||
}, [{
|
||||
type: 'relative',
|
||||
value: 1,
|
||||
color: 0x3377aa
|
||||
}], {
|
||||
entryId: 'EMD-30210',
|
||||
isLazy: true
|
||||
});
|
||||
*/
|
||||
async loadVolumeFromUrl({ url, format, isBinary }: { url: string, format: BuildInVolumeFormat, isBinary: boolean }, isovalues: VolumeIsovalueInfo[], options?: { entryId?: string | string[], isLazy?: boolean }) {
|
||||
const plugin = this.plugin;
|
||||
|
||||
if (!plugin.dataFormats.get(format)) {
|
||||
throw new Error(`Unknown density format: ${format}`);
|
||||
}
|
||||
|
||||
if (options?.isLazy) {
|
||||
const update = this.plugin.build();
|
||||
update.toRoot().apply(StateTransforms.Data.LazyVolume, {
|
||||
url,
|
||||
format,
|
||||
entryId: options?.entryId,
|
||||
isBinary,
|
||||
isovalues: isovalues.map(v => ({ alpha: 1, volumeIndex: 0, ...v }))
|
||||
});
|
||||
return update.commit();
|
||||
}
|
||||
|
||||
return plugin.dataTransaction(async () => {
|
||||
const data = await plugin.builders.data.download({ url, isBinary, label: entryId }, { state: { isGhost: true } });
|
||||
const data = await plugin.builders.data.download({ url, isBinary }, { state: { isGhost: true } });
|
||||
|
||||
const parsed = await plugin.dataFormats.get(format)!.parse(plugin, data, { entryId });
|
||||
const volume = (parsed.volume || parsed.volumes[0]) as StateObjectSelector<PluginStateObject.Volume.Data>;
|
||||
if (!volume?.isOk) throw new Error('Failed to parse any volume.');
|
||||
const parsed = await plugin.dataFormats.get(format)!.parse(plugin, data, { entryId: options?.entryId });
|
||||
const firstVolume = (parsed.volume || parsed.volumes[0]) as StateObjectSelector<PluginStateObject.Volume.Data>;
|
||||
if (!firstVolume?.isOk) throw new Error('Failed to parse any volume.');
|
||||
|
||||
const repr = plugin.build().to(volume);
|
||||
const repr = plugin.build();
|
||||
for (const iso of isovalues) {
|
||||
repr.apply(StateTransforms.Representation.VolumeRepresentation3D, createVolumeRepresentationParams(this.plugin, volume.data!, {
|
||||
type: 'isosurface',
|
||||
typeParams: { alpha: iso.alpha ?? 1, isoValue: iso.type === 'absolute' ? { kind: 'absolute', absoluteValue: iso.value } : { kind: 'relative', relativeValue: iso.value } },
|
||||
color: 'uniform',
|
||||
colorParams: { value: iso.color }
|
||||
}));
|
||||
repr
|
||||
.to(parsed.volumes?.[iso.volumeIndex ?? 0] ?? parsed.volume)
|
||||
.apply(StateTransforms.Representation.VolumeRepresentation3D, createVolumeRepresentationParams(this.plugin, firstVolume.data!, {
|
||||
type: 'isosurface',
|
||||
typeParams: { alpha: iso.alpha ?? 1, isoValue: iso.type === 'absolute' ? { kind: 'absolute', absoluteValue: iso.value } : { kind: 'relative', relativeValue: iso.value } },
|
||||
color: 'uniform',
|
||||
colorParams: { value: iso.color }
|
||||
}));
|
||||
}
|
||||
|
||||
await repr.commit();
|
||||
@@ -275,5 +337,6 @@ export interface VolumeIsovalueInfo {
|
||||
type: 'absolute' | 'relative',
|
||||
value: number,
|
||||
color: Color,
|
||||
alpha?: number
|
||||
alpha?: number,
|
||||
volumeIndex?: number
|
||||
}
|
||||
@@ -18,7 +18,6 @@ _.StateTransforms.Data.Download.id;
|
||||
|
||||
// Empty plugin context
|
||||
const ctx = new PluginContext({
|
||||
actions: [],
|
||||
behaviors: []
|
||||
});
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import * as ReactDOM from 'react-dom';
|
||||
import { AlphaOrbitalsExample } from '.';
|
||||
import { ParameterControls } from '../../mol-plugin-ui/controls/parameters';
|
||||
|
||||
@@ -22,7 +22,23 @@
|
||||
left: 8px;
|
||||
top: 8px;
|
||||
width: 300px;
|
||||
}
|
||||
}
|
||||
#sponsor {
|
||||
position: absolute;
|
||||
left: 8px;
|
||||
bottom: 8px;
|
||||
font-family: "Helvetica Neue", "Segoe UI", Helvetica, "Source Sans Pro", Arial, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
#sponsor svg {
|
||||
fill: #128EA4;
|
||||
width: 100px;
|
||||
}
|
||||
#sponsor a {
|
||||
text-decoration: none;
|
||||
color: #128EA4;
|
||||
}
|
||||
</style>
|
||||
<link rel="stylesheet" type="text/css" href="molstar.css" />
|
||||
<script type="text/javascript" src="./index.js"></script>
|
||||
@@ -30,6 +46,14 @@
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<div id='controls'></div>
|
||||
<div id='sponsor'>
|
||||
<a href='https://www.entos.ai/envision' target="_blank" rel="noopener">
|
||||
<svg class="makeStyles-root-46" viewBox="0 0 190 36" xmlns="http://www.w3.org/2000/svg"><path d="M32.2591 28.6707C32.2591 32.3914 29.2421 35.407 25.5214 35.407C22.0752 35.407 19.2338 32.8206 18.8325 29.4831V29.4775C18.8143 29.3312 18.8018 29.1835 18.7934 29.0344C18.7934 29.0316 18.7921 29.0274 18.7921 29.0246V29.0177C18.7865 28.902 18.7837 28.7864 18.7837 28.6707C18.7837 26.2557 20.0532 24.1389 21.9609 22.9503C21.9623 22.9489 21.9651 22.9489 21.9665 22.9475C22.0933 22.8666 22.2243 22.7914 22.3581 22.7203C22.3581 22.7203 22.3595 22.7203 22.3595 22.7189C23.3029 22.2173 24.3787 21.933 25.5214 21.933C29.2421 21.933 32.2591 24.9486 32.2591 28.6707Z"></path><path d="M25.5214 14.0692C29.2421 14.0692 32.2591 11.0522 32.2591 7.33146C32.2591 3.61074 29.2421 0.59375 25.5214 0.59375C22.0529 0.59375 19.1962 3.21637 18.8255 6.58592C18.8185 6.67092 18.8116 6.75454 18.8018 6.83815C18.7893 7.00119 18.7837 7.16563 18.7837 7.33146C18.7837 9.73669 20.0434 11.8465 21.94 13.038C22.0891 13.116 22.2355 13.201 22.3776 13.2916C22.3783 13.2923 22.379 13.2926 22.3797 13.293C22.3804 13.2933 22.3811 13.2937 22.3818 13.2944C23.3196 13.7891 24.3871 14.0692 25.5214 14.0692Z"></path><path d="M19.3645 12.4113C20.2926 12.4113 21.1694 12.638 21.94 13.038C20.0434 11.8465 18.7837 9.73669 18.7837 7.33146C18.7837 7.16563 18.7893 7.00119 18.8018 6.83815C18.4688 9.76455 16.1385 12.0866 13.2065 12.4044C13.8545 13.1193 14.3785 13.9484 14.745 14.857C15.7497 13.3798 17.4443 12.4113 19.3645 12.4113Z"></path><path d="M14.7312 21.1249V21.1236C14.1279 20.2331 13.7767 19.1587 13.7767 18.0007V17.9728C13.7767 15.3084 12.2285 13.0035 9.9835 11.911C9.98141 11.9103 9.97967 11.9096 9.97793 11.9089C9.97619 11.9082 9.97444 11.9075 9.97235 11.9068C9.96817 11.904 9.96538 11.9026 9.9612 11.9012C9.95981 11.9012 9.95981 11.8998 9.95981 11.8998C9.9417 11.8915 9.92394 11.8831 9.90618 11.8747C9.8884 11.8664 9.87063 11.858 9.85251 11.8497C9.82046 11.8343 9.78701 11.819 9.75357 11.8051L9.74521 11.8009C8.91745 11.4372 8.0019 11.2351 7.03898 11.2351C3.31826 11.2351 0.30127 14.2521 0.30127 17.9728C0.30127 21.6935 3.31826 24.7105 7.03898 24.7105C7.98797 24.7105 8.89098 24.514 9.71037 24.1601C9.71246 24.1594 9.7142 24.1583 9.71594 24.1573C9.71768 24.1562 9.71943 24.1552 9.72152 24.1545C9.8107 24.1169 9.8985 24.0765 9.9849 24.0333L9.98629 24.0319C10.7625 23.6919 11.6181 23.5037 12.5197 23.5037C12.7524 23.5037 12.9824 23.5163 13.2081 23.54C13.2082 23.5399 13.2081 23.54 13.2081 23.54C15.0168 23.7365 16.5971 24.695 17.6185 26.0885C17.9195 25.1688 18.3752 24.3201 18.9563 23.5732C17.1964 23.4464 15.6635 22.5058 14.7312 21.1249Z"></path><g clip-path="url(#clip0)"><path d="M106.391 18.0021C106.391 11.3724 101.039 6 94.4389 6H88.4585C81.8581 6 76.5061 11.3724 76.5061 18.0021V30.0042H81.2845V18.0021C81.2845 14.0268 84.4941 10.8008 88.4585 10.8008H94.4347C98.395 10.8008 101.609 14.0226 101.609 18.0021V30.0042H106.391V18.0021Z"></path><path d="M149.432 6H142.258C135.653 6 130.301 11.3724 130.301 18.0021C130.301 24.6319 135.653 30.0042 142.258 30.0042H149.432C156.036 30.0042 161.388 24.6319 161.388 18.0021C161.388 11.3724 156.032 6 149.432 6ZM149.432 25.1992H142.258C138.297 25.1992 135.084 21.9774 135.084 17.9979C135.084 14.0183 138.293 10.7966 142.258 10.7966H149.432C153.392 10.7966 156.606 14.0183 156.606 17.9979C156.606 21.9774 153.392 25.1992 149.432 25.1992Z"></path><path d="M74.1151 25.1992H58.5736C55.4526 25.1992 52.804 23.1924 51.8171 20.3983H74.1151V17.9979C74.1151 17.1808 74.1868 16.3807 74.3175 15.5975H51.8171C52.804 12.8033 55.4526 10.7966 58.5736 10.7966H76.0383C77.1475 8.87458 78.6911 7.22773 80.5299 6H58.5736C51.969 6 46.6169 11.3724 46.6169 18.0021C46.6169 24.6276 51.969 30 58.5736 30H74.1151V25.1992Z"></path><path d="M120.74 6H115.958H102.369C104.212 7.22773 105.751 8.87458 106.861 10.8008H115.958V30H120.74V10.8008H129.838C130.947 8.87458 132.486 7.22773 134.329 6H120.74Z"></path><path d="M182.906 15.6017H169.756C168.436 15.6017 167.365 14.5264 167.365 13.2013C167.365 11.8762 168.436 10.8008 169.756 10.8008H188.882V6H169.756C165.796 6 162.582 9.22173 162.582 13.2013C162.582 17.1808 165.791 20.4025 169.756 20.4025H182.906C184.226 20.4025 185.297 21.4779 185.297 22.803C185.297 24.1281 184.226 25.2034 182.906 25.2034H161.852C160.743 27.1297 159.199 28.7765 157.361 30.0042H182.906C186.866 30.0042 190.08 26.7825 190.08 22.803C190.08 18.8234 186.866 15.6017 182.906 15.6017Z"></path></g><defs><clipPath id="clip0"><rect width="190" height="24" fill="white" transform="translate(0 6)"></rect></clipPath></defs></svg>
|
||||
<div>
|
||||
Entos Envision
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
<script>
|
||||
AlphaOrbitalsExample.init('app')
|
||||
</script>
|
||||
|
||||
@@ -4,25 +4,25 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { BehaviorSubject } from 'rxjs';
|
||||
import { debounceTime, skip } from 'rxjs/operators';
|
||||
import { AlphaOrbital, Basis } from '../../extensions/alpha-orbitals/data-model';
|
||||
import { SphericalBasisOrder } from '../../extensions/alpha-orbitals/spherical-functions';
|
||||
import { BasisAndOrbitals, CreateOrbitalDensityVolume, CreateOrbitalRepresentation3D, CreateOrbitalVolume, StaticBasisAndOrbitals } from '../../extensions/alpha-orbitals/transforms';
|
||||
import { createPluginAsync } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
|
||||
import { PluginStateObject } from '../../mol-plugin-state/objects';
|
||||
import { createPluginAsync } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { StateObjectSelector, StateTransformer } from '../../mol-state';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { ParamDefinition } from '../../mol-util/param-definition';
|
||||
import { mountControls } from './controls';
|
||||
import { DemoMoleculeSDF, DemoOrbitals } from './example-data';
|
||||
import { BehaviorSubject } from 'rxjs';
|
||||
import { debounceTime, skip } from 'rxjs/operators';
|
||||
import './index.html';
|
||||
import { Basis, AlphaOrbital } from '../../extensions/alpha-orbitals/data-model';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
interface DemoInput {
|
||||
@@ -50,18 +50,26 @@ type Selectors = {
|
||||
}
|
||||
|
||||
export class AlphaOrbitalsExample {
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
async init(target: string | HTMLElement) {
|
||||
const defaultSpec = DefaultPluginUISpec();
|
||||
this.plugin = await createPluginAsync(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...defaultSpec,
|
||||
layout: {
|
||||
initial: {
|
||||
isExpanded: false,
|
||||
showControls: false
|
||||
},
|
||||
},
|
||||
components: {
|
||||
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' },
|
||||
},
|
||||
canvas3d: {
|
||||
camera: {
|
||||
helper: { axes: { name: 'off', params: { } } }
|
||||
}
|
||||
},
|
||||
config: [
|
||||
[PluginConfig.Viewport.ShowExpand, false],
|
||||
[PluginConfig.Viewport.ShowControls, false],
|
||||
@@ -166,7 +174,8 @@ export class AlphaOrbitalsExample {
|
||||
kind,
|
||||
relativeIsovalue: this.state.value.isoValue,
|
||||
pickable: false,
|
||||
xrayShaded: true
|
||||
xrayShaded: true,
|
||||
tryUseGpu: false
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
*/
|
||||
|
||||
import { PluginUIComponent } from '../../mol-plugin-ui/base';
|
||||
import * as React from 'react';
|
||||
|
||||
export class CustomToastMessage extends PluginUIComponent {
|
||||
render() {
|
||||
|
||||
51
src/examples/basic-wrapper/custom-theme.ts
Normal file
51
src/examples/basic-wrapper/custom-theme.ts
Normal file
@@ -0,0 +1,51 @@
|
||||
import { isPositionLocation } from '../../mol-geo/util/location-iterator';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { ColorTheme } from '../../mol-theme/color';
|
||||
import { ThemeDataContext } from '../../mol-theme/theme';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
|
||||
export function CustomColorTheme(
|
||||
ctx: ThemeDataContext,
|
||||
props: PD.Values<{}>
|
||||
): ColorTheme<{}> {
|
||||
const { radius, center } = ctx.structure?.boundary.sphere!;
|
||||
const radiusSq = Math.max(radius * radius, 0.001);
|
||||
const scale = ColorTheme.PaletteScale;
|
||||
|
||||
return {
|
||||
factory: CustomColorTheme,
|
||||
granularity: 'vertex',
|
||||
color: location => {
|
||||
if (!isPositionLocation(location)) return ColorNames.black;
|
||||
const dist = Vec3.squaredDistance(location.position, center);
|
||||
const t = Math.min(dist / radiusSq, 1);
|
||||
return ((t * scale) | 0) as Color;
|
||||
},
|
||||
palette: {
|
||||
filter: 'nearest',
|
||||
colors: [
|
||||
ColorNames.red,
|
||||
ColorNames.pink,
|
||||
ColorNames.violet,
|
||||
ColorNames.orange,
|
||||
ColorNames.yellow,
|
||||
ColorNames.green,
|
||||
ColorNames.blue
|
||||
]
|
||||
},
|
||||
props: props,
|
||||
description: '',
|
||||
};
|
||||
}
|
||||
|
||||
export const CustomColorThemeProvider: ColorTheme.Provider<{}, 'basic-wrapper-custom-color-theme'> = {
|
||||
name: 'basic-wrapper-custom-color-theme',
|
||||
label: 'Custom Color Theme',
|
||||
category: ColorTheme.Category.Misc,
|
||||
factory: CustomColorTheme,
|
||||
getParams: () => ({}),
|
||||
defaultValues: { },
|
||||
isApplicable: (ctx: ThemeDataContext) => true,
|
||||
};
|
||||
@@ -97,6 +97,7 @@
|
||||
addHeader('Misc');
|
||||
|
||||
addControl('Apply Stripes', () => BasicMolStarWrapper.coloring.applyStripes());
|
||||
addControl('Apply Custom Theme', () => BasicMolStarWrapper.coloring.applyCustomTheme());
|
||||
addControl('Default Coloring', () => BasicMolStarWrapper.coloring.applyDefault());
|
||||
|
||||
addHeader('Interactivity');
|
||||
|
||||
@@ -4,39 +4,37 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { EmptyLoci } from '../../mol-model/loci';
|
||||
import { StructureSelection } from '../../mol-model/structure';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { AnimateModelIndex } from '../../mol-plugin-state/animation/built-in/model-index';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { Script } from '../../mol-script/script';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { StripedResidues } from './coloring';
|
||||
import { CustomToastMessage } from './controls';
|
||||
import { CustomColorThemeProvider } from './custom-theme';
|
||||
import './index.html';
|
||||
import { buildStaticSuperposition, dynamicSuperpositionTest, StaticSuperpositionTestData } from './superposition';
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
type LoadParams = { url: string, format?: BuiltInTrajectoryFormat, isBinary?: boolean, assemblyId?: string }
|
||||
|
||||
class BasicWrapper {
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
init(target: string | HTMLElement) {
|
||||
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...DefaultPluginUISpec(),
|
||||
layout: {
|
||||
initial: {
|
||||
isExpanded: false,
|
||||
showControls: false
|
||||
},
|
||||
controls: {
|
||||
// left: 'none'
|
||||
}
|
||||
},
|
||||
components: {
|
||||
@@ -45,6 +43,7 @@ class BasicWrapper {
|
||||
});
|
||||
|
||||
this.plugin.representation.structure.themes.colorThemeRegistry.add(StripedResidues.colorThemeProvider!);
|
||||
this.plugin.representation.structure.themes.colorThemeRegistry.add(CustomColorThemeProvider);
|
||||
this.plugin.managers.lociLabels.addProvider(StripedResidues.labelProvider!);
|
||||
this.plugin.customModelProperties.register(StripedResidues.propertyProvider, true);
|
||||
}
|
||||
@@ -93,7 +92,7 @@ class BasicWrapper {
|
||||
onceForward: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'once', params: { direction: 'forward' } } }); },
|
||||
onceBackward: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'once', params: { direction: 'backward' } } }); },
|
||||
palindrome: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'palindrome', params: {} } }); },
|
||||
loop: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'loop', params: {} } }); },
|
||||
loop: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'loop', params: { direction: 'forward' } } }); },
|
||||
stop: () => this.plugin.managers.animation.stop()
|
||||
}
|
||||
}
|
||||
@@ -106,6 +105,13 @@ class BasicWrapper {
|
||||
}
|
||||
});
|
||||
},
|
||||
applyCustomTheme: async () => {
|
||||
this.plugin.dataTransaction(async () => {
|
||||
for (const s of this.plugin.managers.structure.hierarchy.current.structures) {
|
||||
await this.plugin.managers.structure.component.updateRepresentationsTheme(s.components, { color: CustomColorThemeProvider.name as any });
|
||||
}
|
||||
});
|
||||
},
|
||||
applyDefault: async () => {
|
||||
this.plugin.dataTransaction(async () => {
|
||||
for (const s of this.plugin.managers.structure.hierarchy.current.structures) {
|
||||
|
||||
@@ -12,18 +12,18 @@
|
||||
}
|
||||
#app {
|
||||
position: absolute;
|
||||
left: 160px;
|
||||
top: 100px;
|
||||
width: 600px;
|
||||
height: 600px;
|
||||
border: 1px solid #ccc;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#controls {
|
||||
position: absolute;
|
||||
width: 150px;
|
||||
top: 100px;
|
||||
left: 780px;
|
||||
bottom: 100px;
|
||||
right: 50px;
|
||||
z-index: 10;
|
||||
font-family: sans-serif;
|
||||
font-size: smaller;
|
||||
}
|
||||
|
||||
#controls > button {
|
||||
@@ -46,13 +46,13 @@
|
||||
<div id="app"></div>
|
||||
<script>
|
||||
LightingDemo.init('app')
|
||||
LightingDemo.load({ url: 'https://files.rcsb.org/download/1M07.cif', assemblyId: '1' })
|
||||
LightingDemo.load({ url: 'https://models.rcsb.org/4KTC.bcif', assemblyId: '1' }, 5, 1.3)
|
||||
|
||||
addHeader('Example PDB IDs');
|
||||
addControl('1M07', () => LightingDemo.load({ url: 'https://files.rcsb.org/download/1M07.cif', assemblyId: '1' }));
|
||||
addControl('6HY0', () => LightingDemo.load({ url: 'https://files.rcsb.org/download/6HY0.cif', assemblyId: '1' }));
|
||||
addControl('6QVK', () => LightingDemo.load({ url: 'https://files.rcsb.org/download/6QVK.cif', assemblyId: '1' }));
|
||||
addControl('1RB8', () => LightingDemo.load({ url: 'https://files.rcsb.org/download/1RB8.cif', assemblyId: '1' }));
|
||||
addControl('4KTC', () => LightingDemo.load({ url: 'https://models.rcsb.org/4KTC.bcif', assemblyId: '1' }, 5, 1.3));
|
||||
addControl('5FJ5', () => LightingDemo.load({ url: 'https://models.rcsb.org/5FJ5.bcif', assemblyId: '1' }, 8, 1.8));
|
||||
addControl('1UPN', () => LightingDemo.load({ url: 'https://models.rcsb.org/1UPN.bcif', assemblyId: '1' }, 7, 1.6));
|
||||
addControl('1RB8', () => LightingDemo.load({ url: 'https://models.rcsb.org/1RB8.bcif', assemblyId: '1' }, 6, 1.3));
|
||||
|
||||
addSeparator()
|
||||
|
||||
|
||||
@@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
import { Canvas3DProps } from '../../mol-canvas3d/canvas3d';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import './index.html';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import './index.html';
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
type LoadParams = { url: string, format?: BuiltInTrajectoryFormat, isBinary?: boolean, assemblyId?: string }
|
||||
@@ -25,12 +25,11 @@ const Canvas3DPresets = {
|
||||
mode: 'temporal' as Canvas3DProps['multiSample']['mode']
|
||||
},
|
||||
postprocessing: {
|
||||
occlusion: { name: 'on', params: { samples: 64, radius: 8, bias: 1.0, blurKernelSize: 13 } },
|
||||
outline: { name: 'on', params: { scale: 1, threshold: 0.33 } }
|
||||
occlusion: { name: 'on', params: { samples: 32, radius: 6, bias: 1.4, blurKernelSize: 15 } },
|
||||
outline: { name: 'on', params: { scale: 1, threshold: 0.1 } }
|
||||
},
|
||||
renderer: {
|
||||
ambientIntensity: 1,
|
||||
lightIntensity: 0,
|
||||
style: { name: 'flat', params: {} }
|
||||
}
|
||||
},
|
||||
occlusion: <Preset> {
|
||||
@@ -38,12 +37,11 @@ const Canvas3DPresets = {
|
||||
mode: 'temporal' as Canvas3DProps['multiSample']['mode']
|
||||
},
|
||||
postprocessing: {
|
||||
occlusion: { name: 'on', params: { samples: 64, radius: 8, bias: 1.0, blurKernelSize: 13 } },
|
||||
occlusion: { name: 'on', params: { samples: 32, radius: 6, bias: 1.4, blurKernelSize: 15 } },
|
||||
outline: { name: 'off', params: { } }
|
||||
},
|
||||
renderer: {
|
||||
ambientIntensity: 0.4,
|
||||
lightIntensity: 0.6,
|
||||
style: { name: 'matte', params: {} }
|
||||
}
|
||||
},
|
||||
standard: <Preset> {
|
||||
@@ -55,25 +53,31 @@ const Canvas3DPresets = {
|
||||
outline: { name: 'off', params: { } }
|
||||
},
|
||||
renderer: {
|
||||
ambientIntensity: 0.4,
|
||||
lightIntensity: 0.6,
|
||||
style: { name: 'matte', params: {} }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
type Canvas3DPreset = keyof typeof Canvas3DPresets
|
||||
|
||||
class LightingDemo {
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
private radius = 5;
|
||||
private bias = 1.1;
|
||||
private preset: Canvas3DPreset = 'illustrative';
|
||||
|
||||
init(target: string | HTMLElement) {
|
||||
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...DefaultPluginUISpec(),
|
||||
layout: {
|
||||
initial: {
|
||||
isExpanded: false,
|
||||
showControls: false
|
||||
},
|
||||
},
|
||||
components: {
|
||||
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' }
|
||||
}
|
||||
});
|
||||
@@ -83,6 +87,10 @@ class LightingDemo {
|
||||
|
||||
setPreset(preset: Canvas3DPreset) {
|
||||
const props = Canvas3DPresets[preset];
|
||||
if (props.postprocessing.occlusion?.name === 'on') {
|
||||
props.postprocessing.occlusion.params.radius = this.radius;
|
||||
props.postprocessing.occlusion.params.bias = this.bias;
|
||||
}
|
||||
PluginCommands.Canvas3D.SetSettings(this.plugin, { settings: {
|
||||
...props,
|
||||
multiSample: {
|
||||
@@ -100,7 +108,7 @@ class LightingDemo {
|
||||
}});
|
||||
}
|
||||
|
||||
async load({ url, format = 'mmcif', isBinary = false, assemblyId = '' }: LoadParams) {
|
||||
async load({ url, format = 'mmcif', isBinary = true, assemblyId = '' }: LoadParams, radius: number, bias: number) {
|
||||
await this.plugin.clear();
|
||||
|
||||
const data = await this.plugin.builders.data.download({ url: Asset.Url(url), isBinary }, { state: { isGhost: true } });
|
||||
@@ -112,7 +120,11 @@ class LightingDemo {
|
||||
if (polymer) await this.plugin.builders.structure.representation.addRepresentation(polymer, { type: 'spacefill', color: 'illustrative' });
|
||||
|
||||
const ligand = await this.plugin.builders.structure.tryCreateComponentStatic(structure, 'ligand');
|
||||
if (ligand) await this.plugin.builders.structure.representation.addRepresentation(ligand, { type: 'ball-and-stick' });
|
||||
if (ligand) await this.plugin.builders.structure.representation.addRepresentation(ligand, { type: 'ball-and-stick', color: 'element-symbol', colorParams: { carbonColor: { name: 'element-symbol', params: {} } } });
|
||||
|
||||
this.radius = radius;
|
||||
this.bias = bias;
|
||||
this.setPreset(this.preset);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
import * as ReactDOM from 'react-dom';
|
||||
import { Canvas3DProps, DefaultCanvas3DParams } from '../../mol-canvas3d/canvas3d';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { AnimateModelIndex } from '../../mol-plugin-state/animation/built-in/model-index';
|
||||
import { createStructureRepresentationParams } from '../../mol-plugin-state/helpers/structure-representation-params';
|
||||
import { PluginStateObject, PluginStateObject as PSO } from '../../mol-plugin-state/objects';
|
||||
import { StateTransforms } from '../../mol-plugin-state/transforms';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { CreateVolumeStreamingInfo, InitVolumeStreaming } from '../../mol-plugin/behavior/dynamic/volume-streaming/transformers';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
|
||||
import { StateBuilder, StateObject, StateSelection } from '../../mol-state';
|
||||
@@ -41,13 +41,13 @@ class MolStarProteopediaWrapper {
|
||||
modelInfo: this._ev<ModelInfo>()
|
||||
};
|
||||
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
init(target: string | HTMLElement, options?: {
|
||||
customColorList?: number[]
|
||||
}) {
|
||||
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...DefaultPluginUISpec(),
|
||||
animations: [
|
||||
AnimateModelIndex
|
||||
],
|
||||
@@ -282,7 +282,7 @@ class MolStarProteopediaWrapper {
|
||||
onceForward: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'once', params: { direction: 'forward' } } }); },
|
||||
onceBackward: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'once', params: { direction: 'backward' } } }); },
|
||||
palindrome: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'palindrome', params: {} } }); },
|
||||
loop: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'loop', params: {} } }); },
|
||||
loop: () => { this.plugin.managers.animation.play(AnimateModelIndex, { duration: { name: 'computed', params: { targetFps: this.animateModelIndexTargetFps() } }, mode: { name: 'loop', params: { direction: 'forward' } } }); },
|
||||
stop: () => this.plugin.managers.animation.stop()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,14 +4,13 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import * as ReactDOM from 'react-dom';
|
||||
import { PluginUIContext } from '../../../mol-plugin-ui/context';
|
||||
import { PluginContextContainer } from '../../../mol-plugin-ui/plugin';
|
||||
import { TransformUpdaterControl } from '../../../mol-plugin-ui/state/update-transform';
|
||||
import { PluginContext } from '../../../mol-plugin/context';
|
||||
import { StateElements } from '../helpers';
|
||||
|
||||
export function volumeStreamingControls(plugin: PluginContext, parent: Element) {
|
||||
export function volumeStreamingControls(plugin: PluginUIContext, parent: Element) {
|
||||
ReactDOM.render(<PluginContextContainer plugin={plugin}>
|
||||
<TransformUpdaterControl nodeRef={StateElements.VolumeStreaming} />
|
||||
</PluginContextContainer>, parent);
|
||||
|
||||
@@ -9,6 +9,7 @@ import { Grid } from '../../mol-model/volume';
|
||||
import { SphericalBasisOrder } from './spherical-functions';
|
||||
import { Box3D, RegularGrid3d } from '../../mol-math/geometry';
|
||||
import { arrayMin, arrayMax, arrayRms, arrayMean } from '../../mol-util/array';
|
||||
import { ModelFormat } from '../../mol-model-formats/format';
|
||||
|
||||
// Note: generally contracted gaussians are currently not supported.
