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v2.0.0-dev
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v2.2.1
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -9,3 +9,5 @@ tsconfig.commonjs.tsbuildinfo
|
||||
|
||||
*.sublime-workspace
|
||||
.idea
|
||||
|
||||
.DS_Store
|
||||
@@ -1 +1 @@
|
||||
tsconfig.commonjs.buildinfo
|
||||
tsconfig.commonjs.tsbuildinfo
|
||||
113
CHANGELOG.md
Normal file
113
CHANGELOG.md
Normal file
@@ -0,0 +1,113 @@
|
||||
# Change Log
|
||||
All notable changes to this project will be documented in this file, following the suggestions of [Keep a CHANGELOG](http://keepachangelog.com/). This project adheres to [Semantic Versioning](http://semver.org/) for its most widely used - and defacto - public interfaces.
|
||||
|
||||
Note that since we don't clearly distinguish between a public and private interfaces there will be changes in non-major versions that are potentially breaking. If we make breaking changes to less used interfaces we will highlight it in here.
|
||||
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
|
||||
## [v2.2.1] - 2021-08-02
|
||||
|
||||
- Add surrounding atoms (5 Angstrom) structure selection query
|
||||
- [Breaking] Add maxDistance prop to ``IndexPairBonds``
|
||||
- Fix coordinateSystem not handled in ``Structure.asParent``
|
||||
- Add ``dynamicBonds`` to ``Structure`` props (force re-calc on model change)
|
||||
- Expose as optional param in root structure transform helper
|
||||
- Add overpaint support to geometry exporters
|
||||
- ``InputObserver`` improvements
|
||||
- normalize wheel speed across browsers/platforms
|
||||
- support Safari gestures (used by ``TrackballControls``)
|
||||
- ``PinchInput.fractionDelta`` and use it in ``TrackballControls``
|
||||
|
||||
## [v2.2.0] - 2021-07-31
|
||||
|
||||
- Add ``tubularHelices`` parameter to Cartoon representation
|
||||
- Add ``SdfFormat`` and update SDF parser to be able to parse data headers according to spec (hopefully :)) #230
|
||||
- Fix mononucleotides detected as polymer components (#229)
|
||||
- Set default outline scale back to 1
|
||||
- Improved DCD reader cell angle handling (interpret near 0 angles as 90 deg)
|
||||
- Handle more residue/atom names commonly used in force-fields
|
||||
- Add USDZ support to ``geo-export`` extension.
|
||||
- Fix ``includeParent`` support for multi-instance bond visuals.
|
||||
- Add ``operator`` Loci granularity, selecting everything with the same operator name.
|
||||
- Prefer ``_label_seq_id`` fields in secondary structure assignment.
|
||||
- Support new EMDB API (https://www.ebi.ac.uk/emdb/api/entry/map/[EMBD-ID]) for EM volume contour levels.
|
||||
- ``Canvas3D`` tweaks:
|
||||
- Update ``forceDraw`` logic.
|
||||
- Ensure the scene is re-rendered when viewport size changes.
|
||||
- Support ``noDraw`` mode in ``PluginAnimationLoop``.
|
||||
|
||||
## [v2.1.0] - 2021-07-05
|
||||
|
||||
- Add parameter for to display aromatic bonds as dashes next to solid cylinder/line.
|
||||
- Add backbone representation
|
||||
- Fix outline in orthographic mode and set default scale to 2.
|
||||
|
||||
## [v2.0.7] - 2021-06-23
|
||||
|
||||
- Add ability to specify ``volumeIndex`` in ``Viewer.loadVolumeFromUrl`` to better support Volume Server inputs.
|
||||
- Support in-place reordering for trajectory ``Frame.x/y/z`` arrays for better memory efficiency.
|
||||
- Fixed text CIF encoder edge cases (most notably single whitespace not being escaped).
|
||||
|
||||
## [v2.0.6] - 2021-06-01
|
||||
|
||||
- Add glTF (GLB) and STL support to ``geo-export`` extension.
|
||||
- Protein crosslink improvements
|
||||
- Change O-S bond distance to allow for NOS bridges (doi:10.1038/s41586-021-03513-3)
|
||||
- Added NOS-bridges query & improved disulfide-bridges query
|
||||
- Fix #178: ``IndexPairBonds`` for non-single residue structures (bug due to atom reordering).
|
||||
- Add volumetric color smoothing for MolecularSurface and GaussianSurface representations (#173)
|
||||
- Fix nested 3d grid lookup that caused results being overwritten in non-covalent interactions computation.
|
||||
- Basic implementation of ``BestDatabaseSequenceMapping`` (parse from CIF, color theme, superposition).
|
||||
- Add atom id ranges support to Selection UI.
|
||||
|
||||
## [v2.0.5] - 2021-04-26
|
||||
|
||||
- Ability to pass ``Canvas3DContext`` to ``PluginContext.fromCanvas``.
|
||||
- Relative frame support for ``Canvas3D`` viewport.
|
||||
- Fix bug in screenshot copy UI.
|
||||
- Add ability to select residues from a list of identifiers to the Selection UI.
|
||||
- Fix SSAO bugs when used with ``Canvas3D`` viewport.
|
||||
- Support for full pausing (no draw) rendering: ``Canvas3D.pause(true)``.
|
||||
- Add ``MeshBuilder.addMesh``.
|
||||
- Add ``Torus`` primitive.
|
||||
- Lazy volume loading support.
|
||||
- [Breaking] ``Viewer.loadVolumeFromUrl`` signature change.
|
||||
- ``loadVolumeFromUrl(url, format, isBinary, isovalues, entryId)`` => ``loadVolumeFromUrl({ url, format, isBinary }, isovalues, { entryId, isLazy })``
|
||||
- Add ``TextureMesh`` support to ``geo-export`` extension.
|
||||
|
||||
## [v2.0.4] - 2021-04-20
|
||||
|
||||
- [WIP] Mesh export extension
|
||||
- ``Structure.eachAtomicHierarchyElement`` (#161)
|
||||
- Fixed reading multi-line values in SDF format
|
||||
- Fixed Measurements UI labels (#166)
|
||||
|
||||
## [v2.0.3] - 2021-04-09
|
||||
### Added
|
||||
- Support for ``ColorTheme.palette`` designed for providing gradient-like coloring.
|
||||
|
||||
### Changed
|
||||
- [Breaking] The ``zip`` function is now asynchronous and expects a ``RuntimeContext``. Also added ``Zip()`` returning a ``Task``.
|
||||
- [Breaking] Add ``CubeGridFormat`` in ``alpha-orbitals`` extension.
|
||||
|
||||
## [v2.0.2] - 2021-03-29
|
||||
### Added
|
||||
- ``Canvas3D.getRenderObjects``.
|
||||
- [WIP] Animate state interpolating, including model trajectories
|
||||
|
||||
### Changed
|
||||
- Recognise MSE, SEP, TPO, PTR and PCA as non-standard amino-acids.
|
||||
|
||||
### Fixed
|
||||
- VolumeFromDensityServerCif transform label
|
||||
|
||||
|
||||
## [v2.0.1] - 2021-03-23
|
||||
### Fixed
|
||||
- Exclude tsconfig.commonjs.tsbuildinfo from npm bundle
|
||||
|
||||
|
||||
## [v2.0.0] - 2021-03-23
|
||||
Too many changes to list as this is the start of the changelog... Notably, default exports are now forbidden.
|
||||
16
README.md
16
README.md
@@ -5,15 +5,15 @@
|
||||
|
||||
# Mol*
|
||||
|
||||
The goal of **Mol\*** (*/'mol-star/*) is to provide a technology stack that will serve as a basis for the next-generation data delivery and analysis tools for macromolecular structure data. This is a collaboration between PDBe and RCSB PDB teams and the development will be open-source and available to anyone who wants to use it for developing visualization tools for macromolecular structure data available from [PDB](https://www.wwpdb.org/) and other institutions.
|
||||
The goal of **Mol\*** (*/'mol-star/*) is to provide a technology stack that serves as a basis for the next-generation data delivery and analysis tools for (not only) macromolecular structure data. Mol* development was jointly initiated by PDBe and RCSB PDB to combine and build on the strengths of [LiteMol](https://litemol.org) (developed by PDBe) and [NGL](https://nglviewer.org) (developed by RCSB PDB) viewers.
|
||||
|
||||
This particular project is the implementation of this technology (still under development).
|
||||
When using Mol*, please cite:
|
||||
|
||||
*If you are looking for the "MOLeculAR structure annoTator", that package is now available on NPM as [MolArt](https://www.npmjs.com/package/molart).*
|
||||
David Sehnal, Sebastian Bittrich, Mandar Deshpande, Radka Svobodová, Karel Berka, Václav Bazgier, Sameer Velankar, Stephen K Burley, Jaroslav Koča, Alexander S Rose: [Mol* Viewer: modern web app for 3D visualization and analysis of large biomolecular structures](https://doi.org/10.1093/nar/gkab314), *Nucleic Acids Research*, 2021; https://doi.org/10.1093/nar/gkab314.
|
||||
|
||||
## Project Overview
|
||||
## Project Structure Overview
|
||||
|
||||
The core of Mol* currently consists of these modules (see under `src/`):
|
||||
The core of Mol* consists of these modules (see under `src/`):
|
||||
|
||||
- `mol-task` Computation abstraction with progress tracking and cancellation support.
|
||||
- `mol-data` Collections (integer-based sets, interface to columns/tables, etc.)
|
||||
@@ -29,7 +29,6 @@ The core of Mol* currently consists of these modules (see under `src/`):
|
||||
- `mol-gl` A wrapper around WebGL.
|
||||
- `mol-canvas3d` A low-level 3d view component. Uses `mol-geo` to generate geometries.
|
||||
- `mol-state` State representation tree with state saving and automatic updates.
|
||||
- `mol-app` Components for building UIs.
|
||||
- `mol-plugin` Allow to define modular Mol* plugin instances utilizing `mol-state` and `mol-canvas3d`.
|
||||
- `mol-plugin-state` State transformations, builders, and managers.
|
||||
- `mol-plugin-ui` React-based user interface for the Mol* plugin. Some components of the UI are usable outside the main plugin and can be integrated into 3rd party solutions.
|
||||
@@ -41,7 +40,7 @@ Moreover, the project contains the implementation of `servers`, including
|
||||
- `servers/volume` A tool for accessing volumetric experimental data related to molecular structures.
|
||||
- `servers/plugin-state` A basic server to store Mol* Plugin states.
|
||||
|
||||
The project also contains performance tests (`perf-tests`), `examples`, and basic proof of concept `cli` apps (CIF to BinaryCIF converter and JSON domain annotation to CIF converter).
|
||||
The project also contains performance tests (`perf-tests`), `examples`, and `cli` apps (CIF to BinaryCIF converter and JSON domain annotation to CIF converter).
|
||||
|
||||
## Previous Work
|
||||
This project builds on experience from previous solutions:
|
||||
@@ -169,9 +168,6 @@ To get syntax highlighting for shader and graphql files add the following to Vis
|
||||
## Contributing
|
||||
Just open an issue or make a pull request. All contributions are welcome.
|
||||
|
||||
## Roadmap
|
||||
Continually develop this prototype project. As individual modules become stable, make them into standalone libraries.