|
||||
export interface SphericalElectronShell {
|
||||
@@ -59,6 +60,17 @@ export interface CubeGrid {
|
||||
isovalues?: { negative?: number; positive?: number };
|
||||
}
|
||||
|
||||
export type CubeGridFormat = ModelFormat<CubeGrid>;
|
||||
|
||||
// eslint-disable-next-line
|
||||
export function CubeGridFormat(grid: CubeGrid): CubeGridFormat {
|
||||
return { name: 'custom grid', kind: 'cube-grid', data: grid };
|
||||
}
|
||||
|
||||
export function isCubeGridData(f: ModelFormat): f is CubeGridFormat {
|
||||
return f.kind === 'cube-grid';
|
||||
}
|
||||
|
||||
export function initCubeGrid(params: CubeGridComputationParams): CubeGridInfo {
|
||||
const geometry = params.basis.atoms.map(a => a.center);
|
||||
const { gridSpacing: spacing, boxExpand: expand } = params;
|
||||
|
||||
@@ -17,7 +17,7 @@ import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers
|
||||
import { StateTransformer } from '../../mol-state';
|
||||
import { Theme } from '../../mol-theme/theme';
|
||||
import { VolumeRepresentation3DHelpers } from '../../mol-plugin-state/transforms/representation';
|
||||
import { AlphaOrbital, Basis, CubeGrid } from './data-model';
|
||||
import { AlphaOrbital, Basis, CubeGrid, CubeGridFormat, isCubeGridData } from './data-model';
|
||||
import { createSphericalCollocationDensityGrid } from './density';
|
||||
import { Tensor } from '../../mol-math/linear-algebra';
|
||||
|
||||
@@ -114,7 +114,7 @@ export const CreateOrbitalVolume = PluginStateTransform.BuiltIn({
|
||||
}, a.data.orbitals[params.index], plugin.canvas3d?.webgl).runInContext(ctx);
|
||||
const volume: Volume = {
|
||||
grid: data.grid,
|
||||
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
|
||||
sourceData: CubeGridFormat(data),
|
||||
customProperties: new CustomProperties(),
|
||||
_propertyData: Object.create(null),
|
||||
};
|
||||
@@ -146,7 +146,7 @@ export const CreateOrbitalDensityVolume = PluginStateTransform.BuiltIn({
|
||||
}, a.data.orbitals, plugin.canvas3d?.webgl).runInContext(ctx);
|
||||
const volume: Volume = {
|
||||
grid: data.grid,
|
||||
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
|
||||
sourceData: CubeGridFormat(data),
|
||||
customProperties: new CustomProperties(),
|
||||
_propertyData: Object.create(null),
|
||||
};
|
||||
@@ -172,7 +172,8 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
color: PD.Color(ColorNames.blue),
|
||||
alpha: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }),
|
||||
xrayShaded: PD.Boolean(false),
|
||||
pickable: PD.Boolean(true)
|
||||
pickable: PD.Boolean(true),
|
||||
tryUseGpu: PD.Boolean(true)
|
||||
}
|
||||
})({
|
||||
canAutoUpdate() {
|
||||
@@ -190,7 +191,7 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
repr.setTheme(Theme.create(plugin.representation.volume.themes, { volume: a.data }, params));
|
||||
await repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
repr.setState({ pickable: srcParams.pickable });
|
||||
return new PluginStateObject.Volume.Representation3D({ repr, source: a }, { label: provider.label, description: VolumeRepresentation3DHelpers.getDescription(props) });
|
||||
return new PluginStateObject.Volume.Representation3D({ repr, sourceData: a.data }, { label: provider.label, description: VolumeRepresentation3DHelpers.getDescription(props) });
|
||||
});
|
||||
},
|
||||
update({ a, b, newParams: srcParams }, plugin: PluginContext) {
|
||||
@@ -200,6 +201,7 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
const props = { ...b.data.repr.props, ...newParams.type.params };
|
||||
b.data.repr.setTheme(Theme.create(plugin.representation.volume.themes, { volume: a.data }, newParams));
|
||||
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
b.data.sourceData = a.data;
|
||||
b.data.repr.setState({ pickable: srcParams.pickable });
|
||||
b.description = VolumeRepresentation3DHelpers.getDescription(props);
|
||||
return StateTransformer.UpdateResult.Updated;
|
||||
@@ -208,9 +210,9 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
});
|
||||
|
||||
function volumeParams(plugin: PluginContext, volume: PluginStateObject.Volume.Data, params: StateTransformer.Params<typeof CreateOrbitalRepresentation3D>) {
|
||||
if (volume.data.sourceData.kind !== 'alpha-orbitals') throw new Error('Invalid data source kind.');
|
||||
if (!isCubeGridData(volume.data.sourceData)) throw new Error('Invalid data source kind.');
|
||||
|
||||
const { isovalues } = volume.data.sourceData.data as CubeGrid;
|
||||
const { isovalues } = volume.data.sourceData.data;
|
||||
if (!isovalues) throw new Error('Isovalues are not computed.');
|
||||
|
||||
const value = isovalues[params.kind];
|
||||
@@ -229,7 +231,7 @@ function volumeParams(plugin: PluginContext, volume: PluginStateObject.Volume.Da
|
||||
colorParams: { value: params.color }
|
||||
} : {
|
||||
type: 'isosurface',
|
||||
typeParams: { isoValue: { kind: 'absolute', absoluteValue: (value ?? 1000) * params.relativeIsovalue }, alpha: params.alpha, xrayShaded: params.xrayShaded },
|
||||
typeParams: { isoValue: { kind: 'absolute', absoluteValue: (value ?? 1000) * params.relativeIsovalue }, alpha: params.alpha, xrayShaded: params.xrayShaded, tryUseGpu: params.tryUseGpu },
|
||||
color: 'uniform',
|
||||
colorParams: { value: params.color }
|
||||
});
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { Structure, StructureElement, StructureProperties } from '../../mol-model/structure';
|
||||
import { Structure, StructureElement, StructureProperties, Unit } from '../../mol-model/structure';
|
||||
import { Task, RuntimeContext } from '../../mol-task';
|
||||
import { CentroidHelper } from '../../mol-math/geometry/centroid-helper';
|
||||
import { AccessibleSurfaceAreaProvider } from '../../mol-model-props/computed/accessible-surface-area';
|
||||
import { AccessibleSurfaceAreaParams } from '../../mol-model-props/computed/accessible-surface-area';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { getElementMoleculeType } from '../../mol-model/structure/util';
|
||||
import { MoleculeType } from '../../mol-model/structure/model/types';
|
||||
@@ -16,6 +16,10 @@ import { AccessibleSurfaceArea } from '../../mol-model-props/computed/accessible
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { MembraneOrientation } from './prop';
|
||||
|
||||
const LARGE_CA_THRESHOLD = 5000;
|
||||
const DEFAULT_UPDATE_INTERVAL = 10;
|
||||
const LARGE_CA_UPDATE_INTERVAL = 1;
|
||||
|
||||
interface ANVILContext {
|
||||
structure: Structure,
|
||||
|
||||
@@ -24,19 +28,23 @@ interface ANVILContext {
|
||||
minThickness: number,
|
||||
maxThickness: number,
|
||||
asaCutoff: number,
|
||||
adjust: number,
|
||||
|
||||
offsets: ArrayLike<number>,
|
||||
exposed: ArrayLike<boolean>,
|
||||
exposed: ArrayLike<number>,
|
||||
hydrophobic: ArrayLike<boolean>,
|
||||
centroid: Vec3,
|
||||
extent: number
|
||||
extent: number,
|
||||
large: boolean
|
||||
};
|
||||
|
||||
export const ANVILParams = {
|
||||
numberOfSpherePoints: PD.Numeric(120, { min: 35, max: 700, step: 1 }, { description: 'Number of spheres/directions to test for membrane placement. Original value is 350.' }),
|
||||
numberOfSpherePoints: PD.Numeric(140, { min: 35, max: 700, step: 1 }, { description: 'Number of spheres/directions to test for membrane placement. Original value is 350.' }),
|
||||
stepSize: PD.Numeric(1, { min: 0.25, max: 4, step: 0.25 }, { description: 'Thickness of membrane slices that will be tested' }),
|
||||
minThickness: PD.Numeric(20, { min: 10, max: 30, step: 1}, { description: 'Minimum membrane thickness used during refinement' }),
|
||||
maxThickness: PD.Numeric(40, { min: 30, max: 50, step: 1}, { description: 'Maximum membrane thickness used during refinement' }),
|
||||
asaCutoff: PD.Numeric(40, { min: 10, max: 100, step: 1 }, { description: 'Absolute ASA cutoff above which residues will be considered' })
|
||||
asaCutoff: PD.Numeric(40, { min: 10, max: 100, step: 1 }, { description: 'Relative ASA cutoff above which residues will be considered' }),
|
||||
adjust: PD.Numeric(14, { min: 0, max: 30, step: 1 }, { description: 'Minimum length of membrane-spanning regions (original values: 14 for alpha-helices and 5 for beta sheets). Set to 0 to not optimize membrane thickness.' })
|
||||
};
|
||||
export type ANVILParams = typeof ANVILParams
|
||||
export type ANVILProps = PD.Values<ANVILParams>
|
||||
@@ -54,22 +62,33 @@ export function computeANVIL(structure: Structure, props: ANVILProps) {
|
||||
});
|
||||
}
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3add = Vec3.add;
|
||||
const v3clone = Vec3.clone;
|
||||
const v3create = Vec3.create;
|
||||
const v3distance = Vec3.distance;
|
||||
const v3dot = Vec3.dot;
|
||||
const v3magnitude = Vec3.magnitude;
|
||||
const v3normalize = Vec3.normalize;
|
||||
const v3scale = Vec3.scale;
|
||||
const v3scaleAndAdd = Vec3.scaleAndAdd;
|
||||
const v3set = Vec3.set;
|
||||
const v3squaredDistance = Vec3.squaredDistance;
|
||||
const v3sub = Vec3.sub;
|
||||
const v3zero = Vec3.zero;
|
||||
|
||||
const centroidHelper = new CentroidHelper();
|
||||
function initialize(structure: Structure, props: ANVILProps): ANVILContext {
|
||||
async function initialize(structure: Structure, props: ANVILProps, accessibleSurfaceArea: AccessibleSurfaceArea): Promise<ANVILContext> {
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const { label_atom_id, x, y, z } = StructureProperties.atom;
|
||||
const elementCount = structure.polymerResidueCount;
|
||||
const { label_atom_id, label_comp_id, x, y, z } = StructureProperties.atom;
|
||||
const asaCutoff = props.asaCutoff / 100;
|
||||
centroidHelper.reset();
|
||||
|
||||
let offsets = new Int32Array(elementCount);
|
||||
let exposed = new Array<boolean>(elementCount);
|
||||
const offsets = new Array<number>();
|
||||
const exposed = new Array<number>();
|
||||
const hydrophobic = new Array<boolean>();
|
||||
|
||||
const accessibleSurfaceArea = structure && AccessibleSurfaceAreaProvider.get(structure);
|
||||
const asa = accessibleSurfaceArea.value!;
|
||||
|
||||
const vec = Vec3();
|
||||
let m = 0;
|
||||
const vec = v3zero();
|
||||
for (let i = 0, il = structure.units.length; i < il; ++i) {
|
||||
const unit = structure.units[i];
|
||||
const { elements } = unit;
|
||||
@@ -85,64 +104,82 @@ function initialize(structure: Structure, props: ANVILProps): ANVILContext {
|
||||
}
|
||||
|
||||
// only CA is considered for downstream operations
|
||||
if (label_atom_id(l) !== 'CA') {
|
||||
if (label_atom_id(l) !== 'CA' && label_atom_id(l) !== 'BB') {
|
||||
continue;
|
||||
}
|
||||
|
||||
// original ANVIL only considers canonical amino acids
|
||||
if (!MaxAsa[label_comp_id(l)]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// while iterating use first pass to compute centroid
|
||||
Vec3.set(vec, x(l), y(l), z(l));
|
||||
v3set(vec, x(l), y(l), z(l));
|
||||
centroidHelper.includeStep(vec);
|
||||
|
||||
// keep track of offsets and exposed state to reuse
|
||||
offsets[m] = structure.serialMapping.getSerialIndex(l.unit, l.element);
|
||||
exposed[m] = AccessibleSurfaceArea.getValue(l, asa) > props.asaCutoff;
|
||||
|
||||
m++;
|
||||
offsets.push(structure.serialMapping.getSerialIndex(l.unit, l.element));
|
||||
if (AccessibleSurfaceArea.getValue(l, accessibleSurfaceArea) / MaxAsa[label_comp_id(l)] > asaCutoff) {
|
||||
exposed.push(structure.serialMapping.getSerialIndex(l.unit, l.element));
|
||||
hydrophobic.push(isHydrophobic(label_comp_id(l)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// omit potentially empty tail1
|
||||
offsets = offsets.slice(0, m);
|
||||
exposed = exposed.slice(0, m);
|
||||
|
||||
// calculate centroid and extent
|
||||
centroidHelper.finishedIncludeStep();
|
||||
const centroid = centroidHelper.center;
|
||||
const centroid = v3clone(centroidHelper.center);
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
setLocation(l, structure, offsets[k]);
|
||||
Vec3.set(vec, x(l), y(l), z(l));
|
||||
v3set(vec, x(l), y(l), z(l));
|
||||
centroidHelper.radiusStep(vec);
|
||||
}
|
||||
const extent = 1.2 * Math.sqrt(centroidHelper.radiusSq);
|
||||
|
||||
return {
|
||||
...props,
|
||||
structure: structure,
|
||||
structure,
|
||||
|
||||
offsets: offsets,
|
||||
exposed: exposed,
|
||||
centroid: centroid,
|
||||
extent: extent
|
||||
offsets,
|
||||
exposed,
|
||||
hydrophobic,
|
||||
centroid,
|
||||
extent,
|
||||
large: offsets.length > LARGE_CA_THRESHOLD
|
||||
};
|
||||
}
|
||||
|
||||
export async function calculate(runtime: RuntimeContext, structure: Structure, params: ANVILProps): Promise<MembraneOrientation> {
|
||||
const { label_comp_id } = StructureProperties.atom;
|
||||
// can't get away with the default 92 points here
|
||||
const asaProps = { ...PD.getDefaultValues(AccessibleSurfaceAreaParams), probeSize: 4.0, traceOnly: true, numberOfSpherePoints: 184 };
|
||||
const accessibleSurfaceArea = await AccessibleSurfaceArea.compute(structure, asaProps).runInContext(runtime);
|
||||
|
||||
const ctx = initialize(structure, params);
|
||||
const initialHphobHphil = HphobHphil.filtered(ctx, label_comp_id);
|
||||
const ctx = await initialize(structure, params, accessibleSurfaceArea);
|
||||
const initialHphobHphil = HphobHphil.initial(ctx);
|
||||
|
||||
const initialMembrane = findMembrane(ctx, generateSpherePoints(ctx, ctx.numberOfSpherePoints), initialHphobHphil, label_comp_id);
|
||||
const alternativeMembrane = findMembrane(ctx, findProximateAxes(ctx, initialMembrane), initialHphobHphil, label_comp_id);
|
||||
const initialMembrane = (await findMembrane(runtime, 'Placing initial membrane...', ctx, generateSpherePoints(ctx, ctx.numberOfSpherePoints), initialHphobHphil))!;
|
||||
const refinedMembrane = (await findMembrane(runtime, 'Refining membrane placement...', ctx, findProximateAxes(ctx, initialMembrane), initialHphobHphil))!;
|
||||
let membrane = initialMembrane.qmax! > refinedMembrane.qmax! ? initialMembrane : refinedMembrane;
|
||||
|
||||
const membrane = initialMembrane.qmax! > alternativeMembrane.qmax! ? initialMembrane : alternativeMembrane;
|
||||
if (ctx.adjust && !ctx.large) {
|
||||
membrane = await adjustThickness(runtime, 'Adjusting membrane thickness...', ctx, membrane, initialHphobHphil);
|
||||
}
|
||||
|
||||
const normalVector = v3zero();
|
||||
const center = v3zero();
|
||||
v3sub(normalVector, membrane.planePoint1, membrane.planePoint2);
|
||||
v3normalize(normalVector, normalVector);
|
||||
|
||||
v3add(center, membrane.planePoint1, membrane.planePoint2);
|
||||
v3scale(center, center, 0.5);
|
||||
const extent = adjustExtent(ctx, membrane, center);
|
||||
|
||||
return {
|
||||
planePoint1: membrane.planePoint1,
|
||||
planePoint2: membrane.planePoint2,
|
||||
normalVector: membrane.normalVector!,
|
||||
radius: ctx.extent,
|
||||
centroid: ctx.centroid
|
||||
normalVector,
|
||||
centroid: center,
|
||||
radius: extent
|
||||
};
|
||||
}
|
||||
|
||||
@@ -160,82 +197,79 @@ namespace MembraneCandidate {
|
||||
return {
|
||||
planePoint1: c1,
|
||||
planePoint2: c2,
|
||||
stats: stats
|
||||
stats
|
||||
};
|
||||
}
|
||||
|
||||
export function scored(spherePoint: Vec3, c1: Vec3, c2: Vec3, stats: HphobHphil, qmax: number, centroid: Vec3): MembraneCandidate {
|
||||
const diam_vect = Vec3();
|
||||
Vec3.sub(diam_vect, centroid, spherePoint);
|
||||
export function scored(spherePoint: Vec3, planePoint1: Vec3, planePoint2: Vec3, stats: HphobHphil, qmax: number, centroid: Vec3): MembraneCandidate {
|
||||
const normalVector = v3zero();
|
||||
v3sub(normalVector, centroid, spherePoint);
|
||||
return {
|
||||
planePoint1: c1,
|
||||
planePoint2: c2,
|
||||
stats: stats,
|
||||
normalVector: diam_vect,
|
||||
spherePoint: spherePoint,
|
||||
qmax: qmax
|
||||
planePoint1,
|
||||
planePoint2,
|
||||
stats,
|
||||
normalVector,
|
||||
spherePoint,
|
||||
qmax
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function findMembrane(ctx: ANVILContext, spherePoints: Vec3[], initialStats: HphobHphil, label_comp_id: StructureElement.Property<string>): MembraneCandidate {
|
||||
const { centroid, stepSize, minThickness, maxThickness } = ctx;
|
||||
async function findMembrane(runtime: RuntimeContext, message: string | undefined, ctx: ANVILContext, spherePoints: Vec3[], initialStats: HphobHphil): Promise<MembraneCandidate | undefined> {
|
||||
const { centroid, stepSize, minThickness, maxThickness, large } = ctx;
|
||||
// best performing membrane
|
||||
let membrane: MembraneCandidate;
|
||||
let membrane: MembraneCandidate | undefined;
|
||||
// score of the best performing membrane
|
||||
let qmax = 0;
|
||||
|
||||
// construct slices of thickness 1.0 along the axis connecting the centroid and the spherePoint
|
||||
const diam = Vec3();
|
||||
for (let i = 0, il = spherePoints.length; i < il; i++) {
|
||||
const spherePoint = spherePoints[i];
|
||||
Vec3.sub(diam, centroid, spherePoint);
|
||||
Vec3.scale(diam, diam, 2);
|
||||
const diamNorm = Vec3.magnitude(diam);
|
||||
const qvartemp = [];
|
||||
const diam = v3zero();
|
||||
for (let n = 0, nl = spherePoints.length; n < nl; n++) {
|
||||
if (runtime.shouldUpdate && message && (n + 1) % (large ? LARGE_CA_UPDATE_INTERVAL : DEFAULT_UPDATE_INTERVAL) === 0) {
|
||||
await runtime.update({ message, current: (n + 1), max: nl });
|
||||
}
|
||||
|
||||
const spherePoint = spherePoints[n];
|
||||
v3sub(diam, centroid, spherePoint);
|
||||
v3scale(diam, diam, 2);
|
||||
const diamNorm = v3magnitude(diam);
|
||||
|
||||
const sliceStats = HphobHphil.sliced(ctx, stepSize, spherePoint, diam, diamNorm);
|
||||
const qvartemp = [];
|
||||
for (let i = 0, il = diamNorm - stepSize; i < il; i += stepSize) {
|
||||
const c1 = Vec3();
|
||||
const c2 = Vec3();
|
||||
Vec3.scaleAndAdd(c1, spherePoint, diam, i / diamNorm);
|
||||
Vec3.scaleAndAdd(c2, spherePoint, diam, (i + stepSize) / diamNorm);
|
||||
const c1 = v3zero();
|
||||
const c2 = v3zero();
|
||||
v3scaleAndAdd(c1, spherePoint, diam, i / diamNorm);
|
||||
v3scaleAndAdd(c2, spherePoint, diam, (i + stepSize) / diamNorm);
|
||||
|
||||
// evaluate how well this membrane slice embeddeds the peculiar residues
|
||||
const stats = HphobHphil.filtered(ctx, label_comp_id, (testPoint: Vec3) => isInMembranePlane(testPoint, diam, c1, c2));
|
||||
const stats = sliceStats[Math.round(i / stepSize)];
|
||||
qvartemp.push(MembraneCandidate.initial(c1, c2, stats));
|
||||
}
|
||||
|
||||
let jmax = (minThickness / stepSize) - 1;
|
||||
|
||||
for (let width = 0, widthl = maxThickness; width < widthl;) {
|
||||
const imax = qvartemp.length - 1 - jmax;
|
||||
|
||||
for (let i = 0, il = imax; i < il; i++) {
|
||||
const c1 = qvartemp[i].planePoint1;
|
||||
const c2 = qvartemp[i + jmax].planePoint2;
|
||||
let jmax = Math.floor((minThickness / stepSize) - 1);
|
||||
|
||||
for (let width = 0, widthl = maxThickness; width <= widthl;) {
|
||||
for (let i = 0, il = qvartemp.length - 1 - jmax; i < il; i++) {
|
||||
let hphob = 0;
|
||||
let hphil = 0;
|
||||
let total = 0;
|
||||
for (let j = 0; j < jmax; j++) {
|
||||
const ij = qvartemp[i + j];
|
||||
if (j === 0 || j === jmax - 1) {
|
||||
hphob += 0.5 * ij.stats.hphob;
|
||||
hphob += Math.floor(0.5 * ij.stats.hphob);
|
||||
hphil += 0.5 * ij.stats.hphil;
|
||||
} else {
|
||||
hphob += ij.stats.hphob;
|
||||
hphil += ij.stats.hphil;
|
||||
}
|
||||
total += ij.stats.total;
|
||||
}
|
||||
|
||||
const stats = HphobHphil.of(hphob, hphil, total);
|
||||
|
||||
if (hphob !== 0) {
|
||||
const stats = { hphob, hphil };
|
||||
const qvaltest = qValue(stats, initialStats);
|
||||
if (qvaltest > qmax) {
|
||||
if (qvaltest >= qmax) {
|
||||
qmax = qvaltest;
|
||||
membrane = MembraneCandidate.scored(spherePoint, c1, c2, HphobHphil.of(hphob, hphil, total), qmax, centroid);
|
||||
membrane = MembraneCandidate.scored(spherePoint, qvartemp[i].planePoint1, qvartemp[i + jmax].planePoint2, stats, qmax, centroid);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -244,7 +278,180 @@ function findMembrane(ctx: ANVILContext, spherePoints: Vec3[], initialStats: Hph
|
||||
}
|
||||
}
|
||||
|
||||
return membrane!;
|
||||
return membrane;
|
||||
}
|
||||
|
||||
/** Adjust membrane thickness by maximizing the number of membrane segments. */
|
||||
async function adjustThickness(runtime: RuntimeContext, message: string | undefined, ctx: ANVILContext, membrane: MembraneCandidate, initialHphobHphil: HphobHphil): Promise<MembraneCandidate> {
|
||||
const { minThickness, large } = ctx;
|
||||
const step = 0.3;
|
||||
let maxThickness = v3distance(membrane.planePoint1, membrane.planePoint2);
|
||||
|
||||
let maxNos = membraneSegments(ctx, membrane).length;
|
||||
let optimalThickness = membrane;
|
||||
|
||||
let n = 0;
|
||||
const nl = Math.ceil((maxThickness - minThickness) / step);
|
||||
while (maxThickness > minThickness) {
|
||||
n++;
|
||||
if (runtime.shouldUpdate && message && n % (large ? LARGE_CA_UPDATE_INTERVAL : DEFAULT_UPDATE_INTERVAL) === 0) {
|
||||
await runtime.update({ message, current: n, max: nl });
|
||||
}
|
||||
|
||||
const p = {
|
||||
...ctx,
|
||||
maxThickness,
|
||||
stepSize: step
|
||||
};
|
||||
const temp = await findMembrane(runtime, void 0, p, [membrane.spherePoint!], initialHphobHphil);
|
||||
if (temp) {
|
||||
const nos = membraneSegments(ctx, temp).length;
|
||||
if (nos > maxNos) {
|
||||
maxNos = nos;
|
||||
optimalThickness = temp;
|
||||
}
|
||||
}
|
||||
maxThickness -= step;
|
||||
}
|
||||
|
||||
return optimalThickness;
|
||||
}
|
||||
|
||||
/** Report auth_seq_ids for all transmembrane segments. Will reject segments that are shorter than the adjust parameter specifies. Missing residues are considered in-membrane. */
|
||||
function membraneSegments(ctx: ANVILContext, membrane: MembraneCandidate): ArrayLike<{ start: number, end: number }> {
|
||||
const { offsets, structure, adjust } = ctx;
|
||||
const { normalVector, planePoint1, planePoint2 } = membrane;
|
||||
const { units } = structure;
|
||||
const { elementIndices, unitIndices } = structure.serialMapping;
|
||||
const testPoint = v3zero();
|
||||
const { auth_seq_id } = StructureProperties.residue;
|
||||
|
||||
const d1 = -v3dot(normalVector!, planePoint1);
|
||||
const d2 = -v3dot(normalVector!, planePoint2);
|
||||
const dMin = Math.min(d1, d2);
|
||||
const dMax = Math.max(d1, d2);
|
||||
|
||||
const inMembrane: { [k: string]: Set<number> } = Object.create(null);
|
||||
const outMembrane: { [k: string]: Set<number> } = Object.create(null);
|
||||
const segments: Array<{ start: number, end: number }> = [];
|
||||
let authAsymId;
|
||||
let lastAuthAsymId = null;
|
||||
let authSeqId;
|
||||
let lastAuthSeqId = units[0].model.atomicHierarchy.residues.auth_seq_id.value((units[0] as Unit.Atomic).chainIndex[0]) - 1;
|
||||
let startOffset = 0;
|
||||
let endOffset = 0;
|
||||
|
||||
// collect all residues in membrane layer
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
const unit = units[unitIndices[offsets[k]]];
|
||||
if (!Unit.isAtomic(unit)) throw 'Property only available for atomic models.';
|
||||
const elementIndex = elementIndices[offsets[k]];
|
||||
|
||||
authAsymId = unit.model.atomicHierarchy.chains.auth_asym_id.value(unit.chainIndex[elementIndex]);
|
||||
if (authAsymId !== lastAuthAsymId) {
|
||||
if (!inMembrane[authAsymId]) inMembrane[authAsymId] = new Set<number>();
|
||||
if (!outMembrane[authAsymId]) outMembrane[authAsymId] = new Set<number>();
|
||||
lastAuthAsymId = authAsymId;
|
||||
}
|
||||
|
||||
authSeqId = unit.model.atomicHierarchy.residues.auth_seq_id.value(unit.residueIndex[elementIndex]);
|
||||
v3set(testPoint, unit.conformation.x(elementIndex), unit.conformation.y(elementIndex), unit.conformation.z(elementIndex));
|
||||
if (_isInMembranePlane(testPoint, normalVector!, dMin, dMax)) {
|
||||
inMembrane[authAsymId].add(authSeqId);
|
||||
} else {
|
||||
outMembrane[authAsymId].add(authSeqId);
|
||||
}
|
||||
}
|
||||
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
const unit = units[unitIndices[offsets[k]]];
|
||||
if (!Unit.isAtomic(unit)) throw 'Property only available for atomic models.';
|
||||
const elementIndex = elementIndices[offsets[k]];
|
||||
|
||||
authAsymId = unit.model.atomicHierarchy.chains.auth_asym_id.value(unit.chainIndex[elementIndex]);
|
||||
authSeqId = unit.model.atomicHierarchy.residues.auth_seq_id.value(unit.residueIndex[elementIndex]);
|
||||
if (inMembrane[authAsymId].has(authSeqId)) {
|
||||
// chain change
|
||||
if (authAsymId !== lastAuthAsymId) {
|
||||
segments.push({ start: startOffset, end: endOffset });
|
||||
lastAuthAsymId = authAsymId;
|
||||
startOffset = k;
|
||||
endOffset = k;
|
||||
}
|
||||
|
||||
// sequence gaps
|
||||
if (authSeqId !== lastAuthSeqId + 1) {
|
||||
if (outMembrane[authAsymId].has(lastAuthSeqId + 1)) {
|
||||
segments.push({ start: startOffset, end: endOffset });
|
||||
startOffset = k;
|
||||
}
|
||||
lastAuthSeqId = authSeqId;
|
||||
endOffset = k;
|
||||
} else {
|
||||
lastAuthSeqId++;
|
||||
endOffset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
segments.push({ start: startOffset, end: endOffset });
|
||||
|
||||
const l = StructureElement.Location.create(structure);
|
||||
let startAuth;
|
||||
let endAuth;
|
||||
const refinedSegments: Array<{ start: number, end: number }> = [];
|
||||
for (let k = 0, kl = segments.length; k < kl; k++) {
|
||||
const { start, end } = segments[k];
|
||||
if (start === 0 || end === offsets.length - 1) continue;
|
||||
|
||||
// evaluate residues 1 pos outside of membrane
|
||||
setLocation(l, structure, offsets[start - 1]);
|
||||
v3set(testPoint, l.unit.conformation.x(l.element), l.unit.conformation.y(l.element), l.unit.conformation.z(l.element));
|
||||
const d3 = -v3dot(normalVector!, testPoint);
|
||||
|
||||
setLocation(l, structure, offsets[end + 1]);
|
||||
v3set(testPoint, l.unit.conformation.x(l.element), l.unit.conformation.y(l.element), l.unit.conformation.z(l.element));
|
||||
const d4 = -v3dot(normalVector!, testPoint);
|
||||
|
||||
if (Math.min(d3, d4) < dMin && Math.max(d3, d4) > dMax) {
|
||||
// reject this refinement
|
||||
setLocation(l, structure, offsets[start]);
|
||||
startAuth = auth_seq_id(l);
|
||||
setLocation(l, structure, offsets[end]);
|
||||
endAuth = auth_seq_id(l);
|
||||
if (Math.abs(startAuth - endAuth) + 1 < adjust) {
|
||||
return [];
|
||||
}
|
||||
refinedSegments.push(segments[k]);
|
||||
}
|
||||
}
|
||||
|
||||
return refinedSegments;
|
||||
}
|
||||
|
||||
/** Filter for membrane residues and calculate the final extent of the membrane layer */
|
||||
function adjustExtent(ctx: ANVILContext, membrane: MembraneCandidate, centroid: Vec3): number {
|
||||
const { offsets, structure } = ctx;
|
||||
const { normalVector, planePoint1, planePoint2 } = membrane;
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const testPoint = v3zero();
|
||||
const { x, y, z } = StructureProperties.atom;
|
||||
|
||||
const d1 = -v3dot(normalVector!, planePoint1);
|
||||
const d2 = -v3dot(normalVector!, planePoint2);
|
||||
const dMin = Math.min(d1, d2);
|
||||
const dMax = Math.max(d1, d2);
|
||||
let extent = 0;
|
||||
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
setLocation(l, structure, offsets[k]);
|
||||
v3set(testPoint, x(l), y(l), z(l));
|
||||
if (_isInMembranePlane(testPoint, normalVector!, dMin, dMax)) {
|
||||
const dsq = v3squaredDistance(testPoint, centroid);
|
||||
if (dsq > extent) extent = dsq;
|
||||
}
|
||||
}
|
||||
|
||||
return Math.sqrt(extent);
|
||||
}
|
||||
|
||||
function qValue(currentStats: HphobHphil, initialStats: HphobHphil): number {
|
||||
@@ -262,23 +469,27 @@ function qValue(currentStats: HphobHphil, initialStats: HphobHphil): number {
|
||||
}
|
||||
|
||||
export function isInMembranePlane(testPoint: Vec3, normalVector: Vec3, planePoint1: Vec3, planePoint2: Vec3): boolean {
|
||||
const d1 = -Vec3.dot(normalVector, planePoint1);
|
||||
const d2 = -Vec3.dot(normalVector, planePoint2);
|
||||
const d = -Vec3.dot(normalVector, testPoint);
|
||||
return d > Math.min(d1, d2) && d < Math.max(d1, d2);
|
||||
const d1 = -v3dot(normalVector, planePoint1);
|
||||
const d2 = -v3dot(normalVector, planePoint2);
|
||||
return _isInMembranePlane(testPoint, normalVector, Math.min(d1, d2), Math.max(d1, d2));
|
||||
}
|
||||
|
||||
// generates a defined number of points on a sphere with radius = extent around the specified centroid
|
||||
function _isInMembranePlane(testPoint: Vec3, normalVector: Vec3, min: number, max: number): boolean {
|
||||
const d = -v3dot(normalVector, testPoint);
|
||||
return d > min && d < max;
|
||||
}
|
||||
|
||||
/** Generates a defined number of points on a sphere with radius = extent around the specified centroid */
|
||||
function generateSpherePoints(ctx: ANVILContext, numberOfSpherePoints: number): Vec3[] {
|
||||
const { centroid, extent } = ctx;
|
||||
const points = [];
|
||||
let oldPhi = 0, h, theta, phi;
|
||||
for(let k = 1, kl = numberOfSpherePoints + 1; k < kl; k++) {
|
||||
h = -1 + 2 * (k - 1) / (numberOfSpherePoints - 1);
|
||||
h = -1 + 2 * (k - 1) / (2 * numberOfSpherePoints - 1);
|
||||
theta = Math.acos(h);
|
||||
phi = (k === 1 || k === numberOfSpherePoints) ? 0 : (oldPhi + 3.6 / Math.sqrt(numberOfSpherePoints * (1 - h * h))) % (2 * Math.PI);
|
||||
phi = (k === 1 || k === numberOfSpherePoints) ? 0 : (oldPhi + 3.6 / Math.sqrt(2 * numberOfSpherePoints * (1 - h * h))) % (2 * Math.PI);
|
||||
|
||||
const point = Vec3.create(
|
||||
const point = v3create(
|
||||
extent * Math.sin(phi) * Math.sin(theta) + centroid[0],
|
||||
extent * Math.cos(theta) + centroid[1],
|
||||
extent * Math.cos(phi) * Math.sin(theta) + centroid[2]
|
||||
@@ -290,18 +501,18 @@ function generateSpherePoints(ctx: ANVILContext, numberOfSpherePoints: number):
|
||||
return points;
|
||||
}
|
||||
|
||||
// generates sphere points close to that of the initial membrane
|
||||
/** Generates sphere points close to that of the initial membrane */
|
||||
function findProximateAxes(ctx: ANVILContext, membrane: MembraneCandidate): Vec3[] {
|
||||
const { numberOfSpherePoints, extent } = ctx;
|
||||
const points = generateSpherePoints(ctx, 30000);
|
||||
let j = 4;
|
||||
let sphere_pts2: Vec3[] = [];
|
||||
const s = 2 * extent / numberOfSpherePoints;
|
||||
while (sphere_pts2.length < numberOfSpherePoints) {
|
||||
const d = 2 * extent / numberOfSpherePoints + j;
|
||||
const dsq = d * d;
|
||||
const dsq = (s + j) * (s + j);
|
||||
sphere_pts2 = [];
|
||||
for (let i = 0, il = points.length; i < il; i++) {
|
||||
if (Vec3.squaredDistance(points[i], membrane.spherePoint!) < dsq) {
|
||||
if (v3squaredDistance(points[i], membrane.spherePoint!) < dsq) {
|
||||
sphere_pts2.push(points[i]);
|
||||
}
|
||||
}
|
||||
@@ -312,56 +523,80 @@ function findProximateAxes(ctx: ANVILContext, membrane: MembraneCandidate): Vec3
|
||||
|
||||
interface HphobHphil {
|
||||
hphob: number,
|
||||
hphil: number,
|
||||
total: number
|
||||
hphil: number
|
||||
}
|
||||
|
||||
namespace HphobHphil {
|
||||
export function of(hphob: number, hphil: number, total?: number) {
|
||||
return {
|
||||
hphob: hphob,
|
||||
hphil: hphil,
|
||||
total: !!total ? total : hphob + hphil
|
||||
};
|
||||
}
|
||||
|
||||
const testPoint = Vec3();
|
||||
export function filtered(ctx: ANVILContext, label_comp_id: StructureElement.Property<string>, filter?: (test: Vec3) => boolean): HphobHphil {
|
||||
const { offsets, exposed, structure } = ctx;
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const { x, y, z } = StructureProperties.atom;
|
||||
export function initial(ctx: ANVILContext): HphobHphil {
|
||||
const { exposed, hydrophobic } = ctx;
|
||||
let hphob = 0;
|
||||
let hphil = 0;
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
// ignore buried residues
|
||||
if (!exposed[k]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
setLocation(l, structure, offsets[k]);
|
||||
Vec3.set(testPoint, x(l), y(l), z(l));
|
||||
|
||||
// testPoints have to be in putative membrane layer
|
||||
if (filter && !filter(testPoint)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isHydrophobic(label_comp_id(l))) {
|
||||
for (let k = 0, kl = exposed.length; k < kl; k++) {
|
||||
if (hydrophobic[k]) {
|
||||
hphob++;
|
||||
} else {
|
||||
hphil++;
|
||||
}
|
||||
}
|
||||
return of(hphob, hphil);
|
||||
return { hphob, hphil };
|
||||
}
|
||||
|
||||
const testPoint = v3zero();
|
||||
export function sliced(ctx: ANVILContext, stepSize: number, spherePoint: Vec3, diam: Vec3, diamNorm: number): HphobHphil[] {
|
||||
const { exposed, hydrophobic, structure } = ctx;
|
||||
const { units, serialMapping } = structure;
|
||||
const { unitIndices, elementIndices } = serialMapping;
|
||||
const sliceStats: HphobHphil[] = [];
|
||||
for (let i = 0, il = diamNorm - stepSize; i < il; i += stepSize) {
|
||||
sliceStats[sliceStats.length] = { hphob: 0, hphil: 0 };
|
||||
}
|
||||
|
||||
for (let i = 0, il = exposed.length; i < il; i++) {
|
||||
const unit = units[unitIndices[exposed[i]]];
|
||||
const elementIndex = elementIndices[exposed[i]];
|
||||
v3set(testPoint, unit.conformation.x(elementIndex), unit.conformation.y(elementIndex), unit.conformation.z(elementIndex));
|
||||
v3sub(testPoint, testPoint, spherePoint);
|
||||
if (hydrophobic[i]) {
|
||||
sliceStats[Math.floor(v3dot(testPoint, diam) / diamNorm / stepSize)].hphob++;
|
||||
} else {
|
||||
sliceStats[Math.floor(v3dot(testPoint, diam) / diamNorm / stepSize)].hphil++;
|
||||
}
|
||||
}
|
||||
return sliceStats;
|
||||
}
|
||||
}
|
||||
|
||||
// ANVIL-specific (not general) definition of membrane-favoring amino acids
|
||||
const HYDROPHOBIC_AMINO_ACIDS = new Set(['ALA', 'CYS', 'GLY', 'HIS', 'ILE', 'LEU', 'MET', 'PHE', 'SER', 'THR', 'VAL']);
|
||||
/** ANVIL-specific (not general) definition of membrane-favoring amino acids */
|
||||