|
||||
|
||||
## Funding
|
||||
Funding sources include but are not limited to:
|
||||
* [RCSB PDB](https://www.rcsb.org) funding by a grant [DBI-1338415; PI: SK Burley] from the NSF, the NIH, and the US DoE
|
||||
|
||||
@@ -27,3 +27,9 @@
|
||||
* DNA (5D3G)
|
||||
* Multiple models with different sets of ligands or missing ligands (1J6T, 1VRC, 2ICY, 1O2F)
|
||||
* Long linear sugar chain (4HG6)
|
||||
* Anisotropic B-factors/Ellipsoids (1EJG)
|
||||
* NOS bridges (LYS-CSO in 7B0L, 6ZWJ, 6ZWH)
|
||||
|
||||
Assembly symmetries
|
||||
* 5M30 (Assembly 1, C3 local and pseudo)
|
||||
* 1RB8 (Assembly 1, I global)
|
||||
12807
package-lock.json
generated
12807
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
22
package.json
22
package.json
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "molstar",
|
||||
"version": "2.0.0-dev.5",
|
||||
"version": "2.2.1",
|
||||
"description": "A comprehensive macromolecular library.",
|
||||
"homepage": "https://github.com/molstar/molstar#readme",
|
||||
"repository": {
|
||||
@@ -14,6 +14,7 @@
|
||||
"lint": "eslint .",
|
||||
"lint-fix": "eslint . --fix",
|
||||
"test": "npm run lint && jest",
|
||||
"jest": "jest",
|
||||
"build": "npm run build-tsc && npm run build-extra && npm run build-webpack",
|
||||
"build-viewer": "npm run build-tsc && npm run build-extra && npm run build-webpack-viewer",
|
||||
"build-tsc": "concurrently \"tsc --incremental\" \"tsc --build tsconfig.commonjs.json --incremental\"",
|
||||
@@ -26,9 +27,9 @@
|
||||
"watch-tsc": "tsc --watch --incremental",
|
||||
"watch-servers": "tsc --build tsconfig.commonjs.json --watch --incremental",
|
||||
"watch-extra": "cpx \"src/**/*.{scss,html,ico}\" lib/ --watch",
|
||||
"watch-webpack": "webpack -w --mode development --display minimal",
|
||||
"watch-webpack-viewer": "webpack -w --mode development --display errors-only --info-verbosity verbose --config ./webpack.config.viewer.js",
|
||||
"watch-webpack-viewer-debug": "webpack -w --mode development --display errors-only --info-verbosity verbose --config ./webpack.config.viewer.debug.js",
|
||||
"watch-webpack": "webpack -w --mode development --stats minimal",
|
||||
"watch-webpack-viewer": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.js",
|
||||
"watch-webpack-viewer-debug": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.debug.js",
|
||||
"serve": "http-server -p 1338 -g",
|
||||
"model-server": "node lib/commonjs/servers/model/server.js",
|
||||
"model-server-watch": "nodemon --watch lib lib/commonjs/servers/model/server.js",
|
||||
@@ -100,6 +101,7 @@
|
||||
"benchmark": "^2.1.4",
|
||||
"concurrently": "^5.3.0",
|
||||
"cpx2": "^3.0.0",
|
||||
"crypto-browserify": "^3.12.0",
|
||||
"css-loader": "^5.0.1",
|
||||
"eslint": "^7.15.0",
|
||||
"extra-watch-webpack-plugin": "^1.0.3",
|
||||
@@ -109,15 +111,17 @@
|
||||
"http-server": "^0.12.3",
|
||||
"jest": "^26.6.3",
|
||||
"mini-css-extract-plugin": "^1.3.2",
|
||||
"node-sass": "^5.0.0",
|
||||
"node-sass": "^6.0.0",
|
||||
"path-browserify": "^1.0.1",
|
||||
"raw-loader": "^4.0.2",
|
||||
"sass-loader": "^10.1.0",
|
||||
"sass-loader": "^11.1.1",
|
||||
"simple-git": "^2.25.0",
|
||||
"stream-browserify": "^3.0.0",
|
||||
"style-loader": "^2.0.0",
|
||||
"ts-jest": "^26.4.4",
|
||||
"typescript": "^4.2.3",
|
||||
"webpack": "^4.44.1",
|
||||
"webpack-cli": "^3.3.12",
|
||||
"typescript": "^4.2.4",
|
||||
"webpack": "^5.37.1",
|
||||
"webpack-cli": "^4.7.0",
|
||||
"webpack-version-file-plugin": "^0.4.0"
|
||||
},
|
||||
"dependencies": {
|
||||
|
||||
@@ -5,31 +5,32 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import '../../mol-util/polyfill';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import './index.html';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { Structure } from '../../mol-model/structure';
|
||||
import { PluginStateTransform, PluginStateObject as PSO } from '../../mol-plugin-state/objects';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Task } from '../../mol-task';
|
||||
import { StateObject } from '../../mol-state';
|
||||
import { ViewportComponent, StructurePreset, ShowButtons } from './viewport';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { PluginStateObject as PSO, PluginStateTransform } from '../../mol-plugin-state/objects';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { DefaultPluginUISpec, PluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginBehaviors } from '../../mol-plugin/behavior';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { StateObject } from '../../mol-state';
|
||||
import { Task } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import '../../mol-util/polyfill';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import './index.html';
|
||||
import { ShowButtons, StructurePreset, ViewportComponent } from './viewport';
|
||||
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
|
||||
export { setProductionMode, setDebugMode } from '../../mol-util/debug';
|
||||
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
|
||||
export { Viewer as DockingViewer };
|
||||
|
||||
const DefaultViewerOptions = {
|
||||
extensions: ObjectKeys({}),
|
||||
@@ -53,7 +54,7 @@ const DefaultViewerOptions = {
|
||||
};
|
||||
|
||||
class Viewer {
|
||||
plugin: PluginContext
|
||||
plugin: PluginUIContext
|
||||
|
||||
constructor(elementOrId: string | HTMLElement, colors = [Color(0x992211), Color(0xDDDDDD)], showButtons = true) {
|
||||
const o = { ...DefaultViewerOptions, ...{
|
||||
@@ -70,10 +71,10 @@ class Viewer {
|
||||
viewportShowSelectionMode: false,
|
||||
viewportShowAnimation: false,
|
||||
} };
|
||||
const defaultSpec = DefaultPluginSpec();
|
||||
const defaultSpec = DefaultPluginUISpec();
|
||||
|
||||
const spec: PluginSpec = {
|
||||
actions: [...defaultSpec.actions],
|
||||
const spec: PluginUISpec = {
|
||||
actions: defaultSpec.actions,
|
||||
behaviors: [
|
||||
PluginSpec.Behavior(PluginBehaviors.Representation.HighlightLoci, { mark: false }),
|
||||
PluginSpec.Behavior(PluginBehaviors.Representation.DefaultLociLabelProvider),
|
||||
@@ -83,7 +84,7 @@ class Viewer {
|
||||
PluginSpec.Behavior(PluginBehaviors.CustomProps.Interactions),
|
||||
PluginSpec.Behavior(PluginBehaviors.CustomProps.SecondaryStructure),
|
||||
],
|
||||
animations: [...defaultSpec.animations || []],
|
||||
animations: defaultSpec.animations,
|
||||
customParamEditors: defaultSpec.customParamEditors,
|
||||
layout: {
|
||||
initial: {
|
||||
@@ -91,15 +92,15 @@ class Viewer {
|
||||
showControls: o.layoutShowControls,
|
||||
controlsDisplay: o.layoutControlsDisplay,
|
||||
},
|
||||
controls: {
|
||||
...defaultSpec.layout && defaultSpec.layout.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
}
|
||||
},
|
||||
components: {
|
||||
...defaultSpec.components,
|
||||
controls: {
|
||||
...defaultSpec.components?.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
},
|
||||
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
|
||||
viewport: {
|
||||
view: ViewportComponent
|
||||
@@ -210,4 +211,3 @@ const MergeStructures = PluginStateTransform.BuiltIn({
|
||||
});
|
||||
|
||||
(window as any).DockingViewer = Viewer;
|
||||
export { Viewer as DockingViewer };
|
||||
@@ -4,24 +4,23 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import { PluginUIComponent } from '../../mol-plugin-ui/base';
|
||||
import { Viewport, ViewportControls } from '../../mol-plugin-ui/viewport';
|
||||
import { BackgroundTaskProgress } from '../../mol-plugin-ui/task';
|
||||
import { LociLabels } from '../../mol-plugin-ui/controls';
|
||||
import { Toasts } from '../../mol-plugin-ui/toast';
|
||||
import { Button } from '../../mol-plugin-ui/controls/common';
|
||||
import { StructureRepresentationPresetProvider, presetStaticComponent } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { StateObjectRef } from '../../mol-state';
|
||||
import { StructureSelectionQueries, StructureSelectionQuery } from '../../mol-plugin-state/helpers/structure-selection-query';
|
||||
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
|
||||
import { InteractionsRepresentationProvider } from '../../mol-model-props/computed/representations/interactions';
|
||||
import { InteractionTypeColorThemeProvider } from '../../mol-model-props/computed/themes/interaction-type';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { presetStaticComponent, StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { StructureSelectionQueries, StructureSelectionQuery } from '../../mol-plugin-state/helpers/structure-selection-query';
|
||||
import { StructureRef } from '../../mol-plugin-state/manager/structure/hierarchy-state';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { PluginUIComponent } from '../../mol-plugin-ui/base';
|
||||
import { LociLabels } from '../../mol-plugin-ui/controls';
|
||||
import { Button } from '../../mol-plugin-ui/controls/common';
|
||||
import { BackgroundTaskProgress } from '../../mol-plugin-ui/task';
|
||||
import { Toasts } from '../../mol-plugin-ui/toast';
|
||||
import { Viewport, ViewportControls } from '../../mol-plugin-ui/viewport';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
|
||||
import { StateObjectRef } from '../../mol-state';
|
||||
import { Color } from '../../mol-util/color';
|
||||
|
||||
function shinyStyle(plugin: PluginContext) {
|
||||
return PluginCommands.Canvas3D.SetSettings(plugin, { settings: {
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
<script type="text/javascript" src="./molstar.js"></script>
|
||||
<script type="text/javascript">
|
||||
var viewer = new molstar.Viewer('app', {
|
||||
layoutIsExpanded: false,
|
||||
layoutIsExpanded: true,
|
||||
layoutShowControls: false,
|
||||
layoutShowRemoteState: false,
|
||||
layoutShowSequence: true,
|
||||
@@ -37,6 +37,7 @@
|
||||
});
|
||||
viewer.loadPdb('7bv2');
|
||||
viewer.loadEmdb('EMD-30210', { detail: 6 });
|
||||
|
||||
// viewer.loadAllModelsOrAssemblyFromUrl('https://cs.litemol.org/5ire/full', 'mmcif', false, { representationParams: { theme: { globalName: 'operator-name' } } })
|
||||
</script>
|
||||
</body>
|
||||
|
||||
@@ -48,18 +48,14 @@
|
||||
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
|
||||
if (debugMode) molstar.setDebugMode(debugMode, debugMode);
|
||||
|
||||
var disableAntialiasing = getParam('disable-antialiasing', '[^&]+').trim() === '1';
|
||||
var pixelScale = parseFloat(getParam('pixel-scale', '[^&]+').trim() || '1');
|
||||
var disableWboit = getParam('disable-wboit', '[^&]+').trim() === '1';
|
||||
var hideControls = getParam('hide-controls', '[^&]+').trim() === '1';
|
||||
var collapseLeftPanel = getParam('collapse-left-panel', '[^&]+').trim() === '1';
|
||||
var pdbProvider = getParam('pdb-provider', '[^&]+').trim().toLowerCase();
|
||||
var emdbProvider = getParam('emdb-provider', '[^&]+').trim().toLowerCase();
|
||||
var viewer = new molstar.Viewer('app', {
|
||||
disableAntialiasing: disableAntialiasing,
|
||||
pixelScale: pixelScale,
|
||||
enableWboit: !disableWboit,
|
||||
layoutShowControls: !hideControls,
|
||||
viewportShowExpand: false,
|
||||
collapseLeftPanel: collapseLeftPanel,
|
||||
pdbProvider: pdbProvider || 'pdbe',
|
||||
emdbProvider: emdbProvider || 'pdbe',
|
||||
});
|
||||
|
||||
@@ -5,43 +5,44 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import '../../mol-util/polyfill';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import './index.html';
|
||||
import './embedded.html';
|
||||
import './favicon.ico';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { DownloadStructure, PdbDownloadProvider } from '../../mol-plugin-state/actions/structure';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { CellPack } from '../../extensions/cellpack';
|
||||
import { RCSBAssemblySymmetry, RCSBValidationReport } from '../../extensions/rcsb';
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { DownloadDensity } from '../../mol-plugin-state/actions/volume';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { ANVILMembraneOrientation } from '../../extensions/anvil/behavior';
|
||||
import { CellPack } from '../../extensions/cellpack';
|
||||
import { DnatcoConfalPyramids } from '../../extensions/dnatco';
|
||||
import { G3DFormat, G3dProvider } from '../../extensions/g3d/format';
|
||||
import { Mp4Export } from '../../extensions/mp4-export';
|
||||
import { GeometryExport } from '../../extensions/geo-export';
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { RCSBAssemblySymmetry, RCSBValidationReport } from '../../extensions/rcsb';
|
||||
import { DownloadStructure, PdbDownloadProvider } from '../../mol-plugin-state/actions/structure';
|
||||
import { DownloadDensity } from '../../mol-plugin-state/actions/volume';
|
||||
import { StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { DataFormatProvider } from '../../mol-plugin-state/formats/provider';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { BuildInVolumeFormat } from '../../mol-plugin-state/formats/volume';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { StateObjectSelector } from '../../mol-state';
|
||||
import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers/volume-representation-params';
|
||||
import { PluginStateObject } from '../../mol-plugin-state/objects';
|
||||
import { StateTransforms } from '../../mol-plugin-state/transforms';
|
||||
import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers/volume-representation-params';
|
||||
import { Mp4Export } from '../../extensions/mp4-export';
|
||||
import { StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
|
||||
import { DefaultPluginUISpec, PluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginSpec } from '../../mol-plugin/spec';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { StateObjectSelector } from '../../mol-state';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import '../../mol-util/polyfill';
|
||||
import { ObjectKeys } from '../../mol-util/type-helpers';
|
||||
import './embedded.html';
|
||||
import './favicon.ico';
|
||||
import './index.html';
|
||||
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
|
||||
export { setProductionMode, setDebugMode } from '../../mol-util/debug';
|
||||
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
|
||||
|
||||
const CustomFormats = [
|
||||
['g3d', G3dProvider] as const
|
||||
@@ -55,7 +56,8 @@ const Extensions = {
|
||||
'rcsb-validation-report': PluginSpec.Behavior(RCSBValidationReport),
|
||||
'anvil-membrane-orientation': PluginSpec.Behavior(ANVILMembraneOrientation),
|
||||
'g3d': PluginSpec.Behavior(G3DFormat),
|
||||
'mp4-export': PluginSpec.Behavior(Mp4Export)
|
||||
'mp4-export': PluginSpec.Behavior(Mp4Export),
|
||||
'geo-export': PluginSpec.Behavior(GeometryExport)
|
||||
};
|
||||
|
||||
const DefaultViewerOptions = {
|
||||
@@ -68,6 +70,7 @@ const DefaultViewerOptions = {
|
||||
layoutShowSequence: true,
|
||||
layoutShowLog: true,
|
||||
layoutShowLeftPanel: true,
|
||||
collapseLeftPanel: false,
|
||||
disableAntialiasing: false,
|
||||
pixelScale: 1,
|
||||
enableWboit: true,
|
||||
@@ -86,14 +89,14 @@ const DefaultViewerOptions = {
|
||||
type ViewerOptions = typeof DefaultViewerOptions;
|
||||
|
||||
export class Viewer {
|
||||
plugin: PluginContext
|
||||
plugin: PluginUIContext
|
||||
|
||||
constructor(elementOrId: string | HTMLElement, options: Partial<ViewerOptions> = {}) {
|
||||
const o = { ...DefaultViewerOptions, ...options };
|
||||
const defaultSpec = DefaultPluginSpec();
|
||||
const defaultSpec = DefaultPluginUISpec();
|
||||
|
||||
const spec: PluginSpec = {
|
||||
actions: [...defaultSpec.actions],
|
||||
const spec: PluginUISpec = {
|
||||
actions: defaultSpec.actions,
|
||||
behaviors: [
|
||||
...defaultSpec.behaviors,
|
||||
...o.extensions.map(e => Extensions[e]),
|
||||
@@ -106,16 +109,22 @@ export class Viewer {
|
||||
isExpanded: o.layoutIsExpanded,
|
||||
showControls: o.layoutShowControls,
|
||||
controlsDisplay: o.layoutControlsDisplay,
|
||||
regionState: {
|
||||
bottom: 'full',
|
||||
left: o.collapseLeftPanel ? 'collapsed' : 'full',
|
||||
right: 'full',
|
||||
top: 'full',
|
||||
}
|
||||
},
|
||||
controls: {
|
||||
...defaultSpec.layout && defaultSpec.layout.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
}
|
||||
},
|
||||
components: {
|
||||
...defaultSpec.components,
|
||||
controls: {
|
||||
...defaultSpec.components?.controls,
|
||||
top: o.layoutShowSequence ? undefined : 'none',
|
||||
bottom: o.layoutShowLog ? undefined : 'none',
|
||||
left: o.layoutShowLeftPanel ? undefined : 'none',
|
||||
},
|
||||
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
|
||||
},
|
||||
config: [
|
||||
@@ -234,28 +243,81 @@ export class Viewer {
|
||||
}));
|
||||
}
|
||||
|
||||
async loadVolumeFromUrl(url: string, format: BuildInVolumeFormat, isBinary: boolean, isovalues: VolumeIsovalueInfo[], entryId?: string) {
|
||||
/**
|
||||
* @example Load X-ray density from volume server
|
||||
viewer.loadVolumeFromUrl({
|
||||
url: 'https://www.ebi.ac.uk/pdbe/densities/x-ray/1tqn/cell?detail=3',
|
||||
format: 'dscif',
|
||||
isBinary: true
|
||||
}, [{
|
||||
type: 'relative',
|
||||
value: 1.5,
|
||||
color: 0x3362B2
|
||||
}, {
|
||||
type: 'relative',
|
||||
value: 3,
|
||||
color: 0x33BB33,
|
||||
volumeIndex: 1
|
||||
}, {
|
||||
type: 'relative',
|
||||
value: -3,
|
||||
color: 0xBB3333,
|
||||
volumeIndex: 1
|
||||
}], {
|
||||
entryId: ['2FO-FC', 'FO-FC'],
|
||||
isLazy: true
|
||||
});
|
||||
* *********************
|
||||
* @example Load EM density from volume server
|
||||
viewer.loadVolumeFromUrl({
|
||||
url: 'https://maps.rcsb.org/em/emd-30210/cell?detail=6',
|
||||
format: 'dscif',
|
||||
isBinary: true
|
||||
}, [{
|
||||
type: 'relative',
|
||||
value: 1,
|
||||
color: 0x3377aa
|
||||
}], {
|
||||
entryId: 'EMD-30210',
|
||||
isLazy: true
|
||||
});
|
||||
*/
|
||||
async loadVolumeFromUrl({ url, format, isBinary }: { url: string, format: BuildInVolumeFormat, isBinary: boolean }, isovalues: VolumeIsovalueInfo[], options?: { entryId?: string | string[], isLazy?: boolean }) {
|
||||
const plugin = this.plugin;
|
||||
|
||||
if (!plugin.dataFormats.get(format)) {
|
||||
throw new Error(`Unknown density format: ${format}`);
|
||||
}
|
||||
|
||||
if (options?.isLazy) {
|
||||
const update = this.plugin.build();
|
||||
update.toRoot().apply(StateTransforms.Data.LazyVolume, {
|
||||
url,
|
||||
format,
|
||||
entryId: options?.entryId,
|
||||
isBinary,
|
||||
isovalues: isovalues.map(v => ({ alpha: 1, volumeIndex: 0, ...v }))
|
||||
});
|
||||
return update.commit();
|
||||
}
|
||||
|
||||
return plugin.dataTransaction(async () => {
|
||||
const data = await plugin.builders.data.download({ url, isBinary, label: entryId }, { state: { isGhost: true } });
|
||||
const data = await plugin.builders.data.download({ url, isBinary }, { state: { isGhost: true } });
|
||||
|
||||
const parsed = await plugin.dataFormats.get(format)!.parse(plugin, data, { entryId });
|
||||
const volume = (parsed.volume || parsed.volumes[0]) as StateObjectSelector<PluginStateObject.Volume.Data>;
|
||||
if (!volume?.isOk) throw new Error('Failed to parse any volume.');
|
||||
const parsed = await plugin.dataFormats.get(format)!.parse(plugin, data, { entryId: options?.entryId });
|
||||
const firstVolume = (parsed.volume || parsed.volumes[0]) as StateObjectSelector<PluginStateObject.Volume.Data>;
|
||||
if (!firstVolume?.isOk) throw new Error('Failed to parse any volume.');
|
||||
|
||||
const repr = plugin.build().to(volume);
|
||||
const repr = plugin.build();
|
||||
for (const iso of isovalues) {
|
||||
repr.apply(StateTransforms.Representation.VolumeRepresentation3D, createVolumeRepresentationParams(this.plugin, volume.data!, {
|
||||
type: 'isosurface',
|
||||
typeParams: { alpha: iso.alpha ?? 1, isoValue: iso.type === 'absolute' ? { kind: 'absolute', absoluteValue: iso.value } : { kind: 'relative', relativeValue: iso.value } },
|
||||
color: 'uniform',
|
||||
colorParams: { value: iso.color }
|
||||
}));
|
||||
repr
|
||||
.to(parsed.volumes?.[iso.volumeIndex ?? 0] ?? parsed.volume)
|
||||
.apply(StateTransforms.Representation.VolumeRepresentation3D, createVolumeRepresentationParams(this.plugin, firstVolume.data!, {
|
||||
type: 'isosurface',
|
||||
typeParams: { alpha: iso.alpha ?? 1, isoValue: iso.type === 'absolute' ? { kind: 'absolute', absoluteValue: iso.value } : { kind: 'relative', relativeValue: iso.value } },
|
||||
color: 'uniform',
|
||||
colorParams: { value: iso.color }
|
||||
}));
|
||||
}
|
||||
|
||||
await repr.commit();
|
||||
@@ -275,5 +337,6 @@ export interface VolumeIsovalueInfo {
|
||||
type: 'absolute' | 'relative',
|
||||
value: number,
|
||||
color: Color,
|
||||
alpha?: number
|
||||
alpha?: number,
|
||||
volumeIndex?: number
|
||||
}
|
||||
@@ -18,7 +18,6 @@ _.StateTransforms.Data.Download.id;
|
||||
|
||||
// Empty plugin context
|
||||
const ctx = new PluginContext({
|
||||
actions: [],
|
||||
behaviors: []
|
||||
});
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import * as ReactDOM from 'react-dom';
|
||||
import { AlphaOrbitalsExample } from '.';
|
||||
import { ParameterControls } from '../../mol-plugin-ui/controls/parameters';
|
||||
|
||||
@@ -4,25 +4,25 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { BehaviorSubject } from 'rxjs';
|
||||
import { debounceTime, skip } from 'rxjs/operators';
|
||||
import { AlphaOrbital, Basis } from '../../extensions/alpha-orbitals/data-model';
|
||||
import { SphericalBasisOrder } from '../../extensions/alpha-orbitals/spherical-functions';
|
||||
import { BasisAndOrbitals, CreateOrbitalDensityVolume, CreateOrbitalRepresentation3D, CreateOrbitalVolume, StaticBasisAndOrbitals } from '../../extensions/alpha-orbitals/transforms';
|
||||
import { createPluginAsync } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
|
||||
import { PluginStateObject } from '../../mol-plugin-state/objects';
|
||||
import { createPluginAsync } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginConfig } from '../../mol-plugin/config';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { StateObjectSelector, StateTransformer } from '../../mol-state';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { ParamDefinition } from '../../mol-util/param-definition';
|
||||
import { mountControls } from './controls';
|
||||
import { DemoMoleculeSDF, DemoOrbitals } from './example-data';
|
||||
import { BehaviorSubject } from 'rxjs';
|
||||
import { debounceTime, skip } from 'rxjs/operators';
|
||||
import './index.html';
|
||||
import { Basis, AlphaOrbital } from '../../extensions/alpha-orbitals/data-model';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
interface DemoInput {
|
||||
@@ -50,10 +50,10 @@ type Selectors = {
|
||||
}
|
||||
|
||||
export class AlphaOrbitalsExample {
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
async init(target: string | HTMLElement) {
|
||||
const defaultSpec = DefaultPluginSpec();
|
||||
const defaultSpec = DefaultPluginUISpec();
|
||||
this.plugin = await createPluginAsync(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...defaultSpec,
|
||||
layout: {
|
||||
@@ -61,15 +61,13 @@ export class AlphaOrbitalsExample {
|
||||
isExpanded: false,
|
||||
showControls: false
|
||||
},
|
||||
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' },
|
||||
},
|
||||
components: {
|
||||
viewport: {
|
||||
canvas3d: {
|
||||
camera: {
|
||||
helper: { axes: { name: 'off', params: { } } }
|
||||
}
|
||||
}
|
||||
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' },
|
||||
},
|
||||
canvas3d: {
|
||||
camera: {
|
||||
helper: { axes: { name: 'off', params: { } } }
|
||||
}
|
||||
},
|
||||
config: [
|
||||
@@ -176,7 +174,8 @@ export class AlphaOrbitalsExample {
|
||||
kind,
|
||||
relativeIsovalue: this.state.value.isoValue,
|
||||
pickable: false,
|
||||
xrayShaded: true
|
||||
xrayShaded: true,
|
||||
tryUseGpu: false
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
*/
|
||||
|
||||
import { PluginUIComponent } from '../../mol-plugin-ui/base';
|
||||
import * as React from 'react';
|
||||
|
||||
export class CustomToastMessage extends PluginUIComponent {
|
||||
render() {
|
||||
|
||||
51
src/examples/basic-wrapper/custom-theme.ts
Normal file
51
src/examples/basic-wrapper/custom-theme.ts
Normal file
@@ -0,0 +1,51 @@
|
||||
import { isPositionLocation } from '../../mol-geo/util/location-iterator';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { ColorTheme } from '../../mol-theme/color';
|
||||
import { ThemeDataContext } from '../../mol-theme/theme';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
|
||||
export function CustomColorTheme(
|
||||
ctx: ThemeDataContext,
|
||||
props: PD.Values<{}>
|
||||
): ColorTheme<{}> {
|
||||
const { radius, center } = ctx.structure?.boundary.sphere!;
|
||||
const radiusSq = Math.max(radius * radius, 0.001);
|
||||
const scale = ColorTheme.PaletteScale;
|
||||
|
||||
return {
|
||||
factory: CustomColorTheme,
|
||||
granularity: 'vertex',
|
||||
color: location => {
|
||||
if (!isPositionLocation(location)) return ColorNames.black;
|
||||
const dist = Vec3.squaredDistance(location.position, center);
|
||||
const t = Math.min(dist / radiusSq, 1);
|
||||
return ((t * scale) | 0) as Color;
|
||||
},
|
||||
palette: {
|
||||
filter: 'nearest',
|
||||
colors: [
|
||||
ColorNames.red,
|
||||
ColorNames.pink,
|
||||
ColorNames.violet,
|
||||
ColorNames.orange,
|
||||
ColorNames.yellow,
|
||||
ColorNames.green,
|
||||
ColorNames.blue
|
||||
]
|
||||
},
|
||||
props: props,
|
||||
description: '',
|
||||
};
|
||||
}
|
||||
|
||||
export const CustomColorThemeProvider: ColorTheme.Provider<{}, 'basic-wrapper-custom-color-theme'> = {
|
||||
name: 'basic-wrapper-custom-color-theme',
|
||||
label: 'Custom Color Theme',
|
||||
category: ColorTheme.Category.Misc,
|
||||
factory: CustomColorTheme,
|
||||
getParams: () => ({}),
|
||||
defaultValues: { },
|
||||
isApplicable: (ctx: ThemeDataContext) => true,
|
||||
};
|
||||
@@ -97,6 +97,7 @@
|
||||
addHeader('Misc');
|
||||
|
||||
addControl('Apply Stripes', () => BasicMolStarWrapper.coloring.applyStripes());
|
||||
addControl('Apply Custom Theme', () => BasicMolStarWrapper.coloring.applyCustomTheme());
|
||||
addControl('Default Coloring', () => BasicMolStarWrapper.coloring.applyDefault());
|
||||
|
||||
addHeader('Interactivity');
|
||||
|
||||
@@ -4,39 +4,37 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { EmptyLoci } from '../../mol-model/loci';
|
||||
import { StructureSelection } from '../../mol-model/structure';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { AnimateModelIndex } from '../../mol-plugin-state/animation/built-in/model-index';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { Script } from '../../mol-script/script';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { StripedResidues } from './coloring';
|
||||
import { CustomToastMessage } from './controls';
|
||||
import { CustomColorThemeProvider } from './custom-theme';
|
||||
import './index.html';
|
||||
import { buildStaticSuperposition, dynamicSuperpositionTest, StaticSuperpositionTestData } from './superposition';
|
||||
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
type LoadParams = { url: string, format?: BuiltInTrajectoryFormat, isBinary?: boolean, assemblyId?: string }
|
||||
|
||||
class BasicWrapper {
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
init(target: string | HTMLElement) {
|
||||
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...DefaultPluginUISpec(),
|
||||
layout: {
|
||||
initial: {
|
||||
isExpanded: false,
|
||||
showControls: false
|
||||
},
|
||||
controls: {
|
||||
// left: 'none'
|
||||
}
|
||||
},
|
||||
components: {
|
||||
@@ -45,6 +43,7 @@ class BasicWrapper {
|
||||
});
|
||||
|
||||
this.plugin.representation.structure.themes.colorThemeRegistry.add(StripedResidues.colorThemeProvider!);
|
||||
this.plugin.representation.structure.themes.colorThemeRegistry.add(CustomColorThemeProvider);
|
||||
this.plugin.managers.lociLabels.addProvider(StripedResidues.labelProvider!);
|
||||
this.plugin.customModelProperties.register(StripedResidues.propertyProvider, true);
|
||||
}
|
||||
@@ -106,6 +105,13 @@ class BasicWrapper {
|
||||
}
|
||||
});
|
||||
},
|
||||
applyCustomTheme: async () => {
|
||||
this.plugin.dataTransaction(async () => {
|
||||
for (const s of this.plugin.managers.structure.hierarchy.current.structures) {
|
||||
await this.plugin.managers.structure.component.updateRepresentationsTheme(s.components, { color: CustomColorThemeProvider.name as any });
|
||||
}
|
||||
});
|
||||
},
|
||||
applyDefault: async () => {
|
||||
this.plugin.dataTransaction(async () => {
|
||||
for (const s of this.plugin.managers.structure.hierarchy.current.structures) {
|
||||
|
||||
@@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
import { Canvas3DProps } from '../../mol-canvas3d/canvas3d';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import './index.html';
|
||||
import { Asset } from '../../mol-util/assets';
|
||||
import './index.html';
|
||||
require('mol-plugin-ui/skin/light.scss');
|
||||
|
||||
type LoadParams = { url: string, format?: BuiltInTrajectoryFormat, isBinary?: boolean, assemblyId?: string }
|
||||
@@ -62,7 +62,7 @@ const Canvas3DPresets = {
|
||||
type Canvas3DPreset = keyof typeof Canvas3DPresets
|
||||
|
||||
class LightingDemo {
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
private radius = 5;
|
||||
private bias = 1.1;
|
||||
@@ -70,12 +70,14 @@ class LightingDemo {
|
||||
|
||||
init(target: string | HTMLElement) {
|
||||
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...DefaultPluginUISpec(),
|
||||
layout: {
|
||||
initial: {
|
||||
isExpanded: false,
|
||||
showControls: false
|
||||
},
|
||||
},
|
||||
components: {
|
||||
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' }
|
||||
}
|
||||
});
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
import * as ReactDOM from 'react-dom';
|
||||
import { Canvas3DProps, DefaultCanvas3DParams } from '../../mol-canvas3d/canvas3d';
|
||||
import { createPlugin } from '../../mol-plugin';
|
||||
import { DefaultPluginSpec } from '../../mol-plugin/spec';
|
||||
import { AnimateModelIndex } from '../../mol-plugin-state/animation/built-in/model-index';
|
||||
import { createStructureRepresentationParams } from '../../mol-plugin-state/helpers/structure-representation-params';
|
||||
import { PluginStateObject, PluginStateObject as PSO } from '../../mol-plugin-state/objects';
|
||||
import { StateTransforms } from '../../mol-plugin-state/transforms';
|
||||
import { createPlugin } from '../../mol-plugin-ui';
|
||||
import { PluginUIContext } from '../../mol-plugin-ui/context';
|
||||
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
|
||||
import { CreateVolumeStreamingInfo, InitVolumeStreaming } from '../../mol-plugin/behavior/dynamic/volume-streaming/transformers';
|
||||
import { PluginCommands } from '../../mol-plugin/commands';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
|
||||
import { StateBuilder, StateObject, StateSelection } from '../../mol-state';
|
||||
@@ -41,13 +41,13 @@ class MolStarProteopediaWrapper {
|
||||
modelInfo: this._ev<ModelInfo>()
|
||||
};
|
||||
|
||||
plugin: PluginContext;
|
||||
plugin: PluginUIContext;
|
||||
|
||||
init(target: string | HTMLElement, options?: {
|
||||
customColorList?: number[]
|
||||
}) {
|
||||
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
|
||||
...DefaultPluginSpec(),
|
||||
...DefaultPluginUISpec(),
|
||||
animations: [
|
||||
AnimateModelIndex
|
||||
],
|
||||
|
||||
@@ -4,14 +4,13 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import * as ReactDOM from 'react-dom';
|
||||
import { PluginUIContext } from '../../../mol-plugin-ui/context';
|
||||
import { PluginContextContainer } from '../../../mol-plugin-ui/plugin';
|
||||
import { TransformUpdaterControl } from '../../../mol-plugin-ui/state/update-transform';
|
||||
import { PluginContext } from '../../../mol-plugin/context';
|
||||
import { StateElements } from '../helpers';
|
||||
|
||||
export function volumeStreamingControls(plugin: PluginContext, parent: Element) {
|
||||
export function volumeStreamingControls(plugin: PluginUIContext, parent: Element) {
|
||||
ReactDOM.render(<PluginContextContainer plugin={plugin}>
|
||||
<TransformUpdaterControl nodeRef={StateElements.VolumeStreaming} />
|
||||
</PluginContextContainer>, parent);
|
||||
|
||||
@@ -9,6 +9,7 @@ import { Grid } from '../../mol-model/volume';
|
||||
import { SphericalBasisOrder } from './spherical-functions';
|
||||
import { Box3D, RegularGrid3d } from '../../mol-math/geometry';
|
||||
import { arrayMin, arrayMax, arrayRms, arrayMean } from '../../mol-util/array';
|
||||
import { ModelFormat } from '../../mol-model-formats/format';
|
||||
|
||||
// Note: generally contracted gaussians are currently not supported.