const HYDROPHOBIC_AMINO_ACIDS = new Set(['ALA', 'CYS', 'GLY', 'HIS', 'ILE', 'LEU', 'MET', 'PHE', 'SER', 'TRP', 'VAL']);
|
||||
/** Returns true if ANVIL considers this as amino acid that favors being embedded in a membrane */
|
||||
export function isHydrophobic(label_comp_id: string): boolean {
|
||||
return HYDROPHOBIC_AMINO_ACIDS.has(label_comp_id);
|
||||
}
|
||||
|
||||
/** Accessible surface area used for normalization. ANVIL uses 'Total-Side REL' values from NACCESS, from: Hubbard, S. J., & Thornton, J. M. (1993). naccess. Computer Program, Department of Biochemistry and Molecular Biology, University College London, 2(1). */
|
||||
export const MaxAsa: { [k: string]: number } = {
|
||||
'ALA': 69.41,
|
||||
'ARG': 201.25,
|
||||
'ASN': 106.24,
|
||||
'ASP': 102.69,
|
||||
'CYS': 96.75,
|
||||
'GLU': 134.74,
|
||||
'GLN': 140.99,
|
||||
'GLY': 32.33,
|
||||
'HIS': 147.08,
|
||||
'ILE': 137.96,
|
||||
'LEU': 141.12,
|
||||
'LYS': 163.30,
|
||||
'MET': 156.64,
|
||||
'PHE': 164.11,
|
||||
'PRO': 119.90,
|
||||
'SER': 78.11,
|
||||
'THR': 101.70,
|
||||
'TRP': 211.26,
|
||||
'TYR': 177.38,
|
||||
'VAL': 114.28
|
||||
};
|
||||
|
||||
function setLocation(l: StructureElement.Location, structure: Structure, serialIndex: number) {
|
||||
l.structure = structure;
|
||||
l.unit = structure.units[structure.serialMapping.unitIndices[serialIndex]];
|
||||
|
||||
@@ -121,7 +121,7 @@ const MembraneOrientation3D = PluginStateTransform.BuiltIn({
|
||||
await MembraneOrientationProvider.attach({ runtime: ctx, assetManager: plugin.managers.asset }, a.data);
|
||||
const repr = MembraneOrientationRepresentation({ webgl: plugin.canvas3d?.webgl, ...plugin.representation.structure.themes }, () => MembraneOrientationParams);
|
||||
await repr.createOrUpdate(params, a.data).runInContext(ctx);
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, source: a }, { label: 'Membrane Orientation' });
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, sourceData: a.data }, { label: 'Membrane Orientation' });
|
||||
});
|
||||
},
|
||||
update({ a, b, newParams }, plugin: PluginContext) {
|
||||
@@ -129,6 +129,7 @@ const MembraneOrientation3D = PluginStateTransform.BuiltIn({
|
||||
await MembraneOrientationProvider.attach({ runtime: ctx, assetManager: plugin.managers.asset }, a.data);
|
||||
const props = { ...b.data.repr.props, ...newParams };
|
||||
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
b.data.sourceData = a.data;
|
||||
return StateTransformer.UpdateResult.Updated;
|
||||
});
|
||||
},
|
||||
|
||||
@@ -11,7 +11,6 @@ import { CustomPropertyDescriptor } from '../../mol-model/custom-property';
|
||||
import { ANVILParams, ANVILProps, computeANVIL, isInMembranePlane } from './algorithm';
|
||||
import { CustomStructureProperty } from '../../mol-model-props/common/custom-structure-property';
|
||||
import { CustomProperty } from '../../mol-model-props/common/custom-property';
|
||||
import { AccessibleSurfaceAreaProvider } from '../../mol-model-props/computed/accessible-surface-area';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { QuerySymbolRuntime } from '../../mol-script/runtime/query/base';
|
||||
import { CustomPropSymbol } from '../../mol-script/language/symbol';
|
||||
@@ -76,7 +75,6 @@ export const MembraneOrientationProvider: CustomStructureProperty.Provider<Membr
|
||||
});
|
||||
|
||||
async function computeAnvil(ctx: CustomProperty.Context, data: Structure, props: Partial<ANVILProps>): Promise<MembraneOrientation> {
|
||||
await AccessibleSurfaceAreaProvider.attach(ctx, data);
|
||||
const p = { ...PD.getDefaultValues(ANVILParams), ...props };
|
||||
return await computeANVIL(data, p).runInContext(ctx.runtime);
|
||||
}
|
||||
@@ -9,7 +9,6 @@ import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../mol-repr/representation';
|
||||
import { Structure } from '../../mol-model/structure';
|
||||
import { Spheres } from '../../mol-geo/geometry/spheres/spheres';
|
||||
import { StructureRepresentationProvider, StructureRepresentation, StructureRepresentationStateBuilder } from '../../mol-repr/structure/representation';
|
||||
import { MembraneOrientation } from './prop';
|
||||
import { ThemeRegistryContext } from '../../mol-theme/theme';
|
||||
@@ -30,18 +29,9 @@ import { CustomProperty } from '../../mol-model-props/common/custom-property';
|
||||
|
||||
const SharedParams = {
|
||||
color: PD.Color(ColorNames.lightgrey),
|
||||
radiusFactor: PD.Numeric(0.8333, { min: 0.1, max: 3.0, step: 0.01 }, { description: 'Scale the radius of the membrane layer' })
|
||||
radiusFactor: PD.Numeric(1.2, { min: 0.1, max: 3.0, step: 0.01 }, { description: 'Scale the radius of the membrane layer' })
|
||||
};
|
||||
|
||||
const BilayerSpheresParams = {
|
||||
...Spheres.Params,
|
||||
...SharedParams,
|
||||
sphereSize: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }, { description: 'Size of spheres that represent membrane planes' }),
|
||||
density: PD.Numeric(1, { min: 0.25, max: 10, step: 0.25 }, { description: 'Distance between spheres'})
|
||||
};
|
||||
export type BilayerSpheresParams = typeof BilayerSpheresParams
|
||||
export type BilayerSpheresProps = PD.Values<BilayerSpheresParams>
|
||||
|
||||
const BilayerPlanesParams = {
|
||||
...Mesh.Params,
|
||||
...SharedParams,
|
||||
@@ -66,7 +56,6 @@ const MembraneOrientationVisuals = {
|
||||
};
|
||||
|
||||
export const MembraneOrientationParams = {
|
||||
...BilayerSpheresParams,
|
||||
...BilayerPlanesParams,
|
||||
...BilayerRimsParams,
|
||||
visuals: PD.MultiSelect(['bilayer-planes', 'bilayer-rims'], PD.objectToOptions(MembraneOrientationVisuals)),
|
||||
@@ -104,16 +93,16 @@ function membraneLabel(data: Structure) {
|
||||
}
|
||||
|
||||
function getBilayerRims(ctx: RuntimeContext, data: Structure, props: BilayerRimsProps, shape?: Shape<Lines>): Shape<Lines> {
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, normalVector: normal, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const scaledRadius = props.radiusFactor * radius;
|
||||
const builder = LinesBuilder.create(128, 64, shape?.geometry);
|
||||
getLayerCircle(builder, p1, centroid, normal, scaledRadius, props);
|
||||
getLayerCircle(builder, p2, centroid, normal, scaledRadius, props);
|
||||
getLayerCircle(builder, p1, centroid, scaledRadius, props);
|
||||
getLayerCircle(builder, p2, centroid, scaledRadius, props);
|
||||
return Shape.create('Bilayer rims', data, builder.getLines(), () => props.color, () => props.linesSize, () => membraneLabel(data));
|
||||
}
|
||||
|
||||
function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, normal: Vec3, radius: number, props: BilayerRimsProps, shape?: Shape<Lines>) {
|
||||
const circle = getCircle(p, centroid, normal, radius);
|
||||
function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, radius: number, props: BilayerRimsProps, shape?: Shape<Lines>) {
|
||||
const circle = getCircle(p, centroid, radius);
|
||||
const { indices, vertices } = circle;
|
||||
for (let j = 0, jl = indices.length; j < jl; j += 3) {
|
||||
if (props.dashedLines && j % 2 === 1) continue; // draw every other segment to get dashes
|
||||
@@ -130,8 +119,13 @@ function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, normal:
|
||||
}
|
||||
|
||||
const tmpMat = Mat4();
|
||||
function getCircle(p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
|
||||
Mat4.targetTo(tmpMat, p, centroid, normal);
|
||||
const tmpV = Vec3();
|
||||
function getCircle(p: Vec3, centroid: Vec3, radius: number) {
|
||||
if (Vec3.dot(Vec3.unitY, Vec3.sub(tmpV, p, centroid)) === 0) {
|
||||
Mat4.targetTo(tmpMat, p, centroid, Vec3.unitY);
|
||||
} else {
|
||||
Mat4.targetTo(tmpMat, p, centroid, Vec3.unitX);
|
||||
}
|
||||
Mat4.setTranslation(tmpMat, p);
|
||||
Mat4.mul(tmpMat, tmpMat, Mat4.rotX90);
|
||||
|
||||
@@ -140,16 +134,16 @@ function getCircle(p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
|
||||
}
|
||||
|
||||
function getBilayerPlanes(ctx: RuntimeContext, data: Structure, props: BilayerPlanesProps, shape?: Shape<Mesh>): Shape<Mesh> {
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, normalVector: normal, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const state = MeshBuilder.createState(128, 64, shape && shape.geometry);
|
||||
const scaledRadius = props.radiusFactor * radius;
|
||||
getLayerPlane(state, p1, centroid, normal, scaledRadius);
|
||||
getLayerPlane(state, p2, centroid, normal, scaledRadius);
|
||||
getLayerPlane(state, p1, centroid, scaledRadius);
|
||||
getLayerPlane(state, p2, centroid, scaledRadius);
|
||||
return Shape.create('Bilayer planes', data, MeshBuilder.getMesh(state), () => props.color, () => 1, () => membraneLabel(data));
|
||||
}
|
||||
|
||||
function getLayerPlane(state: MeshBuilder.State, p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
|
||||
const circle = getCircle(p, centroid, normal, radius);
|
||||
function getLayerPlane(state: MeshBuilder.State, p: Vec3, centroid: Vec3, radius: number) {
|
||||
const circle = getCircle(p, centroid, radius);
|
||||
state.currentGroup = 0;
|
||||
MeshBuilder.addPrimitive(state, Mat4.id, circle);
|
||||
MeshBuilder.addPrimitiveFlipped(state, Mat4.id, circle);
|
||||
|
||||
@@ -414,7 +414,7 @@ export function createStructureFromCellPack(plugin: PluginContext, packing: Cell
|
||||
}
|
||||
|
||||
if (ctx.shouldUpdate) await ctx.update(`${name} - structure`);
|
||||
const structure = new Structure(units);
|
||||
const structure = Structure.create(units);
|
||||
for( let i = 0, il = structure.models.length; i < il; ++i) {
|
||||
Model.TrajectoryInfo.set(structure.models[i], { size: il, index: i });
|
||||
}
|
||||
|
||||
@@ -181,6 +181,6 @@ export const ConfalPyramidsColorThemeProvider: ColorTheme.Provider<ConfalPyramid
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ctx.structure.models.some(m => ConfalPyramids.isApplicable(m)),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ConfalPyramidsProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ConfalPyramidsProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ConfalPyramidsProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
|
||||
@@ -20,10 +20,10 @@ import { Structure, StructureProperties, Unit } from '../../../mol-model/structu
|
||||
import { CustomProperty } from '../../../mol-model-props/common/custom-property';
|
||||
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../../mol-repr/representation';
|
||||
import { StructureRepresentation, StructureRepresentationProvider, StructureRepresentationStateBuilder, UnitsRepresentation } from '../../../mol-repr/structure/representation';
|
||||
import { StructureGroup, UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
|
||||
import { UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
|
||||
import { VisualUpdateState } from '../../../mol-repr/util';
|
||||
import { VisualContext } from '../../../mol-repr/visual';
|
||||
import { getAltResidueLociFromId } from '../../../mol-repr/structure/visual/util/common';
|
||||
import { getAltResidueLociFromId, StructureGroup } from '../../../mol-repr/structure/visual/util/common';
|
||||
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
|
||||
import { Theme, ThemeRegistryContext } from '../../../mol-theme/theme';
|
||||
import { NullLocation } from '../../../mol-model/location';
|
||||
|
||||
91
src/extensions/geo-export/controls.ts
Normal file
91
src/extensions/geo-export/controls.ts
Normal file
@@ -0,0 +1,91 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { getStyle } from '../../mol-gl/renderer';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { PluginComponent } from '../../mol-plugin-state/component';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { Task } from '../../mol-task';
|
||||
import { PluginStateObject } from '../../mol-plugin-state/objects';
|
||||
import { StateSelection } from '../../mol-state';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { SetUtils } from '../../mol-util/set';
|
||||
import { GlbExporter } from './glb-exporter';
|
||||
import { ObjExporter } from './obj-exporter';
|
||||
import { StlExporter } from './stl-exporter';
|
||||
import { UsdzExporter } from './usdz-exporter';
|
||||
|
||||
export const GeometryParams = {
|
||||
format: PD.Select('glb', [
|
||||
['glb', 'glTF 2.0 Binary (.glb)'],
|
||||
['stl', 'Stl (.stl)'],
|
||||
['obj', 'Wavefront (.obj)'],
|
||||
['usdz', 'Universal Scene Description (.usdz)']
|
||||
])
|
||||
};
|
||||
|
||||
export class GeometryControls extends PluginComponent {
|
||||
readonly behaviors = {
|
||||
params: this.ev.behavior<PD.Values<typeof GeometryParams>>(PD.getDefaultValues(GeometryParams))
|
||||
}
|
||||
|
||||
private getFilename() {
|
||||
const models = this.plugin.state.data.select(StateSelection.Generators.rootsOfType(PluginStateObject.Molecule.Model)).map(s => s.obj!.data);
|
||||
const uniqueIds = new Set<string>();
|
||||
models.forEach(m => uniqueIds.add(m.entryId.toUpperCase()));
|
||||
const idString = SetUtils.toArray(uniqueIds).join('-');
|
||||
return `${idString || 'molstar-model'}`;
|
||||
}
|
||||
|
||||
exportGeometry() {
|
||||
const task = Task.create('Export Geometry', async ctx => {
|
||||
try {
|
||||
const renderObjects = this.plugin.canvas3d?.getRenderObjects()!;
|
||||
const filename = this.getFilename();
|
||||
|
||||
const style = getStyle(this.plugin.canvas3d?.props.renderer.style!);
|
||||
const boundingSphere = this.plugin.canvas3d?.boundingSphereVisible!;
|
||||
const boundingBox = Box3D.fromSphere3D(Box3D(), boundingSphere);
|
||||
let renderObjectExporter: GlbExporter | ObjExporter | StlExporter | UsdzExporter;
|
||||
switch (this.behaviors.params.value.format) {
|
||||
case 'glb':
|
||||
renderObjectExporter = new GlbExporter(style, boundingBox);
|
||||
break;
|
||||
case 'obj':
|
||||
renderObjectExporter = new ObjExporter(filename, boundingBox);
|
||||
break;
|
||||
case 'stl':
|
||||
renderObjectExporter = new StlExporter(boundingBox);
|
||||
break;
|
||||
case 'usdz':
|
||||
renderObjectExporter = new UsdzExporter(style, boundingBox, boundingSphere.radius);
|
||||
break;
|
||||
default: throw new Error('Unsupported format.');
|
||||
}
|
||||
|
||||
for (let i = 0, il = renderObjects.length; i < il; ++i) {
|
||||
await ctx.update({ message: `Exporting object ${i}/${il}` });
|
||||
await renderObjectExporter.add(renderObjects[i], this.plugin.canvas3d?.webgl!, ctx);
|
||||
}
|
||||
|
||||
const blob = await renderObjectExporter.getBlob(ctx);
|
||||
return {
|
||||
blob,
|
||||
filename: filename + '.' + renderObjectExporter.fileExtension
|
||||
};
|
||||
} catch (e) {
|
||||
this.plugin.log.error('' + e);
|
||||
throw e;
|
||||
}
|
||||
});
|
||||
|
||||
return this.plugin.runTask(task, { useOverlay: true });
|
||||
}
|
||||
|
||||
constructor(private plugin: PluginContext) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
313
src/extensions/geo-export/glb-exporter.ts
Normal file
313
src/extensions/geo-export/glb-exporter.ts
Normal file
@@ -0,0 +1,313 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { BaseValues } from '../../mol-gl/renderable/schema';
|
||||
import { Style } from '../../mol-gl/renderer';
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { IsNativeEndianLittle, flipByteOrder } from '../../mol-io/common/binary';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { PLUGIN_VERSION } from '../../mol-plugin/version';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { fillSerial } from '../../mol-util/array';
|
||||
import { NumberArray } from '../../mol-util/type-helpers';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3normalize = Vec3.normalize;
|
||||
const v3toArray = Vec3.toArray;
|
||||
|
||||
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
|
||||
|
||||
const UNSIGNED_BYTE = 5121;
|
||||
const UNSIGNED_INT = 5125;
|
||||
const FLOAT = 5126;
|
||||
const ARRAY_BUFFER = 34962;
|
||||
const ELEMENT_ARRAY_BUFFER = 34963;
|
||||
|
||||
export type GlbData = {
|
||||
glb: Uint8Array
|
||||
}
|
||||
|
||||
export class GlbExporter extends MeshExporter<GlbData> {
|
||||
readonly fileExtension = 'glb';
|
||||
private nodes: Record<string, any>[] = [];
|
||||
private meshes: Record<string, any>[] = [];
|
||||
private accessors: Record<string, any>[] = [];
|
||||
private bufferViews: Record<string, any>[] = [];
|
||||
private binaryBuffer: ArrayBuffer[] = [];
|
||||
private byteOffset = 0;
|
||||
private centerTransform: Mat4;
|
||||
|
||||
private static vec3MinMax(a: NumberArray) {
|
||||
const min: number[] = [Infinity, Infinity, Infinity];
|
||||
const max: number[] = [-Infinity, -Infinity, -Infinity];
|
||||
for (let i = 0, il = a.length; i < il; i += 3) {
|
||||
for (let j = 0; j < 3; ++j) {
|
||||
min[j] = Math.min(a[i + j], min[j]);
|
||||
max[j] = Math.max(a[i + j], max[j]);
|
||||
}
|
||||
}
|
||||
return [ min, max ];
|
||||
}
|
||||
|
||||
private addBuffer(buffer: ArrayBuffer, componentType: number, type: string, count: number, target: number, min?: any, max?: any, normalized?: boolean) {
|
||||
this.binaryBuffer.push(buffer);
|
||||
|
||||
const bufferViewOffset = this.bufferViews.length;
|
||||
this.bufferViews.push({
|
||||
buffer: 0,
|
||||
byteOffset: this.byteOffset,
|
||||
byteLength: buffer.byteLength,
|
||||
target
|
||||
});
|
||||
this.byteOffset += buffer.byteLength;
|
||||
|
||||
const accessorOffset = this.accessors.length;
|
||||
this.accessors.push({
|
||||
bufferView: bufferViewOffset,
|
||||
byteOffset: 0,
|
||||
componentType,
|
||||
count,
|
||||
type,
|
||||
min,
|
||||
max,
|
||||
normalized
|
||||
});
|
||||
return accessorOffset;
|
||||
}
|
||||
|
||||
private addGeometryBuffers(vertices: Float32Array, normals: Float32Array, indices: Uint32Array | undefined, vertexCount: number, drawCount: number, isGeoTexture: boolean) {
|
||||
const tmpV = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const vertexArray = new Float32Array(vertexCount * 3);
|
||||
const normalArray = new Float32Array(vertexCount * 3);
|
||||
let indexArray: Uint32Array | undefined;
|
||||
|
||||
// position
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3fromArray(tmpV, vertices, i * stride);
|
||||
v3toArray(tmpV, vertexArray, i * 3);
|
||||
}
|
||||
|
||||
// normal
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3fromArray(tmpV, normals, i * stride);
|
||||
v3normalize(tmpV, tmpV);
|
||||
v3toArray(tmpV, normalArray, i * 3);
|
||||
}
|
||||
|
||||
// face
|
||||
if (!isGeoTexture) {
|
||||
indexArray = indices!.slice(0, drawCount);
|
||||
}
|
||||
|
||||
const [ vertexMin, vertexMax ] = GlbExporter.vec3MinMax(vertexArray);
|
||||
|
||||
let vertexBuffer = vertexArray.buffer;
|
||||
let normalBuffer = normalArray.buffer;
|
||||
let indexBuffer = isGeoTexture ? undefined : indexArray!.buffer;
|
||||
if (!IsNativeEndianLittle) {
|
||||
vertexBuffer = flipByteOrder(new Uint8Array(vertexBuffer), 4);
|
||||
normalBuffer = flipByteOrder(new Uint8Array(normalBuffer), 4);
|
||||
if (!isGeoTexture) indexBuffer = flipByteOrder(new Uint8Array(indexBuffer!), 4);
|
||||
}
|
||||
|
||||
return {
|
||||
vertexAccessorIndex: this.addBuffer(vertexBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER, vertexMin, vertexMax),
|
||||
normalAccessorIndex: this.addBuffer(normalBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER),
|
||||
indexAccessorIndex: isGeoTexture ? undefined : this.addBuffer(indexBuffer!, UNSIGNED_INT, 'SCALAR', drawCount, ELEMENT_ARRAY_BUFFER)
|
||||
};
|
||||
}
|
||||
|
||||
private addColorBuffer(values: BaseValues, groups: Float32Array | Uint8Array, vertexCount: number, instanceIndex: number, isGeoTexture: boolean, interpolatedColors: Uint8Array | undefined) {
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const uAlpha = values.uAlpha.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const tTransparency = values.tTransparency.ref.value;
|
||||
|
||||
const colorArray = new Uint8Array(vertexCount * 4);
|
||||
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
let color = GlbExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, i);
|
||||
|
||||
let alpha = uAlpha;
|
||||
if (dTransparency) {
|
||||
const group = isGeoTexture ? GlbExporter.getGroup(groups, i) : groups[i];
|
||||
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
|
||||
alpha *= 1 - transparency;
|
||||
}
|
||||
|
||||
color = Color.sRGBToLinear(color);
|
||||
Color.toArray(color, colorArray, i * 4);
|
||||
colorArray[i * 4 + 3] = Math.round(alpha * 255);
|
||||
}
|
||||
|
||||
let colorBuffer = colorArray.buffer;
|
||||
if (!IsNativeEndianLittle) {
|
||||
colorBuffer = flipByteOrder(new Uint8Array(colorBuffer), 4);
|
||||
}
|
||||
|
||||
return this.addBuffer(colorBuffer, UNSIGNED_BYTE, 'VEC4', vertexCount, ARRAY_BUFFER, undefined, undefined, true);
|
||||
}
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { mesh, values, isGeoTexture, webgl, ctx } = input;
|
||||
|
||||
const t = Mat4();
|
||||
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
let interpolatedColors: Uint8Array | undefined;
|
||||
if (colorType === 'volume' || colorType === 'volumeInstance') {
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
interpolatedColors = GlbExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
|
||||
}
|
||||
|
||||
// instancing
|
||||
const sameGeometryBuffers = mesh !== undefined;
|
||||
const sameColorBuffer = sameGeometryBuffers && colorType !== 'instance' && !colorType.endsWith('Instance') && !dTransparency;
|
||||
let vertexAccessorIndex: number;
|
||||
let normalAccessorIndex: number;
|
||||
let indexAccessorIndex: number | undefined;
|
||||
let colorAccessorIndex: number;
|
||||
let meshIndex: number;
|
||||
|
||||
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
// create a glTF mesh if needed
|
||||
if (instanceIndex === 0 || !sameGeometryBuffers || !sameColorBuffer) {
|
||||
const { vertices, normals, indices, groups, vertexCount, drawCount } = GlbExporter.getInstance(input, instanceIndex);
|
||||
|
||||
// create geometry buffers if needed
|
||||
if (instanceIndex === 0 || !sameGeometryBuffers) {
|
||||
const accessorIndices = this.addGeometryBuffers(vertices, normals, indices, vertexCount, drawCount, isGeoTexture);
|
||||
vertexAccessorIndex = accessorIndices.vertexAccessorIndex;
|
||||
normalAccessorIndex = accessorIndices.normalAccessorIndex;
|
||||
indexAccessorIndex = accessorIndices.indexAccessorIndex;
|
||||
}
|
||||
|
||||
// create a color buffer if needed
|
||||
if (instanceIndex === 0 || !sameColorBuffer) {
|
||||
colorAccessorIndex = this.addColorBuffer(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors);
|
||||
}
|
||||
|
||||
// glTF mesh
|
||||
meshIndex = this.meshes.length;
|
||||
this.meshes.push({
|
||||
primitives: [{
|
||||
attributes: {
|
||||
POSITION: vertexAccessorIndex!,
|
||||
NORMAL: normalAccessorIndex!,
|
||||
COLOR_0: colorAccessorIndex!
|
||||
},
|
||||
indices: indexAccessorIndex,
|
||||
material: 0
|
||||
}]
|
||||
});
|
||||
}
|
||||
|
||||
// node
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
const node: Record<string, any> = {
|
||||
mesh: meshIndex!,
|
||||
matrix: t.slice()
|
||||
};
|
||||
this.nodes.push(node);
|
||||
}
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const binaryBufferLength = this.byteOffset;
|
||||
|
||||
const gltf = {
|
||||
asset: {
|
||||
version: '2.0',
|
||||
generator: `Mol* ${PLUGIN_VERSION}`
|
||||
},
|
||||
scenes: [{
|
||||
nodes: fillSerial(new Array(this.nodes.length) as number[])
|
||||
}],
|
||||
nodes: this.nodes,
|
||||
meshes: this.meshes,
|
||||
buffers: [{
|
||||
byteLength: binaryBufferLength,
|
||||
}],
|
||||
bufferViews: this.bufferViews,
|
||||
accessors: this.accessors,
|
||||
materials: [{
|
||||
pbrMetallicRoughness: {
|
||||
baseColorFactor: [1, 1, 1, 1],
|
||||
metallicFactor: this.style.metalness,
|
||||
roughnessFactor: this.style.roughness
|
||||
}
|
||||
}]
|
||||
};
|
||||
|
||||
const createChunk = (chunkType: number, data: ArrayBuffer[], byteLength: number, padChar: number): [ArrayBuffer[], number] => {
|
||||
let padding = null;
|
||||
if (byteLength % 4 !== 0) {
|
||||
const pad = 4 - (byteLength % 4);
|
||||
byteLength += pad;
|
||||
padding = new Uint8Array(pad);
|
||||
padding.fill(padChar);
|
||||
}
|
||||
const preamble = new ArrayBuffer(8);
|
||||
const preambleDataView = new DataView(preamble);
|
||||
preambleDataView.setUint32(0, byteLength, true);
|
||||
preambleDataView.setUint32(4, chunkType, true);
|
||||
const chunk = [preamble, ...data];
|
||||
if (padding) {
|
||||
chunk.push(padding.buffer);
|
||||
}
|
||||
return [ chunk, 8 + byteLength ];
|
||||
};
|
||||
const jsonString = JSON.stringify(gltf);
|
||||
const jsonBuffer = new Uint8Array(jsonString.length);
|
||||
asciiWrite(jsonBuffer, jsonString);
|
||||
|
||||
const [ jsonChunk, jsonChunkLength ] = createChunk(0x4E4F534A, [jsonBuffer.buffer], jsonBuffer.length, 0x20);
|
||||
const [ binaryChunk, binaryChunkLength ] = createChunk(0x004E4942, this.binaryBuffer, binaryBufferLength, 0x00);
|
||||
|
||||
const glbBufferLength = 12 + jsonChunkLength + binaryChunkLength;
|
||||
const header = new ArrayBuffer(12);
|
||||
const headerDataView = new DataView(header);
|
||||
headerDataView.setUint32(0, 0x46546C67, true); // magic number "glTF"
|
||||
headerDataView.setUint32(4, 2, true); // version
|
||||
headerDataView.setUint32(8, glbBufferLength, true); // length
|
||||
const glbBuffer = [header, ...jsonChunk, ...binaryChunk];
|
||||
|
||||
const glb = new Uint8Array(glbBufferLength);
|
||||
let offset = 0;
|
||||
for (const buffer of glbBuffer) {
|
||||
glb.set(new Uint8Array(buffer), offset);
|
||||
offset += buffer.byteLength;
|
||||
}
|
||||
return { glb };
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
return new Blob([(await this.getData()).glb], { type: 'model/gltf-binary' });
|
||||
}
|
||||
|
||||
constructor(private style: Style, boundingBox: Box3D) {
|
||||
super();
|
||||
const tmpV = Vec3();
|
||||
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
|
||||
Vec3.scale(tmpV, tmpV, -0.5);
|
||||
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
|
||||
}
|
||||
}
|
||||
30
src/extensions/geo-export/index.ts
Normal file
30
src/extensions/geo-export/index.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { PluginBehavior } from '../../mol-plugin/behavior/behavior';
|
||||
import { GeometryExporterUI } from './ui';
|
||||
|
||||
export const GeometryExport = PluginBehavior.create<{ }>({
|
||||
name: 'extension-geo-export',
|
||||
category: 'misc',
|
||||
display: {
|
||||
name: 'Geometry Export'
|
||||
},
|
||||
ctor: class extends PluginBehavior.Handler<{ }> {
|
||||
register(): void {
|
||||
this.ctx.customStructureControls.set('geo-export', GeometryExporterUI as any);
|
||||
}
|
||||
|
||||
update() {
|
||||
return false;
|
||||
}
|
||||
|
||||
unregister() {
|
||||
this.ctx.customStructureControls.delete('geo-export');
|
||||
}
|
||||
},
|
||||
params: () => ({ })
|
||||
});
|
||||
401
src/extensions/geo-export/mesh-exporter.ts
Normal file
401
src/extensions/geo-export/mesh-exporter.ts
Normal file
@@ -0,0 +1,401 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { sort, arraySwap } from '../../mol-data/util';
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { MeshValues } from '../../mol-gl/renderable/mesh';
|
||||
import { LinesValues } from '../../mol-gl/renderable/lines';
|
||||
import { PointsValues } from '../../mol-gl/renderable/points';
|
||||
import { SpheresValues } from '../../mol-gl/renderable/spheres';
|
||||
import { CylindersValues } from '../../mol-gl/renderable/cylinders';
|
||||
import { TextureMeshValues } from '../../mol-gl/renderable/texture-mesh';
|
||||
import { BaseValues, SizeValues } from '../../mol-gl/renderable/schema';
|
||||
import { TextureImage } from '../../mol-gl/renderable/util';
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { getTrilinearlyInterpolated } from '../../mol-geo/geometry/mesh/color-smoothing';
|
||||
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
|
||||
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
|
||||
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
|
||||
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
|
||||
import { sizeDataFactor } from '../../mol-geo/geometry/size-data';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { decodeFloatRGB } from '../../mol-util/float-packing';
|
||||
import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
|
||||
|
||||
const GeoExportName = 'geo-export';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
|
||||
export interface AddMeshInput {
|
||||
mesh: {
|
||||
vertices: Float32Array
|
||||
normals: Float32Array
|
||||
indices: Uint32Array | undefined
|
||||
groups: Float32Array | Uint8Array
|
||||
vertexCount: number
|
||||
drawCount: number
|
||||
} | undefined
|
||||
meshes: Mesh[] | undefined
|
||||
values: BaseValues
|
||||
isGeoTexture: boolean
|
||||
webgl: WebGLContext | undefined
|
||||
ctx: RuntimeContext
|
||||
}
|
||||
|
||||
export abstract class MeshExporter<D extends RenderObjectExportData> implements RenderObjectExporter<D> {
|
||||
abstract readonly fileExtension: string;
|
||||
|
||||
private static getSizeFromTexture(tSize: TextureImage<Uint8Array>, i: number): number {
|
||||
const r = tSize.array[i * 3];
|
||||
const g = tSize.array[i * 3 + 1];
|
||||
const b = tSize.array[i * 3 + 2];
|
||||
return decodeFloatRGB(r, g, b) / sizeDataFactor;
|
||||
}
|
||||
|
||||
private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
|
||||
const tSize = values.tSize.ref.value;
|
||||
let size = 0;
|
||||
switch (values.dSizeType.ref.value) {
|
||||
case 'uniform':
|
||||
size = values.uSize.ref.value;
|
||||
break;
|
||||
case 'instance':
|
||||
size = MeshExporter.getSizeFromTexture(tSize, instanceIndex);
|
||||
break;
|
||||
case 'group':
|
||||
size = MeshExporter.getSizeFromTexture(tSize, group);
|
||||
break;
|
||||
case 'groupInstance':
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
size = MeshExporter.getSizeFromTexture(tSize, instanceIndex * groupCount + group);
|
||||
break;
|
||||
}
|
||||
return size * values.uSizeFactor.ref.value;
|
||||
}
|
||||
|
||||
protected static getGroup(groups: Float32Array | Uint8Array, i: number): number {
|
||||
const i4 = i * 4;
|
||||
const r = groups[i4];
|
||||
const g = groups[i4 + 1];
|
||||
const b = groups[i4 + 2];
|
||||
if (groups instanceof Float32Array) {
|
||||
return decodeFloatRGB(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
|
||||
}
|
||||
return decodeFloatRGB(r, g, b);
|
||||
}
|
||||
|
||||
protected static getInterpolatedColors(vertices: Float32Array, vertexCount: number, values: BaseValues, stride: number, colorType: 'volume' | 'volumeInstance', webgl: WebGLContext) {
|
||||
const colorGridTransform = values.uColorGridTransform.ref.value;
|
||||
const colorGridDim = values.uColorGridDim.ref.value;
|
||||
const colorTexDim = values.uColorTexDim.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
if (!webgl.namedFramebuffers[GeoExportName]) {
|
||||
webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
|
||||
}
|
||||
const framebuffer = webgl.namedFramebuffers[GeoExportName];
|
||||
|
||||
const [ width, height ] = colorTexDim;
|
||||
const colorGrid = new Uint8Array(width * height * 4);
|
||||
|
||||
framebuffer.bind();
|
||||
values.tColorGrid.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, colorGrid);
|
||||
|
||||
const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer: aTransform, positionBuffer: vertices, colorType, grid: colorGrid, gridDim: colorGridDim, gridTexDim: colorTexDim, gridTransform: colorGridTransform, vertexStride: stride, colorStride: 4 });
|
||||
return interpolated.array;
|
||||
}
|
||||
|
||||
protected static quantizeColors(colorArray: Uint8Array, vertexCount: number) {
|
||||
if (vertexCount <= 1024) return;
|
||||
const rgb = Vec3();
|
||||
const min = Vec3();
|
||||
const max = Vec3();
|
||||
const sum = Vec3();
|
||||
const colorMap = new Map<Color, Color>();
|
||||
const colorComparers = [
|
||||
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[0] - Color.toVec3(rgb, colors[j])[0]),
|
||||
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[1] - Color.toVec3(rgb, colors[j])[1]),
|
||||
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[2] - Color.toVec3(rgb, colors[j])[2]),
|
||||
];
|
||||
|
||||
const medianCut = (colors: Color[], l: number, r: number, depth: number) => {
|
||||
if (l > r) return;
|
||||
if (l === r || depth >= 10) {
|
||||
// Find the average color.
|
||||
Vec3.set(sum, 0, 0, 0);
|
||||
for (let i = l; i <= r; ++i) {
|
||||
Color.toVec3(rgb, colors[i]);
|
||||
Vec3.add(sum, sum, rgb);
|
||||
}
|
||||
Vec3.round(rgb, Vec3.scale(rgb, sum, 1 / (r - l + 1)));
|
||||
const averageColor = Color.fromArray(rgb, 0);
|
||||
for (let i = l; i <= r; ++i) colorMap.set(colors[i], averageColor);
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the color channel with the greatest range.
|
||||
Vec3.set(min, 255, 255, 255);
|
||||
Vec3.set(max, 0, 0, 0);
|
||||
for (let i = l; i <= r; ++i) {
|
||||
Color.toVec3(rgb, colors[i]);
|
||||
for (let j = 0; j < 3; ++j) {
|
||||
Vec3.min(min, min, rgb);
|
||||
Vec3.max(max, max, rgb);
|
||||
}
|
||||
}
|
||||
let k = 0;
|
||||
if (max[1] - min[1] > max[k] - min[k]) k = 1;
|
||||
if (max[2] - min[2] > max[k] - min[k]) k = 2;
|
||||
|
||||
sort(colors, l, r + 1, colorComparers[k], arraySwap);
|
||||
|
||||
const m = (l + r) >> 1;
|
||||
medianCut(colors, l, m, depth + 1);
|
||||
medianCut(colors, m + 1, r, depth + 1);
|
||||
};
|
||||
|
||||
// Create an array of unique colors and use the median cut algorithm.
|
||||
const colorSet = new Set<Color>();
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
colorSet.add(Color.fromArray(colorArray, i * 3));
|
||||
}
|
||||
const colors = Array.from(colorSet);
|
||||
medianCut(colors, 0, colors.length - 1, 0);
|
||||
|
||||
// Map actual colors to quantized colors.
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
const color = colorMap.get(Color.fromArray(colorArray, i * 3));
|
||||
Color.toArray(color!, colorArray, i * 3);
|
||||
}
|
||||
}
|
||||
|
||||
protected static getInstance(input: AddMeshInput, instanceIndex: number) {
|
||||
const { mesh, meshes } = input;
|
||||
if (mesh !== undefined) {
|
||||
return mesh;
|
||||
} else {
|
||||
const mesh = meshes![instanceIndex];
|
||||
return {
|
||||
vertices: mesh.vertexBuffer.ref.value,
|
||||
normals: mesh.normalBuffer.ref.value,
|
||||
indices: mesh.indexBuffer.ref.value,
|
||||
groups: mesh.groupBuffer.ref.value,
|
||||
vertexCount: mesh.vertexCount,
|
||||
drawCount: mesh.triangleCount * 3
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected static getColor(values: BaseValues, groups: Float32Array | Uint8Array, vertexCount: number, instanceIndex: number, isGeoTexture: boolean, interpolatedColors: Uint8Array | undefined, vertexIndex: number): Color {
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const uColor = values.uColor.ref.value;
|
||||
const tColor = values.tColor.ref.value.array;
|
||||
const dOverpaint = values.dOverpaint.ref.value;
|
||||
const tOverpaint = values.tOverpaint.ref.value.array;
|
||||
|
||||
let color: Color;
|
||||
switch (colorType) {
|
||||
case 'uniform':
|
||||
color = Color.fromNormalizedArray(uColor, 0);
|
||||
break;
|
||||
case 'instance':
|
||||
color = Color.fromArray(tColor, instanceIndex * 3);
|
||||
break;
|
||||
case 'group': {
|
||||
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
|
||||
color = Color.fromArray(tColor, group * 3);
|
||||
break;
|
||||
}
|
||||
case 'groupInstance': {
|
||||
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
|
||||
color = Color.fromArray(tColor, (instanceIndex * groupCount + group) * 3);
|
||||
break;
|
||||
}
|
||||
case 'vertex':
|
||||
color = Color.fromArray(tColor, vertexIndex * 3);
|
||||
break;
|
||||
case 'vertexInstance':
|
||||
color = Color.fromArray(tColor, (instanceIndex * vertexCount + vertexIndex) * 3);
|
||||
break;
|
||||
case 'volume':
|
||||
color = Color.fromArray(interpolatedColors!, vertexIndex * 3);
|
||||
break;
|
||||
case 'volumeInstance':
|
||||
color = Color.fromArray(interpolatedColors!, (instanceIndex * vertexCount + vertexIndex) * 3);
|
||||
break;
|
||||
default: throw new Error('Unsupported color type.');
|
||||
}
|
||||
|
||||
if (dOverpaint) {
|
||||
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
|
||||
const overpaintColor = Color.fromArray(tOverpaint, (instanceIndex * groupCount + group) * 4);
|
||||
const overpaintAlpha = tOverpaint[(instanceIndex * groupCount + group) * 4 + 3] / 255;
|
||||
color = Color.interpolate(color, overpaintColor, overpaintAlpha);
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
protected abstract addMeshWithColors(input: AddMeshInput): void;
|
||||
|
||||
private async addMesh(values: MeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
const aPosition = values.aPosition.ref.value;
|
||||
const aNormal = values.aNormal.ref.value;
|
||||
const aGroup = values.aGroup.ref.value;
|
||||
const originalData = Mesh.getOriginalData(values);
|
||||
let indices: Uint32Array;
|
||||
let vertexCount: number;
|
||||
let drawCount: number;
|
||||
if (originalData) {
|
||||
indices = originalData.indexBuffer;
|
||||
vertexCount = originalData.vertexCount;
|
||||
drawCount = originalData.triangleCount * 3;
|
||||
} else {
|
||||
indices = values.elements.ref.value;
|
||||
vertexCount = values.uVertexCount.ref.value;
|
||||
drawCount = values.drawCount.ref.value;
|
||||
}
|
||||
|
||||
await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: aNormal, indices, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, webgl, ctx });
|
||||
}
|
||||
|
||||
private async addLines(values: LinesValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private async addPoints(values: PointsValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private async addSpheres(values: SpheresValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
const center = Vec3();
|
||||
|
||||
const aPosition = values.aPosition.ref.value;
|
||||
const aGroup = values.aGroup.ref.value;
|
||||
const instanceCount = values.instanceCount.ref.value;
|
||||
const vertexCount = values.uVertexCount.ref.value;
|
||||
const meshes: Mesh[] = [];
|
||||
|
||||
const sphereCount = vertexCount / 4 * instanceCount;
|
||||
let detail: number;
|
||||
if (sphereCount < 2000) detail = 3;
|
||||
else if (sphereCount < 20000) detail = 2;
|
||||
else detail = 1;
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
const state = MeshBuilder.createState(512, 256);
|
||||
|
||||
for (let i = 0; i < vertexCount; i += 4) {
|
||||
v3fromArray(center, aPosition, i * 3);
|
||||
|
||||
const group = aGroup[i];
|
||||
const radius = MeshExporter.getSize(values, instanceIndex, group);
|
||||
state.currentGroup = group;
|
||||
addSphere(state, center, radius, detail);
|
||||
}
|
||||
|
||||
meshes.push(MeshBuilder.getMesh(state));
|
||||
}
|
||||
|
||||
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
|
||||
}
|
||||
|
||||
private async addCylinders(values: CylindersValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
const start = Vec3();
|
||||
const end = Vec3();
|
||||
|
||||
const aStart = values.aStart.ref.value;
|
||||
const aEnd = values.aEnd.ref.value;
|
||||
const aScale = values.aScale.ref.value;
|
||||
const aCap = values.aCap.ref.value;
|
||||
const aGroup = values.aGroup.ref.value;
|
||||
const instanceCount = values.instanceCount.ref.value;
|
||||
const vertexCount = values.uVertexCount.ref.value;
|
||||
const meshes: Mesh[] = [];
|
||||
|
||||
const cylinderCount = vertexCount / 6 * instanceCount;
|
||||
let radialSegments: number;
|
||||
if (cylinderCount < 2000) radialSegments = 36;
|
||||
else if (cylinderCount < 20000) radialSegments = 24;
|
||||
else radialSegments = 12;
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
const state = MeshBuilder.createState(512, 256);
|
||||
|
||||
for (let i = 0; i < vertexCount; i += 6) {
|
||||
v3fromArray(start, aStart, i * 3);
|
||||
v3fromArray(end, aEnd, i * 3);
|
||||
|
||||
const group = aGroup[i];
|
||||
const radius = MeshExporter.getSize(values, instanceIndex, group) * aScale[i];
|
||||
const cap = aCap[i];
|
||||
const topCap = cap === 1 || cap === 3;
|
||||
const bottomCap = cap >= 2;
|
||||
const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
|
||||
state.currentGroup = aGroup[i];
|
||||
addCylinder(state, start, end, 1, cylinderProps);
|
||||
}
|
||||
|
||||
meshes.push(MeshBuilder.getMesh(state));
|
||||
}
|
||||
|
||||
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
|
||||
}
|
||||
|
||||
private async addTextureMesh(values: TextureMeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
if (!webgl.namedFramebuffers[GeoExportName]) {
|
||||
webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
|
||||
}
|
||||
const framebuffer = webgl.namedFramebuffers[GeoExportName];
|
||||
|
||||
const [ width, height ] = values.uGeoTexDim.ref.value;
|
||||
const vertices = new Float32Array(width * height * 4);
|
||||
const normals = new Float32Array(width * height * 4);
|
||||
const groups = webgl.isWebGL2 ? new Uint8Array(width * height * 4) : new Float32Array(width * height * 4);
|
||||
|
||||
framebuffer.bind();
|
||||
values.tPosition.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, vertices);
|
||||
values.tNormal.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, normals);
|
||||
values.tGroup.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, groups);
|
||||
|
||||
const vertexCount = values.uVertexCount.ref.value;
|
||||
const drawCount = values.drawCount.ref.value;
|
||||
|
||||
await this.addMeshWithColors({ mesh: { vertices, normals, indices: undefined, groups, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: true, webgl, ctx });
|
||||
}
|
||||
|
||||
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
if (!renderObject.state.visible) return;
|
||||
|
||||
switch (renderObject.type) {
|
||||
case 'mesh':
|
||||
return this.addMesh(renderObject.values as MeshValues, webgl, ctx);
|
||||
case 'lines':
|
||||
return this.addLines(renderObject.values as LinesValues, webgl, ctx);
|
||||
case 'points':
|
||||
return this.addPoints(renderObject.values as PointsValues, webgl, ctx);
|
||||
case 'spheres':
|
||||
return this.addSpheres(renderObject.values as SpheresValues, webgl, ctx);
|
||||
case 'cylinders':
|
||||
return this.addCylinders(renderObject.values as CylindersValues, webgl, ctx);
|
||||
case 'texture-mesh':
|
||||
return this.addTextureMesh(renderObject.values as TextureMeshValues, webgl, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
abstract getData(ctx: RuntimeContext): Promise<D>;
|
||||
|
||||
abstract getBlob(ctx: RuntimeContext): Promise<Blob>;
|
||||
}
|
||||
191
src/extensions/geo-export/obj-exporter.ts
Normal file
191
src/extensions/geo-export/obj-exporter.ts
Normal file
@@ -0,0 +1,191 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { StringBuilder } from '../../mol-util';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { zip } from '../../mol-util/zip/zip';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3transformMat4 = Vec3.transformMat4;
|
||||
const v3transformMat3 = Vec3.transformMat3;
|
||||
const mat3directionTransform = Mat3.directionTransform;
|
||||
|
||||
// http://paulbourke.net/dataformats/obj/
|
||||
// http://paulbourke.net/dataformats/mtl/
|
||||
|
||||
export type ObjData = {
|
||||
obj: string
|
||||
mtl: string
|
||||
}
|
||||
|
||||
export class ObjExporter extends MeshExporter<ObjData> {
|
||||
readonly fileExtension = 'zip';
|
||||
private obj = StringBuilder.create();
|
||||
private mtl = StringBuilder.create();
|
||||
private vertexOffset = 0;
|
||||
private currentColor: Color | undefined;
|
||||
private currentAlpha: number | undefined;
|
||||
private materialSet = new Set<string>();
|
||||
private centerTransform: Mat4;
|
||||
|
||||
private updateMaterial(color: Color, alpha: number) {
|
||||
if (this.currentColor === color && this.currentAlpha === alpha) return;
|
||||
|
||||
this.currentColor = color;
|
||||
this.currentAlpha = alpha;
|
||||
const material = Color.toHexString(color) + alpha;
|
||||
StringBuilder.writeSafe(this.obj, `usemtl ${material}`);
|
||||
StringBuilder.newline(this.obj);
|
||||
if (!this.materialSet.has(material)) {
|
||||
this.materialSet.add(material);
|
||||
const [r, g, b] = Color.toRgbNormalized(color);
|
||||
const mtl = this.mtl;
|
||||
StringBuilder.writeSafe(mtl, `newmtl ${material}\n`);
|
||||
StringBuilder.writeSafe(mtl, 'illum 2\n'); // illumination model
|
||||
StringBuilder.writeSafe(mtl, 'Ns 163\n'); // specular exponent
|
||||
StringBuilder.writeSafe(mtl, 'Ni 0.001\n'); // optical density a.k.a. index of refraction
|
||||
StringBuilder.writeSafe(mtl, 'Ka 0 0 0\n'); // ambient reflectivity
|
||||
StringBuilder.writeSafe(mtl, 'Kd '); // diffuse reflectivity
|
||||
StringBuilder.writeFloat(mtl, r, 1000);
|
||||
StringBuilder.whitespace1(mtl);
|
||||
StringBuilder.writeFloat(mtl, g, 1000);
|
||||
StringBuilder.whitespace1(mtl);
|
||||
StringBuilder.writeFloat(mtl, b, 1000);
|
||||
StringBuilder.newline(mtl);
|
||||
StringBuilder.writeSafe(mtl, 'Ks 0.25 0.25 0.25\n'); // specular reflectivity
|
||||
StringBuilder.writeSafe(mtl, 'd '); // dissolve
|
||||
StringBuilder.writeFloat(mtl, alpha, 1000);
|
||||
StringBuilder.newline(mtl);
|
||||
}
|
||||
}
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { mesh, values, isGeoTexture, webgl, ctx } = input;
|
||||
|
||||
const obj = this.obj;
|
||||
const t = Mat4();
|
||||
const n = Mat3();
|
||||
const tmpV = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const uAlpha = values.uAlpha.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const tTransparency = values.tTransparency.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
let interpolatedColors: Uint8Array | undefined;
|
||||
if (colorType === 'volume' || colorType === 'volumeInstance') {
|
||||
interpolatedColors = ObjExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
|
||||
ObjExporter.quantizeColors(interpolatedColors, mesh!.vertexCount);
|
||||
}
|
||||
|
||||
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
const { vertices, normals, indices, groups, vertexCount, drawCount } = ObjExporter.getInstance(input, instanceIndex);
|
||||
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
mat3directionTransform(n, t);
|
||||
|
||||
// position
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
|
||||
StringBuilder.writeSafe(obj, 'v ');
|
||||
StringBuilder.writeFloat(obj, tmpV[0], 1000);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[1], 1000);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[2], 1000);
|
||||
StringBuilder.newline(obj);
|
||||
}
|
||||
|
||||
// normal
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
|
||||
StringBuilder.writeSafe(obj, 'vn ');
|
||||
StringBuilder.writeFloat(obj, tmpV[0], 100);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[1], 100);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[2], 100);
|
||||
StringBuilder.newline(obj);
|
||||
}
|
||||
|
||||
// face
|
||||
for (let i = 0; i < drawCount; i += 3) {
|
||||
const v = isGeoTexture ? i : indices![i];
|
||||
const color = ObjExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, v);
|
||||
|
||||
let alpha = uAlpha;
|
||||
if (dTransparency) {
|
||||
const group = isGeoTexture ? ObjExporter.getGroup(groups, i) : groups[indices![i]];
|
||||
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
|
||||
alpha *= 1 - transparency;
|
||||
}
|
||||
|
||||
this.updateMaterial(color, alpha);
|
||||
|
||||
const v1 = this.vertexOffset + (isGeoTexture ? i : indices![i]) + 1;
|
||||
const v2 = this.vertexOffset + (isGeoTexture ? i + 1 : indices![i + 1]) + 1;
|
||||
const v3 = this.vertexOffset + (isGeoTexture ? i + 2 : indices![i + 2]) + 1;
|
||||
StringBuilder.writeSafe(obj, 'f ');
|
||||
StringBuilder.writeInteger(obj, v1);
|
||||
StringBuilder.writeSafe(obj, '//');
|
||||
StringBuilder.writeIntegerAndSpace(obj, v1);
|
||||
StringBuilder.writeInteger(obj, v2);
|
||||
StringBuilder.writeSafe(obj, '//');
|
||||
StringBuilder.writeIntegerAndSpace(obj, v2);
|
||||
StringBuilder.writeInteger(obj, v3);
|
||||
StringBuilder.writeSafe(obj, '//');
|
||||
StringBuilder.writeInteger(obj, v3);
|
||||
StringBuilder.newline(obj);
|
||||
}
|
||||
|
||||
this.vertexOffset += vertexCount;
|
||||
}
|
||||
}
|
||||
|
||||
async getData() {
|
||||
return {
|
||||
obj: StringBuilder.getString(this.obj),
|
||||
mtl: StringBuilder.getString(this.mtl)
|
||||
};
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
const { obj, mtl } = await this.getData();
|
||||
const objData = new Uint8Array(obj.length);
|
||||
asciiWrite(objData, obj);
|
||||
const mtlData = new Uint8Array(mtl.length);
|
||||
asciiWrite(mtlData, mtl);
|
||||
const zipDataObj = {
|
||||
[this.filename + '.obj']: objData,
|
||||
[this.filename + '.mtl']: mtlData
|
||||
};
|
||||
return new Blob([await zip(ctx, zipDataObj)], { type: 'application/zip' });
|
||||
}
|
||||
|
||||
constructor(private filename: string, boundingBox: Box3D) {
|
||||
super();
|
||||
StringBuilder.writeSafe(this.obj, `mtllib ${filename}.mtl\n`);
|
||||
const tmpV = Vec3();
|
||||
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
|
||||
Vec3.scale(tmpV, tmpV, -0.5);
|
||||
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
|
||||
}
|
||||
}
|
||||
20
src/extensions/geo-export/render-object-exporter.ts
Normal file
20
src/extensions/geo-export/render-object-exporter.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
|
||||
export type RenderObjectExportData = {
|
||||
[k: string]: string | Uint8Array | ArrayBuffer | undefined
|
||||
}
|
||||
|
||||
export interface RenderObjectExporter<D extends RenderObjectExportData> {
|
||||
readonly fileExtension: string
|
||||
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext): Promise<void> | undefined
|
||||
getData(ctx: RuntimeContext): Promise<D>
|
||||
getBlob(ctx: RuntimeContext): Promise<Blob>
|
||||
}
|
||||
119
src/extensions/geo-export/stl-exporter.ts
Normal file
119
src/extensions/geo-export/stl-exporter.ts
Normal file
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { PLUGIN_VERSION } from '../../mol-plugin/version';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3transformMat4 = Vec3.transformMat4;
|
||||
const v3triangleNormal = Vec3.triangleNormal;
|
||||
const v3toArray = Vec3.toArray;
|
||||
|
||||
// https://www.fabbers.com/tech/STL_Format
|
||||
|
||||
export type StlData = {
|
||||
stl: Uint8Array
|
||||
}
|
||||
|
||||
export class StlExporter extends MeshExporter<StlData> {
|
||||
readonly fileExtension = 'stl';
|
||||
private triangleBuffers: ArrayBuffer[] = [];
|
||||
private triangleCount = 0;
|
||||
private centerTransform: Mat4;
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { values, isGeoTexture, ctx } = input;
|
||||
|
||||
const t = Mat4();
|
||||
const tmpV = Vec3();
|
||||
const v1 = Vec3();
|
||||
const v2 = Vec3();
|
||||
const v3 = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
const { vertices, indices, vertexCount, drawCount } = StlExporter.getInstance(input, instanceIndex);
|
||||
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
|
||||
// position
|
||||
const vertexArray = new Float32Array(vertexCount * 3);
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
|
||||
v3toArray(tmpV, vertexArray, i * 3);
|
||||
}
|
||||
|
||||
// face
|
||||
const triangleBuffer = new ArrayBuffer(50 * drawCount);
|
||||
const dataView = new DataView(triangleBuffer);
|
||||
for (let i = 0; i < drawCount; i += 3) {
|
||||
v3fromArray(v1, vertexArray, (isGeoTexture ? i : indices![i]) * 3);
|
||||
v3fromArray(v2, vertexArray, (isGeoTexture ? i + 1 : indices![i + 1]) * 3);
|
||||
v3fromArray(v3, vertexArray, (isGeoTexture ? i + 2 : indices![i + 2]) * 3);
|
||||
v3triangleNormal(tmpV, v1, v2, v3);
|
||||
|
||||
const byteOffset = 50 * i;
|
||||
dataView.setFloat32(byteOffset, tmpV[0], true);
|
||||
dataView.setFloat32(byteOffset + 4, tmpV[1], true);
|
||||
dataView.setFloat32(byteOffset + 8, tmpV[2], true);
|
||||
|
||||
dataView.setFloat32(byteOffset + 12, v1[0], true);
|
||||
dataView.setFloat32(byteOffset + 16, v1[1], true);
|
||||
dataView.setFloat32(byteOffset + 20, v1[2], true);
|
||||
|
||||
dataView.setFloat32(byteOffset + 24, v2[0], true);
|
||||
dataView.setFloat32(byteOffset + 28, v2[1], true);
|
||||
dataView.setFloat32(byteOffset + 32, v2[2], true);
|
||||
|
||||
dataView.setFloat32(byteOffset + 36, v3[0], true);
|
||||
dataView.setFloat32(byteOffset + 40, v3[1], true);
|
||||
dataView.setFloat32(byteOffset + 44, v3[2], true);
|
||||
}
|
||||
|
||||
this.triangleBuffers.push(triangleBuffer);
|
||||
this.triangleCount += drawCount;
|
||||
}
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const stl = new Uint8Array(84 + 50 * this.triangleCount);
|
||||
|
||||
asciiWrite(stl, `Exported from Mol* ${PLUGIN_VERSION}`);
|
||||
|
||||
const dataView = new DataView(stl.buffer);
|
||||
dataView.setUint32(80, this.triangleCount, true);
|
||||
|
||||
let byteOffset = 84;
|
||||
for (const buffer of this.triangleBuffers) {
|
||||
stl.set(new Uint8Array(buffer), byteOffset);
|
||||
byteOffset += buffer.byteLength;
|
||||
}
|
||||
return { stl };
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
return new Blob([(await this.getData()).stl], { type: 'model/stl' });
|
||||
}
|
||||
|
||||
constructor(boundingBox: Box3D) {
|
||||
super();
|
||||
const tmpV = Vec3();
|
||||
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
|
||||
Vec3.scale(tmpV, tmpV, -0.5);
|
||||
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
|
||||
}
|
||||
}
|
||||
107
src/extensions/geo-export/ui.tsx
Normal file
107
src/extensions/geo-export/ui.tsx
Normal file
@@ -0,0 +1,107 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { merge } from 'rxjs';
|
||||
import { CollapsableControls, CollapsableState } from '../../mol-plugin-ui/base';
|
||||
import { Button } from '../../mol-plugin-ui/controls/common';
|
||||
import { GetAppSvg, CubeScanSvg, CubeSendSvg } from '../../mol-plugin-ui/controls/icons';
|
||||
import { ParameterControls } from '../../mol-plugin-ui/controls/parameters';
|
||||
import { download } from '../../mol-util/download';
|
||||
import { GeometryParams, GeometryControls } from './controls';
|
||||
|
||||
interface State {
|
||||
busy?: boolean
|
||||
}
|
||||
|
||||
export class GeometryExporterUI extends CollapsableControls<{}, State> {
|
||||
private _controls: GeometryControls | undefined;
|
||||
private isARSupported: boolean | undefined;
|
||||
|
||||
get controls() {
|
||||
return this._controls || (this._controls = new GeometryControls(this.plugin));
|
||||
}
|
||||
|
||||
protected defaultState(): State & CollapsableState {
|
||||
return {
|
||||
header: 'Export Geometry',
|
||||
isCollapsed: true,
|
||||
brand: { accent: 'cyan', svg: CubeSendSvg }
|
||||
};
|
||||
}
|
||||
|
||||
protected renderControls(): JSX.Element {
|
||||
if (this.isARSupported === undefined) {
|
||||
this.isARSupported = !!document.createElement('a').relList?.supports?.('ar');
|
||||
}
|
||||
const ctrl = this.controls;
|
||||
return <>
|
||||
<ParameterControls
|
||||
params={GeometryParams}
|
||||
values={ctrl.behaviors.params.value}
|
||||
onChangeValues={xs => ctrl.behaviors.params.next(xs)}
|
||||
isDisabled={this.state.busy}
|
||||
/>
|
||||
<Button icon={GetAppSvg}
|
||||
onClick={this.save} style={{ marginTop: 1 }}
|
||||
disabled={this.state.busy || !this.plugin.canvas3d?.reprCount.value}>
|
||||
Save
|
||||
</Button>
|
||||
{this.isARSupported && ctrl.behaviors.params.value.format === 'usdz' &&
|
||||
<Button icon={CubeScanSvg}
|
||||
onClick={this.viewInAR} style={{ marginTop: 1 }}
|
||||
disabled={this.state.busy || !this.plugin.canvas3d?.reprCount.value}>
|
||||
View in AR
|
||||
</Button>
|
||||
}
|
||||
</>;
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
const merged = merge(
|
||||
this.controls.behaviors.params,
|
||||
this.plugin.canvas3d!.reprCount
|
||||
);
|
||||
|
||||
this.subscribe(merged, () => {
|
||||
if (!this.state.isCollapsed) this.forceUpdate();
|
||||
});
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
this._controls?.dispose();
|
||||
this._controls = void 0;
|
||||
}
|
||||
|
||||
save = async () => {
|
||||
try {
|
||||
this.setState({ busy: true });
|
||||
const data = await this.controls.exportGeometry();
|
||||
this.setState({ busy: false });
|
||||
|
||||
download(data.blob, data.filename);
|
||||
} catch {
|
||||
this.setState({ busy: false });
|
||||
}
|
||||
}
|
||||
|
||||
viewInAR = async () => {
|
||||
try {
|
||||
this.setState({ busy: true });
|
||||
const data = await this.controls.exportGeometry();
|
||||
this.setState({ busy: false });
|
||||
const a = document.createElement('a');
|
||||
a.rel = 'ar';
|
||||
a.href = URL.createObjectURL(data.blob);
|
||||
// For in-place viewing of USDZ on iOS, the link must contain a single child that is either an img or picture.
|
||||
// https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/
|
||||
a.appendChild(document.createElement('img'));
|
||||
setTimeout(() => URL.revokeObjectURL(a.href), 4E4); // 40s
|
||||
setTimeout(() => a.dispatchEvent(new MouseEvent('click')));
|
||||
} catch {
|
||||
this.setState({ busy: false });
|
||||
}
|
||||
}
|
||||
}
|
||||
231
src/extensions/geo-export/usdz-exporter.ts
Normal file
231
src/extensions/geo-export/usdz-exporter.ts
Normal file
@@ -0,0 +1,231 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { Style } from '../../mol-gl/renderer';
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { PLUGIN_VERSION } from '../../mol-plugin/version';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { StringBuilder } from '../../mol-util';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { zip } from '../../mol-util/zip/zip';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3transformMat4 = Vec3.transformMat4;
|
||||
const v3transformMat3 = Vec3.transformMat3;
|
||||
const mat3directionTransform = Mat3.directionTransform;
|
||||
|
||||
// https://graphics.pixar.com/usd/docs/index.html
|
||||
|
||||
export type UsdzData = {
|
||||
usdz: ArrayBuffer
|
||||
}
|
||||
|
||||
export class UsdzExporter extends MeshExporter<UsdzData> {
|
||||
readonly fileExtension = 'usdz';
|
||||
private meshes: string[] = [];
|
||||
private materials: string[] = [];
|
||||
private materialSet = new Set<number>();
|
||||
private centerTransform: Mat4;
|
||||
|
||||
private static getMaterialKey(color: Color, alpha: number) {
|
||||
return color * 256 + Math.round(alpha * 255);
|
||||
}
|
||||
|
||||
private addMaterial(color: Color, alpha: number) {
|
||||
const materialKey = UsdzExporter.getMaterialKey(color, alpha);
|
||||
if (this.materialSet.has(materialKey)) return;
|
||||
this.materialSet.add(materialKey);
|
||||
const [r, g, b] = Color.toRgbNormalized(color);
|
||||
this.materials.push(`
|
||||
def Material "material${materialKey}"
|
||||
{
|
||||
token outputs:surface.connect = </material${materialKey}/shader.outputs:surface>
|
||||
def Shader "shader"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
color3f inputs:diffuseColor = (${r},${g},${b})
|
||||
float inputs:opacity = ${alpha}
|
||||
float inputs:metallic = ${this.style.metalness}
|
||||
float inputs:roughness = ${this.style.roughness}
|
||||
token outputs:surface
|
||||
}
|
||||
}
|
||||
`);
|
||||
}
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { mesh, values, isGeoTexture, webgl, ctx } = input;
|
||||
|
||||
const t = Mat4();
|
||||
const n = Mat3();
|
||||
const tmpV = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const uAlpha = values.uAlpha.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const tTransparency = values.tTransparency.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
let interpolatedColors: Uint8Array | undefined;
|
||||
if (colorType === 'volume' || colorType === 'volumeInstance') {
|
||||
interpolatedColors = UsdzExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
|
||||
UsdzExporter.quantizeColors(interpolatedColors, mesh!.vertexCount);
|
||||
}
|
||||
|
||||
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
const { vertices, normals, indices, groups, vertexCount, drawCount } = UsdzExporter.getInstance(input, instanceIndex);
|
||||
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
mat3directionTransform(n, t);
|
||||
|
||||
const vertexBuilder = StringBuilder.create();
|
||||
const normalBuilder = StringBuilder.create();
|
||||
const indexBuilder = StringBuilder.create();
|
||||
|
||||
// position
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
|
||||
StringBuilder.writeSafe(vertexBuilder, (i === 0) ? '(' : ',(');
|
||||
StringBuilder.writeFloat(vertexBuilder, tmpV[0], 10000);
|
||||
StringBuilder.writeSafe(vertexBuilder, ',');
|
||||
StringBuilder.writeFloat(vertexBuilder, tmpV[1], 10000);
|
||||
StringBuilder.writeSafe(vertexBuilder, ',');
|
||||
StringBuilder.writeFloat(vertexBuilder, tmpV[2], 10000);
|
||||
StringBuilder.writeSafe(vertexBuilder, ')');
|
||||
}
|
||||
|
||||
// normal
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
|
||||
StringBuilder.writeSafe(normalBuilder, (i === 0) ? '(' : ',(');
|
||||
StringBuilder.writeFloat(normalBuilder, tmpV[0], 100);
|
||||
StringBuilder.writeSafe(normalBuilder, ',');
|
||||
StringBuilder.writeFloat(normalBuilder, tmpV[1], 100);
|
||||
StringBuilder.writeSafe(normalBuilder, ',');
|
||||
StringBuilder.writeFloat(normalBuilder, tmpV[2], 100);
|
||||
StringBuilder.writeSafe(normalBuilder, ')');
|
||||
}
|
||||
|
||||
// face
|
||||
for (let i = 0; i < drawCount; ++i) {
|
||||
const v = isGeoTexture ? i : indices![i];
|
||||
if (i > 0) StringBuilder.writeSafe(indexBuilder, ',');
|
||||
StringBuilder.writeInteger(indexBuilder, v);
|
||||
}
|
||||
|
||||
// color
|
||||
const faceIndicesByMaterial = new Map<number, number[]>();
|
||||
for (let i = 0; i < drawCount; i += 3) {
|
||||
const v = isGeoTexture ? i : indices![i];
|
||||
const color = UsdzExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, v);
|
||||
|
||||
let alpha = uAlpha;
|
||||
if (dTransparency) {
|
||||
const group = isGeoTexture ? UsdzExporter.getGroup(groups, i) : groups[indices![i]];
|
||||
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
|
||||
alpha *= 1 - transparency;
|
||||
}
|
||||
|
||||
this.addMaterial(color, alpha);
|
||||
|
||||
const materialKey = UsdzExporter.getMaterialKey(color, alpha);
|
||||
let faceIndices = faceIndicesByMaterial.get(materialKey);
|
||||
if (faceIndices === undefined) {
|
||||
faceIndices = [];
|
||||
faceIndicesByMaterial.set(materialKey, faceIndices);
|
||||
}
|
||||
faceIndices.push(i / 3);
|
||||
}
|
||||
|
||||
// If this mesh uses only one material, bind it to the material directly.
|
||||
// Otherwise, use GeomSubsets to bind it to multiple materials.