|
||||
export interface SphericalElectronShell {
|
||||
@@ -59,6 +60,17 @@ export interface CubeGrid {
|
||||
isovalues?: { negative?: number; positive?: number };
|
||||
}
|
||||
|
||||
export type CubeGridFormat = ModelFormat<CubeGrid>;
|
||||
|
||||
// eslint-disable-next-line
|
||||
export function CubeGridFormat(grid: CubeGrid): CubeGridFormat {
|
||||
return { name: 'custom grid', kind: 'cube-grid', data: grid };
|
||||
}
|
||||
|
||||
export function isCubeGridData(f: ModelFormat): f is CubeGridFormat {
|
||||
return f.kind === 'cube-grid';
|
||||
}
|
||||
|
||||
export function initCubeGrid(params: CubeGridComputationParams): CubeGridInfo {
|
||||
const geometry = params.basis.atoms.map(a => a.center);
|
||||
const { gridSpacing: spacing, boxExpand: expand } = params;
|
||||
|
||||
@@ -17,7 +17,7 @@ import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers
|
||||
import { StateTransformer } from '../../mol-state';
|
||||
import { Theme } from '../../mol-theme/theme';
|
||||
import { VolumeRepresentation3DHelpers } from '../../mol-plugin-state/transforms/representation';
|
||||
import { AlphaOrbital, Basis, CubeGrid } from './data-model';
|
||||
import { AlphaOrbital, Basis, CubeGrid, CubeGridFormat, isCubeGridData } from './data-model';
|
||||
import { createSphericalCollocationDensityGrid } from './density';
|
||||
import { Tensor } from '../../mol-math/linear-algebra';
|
||||
|
||||
@@ -114,7 +114,7 @@ export const CreateOrbitalVolume = PluginStateTransform.BuiltIn({
|
||||
}, a.data.orbitals[params.index], plugin.canvas3d?.webgl).runInContext(ctx);
|
||||
const volume: Volume = {
|
||||
grid: data.grid,
|
||||
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
|
||||
sourceData: CubeGridFormat(data),
|
||||
customProperties: new CustomProperties(),
|
||||
_propertyData: Object.create(null),
|
||||
};
|
||||
@@ -146,7 +146,7 @@ export const CreateOrbitalDensityVolume = PluginStateTransform.BuiltIn({
|
||||
}, a.data.orbitals, plugin.canvas3d?.webgl).runInContext(ctx);
|
||||
const volume: Volume = {
|
||||
grid: data.grid,
|
||||
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
|
||||
sourceData: CubeGridFormat(data),
|
||||
customProperties: new CustomProperties(),
|
||||
_propertyData: Object.create(null),
|
||||
};
|
||||
@@ -172,7 +172,8 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
color: PD.Color(ColorNames.blue),
|
||||
alpha: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }),
|
||||
xrayShaded: PD.Boolean(false),
|
||||
pickable: PD.Boolean(true)
|
||||
pickable: PD.Boolean(true),
|
||||
tryUseGpu: PD.Boolean(true)
|
||||
}
|
||||
})({
|
||||
canAutoUpdate() {
|
||||
@@ -190,7 +191,7 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
repr.setTheme(Theme.create(plugin.representation.volume.themes, { volume: a.data }, params));
|
||||
await repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
repr.setState({ pickable: srcParams.pickable });
|
||||
return new PluginStateObject.Volume.Representation3D({ repr, source: a }, { label: provider.label, description: VolumeRepresentation3DHelpers.getDescription(props) });
|
||||
return new PluginStateObject.Volume.Representation3D({ repr, sourceData: a.data }, { label: provider.label, description: VolumeRepresentation3DHelpers.getDescription(props) });
|
||||
});
|
||||
},
|
||||
update({ a, b, newParams: srcParams }, plugin: PluginContext) {
|
||||
@@ -200,6 +201,7 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
const props = { ...b.data.repr.props, ...newParams.type.params };
|
||||
b.data.repr.setTheme(Theme.create(plugin.representation.volume.themes, { volume: a.data }, newParams));
|
||||
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
b.data.sourceData = a.data;
|
||||
b.data.repr.setState({ pickable: srcParams.pickable });
|
||||
b.description = VolumeRepresentation3DHelpers.getDescription(props);
|
||||
return StateTransformer.UpdateResult.Updated;
|
||||
@@ -208,9 +210,9 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
|
||||
});
|
||||
|
||||
function volumeParams(plugin: PluginContext, volume: PluginStateObject.Volume.Data, params: StateTransformer.Params<typeof CreateOrbitalRepresentation3D>) {
|
||||
if (volume.data.sourceData.kind !== 'alpha-orbitals') throw new Error('Invalid data source kind.');
|
||||
if (!isCubeGridData(volume.data.sourceData)) throw new Error('Invalid data source kind.');
|
||||
|
||||
const { isovalues } = volume.data.sourceData.data as CubeGrid;
|
||||
const { isovalues } = volume.data.sourceData.data;
|
||||
if (!isovalues) throw new Error('Isovalues are not computed.');
|
||||
|
||||
const value = isovalues[params.kind];
|
||||
@@ -229,7 +231,7 @@ function volumeParams(plugin: PluginContext, volume: PluginStateObject.Volume.Da
|
||||
colorParams: { value: params.color }
|
||||
} : {
|
||||
type: 'isosurface',
|
||||
typeParams: { isoValue: { kind: 'absolute', absoluteValue: (value ?? 1000) * params.relativeIsovalue }, alpha: params.alpha, xrayShaded: params.xrayShaded },
|
||||
typeParams: { isoValue: { kind: 'absolute', absoluteValue: (value ?? 1000) * params.relativeIsovalue }, alpha: params.alpha, xrayShaded: params.xrayShaded, tryUseGpu: params.tryUseGpu },
|
||||
color: 'uniform',
|
||||
colorParams: { value: params.color }
|
||||
});
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { Structure, StructureElement, StructureProperties } from '../../mol-model/structure';
|
||||
import { Structure, StructureElement, StructureProperties, Unit } from '../../mol-model/structure';
|
||||
import { Task, RuntimeContext } from '../../mol-task';
|
||||
import { CentroidHelper } from '../../mol-math/geometry/centroid-helper';
|
||||
import { AccessibleSurfaceAreaProvider } from '../../mol-model-props/computed/accessible-surface-area';
|
||||
import { AccessibleSurfaceAreaParams } from '../../mol-model-props/computed/accessible-surface-area';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { getElementMoleculeType } from '../../mol-model/structure/util';
|
||||
import { MoleculeType } from '../../mol-model/structure/model/types';
|
||||
@@ -16,6 +16,10 @@ import { AccessibleSurfaceArea } from '../../mol-model-props/computed/accessible
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { MembraneOrientation } from './prop';
|
||||
|
||||
const LARGE_CA_THRESHOLD = 5000;
|
||||
const DEFAULT_UPDATE_INTERVAL = 10;
|
||||
const LARGE_CA_UPDATE_INTERVAL = 1;
|
||||
|
||||
interface ANVILContext {
|
||||
structure: Structure,
|
||||
|
||||
@@ -24,19 +28,23 @@ interface ANVILContext {
|
||||
minThickness: number,
|
||||
maxThickness: number,
|
||||
asaCutoff: number,
|
||||
adjust: number,
|
||||
|
||||
offsets: ArrayLike<number>,
|
||||
exposed: ArrayLike<boolean>,
|
||||
exposed: ArrayLike<number>,
|
||||
hydrophobic: ArrayLike<boolean>,
|
||||
centroid: Vec3,
|
||||
extent: number
|
||||
extent: number,
|
||||
large: boolean
|
||||
};
|
||||
|
||||
export const ANVILParams = {
|
||||
numberOfSpherePoints: PD.Numeric(120, { min: 35, max: 700, step: 1 }, { description: 'Number of spheres/directions to test for membrane placement. Original value is 350.' }),
|
||||
numberOfSpherePoints: PD.Numeric(140, { min: 35, max: 700, step: 1 }, { description: 'Number of spheres/directions to test for membrane placement. Original value is 350.' }),
|
||||
stepSize: PD.Numeric(1, { min: 0.25, max: 4, step: 0.25 }, { description: 'Thickness of membrane slices that will be tested' }),
|
||||
minThickness: PD.Numeric(20, { min: 10, max: 30, step: 1}, { description: 'Minimum membrane thickness used during refinement' }),
|
||||
maxThickness: PD.Numeric(40, { min: 30, max: 50, step: 1}, { description: 'Maximum membrane thickness used during refinement' }),
|
||||
asaCutoff: PD.Numeric(40, { min: 10, max: 100, step: 1 }, { description: 'Absolute ASA cutoff above which residues will be considered' })
|
||||
asaCutoff: PD.Numeric(40, { min: 10, max: 100, step: 1 }, { description: 'Relative ASA cutoff above which residues will be considered' }),
|
||||
adjust: PD.Numeric(14, { min: 0, max: 30, step: 1 }, { description: 'Minimum length of membrane-spanning regions (original values: 14 for alpha-helices and 5 for beta sheets). Set to 0 to not optimize membrane thickness.' })
|
||||
};
|
||||
export type ANVILParams = typeof ANVILParams
|
||||
export type ANVILProps = PD.Values<ANVILParams>
|
||||
@@ -54,22 +62,33 @@ export function computeANVIL(structure: Structure, props: ANVILProps) {
|
||||
});
|
||||
}
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3add = Vec3.add;
|
||||
const v3clone = Vec3.clone;
|
||||
const v3create = Vec3.create;
|
||||
const v3distance = Vec3.distance;
|
||||
const v3dot = Vec3.dot;
|
||||
const v3magnitude = Vec3.magnitude;
|
||||
const v3normalize = Vec3.normalize;
|
||||
const v3scale = Vec3.scale;
|
||||
const v3scaleAndAdd = Vec3.scaleAndAdd;
|
||||
const v3set = Vec3.set;
|
||||
const v3squaredDistance = Vec3.squaredDistance;
|
||||
const v3sub = Vec3.sub;
|
||||
const v3zero = Vec3.zero;
|
||||
|
||||
const centroidHelper = new CentroidHelper();
|
||||
function initialize(structure: Structure, props: ANVILProps): ANVILContext {
|
||||
async function initialize(structure: Structure, props: ANVILProps, accessibleSurfaceArea: AccessibleSurfaceArea): Promise<ANVILContext> {
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const { label_atom_id, x, y, z } = StructureProperties.atom;
|
||||
const elementCount = structure.polymerResidueCount;
|
||||
const { label_atom_id, label_comp_id, x, y, z } = StructureProperties.atom;
|
||||
const asaCutoff = props.asaCutoff / 100;
|
||||
centroidHelper.reset();
|
||||
|
||||
let offsets = new Int32Array(elementCount);
|
||||
let exposed = new Array<boolean>(elementCount);
|
||||
const offsets = new Array<number>();
|
||||
const exposed = new Array<number>();
|
||||
const hydrophobic = new Array<boolean>();
|
||||
|
||||
const accessibleSurfaceArea = structure && AccessibleSurfaceAreaProvider.get(structure);
|
||||
const asa = accessibleSurfaceArea.value!;
|
||||
|
||||
const vec = Vec3();
|
||||
let m = 0;
|
||||
const vec = v3zero();
|
||||
for (let i = 0, il = structure.units.length; i < il; ++i) {
|
||||
const unit = structure.units[i];
|
||||
const { elements } = unit;
|
||||
@@ -85,64 +104,82 @@ function initialize(structure: Structure, props: ANVILProps): ANVILContext {
|
||||
}
|
||||
|
||||
// only CA is considered for downstream operations
|
||||
if (label_atom_id(l) !== 'CA') {
|
||||
if (label_atom_id(l) !== 'CA' && label_atom_id(l) !== 'BB') {
|
||||
continue;
|
||||
}
|
||||
|
||||
// original ANVIL only considers canonical amino acids
|
||||
if (!MaxAsa[label_comp_id(l)]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// while iterating use first pass to compute centroid
|
||||
Vec3.set(vec, x(l), y(l), z(l));
|
||||
v3set(vec, x(l), y(l), z(l));
|
||||
centroidHelper.includeStep(vec);
|
||||
|
||||
// keep track of offsets and exposed state to reuse
|
||||
offsets[m] = structure.serialMapping.getSerialIndex(l.unit, l.element);
|
||||
exposed[m] = AccessibleSurfaceArea.getValue(l, asa) > props.asaCutoff;
|
||||
|
||||
m++;
|
||||
offsets.push(structure.serialMapping.getSerialIndex(l.unit, l.element));
|
||||
if (AccessibleSurfaceArea.getValue(l, accessibleSurfaceArea) / MaxAsa[label_comp_id(l)] > asaCutoff) {
|
||||
exposed.push(structure.serialMapping.getSerialIndex(l.unit, l.element));
|
||||
hydrophobic.push(isHydrophobic(label_comp_id(l)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// omit potentially empty tail1
|
||||
offsets = offsets.slice(0, m);
|
||||
exposed = exposed.slice(0, m);
|
||||
|
||||
// calculate centroid and extent
|
||||
centroidHelper.finishedIncludeStep();
|
||||
const centroid = centroidHelper.center;
|
||||
const centroid = v3clone(centroidHelper.center);
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
setLocation(l, structure, offsets[k]);
|
||||
Vec3.set(vec, x(l), y(l), z(l));
|
||||
v3set(vec, x(l), y(l), z(l));
|
||||
centroidHelper.radiusStep(vec);
|
||||
}
|
||||
const extent = 1.2 * Math.sqrt(centroidHelper.radiusSq);
|
||||
|
||||
return {
|
||||
...props,
|
||||
structure: structure,
|
||||
structure,
|
||||
|
||||
offsets: offsets,
|
||||
exposed: exposed,
|
||||
centroid: centroid,
|
||||
extent: extent
|
||||
offsets,
|
||||
exposed,
|
||||
hydrophobic,
|
||||
centroid,
|
||||
extent,
|
||||
large: offsets.length > LARGE_CA_THRESHOLD
|
||||
};
|
||||
}
|
||||
|
||||
export async function calculate(runtime: RuntimeContext, structure: Structure, params: ANVILProps): Promise<MembraneOrientation> {
|
||||
const { label_comp_id } = StructureProperties.atom;
|
||||
// can't get away with the default 92 points here
|
||||
const asaProps = { ...PD.getDefaultValues(AccessibleSurfaceAreaParams), probeSize: 4.0, traceOnly: true, numberOfSpherePoints: 184 };
|
||||
const accessibleSurfaceArea = await AccessibleSurfaceArea.compute(structure, asaProps).runInContext(runtime);
|
||||
|
||||
const ctx = initialize(structure, params);
|
||||
const initialHphobHphil = HphobHphil.filtered(ctx, label_comp_id);
|
||||
const ctx = await initialize(structure, params, accessibleSurfaceArea);
|
||||
const initialHphobHphil = HphobHphil.initial(ctx);
|
||||
|
||||
const initialMembrane = findMembrane(ctx, generateSpherePoints(ctx, ctx.numberOfSpherePoints), initialHphobHphil, label_comp_id);
|
||||
const alternativeMembrane = findMembrane(ctx, findProximateAxes(ctx, initialMembrane), initialHphobHphil, label_comp_id);
|
||||
const initialMembrane = (await findMembrane(runtime, 'Placing initial membrane...', ctx, generateSpherePoints(ctx, ctx.numberOfSpherePoints), initialHphobHphil))!;
|
||||
const refinedMembrane = (await findMembrane(runtime, 'Refining membrane placement...', ctx, findProximateAxes(ctx, initialMembrane), initialHphobHphil))!;
|
||||
let membrane = initialMembrane.qmax! > refinedMembrane.qmax! ? initialMembrane : refinedMembrane;
|
||||
|
||||
const membrane = initialMembrane.qmax! > alternativeMembrane.qmax! ? initialMembrane : alternativeMembrane;
|
||||
if (ctx.adjust && !ctx.large) {
|
||||
membrane = await adjustThickness(runtime, 'Adjusting membrane thickness...', ctx, membrane, initialHphobHphil);