|
||||
let materialBinding: string;
|
||||
if (faceIndicesByMaterial.size === 1) {
|
||||
const materialKey = faceIndicesByMaterial.keys().next().value;
|
||||
materialBinding = `rel material:binding = </material${materialKey}>`;
|
||||
} else {
|
||||
const geomSubsets: string[] = [];
|
||||
faceIndicesByMaterial.forEach((faceIndices: number[], materialKey: number) => {
|
||||
geomSubsets.push(`
|
||||
def GeomSubset "g${materialKey}"
|
||||
{
|
||||
uniform token elementType = "face"
|
||||
uniform token familyName = "materialBind"
|
||||
int[] indices = [${faceIndices.join(',')}]
|
||||
rel material:binding = </material${materialKey}>
|
||||
}
|
||||
`);
|
||||
});
|
||||
materialBinding = geomSubsets.join('');
|
||||
}
|
||||
|
||||
this.meshes.push(`
|
||||
def Mesh "mesh${this.meshes.length}"
|
||||
{
|
||||
int[] faceVertexCounts = [${new Array(drawCount / 3).fill(3).join(',')}]
|
||||
int[] faceVertexIndices = [${StringBuilder.getString(indexBuilder)}]
|
||||
point3f[] points = [${StringBuilder.getString(vertexBuilder)}]
|
||||
normal3f[] primvars:normals = [${StringBuilder.getString(normalBuilder)}] (
|
||||
interpolation = "vertex"
|
||||
)
|
||||
uniform token subdivisionScheme = "none"
|
||||
${materialBinding}
|
||||
}
|
||||
`);
|
||||
}
|
||||
}
|
||||
|
||||
async getData(ctx: RuntimeContext) {
|
||||
const header = `#usda 1.0
|
||||
(
|
||||
customLayerData = {
|
||||
string creator = "Mol* ${PLUGIN_VERSION}"
|
||||
}
|
||||
metersPerUnit = 1
|
||||
)
|
||||
`;
|
||||
const usda = [header, ...this.materials, ...this.meshes].join('');
|
||||
const usdaData = new Uint8Array(usda.length);
|
||||
asciiWrite(usdaData, usda);
|
||||
const zipDataObj = {
|
||||
['model.usda']: usdaData
|
||||
};
|
||||
return {
|
||||
usdz: await zip(ctx, zipDataObj, true)
|
||||
};
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
const { usdz } = await this.getData(ctx);
|
||||
return new Blob([usdz], { type: 'model/vnd.usdz+zip' });
|
||||
}
|
||||
|
||||
constructor(private style: Style, boundingBox: Box3D, radius: number) {
|
||||
super();
|
||||
const t = Mat4();
|
||||
// scale the model so that it fits within 1 meter
|
||||
Mat4.fromUniformScaling(t, Math.min(1 / (radius * 2), 1));
|
||||
// translate the model so that it sits on the ground plane (y = 0)
|
||||
Mat4.translate(t, t, Vec3.create(
|
||||
-(boundingBox.min[0] + boundingBox.max[0]) / 2,
|
||||
-boundingBox.min[1],
|
||||
-(boundingBox.min[2] + boundingBox.max[2]) / 2
|
||||
));
|
||||
this.centerTransform = t;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import React from 'react';
|
||||
import { merge } from 'rxjs';
|
||||
import { debounceTime } from 'rxjs/operators';
|
||||
import { CollapsableControls, CollapsableState } from '../../mol-plugin-ui/base';
|
||||
|
||||
@@ -79,6 +79,7 @@ export function StructureQualityReportColorTheme(ctx: ThemeDataContext, props: P
|
||||
return {
|
||||
factory: StructureQualityReportColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color: color,
|
||||
props: props,
|
||||
description: 'Assigns residue colors according to the number of quality issues or a specific quality issue. Data from wwPDB Validation Report, obtained via PDBe.',
|
||||
@@ -114,6 +115,6 @@ export const StructureQualityReportColorThemeProvider: ColorTheme.Provider<Param
|
||||
isApplicable: (ctx: ThemeDataContext) => StructureQualityReport.isApplicable(ctx.structure?.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? StructureQualityReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(StructureQualityReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && StructureQualityReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -124,7 +124,7 @@ const AssemblySymmetry3D = PluginStateTransform.BuiltIn({
|
||||
const repr = AssemblySymmetryRepresentation({ webgl: plugin.canvas3d?.webgl, ...plugin.representation.structure.themes }, () => AssemblySymmetryParams);
|
||||
await repr.createOrUpdate(params, a.data).runInContext(ctx);
|
||||
const { type, kind, symbol } = assemblySymmetry;
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, source: a }, { label: kind, description: `${type} (${symbol})` });
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, sourceData: a.data }, { label: kind, description: `${type} (${symbol})` });
|
||||
});
|
||||
},
|
||||
update({ a, b, newParams }, plugin: PluginContext) {
|
||||
@@ -138,6 +138,7 @@ const AssemblySymmetry3D = PluginStateTransform.BuiltIn({
|
||||
}
|
||||
const props = { ...b.data.repr.props, ...newParams };
|
||||
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
b.data.sourceData = a.data;
|
||||
const { type, kind, symbol } = assemblySymmetry;
|
||||
b.label = kind;
|
||||
b.description = `${type} (${symbol})`;
|
||||
|
||||
@@ -109,6 +109,6 @@ export const AssemblySymmetryClusterColorThemeProvider: ColorTheme.Provider<Asse
|
||||
isApplicable: (ctx: ThemeDataContext) => AssemblySymmetry.isApplicable(ctx.structure),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? AssemblySymmetryProvider.attach(ctx, data.structure, void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.customPropertyDescriptors.reference(AssemblySymmetryProvider.descriptor, false)
|
||||
detach: (data) => data.structure && AssemblySymmetryProvider.ref(data.structure, false)
|
||||
}
|
||||
};
|
||||
@@ -124,16 +124,20 @@ export function getSymmetrySelectParam(structure?: Structure) {
|
||||
if (structure) {
|
||||
const assemblySymmetryData = AssemblySymmetryDataProvider.get(structure).value;
|
||||
if (assemblySymmetryData) {
|
||||
const options: [number, string][] = [];
|
||||
const options: [number, string][] = [
|
||||
[-1, 'Off']
|
||||
];
|
||||
for (let i = 0, il = assemblySymmetryData.length; i < il; ++i) {
|
||||
const { symbol, kind } = assemblySymmetryData[i];
|
||||
if (symbol !== 'C1') {
|
||||
options.push([ i, `${i + 1}: ${symbol} ${kind}` ]);
|
||||
}
|
||||
}
|
||||
if (options.length) {
|
||||
if (options.length > 1) {
|
||||
param.options = options;
|
||||
param.defaultValue = options[0][0];
|
||||
param.defaultValue = options[1][0];
|
||||
} else {
|
||||
options.length = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import { CollapsableState, CollapsableControls } from '../../../mol-plugin-ui/base';
|
||||
import { ApplyActionControl } from '../../../mol-plugin-ui/state/apply-action';
|
||||
import { InitAssemblySymmetry3D, AssemblySymmetry3D, AssemblySymmetryPreset, tryCreateAssemblySymmetry } from './behavior';
|
||||
@@ -74,7 +73,6 @@ export class AssemblySymmetryControls extends CollapsableControls<{}, AssemblySy
|
||||
const structure = this.pivot.cell.obj?.data;
|
||||
const params = PD.clone(structure ? AssemblySymmetryProvider.getParams(structure) : AssemblySymmetryProvider.defaultParams);
|
||||
params.serverUrl.isHidden = true;
|
||||
params.symmetryIndex.options = [[-1, 'Off'], ...params.symmetryIndex.options];
|
||||
return params;
|
||||
}
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@ export function DensityFitColorTheme(ctx: ThemeDataContext, props: {}): ColorThe
|
||||
return {
|
||||
factory: DensityFitColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color,
|
||||
props,
|
||||
contextHash,
|
||||
@@ -76,6 +77,6 @@ export const DensityFitColorThemeProvider: ColorTheme.Provider<{}, ValidationRep
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ValidationReport.isApplicable(ctx.structure.models[0]) && Model.isFromXray(ctx.structure.models[0]) && Model.probablyHasDensityMap(ctx.structure.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -96,6 +96,7 @@ export function GeometryQualityColorTheme(ctx: ThemeDataContext, props: PD.Value
|
||||
return {
|
||||
factory: GeometryQualityColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color,
|
||||
props,
|
||||
contextHash,
|
||||
@@ -114,6 +115,6 @@ export const GeometryQualityColorThemeProvider: ColorTheme.Provider<GeometricQua
|
||||
isApplicable: (ctx: ThemeDataContext) => ValidationReport.isApplicable(ctx.structure?.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -49,6 +49,7 @@ export function RandomCoilIndexColorTheme(ctx: ThemeDataContext, props: {}): Col
|
||||
return {
|
||||
factory: RandomCoilIndexColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color,
|
||||
props,
|
||||
contextHash,
|
||||
@@ -67,6 +68,6 @@ export const RandomCoilIndexColorThemeProvider: ColorTheme.Provider<{}, Validati
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ValidationReport.isApplicable(ctx.structure.models[0]) && Model.isFromNmr(ctx.structure.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -16,7 +16,7 @@ import { RepresentationContext, RepresentationParamsGetter, Representation } fro
|
||||
import { UnitsRepresentation, StructureRepresentation, StructureRepresentationStateBuilder, StructureRepresentationProvider, ComplexRepresentation } from '../../../mol-repr/structure/representation';
|
||||
import { VisualContext } from '../../../mol-repr/visual';
|
||||
import { createLinkCylinderMesh, LinkCylinderParams, LinkStyle } from '../../../mol-repr/structure/visual/util/link';
|
||||
import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual, StructureGroup } from '../../../mol-repr/structure/units-visual';
|
||||
import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual } from '../../../mol-repr/structure/units-visual';
|
||||
import { VisualUpdateState } from '../../../mol-repr/util';
|
||||
import { LocationIterator } from '../../../mol-geo/util/location-iterator';
|
||||
import { ClashesProvider, IntraUnitClashes, InterUnitClashes, ValidationReport } from './prop';
|
||||
@@ -28,6 +28,7 @@ import { CentroidHelper } from '../../../mol-math/geometry/centroid-helper';
|
||||
import { Sphere3D } from '../../../mol-math/geometry';
|
||||
import { bondLabel } from '../../../mol-theme/label';
|
||||
import { getUnitKindsParam } from '../../../mol-repr/structure/params';
|
||||
import { StructureGroup } from '../../../mol-repr/structure/visual/util/common';
|
||||
|
||||
//
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ import { Mat4, Vec3, Vec4, EPSILON } from '../mol-math/linear-algebra';
|
||||
import { Viewport, cameraProject, cameraUnproject } from './camera/util';
|
||||
import { CameraTransitionManager } from './camera/transition';
|
||||
import { BehaviorSubject } from 'rxjs';
|
||||
import { Scene } from '../mol-gl/scene';
|
||||
|
||||
export { ICamera, Camera };
|
||||
|
||||
@@ -86,7 +87,12 @@ class Camera implements ICamera {
|
||||
|
||||
if (changed) {
|
||||
Mat4.mul(this.projectionView, this.projection, this.view);
|
||||
Mat4.invert(this.inverseProjectionView, this.projectionView);
|
||||
if (!Mat4.tryInvert(this.inverseProjectionView, this.projectionView)) {
|
||||
Mat4.copy(this.view, this.prevView);
|
||||
Mat4.copy(this.projection, this.prevProjection);
|
||||
Mat4.mul(this.projectionView, this.projection, this.view);
|
||||
return false;
|
||||
}
|
||||
|
||||
Mat4.copy(this.prevView, this.view);
|
||||
Mat4.copy(this.prevProjection, this.projection);
|
||||
@@ -126,6 +132,23 @@ class Camera implements ICamera {
|
||||
return state;
|
||||
}
|
||||
|
||||
getInvariantFocus(target: Vec3, radius: number, up: Vec3, dir: Vec3): Partial<Camera.Snapshot> {
|
||||
const r = Math.max(radius, 0.01);
|
||||
const targetDistance = this.getTargetDistance(r);
|
||||
|
||||
Vec3.copy(this.deltaDirection, dir);
|
||||
Vec3.setMagnitude(this.deltaDirection, this.deltaDirection, targetDistance);
|
||||
Vec3.sub(this.newPosition, target, this.deltaDirection);
|
||||
|
||||
const state = Camera.copySnapshot(Camera.createDefaultSnapshot(), this.state);
|
||||
state.target = Vec3.clone(target);
|
||||
state.radius = r;
|
||||
state.position = Vec3.clone(this.newPosition);
|
||||
Vec3.copy(state.up, up);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
focus(target: Vec3, radius: number, durationMs?: number, up?: Vec3, dir?: Vec3) {
|
||||
if (radius > 0) {
|
||||
this.setState(this.getFocus(target, radius, up, dir), durationMs);
|
||||
@@ -150,6 +173,8 @@ class Camera implements ICamera {
|
||||
namespace Camera {
|
||||
export type Mode = 'perspective' | 'orthographic'
|
||||
|
||||
export type SnapshotProvider = Partial<Snapshot> | ((scene: Scene, camera: Camera) => Partial<Snapshot>)
|
||||
|
||||
/**
|
||||
* Sets an offseted view in a larger frustum. This is useful for
|
||||
* - multi-window or multi-monitor/multi-machine setups
|
||||
@@ -210,7 +235,7 @@ namespace Camera {
|
||||
target: Vec3.create(0, 0, 0),
|
||||
|
||||
radius: 0,
|
||||
radiusMax: 0,
|
||||
radiusMax: 10,
|
||||
fog: 50,
|
||||
clipFar: true
|
||||
};
|
||||
@@ -247,6 +272,18 @@ namespace Camera {
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
export function areSnapshotsEqual(a: Snapshot, b: Snapshot) {
|
||||
return a.mode === b.mode
|
||||
&& a.fov === b.fov
|
||||
&& a.radius === b.radius
|
||||
&& a.radiusMax === b.radiusMax
|
||||
&& a.fog === b.fog
|
||||
&& a.clipFar === b.clipFar
|
||||
&& Vec3.exactEquals(a.position, b.position)
|
||||
&& Vec3.exactEquals(a.up, b.up)
|
||||
&& Vec3.exactEquals(a.target, b.target);
|
||||
}
|
||||
}
|
||||
|
||||
function updateOrtho(camera: Camera) {
|
||||
@@ -327,8 +364,9 @@ function updateClip(camera: Camera) {
|
||||
near = Math.max(Math.min(radiusMax, 5), near);
|
||||
far = Math.max(5, far);
|
||||
} else {
|
||||
near = Math.max(0, near);
|
||||
far = Math.max(0, far);
|
||||
// not too close to 0 as it causes issues with outline rendering
|
||||
near = Math.max(Math.min(radiusMax, 5), near);
|
||||
far = Math.max(5, far);
|
||||
}
|
||||
|
||||
if (near === far) {
|
||||
|
||||
@@ -39,6 +39,9 @@ class CameraTransitionManager {
|
||||
this._target.radius = this._target.radiusMax;
|
||||
}
|
||||
|
||||
if (this._target.radius < 0.01) this._target.radius = 0.01;
|
||||
if (this._target.radiusMax < 0.01) this._target.radiusMax = 0.01;
|
||||
|
||||
if (!this.inTransition && durationMs <= 0 || (typeof to.mode !== 'undefined' && to.mode !== this.camera.state.mode)) {
|
||||
this.finish(this._target);
|
||||
return;
|
||||
|
||||
@@ -61,11 +61,17 @@ export const Canvas3DParams = {
|
||||
}, { pivot: 'radius' }),
|
||||
viewport: PD.MappedStatic('canvas', {
|
||||
canvas: PD.Group({}),
|
||||
custom: PD.Group({
|
||||
'static-frame': PD.Group({
|
||||
x: PD.Numeric(0),
|
||||
y: PD.Numeric(0),
|
||||
width: PD.Numeric(128),
|
||||
height: PD.Numeric(128)
|
||||
}),
|
||||
'relative-frame': PD.Group({
|
||||
x: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
|
||||
y: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
|
||||
width: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }),
|
||||
height: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 })
|
||||
})
|
||||
}),
|
||||
|
||||
@@ -100,7 +106,7 @@ interface Canvas3DContext {
|
||||
}
|
||||
|
||||
namespace Canvas3DContext {
|
||||
const DefaultAttribs = {
|
||||
export const DefaultAttribs = {
|
||||
/** true by default to avoid issues with Safari (Jan 2021) */
|
||||
antialias: true,
|
||||
/** true to support multiple Canvas3D objects with a single context */
|
||||
@@ -123,7 +129,7 @@ namespace Canvas3DContext {
|
||||
});
|
||||
if (gl === null) throw new Error('Could not create a WebGL rendering context');
|
||||
|
||||
const input = InputObserver.fromElement(canvas, { pixelScale });
|
||||
const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true });
|
||||
const webgl = createContext(gl, { pixelScale });
|
||||
const passes = new Passes(webgl, attribs);
|
||||
|
||||
@@ -201,7 +207,7 @@ interface Canvas3D {
|
||||
*/
|
||||
commit(isSynchronous?: boolean): void
|
||||
/**
|
||||
* Funcion for external "animation" control
|
||||
* Function for external "animation" control
|
||||
* Calls commit.
|
||||
*/
|
||||
tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }): void
|
||||
@@ -214,7 +220,13 @@ interface Canvas3D {
|
||||
/** Reset the timers, used by "animate" */
|
||||
resetTime(t: number): void
|
||||
animate(): void
|
||||
pause(): void
|
||||
/**
|
||||
* Pause animation loop and optionally any rendering
|
||||
* @param noDraw pause any rendering (drawPaused = true)
|
||||
*/
|
||||
pause(noDraw?: boolean): void
|
||||
/** Sets drawPaused = false without starting the built in animation loop */
|
||||
resume(): void
|
||||
identify(x: number, y: number): PickData | undefined
|
||||
mark(loci: Representation.Loci, action: MarkerAction): void
|
||||
getLoci(pickingId: PickingId | undefined): Representation.Loci
|
||||
@@ -229,11 +241,13 @@ interface Canvas3D {
|
||||
/** performs handleResize on the next animation frame */
|
||||
requestResize(): void
|
||||
/** Focuses camera on scene's bounding sphere, centered and zoomed. */
|
||||
requestCameraReset(options?: { durationMs?: number, snapshot?: Partial<Camera.Snapshot> }): void
|
||||
requestCameraReset(options?: { durationMs?: number, snapshot?: Camera.SnapshotProvider }): void
|
||||
readonly camera: Camera
|
||||
readonly boundingSphere: Readonly<Sphere3D>
|
||||
readonly boundingSphereVisible: Readonly<Sphere3D>
|
||||
setProps(props: PartialCanvas3DProps | ((old: Canvas3DProps) => Partial<Canvas3DProps> | void), doNotRequestDraw?: boolean /* = false */): void
|
||||
getImagePass(props: Partial<ImageProps>): ImagePass
|
||||
getRenderObjects(): GraphicsRenderObject[]
|
||||
|
||||
/** Returns a copy of the current Canvas3D instance props */
|
||||
readonly props: Readonly<Canvas3DProps>
|
||||
@@ -293,10 +307,9 @@ namespace Canvas3D {
|
||||
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera);
|
||||
const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
|
||||
|
||||
let drawPending = false;
|
||||
let cameraResetRequested = false;
|
||||
let nextCameraResetDuration: number | undefined = void 0;
|
||||
let nextCameraResetSnapshot: Partial<Camera.Snapshot> | undefined = void 0;
|
||||
let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
|
||||
let resizeRequested = false;
|
||||
|
||||
let notifyDidDraw = true;
|
||||
@@ -305,7 +318,11 @@ namespace Canvas3D {
|
||||
let loci: Loci = EmptyLoci;
|
||||
let repr: Representation.Any = Representation.Empty;
|
||||
if (pickingId) {
|
||||
const cameraHelperLoci = helper.camera.getLoci(pickingId);
|
||||
if (cameraHelperLoci !== EmptyLoci) return { loci: cameraHelperLoci, repr };
|
||||
|
||||
loci = helper.handle.getLoci(pickingId);
|
||||
|
||||
reprRenderObjects.forEach((_, _repr) => {
|
||||
const _loci = _repr.getLoci(pickingId);
|
||||
if (!isEmptyLoci(_loci)) {
|
||||
@@ -327,11 +344,13 @@ namespace Canvas3D {
|
||||
changed = repr.mark(loci, action);
|
||||
} else {
|
||||
changed = helper.handle.mark(loci, action);
|
||||
changed = helper.camera.mark(loci, action) || changed;
|
||||
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
|
||||
}
|
||||
if (changed) {
|
||||
scene.update(void 0, true);
|
||||
helper.handle.scene.update(void 0, true);
|
||||
helper.camera.scene.update(void 0, true);
|
||||
const prevPickDirty = pickHelper.dirty;
|
||||
draw(true);
|
||||
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
|
||||
@@ -355,9 +374,13 @@ namespace Canvas3D {
|
||||
let didRender = false;
|
||||
controls.update(currentTime);
|
||||
const cameraChanged = camera.update();
|
||||
const multiSampleChanged = multiSampleHelper.update(force || cameraChanged, p.multiSample);
|
||||
|
||||
if (resized || force || cameraChanged || multiSampleChanged) {
|
||||
const shouldRender = force || cameraChanged || resized || forceNextRender;
|
||||
forceNextRender = false;
|
||||
|
||||
const multiSampleChanged = multiSampleHelper.update(shouldRender, p.multiSample);
|
||||
|
||||
if (shouldRender || multiSampleChanged) {
|
||||
let cam: Camera | StereoCamera = camera;
|
||||
if (p.camera.stereo.name === 'on') {
|
||||
stereoCamera.update();
|
||||
@@ -376,22 +399,20 @@ namespace Canvas3D {
|
||||
return didRender;
|
||||
}
|
||||
|
||||
let forceNextDraw = false;
|
||||
let forceNextRender = false;
|
||||
let forceDrawAfterAllCommited = false;
|
||||
let currentTime = 0;
|
||||
let drawPaused = false;
|
||||
|
||||
function draw(force?: boolean) {
|
||||
if (render(!!force || forceNextDraw) && notifyDidDraw) {
|
||||
if (drawPaused) return;
|
||||
if (render(!!force) && notifyDidDraw) {
|
||||
didDraw.next(now() - startTime as now.Timestamp);
|
||||
}
|
||||
forceNextDraw = false;
|
||||
drawPending = false;
|
||||
}
|
||||
|
||||
function requestDraw(force?: boolean) {
|
||||
if (drawPending) return;
|
||||
drawPending = true;
|
||||
forceNextDraw = !!force;
|
||||
forceNextRender = forceNextRender || !!force;
|
||||
}
|
||||
|
||||
let animationFrameHandle = 0;
|
||||
@@ -422,11 +443,13 @@ namespace Canvas3D {
|
||||
}
|
||||
|
||||
function animate() {
|
||||
drawPaused = false;
|
||||
controls.start(now());
|
||||
if (animationFrameHandle === 0) _animate();
|
||||
}
|
||||
|
||||
function pause() {
|
||||
function pause(noDraw = false) {
|
||||
drawPaused = noDraw;
|
||||
cancelAnimationFrame(animationFrameHandle);
|
||||
animationFrameHandle = 0;
|
||||
}
|
||||
@@ -453,11 +476,21 @@ namespace Canvas3D {
|
||||
function resolveCameraReset() {
|
||||
if (!cameraResetRequested) return;
|
||||
|
||||
const { center, radius } = scene.boundingSphereVisible;
|
||||
const boundingSphere = scene.boundingSphereVisible;
|
||||
const { center, radius } = boundingSphere;
|
||||
|
||||
const autoAdjustControls = controls.props.autoAdjustMinMaxDistance;
|
||||
if (autoAdjustControls.name === 'on') {
|
||||
const minDistance = autoAdjustControls.params.minDistanceFactor * radius + autoAdjustControls.params.minDistancePadding;
|
||||
const maxDistance = Math.max(autoAdjustControls.params.maxDistanceFactor * radius, autoAdjustControls.params.maxDistanceMin);
|
||||
controls.setProps({ minDistance, maxDistance });
|
||||
}
|
||||
|
||||
if (radius > 0) {
|
||||
const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration;
|
||||
const focus = camera.getFocus(center, radius);
|
||||
const snapshot = nextCameraResetSnapshot ? { ...focus, ...nextCameraResetSnapshot } : focus;
|
||||
const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
|
||||
const snapshot = next ? { ...focus, ...next } : focus;
|
||||
camera.setState({ ...snapshot, radiusMax: scene.boundingSphere.radius }, duration);
|
||||
}
|
||||
|
||||
@@ -671,6 +704,7 @@ namespace Canvas3D {
|
||||
animate,
|
||||
resetTime,
|
||||
pause,
|
||||
resume: () => { drawPaused = false; },
|
||||
identify,
|
||||
mark,
|
||||
getLoci,
|
||||
@@ -686,6 +720,7 @@ namespace Canvas3D {
|
||||
},
|
||||
camera,
|
||||
boundingSphere: scene.boundingSphere,
|
||||
boundingSphereVisible: scene.boundingSphereVisible,
|
||||
get notifyDidDraw() { return notifyDidDraw; },
|
||||
set notifyDidDraw(v: boolean) { notifyDidDraw = v; },
|
||||
didDraw,
|
||||
@@ -753,6 +788,11 @@ namespace Canvas3D {
|
||||
getImagePass: (props: Partial<ImageProps> = {}) => {
|
||||
return new ImagePass(webgl, renderer, scene, camera, helper, passes.draw.wboitEnabled, props);
|
||||
},
|
||||
getRenderObjects(): GraphicsRenderObject[] {
|
||||
const renderObjects: GraphicsRenderObject[] = [];
|
||||
scene.forEach((_, ro) => renderObjects.push(ro));
|
||||
return renderObjects;
|
||||
},
|
||||
|
||||
get props() {
|
||||
return getProps();
|
||||
@@ -778,16 +818,30 @@ namespace Canvas3D {
|
||||
};
|
||||
|
||||
function updateViewport() {
|
||||
const oldX = x, oldY = y, oldWidth = width, oldHeight = height;
|
||||
|
||||
if (p.viewport.name === 'canvas') {
|
||||
x = 0;
|
||||
y = 0;
|
||||
width = gl.drawingBufferWidth;
|
||||
height = gl.drawingBufferHeight;
|
||||
} else {
|
||||
} else if (p.viewport.name === 'static-frame') {
|
||||
x = p.viewport.params.x * webgl.pixelRatio;
|
||||
y = p.viewport.params.y * webgl.pixelRatio;
|
||||
width = p.viewport.params.width * webgl.pixelRatio;
|
||||
height = p.viewport.params.height * webgl.pixelRatio;
|
||||
y = gl.drawingBufferHeight - height - p.viewport.params.y * webgl.pixelRatio;
|
||||
width = p.viewport.params.width * webgl.pixelRatio;
|
||||
} else if (p.viewport.name === 'relative-frame') {
|
||||
x = Math.round(p.viewport.params.x * gl.drawingBufferWidth);
|
||||
height = Math.round(p.viewport.params.height * gl.drawingBufferHeight);
|
||||
y = Math.round(gl.drawingBufferHeight - height - p.viewport.params.y * gl.drawingBufferHeight);
|
||||
width = Math.round(p.viewport.params.width * gl.drawingBufferWidth);
|
||||
// if (x + width >= gl.drawingBufferWidth) width = gl.drawingBufferWidth - x;
|
||||
// if (y + height >= gl.drawingBufferHeight) height = gl.drawingBufferHeight - y - 1;
|
||||
// console.log({ x, y, width, height });
|
||||
}
|
||||
|
||||
if (oldX !== x || oldY !== y || oldWidth !== width || oldHeight !== height) {
|
||||
forceNextRender = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
import { Quat, Vec2, Vec3, EPSILON } from '../../mol-math/linear-algebra';
|
||||
import { Viewport } from '../camera/util';
|
||||
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys } from '../../mol-util/input/input-observer';
|
||||
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys, GestureInput } from '../../mol-util/input/input-observer';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Camera } from '../camera';
|
||||
import { absMax } from '../../mol-math/misc';
|
||||
@@ -49,7 +49,24 @@ export const TrackballControlsParams = {
|
||||
minDistance: PD.Numeric(0.01, {}, { isHidden: true }),
|
||||
maxDistance: PD.Numeric(1e150, {}, { isHidden: true }),
|
||||
|
||||
bindings: PD.Value(DefaultTrackballBindings, { isHidden: true })
|
||||
gestureScaleFactor: PD.Numeric(1, {}, { isHidden: true }),
|
||||
maxWheelDelta: PD.Numeric(0.02, {}, { isHidden: true }),
|
||||
|
||||
bindings: PD.Value(DefaultTrackballBindings, { isHidden: true }),
|
||||
|
||||
/**
|
||||
* minDistance = minDistanceFactor * boundingSphere.radius + minDistancePadding
|
||||
* maxDistance = max(maxDistanceFactor * boundingSphere.radius, maxDistanceMin)
|
||||
*/
|
||||
autoAdjustMinMaxDistance: PD.MappedStatic('on', {
|
||||
off: PD.EmptyGroup(),
|
||||
on: PD.Group({
|
||||
minDistanceFactor: PD.Numeric(0),
|
||||
minDistancePadding: PD.Numeric(5),
|
||||
maxDistanceFactor: PD.Numeric(10),
|
||||
maxDistanceMin: PD.Numeric(20)
|
||||
})
|
||||
}, { isHidden: true })
|
||||
};
|
||||
export type TrackballControlsProps = PD.Values<typeof TrackballControlsParams>
|
||||
|
||||
@@ -77,6 +94,7 @@ namespace TrackballControls {
|
||||
const interactionEndSub = input.interactionEnd.subscribe(onInteractionEnd);
|
||||
const wheelSub = input.wheel.subscribe(onWheel);
|
||||
const pinchSub = input.pinch.subscribe(onPinch);
|
||||
const gestureSub = input.gesture.subscribe(onGesture);
|
||||
|
||||
let _isInteracting = false;
|
||||
|
||||
@@ -376,25 +394,33 @@ namespace TrackballControls {
|
||||
_isInteracting = false;
|
||||
}
|
||||
|
||||
function onWheel({ x, y, dx, dy, dz, buttons, modifiers }: WheelInput) {
|
||||
function onWheel({ x, y, spinX, spinY, dz, buttons, modifiers }: WheelInput) {
|
||||
if (outsideViewport(x, y)) return;
|
||||
|
||||
const delta = absMax(dx, dy, dz);
|
||||
let delta = absMax(spinX * 0.075, spinY * 0.075, dz * 0.0001);
|
||||
if (delta < -p.maxWheelDelta) delta = -p.maxWheelDelta;
|
||||
else if (delta > p.maxWheelDelta) delta = p.maxWheelDelta;
|
||||
|
||||
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
|
||||
_zoomEnd[1] += delta * 0.0001;
|
||||
_zoomEnd[1] += delta;
|
||||
}
|
||||
if (Binding.match(p.bindings.scrollFocus, buttons, modifiers)) {
|
||||
_focusEnd[1] += delta * 0.0001;
|
||||
_focusEnd[1] += delta;
|
||||
}
|
||||
}
|
||||
|
||||
function onPinch({ fraction, buttons, modifiers }: PinchInput) {
|
||||
function onPinch({ fractionDelta, buttons, modifiers }: PinchInput) {
|
||||
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
|
||||
_isInteracting = true;
|
||||
_zoomEnd[1] += (fraction - 1) * 0.1;
|
||||
_zoomEnd[1] += p.gestureScaleFactor * fractionDelta;
|
||||
}
|
||||
}
|
||||
|
||||
function onGesture({ deltaScale }: GestureInput) {
|
||||
_isInteracting = true;
|
||||
_zoomEnd[1] += p.gestureScaleFactor * deltaScale;
|
||||
}
|
||||
|
||||
function dispose() {
|
||||
if (disposed) return;
|
||||
disposed = true;
|
||||
@@ -402,6 +428,7 @@ namespace TrackballControls {
|
||||
dragSub.unsubscribe();
|
||||
wheelSub.unsubscribe();
|
||||
pinchSub.unsubscribe();
|
||||
gestureSub.unsubscribe();
|
||||
interactionEndSub.unsubscribe();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,30 +1,35 @@
|
||||
/**
|
||||
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { Scene } from '../../mol-gl/scene';
|
||||
import { Camera, ICamera } from '../camera';
|
||||
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
|
||||
import { Viewport } from '../camera/util';
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import produce from 'immer';
|
||||
import { Interval } from '../../mol-data/int/interval';
|
||||
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
|
||||
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
|
||||
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
|
||||
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
|
||||
import { PickingId } from '../../mol-geo/geometry/picking';
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { Scene } from '../../mol-gl/scene';
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
|
||||
import { Shape } from '../../mol-model/shape';
|
||||
import { Visual } from '../../mol-repr/visual';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Camera, ICamera } from '../camera';
|
||||
import { Viewport } from '../camera/util';
|
||||
|
||||
// TODO add scale line/grid
|
||||
|
||||
const AxesParams = {
|
||||
...Mesh.Params,
|
||||
alpha: { ...Mesh.Params.alpha, defaultValue: 0.33 },
|
||||
alpha: { ...Mesh.Params.alpha, defaultValue: 0.51 },
|
||||
ignoreLight: { ...Mesh.Params.ignoreLight, defaultValue: true },
|
||||
colorX: PD.Color(ColorNames.red, { isEssential: true }),
|
||||
colorY: PD.Color(ColorNames.green, { isEssential: true }),
|
||||
@@ -87,6 +92,32 @@ export class CameraHelper {
|
||||
return this.props.axes.name === 'on';
|
||||
}
|
||||
|
||||
getLoci(pickingId: PickingId) {
|
||||
const { objectId, groupId, instanceId } = pickingId;
|
||||
if (!this.renderObject || objectId !== this.renderObject.id || groupId === CameraHelperAxis.None) return EmptyLoci;
|
||||
return CameraAxesLoci(this, groupId, instanceId);
|
||||
}
|
||||
|
||||
private eachGroup = (loci: Loci, apply: (interval: Interval) => boolean): boolean => {
|
||||
if (!this.renderObject) return false;
|
||||
if (!isCameraAxesLoci(loci)) return false;
|
||||
let changed = false;
|
||||
const groupCount = this.renderObject.values.uGroupCount.ref.value;
|
||||
const { elements } = loci;
|
||||
for (const { groupId, instanceId } of elements) {
|
||||
const idx = instanceId * groupCount + groupId;
|
||||
if (apply(Interval.ofSingleton(idx))) changed = true;
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
mark(loci: Loci, action: MarkerAction) {
|
||||
if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
|
||||
if (!isCameraAxesLoci(loci)) return false;
|
||||
if (loci.data !== this) return false;
|
||||
return Visual.mark(this.renderObject, loci, action, this.eachGroup);
|
||||
}
|
||||
|
||||
update(camera: ICamera) {
|
||||
if (!this.renderObject) return;
|
||||
|
||||
@@ -102,6 +133,38 @@ export class CameraHelper {
|
||||
}
|
||||
}
|
||||
|
||||
export const enum CameraHelperAxis {
|
||||
None = 0,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
XY,
|
||||
XZ,
|
||||
YZ
|
||||
}
|
||||
|
||||
function getAxisLabel(axis: number) {
|
||||
switch (axis) {
|
||||
case CameraHelperAxis.X: return 'X Axis';
|
||||
case CameraHelperAxis.Y: return 'Y Axis';
|
||||
case CameraHelperAxis.Z: return 'Z Axis';
|
||||
case CameraHelperAxis.XY: return 'XY Plane';
|
||||
case CameraHelperAxis.XZ: return 'XZ Plane';
|
||||
case CameraHelperAxis.YZ: return 'YZ Plane';
|
||||
default: return 'Axes';
|
||||
}
|
||||
}
|
||||
|
||||
function CameraAxesLoci(cameraHelper: CameraHelper, groupId: number, instanceId: number) {
|
||||
return DataLoci('camera-axes', cameraHelper, [{ groupId, instanceId }],
|
||||
void 0 /** bounding sphere */,
|
||||
() => getAxisLabel(groupId));
|
||||
}
|
||||
export type CameraAxesLoci = ReturnType<typeof CameraAxesLoci>
|
||||
export function isCameraAxesLoci(x: Loci): x is CameraAxesLoci {