|
||||
}
|
||||
|
||||
const normalVector = v3zero();
|
||||
const center = v3zero();
|
||||
v3sub(normalVector, membrane.planePoint1, membrane.planePoint2);
|
||||
v3normalize(normalVector, normalVector);
|
||||
|
||||
v3add(center, membrane.planePoint1, membrane.planePoint2);
|
||||
v3scale(center, center, 0.5);
|
||||
const extent = adjustExtent(ctx, membrane, center);
|
||||
|
||||
return {
|
||||
planePoint1: membrane.planePoint1,
|
||||
planePoint2: membrane.planePoint2,
|
||||
normalVector: membrane.normalVector!,
|
||||
radius: ctx.extent,
|
||||
centroid: ctx.centroid
|
||||
normalVector,
|
||||
centroid: center,
|
||||
radius: extent
|
||||
};
|
||||
}
|
||||
|
||||
@@ -160,82 +197,79 @@ namespace MembraneCandidate {
|
||||
return {
|
||||
planePoint1: c1,
|
||||
planePoint2: c2,
|
||||
stats: stats
|
||||
stats
|
||||
};
|
||||
}
|
||||
|
||||
export function scored(spherePoint: Vec3, c1: Vec3, c2: Vec3, stats: HphobHphil, qmax: number, centroid: Vec3): MembraneCandidate {
|
||||
const diam_vect = Vec3();
|
||||
Vec3.sub(diam_vect, centroid, spherePoint);
|
||||
export function scored(spherePoint: Vec3, planePoint1: Vec3, planePoint2: Vec3, stats: HphobHphil, qmax: number, centroid: Vec3): MembraneCandidate {
|
||||
const normalVector = v3zero();
|
||||
v3sub(normalVector, centroid, spherePoint);
|
||||
return {
|
||||
planePoint1: c1,
|
||||
planePoint2: c2,
|
||||
stats: stats,
|
||||
normalVector: diam_vect,
|
||||
spherePoint: spherePoint,
|
||||
qmax: qmax
|
||||
planePoint1,
|
||||
planePoint2,
|
||||
stats,
|
||||
normalVector,
|
||||
spherePoint,
|
||||
qmax
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function findMembrane(ctx: ANVILContext, spherePoints: Vec3[], initialStats: HphobHphil, label_comp_id: StructureElement.Property<string>): MembraneCandidate {
|
||||
const { centroid, stepSize, minThickness, maxThickness } = ctx;
|
||||
async function findMembrane(runtime: RuntimeContext, message: string | undefined, ctx: ANVILContext, spherePoints: Vec3[], initialStats: HphobHphil): Promise<MembraneCandidate | undefined> {
|
||||
const { centroid, stepSize, minThickness, maxThickness, large } = ctx;
|
||||
// best performing membrane
|
||||
let membrane: MembraneCandidate;
|
||||
let membrane: MembraneCandidate | undefined;
|
||||
// score of the best performing membrane
|
||||
let qmax = 0;
|
||||
|
||||
// construct slices of thickness 1.0 along the axis connecting the centroid and the spherePoint
|
||||
const diam = Vec3();
|
||||
for (let i = 0, il = spherePoints.length; i < il; i++) {
|
||||
const spherePoint = spherePoints[i];
|
||||
Vec3.sub(diam, centroid, spherePoint);
|
||||
Vec3.scale(diam, diam, 2);
|
||||
const diamNorm = Vec3.magnitude(diam);
|
||||
const qvartemp = [];
|
||||
const diam = v3zero();
|
||||
for (let n = 0, nl = spherePoints.length; n < nl; n++) {
|
||||
if (runtime.shouldUpdate && message && (n + 1) % (large ? LARGE_CA_UPDATE_INTERVAL : DEFAULT_UPDATE_INTERVAL) === 0) {
|
||||
await runtime.update({ message, current: (n + 1), max: nl });
|
||||
}
|
||||
|
||||
const spherePoint = spherePoints[n];
|
||||
v3sub(diam, centroid, spherePoint);
|
||||
v3scale(diam, diam, 2);
|
||||
const diamNorm = v3magnitude(diam);
|
||||
|
||||
const sliceStats = HphobHphil.sliced(ctx, stepSize, spherePoint, diam, diamNorm);
|
||||
const qvartemp = [];
|
||||
for (let i = 0, il = diamNorm - stepSize; i < il; i += stepSize) {
|
||||
const c1 = Vec3();
|
||||
const c2 = Vec3();
|
||||
Vec3.scaleAndAdd(c1, spherePoint, diam, i / diamNorm);
|
||||
Vec3.scaleAndAdd(c2, spherePoint, diam, (i + stepSize) / diamNorm);
|
||||
const c1 = v3zero();
|
||||
const c2 = v3zero();
|
||||
v3scaleAndAdd(c1, spherePoint, diam, i / diamNorm);
|
||||
v3scaleAndAdd(c2, spherePoint, diam, (i + stepSize) / diamNorm);
|
||||
|
||||
// evaluate how well this membrane slice embeddeds the peculiar residues
|
||||
const stats = HphobHphil.filtered(ctx, label_comp_id, (testPoint: Vec3) => isInMembranePlane(testPoint, diam, c1, c2));
|
||||
const stats = sliceStats[Math.round(i / stepSize)];
|
||||
qvartemp.push(MembraneCandidate.initial(c1, c2, stats));
|
||||
}
|
||||
|
||||
let jmax = (minThickness / stepSize) - 1;
|
||||
|
||||
for (let width = 0, widthl = maxThickness; width < widthl;) {
|
||||
const imax = qvartemp.length - 1 - jmax;
|
||||
|
||||
for (let i = 0, il = imax; i < il; i++) {
|
||||
const c1 = qvartemp[i].planePoint1;
|
||||
const c2 = qvartemp[i + jmax].planePoint2;
|
||||
let jmax = Math.floor((minThickness / stepSize) - 1);
|
||||
|
||||
for (let width = 0, widthl = maxThickness; width <= widthl;) {
|
||||
for (let i = 0, il = qvartemp.length - 1 - jmax; i < il; i++) {
|
||||
let hphob = 0;
|
||||
let hphil = 0;
|
||||
let total = 0;
|
||||
for (let j = 0; j < jmax; j++) {
|
||||
const ij = qvartemp[i + j];
|
||||
if (j === 0 || j === jmax - 1) {
|
||||
hphob += 0.5 * ij.stats.hphob;
|
||||
hphob += Math.floor(0.5 * ij.stats.hphob);
|
||||
hphil += 0.5 * ij.stats.hphil;
|
||||
} else {
|
||||
hphob += ij.stats.hphob;
|
||||
hphil += ij.stats.hphil;
|
||||
}
|
||||
total += ij.stats.total;
|
||||
}
|
||||
|
||||
const stats = HphobHphil.of(hphob, hphil, total);
|
||||
|
||||
if (hphob !== 0) {
|
||||
const stats = { hphob, hphil };
|
||||
const qvaltest = qValue(stats, initialStats);
|
||||
if (qvaltest > qmax) {
|
||||
if (qvaltest >= qmax) {
|
||||
qmax = qvaltest;
|
||||
membrane = MembraneCandidate.scored(spherePoint, c1, c2, HphobHphil.of(hphob, hphil, total), qmax, centroid);
|
||||
membrane = MembraneCandidate.scored(spherePoint, qvartemp[i].planePoint1, qvartemp[i + jmax].planePoint2, stats, qmax, centroid);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -244,7 +278,180 @@ function findMembrane(ctx: ANVILContext, spherePoints: Vec3[], initialStats: Hph
|
||||
}
|
||||
}
|
||||
|
||||
return membrane!;
|
||||
return membrane;
|
||||
}
|
||||
|
||||
/** Adjust membrane thickness by maximizing the number of membrane segments. */
|
||||
async function adjustThickness(runtime: RuntimeContext, message: string | undefined, ctx: ANVILContext, membrane: MembraneCandidate, initialHphobHphil: HphobHphil): Promise<MembraneCandidate> {
|
||||
const { minThickness, large } = ctx;
|
||||
const step = 0.3;
|
||||
let maxThickness = v3distance(membrane.planePoint1, membrane.planePoint2);
|
||||
|
||||
let maxNos = membraneSegments(ctx, membrane).length;
|
||||
let optimalThickness = membrane;
|
||||
|
||||
let n = 0;
|
||||
const nl = Math.ceil((maxThickness - minThickness) / step);
|
||||
while (maxThickness > minThickness) {
|
||||
n++;
|
||||
if (runtime.shouldUpdate && message && n % (large ? LARGE_CA_UPDATE_INTERVAL : DEFAULT_UPDATE_INTERVAL) === 0) {
|
||||
await runtime.update({ message, current: n, max: nl });
|
||||
}
|
||||
|
||||
const p = {
|
||||
...ctx,
|
||||
maxThickness,
|
||||
stepSize: step
|
||||
};
|
||||
const temp = await findMembrane(runtime, void 0, p, [membrane.spherePoint!], initialHphobHphil);
|
||||
if (temp) {
|
||||
const nos = membraneSegments(ctx, temp).length;
|
||||
if (nos > maxNos) {
|
||||
maxNos = nos;
|
||||
optimalThickness = temp;
|
||||
}
|
||||
}
|
||||
maxThickness -= step;
|
||||
}
|
||||
|
||||
return optimalThickness;
|
||||
}
|
||||
|
||||
/** Report auth_seq_ids for all transmembrane segments. Will reject segments that are shorter than the adjust parameter specifies. Missing residues are considered in-membrane. */
|
||||
function membraneSegments(ctx: ANVILContext, membrane: MembraneCandidate): ArrayLike<{ start: number, end: number }> {
|
||||
const { offsets, structure, adjust } = ctx;
|
||||
const { normalVector, planePoint1, planePoint2 } = membrane;
|
||||
const { units } = structure;
|
||||
const { elementIndices, unitIndices } = structure.serialMapping;
|
||||
const testPoint = v3zero();
|
||||
const { auth_seq_id } = StructureProperties.residue;
|
||||
|
||||
const d1 = -v3dot(normalVector!, planePoint1);
|
||||
const d2 = -v3dot(normalVector!, planePoint2);
|
||||
const dMin = Math.min(d1, d2);
|
||||
const dMax = Math.max(d1, d2);
|
||||
|
||||
const inMembrane: { [k: string]: Set<number> } = Object.create(null);
|
||||
const outMembrane: { [k: string]: Set<number> } = Object.create(null);
|
||||
const segments: Array<{ start: number, end: number }> = [];
|
||||
let authAsymId;
|
||||
let lastAuthAsymId = null;
|
||||
let authSeqId;
|
||||
let lastAuthSeqId = units[0].model.atomicHierarchy.residues.auth_seq_id.value((units[0] as Unit.Atomic).chainIndex[0]) - 1;
|
||||
let startOffset = 0;
|
||||
let endOffset = 0;
|
||||
|
||||
// collect all residues in membrane layer
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
const unit = units[unitIndices[offsets[k]]];
|
||||
if (!Unit.isAtomic(unit)) throw 'Property only available for atomic models.';
|
||||
const elementIndex = elementIndices[offsets[k]];
|
||||
|
||||
authAsymId = unit.model.atomicHierarchy.chains.auth_asym_id.value(unit.chainIndex[elementIndex]);
|
||||
if (authAsymId !== lastAuthAsymId) {
|
||||
if (!inMembrane[authAsymId]) inMembrane[authAsymId] = new Set<number>();
|
||||
if (!outMembrane[authAsymId]) outMembrane[authAsymId] = new Set<number>();
|
||||
lastAuthAsymId = authAsymId;
|
||||
}
|
||||
|
||||
authSeqId = unit.model.atomicHierarchy.residues.auth_seq_id.value(unit.residueIndex[elementIndex]);
|
||||
v3set(testPoint, unit.conformation.x(elementIndex), unit.conformation.y(elementIndex), unit.conformation.z(elementIndex));
|
||||
if (_isInMembranePlane(testPoint, normalVector!, dMin, dMax)) {
|
||||
inMembrane[authAsymId].add(authSeqId);
|
||||
} else {
|
||||
outMembrane[authAsymId].add(authSeqId);
|
||||
}
|
||||
}
|
||||
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
const unit = units[unitIndices[offsets[k]]];
|
||||
if (!Unit.isAtomic(unit)) throw 'Property only available for atomic models.';
|
||||
const elementIndex = elementIndices[offsets[k]];
|
||||
|
||||
authAsymId = unit.model.atomicHierarchy.chains.auth_asym_id.value(unit.chainIndex[elementIndex]);
|
||||
authSeqId = unit.model.atomicHierarchy.residues.auth_seq_id.value(unit.residueIndex[elementIndex]);
|
||||
if (inMembrane[authAsymId].has(authSeqId)) {
|
||||
// chain change
|
||||
if (authAsymId !== lastAuthAsymId) {
|
||||
segments.push({ start: startOffset, end: endOffset });
|
||||
lastAuthAsymId = authAsymId;
|
||||
startOffset = k;
|
||||
endOffset = k;
|
||||
}
|
||||
|
||||
// sequence gaps
|
||||
if (authSeqId !== lastAuthSeqId + 1) {
|
||||
if (outMembrane[authAsymId].has(lastAuthSeqId + 1)) {
|
||||
segments.push({ start: startOffset, end: endOffset });
|
||||
startOffset = k;
|
||||
}
|
||||
lastAuthSeqId = authSeqId;
|
||||
endOffset = k;
|
||||
} else {
|
||||
lastAuthSeqId++;
|
||||
endOffset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
segments.push({ start: startOffset, end: endOffset });
|
||||
|
||||
const l = StructureElement.Location.create(structure);
|
||||
let startAuth;
|
||||
let endAuth;
|
||||
const refinedSegments: Array<{ start: number, end: number }> = [];
|
||||
for (let k = 0, kl = segments.length; k < kl; k++) {
|
||||
const { start, end } = segments[k];
|
||||
if (start === 0 || end === offsets.length - 1) continue;
|
||||
|
||||
// evaluate residues 1 pos outside of membrane
|
||||
setLocation(l, structure, offsets[start - 1]);
|
||||
v3set(testPoint, l.unit.conformation.x(l.element), l.unit.conformation.y(l.element), l.unit.conformation.z(l.element));
|
||||
const d3 = -v3dot(normalVector!, testPoint);
|
||||
|
||||
setLocation(l, structure, offsets[end + 1]);
|
||||
v3set(testPoint, l.unit.conformation.x(l.element), l.unit.conformation.y(l.element), l.unit.conformation.z(l.element));
|
||||
const d4 = -v3dot(normalVector!, testPoint);
|
||||
|
||||
if (Math.min(d3, d4) < dMin && Math.max(d3, d4) > dMax) {
|
||||
// reject this refinement
|
||||
setLocation(l, structure, offsets[start]);
|
||||
startAuth = auth_seq_id(l);
|
||||
setLocation(l, structure, offsets[end]);
|
||||
endAuth = auth_seq_id(l);
|
||||
if (Math.abs(startAuth - endAuth) + 1 < adjust) {
|
||||
return [];
|
||||
}
|
||||
refinedSegments.push(segments[k]);
|
||||
}
|
||||
}
|
||||
|
||||
return refinedSegments;
|
||||
}
|
||||
|
||||
/** Filter for membrane residues and calculate the final extent of the membrane layer */
|
||||
function adjustExtent(ctx: ANVILContext, membrane: MembraneCandidate, centroid: Vec3): number {
|
||||
const { offsets, structure } = ctx;
|
||||
const { normalVector, planePoint1, planePoint2 } = membrane;
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const testPoint = v3zero();
|
||||
const { x, y, z } = StructureProperties.atom;
|
||||
|
||||
const d1 = -v3dot(normalVector!, planePoint1);
|
||||
const d2 = -v3dot(normalVector!, planePoint2);
|
||||
const dMin = Math.min(d1, d2);
|
||||
const dMax = Math.max(d1, d2);
|
||||
let extent = 0;
|
||||
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
setLocation(l, structure, offsets[k]);
|
||||
v3set(testPoint, x(l), y(l), z(l));
|
||||
if (_isInMembranePlane(testPoint, normalVector!, dMin, dMax)) {
|
||||
const dsq = v3squaredDistance(testPoint, centroid);
|
||||
if (dsq > extent) extent = dsq;
|
||||
}
|
||||
}
|
||||
|
||||
return Math.sqrt(extent);
|
||||
}
|
||||
|
||||
function qValue(currentStats: HphobHphil, initialStats: HphobHphil): number {
|
||||
@@ -262,23 +469,27 @@ function qValue(currentStats: HphobHphil, initialStats: HphobHphil): number {
|
||||
}
|
||||
|
||||
export function isInMembranePlane(testPoint: Vec3, normalVector: Vec3, planePoint1: Vec3, planePoint2: Vec3): boolean {
|
||||
const d1 = -Vec3.dot(normalVector, planePoint1);
|
||||
const d2 = -Vec3.dot(normalVector, planePoint2);
|
||||
const d = -Vec3.dot(normalVector, testPoint);
|
||||
return d > Math.min(d1, d2) && d < Math.max(d1, d2);
|
||||
const d1 = -v3dot(normalVector, planePoint1);
|
||||
const d2 = -v3dot(normalVector, planePoint2);
|
||||
return _isInMembranePlane(testPoint, normalVector, Math.min(d1, d2), Math.max(d1, d2));
|
||||
}
|
||||
|
||||
// generates a defined number of points on a sphere with radius = extent around the specified centroid
|
||||
function _isInMembranePlane(testPoint: Vec3, normalVector: Vec3, min: number, max: number): boolean {
|
||||
const d = -v3dot(normalVector, testPoint);
|
||||
return d > min && d < max;
|
||||
}
|
||||
|
||||
/** Generates a defined number of points on a sphere with radius = extent around the specified centroid */
|
||||
function generateSpherePoints(ctx: ANVILContext, numberOfSpherePoints: number): Vec3[] {
|
||||
const { centroid, extent } = ctx;
|
||||
const points = [];
|
||||
let oldPhi = 0, h, theta, phi;
|
||||
for(let k = 1, kl = numberOfSpherePoints + 1; k < kl; k++) {
|
||||
h = -1 + 2 * (k - 1) / (numberOfSpherePoints - 1);
|
||||
h = -1 + 2 * (k - 1) / (2 * numberOfSpherePoints - 1);
|
||||
theta = Math.acos(h);
|
||||
phi = (k === 1 || k === numberOfSpherePoints) ? 0 : (oldPhi + 3.6 / Math.sqrt(numberOfSpherePoints * (1 - h * h))) % (2 * Math.PI);
|
||||
phi = (k === 1 || k === numberOfSpherePoints) ? 0 : (oldPhi + 3.6 / Math.sqrt(2 * numberOfSpherePoints * (1 - h * h))) % (2 * Math.PI);
|
||||
|
||||
const point = Vec3.create(
|
||||
const point = v3create(
|
||||
extent * Math.sin(phi) * Math.sin(theta) + centroid[0],
|
||||
extent * Math.cos(theta) + centroid[1],
|
||||
extent * Math.cos(phi) * Math.sin(theta) + centroid[2]
|
||||
@@ -290,18 +501,18 @@ function generateSpherePoints(ctx: ANVILContext, numberOfSpherePoints: number):
|
||||
return points;
|
||||
}
|
||||
|
||||
// generates sphere points close to that of the initial membrane
|
||||
/** Generates sphere points close to that of the initial membrane */
|
||||
function findProximateAxes(ctx: ANVILContext, membrane: MembraneCandidate): Vec3[] {
|
||||
const { numberOfSpherePoints, extent } = ctx;
|
||||
const points = generateSpherePoints(ctx, 30000);
|
||||
let j = 4;
|
||||
let sphere_pts2: Vec3[] = [];
|
||||
const s = 2 * extent / numberOfSpherePoints;
|
||||
while (sphere_pts2.length < numberOfSpherePoints) {
|
||||
const d = 2 * extent / numberOfSpherePoints + j;
|
||||
const dsq = d * d;
|
||||
const dsq = (s + j) * (s + j);
|
||||
sphere_pts2 = [];
|
||||
for (let i = 0, il = points.length; i < il; i++) {
|
||||
if (Vec3.squaredDistance(points[i], membrane.spherePoint!) < dsq) {
|
||||
if (v3squaredDistance(points[i], membrane.spherePoint!) < dsq) {
|
||||
sphere_pts2.push(points[i]);
|
||||
}
|
||||
}
|
||||
@@ -312,56 +523,80 @@ function findProximateAxes(ctx: ANVILContext, membrane: MembraneCandidate): Vec3
|
||||
|
||||
interface HphobHphil {
|
||||
hphob: number,
|
||||
hphil: number,
|
||||
total: number
|
||||
hphil: number
|
||||
}
|
||||
|
||||
namespace HphobHphil {
|
||||
export function of(hphob: number, hphil: number, total?: number) {
|
||||
return {
|
||||
hphob: hphob,
|
||||
hphil: hphil,
|
||||
total: !!total ? total : hphob + hphil
|
||||
};
|
||||
}
|
||||
|
||||
const testPoint = Vec3();
|
||||
export function filtered(ctx: ANVILContext, label_comp_id: StructureElement.Property<string>, filter?: (test: Vec3) => boolean): HphobHphil {
|
||||
const { offsets, exposed, structure } = ctx;
|
||||
const l = StructureElement.Location.create(structure);
|
||||
const { x, y, z } = StructureProperties.atom;
|
||||
export function initial(ctx: ANVILContext): HphobHphil {
|
||||
const { exposed, hydrophobic } = ctx;
|
||||
let hphob = 0;
|
||||
let hphil = 0;
|
||||
for (let k = 0, kl = offsets.length; k < kl; k++) {
|
||||
// ignore buried residues
|
||||
if (!exposed[k]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
setLocation(l, structure, offsets[k]);
|
||||
Vec3.set(testPoint, x(l), y(l), z(l));
|
||||
|
||||
// testPoints have to be in putative membrane layer
|
||||
if (filter && !filter(testPoint)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isHydrophobic(label_comp_id(l))) {
|
||||
for (let k = 0, kl = exposed.length; k < kl; k++) {
|
||||
if (hydrophobic[k]) {
|
||||
hphob++;
|
||||
} else {
|
||||
hphil++;
|
||||
}
|
||||
}
|
||||
return of(hphob, hphil);
|
||||
return { hphob, hphil };
|
||||
}
|
||||
|
||||
const testPoint = v3zero();
|
||||
export function sliced(ctx: ANVILContext, stepSize: number, spherePoint: Vec3, diam: Vec3, diamNorm: number): HphobHphil[] {
|
||||
const { exposed, hydrophobic, structure } = ctx;
|
||||
const { units, serialMapping } = structure;
|
||||
const { unitIndices, elementIndices } = serialMapping;
|
||||
const sliceStats: HphobHphil[] = [];
|
||||
for (let i = 0, il = diamNorm - stepSize; i < il; i += stepSize) {
|
||||
sliceStats[sliceStats.length] = { hphob: 0, hphil: 0 };
|
||||
}
|
||||
|
||||
for (let i = 0, il = exposed.length; i < il; i++) {
|
||||
const unit = units[unitIndices[exposed[i]]];
|
||||
const elementIndex = elementIndices[exposed[i]];
|
||||
v3set(testPoint, unit.conformation.x(elementIndex), unit.conformation.y(elementIndex), unit.conformation.z(elementIndex));
|
||||
v3sub(testPoint, testPoint, spherePoint);
|
||||
if (hydrophobic[i]) {
|
||||
sliceStats[Math.floor(v3dot(testPoint, diam) / diamNorm / stepSize)].hphob++;
|
||||
} else {
|
||||
sliceStats[Math.floor(v3dot(testPoint, diam) / diamNorm / stepSize)].hphil++;
|
||||
}
|
||||
}
|
||||
return sliceStats;
|
||||
}
|
||||
}
|
||||
|
||||
// ANVIL-specific (not general) definition of membrane-favoring amino acids
|
||||
const HYDROPHOBIC_AMINO_ACIDS = new Set(['ALA', 'CYS', 'GLY', 'HIS', 'ILE', 'LEU', 'MET', 'PHE', 'SER', 'THR', 'VAL']);
|
||||
/** ANVIL-specific (not general) definition of membrane-favoring amino acids */
|
||||
const HYDROPHOBIC_AMINO_ACIDS = new Set(['ALA', 'CYS', 'GLY', 'HIS', 'ILE', 'LEU', 'MET', 'PHE', 'SER', 'TRP', 'VAL']);
|
||||
/** Returns true if ANVIL considers this as amino acid that favors being embedded in a membrane */
|
||||
export function isHydrophobic(label_comp_id: string): boolean {
|
||||
return HYDROPHOBIC_AMINO_ACIDS.has(label_comp_id);
|
||||
}
|
||||
|
||||
/** Accessible surface area used for normalization. ANVIL uses 'Total-Side REL' values from NACCESS, from: Hubbard, S. J., & Thornton, J. M. (1993). naccess. Computer Program, Department of Biochemistry and Molecular Biology, University College London, 2(1). */
|
||||
export const MaxAsa: { [k: string]: number } = {
|
||||
'ALA': 69.41,
|
||||
'ARG': 201.25,
|
||||
'ASN': 106.24,
|
||||
'ASP': 102.69,
|
||||
'CYS': 96.75,
|
||||
'GLU': 134.74,
|
||||
'GLN': 140.99,
|
||||
'GLY': 32.33,
|
||||
'HIS': 147.08,
|
||||
'ILE': 137.96,
|
||||
'LEU': 141.12,
|
||||
'LYS': 163.30,
|
||||
'MET': 156.64,
|
||||
'PHE': 164.11,
|
||||
'PRO': 119.90,
|
||||
'SER': 78.11,
|
||||
'THR': 101.70,
|
||||
'TRP': 211.26,
|
||||
'TYR': 177.38,
|
||||
'VAL': 114.28
|
||||
};
|
||||
|
||||
function setLocation(l: StructureElement.Location, structure: Structure, serialIndex: number) {
|
||||
l.structure = structure;
|
||||
l.unit = structure.units[structure.serialMapping.unitIndices[serialIndex]];
|
||||
|
||||
@@ -121,7 +121,7 @@ const MembraneOrientation3D = PluginStateTransform.BuiltIn({
|
||||
await MembraneOrientationProvider.attach({ runtime: ctx, assetManager: plugin.managers.asset }, a.data);
|
||||
const repr = MembraneOrientationRepresentation({ webgl: plugin.canvas3d?.webgl, ...plugin.representation.structure.themes }, () => MembraneOrientationParams);
|
||||
await repr.createOrUpdate(params, a.data).runInContext(ctx);
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, source: a }, { label: 'Membrane Orientation' });
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, sourceData: a.data }, { label: 'Membrane Orientation' });
|
||||
});
|
||||
},
|
||||
update({ a, b, newParams }, plugin: PluginContext) {
|
||||
@@ -129,6 +129,7 @@ const MembraneOrientation3D = PluginStateTransform.BuiltIn({
|
||||
await MembraneOrientationProvider.attach({ runtime: ctx, assetManager: plugin.managers.asset }, a.data);
|
||||
const props = { ...b.data.repr.props, ...newParams };
|
||||
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
b.data.sourceData = a.data;
|
||||
return StateTransformer.UpdateResult.Updated;
|
||||
});
|
||||
},
|
||||
|
||||
@@ -11,7 +11,6 @@ import { CustomPropertyDescriptor } from '../../mol-model/custom-property';
|
||||
import { ANVILParams, ANVILProps, computeANVIL, isInMembranePlane } from './algorithm';
|
||||
import { CustomStructureProperty } from '../../mol-model-props/common/custom-structure-property';
|
||||
import { CustomProperty } from '../../mol-model-props/common/custom-property';
|
||||
import { AccessibleSurfaceAreaProvider } from '../../mol-model-props/computed/accessible-surface-area';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { QuerySymbolRuntime } from '../../mol-script/runtime/query/base';
|
||||
import { CustomPropSymbol } from '../../mol-script/language/symbol';
|
||||
@@ -76,7 +75,6 @@ export const MembraneOrientationProvider: CustomStructureProperty.Provider<Membr
|
||||
});
|
||||
|
||||
async function computeAnvil(ctx: CustomProperty.Context, data: Structure, props: Partial<ANVILProps>): Promise<MembraneOrientation> {
|
||||
await AccessibleSurfaceAreaProvider.attach(ctx, data);
|
||||
const p = { ...PD.getDefaultValues(ANVILParams), ...props };
|
||||
return await computeANVIL(data, p).runInContext(ctx.runtime);
|
||||
}
|
||||
@@ -9,7 +9,6 @@ import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../mol-repr/representation';
|
||||
import { Structure } from '../../mol-model/structure';
|
||||
import { Spheres } from '../../mol-geo/geometry/spheres/spheres';
|
||||
import { StructureRepresentationProvider, StructureRepresentation, StructureRepresentationStateBuilder } from '../../mol-repr/structure/representation';
|
||||
import { MembraneOrientation } from './prop';
|
||||
import { ThemeRegistryContext } from '../../mol-theme/theme';
|
||||
@@ -30,18 +29,9 @@ import { CustomProperty } from '../../mol-model-props/common/custom-property';
|
||||
|
||||
const SharedParams = {
|
||||
color: PD.Color(ColorNames.lightgrey),
|
||||
radiusFactor: PD.Numeric(0.8333, { min: 0.1, max: 3.0, step: 0.01 }, { description: 'Scale the radius of the membrane layer' })
|
||||
radiusFactor: PD.Numeric(1.2, { min: 0.1, max: 3.0, step: 0.01 }, { description: 'Scale the radius of the membrane layer' })
|
||||
};
|
||||
|
||||
const BilayerSpheresParams = {
|
||||
...Spheres.Params,
|
||||
...SharedParams,
|
||||
sphereSize: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }, { description: 'Size of spheres that represent membrane planes' }),
|
||||
density: PD.Numeric(1, { min: 0.25, max: 10, step: 0.25 }, { description: 'Distance between spheres'})
|
||||
};
|
||||
export type BilayerSpheresParams = typeof BilayerSpheresParams
|
||||
export type BilayerSpheresProps = PD.Values<BilayerSpheresParams>
|
||||
|
||||
const BilayerPlanesParams = {
|
||||
...Mesh.Params,
|
||||
...SharedParams,
|
||||
@@ -66,7 +56,6 @@ const MembraneOrientationVisuals = {
|
||||
};
|
||||
|
||||
export const MembraneOrientationParams = {
|
||||
...BilayerSpheresParams,
|
||||
...BilayerPlanesParams,
|
||||
...BilayerRimsParams,
|
||||
visuals: PD.MultiSelect(['bilayer-planes', 'bilayer-rims'], PD.objectToOptions(MembraneOrientationVisuals)),
|
||||
@@ -104,16 +93,16 @@ function membraneLabel(data: Structure) {
|
||||
}
|
||||
|
||||
function getBilayerRims(ctx: RuntimeContext, data: Structure, props: BilayerRimsProps, shape?: Shape<Lines>): Shape<Lines> {
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, normalVector: normal, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const scaledRadius = props.radiusFactor * radius;
|
||||
const builder = LinesBuilder.create(128, 64, shape?.geometry);
|
||||
getLayerCircle(builder, p1, centroid, normal, scaledRadius, props);
|
||||
getLayerCircle(builder, p2, centroid, normal, scaledRadius, props);
|
||||
getLayerCircle(builder, p1, centroid, scaledRadius, props);
|
||||
getLayerCircle(builder, p2, centroid, scaledRadius, props);
|
||||
return Shape.create('Bilayer rims', data, builder.getLines(), () => props.color, () => props.linesSize, () => membraneLabel(data));
|
||||
}
|
||||
|
||||
function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, normal: Vec3, radius: number, props: BilayerRimsProps, shape?: Shape<Lines>) {
|
||||
const circle = getCircle(p, centroid, normal, radius);
|
||||
function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, radius: number, props: BilayerRimsProps, shape?: Shape<Lines>) {
|
||||
const circle = getCircle(p, centroid, radius);
|
||||
const { indices, vertices } = circle;
|
||||
for (let j = 0, jl = indices.length; j < jl; j += 3) {
|
||||
if (props.dashedLines && j % 2 === 1) continue; // draw every other segment to get dashes
|
||||
@@ -130,8 +119,13 @@ function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, normal:
|
||||
}
|
||||
|
||||
const tmpMat = Mat4();
|
||||
function getCircle(p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
|
||||
Mat4.targetTo(tmpMat, p, centroid, normal);
|
||||
const tmpV = Vec3();
|
||||
function getCircle(p: Vec3, centroid: Vec3, radius: number) {
|
||||
if (Vec3.dot(Vec3.unitY, Vec3.sub(tmpV, p, centroid)) === 0) {
|
||||
Mat4.targetTo(tmpMat, p, centroid, Vec3.unitY);
|
||||
} else {
|
||||
Mat4.targetTo(tmpMat, p, centroid, Vec3.unitX);
|
||||
}
|
||||
Mat4.setTranslation(tmpMat, p);
|
||||
Mat4.mul(tmpMat, tmpMat, Mat4.rotX90);
|
||||
|
||||
@@ -140,16 +134,16 @@ function getCircle(p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
|
||||
}
|
||||
|
||||
function getBilayerPlanes(ctx: RuntimeContext, data: Structure, props: BilayerPlanesProps, shape?: Shape<Mesh>): Shape<Mesh> {
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, normalVector: normal, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const { planePoint1: p1, planePoint2: p2, centroid, radius } = MembraneOrientationProvider.get(data).value!;
|
||||
const state = MeshBuilder.createState(128, 64, shape && shape.geometry);
|
||||
const scaledRadius = props.radiusFactor * radius;
|
||||
getLayerPlane(state, p1, centroid, normal, scaledRadius);
|
||||
getLayerPlane(state, p2, centroid, normal, scaledRadius);
|
||||
getLayerPlane(state, p1, centroid, scaledRadius);
|
||||
getLayerPlane(state, p2, centroid, scaledRadius);
|
||||
return Shape.create('Bilayer planes', data, MeshBuilder.getMesh(state), () => props.color, () => 1, () => membraneLabel(data));