|
||||
return x.kind === 'data-loci' && x.tag === 'camera-axes';
|
||||
}
|
||||
|
||||
function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.ViewOffset) {
|
||||
const { near, far } = camera;
|
||||
|
||||
@@ -134,27 +197,52 @@ function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.Vie
|
||||
|
||||
function createAxesMesh(scale: number, mesh?: Mesh) {
|
||||
const state = MeshBuilder.createState(512, 256, mesh);
|
||||
const radius = 0.05 * scale;
|
||||
const radius = 0.075 * scale;
|
||||
const x = Vec3.scale(Vec3(), Vec3.unitX, scale);
|
||||
const y = Vec3.scale(Vec3(), Vec3.unitY, scale);
|
||||
const z = Vec3.scale(Vec3(), Vec3.unitZ, scale);
|
||||
const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
|
||||
|
||||
state.currentGroup = 0;
|
||||
state.currentGroup = CameraHelperAxis.None;
|
||||
addSphere(state, Vec3.origin, radius, 2);
|
||||
|
||||
state.currentGroup = 1;
|
||||
state.currentGroup = CameraHelperAxis.X;
|
||||
addSphere(state, x, radius, 2);
|
||||
addCylinder(state, Vec3.origin, x, 1, cylinderProps);
|
||||
|
||||
state.currentGroup = 2;
|
||||
state.currentGroup = CameraHelperAxis.Y;
|
||||
addSphere(state, y, radius, 2);
|
||||
addCylinder(state, Vec3.origin, y, 1, cylinderProps);
|
||||
|
||||
state.currentGroup = 3;
|
||||
state.currentGroup = CameraHelperAxis.Z;
|
||||
addSphere(state, z, radius, 2);
|
||||
addCylinder(state, Vec3.origin, z, 1, cylinderProps);
|
||||
|
||||
Vec3.scale(x, x, 0.5);
|
||||
Vec3.scale(y, y, 0.5);
|
||||
Vec3.scale(z, z, 0.5);
|
||||
|
||||
state.currentGroup = CameraHelperAxis.XY;
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, x, y);
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, y, x);
|
||||
const xy = Vec3.add(Vec3(), x, y);
|
||||
MeshBuilder.addTriangle(state, xy, x, y);
|
||||
MeshBuilder.addTriangle(state, xy, y, x);
|
||||
|
||||
state.currentGroup = CameraHelperAxis.XZ;
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, x, z);
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, z, x);
|
||||
const xz = Vec3.add(Vec3(), x, z);
|
||||
MeshBuilder.addTriangle(state, xz, x, z);
|
||||
MeshBuilder.addTriangle(state, xz, z, x);
|
||||
|
||||
state.currentGroup = CameraHelperAxis.YZ;
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, y, z);
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, z, y);
|
||||
const yz = Vec3.add(Vec3(), y, z);
|
||||
MeshBuilder.addTriangle(state, yz, y, z);
|
||||
MeshBuilder.addTriangle(state, yz, z, y);
|
||||
|
||||
return MeshBuilder.getMesh(state);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -100,7 +100,7 @@ export class DrawPass {
|
||||
}
|
||||
|
||||
constructor(private webgl: WebGLContext, width: number, height: number, enableWboit: boolean) {
|
||||
const { extensions, resources } = webgl;
|
||||
const { extensions, resources, isWebGL2 } = webgl;
|
||||
|
||||
this.drawTarget = createNullRenderTarget(webgl.gl);
|
||||
|
||||
@@ -113,8 +113,8 @@ export class DrawPass {
|
||||
this.depthTargetPrimitives = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
|
||||
this.depthTargetVolumes = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
|
||||
|
||||
this.depthTexturePrimitives = this.depthTargetPrimitives ? this.depthTargetPrimitives.texture : resources.texture('image-depth', 'depth', 'ushort', 'nearest');
|
||||
this.depthTextureVolumes = this.depthTargetVolumes ? this.depthTargetVolumes.texture : resources.texture('image-depth', 'depth', 'ushort', 'nearest');
|
||||
this.depthTexturePrimitives = this.depthTargetPrimitives ? this.depthTargetPrimitives.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
|
||||
this.depthTextureVolumes = this.depthTargetVolumes ? this.depthTargetVolumes.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
|
||||
if (!this.packedDepth) {
|
||||
this.depthTexturePrimitives.define(width, height);
|
||||
this.depthTextureVolumes.define(width, height);
|
||||
@@ -290,13 +290,18 @@ export class DrawPass {
|
||||
renderer.setViewport(x, y, width, height);
|
||||
renderer.update(camera);
|
||||
|
||||
if (transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
|
||||
this.drawTarget.bind();
|
||||
renderer.clear(false);
|
||||
}
|
||||
|
||||
if (this.wboitEnabled) {
|
||||
this._renderWboit(renderer, camera, scene, transparentBackground, postprocessingProps);
|
||||
} else {
|
||||
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, transparentBackground, postprocessingProps);
|
||||
}
|
||||
|
||||
if (PostprocessingPass.isEnabled(postprocessingProps)) {
|
||||
if (postprocessingEnabled) {
|
||||
this.postprocessing.target.bind();
|
||||
} else if (!toDrawingBuffer || volumeRendering || this.wboitEnabled) {
|
||||
this.colorTarget.bind();
|
||||
@@ -323,7 +328,7 @@ export class DrawPass {
|
||||
this.drawTarget.bind();
|
||||
|
||||
this.webgl.state.disable(this.webgl.gl.DEPTH_TEST);
|
||||
if (PostprocessingPass.isEnabled(postprocessingProps)) {
|
||||
if (postprocessingEnabled) {
|
||||
this.copyFboPostprocessing.render();
|
||||
} else if (volumeRendering || this.wboitEnabled) {
|
||||
this.copyFboTarget.render();
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -103,7 +103,9 @@ export class ImagePass {
|
||||
} else {
|
||||
this.webgl.readPixels(viewport.x, height - viewport.y - viewport.height, w, h, array);
|
||||
}
|
||||
PixelData.flipY({ array, width: w, height: h });
|
||||
const pixelData = PixelData.create(array, w, h);
|
||||
PixelData.flipY(pixelData);
|
||||
PixelData.divideByAlpha(pixelData);
|
||||
return new ImageData(new Uint8ClampedArray(array), w, h);
|
||||
}
|
||||
}
|
||||
@@ -66,14 +66,20 @@ export class PickPass {
|
||||
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: GraphicsRenderVariant) {
|
||||
const depth = this.drawPass.depthTexturePrimitives;
|
||||
renderer.clear(false);
|
||||
|
||||
renderer.update(camera);
|
||||
renderer.renderPick(scene.primitives, camera, variant, null);
|
||||
renderer.renderPick(scene.volumes, camera, variant, depth);
|
||||
renderer.renderPick(helper.handle.scene, camera, variant, null);
|
||||
|
||||
if (helper.camera.isEnabled) {
|
||||
helper.camera.update(camera);
|
||||
renderer.update(helper.camera.camera);
|
||||
renderer.renderPick(helper.camera.scene, helper.camera.camera, variant, null);
|
||||
}
|
||||
}
|
||||
|
||||
render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper) {
|
||||
renderer.update(camera);
|
||||
|
||||
this.objectPickTarget.bind();
|
||||
this.renderVariant(renderer, camera, scene, helper, 'pickObject');
|
||||
|
||||
@@ -122,8 +128,8 @@ export class PickHelper {
|
||||
this.pickX = Math.ceil(x * this.pickScale);
|
||||
this.pickY = Math.ceil(y * this.pickScale);
|
||||
|
||||
const pickWidth = Math.ceil(width * this.pickScale);
|
||||
const pickHeight = Math.ceil(height * this.pickScale);
|
||||
const pickWidth = Math.floor(width * this.pickScale);
|
||||
const pickHeight = Math.floor(height * this.pickScale);
|
||||
|
||||
if (pickWidth !== this.pickWidth || pickHeight !== this.pickHeight) {
|
||||
this.pickWidth = pickWidth;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -13,7 +13,7 @@ import { Texture } from '../../mol-gl/webgl/texture';
|
||||
import { ValueCell } from '../../mol-util';
|
||||
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
|
||||
import { createComputeRenderable, ComputeRenderable } from '../../mol-gl/renderable';
|
||||
import { Mat4, Vec2, Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { Mat4, Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { RenderTarget } from '../../mol-gl/webgl/render-target';
|
||||
import { DrawPass } from './draw';
|
||||
@@ -70,6 +70,7 @@ const SsaoSchema = {
|
||||
|
||||
uProjection: UniformSpec('m4'),
|
||||
uInvProjection: UniformSpec('m4'),
|
||||
uBounds: UniformSpec('v4'),
|
||||
|
||||
uTexSize: UniformSpec('v2'),
|
||||
|
||||
@@ -89,6 +90,7 @@ function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRender
|
||||
|
||||
uProjection: ValueCell.create(Mat4.identity()),
|
||||
uInvProjection: ValueCell.create(Mat4.identity()),
|
||||
uBounds: ValueCell.create(Vec4()),
|
||||
|
||||
uTexSize: ValueCell.create(Vec2.create(ctx.gl.drawingBufferWidth, ctx.gl.drawingBufferHeight)),
|
||||
|
||||
@@ -118,6 +120,7 @@ const SsaoBlurSchema = {
|
||||
|
||||
uNear: UniformSpec('f'),
|
||||
uFar: UniformSpec('f'),
|
||||
uBounds: UniformSpec('v4'),
|
||||
dOrthographic: DefineSpec('number'),
|
||||
};
|
||||
|
||||
@@ -139,6 +142,7 @@ function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, dir
|
||||
|
||||
uNear: ValueCell.create(0.0),
|
||||
uFar: ValueCell.create(10000.0),
|
||||
uBounds: ValueCell.create(Vec4()),
|
||||
dOrthographic: ValueCell.create(0),
|
||||
};
|
||||
|
||||
@@ -286,10 +290,14 @@ export class PostprocessingPass {
|
||||
|
||||
private readonly renderable: PostprocessingRenderable
|
||||
|
||||
private scale: number
|
||||
private ssaoScale: number
|
||||
private calcSsaoScale() {
|
||||
// downscale ssao for high pixel-ratios
|
||||
return Math.min(1, 1 / this.webgl.pixelRatio);
|
||||
}
|
||||
|
||||
constructor(private webgl: WebGLContext, drawPass: DrawPass) {
|
||||
this.scale = 1 / this.webgl.pixelRatio;
|
||||
this.ssaoScale = this.calcSsaoScale();
|
||||
|
||||
const { colorTarget, depthTexture } = drawPass;
|
||||
const width = colorTarget.getWidth();
|
||||
@@ -298,6 +306,7 @@ export class PostprocessingPass {
|
||||
this.nSamples = 1;
|
||||
this.blurKernelSize = 1;
|
||||
|
||||
// needs to be linear for anti-aliasing pass
|
||||
this.target = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
|
||||
|
||||
this.outlinesTarget = webgl.createRenderTarget(width, height, false);
|
||||
@@ -317,14 +326,14 @@ export class PostprocessingPass {
|
||||
this.ssaoBlurFirstPassFramebuffer = webgl.resources.framebuffer();
|
||||
this.ssaoBlurSecondPassFramebuffer = webgl.resources.framebuffer();
|
||||
|
||||
const sw = Math.floor(width * this.scale);
|
||||
const sh = Math.floor(height * this.scale);
|
||||
const sw = Math.floor(width * this.ssaoScale);
|
||||
const sh = Math.floor(height * this.ssaoScale);
|
||||
|
||||
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
|
||||
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
|
||||
this.ssaoDepthTexture.define(sw, sh);
|
||||
this.ssaoDepthTexture.attachFramebuffer(this.ssaoFramebuffer, 'color0');
|
||||
|
||||
this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
|
||||
this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
|
||||
this.ssaoDepthBlurProxyTexture.define(sw, sh);
|
||||
this.ssaoDepthBlurProxyTexture.attachFramebuffer(this.ssaoBlurFirstPassFramebuffer, 'color0');
|
||||
|
||||
@@ -338,9 +347,13 @@ export class PostprocessingPass {
|
||||
|
||||
setSize(width: number, height: number) {
|
||||
const [w, h] = this.renderable.values.uTexSize.ref.value;
|
||||
if (width !== w || height !== h) {
|
||||
const sw = Math.floor(width * this.scale);
|
||||
const sh = Math.floor(height * this.scale);
|
||||
const ssaoScale = this.calcSsaoScale();
|
||||
|
||||
if (width !== w || height !== h || this.ssaoScale !== ssaoScale) {
|
||||
this.ssaoScale = ssaoScale;
|
||||
|
||||
const sw = Math.floor(width * this.ssaoScale);
|
||||
const sh = Math.floor(height * this.ssaoScale);
|
||||
this.target.setSize(width, height);
|
||||
this.outlinesTarget.setSize(width, height);
|
||||
this.ssaoDepthTexture.define(sw, sh);
|
||||
@@ -349,8 +362,8 @@ export class PostprocessingPass {
|
||||
ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
|
||||
ValueCell.update(this.outlinesRenderable.values.uTexSize, Vec2.set(this.outlinesRenderable.values.uTexSize.ref.value, width, height));
|
||||
ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,8 +380,22 @@ export class PostprocessingPass {
|
||||
Mat4.invert(invProjection, camera.projection);
|
||||
|
||||
if (props.occlusion.name === 'on') {
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uProjection, camera.projection);
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uInvProjection, invProjection);
|
||||
ValueCell.update(this.ssaoRenderable.values.uProjection, camera.projection);
|
||||
ValueCell.update(this.ssaoRenderable.values.uInvProjection, invProjection);
|
||||
|
||||
const [w, h] = this.renderable.values.uTexSize.ref.value;
|
||||
const b = this.ssaoRenderable.values.uBounds;
|
||||
const v = camera.viewport;
|
||||
const s = this.ssaoScale;
|
||||
Vec4.set(b.ref.value,
|
||||
Math.floor(v.x * s) / (w * s),
|
||||
Math.floor(v.y * s) / (h * s),
|
||||
Math.ceil((v.x + v.width) * s) / (w * s),
|
||||
Math.ceil((v.y + v.height) * s) / (h * s)
|
||||
);
|
||||
ValueCell.update(b, b.ref.value);
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uBounds, b.ref.value);
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uBounds, b.ref.value);
|
||||
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uNear, camera.near);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uNear, camera.near);
|
||||
@@ -376,7 +403,9 @@ export class PostprocessingPass {
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uFar, camera.far);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uFar, camera.far);
|
||||
|
||||
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) { needsUpdateSsaoBlur = true; }
|
||||
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) {
|
||||
needsUpdateSsaoBlur = true;
|
||||
}
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOrthographic, orthographic);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOrthographic, orthographic);
|
||||
|
||||
@@ -384,7 +413,7 @@ export class PostprocessingPass {
|
||||
needsUpdateSsao = true;
|
||||
|
||||
this.nSamples = props.occlusion.params.samples;
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
|
||||
ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.dNSamples, this.nSamples);
|
||||
}
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
|
||||
@@ -394,10 +423,10 @@ export class PostprocessingPass {
|
||||
needsUpdateSsaoBlur = true;
|
||||
|
||||
this.blurKernelSize = props.occlusion.params.blurKernelSize;
|
||||
let kernel = getBlurKernel(this.blurKernelSize);
|
||||
const kernel = getBlurKernel(this.blurKernelSize);
|
||||
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
|
||||
}
|
||||
@@ -405,8 +434,12 @@ export class PostprocessingPass {
|
||||
}
|
||||
|
||||
if (props.outline.name === 'on') {
|
||||
const factor = Math.pow(1000, props.outline.params.threshold) / 1000;
|
||||
const maxPossibleViewZDiff = factor * (camera.far - camera.near);
|
||||
let { threshold } = props.outline.params;
|
||||
// orthographic needs lower threshold
|
||||
if (camera.state.mode === 'orthographic') threshold /= 5;
|
||||
const factor = Math.pow(1000, threshold) / 1000;
|
||||
// use radiusMax for stable outlines when zooming
|
||||
const maxPossibleViewZDiff = factor * camera.state.radiusMax;
|
||||
const outlineScale = props.outline.params.scale - 1;
|
||||
|
||||
ValueCell.updateIfChanged(this.outlinesRenderable.values.uNear, camera.near);
|
||||
@@ -414,7 +447,6 @@ export class PostprocessingPass {
|
||||
ValueCell.updateIfChanged(this.outlinesRenderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
|
||||
|
||||
ValueCell.updateIfChanged(this.renderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
|
||||
ValueCell.updateIfChanged(this.renderable.values.uOutlineThreshold, props.outline.params.threshold);
|
||||
if (this.renderable.values.dOutlineScale.ref.value !== outlineScale) { needsUpdateMain = true; }
|
||||
ValueCell.updateIfChanged(this.renderable.values.dOutlineScale, outlineScale);
|
||||
}
|
||||
@@ -467,10 +499,10 @@ export class PostprocessingPass {
|
||||
|
||||
if (props.occlusion.name === 'on') {
|
||||
const { x, y, width, height } = camera.viewport;
|
||||
const sx = Math.floor(x * this.scale);
|
||||
const sy = Math.floor(y * this.scale);
|
||||
const sw = Math.floor(width * this.scale);
|
||||
const sh = Math.floor(height * this.scale);
|
||||
const sx = Math.floor(x * this.ssaoScale);
|
||||
const sy = Math.floor(y * this.ssaoScale);
|
||||
const sw = Math.ceil(width * this.ssaoScale);
|
||||
const sh = Math.ceil(height * this.ssaoScale);
|
||||
this.webgl.gl.viewport(sx, sy, sw, sh);
|
||||
this.webgl.gl.scissor(sx, sy, sw, sh);
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ export class SmaaPass {
|
||||
}
|
||||
|
||||
constructor(private webgl: WebGLContext, input: Texture) {
|
||||
if (typeof HTMLImageElement === undefined) {
|
||||
if (typeof HTMLImageElement === 'undefined') {
|
||||
if (isDebugMode) console.log(`Missing "HTMLImageElement" required for "SMAA"`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -12,13 +12,13 @@ export function setCanvasSize(canvas: HTMLCanvasElement, width: number, height:
|
||||
}
|
||||
|
||||
/** Resize canvas to container element taking `devicePixelRatio` into account */
|
||||
export function resizeCanvas (canvas: HTMLCanvasElement, container: Element, scale = 1) {
|
||||
export function resizeCanvas (canvas: HTMLCanvasElement, container: HTMLElement, scale = 1) {
|
||||
let width = window.innerWidth;
|
||||
let height = window.innerHeight;
|
||||
if (container !== document.body) {
|
||||
let bounds = container.getBoundingClientRect();
|
||||
width = bounds.right - bounds.left;
|
||||
height = bounds.bottom - bounds.top;
|
||||
// fixes issue #molstar/molstar#147, offsetWidth/offsetHeight is correct size when css transform:scale is used
|
||||
width = container.offsetWidth;
|
||||
height = container.offsetHeight;
|
||||
}
|
||||
setCanvasSize(canvas, width, height, scale);
|
||||
}
|
||||
|
||||
@@ -1,28 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { ValueCell } from '../../mol-util';
|
||||
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { Vec2, Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
|
||||
import { LocationIterator } from '../util/location-iterator';
|
||||
import { NullLocation } from '../../mol-model/location';
|
||||
import { LocationColor, ColorTheme } from '../../mol-theme/color';
|
||||
import { Geometry } from './geometry';
|
||||
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
|
||||
|
||||
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance'
|
||||
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance'
|
||||
|
||||
export type ColorData = {
|
||||
uColor: ValueCell<Vec3>,
|
||||
tColor: ValueCell<TextureImage<Uint8Array>>,
|
||||
tColorGrid: ValueCell<Texture>,
|
||||
tPalette: ValueCell<TextureImage<Uint8Array>>,
|
||||
uColorTexDim: ValueCell<Vec2>,
|
||||
uColorGridDim: ValueCell<Vec3>,
|
||||
uColorGridTransform: ValueCell<Vec4>,
|
||||
dColorType: ValueCell<string>,
|
||||
dUsePalette: ValueCell<boolean>,
|
||||
}
|
||||
|
||||
export function createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
|
||||
const data = _createColors(locationIt, positionIt, colorTheme, colorData);
|
||||
if (colorTheme.palette) {
|
||||
ValueCell.updateIfChanged(data.dUsePalette, true);
|
||||
updatePaletteTexture(colorTheme.palette, data.tPalette);
|
||||
} else {
|
||||
ValueCell.updateIfChanged(data.dUsePalette, false);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
function _createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
|
||||
switch (Geometry.getGranularity(locationIt, colorTheme.granularity)) {
|
||||
case 'uniform': return createUniformColor(locationIt, colorTheme.color, colorData);
|
||||
case 'instance': return createInstanceColor(locationIt, colorTheme.color, colorData);
|
||||
@@ -30,9 +48,44 @@ export function createColors(locationIt: LocationIterator, positionIt: LocationI
|
||||
case 'groupInstance': return createGroupInstanceColor(locationIt, colorTheme.color, colorData);
|
||||
case 'vertex': return createVertexColor(positionIt, colorTheme.color, colorData);
|
||||
case 'vertexInstance': return createVertexInstanceColor(positionIt, colorTheme.color, colorData);
|
||||
case 'volume': return createGridColor((colorTheme as any).grid, 'volume', colorData);
|
||||
case 'volumeInstance': return createGridColor((colorTheme as any).grid, 'volumeInstance', colorData);
|
||||
}
|
||||
}
|
||||
|
||||
function updatePaletteTexture(palette: ColorTheme.Palette, cell: ValueCell<TextureImage<Uint8Array>>) {
|
||||
let isSynced = true;
|
||||
const texture = cell.ref.value;
|
||||
if (palette.colors.length !== texture.width || texture.filter !== palette.filter) {
|
||||
isSynced = false;
|
||||
} else {
|
||||
const data = texture.array;
|
||||
let o = 0;
|
||||
for (const c of palette.colors) {
|
||||
const [r, g, b] = Color.toRgb(c);
|
||||
if (data[o++] !== r || data[o++] !== g || data[o++] !== b) {
|
||||
isSynced = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isSynced) return;
|
||||
|
||||
const array = new Uint8Array(palette.colors.length * 3);
|
||||
let o = 0;
|
||||
for (const c of palette.colors) {
|
||||
const [r, g, b] = Color.toRgb(c);
|
||||
array[o++] = r;
|
||||
array[o++] = g;
|
||||
array[o++] = b;
|
||||
}
|
||||
|
||||
ValueCell.update(cell, { array, height: 1, width: palette.colors.length, filter: palette.filter });
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export function createValueColor(value: Color, colorData?: ColorData): ColorData {
|
||||
if (colorData) {
|
||||
ValueCell.update(colorData.uColor, Color.toVec3Normalized(colorData.uColor.ref.value, value));
|
||||
@@ -42,17 +95,24 @@ export function createValueColor(value: Color, colorData?: ColorData): ColorData
|
||||
return {
|
||||
uColor: ValueCell.create(Color.toVec3Normalized(Vec3(), value)),
|
||||
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
tColorGrid: ValueCell.create(createNullTexture()),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(1, 1)),
|
||||
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
|
||||
dColorType: ValueCell.create('uniform'),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/** Creates color uniform */
|
||||
export function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
return createValueColor(color(NullLocation, false), colorData);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export function createTextureColor(colors: TextureImage<Uint8Array>, type: ColorType, colorData?: ColorData): ColorData {
|
||||
if (colorData) {
|
||||
ValueCell.update(colorData.tColor, colors);
|
||||
@@ -63,14 +123,19 @@ export function createTextureColor(colors: TextureImage<Uint8Array>, type: Color
|
||||
return {
|
||||
uColor: ValueCell.create(Vec3()),
|
||||
tColor: ValueCell.create(colors),
|
||||
tColorGrid: ValueCell.create(createNullTexture()),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(colors.width, colors.height)),
|
||||
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
|
||||
dColorType: ValueCell.create(type),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each instance */
|
||||
export function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { instanceCount } = locationIt;
|
||||
const colors = createTextureImage(Math.max(1, instanceCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
locationIt.reset();
|
||||
@@ -83,7 +148,7 @@ export function createInstanceColor(locationIt: LocationIterator, color: Locatio
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each group (i.e. shared across instances) */
|
||||
export function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount } = locationIt;
|
||||
const colors = createTextureImage(Math.max(1, groupCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
locationIt.reset();
|
||||
@@ -95,7 +160,7 @@ export function createGroupColor(locationIt: LocationIterator, color: LocationCo
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each group in each instance */
|
||||
export function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount, instanceCount } = locationIt;
|
||||
const count = instanceCount * groupCount;
|
||||
const colors = createTextureImage(Math.max(1, count), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
@@ -108,7 +173,7 @@ export function createGroupInstanceColor(locationIt: LocationIterator, color: Lo
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each vertex (i.e. shared across instances) */
|
||||
export function createVertexColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createVertexColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount, stride } = locationIt;
|
||||
const colors = createTextureImage(Math.max(1, groupCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
locationIt.reset();
|
||||
@@ -124,7 +189,7 @@ export function createVertexColor(locationIt: LocationIterator, color: LocationC
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each vertex in each instance */
|
||||
export function createVertexInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createVertexInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount, instanceCount, stride } = locationIt;
|
||||
const count = instanceCount * groupCount;
|
||||
const colors = createTextureImage(Math.max(1, count), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
@@ -138,3 +203,37 @@ export function createVertexInstanceColor(locationIt: LocationIterator, color: L
|
||||
}
|
||||
return createTextureColor(colors, 'vertexInstance', colorData);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
interface ColorVolume {
|
||||
colors: Texture
|
||||
dimension: Vec3
|
||||
transform: Vec4
|
||||
}
|
||||
|
||||
export function createGridColor(grid: ColorVolume, type: ColorType, colorData?: ColorData): ColorData {
|
||||
const { colors, dimension, transform } = grid;
|
||||
const width = colors.getWidth();
|
||||
const height = colors.getHeight();
|
||||
if (colorData) {
|
||||
ValueCell.update(colorData.tColorGrid, colors);
|
||||
ValueCell.update(colorData.uColorTexDim, Vec2.create(width, height));
|
||||
ValueCell.update(colorData.uColorGridDim, Vec3.clone(dimension));
|
||||
ValueCell.update(colorData.uColorGridTransform, Vec4.clone(transform));
|
||||
ValueCell.updateIfChanged(colorData.dColorType, type);
|
||||
return colorData;
|
||||
} else {
|
||||
return {
|
||||
uColor: ValueCell.create(Vec3()),
|
||||
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
tColorGrid: ValueCell.create(colors),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(width, height)),
|
||||
uColorGridDim: ValueCell.create(Vec3.clone(dimension)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.clone(transform)),
|
||||
dColorType: ValueCell.create(type),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ export interface GeometryUtils<G extends Geometry, P extends PD.Params = Geometr
|
||||
createValuesSimple(geometry: G, props: Partial<PD.Values<P>>, colorValue: Color, sizeValue: number, transform?: TransformData): V
|
||||
updateValues(values: V, props: PD.Values<P>): void
|
||||
updateBoundingSphere(values: V, geometry: G): void
|
||||
createRenderableState(props: Partial<PD.Values<P>>): RenderableState
|
||||
createRenderableState(props: PD.Values<P>): RenderableState
|
||||
updateRenderableState(state: RenderableState, props: PD.Values<P>): void
|
||||
createPositionIterator(geometry: G, transform: TransformData): LocationIterator
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -25,12 +25,13 @@ const tmpCylinderMatScale = Mat4();
|
||||
const tmpCylinderStart = Vec3();
|
||||
const tmpUp = Vec3();
|
||||
|
||||
function setCylinderMat(m: Mat4, start: Vec3, dir: Vec3, length: number) {
|
||||
function setCylinderMat(m: Mat4, start: Vec3, dir: Vec3, length: number, matchDir: boolean) {
|
||||
Vec3.setMagnitude(tmpCylinderMatDir, dir, length / 2);
|
||||
Vec3.add(tmpCylinderCenter, start, tmpCylinderMatDir);
|
||||
// ensure the direction used to create the rotation is always pointing in the same
|
||||
// direction so the triangles of adjacent cylinder will line up
|
||||
Vec3.matchDirection(tmpUp, up, tmpCylinderMatDir);
|
||||
if (matchDir) Vec3.matchDirection(tmpUp, up, tmpCylinderMatDir);
|
||||
else Vec3.copy(tmpUp, up);
|
||||
Mat4.fromScaling(tmpCylinderMatScale, Vec3.set(tmpCylinderScale, 1, length, 1));
|
||||
Vec3.makeRotation(tmpCylinderMatRot, tmpUp, tmpCylinderMatDir);
|
||||
Mat4.mul(m, tmpCylinderMatRot, tmpCylinderMatScale);
|
||||
@@ -69,10 +70,17 @@ function getCylinder(props: CylinderProps) {
|
||||
|
||||
export type BasicCylinderProps = Omit<CylinderProps, 'height'>
|
||||
|
||||
export function addSimpleCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, props: BasicCylinderProps) {
|
||||
const d = Vec3.distance(start, end);
|
||||
Vec3.sub(tmpCylinderDir, end, start);
|
||||
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d, false);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, getCylinder(props));
|
||||
}
|
||||
|
||||
export function addCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, lengthScale: number, props: BasicCylinderProps) {
|
||||
const d = Vec3.distance(start, end) * lengthScale;
|
||||
Vec3.sub(tmpCylinderDir, end, start);
|
||||
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d);
|
||||
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d, true);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, getCylinder(props));
|
||||
}
|
||||
|
||||
@@ -82,11 +90,11 @@ export function addDoubleCylinder(state: MeshBuilder.State, start: Vec3, end: Ve
|
||||
Vec3.sub(tmpCylinderDir, end, start);
|
||||
// positivly shifted cylinder
|
||||
Vec3.add(tmpCylinderStart, start, shift);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d, true);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
|
||||
// negativly shifted cylinder
|
||||
Vec3.sub(tmpCylinderStart, start, shift);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d, true);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
|
||||
}
|
||||
|
||||
@@ -109,7 +117,7 @@ export function addFixedCountDashedCylinder(state: MeshBuilder.State, start: Vec
|
||||
const f = step * (j * 2 + 1);
|
||||
Vec3.setMagnitude(tmpCylinderDir, tmpCylinderDir, d * f);
|
||||
Vec3.add(tmpCylinderStart, start, tmpCylinderDir);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step, false);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
|
||||
}
|
||||
}
|
||||
@@ -36,6 +36,7 @@ const v3magnitude = Vec3.magnitude;
|
||||
const v3negate = Vec3.negate;
|
||||
const v3copy = Vec3.copy;
|
||||
const v3cross = Vec3.cross;
|
||||
const v3set = Vec3.set;
|
||||
const caAdd3 = ChunkedArray.add3;
|
||||
const caAdd = ChunkedArray.add;
|
||||
|
||||
@@ -43,14 +44,14 @@ function addCap(offset: number, state: MeshBuilder.State, controlPoints: ArrayLi
|
||||
const { vertices, normals, indices } = state;
|
||||
const vertexCount = vertices.elementCount;
|
||||
|
||||
v3fromArray(verticalLeftVector, normalVectors, offset);
|
||||
v3scale(verticalLeftVector, verticalLeftVector, leftHeight);
|
||||
v3fromArray(tA, normalVectors, offset);
|
||||
v3scale(verticalLeftVector, tA, leftHeight);
|
||||
v3scale(verticalRightVector, tA, rightHeight);
|
||||
|
||||
v3fromArray(verticalRightVector, normalVectors, offset);
|
||||
v3scale(verticalRightVector, verticalRightVector, rightHeight);
|
||||
v3fromArray(tB, binormalVectors, offset);
|
||||
v3scale(horizontalVector, tB, width);
|
||||
|
||||
v3fromArray(horizontalVector, binormalVectors, offset);
|
||||
v3scale(horizontalVector, horizontalVector, width);
|
||||
v3cross(normalVector, tB, tA);
|
||||
|
||||
v3fromArray(positionVector, controlPoints, offset);
|
||||
|
||||
@@ -73,8 +74,6 @@ function addCap(offset: number, state: MeshBuilder.State, controlPoints: ArrayLi
|
||||
v3copy(verticalVector, verticalLeftVector);
|
||||
}
|
||||
|
||||
v3cross(normalVector, horizontalVector, verticalVector);
|
||||
|
||||
for (let i = 0; i < 4; ++i) {
|
||||
caAdd3(normals, normalVector[0], normalVector[1], normalVector[2]);
|
||||
}
|
||||
@@ -93,6 +92,8 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
v3fromArray(tA, controlPoints, 0);
|
||||
v3fromArray(tB, controlPoints, linearSegments * 3);
|
||||
offsetLength = arrowHeight / v3magnitude(v3sub(tV, tB, tA));
|
||||
} else {
|
||||
v3set(normalOffset, 0, 0, 0);
|
||||
}
|
||||
|
||||
for (let i = 0; i <= linearSegments; ++i) {
|
||||
@@ -119,7 +120,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
v3fromArray(torsionVector, binormalVectors, i3);
|
||||
|
||||
v3add(tA, v3add(tA, positionVector, horizontalVector), verticalVector);
|
||||
v3copy(tB, normalVector);
|
||||
v3add(tB, normalVector, normalOffset);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
@@ -128,7 +129,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
// v3add(tA, v3sub(tA, positionVector, horizontalVector), verticalVector) // reuse tA
|
||||
v3add(tB, v3negate(tB, torsionVector), normalOffset);
|
||||
v3negate(tB, torsionVector);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
@@ -137,7 +138,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
// v3sub(tA, v3sub(tA, positionVector, horizontalVector), verticalVector) // reuse tA
|
||||
v3negate(tB, normalVector);
|
||||
v3add(tB, v3negate(tB, normalVector), normalOffset);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
@@ -146,7 +147,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
// v3sub(tA, v3add(tA, positionVector, horizontalVector), verticalVector) // reuse tA
|
||||
v3add(tB, torsionVector, normalOffset);
|
||||
v3copy(tB, torsionVector);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
|
||||
229
src/mol-geo/geometry/mesh/color-smoothing.ts
Normal file
229
src/mol-geo/geometry/mesh/color-smoothing.ts
Normal file
@@ -0,0 +1,229 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { createTextureImage, TextureImage } from '../../../mol-gl/renderable/util';
|
||||
import { WebGLContext } from '../../../mol-gl/webgl/context';
|
||||
import { Texture } from '../../../mol-gl/webgl/texture';
|
||||
import { Box3D, Sphere3D } from '../../../mol-math/geometry';
|
||||
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
|
||||
import { getVolumeTexture2dLayout } from '../../../mol-repr/volume/util';
|
||||
import { Color } from '../../../mol-util/color';
|
||||
|
||||
interface ColorSmoothingInput {
|
||||
vertexCount: number
|
||||
instanceCount: number
|
||||
groupCount: number
|
||||
transformBuffer: Float32Array
|
||||
instanceBuffer: Float32Array
|
||||
positionBuffer: Float32Array
|
||||
groupBuffer: Float32Array
|
||||
colorData: TextureImage<Uint8Array>
|
||||
colorType: 'group' | 'groupInstance'
|
||||
boundingSphere: Sphere3D
|
||||
invariantBoundingSphere: Sphere3D
|
||||
}
|
||||
|
||||
export function calcMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl?: WebGLContext, texture?: Texture) {
|
||||
const { colorType, vertexCount, groupCount, positionBuffer, transformBuffer, groupBuffer } = input;
|
||||
|
||||
const isInstanceType = colorType.endsWith('Instance');
|
||||
const box = Box3D.fromSphere3D(Box3D(), isInstanceType ? input.boundingSphere : input.invariantBoundingSphere);
|
||||
|
||||
const scaleFactor = 1 / resolution;
|
||||
const scaledBox = Box3D.scale(Box3D(), box, scaleFactor);
|
||||
const gridDim = Box3D.size(Vec3(), scaledBox);
|
||||
Vec3.ceil(gridDim, gridDim);
|
||||
Vec3.add(gridDim, gridDim, Vec3.create(2, 2, 2));
|
||||
const { min } = box;
|
||||
|
||||
const [ xn, yn ] = gridDim;
|
||||
const { width, height } = getVolumeTexture2dLayout(gridDim);
|
||||
// console.log({ width, height, dim });
|
||||
|
||||
const itemSize = 3;
|
||||
const data = new Float32Array(width * height * itemSize);
|
||||
const count = new Float32Array(width * height);
|
||||
|
||||
const grid = new Uint8Array(width * height * itemSize);
|
||||
const textureImage: TextureImage<Uint8Array> = { array: grid, width, height, filter: 'linear' };
|
||||
|
||||
const instanceCount = isInstanceType ? input.instanceCount : 1;
|
||||
const colors = input.colorData.array;
|
||||
|
||||
function getIndex(x: number, y: number, z: number) {
|
||||
const column = Math.floor(((z * xn) % width) / xn);
|
||||
const row = Math.floor((z * xn) / width);
|
||||
const px = column * xn + x;
|
||||
return itemSize * ((row * yn * width) + (y * width) + px);
|
||||
}
|
||||
|
||||
const p = 2;
|
||||
const [dimX, dimY, dimZ] = gridDim;
|
||||
const v = Vec3();
|
||||
|
||||
for (let i = 0; i < instanceCount; ++i) {
|
||||
for (let j = 0; j < vertexCount; j += stride) {
|
||||
Vec3.fromArray(v, positionBuffer, j * 3);
|
||||
if (isInstanceType) Vec3.transformMat4Offset(v, v, transformBuffer, 0, 0, i * 16);
|
||||
Vec3.sub(v, v, min);
|
||||
Vec3.scale(v, v, scaleFactor);
|
||||
const [vx, vy, vz] = v;
|
||||
|
||||
// vertex mapped to grid
|
||||
const x = Math.floor(vx);
|
||||
const y = Math.floor(vy);
|
||||
const z = Math.floor(vz);
|
||||
|
||||
// group colors
|
||||
const ci = i * groupCount + groupBuffer[j];
|
||||
const r = colors[ci * 3];
|
||||
const g = colors[ci * 3 + 1];
|
||||
const b = colors[ci * 3 + 2];
|
||||
|
||||
// Extents of grid to consider for this atom
|
||||
const begX = Math.max(0, x - p);
|
||||
const begY = Math.max(0, y - p);
|
||||
const begZ = Math.max(0, z - p);
|
||||
|
||||
// Add two to these points:
|
||||
// - x, y, z are floor'd values so this ensures coverage
|
||||
// - these are loop limits (exclusive)
|
||||
const endX = Math.min(dimX, x + p + 2);
|
||||
const endY = Math.min(dimY, y + p + 2);
|
||||
const endZ = Math.min(dimZ, z + p + 2);
|
||||
|
||||
for (let xi = begX; xi < endX; ++xi) {
|
||||
const dx = xi - vx;
|
||||
for (let yi = begY; yi < endY; ++yi) {
|
||||
const dy = yi - vy;
|
||||
for (let zi = begZ; zi < endZ; ++zi) {
|
||||
const dz = zi - vz;
|
||||
const d = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
if (d > p) continue;
|
||||
|
||||
let s = p - d;
|
||||
const index = getIndex(xi, yi, zi);
|
||||
data[index] += r * s;
|
||||
data[index + 1] += g * s;
|
||||
data[index + 2] += b * s;
|
||||
count[index / 3] += s;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0, il = count.length; i < il; ++i) {
|
||||
const i3 = i * 3;
|
||||
const c = count[i];
|
||||
grid[i3] = Math.round(data[i3] / c);
|
||||
grid[i3 + 1] = Math.round(data[i3 + 1] / c);
|
||||
grid[i3 + 2] = Math.round(data[i3 + 2] / c);
|
||||
}
|
||||
|
||||
const gridTexDim = Vec2.create(width, height);
|
||||
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
|
||||
const type = isInstanceType ? 'volumeInstance' as const : 'volume' as const;
|
||||
|
||||
if (webgl) {
|
||||
if (!texture) texture = webgl.resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
|
||||
texture.load(textureImage);
|
||||
|
||||
return { kind: 'volume' as const, texture, gridTexDim, gridDim, gridTransform, type };
|
||||
} else {
|
||||
const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer, positionBuffer, colorType: type, grid, gridDim, gridTexDim, gridTransform, vertexStride: 3, colorStride: 3 });
|
||||
|
||||
return {
|
||||
kind: 'vertex' as const,
|
||||
texture: interpolated,
|
||||
texDim: Vec2.create(interpolated.width, interpolated.height),
|
||||
type: isInstanceType ? 'vertexInstance' : 'vertex'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
interface ColorInterpolationInput {
|
||||
vertexCount: number
|
||||
instanceCount: number
|
||||
transformBuffer: Float32Array
|
||||
positionBuffer: Float32Array
|
||||
colorType: 'volumeInstance' | 'volume'
|
||||
grid: Uint8Array // 2d layout
|
||||
gridTexDim: Vec2
|
||||
gridDim: Vec3
|
||||
gridTransform: Vec4
|
||||
vertexStride: number
|
||||
colorStride: number
|
||||
}
|
||||
|
||||
export function getTrilinearlyInterpolated(input: ColorInterpolationInput): TextureImage<Uint8Array> {
|
||||
const { vertexCount, positionBuffer, transformBuffer, grid, gridDim, gridTexDim, gridTransform, vertexStride, colorStride } = input;
|
||||
|
||||
const isInstanceType = input.colorType.endsWith('Instance');
|
||||
const instanceCount = isInstanceType ? input.instanceCount : 1;
|
||||
const image = createTextureImage(Math.max(1, instanceCount * vertexCount), 3, Uint8Array);
|
||||
const { array } = image;
|
||||
|
||||
const [xn, yn] = gridDim;
|
||||
const width = gridTexDim[0];
|
||||
const min = Vec3.fromArray(Vec3(), gridTransform, 0);
|
||||
const scaleFactor = gridTransform[3];
|
||||
|
||||
function getIndex(x: number, y: number, z: number) {
|
||||
const column = Math.floor(((z * xn) % width) / xn);
|
||||
const row = Math.floor((z * xn) / width);
|
||||
const px = column * xn + x;
|
||||
return colorStride * ((row * yn * width) + (y * width) + px);
|
||||
}
|
||||
|
||||
const v = Vec3();
|
||||
const v0 = Vec3();
|
||||
const v1 = Vec3();
|
||||
const vd = Vec3();
|
||||
|
||||
for (let i = 0; i < instanceCount; ++i) {
|
||||
for (let j = 0; j < vertexCount; ++j) {
|
||||
Vec3.fromArray(v, positionBuffer, j * vertexStride);
|
||||
if (isInstanceType) Vec3.transformMat4Offset(v, v, transformBuffer, 0, 0, i * 16);
|
||||
Vec3.sub(v, v, min);
|
||||
Vec3.scale(v, v, scaleFactor);
|
||||
|
||||
Vec3.floor(v0, v);
|
||||
Vec3.ceil(v1, v);
|
||||
|
||||
Vec3.sub(vd, v, v0);
|
||||
Vec3.sub(v, v1, v0);
|
||||
Vec3.div(vd, vd, v);
|
||||
|
||||
const [x0, y0, z0] = v0;
|
||||
const [x1, y1, z1] = v1;
|
||||
const [xd, yd, zd] = vd;
|
||||
|
||||
const s000 = Color.fromArray(grid, getIndex(x0, y0, z0));
|
||||
const s100 = Color.fromArray(grid, getIndex(x1, y0, z0));
|
||||
const s001 = Color.fromArray(grid, getIndex(x0, y0, z1));
|
||||
const s101 = Color.fromArray(grid, getIndex(x1, y0, z1));
|
||||
const s010 = Color.fromArray(grid, getIndex(x0, y1, z0));
|
||||
const s110 = Color.fromArray(grid, getIndex(x1, y1, z0));
|
||||
const s011 = Color.fromArray(grid, getIndex(x0, y1, z1));
|
||||
const s111 = Color.fromArray(grid, getIndex(x1, y1, z1));
|
||||
|
||||
const s00 = Color.interpolate(s000, s100, xd);
|
||||
const s01 = Color.interpolate(s001, s101, xd);
|
||||
const s10 = Color.interpolate(s010, s110, xd);
|
||||
const s11 = Color.interpolate(s011, s111, xd);
|
||||
|
||||
const s0 = Color.interpolate(s00, s10, yd);
|
||||
const s1 = Color.interpolate(s01, s11, yd);
|
||||
|
||||
Color.toArray(Color.interpolate(s0, s1, zd), array, (i * vertexCount + j) * 3);
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -144,6 +144,14 @@ export namespace MeshBuilder {
|
||||
}
|
||||
}
|
||||
|
||||
export function addMesh(state: State, t: Mat4, mesh: Mesh) {
|
||||
addPrimitive(state, t, {
|
||||
vertices: mesh.vertexBuffer.ref.value.subarray(0, mesh.vertexCount * 3),
|
||||
normals: mesh.normalBuffer.ref.value.subarray(0, mesh.vertexCount * 3),
|
||||
indices: mesh.indexBuffer.ref.value.subarray(0, mesh.triangleCount * 3),
|
||||
});
|
||||
}
|
||||
|
||||
export function getMesh (state: State): Mesh {
|
||||
const { vertices, normals, indices, groups, mesh } = state;
|
||||
const vb = ChunkedArray.compact(vertices, true) as Float32Array;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
@@ -49,6 +49,8 @@ export interface Mesh {
|
||||
readonly groupMapping: GroupMapping
|
||||
|
||||
setBoundingSphere(boundingSphere: Sphere3D): void
|
||||
|
||||
readonly meta: { [k: string]: unknown }
|
||||
}
|
||||
|
||||
export namespace Mesh {
|
||||
@@ -109,7 +111,8 @@ export namespace Mesh {
|
||||
setBoundingSphere(sphere: Sphere3D) {
|
||||
Sphere3D.copy(boundingSphere, sphere);
|
||||
currentHash = hashCode(mesh);
|
||||
}
|
||||
},
|
||||
meta: {}
|
||||
};
|
||||
return mesh;
|
||||
}
|
||||
@@ -174,6 +177,18 @@ export namespace Mesh {
|
||||
ValueCell.update(mesh.vertexBuffer, v);
|
||||
}
|
||||
|
||||
export type OriginalData = {
|
||||
indexBuffer: Uint32Array
|
||||
vertexCount: number
|
||||
triangleCount: number
|
||||
}
|
||||
|
||||
/** Meshes may contain some original data in case any processing was done. */
|
||||
export function getOriginalData(x: Mesh | MeshValues) {
|
||||
const { originalData } = 'kind' in x ? x.meta : x.meta.ref.value as Mesh['meta'];
|
||||
return originalData as OriginalData | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensure that each vertices of each triangle have the same group id.
|
||||
* Note that normals are copied over and can't be re-created from the new mesh.
|
||||
@@ -322,6 +337,9 @@ export namespace Mesh {
|
||||
ValueCell.update(indexBuffer, newIb) as ValueCell<Uint32Array>;
|
||||
ValueCell.update(normalBuffer, newNb) as ValueCell<Float32Array>;
|
||||
|
||||
// keep some original data, e.g., for geometry export
|
||||
(mesh.meta.originalData as OriginalData) = { indexBuffer: ib, vertexCount, triangleCount };
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
@@ -369,9 +387,6 @@ export namespace Mesh {
|
||||
|
||||
function createValues(mesh: Mesh, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): MeshValues {
|
||||
const { instanceCount, groupCount } = locationIt;
|
||||
if (instanceCount !== transform.instanceCount.ref.value) {
|
||||
throw new Error('instanceCount values in TransformData and LocationIterator differ');
|
||||
}
|
||||
const positionIt = createPositionIterator(mesh, transform);
|
||||
|
||||
const color = createColors(locationIt, positionIt, theme.color);
|
||||
@@ -406,6 +421,8 @@ export namespace Mesh {
|
||||
dFlipSided: ValueCell.create(props.flipSided),
|
||||
dIgnoreLight: ValueCell.create(props.ignoreLight),
|
||||
dXrayShaded: ValueCell.create(props.xrayShaded),
|
||||
|
||||
meta: ValueCell.create(mesh.meta),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ export function createSizes(locationIt: LocationIterator, sizeTheme: SizeTheme<a
|
||||
}
|
||||
}
|
||||
|
||||
const sizeFactor = 100; // NOTE same factor is set in shaders
|
||||
export const sizeDataFactor = 100; // NOTE same factor is set in shaders
|
||||
|
||||
export function getMaxSize(sizeData: SizeData): number {
|
||||
const type = sizeData.dSizeType.ref.value as SizeType;
|
||||
@@ -47,7 +47,7 @@ export function getMaxSize(sizeData: SizeData): number {
|
||||
const value = decodeFloatRGB(array[i], array[i + 1], array[i + 2]);
|
||||
if (maxSize < value) maxSize = value;
|
||||
}
|
||||
return maxSize / sizeFactor;
|
||||
return maxSize / sizeDataFactor;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ export function createInstanceSize(locationIt: LocationIterator, sizeFn: Locatio
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.instanceIndex * 3);
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
|
||||
locationIt.skipInstance();
|
||||
}
|
||||
return createTextureSize(sizes, 'instance', sizeData);
|
||||
@@ -116,7 +116,7 @@ export function createGroupSize(locationIt: LocationIterator, sizeFn: LocationSi
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.groupIndex * 3);
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
|
||||
}
|
||||
return createTextureSize(sizes, 'group', sizeData);
|
||||
}
|
||||
@@ -129,7 +129,7 @@ export function createGroupInstanceSize(locationIt: LocationIterator, sizeFn: Lo
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.index * 3);
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
|
||||
}
|
||||
return createTextureSize(sizes, 'groupInstance', sizeData);
|
||||
}
|
||||
@@ -163,9 +163,6 @@ export namespace Spheres {
|
||||
|
||||
function createValues(spheres: Spheres, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): SpheresValues {
|
||||
const { instanceCount, groupCount } = locationIt;
|
||||
if (instanceCount !== transform.instanceCount.ref.value) {
|
||||
throw new Error('instanceCount values in TransformData and LocationIterator differ');
|
||||
}
|
||||
const positionIt = createPositionIterator(spheres, transform);
|
||||
|
||||
const color = createColors(locationIt, positionIt, theme.color);
|
||||
@@ -177,7 +174,7 @@ export namespace Spheres {
|
||||
|
||||
const counts = { drawCount: spheres.sphereCount * 2 * 3, vertexCount: spheres.sphereCount * 4, groupCount, instanceCount };
|
||||
|
||||
const padding = getMaxSize(size) * props.sizeFactor;
|
||||
const padding = spheres.boundingSphere.radius ? getMaxSize(size) * props.sizeFactor : 0;
|
||||
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
@@ -222,7 +219,9 @@ export namespace Spheres {
|
||||
}
|
||||
|
||||
function updateBoundingSphere(values: SpheresValues, spheres: Spheres) {
|
||||
const padding = getMaxSize(values) * values.uSizeFactor.ref.value;
|
||||
const padding = spheres.boundingSphere.radius
|
||||
? getMaxSize(values) * values.uSizeFactor.ref.value
|
||||
: 0;
|
||||
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value);
|
||||
|
||||
|
||||
@@ -206,9 +206,6 @@ export namespace Text {
|
||||
|
||||
function createValues(text: Text, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextValues {
|
||||
const { instanceCount, groupCount } = locationIt;
|
||||
if (instanceCount !== transform.instanceCount.ref.value) {
|
||||
throw new Error('instanceCount values in TransformData and LocationIterator differ');
|
||||
}
|
||||
const positionIt = createPositionIterator(text, transform);
|
||||
|
||||
const color = createColors(locationIt, positionIt, theme.color);
|
||||
|
||||
344
src/mol-geo/geometry/texture-mesh/color-smoothing.ts
Normal file
344
src/mol-geo/geometry/texture-mesh/color-smoothing.ts
Normal file
@@ -0,0 +1,344 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { ValueCell } from '../../../mol-util';
|
||||
import { createComputeRenderable, ComputeRenderable } from '../../../mol-gl/renderable';
|
||||
import { WebGLContext } from '../../../mol-gl/webgl/context';
|
||||
import { Texture } from '../../../mol-gl/webgl/texture';
|
||||
import { ShaderCode } from '../../../mol-gl/shader-code';
|
||||
import { createComputeRenderItem } from '../../../mol-gl/webgl/render-item';
|
||||
import { ValueSpec, AttributeSpec, UniformSpec, TextureSpec, Values, DefineSpec } from '../../../mol-gl/renderable/schema';
|
||||
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
|
||||
import { normalize_frag } from '../../../mol-gl/shader/compute/color-smoothing/normalize.frag';
|
||||
import { QuadSchema, QuadValues } from '../../../mol-gl/compute/util';
|
||||
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
|
||||
import { Box3D, Sphere3D } from '../../../mol-math/geometry';
|
||||
import { accumulate_frag } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.frag';
|
||||
import { accumulate_vert } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.vert';
|
||||
import { TextureImage } from '../../../mol-gl/renderable/util';
|
||||
|
||||
export const ColorAccumulateSchema = {
|
||||
drawCount: ValueSpec('number'),
|
||||
instanceCount: ValueSpec('number'),
|
||||
stride: ValueSpec('number'),
|
||||
|
||||
uTotalCount: UniformSpec('i'),
|
||||
uInstanceCount: UniformSpec('i'),
|
||||
uGroupCount: UniformSpec('i'),
|
||||
|
||||
aTransform: AttributeSpec('float32', 16, 1),
|
||||
aInstance: AttributeSpec('float32', 1, 1),
|
||||
aSample: AttributeSpec('float32', 1, 0),
|
||||
|
||||
uGeoTexDim: UniformSpec('v2', 'buffered'),
|
||||
tPosition: TextureSpec('texture', 'rgba', 'float', 'nearest'),
|
||||
tGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),
|
||||
|
||||
uColorTexDim: UniformSpec('v2'),
|
||||
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
dColorType: DefineSpec('string', ['group', 'groupInstance', 'vertex', 'vertexInstance']),
|
||||
|
||||
uCurrentSlice: UniformSpec('f'),
|
||||
uCurrentX: UniformSpec('f'),
|
||||
uCurrentY: UniformSpec('f'),
|
||||
uBboxMin: UniformSpec('v3', 'material'),
|
||||
uBboxSize: UniformSpec('v3', 'material'),
|
||||
uResolution: UniformSpec('f', 'material'),
|
||||
};
|
||||
type ColorAccumulateValues = Values<typeof ColorAccumulateSchema>
|
||||
const ColorAccumulateName = 'color-accumulate';
|
||||
|
||||
interface AccumulateInput {
|
||||
vertexCount: number
|
||||
instanceCount: number
|
||||
groupCount: number
|
||||
transformBuffer: Float32Array
|
||||
instanceBuffer: Float32Array
|
||||
positionTexture: Texture
|
||||
groupTexture: Texture
|
||||
colorData: TextureImage<Uint8Array>
|
||||
colorType: 'group' | 'groupInstance'
|
||||
}
|
||||
|
||||
function getSampleBuffer(sampleCount: number, stride: number) {
|
||||
const sampleBuffer = new Float32Array(sampleCount);
|
||||
for (let i = 0; i < sampleCount; ++i) {
|
||||
sampleBuffer[i] = i * stride;
|
||||
}
|
||||
return sampleBuffer;
|
||||
}
|
||||
|
||||
function getAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box: Box3D, resolution: number, stride: number): ComputeRenderable<ColorAccumulateValues> {
|
||||
if (ctx.namedComputeRenderables[ColorAccumulateName]) {
|
||||
const extent = Vec3.sub(Vec3(), box.max, box.min);
|
||||
const v = ctx.namedComputeRenderables[ColorAccumulateName].values as ColorAccumulateValues;
|
||||
|
||||
const sampleCount = Math.round(input.vertexCount / stride);
|
||||
if (sampleCount > v.drawCount.ref.value || stride !== v.stride.ref.value) {
|
||||
ValueCell.update(v.aSample, getSampleBuffer(sampleCount, stride));
|
||||
}
|
||||
|
||||
ValueCell.updateIfChanged(v.drawCount, sampleCount);
|
||||
ValueCell.updateIfChanged(v.instanceCount, input.instanceCount);
|
||||
ValueCell.updateIfChanged(v.stride, stride);
|
||||
|
||||
ValueCell.updateIfChanged(v.uTotalCount, input.vertexCount);
|
||||
ValueCell.updateIfChanged(v.uInstanceCount, input.instanceCount);
|
||||
ValueCell.updateIfChanged(v.uGroupCount, input.groupCount);
|
||||
|
||||
ValueCell.update(v.aTransform, input.transformBuffer);
|
||||
ValueCell.update(v.aInstance, input.instanceBuffer);
|
||||
|
||||
ValueCell.update(v.uGeoTexDim, Vec2.set(v.uGeoTexDim.ref.value, input.positionTexture.getWidth(), input.positionTexture.getHeight()));
|
||||
ValueCell.update(v.tPosition, input.positionTexture);
|
||||
ValueCell.update(v.tGroup, input.groupTexture);
|
||||
|
||||
ValueCell.update(v.uColorTexDim, Vec2.set(v.uColorTexDim.ref.value, input.colorData.width, input.colorData.height));
|
||||
ValueCell.update(v.tColor, input.colorData);
|
||||
ValueCell.updateIfChanged(v.dColorType, input.colorType);
|
||||
|
||||
ValueCell.updateIfChanged(v.uCurrentSlice, 0);
|
||||
ValueCell.updateIfChanged(v.uCurrentX, 0);
|
||||
ValueCell.updateIfChanged(v.uCurrentY, 0);
|
||||
ValueCell.update(v.uBboxMin, box.min);
|
||||
ValueCell.update(v.uBboxSize, extent);
|
||||
ValueCell.updateIfChanged(v.uResolution, resolution);
|
||||
|
||||
ctx.namedComputeRenderables[ColorAccumulateName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[ColorAccumulateName] = createAccumulateRenderable(ctx, input, box, resolution, stride);
|
||||
}
|
||||
return ctx.namedComputeRenderables[ColorAccumulateName];
|
||||
}
|
||||
|
||||
function createAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box: Box3D, resolution: number, stride: number) {
|
||||
const extent = Vec3.sub(Vec3(), box.max, box.min);
|
||||
const sampleCount = Math.round(input.vertexCount / stride);
|
||||
|
||||
const values: ColorAccumulateValues = {
|
||||
drawCount: ValueCell.create(sampleCount),
|
||||
instanceCount: ValueCell.create(input.instanceCount),
|
||||
stride: ValueCell.create(stride),
|
||||
|
||||
uTotalCount: ValueCell.create(input.vertexCount),
|
||||
uInstanceCount: ValueCell.create(input.instanceCount),
|
||||
uGroupCount: ValueCell.create(input.groupCount),
|
||||
|
||||
aTransform: ValueCell.create(input.transformBuffer),
|
||||
aInstance: ValueCell.create(input.instanceBuffer),
|
||||
aSample: ValueCell.create(getSampleBuffer(sampleCount, stride)),
|
||||
|
||||
uGeoTexDim: ValueCell.create(Vec2.create(input.positionTexture.getWidth(), input.positionTexture.getHeight())),
|
||||
tPosition: ValueCell.create(input.positionTexture),
|
||||
tGroup: ValueCell.create(input.groupTexture),
|
||||
|
||||
uColorTexDim: ValueCell.create(Vec2.create(input.colorData.width, input.colorData.height)),
|
||||
tColor: ValueCell.create(input.colorData),
|
||||
dColorType: ValueCell.create(input.colorType),
|
||||
|
||||
uCurrentSlice: ValueCell.create(0),
|
||||
uCurrentX: ValueCell.create(0),
|
||||
uCurrentY: ValueCell.create(0),
|
||||
uBboxMin: ValueCell.create(box.min),
|
||||
uBboxSize: ValueCell.create(extent),
|
||||
uResolution: ValueCell.create(resolution),
|
||||
};
|
||||
|
||||
const schema = { ...ColorAccumulateSchema };
|
||||
const shaderCode = ShaderCode('accumulate', accumulate_vert, accumulate_frag);
|
||||
const renderItem = createComputeRenderItem(ctx, 'points', shaderCode, schema, values);
|
||||
|
||||
return createComputeRenderable(renderItem, values);
|
||||
}
|
||||
|
||||
function setAccumulateDefaults(ctx: WebGLContext) {
|
||||
const { gl, state } = ctx;
|
||||
state.disable(gl.CULL_FACE);
|
||||
state.enable(gl.BLEND);
|
||||
state.disable(gl.DEPTH_TEST);
|
||||
state.enable(gl.SCISSOR_TEST);
|
||||
state.depthMask(false);
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
state.blendFunc(gl.ONE, gl.ONE);
|
||||
state.blendEquation(gl.FUNC_ADD);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export const ColorNormalizeSchema = {
|
||||
...QuadSchema,
|
||||
|
||||
tColor: TextureSpec('texture', 'rgba', 'float', 'nearest'),
|
||||
uTexSize: UniformSpec('v2'),
|
||||
|
||||
};
|
||||
type ColorNormalizeValues = Values<typeof ColorNormalizeSchema>
|
||||
const ColorNormalizeName = 'color-normalize';
|
||||
|
||||
function getNormalizeRenderable(ctx: WebGLContext, color: Texture): ComputeRenderable<ColorNormalizeValues> {
|
||||
if (ctx.namedComputeRenderables[ColorNormalizeName]) {
|
||||
const v = ctx.namedComputeRenderables[ColorNormalizeName].values as ColorNormalizeValues;
|
||||
|
||||
ValueCell.update(v.tColor, color);
|
||||
ValueCell.update(v.uTexSize, Vec2.set(v.uTexSize.ref.value, color.getWidth(), color.getHeight()));
|
||||
|
||||
ctx.namedComputeRenderables[ColorNormalizeName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[ColorNormalizeName] = createColorNormalizeRenderable(ctx, color);
|
||||
}
|
||||
return ctx.namedComputeRenderables[ColorNormalizeName];
|
||||
}
|
||||
|
||||
function createColorNormalizeRenderable(ctx: WebGLContext, color: Texture) {
|
||||
const values: ColorNormalizeValues = {
|
||||
...QuadValues,
|
||||
tColor: ValueCell.create(color),
|
||||
uTexSize: ValueCell.create(Vec2.create(color.getWidth(), color.getHeight())),
|
||||
};
|
||||
|
||||
const schema = { ...ColorNormalizeSchema };
|
||||
const shaderCode = ShaderCode('normalize', quad_vert, normalize_frag);
|
||||
const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
|
||||
|
||||
return createComputeRenderable(renderItem, values);
|
||||
}
|
||||
|
||||
function setNormalizeDefaults(ctx: WebGLContext) {
|
||||
const { gl, state } = ctx;
|
||||
state.disable(gl.CULL_FACE);
|
||||
state.enable(gl.BLEND);
|
||||
state.disable(gl.DEPTH_TEST);
|
||||
state.enable(gl.SCISSOR_TEST);
|
||||
state.depthMask(false);
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
state.blendFunc(gl.ONE, gl.ONE);
|
||||
state.blendEquation(gl.FUNC_ADD);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function getTexture2dSize(gridDim: Vec3) {
|
||||
const area = gridDim[0] * gridDim[1] * gridDim[2];
|
||||
const squareDim = Math.sqrt(area);
|
||||
const powerOfTwoSize = Math.pow(2, Math.ceil(Math.log(squareDim) / Math.log(2)));
|
||||
|
||||
let texDimX = 0;
|
||||
let texDimY = gridDim[1];
|
||||
let texRows = 1;
|
||||
let texCols = gridDim[2];
|
||||
if (powerOfTwoSize < gridDim[0] * gridDim[2]) {
|
||||
texCols = Math.floor(powerOfTwoSize / gridDim[0]);
|
||||
texRows = Math.ceil(gridDim[2] / texCols);
|
||||
texDimX = texCols * gridDim[0];
|
||||
texDimY *= texRows;
|
||||
} else {
|
||||
texDimX = gridDim[0] * gridDim[2];
|
||||
}
|
||||
// console.log(texDimX, texDimY, texDimY < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2);
|
||||
return { texDimX, texDimY, texRows, texCols, powerOfTwoSize: texDimY < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2 };
|
||||
}
|
||||
|
||||
interface ColorSmoothingInput extends AccumulateInput {
|
||||
boundingSphere: Sphere3D
|
||||
invariantBoundingSphere: Sphere3D
|
||||
}
|
||||
|
||||
export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl: WebGLContext, texture?: Texture) {
|
||||
const { gl, resources, state, extensions: { colorBufferHalfFloat, textureHalfFloat } } = webgl;
|
||||
|
||||
const isInstanceType = input.colorType.endsWith('Instance');
|
||||
const box = Box3D.fromSphere3D(Box3D(), isInstanceType ? input.boundingSphere : input.invariantBoundingSphere);
|
||||
|
||||
const scaleFactor = 1 / resolution;
|
||||
const scaledBox = Box3D.scale(Box3D(), box, scaleFactor);
|
||||
const gridDim = Box3D.size(Vec3(), scaledBox);
|
||||
Vec3.ceil(gridDim, gridDim);
|
||||
Vec3.add(gridDim, gridDim, Vec3.create(2, 2, 2));
|
||||
const { min } = box;
|
||||
|
||||
const [ dx, dy, dz ] = gridDim;
|
||||
const { texDimX: width, texDimY: height, texCols } = getTexture2dSize(gridDim);
|
||||
// console.log({ width, height, texCols, dim, resolution });
|
||||
|
||||
if (!webgl.namedTextures[ColorAccumulateName]) {
|
||||
webgl.namedTextures[ColorAccumulateName] = colorBufferHalfFloat && textureHalfFloat
|
||||
? resources.texture('image-float16', 'rgba', 'fp16', 'nearest')
|
||||
: resources.texture('image-float32', 'rgba', 'float', 'nearest');
|
||||
}
|
||||
const accumulateTexture = webgl.namedTextures[ColorAccumulateName];
|
||||
accumulateTexture.define(width, height);
|
||||
|
||||
const accumulateRenderable = getAccumulateRenderable(webgl, input, box, resolution, stride);
|
||||
|
||||
//
|
||||
|
||||
const { uCurrentSlice, uCurrentX, uCurrentY } = accumulateRenderable.values;
|
||||
|
||||
if (!webgl.namedFramebuffers[ColorAccumulateName]) {
|
||||
webgl.namedFramebuffers[ColorAccumulateName] = webgl.resources.framebuffer();
|
||||
}
|
||||
const framebuffer = webgl.namedFramebuffers[ColorAccumulateName];
|
||||
framebuffer.bind();
|
||||
|
||||
setAccumulateDefaults(webgl);
|
||||
state.currentRenderItemId = -1;
|
||||
accumulateTexture.attachFramebuffer(framebuffer, 0);
|
||||
gl.viewport(0, 0, width, height);
|
||||
gl.scissor(0, 0, width, height);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
ValueCell.update(uCurrentY, 0);
|
||||
let currCol = 0;
|
||||
let currY = 0;
|
||||
let currX = 0;
|
||||
for (let i = 0; i < dz; ++i) {
|
||||
if (currCol >= texCols) {
|
||||
currCol -= texCols;
|
||||
currY += dy;
|
||||
currX = 0;
|
||||
ValueCell.update(uCurrentY, currY);
|
||||
}
|
||||
// console.log({ i, currX, currY });
|
||||
ValueCell.update(uCurrentX, currX);
|
||||
ValueCell.update(uCurrentSlice, i);
|
||||
gl.viewport(currX, currY, dx, dy);
|
||||
gl.scissor(currX, currY, dx, dy);
|
||||
accumulateRenderable.render();
|
||||
++currCol;
|
||||
currX += dx;
|
||||
}
|
||||
|
||||
// const accImage = new Float32Array(width * height * 4);
|
||||
// accumulateTexture.attachFramebuffer(framebuffer, 0);
|
||||
// webgl.readPixels(0, 0, width, height, accImage);
|
||||
// console.log(accImage);
|
||||
// printTextureImage({ array: accImage, width, height }, 1 / 4);
|
||||
|
||||
// normalize
|
||||
|
||||
if (!texture) texture = resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
|
||||
texture.define(width, height);
|
||||
|
||||
const normalizeRenderable = getNormalizeRenderable(webgl, accumulateTexture);
|
||||
|
||||
setNormalizeDefaults(webgl);
|
||||
state.currentRenderItemId = -1;
|
||||
texture.attachFramebuffer(framebuffer, 0);
|
||||
gl.viewport(0, 0, width, height);
|
||||
gl.scissor(0, 0, width, height);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
normalizeRenderable.render();
|
||||
|
||||
// const normImage = new Uint8Array(width * height * 4);
|
||||
// texture.attachFramebuffer(framebuffer, 0);
|
||||
// webgl.readPixels(0, 0, width, height, normImage);
|
||||
// console.log(normImage);
|
||||
// printTextureImage({ array: normImage, width, height }, 1 / 4);
|
||||
|
||||
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
|
||||
const type = isInstanceType ? 'volumeInstance' : 'volume';
|
||||
|
||||
return { texture, gridDim, gridTexDim: Vec2.create(width, height), gridTransform, type };
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -36,11 +36,38 @@ export interface TextureMesh {
|
||||
readonly vertexTexture: ValueCell<Texture>,
|
||||
readonly groupTexture: ValueCell<Texture>,
|
||||
readonly normalTexture: ValueCell<Texture>,
|
||||
readonly doubleBuffer: TextureMesh.DoubleBuffer
|
||||
|
||||
readonly boundingSphere: Sphere3D
|
||||
|
||||
meta?: unknown
|
||||
}
|
||||
|
||||
export namespace TextureMesh {
|
||||
export class DoubleBuffer {
|
||||
private index = 0;
|
||||
private textures: ({ vertex: Texture, group: Texture, normal: Texture } | undefined)[] = []
|
||||
|
||||
get() {
|
||||
return this.textures[this.index];
|
||||
}
|
||||
|
||||
set(vertex: Texture, group: Texture, normal: Texture) {
|
||||
this.textures[this.index] = Object.assign(this.textures[this.index] || {}, {
|
||||
vertex, group, normal
|
||||
});
|
||||
this.index = (this.index + 1) % 2;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
for (const buffer of this.textures) {