|
||||
}
|
||||
|
||||
function getLayerPlane(state: MeshBuilder.State, p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
|
||||
const circle = getCircle(p, centroid, normal, radius);
|
||||
function getLayerPlane(state: MeshBuilder.State, p: Vec3, centroid: Vec3, radius: number) {
|
||||
const circle = getCircle(p, centroid, radius);
|
||||
state.currentGroup = 0;
|
||||
MeshBuilder.addPrimitive(state, Mat4.id, circle);
|
||||
MeshBuilder.addPrimitiveFlipped(state, Mat4.id, circle);
|
||||
|
||||
@@ -414,7 +414,7 @@ export function createStructureFromCellPack(plugin: PluginContext, packing: Cell
|
||||
}
|
||||
|
||||
if (ctx.shouldUpdate) await ctx.update(`${name} - structure`);
|
||||
const structure = new Structure(units);
|
||||
const structure = Structure.create(units);
|
||||
for( let i = 0, il = structure.models.length; i < il; ++i) {
|
||||
Model.TrajectoryInfo.set(structure.models[i], { size: il, index: i });
|
||||
}
|
||||
|
||||
@@ -181,6 +181,6 @@ export const ConfalPyramidsColorThemeProvider: ColorTheme.Provider<ConfalPyramid
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ctx.structure.models.some(m => ConfalPyramids.isApplicable(m)),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ConfalPyramidsProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ConfalPyramidsProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ConfalPyramidsProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
|
||||
@@ -20,10 +20,10 @@ import { Structure, StructureProperties, Unit } from '../../../mol-model/structu
|
||||
import { CustomProperty } from '../../../mol-model-props/common/custom-property';
|
||||
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../../mol-repr/representation';
|
||||
import { StructureRepresentation, StructureRepresentationProvider, StructureRepresentationStateBuilder, UnitsRepresentation } from '../../../mol-repr/structure/representation';
|
||||
import { StructureGroup, UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
|
||||
import { UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
|
||||
import { VisualUpdateState } from '../../../mol-repr/util';
|
||||
import { VisualContext } from '../../../mol-repr/visual';
|
||||
import { getAltResidueLociFromId } from '../../../mol-repr/structure/visual/util/common';
|
||||
import { getAltResidueLociFromId, StructureGroup } from '../../../mol-repr/structure/visual/util/common';
|
||||
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
|
||||
import { Theme, ThemeRegistryContext } from '../../../mol-theme/theme';
|
||||
import { NullLocation } from '../../../mol-model/location';
|
||||
|
||||
91
src/extensions/geo-export/controls.ts
Normal file
91
src/extensions/geo-export/controls.ts
Normal file
@@ -0,0 +1,91 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { getStyle } from '../../mol-gl/renderer';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { PluginComponent } from '../../mol-plugin-state/component';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { Task } from '../../mol-task';
|
||||
import { PluginStateObject } from '../../mol-plugin-state/objects';
|
||||
import { StateSelection } from '../../mol-state';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { SetUtils } from '../../mol-util/set';
|
||||
import { GlbExporter } from './glb-exporter';
|
||||
import { ObjExporter } from './obj-exporter';
|
||||
import { StlExporter } from './stl-exporter';
|
||||
import { UsdzExporter } from './usdz-exporter';
|
||||
|
||||
export const GeometryParams = {
|
||||
format: PD.Select('glb', [
|
||||
['glb', 'glTF 2.0 Binary (.glb)'],
|
||||
['stl', 'Stl (.stl)'],
|
||||
['obj', 'Wavefront (.obj)'],
|
||||
['usdz', 'Universal Scene Description (.usdz)']
|
||||
])
|
||||
};
|
||||
|
||||
export class GeometryControls extends PluginComponent {
|
||||
readonly behaviors = {
|
||||
params: this.ev.behavior<PD.Values<typeof GeometryParams>>(PD.getDefaultValues(GeometryParams))
|
||||
}
|
||||
|
||||
private getFilename() {
|
||||
const models = this.plugin.state.data.select(StateSelection.Generators.rootsOfType(PluginStateObject.Molecule.Model)).map(s => s.obj!.data);
|
||||
const uniqueIds = new Set<string>();
|
||||
models.forEach(m => uniqueIds.add(m.entryId.toUpperCase()));
|
||||
const idString = SetUtils.toArray(uniqueIds).join('-');
|
||||
return `${idString || 'molstar-model'}`;
|
||||
}
|
||||
|
||||
exportGeometry() {
|
||||
const task = Task.create('Export Geometry', async ctx => {
|
||||
try {
|
||||
const renderObjects = this.plugin.canvas3d?.getRenderObjects()!;
|
||||
const filename = this.getFilename();
|
||||
|
||||
const style = getStyle(this.plugin.canvas3d?.props.renderer.style!);
|
||||
const boundingSphere = this.plugin.canvas3d?.boundingSphereVisible!;
|
||||
const boundingBox = Box3D.fromSphere3D(Box3D(), boundingSphere);
|
||||
let renderObjectExporter: GlbExporter | ObjExporter | StlExporter | UsdzExporter;
|
||||
switch (this.behaviors.params.value.format) {
|
||||
case 'glb':
|
||||
renderObjectExporter = new GlbExporter(style, boundingBox);
|
||||
break;
|
||||
case 'obj':
|
||||
renderObjectExporter = new ObjExporter(filename, boundingBox);
|
||||
break;
|
||||
case 'stl':
|
||||
renderObjectExporter = new StlExporter(boundingBox);
|
||||
break;
|
||||
case 'usdz':
|
||||
renderObjectExporter = new UsdzExporter(style, boundingBox, boundingSphere.radius);
|
||||
break;
|
||||
default: throw new Error('Unsupported format.');
|
||||
}
|
||||
|
||||
for (let i = 0, il = renderObjects.length; i < il; ++i) {
|
||||
await ctx.update({ message: `Exporting object ${i}/${il}` });
|
||||
await renderObjectExporter.add(renderObjects[i], this.plugin.canvas3d?.webgl!, ctx);
|
||||
}
|
||||
|
||||
const blob = await renderObjectExporter.getBlob(ctx);
|
||||
return {
|
||||
blob,
|
||||
filename: filename + '.' + renderObjectExporter.fileExtension
|
||||
};
|
||||
} catch (e) {
|
||||
this.plugin.log.error('' + e);
|
||||
throw e;
|
||||
}
|
||||
});
|
||||
|
||||
return this.plugin.runTask(task, { useOverlay: true });
|
||||
}
|
||||
|
||||
constructor(private plugin: PluginContext) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
313
src/extensions/geo-export/glb-exporter.ts
Normal file
313
src/extensions/geo-export/glb-exporter.ts
Normal file
@@ -0,0 +1,313 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { BaseValues } from '../../mol-gl/renderable/schema';
|
||||
import { Style } from '../../mol-gl/renderer';
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { IsNativeEndianLittle, flipByteOrder } from '../../mol-io/common/binary';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { PLUGIN_VERSION } from '../../mol-plugin/version';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { fillSerial } from '../../mol-util/array';
|
||||
import { NumberArray } from '../../mol-util/type-helpers';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3normalize = Vec3.normalize;
|
||||
const v3toArray = Vec3.toArray;
|
||||
|
||||
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
|
||||
|
||||
const UNSIGNED_BYTE = 5121;
|
||||
const UNSIGNED_INT = 5125;
|
||||
const FLOAT = 5126;
|
||||
const ARRAY_BUFFER = 34962;
|
||||
const ELEMENT_ARRAY_BUFFER = 34963;
|
||||
|
||||
export type GlbData = {
|
||||
glb: Uint8Array
|
||||
}
|
||||
|
||||
export class GlbExporter extends MeshExporter<GlbData> {
|
||||
readonly fileExtension = 'glb';
|
||||
private nodes: Record<string, any>[] = [];
|
||||
private meshes: Record<string, any>[] = [];
|
||||
private accessors: Record<string, any>[] = [];
|
||||
private bufferViews: Record<string, any>[] = [];
|
||||
private binaryBuffer: ArrayBuffer[] = [];
|
||||
private byteOffset = 0;
|
||||
private centerTransform: Mat4;
|
||||
|
||||
private static vec3MinMax(a: NumberArray) {
|
||||
const min: number[] = [Infinity, Infinity, Infinity];
|
||||
const max: number[] = [-Infinity, -Infinity, -Infinity];
|
||||
for (let i = 0, il = a.length; i < il; i += 3) {
|
||||
for (let j = 0; j < 3; ++j) {
|
||||
min[j] = Math.min(a[i + j], min[j]);
|
||||
max[j] = Math.max(a[i + j], max[j]);
|
||||
}
|
||||
}
|
||||
return [ min, max ];
|
||||
}
|
||||
|
||||
private addBuffer(buffer: ArrayBuffer, componentType: number, type: string, count: number, target: number, min?: any, max?: any, normalized?: boolean) {
|
||||
this.binaryBuffer.push(buffer);
|
||||
|
||||
const bufferViewOffset = this.bufferViews.length;
|
||||
this.bufferViews.push({
|
||||
buffer: 0,
|
||||
byteOffset: this.byteOffset,
|
||||
byteLength: buffer.byteLength,
|
||||
target
|
||||
});
|
||||
this.byteOffset += buffer.byteLength;
|
||||
|
||||
const accessorOffset = this.accessors.length;
|
||||
this.accessors.push({
|
||||
bufferView: bufferViewOffset,
|
||||
byteOffset: 0,
|
||||
componentType,
|
||||
count,
|
||||
type,
|
||||
min,
|
||||
max,
|
||||
normalized
|
||||
});
|
||||
return accessorOffset;
|
||||
}
|
||||
|
||||
private addGeometryBuffers(vertices: Float32Array, normals: Float32Array, indices: Uint32Array | undefined, vertexCount: number, drawCount: number, isGeoTexture: boolean) {
|
||||
const tmpV = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const vertexArray = new Float32Array(vertexCount * 3);
|
||||
const normalArray = new Float32Array(vertexCount * 3);
|
||||
let indexArray: Uint32Array | undefined;
|
||||
|
||||
// position
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3fromArray(tmpV, vertices, i * stride);
|
||||
v3toArray(tmpV, vertexArray, i * 3);
|
||||
}
|
||||
|
||||
// normal
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3fromArray(tmpV, normals, i * stride);
|
||||
v3normalize(tmpV, tmpV);
|
||||
v3toArray(tmpV, normalArray, i * 3);
|
||||
}
|
||||
|
||||
// face
|
||||
if (!isGeoTexture) {
|
||||
indexArray = indices!.slice(0, drawCount);
|
||||
}
|
||||
|
||||
const [ vertexMin, vertexMax ] = GlbExporter.vec3MinMax(vertexArray);
|
||||
|
||||
let vertexBuffer = vertexArray.buffer;
|
||||
let normalBuffer = normalArray.buffer;
|
||||
let indexBuffer = isGeoTexture ? undefined : indexArray!.buffer;
|
||||
if (!IsNativeEndianLittle) {
|
||||
vertexBuffer = flipByteOrder(new Uint8Array(vertexBuffer), 4);
|
||||
normalBuffer = flipByteOrder(new Uint8Array(normalBuffer), 4);
|
||||
if (!isGeoTexture) indexBuffer = flipByteOrder(new Uint8Array(indexBuffer!), 4);
|
||||
}
|
||||
|
||||
return {
|
||||
vertexAccessorIndex: this.addBuffer(vertexBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER, vertexMin, vertexMax),
|
||||
normalAccessorIndex: this.addBuffer(normalBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER),
|
||||
indexAccessorIndex: isGeoTexture ? undefined : this.addBuffer(indexBuffer!, UNSIGNED_INT, 'SCALAR', drawCount, ELEMENT_ARRAY_BUFFER)
|
||||
};
|
||||
}
|
||||
|
||||
private addColorBuffer(values: BaseValues, groups: Float32Array | Uint8Array, vertexCount: number, instanceIndex: number, isGeoTexture: boolean, interpolatedColors: Uint8Array | undefined) {
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const uAlpha = values.uAlpha.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const tTransparency = values.tTransparency.ref.value;
|
||||
|
||||
const colorArray = new Uint8Array(vertexCount * 4);
|
||||
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
let color = GlbExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, i);
|
||||
|
||||
let alpha = uAlpha;
|
||||
if (dTransparency) {
|
||||
const group = isGeoTexture ? GlbExporter.getGroup(groups, i) : groups[i];
|
||||
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
|
||||
alpha *= 1 - transparency;
|
||||
}
|
||||
|
||||
color = Color.sRGBToLinear(color);
|
||||
Color.toArray(color, colorArray, i * 4);
|
||||
colorArray[i * 4 + 3] = Math.round(alpha * 255);
|
||||
}
|
||||
|
||||
let colorBuffer = colorArray.buffer;
|
||||
if (!IsNativeEndianLittle) {
|
||||
colorBuffer = flipByteOrder(new Uint8Array(colorBuffer), 4);
|
||||
}
|
||||
|
||||
return this.addBuffer(colorBuffer, UNSIGNED_BYTE, 'VEC4', vertexCount, ARRAY_BUFFER, undefined, undefined, true);
|
||||
}
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { mesh, values, isGeoTexture, webgl, ctx } = input;
|
||||
|
||||
const t = Mat4();
|
||||
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
let interpolatedColors: Uint8Array | undefined;
|
||||
if (colorType === 'volume' || colorType === 'volumeInstance') {
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
interpolatedColors = GlbExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
|
||||
}
|
||||
|
||||
// instancing
|
||||
const sameGeometryBuffers = mesh !== undefined;
|
||||
const sameColorBuffer = sameGeometryBuffers && colorType !== 'instance' && !colorType.endsWith('Instance') && !dTransparency;
|
||||
let vertexAccessorIndex: number;
|
||||
let normalAccessorIndex: number;
|
||||
let indexAccessorIndex: number | undefined;
|
||||
let colorAccessorIndex: number;
|
||||
let meshIndex: number;
|
||||
|
||||
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
// create a glTF mesh if needed
|
||||
if (instanceIndex === 0 || !sameGeometryBuffers || !sameColorBuffer) {
|
||||
const { vertices, normals, indices, groups, vertexCount, drawCount } = GlbExporter.getInstance(input, instanceIndex);
|
||||
|
||||
// create geometry buffers if needed
|
||||
if (instanceIndex === 0 || !sameGeometryBuffers) {
|
||||
const accessorIndices = this.addGeometryBuffers(vertices, normals, indices, vertexCount, drawCount, isGeoTexture);
|
||||
vertexAccessorIndex = accessorIndices.vertexAccessorIndex;
|
||||
normalAccessorIndex = accessorIndices.normalAccessorIndex;
|
||||
indexAccessorIndex = accessorIndices.indexAccessorIndex;
|
||||
}
|
||||
|
||||
// create a color buffer if needed
|
||||
if (instanceIndex === 0 || !sameColorBuffer) {
|
||||
colorAccessorIndex = this.addColorBuffer(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors);
|
||||
}
|
||||
|
||||
// glTF mesh
|
||||
meshIndex = this.meshes.length;
|
||||
this.meshes.push({
|
||||
primitives: [{
|
||||
attributes: {
|
||||
POSITION: vertexAccessorIndex!,
|
||||
NORMAL: normalAccessorIndex!,
|
||||
COLOR_0: colorAccessorIndex!