|
||||
buffer!.vertex.destroy();
|
||||
buffer!.group.destroy();
|
||||
buffer!.normal.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function create(vertexCount: number, groupCount: number, vertexTexture: Texture, groupTexture: Texture, normalTexture: Texture, boundingSphere: Sphere3D, textureMesh?: TextureMesh): TextureMesh {
|
||||
const width = vertexTexture.getWidth();
|
||||
const height = vertexTexture.getHeight();
|
||||
@@ -49,7 +76,9 @@ export namespace TextureMesh {
|
||||
textureMesh.groupCount = groupCount;
|
||||
ValueCell.update(textureMesh.geoTextureDim, Vec2.set(textureMesh.geoTextureDim.ref.value, width, height));
|
||||
ValueCell.update(textureMesh.vertexTexture, vertexTexture);
|
||||
ValueCell.update(textureMesh.groupTexture, groupTexture);
|
||||
ValueCell.update(textureMesh.normalTexture, normalTexture);
|
||||
textureMesh.doubleBuffer.set(vertexTexture, groupTexture, normalTexture);
|
||||
Sphere3D.copy(textureMesh.boundingSphere, boundingSphere);
|
||||
return textureMesh;
|
||||
} else {
|
||||
@@ -61,6 +90,7 @@ export namespace TextureMesh {
|
||||
vertexTexture: ValueCell.create(vertexTexture),
|
||||
groupTexture: ValueCell.create(groupTexture),
|
||||
normalTexture: ValueCell.create(normalTexture),
|
||||
doubleBuffer: new DoubleBuffer(),
|
||||
boundingSphere: Sphere3D.clone(boundingSphere),
|
||||
};
|
||||
}
|
||||
|
||||
78
src/mol-geo/primitive/torus.ts
Normal file
78
src/mol-geo/primitive/torus.ts
Normal file
@@ -0,0 +1,78 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
// adapted from three.js, MIT License Copyright 2010-2021 three.js authors
|
||||
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { Primitive } from './primitive';
|
||||
|
||||
export const DefaultTorusProps = {
|
||||
radius: 1,
|
||||
tube: 0.4,
|
||||
radialSegments: 8,
|
||||
tubularSegments: 6,
|
||||
arc: Math.PI * 2,
|
||||
};
|
||||
export type TorusProps = Partial<typeof DefaultTorusProps>
|
||||
|
||||
export function Torus(props?: TorusProps): Primitive {
|
||||
const { radius, tube, radialSegments, tubularSegments, arc } = { ...DefaultTorusProps, ...props };
|
||||
|
||||
// buffers
|
||||
const indices: number[] = [];
|
||||
const vertices: number[] = [];
|
||||
const normals: number[] = [];
|
||||
|
||||
// helper variables
|
||||
const center = Vec3();
|
||||
const vertex = Vec3();
|
||||
const normal = Vec3();
|
||||
|
||||
// generate vertices and normals
|
||||
for (let j = 0; j <= radialSegments; ++j) {
|
||||
for (let i = 0; i <= tubularSegments; ++i) {
|
||||
const u = i / tubularSegments * arc;
|
||||
const v = j / radialSegments * Math.PI * 2;
|
||||
|
||||
// vertex
|
||||
Vec3.set(
|
||||
vertex,
|
||||
(radius + tube * Math.cos(v)) * Math.cos(u),
|
||||
(radius + tube * Math.cos(v)) * Math.sin(u),
|
||||
tube * Math.sin(v)
|
||||
);
|
||||
vertices.push(...vertex);
|
||||
|
||||
// normal
|
||||
Vec3.set(center, radius * Math.cos(u), radius * Math.sin(u), 0 );
|
||||
Vec3.sub(normal, vertex, center);
|
||||
Vec3.normalize(normal, normal);
|
||||
normals.push(...normal);
|
||||
}
|
||||
}
|
||||
|
||||
// generate indices
|
||||
for (let j = 1; j <= radialSegments; ++j) {
|
||||
for (let i = 1; i <= tubularSegments; ++i) {
|
||||
|
||||
// indices
|
||||
const a = (tubularSegments + 1) * j + i - 1;
|
||||
const b = (tubularSegments + 1) * (j - 1) + i - 1;
|
||||
const c = (tubularSegments + 1) * (j - 1) + i;
|
||||
const d = (tubularSegments + 1) * j + i;
|
||||
|
||||
// faces
|
||||
indices.push(a, b, d);
|
||||
indices.push(b, c, d);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
vertices: new Float32Array(vertices),
|
||||
normals: new Float32Array(normals),
|
||||
indices: new Uint32Array(indices)
|
||||
};
|
||||
}
|
||||
@@ -133,7 +133,7 @@ describe('renderer', () => {
|
||||
scene.add(points);
|
||||
scene.commit();
|
||||
expect(ctx.stats.resourceCounts.attribute).toBe(ctx.isWebGL2 ? 4 : 5);
|
||||
expect(ctx.stats.resourceCounts.texture).toBe(6);
|
||||
expect(ctx.stats.resourceCounts.texture).toBe(7);
|
||||
expect(ctx.stats.resourceCounts.vertexArray).toBe(6);
|
||||
expect(ctx.stats.resourceCounts.program).toBe(6);
|
||||
expect(ctx.stats.resourceCounts.shader).toBe(12);
|
||||
|
||||
@@ -32,6 +32,7 @@ const IsosurfaceSchema = {
|
||||
uSize: UniformSpec('f'),
|
||||
uLevels: UniformSpec('f'),
|
||||
uCount: UniformSpec('f'),
|
||||
uInvert: UniformSpec('b'),
|
||||
|
||||
uGridDim: UniformSpec('v3'),
|
||||
uGridTexDim: UniformSpec('v3'),
|
||||
@@ -44,7 +45,7 @@ type IsosurfaceValues = Values<typeof IsosurfaceSchema>
|
||||
|
||||
const IsosurfaceName = 'isosurface';
|
||||
|
||||
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
|
||||
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
|
||||
if (ctx.namedComputeRenderables[IsosurfaceName]) {
|
||||
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
|
||||
|
||||
@@ -56,6 +57,7 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
|
||||
ValueCell.updateIfChanged(v.uSize, Math.pow(2, levels));
|
||||
ValueCell.updateIfChanged(v.uLevels, levels);
|
||||
ValueCell.updateIfChanged(v.uCount, count);
|
||||
ValueCell.updateIfChanged(v.uInvert, invert);
|
||||
|
||||
ValueCell.update(v.uGridDim, gridDim);
|
||||
ValueCell.update(v.uGridTexDim, gridTexDim);
|
||||
@@ -66,12 +68,12 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
|
||||
|
||||
ctx.namedComputeRenderables[IsosurfaceName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, packedGroup);
|
||||
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
|
||||
}
|
||||
return ctx.namedComputeRenderables[IsosurfaceName];
|
||||
}
|
||||
|
||||
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, packedGroup: boolean) {
|
||||
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean) {
|
||||
// console.log('uSize', Math.pow(2, levels))
|
||||
const values: IsosurfaceValues = {
|
||||
...QuadValues,
|
||||
@@ -85,6 +87,7 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
|
||||
uSize: ValueCell.create(Math.pow(2, levels)),
|
||||
uLevels: ValueCell.create(levels),
|
||||
uCount: ValueCell.create(count),
|
||||
uInvert: ValueCell.create(invert),
|
||||
|
||||
uGridDim: ValueCell.create(gridDim),
|
||||
uGridTexDim: ValueCell.create(gridTexDim),
|
||||
@@ -112,7 +115,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
const { gl, resources, extensions } = ctx;
|
||||
const { pyramidTex, height, levels, scale, count } = histogramPyramid;
|
||||
const width = pyramidTex.getWidth();
|
||||
@@ -167,7 +170,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
|
||||
groupTexture.attachFramebuffer(framebuffer, 1);
|
||||
normalTexture.attachFramebuffer(framebuffer, 2);
|
||||
|
||||
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, packedGroup);
|
||||
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
|
||||
ctx.state.currentRenderItemId = -1;
|
||||
|
||||
const { drawBuffers } = ctx.extensions;
|
||||
@@ -185,14 +188,23 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
renderable.render();
|
||||
|
||||
gl.flush();
|
||||
gl.finish();
|
||||
|
||||
return { vertexTexture, groupTexture, normalTexture, vertexCount: count };
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
/**
|
||||
* GPU isosurface extraction
|
||||
*
|
||||
* Algorithm from "High‐speed Marching Cubes using HistoPyramids"
|
||||
* by C Dyken, G Ziegler, C Theobalt, HP Seidel
|
||||
* https://doi.org/10.1111/j.1467-8659.2008.01182.x
|
||||
*
|
||||
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
|
||||
*/
|
||||
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
// console.time('calcActiveVoxels');
|
||||
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
|
||||
// ctx.waitForGpuCommandsCompleteSync();
|
||||
@@ -204,7 +216,7 @@ export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDi
|
||||
// console.timeEnd('createHistogramPyramid');
|
||||
|
||||
// console.time('createIsosurfaceBuffers');
|
||||
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, packedGroup, vertexTexture, groupTexture, normalTexture);
|
||||
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture);
|
||||
// ctx.waitForGpuCommandsCompleteSync();
|
||||
// console.timeEnd('createIsosurfaceBuffers');
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
import { Renderable, RenderableState, createRenderable } from '../renderable';
|
||||
import { WebGLContext } from '../webgl/context';
|
||||
import { createGraphicsRenderItem } from '../webgl/render-item';
|
||||
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema } from './schema';
|
||||
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema, ValueSpec } from './schema';
|
||||
import { MeshShaderCode } from '../shader-code';
|
||||
import { ValueCell } from '../../mol-util';
|
||||
|
||||
@@ -22,6 +22,7 @@ export const MeshSchema = {
|
||||
dFlipSided: DefineSpec('boolean'),
|
||||
dIgnoreLight: DefineSpec('boolean'),
|
||||
dXrayShaded: DefineSpec('boolean'),
|
||||
meta: ValueSpec('unknown')
|
||||
} as const;
|
||||
export type MeshSchema = typeof MeshSchema
|
||||
export type MeshValues = Values<MeshSchema>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -17,6 +17,7 @@ export type ValueKindType = {
|
||||
'string': string
|
||||
'boolean': boolean
|
||||
'any': any
|
||||
'unknown': unknown
|
||||
|
||||
'm4': Mat4,
|
||||
'float32': Float32Array
|
||||
@@ -37,6 +38,7 @@ export function splitValues(schema: RenderableSchema, values: RenderableValues)
|
||||
const textureValues: TextureValues = {};
|
||||
const uniformValues: UniformValues = {};
|
||||
const materialUniformValues: UniformValues = {};
|
||||
const bufferedUniformValues: UniformValues = {};
|
||||
Object.keys(schema).forEach(k => {
|
||||
const spec = schema[k];
|
||||
if (spec.type === 'attribute') attributeValues[k] = values[k];
|
||||
@@ -45,11 +47,12 @@ export function splitValues(schema: RenderableSchema, values: RenderableValues)
|
||||
if (spec.type === 'texture' && values[k] !== undefined) textureValues[k] = values[k];
|
||||
// check if k exists in values to exclude global uniforms
|
||||
if (spec.type === 'uniform' && values[k] !== undefined) {
|
||||
if (spec.isMaterial) materialUniformValues[k] = values[k];
|
||||
if (spec.variant === 'material') materialUniformValues[k] = values[k];
|
||||
else if (spec.variant === 'buffered') bufferedUniformValues[k] = values[k];
|
||||
else uniformValues[k] = values[k];
|
||||
}
|
||||
});
|
||||
return { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues };
|
||||
return { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues, bufferedUniformValues };
|
||||
}
|
||||
|
||||
export type Versions<T extends RenderableValues> = { [k in keyof T]: number }
|
||||
@@ -68,9 +71,9 @@ export function AttributeSpec<K extends AttributeKind>(kind: K, itemSize: Attrib
|
||||
return { type: 'attribute', kind, itemSize, divisor };
|
||||
}
|
||||
|
||||
export type UniformSpec<K extends UniformKind> = { type: 'uniform', kind: K, isMaterial: boolean }
|
||||
export function UniformSpec<K extends UniformKind>(kind: K, isMaterial = false): UniformSpec<K> {
|
||||
return { type: 'uniform', kind, isMaterial };
|
||||
export type UniformSpec<K extends UniformKind> = { type: 'uniform', kind: K, variant?: 'material' | 'buffered' }
|
||||
export function UniformSpec<K extends UniformKind>(kind: K, variant?: 'material' | 'buffered'): UniformSpec<K> {
|
||||
return { type: 'uniform', kind, variant };
|
||||
}
|
||||
|
||||
export type TextureSpec<K extends TextureKind> = { type: 'texture', kind: K, format: TextureFormat, dataType: TextureType, filter: TextureFilter }
|
||||
@@ -180,17 +183,22 @@ export type InternalValues = Values<InternalSchema>
|
||||
|
||||
export const ColorSchema = {
|
||||
// aColor: AttributeSpec('float32', 3, 0), // TODO
|
||||
uColor: UniformSpec('v3', true),
|
||||
uColor: UniformSpec('v3', 'material'),
|
||||
uColorTexDim: UniformSpec('v2'),
|
||||
uColorGridDim: UniformSpec('v3'),
|
||||
uColorGridTransform: UniformSpec('v4'),
|
||||
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
|
||||
tPalette: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
tColorGrid: TextureSpec('texture', 'rgb', 'ubyte', 'linear'),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance']),
|
||||
dUsePalette: DefineSpec('boolean'),
|
||||
} as const;
|
||||
export type ColorSchema = typeof ColorSchema
|
||||
export type ColorValues = Values<ColorSchema>
|
||||
|
||||
export const SizeSchema = {
|
||||
// aSize: AttributeSpec('float32', 1, 0), // TODO
|
||||
uSize: UniformSpec('f', true),
|
||||
uSize: UniformSpec('f', 'material'),
|
||||
uSizeTexDim: UniformSpec('v2'),
|
||||
tSize: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
dSizeType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance']),
|
||||
@@ -251,7 +259,7 @@ export const BaseSchema = {
|
||||
/**
|
||||
* final alpha, calculated as `values.alpha * state.alpha`
|
||||
*/
|
||||
uAlpha: UniformSpec('f', true),
|
||||
uAlpha: UniformSpec('f', 'material'),
|
||||
uVertexCount: UniformSpec('i'),
|
||||
uInstanceCount: UniformSpec('i'),
|
||||
uGroupCount: UniformSpec('i'),
|
||||
|
||||
@@ -13,7 +13,7 @@ import { ValueCell } from '../../mol-util';
|
||||
|
||||
export const TextureMeshSchema = {
|
||||
...BaseSchema,
|
||||
uGeoTexDim: UniformSpec('v2'),
|
||||
uGeoTexDim: UniformSpec('v2', 'buffered'),
|
||||
tPosition: TextureSpec('texture', 'rgb', 'float', 'nearest'),
|
||||
tGroup: TextureSpec('texture', 'alpha', 'float', 'nearest'),
|
||||
tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'),
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { BoundaryHelper } from '../../mol-math/geometry/boundary-helper';
|
||||
import { TextureFilter } from '../webgl/texture';
|
||||
|
||||
export function calculateTextureInfo (n: number, itemSize: number) {
|
||||
n = Math.max(n, 2); // observed issues with 1 pixel textures
|
||||
@@ -22,6 +23,7 @@ export interface TextureImage<T extends Uint8Array | Float32Array | Int32Array>
|
||||
readonly width: number
|
||||
readonly height: number
|
||||
readonly flipY?: boolean
|
||||
readonly filter?: TextureFilter
|
||||
}
|
||||
|
||||
export interface TextureVolume<T extends Uint8Array | Float32Array> {
|
||||
@@ -72,7 +74,7 @@ export function printImageData(imageData: ImageData, scale = 1, pixelated = fals
|
||||
// not supported in Firefox and IE
|
||||
img.style.imageRendering = 'pixelated';
|
||||
}
|
||||
img.style.position = 'absolute';
|
||||
img.style.position = 'relative';
|
||||
img.style.top = '0px';
|
||||
img.style.left = '0px';
|
||||
img.style.border = 'solid grey';
|
||||
|
||||
@@ -110,10 +110,18 @@ export const RendererParams = {
|
||||
};
|
||||
export type RendererProps = PD.Values<typeof RendererParams>
|
||||
|
||||
function getStyle(props: RendererProps['style']) {
|
||||
export type Style = {
|
||||
lightIntensity: number
|
||||
ambientIntensity: number
|
||||
metalness: number
|
||||
roughness: number
|
||||
reflectivity: number
|
||||
}
|
||||
|
||||
export function getStyle(props: RendererProps['style']): Style {
|
||||
switch (props.name) {
|
||||
case 'custom':
|
||||
return props.params;
|
||||
return props.params as Style;
|
||||
case 'flat':
|
||||
return {
|
||||
lightIntensity: 0, ambientIntensity: 1,
|
||||
@@ -190,7 +198,7 @@ namespace Renderer {
|
||||
|
||||
let transparentBackground = false;
|
||||
|
||||
const nullDepthTexture = createNullTexture(gl, 'image-depth');
|
||||
const nullDepthTexture = createNullTexture(gl);
|
||||
const sharedTexturesList: Textures = [
|
||||
['tDepth', nullDepthTexture]
|
||||
];
|
||||
|
||||
@@ -12,6 +12,16 @@ export const assign_color_varying = `
|
||||
vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_vertexInstance)
|
||||
vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_volume)
|
||||
vec3 gridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;
|
||||
vColor.rgb = texture3dFrom2dLinear(tColorGrid, gridPos, uColorGridDim, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_volumeInstance)
|
||||
vec3 gridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;
|
||||
vColor.rgb = texture3dFrom2dLinear(tColorGrid, gridPos, uColorGridDim, uColorTexDim).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef dUsePalette
|
||||
vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
export const assign_material_color = `
|
||||
#if defined(dRenderVariant_color)
|
||||
#if defined(dColorType_uniform)
|
||||
#if defined(dUsePalette)
|
||||
vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
|
||||
#elif defined(dColorType_uniform)
|
||||
vec4 material = vec4(uColor, uAlpha);
|
||||
#elif defined(dColorType_varying)
|
||||
vec4 material = vec4(vColor.rgb, uAlpha);
|
||||
|
||||
@@ -7,7 +7,8 @@ mat4 modelView = uView * model;
|
||||
vec3 position = aPosition;
|
||||
#endif
|
||||
vec4 position4 = vec4(position, 1.0);
|
||||
vModelPosition = (model * position4).xyz; // for clipping in frag shader
|
||||
// for accessing tColorGrid in vert shader and for clipping in frag shader
|
||||
vModelPosition = (model * position4).xyz;
|
||||
vec4 mvPosition = modelView * position4;
|
||||
vViewPosition = mvPosition.xyz;
|
||||
gl_Position = uProjection * mvPosition;
|
||||
|
||||
@@ -21,4 +21,9 @@ export const color_frag_params = `
|
||||
varying float vGroup;
|
||||
varying float vTransparency;
|
||||
#endif
|
||||
|
||||
#ifdef dUsePalette
|
||||
uniform sampler2D tPalette;
|
||||
varying float vPaletteV;
|
||||
#endif
|
||||
`;
|
||||
@@ -9,6 +9,12 @@ export const color_vert_params = `
|
||||
varying vec4 vColor;
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform sampler2D tColor;
|
||||
#elif defined(dColorType_grid)
|
||||
varying vec4 vColor;
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform vec3 uColorGridDim;
|
||||
uniform vec4 uColorGridTransform;
|
||||
uniform sampler2D tColorGrid;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
@@ -30,4 +36,8 @@ export const color_vert_params = `
|
||||
uniform vec2 uTransparencyTexDim;
|
||||
uniform sampler2D tTransparency;
|
||||
#endif
|
||||
|
||||
#ifdef dUsePalette
|
||||
varying float vPaletteV;
|
||||
#endif
|
||||
`;
|
||||
@@ -13,7 +13,11 @@ export const common = `
|
||||
#define dColorType_texture
|
||||
#endif
|
||||
|
||||
#if defined(dColorType_attribute) || defined(dColorType_texture)
|
||||
#if defined(dColorType_volume) || defined(dColorType_volumeInstance)
|
||||
#define dColorType_grid
|
||||
#endif
|
||||
|
||||
#if defined(dColorType_attribute) || defined(dColorType_texture) || defined(dColorType_grid)
|
||||
#define dColorType_varying
|
||||
#endif
|
||||
|
||||
|
||||
28
src/mol-gl/shader/compute/color-smoothing/accumulate.frag.ts
Normal file
28
src/mol-gl/shader/compute/color-smoothing/accumulate.frag.ts
Normal file
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const accumulate_frag = `
|
||||
precision highp float;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 vColor;
|
||||
|
||||
uniform float uCurrentSlice;
|
||||
uniform float uCurrentX;
|
||||
uniform float uCurrentY;
|
||||
uniform float uResolution;
|
||||
|
||||
const float p = 2.0;
|
||||
|
||||
void main() {
|
||||
vec2 v = gl_FragCoord.xy - vec2(uCurrentX, uCurrentY) - 0.5;
|
||||
vec3 fragPos = vec3(v.x, v.y, uCurrentSlice);
|
||||
float dist = distance(fragPos, vPosition);
|
||||
if (dist > p) discard;
|
||||
|
||||
gl_FragColor = vec4(vColor, 1.0) * (p - dist);
|
||||
}
|
||||
`;
|
||||
51
src/mol-gl/shader/compute/color-smoothing/accumulate.vert.ts
Normal file
51
src/mol-gl/shader/compute/color-smoothing/accumulate.vert.ts
Normal file
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const accumulate_vert = `
|
||||
precision highp float;
|
||||
|
||||
#include common
|
||||
#include read_from_texture
|
||||
|
||||
uniform int uTotalCount;
|
||||
uniform int uGroupCount;
|
||||
|
||||
attribute float aSample;
|
||||
#define SampleID int(aSample)
|
||||
|
||||
attribute mat4 aTransform;
|
||||
attribute float aInstance;
|
||||
|
||||
uniform vec2 uGeoTexDim;
|
||||
uniform sampler2D tPosition;
|
||||
uniform sampler2D tGroup;
|
||||
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform sampler2D tColor;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 vColor;
|
||||
|
||||
uniform vec3 uBboxSize;
|
||||
uniform vec3 uBboxMin;
|
||||
uniform float uResolution;
|
||||
|
||||
void main() {
|
||||
vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
|
||||
float group = decodeFloatRGB(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
|
||||
|
||||
position = (aTransform * vec4(position, 1.0)).xyz;
|
||||
gl_PointSize = 7.0;
|
||||
vPosition = (position - uBboxMin) / uResolution;
|
||||
gl_Position = vec4(((position - uBboxMin) / uBboxSize) * 2.0 - 1.0, 1.0);
|
||||
|
||||
#if defined(dColorType_group)
|
||||
vColor = readFromTexture(tColor, group, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_groupInstance)
|
||||
vColor = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;
|
||||
#endif
|
||||
}
|
||||
`;
|
||||
20
src/mol-gl/shader/compute/color-smoothing/normalize.frag.ts
Normal file
20
src/mol-gl/shader/compute/color-smoothing/normalize.frag.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const normalize_frag = `
|
||||
precision highp float;
|
||||
precision highp sampler2D;
|
||||
|
||||
uniform sampler2D tColor;
|
||||
uniform vec2 uTexSize;
|
||||
|
||||
void main(void) {
|
||||
vec2 coords = gl_FragCoord.xy / uTexSize;
|
||||
vec4 color = texture2D(tColor, coords);
|
||||
|
||||
gl_FragColor.rgb = color.rgb / color.a;
|
||||
}
|
||||
`;
|
||||
@@ -18,6 +18,7 @@ uniform float uIsoValue;
|
||||
uniform float uLevels;
|
||||
uniform float uSize;
|
||||
uniform float uCount;
|
||||
uniform bool uInvert;
|
||||
|
||||
uniform vec3 uGridDim;
|
||||
uniform vec3 uGridTexDim;
|
||||
@@ -163,6 +164,13 @@ void main(void) {
|
||||
// current vertex for the up to 15 MC cases
|
||||
int currentVertex = vI - idot4(m, starts);
|
||||
|
||||
// ensure winding-order is the same for negative and positive iso-levels
|
||||
if (uInvert) {
|
||||
int v = imod(currentVertex + 1, 3);
|
||||
if (v == 1) currentVertex += 2;
|
||||
else if (v == 0) currentVertex -= 2;
|
||||
}
|
||||
|
||||
// get index into triIndices table
|
||||
int mcIndex = 16 * int(edgeIndex) + currentVertex;
|
||||
vec4 mcData = texture2D(tTriIndices, vec2(imod(mcIndex, 64), mcIndex / 64) / 64.);
|
||||
@@ -273,11 +281,18 @@ void main(void) {
|
||||
voxelPadded(b1 - c3).a - voxelPadded(b1 + c3).a,
|
||||
voxelPadded(b1 - c4).a - voxelPadded(b1 + c4).a
|
||||
));
|
||||
mat3 normalMatrix = transpose3(inverse3(mat3(uGridTransform)));
|
||||
gl_FragData[2].xyz = normalMatrix * -vec3(
|
||||
gl_FragData[2].xyz = -vec3(
|
||||
n0.x + t * (n0.x - n1.x),
|
||||
n0.y + t * (n0.y - n1.y),
|
||||
n0.z + t * (n0.z - n1.z)
|
||||
);
|
||||
|
||||
// ensure normal-direction is the same for negative and positive iso-levels
|
||||
if (uInvert) {
|
||||
gl_FragData[2].xyz *= -1.0;
|
||||
}
|
||||
|
||||
// apply normal matrix
|
||||
gl_FragData[2].xyz *= transpose3(inverse3(mat3(uGridTransform)));
|
||||
}
|
||||
`;
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -15,6 +15,10 @@ precision highp sampler2D;
|
||||
#include color_vert_params
|
||||
#include common_clip
|
||||
|
||||
#if defined(dColorType_grid)
|
||||
#include texture3d_from_2d_linear
|
||||
#endif
|
||||
|
||||
#ifdef dGeoTexture
|
||||
uniform vec2 uGeoTexDim;
|
||||
uniform sampler2D tPosition;
|
||||
@@ -32,10 +36,10 @@ varying vec3 vNormal;
|
||||
|
||||
void main(){
|
||||
#include assign_group
|
||||
#include assign_color_varying
|
||||
#include assign_marker_varying
|
||||
#include assign_clipping_varying
|
||||
#include assign_position
|
||||
#include assign_color_varying
|
||||
#include clip_instance
|
||||
|
||||
#ifdef dGeoTexture
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -26,9 +26,6 @@ uniform bool uTransparentBackground;
|
||||
uniform float uOcclusionBias;
|
||||
uniform float uOcclusionRadius;
|
||||
|
||||
uniform float uOutlineScale;
|
||||
uniform float uOutlineThreshold;
|
||||
|
||||
uniform float uMaxPossibleViewZDiff;
|
||||
|
||||
const vec3 occlusionColor = vec3(0.0);
|
||||
@@ -88,7 +85,8 @@ float getSsao(vec2 coords) {
|
||||
} else if (rawSsao > 0.001) {
|
||||
return rawSsao;
|
||||
}
|
||||
return 0.0;
|
||||
// treat values close to 0.0 as errors and return no occlusion
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const ssaoBlur_frag = `
|
||||
@@ -11,6 +12,7 @@ precision highp sampler2D;
|
||||
|
||||
uniform sampler2D tSsaoDepth;
|
||||
uniform vec2 uTexSize;
|
||||
uniform vec4 uBounds;
|
||||
|
||||
uniform float uKernel[dOcclusionKernelSize];
|
||||
|
||||
@@ -36,16 +38,25 @@ bool isBackground(const in float depth) {
|
||||
return depth == 1.0;
|
||||
}
|
||||
|
||||
bool outsideBounds(const in vec2 p) {
|
||||
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
vec2 coords = gl_FragCoord.xy / uTexSize;
|
||||
|
||||
vec2 packedDepth = texture2D(tSsaoDepth, coords).zw;
|
||||
|
||||
if (outsideBounds(coords)) {
|
||||
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
|
||||
return;
|
||||
}
|
||||
|
||||
float selfDepth = unpackRGToUnitInterval(packedDepth);
|
||||
// if background and if second pass
|
||||
if (isBackground(selfDepth) && uBlurDirectionY != 0.0) {
|
||||
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
|
||||
return;
|
||||
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
|
||||
return;
|
||||
}
|
||||
|
||||
float selfViewZ = getViewZ(selfDepth);
|
||||
@@ -57,6 +68,9 @@ void main(void) {
|
||||
// only if kernelSize is odd
|
||||
for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) {
|
||||
vec2 sampleCoords = coords + float(i) * offset;
|
||||
if (outsideBounds(sampleCoords)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
vec4 sampleSsaoDepth = texture2D(tSsaoDepth, sampleCoords);
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -13,14 +13,14 @@ precision highp sampler2D;
|
||||
#include common
|
||||
|
||||
uniform sampler2D tDepth;
|
||||
uniform vec2 uTexSize;
|
||||
uniform vec4 uBounds;
|
||||
|
||||
uniform vec3 uSamples[dNSamples];
|
||||
|
||||
uniform mat4 uProjection;
|
||||
uniform mat4 uInvProjection;
|
||||
|
||||
uniform vec2 uTexSize;
|
||||
|
||||
uniform float uRadius;
|
||||
uniform float uBias;
|
||||
|
||||
@@ -46,8 +46,12 @@ bool isBackground(const in float depth) {
|
||||
return depth == 1.0;
|
||||
}
|
||||
|
||||
bool outsideBounds(const in vec2 p) {
|
||||
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
|
||||
}
|
||||
|
||||
float getDepth(const in vec2 coords) {
|
||||
return unpackRGBAToDepth(texture2D(tDepth, coords));
|
||||
return outsideBounds(coords) ? 1.0 : unpackRGBAToDepth(texture2D(tDepth, coords));
|
||||
}
|
||||
|
||||
vec3 normalFromDepth(const in float depth, const in float depth1, const in float depth2, vec2 offset1, vec2 offset2) {
|
||||
|
||||
@@ -17,6 +17,8 @@ import { checkFramebufferStatus } from './framebuffer';
|
||||
import { isDebugMode } from '../../mol-util/debug';
|
||||
import { VertexArray } from './vertex-array';
|
||||
import { fillSerial } from '../../mol-util/array';
|
||||
import { deepClone } from '../../mol-util/object';
|
||||
import { cloneUniformValues } from './uniform';
|
||||
|
||||
const getNextRenderItemId = idFactory();
|
||||
|
||||
@@ -123,10 +125,12 @@ export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode:
|
||||
(schema as any).aVertex = AttributeSpec('float32', 1, 0);
|
||||
}
|
||||
|
||||
const { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues } = splitValues(schema, values);
|
||||
const { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues, bufferedUniformValues } = splitValues(schema, values);
|
||||
|
||||
const uniformValueEntries = Object.entries(uniformValues);
|
||||
const materialUniformValueEntries = Object.entries(materialUniformValues);
|
||||
const backBufferUniformValueEntries = Object.entries(bufferedUniformValues);
|
||||
const frontBufferUniformValueEntries = Object.entries(cloneUniformValues(bufferedUniformValues));
|
||||
const defineValueEntries = Object.entries(defineValues);
|
||||
|
||||
const versions = getValueVersions(values);
|
||||
@@ -192,6 +196,7 @@ export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode:
|
||||
currentProgramId = program.id;
|
||||
}
|
||||
program.setUniforms(uniformValueEntries);
|
||||
program.setUniforms(frontBufferUniformValueEntries);
|
||||
if (sharedTexturesList && sharedTexturesList.length > 0) {
|
||||
program.bindTextures(sharedTexturesList, 0);
|
||||
program.bindTextures(textures, sharedTexturesList.length);
|
||||
@@ -318,11 +323,20 @@ export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode:
|
||||
if (schema[k].kind !== 'texture') {
|
||||
// console.log('texture version changed, uploading image', k);
|
||||
texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>);
|
||||
versions[k] = value.ref.version;
|
||||
valueChanges.textures = true;
|
||||
} else {
|
||||
textures[i][1] = value.ref.value as Texture;
|
||||
}
|
||||
versions[k] = value.ref.version;
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0, il = backBufferUniformValueEntries.length; i < il; ++i) {
|
||||
const [k, uniform] = backBufferUniformValueEntries[i];
|
||||
if (uniform.ref.version !== versions[k]) {
|
||||
// console.log('back-buffer uniform version changed, updating front-buffer', k);
|
||||
ValueCell.update(frontBufferUniformValueEntries[i][1], deepClone(uniform.ref.value));
|
||||
versions[k] = uniform.ref.version;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ import { idFactory } from '../../mol-util/id-factory';
|
||||
import { createNullTexture, Texture, TextureFilter } from './texture';
|
||||
import { createNullFramebuffer, Framebuffer } from './framebuffer';
|
||||
import { WebGLResources } from './resources';
|
||||
import { GLRenderingContext } from './compat';
|
||||
import { GLRenderingContext, isWebGL2 } from './compat';
|
||||
|
||||
const getNextRenderTargetId = idFactory();
|
||||
|
||||
@@ -35,9 +35,11 @@ export function createRenderTarget(gl: GLRenderingContext, resources: WebGLResou
|
||||
? resources.texture('image-float32', 'rgba', 'float', filter)
|
||||
: resources.texture('image-uint8', 'rgba', 'ubyte', filter);
|
||||
// make a depth renderbuffer of the same size as the targetTexture
|
||||
const depthRenderbuffer = depth
|
||||
? resources.renderbuffer('depth16', 'depth', _width, _height)
|
||||
: null;
|
||||
const depthRenderbuffer = !depth
|
||||
? null
|
||||
: isWebGL2(gl)
|
||||
? resources.renderbuffer('depth32f', 'depth', _width, _height)
|
||||
: resources.renderbuffer('depth16', 'depth', _width, _height);
|
||||
|
||||
function init() {
|
||||
targetTexture.define(_width, _height);
|
||||
@@ -86,7 +88,7 @@ export function createRenderTarget(gl: GLRenderingContext, resources: WebGLResou
|
||||
export function createNullRenderTarget(gl: GLRenderingContext): RenderTarget {
|
||||
return {
|
||||
id: getNextRenderTargetId(),
|
||||
texture: createNullTexture(gl, 'image-uint8'),
|
||||
texture: createNullTexture(gl),
|
||||
framebuffer: createNullFramebuffer(),
|
||||
|
||||
getWidth: () => 0,
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { idFactory } from '../../mol-util/id-factory';
|
||||
import { GLRenderingContext } from './compat';
|
||||
import { GLRenderingContext, isWebGL2 } from './compat';
|
||||
import { Framebuffer, checkFramebufferStatus } from './framebuffer';
|
||||
import { isDebugMode } from '../../mol-util/debug';
|
||||
|
||||
const getNextRenderbufferId = idFactory();
|
||||
|
||||
export type RenderbufferFormat = 'depth16' | 'stencil8' | 'rgba4' | 'depth-stencil'
|
||||
export type RenderbufferFormat = 'depth16' | 'stencil8' | 'rgba4' | 'depth-stencil' | 'depth32f'
|
||||
export type RenderbufferAttachment = 'depth' | 'stencil' | 'depth-stencil' | 'color0'
|
||||
|
||||
export function getFormat(gl: GLRenderingContext, format: RenderbufferFormat) {
|
||||
@@ -20,6 +20,9 @@ export function getFormat(gl: GLRenderingContext, format: RenderbufferFormat) {
|
||||
case 'stencil8': return gl.STENCIL_INDEX8;
|
||||
case 'rgba4': return gl.RGBA4;
|
||||
case 'depth-stencil': return gl.DEPTH_STENCIL;
|
||||
case 'depth32f':
|
||||
if (isWebGL2(gl)) return gl.DEPTH_COMPONENT32F;
|
||||
else throw new Error('WebGL2 needed for `depth32f` renderbuffer format');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user