|
||||
},
|
||||
indices: indexAccessorIndex,
|
||||
material: 0
|
||||
}]
|
||||
});
|
||||
}
|
||||
|
||||
// node
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
const node: Record<string, any> = {
|
||||
mesh: meshIndex!,
|
||||
matrix: t.slice()
|
||||
};
|
||||
this.nodes.push(node);
|
||||
}
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const binaryBufferLength = this.byteOffset;
|
||||
|
||||
const gltf = {
|
||||
asset: {
|
||||
version: '2.0',
|
||||
generator: `Mol* ${PLUGIN_VERSION}`
|
||||
},
|
||||
scenes: [{
|
||||
nodes: fillSerial(new Array(this.nodes.length) as number[])
|
||||
}],
|
||||
nodes: this.nodes,
|
||||
meshes: this.meshes,
|
||||
buffers: [{
|
||||
byteLength: binaryBufferLength,
|
||||
}],
|
||||
bufferViews: this.bufferViews,
|
||||
accessors: this.accessors,
|
||||
materials: [{
|
||||
pbrMetallicRoughness: {
|
||||
baseColorFactor: [1, 1, 1, 1],
|
||||
metallicFactor: this.style.metalness,
|
||||
roughnessFactor: this.style.roughness
|
||||
}
|
||||
}]
|
||||
};
|
||||
|
||||
const createChunk = (chunkType: number, data: ArrayBuffer[], byteLength: number, padChar: number): [ArrayBuffer[], number] => {
|
||||
let padding = null;
|
||||
if (byteLength % 4 !== 0) {
|
||||
const pad = 4 - (byteLength % 4);
|
||||
byteLength += pad;
|
||||
padding = new Uint8Array(pad);
|
||||
padding.fill(padChar);
|
||||
}
|
||||
const preamble = new ArrayBuffer(8);
|
||||
const preambleDataView = new DataView(preamble);
|
||||
preambleDataView.setUint32(0, byteLength, true);
|
||||
preambleDataView.setUint32(4, chunkType, true);
|
||||
const chunk = [preamble, ...data];
|
||||
if (padding) {
|
||||
chunk.push(padding.buffer);
|
||||
}
|
||||
return [ chunk, 8 + byteLength ];
|
||||
};
|
||||
const jsonString = JSON.stringify(gltf);
|
||||
const jsonBuffer = new Uint8Array(jsonString.length);
|
||||
asciiWrite(jsonBuffer, jsonString);
|
||||
|
||||
const [ jsonChunk, jsonChunkLength ] = createChunk(0x4E4F534A, [jsonBuffer.buffer], jsonBuffer.length, 0x20);
|
||||
const [ binaryChunk, binaryChunkLength ] = createChunk(0x004E4942, this.binaryBuffer, binaryBufferLength, 0x00);
|
||||
|
||||
const glbBufferLength = 12 + jsonChunkLength + binaryChunkLength;
|
||||
const header = new ArrayBuffer(12);
|
||||
const headerDataView = new DataView(header);
|
||||
headerDataView.setUint32(0, 0x46546C67, true); // magic number "glTF"
|
||||
headerDataView.setUint32(4, 2, true); // version
|
||||
headerDataView.setUint32(8, glbBufferLength, true); // length
|
||||
const glbBuffer = [header, ...jsonChunk, ...binaryChunk];
|
||||
|
||||
const glb = new Uint8Array(glbBufferLength);
|
||||
let offset = 0;
|
||||
for (const buffer of glbBuffer) {
|
||||
glb.set(new Uint8Array(buffer), offset);
|
||||
offset += buffer.byteLength;
|
||||
}
|
||||
return { glb };
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
return new Blob([(await this.getData()).glb], { type: 'model/gltf-binary' });
|
||||
}
|
||||
|
||||
constructor(private style: Style, boundingBox: Box3D) {
|
||||
super();
|
||||
const tmpV = Vec3();
|
||||
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
|
||||
Vec3.scale(tmpV, tmpV, -0.5);
|
||||
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
|
||||
}
|
||||
}
|
||||
30
src/extensions/geo-export/index.ts
Normal file
30
src/extensions/geo-export/index.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { PluginBehavior } from '../../mol-plugin/behavior/behavior';
|
||||
import { GeometryExporterUI } from './ui';
|
||||
|
||||
export const GeometryExport = PluginBehavior.create<{ }>({
|
||||
name: 'extension-geo-export',
|
||||
category: 'misc',
|
||||
display: {
|
||||
name: 'Geometry Export'
|
||||
},
|
||||
ctor: class extends PluginBehavior.Handler<{ }> {
|
||||
register(): void {
|
||||
this.ctx.customStructureControls.set('geo-export', GeometryExporterUI as any);
|
||||
}
|
||||
|
||||
update() {
|
||||
return false;
|
||||
}
|
||||
|
||||
unregister() {
|
||||
this.ctx.customStructureControls.delete('geo-export');
|
||||
}
|
||||
},
|
||||
params: () => ({ })
|
||||
});
|
||||
401
src/extensions/geo-export/mesh-exporter.ts
Normal file
401
src/extensions/geo-export/mesh-exporter.ts
Normal file
@@ -0,0 +1,401 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { sort, arraySwap } from '../../mol-data/util';
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { MeshValues } from '../../mol-gl/renderable/mesh';
|
||||
import { LinesValues } from '../../mol-gl/renderable/lines';
|
||||
import { PointsValues } from '../../mol-gl/renderable/points';
|
||||
import { SpheresValues } from '../../mol-gl/renderable/spheres';
|
||||
import { CylindersValues } from '../../mol-gl/renderable/cylinders';
|
||||
import { TextureMeshValues } from '../../mol-gl/renderable/texture-mesh';
|
||||
import { BaseValues, SizeValues } from '../../mol-gl/renderable/schema';
|
||||
import { TextureImage } from '../../mol-gl/renderable/util';
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { getTrilinearlyInterpolated } from '../../mol-geo/geometry/mesh/color-smoothing';
|
||||
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
|
||||
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
|
||||
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
|
||||
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
|
||||
import { sizeDataFactor } from '../../mol-geo/geometry/size-data';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { decodeFloatRGB } from '../../mol-util/float-packing';
|
||||
import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
|
||||
|
||||
const GeoExportName = 'geo-export';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
|
||||
export interface AddMeshInput {
|
||||
mesh: {
|
||||
vertices: Float32Array
|
||||
normals: Float32Array
|
||||
indices: Uint32Array | undefined
|
||||
groups: Float32Array | Uint8Array
|
||||
vertexCount: number
|
||||
drawCount: number
|
||||
} | undefined
|
||||
meshes: Mesh[] | undefined
|
||||
values: BaseValues
|
||||
isGeoTexture: boolean
|
||||
webgl: WebGLContext | undefined
|
||||
ctx: RuntimeContext
|
||||
}
|
||||
|
||||
export abstract class MeshExporter<D extends RenderObjectExportData> implements RenderObjectExporter<D> {
|
||||
abstract readonly fileExtension: string;
|
||||
|
||||
private static getSizeFromTexture(tSize: TextureImage<Uint8Array>, i: number): number {
|
||||
const r = tSize.array[i * 3];
|
||||
const g = tSize.array[i * 3 + 1];
|
||||
const b = tSize.array[i * 3 + 2];
|
||||
return decodeFloatRGB(r, g, b) / sizeDataFactor;
|
||||
}
|
||||
|
||||
private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
|
||||
const tSize = values.tSize.ref.value;
|
||||
let size = 0;
|
||||
switch (values.dSizeType.ref.value) {
|
||||
case 'uniform':
|
||||
size = values.uSize.ref.value;
|
||||
break;
|
||||
case 'instance':
|
||||
size = MeshExporter.getSizeFromTexture(tSize, instanceIndex);
|
||||
break;
|
||||
case 'group':
|
||||
size = MeshExporter.getSizeFromTexture(tSize, group);
|
||||
break;
|
||||
case 'groupInstance':
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
size = MeshExporter.getSizeFromTexture(tSize, instanceIndex * groupCount + group);
|
||||
break;
|
||||
}
|
||||
return size * values.uSizeFactor.ref.value;
|
||||
}
|
||||
|
||||
protected static getGroup(groups: Float32Array | Uint8Array, i: number): number {
|
||||
const i4 = i * 4;
|
||||
const r = groups[i4];
|
||||
const g = groups[i4 + 1];
|
||||
const b = groups[i4 + 2];
|
||||
if (groups instanceof Float32Array) {
|
||||
return decodeFloatRGB(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
|
||||
}
|
||||
return decodeFloatRGB(r, g, b);
|
||||
}
|
||||
|
||||
protected static getInterpolatedColors(vertices: Float32Array, vertexCount: number, values: BaseValues, stride: number, colorType: 'volume' | 'volumeInstance', webgl: WebGLContext) {
|
||||
const colorGridTransform = values.uColorGridTransform.ref.value;
|
||||
const colorGridDim = values.uColorGridDim.ref.value;
|
||||
const colorTexDim = values.uColorTexDim.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
if (!webgl.namedFramebuffers[GeoExportName]) {
|
||||
webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
|
||||
}
|
||||
const framebuffer = webgl.namedFramebuffers[GeoExportName];
|
||||
|
||||
const [ width, height ] = colorTexDim;
|
||||
const colorGrid = new Uint8Array(width * height * 4);
|
||||
|
||||
framebuffer.bind();
|
||||
values.tColorGrid.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, colorGrid);
|
||||
|
||||
const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer: aTransform, positionBuffer: vertices, colorType, grid: colorGrid, gridDim: colorGridDim, gridTexDim: colorTexDim, gridTransform: colorGridTransform, vertexStride: stride, colorStride: 4 });
|
||||
return interpolated.array;
|
||||
}
|
||||
|
||||
protected static quantizeColors(colorArray: Uint8Array, vertexCount: number) {
|
||||
if (vertexCount <= 1024) return;
|
||||
const rgb = Vec3();
|
||||
const min = Vec3();
|
||||
const max = Vec3();
|
||||
const sum = Vec3();
|
||||
const colorMap = new Map<Color, Color>();
|
||||
const colorComparers = [
|
||||
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[0] - Color.toVec3(rgb, colors[j])[0]),
|
||||
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[1] - Color.toVec3(rgb, colors[j])[1]),
|
||||
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[2] - Color.toVec3(rgb, colors[j])[2]),
|
||||
];
|
||||
|
||||
const medianCut = (colors: Color[], l: number, r: number, depth: number) => {
|
||||
if (l > r) return;
|
||||
if (l === r || depth >= 10) {
|
||||
// Find the average color.
|
||||
Vec3.set(sum, 0, 0, 0);
|
||||
for (let i = l; i <= r; ++i) {
|
||||
Color.toVec3(rgb, colors[i]);
|
||||
Vec3.add(sum, sum, rgb);
|
||||
}
|
||||
Vec3.round(rgb, Vec3.scale(rgb, sum, 1 / (r - l + 1)));
|
||||
const averageColor = Color.fromArray(rgb, 0);
|
||||
for (let i = l; i <= r; ++i) colorMap.set(colors[i], averageColor);
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the color channel with the greatest range.
|
||||
Vec3.set(min, 255, 255, 255);
|
||||
Vec3.set(max, 0, 0, 0);
|
||||
for (let i = l; i <= r; ++i) {
|
||||
Color.toVec3(rgb, colors[i]);
|
||||
for (let j = 0; j < 3; ++j) {
|
||||
Vec3.min(min, min, rgb);
|
||||
Vec3.max(max, max, rgb);
|
||||
}
|
||||
}
|
||||
let k = 0;
|
||||
if (max[1] - min[1] > max[k] - min[k]) k = 1;
|
||||
if (max[2] - min[2] > max[k] - min[k]) k = 2;
|
||||
|
||||
sort(colors, l, r + 1, colorComparers[k], arraySwap);
|
||||
|
||||
const m = (l + r) >> 1;
|
||||
medianCut(colors, l, m, depth + 1);
|
||||
medianCut(colors, m + 1, r, depth + 1);
|
||||
};
|
||||
|
||||
// Create an array of unique colors and use the median cut algorithm.
|
||||
const colorSet = new Set<Color>();
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
colorSet.add(Color.fromArray(colorArray, i * 3));
|
||||
}
|
||||
const colors = Array.from(colorSet);
|
||||
medianCut(colors, 0, colors.length - 1, 0);
|
||||
|
||||
// Map actual colors to quantized colors.
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
const color = colorMap.get(Color.fromArray(colorArray, i * 3));
|
||||
Color.toArray(color!, colorArray, i * 3);
|
||||
}
|
||||
}
|
||||
|
||||
protected static getInstance(input: AddMeshInput, instanceIndex: number) {
|
||||
const { mesh, meshes } = input;
|
||||
if (mesh !== undefined) {
|
||||
return mesh;
|
||||
} else {
|
||||
const mesh = meshes![instanceIndex];
|
||||
return {
|
||||
vertices: mesh.vertexBuffer.ref.value,
|
||||
normals: mesh.normalBuffer.ref.value,
|
||||
indices: mesh.indexBuffer.ref.value,
|
||||
groups: mesh.groupBuffer.ref.value,
|
||||
vertexCount: mesh.vertexCount,
|
||||
drawCount: mesh.triangleCount * 3
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected static getColor(values: BaseValues, groups: Float32Array | Uint8Array, vertexCount: number, instanceIndex: number, isGeoTexture: boolean, interpolatedColors: Uint8Array | undefined, vertexIndex: number): Color {
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const uColor = values.uColor.ref.value;
|
||||
const tColor = values.tColor.ref.value.array;
|
||||
const dOverpaint = values.dOverpaint.ref.value;
|
||||
const tOverpaint = values.tOverpaint.ref.value.array;
|
||||
|
||||
let color: Color;
|
||||
switch (colorType) {
|
||||
case 'uniform':
|
||||
color = Color.fromNormalizedArray(uColor, 0);
|
||||
break;
|
||||
case 'instance':
|
||||
color = Color.fromArray(tColor, instanceIndex * 3);
|
||||
break;
|
||||
case 'group': {
|
||||
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
|
||||
color = Color.fromArray(tColor, group * 3);
|
||||
break;
|
||||
}
|
||||
case 'groupInstance': {
|
||||
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
|
||||
color = Color.fromArray(tColor, (instanceIndex * groupCount + group) * 3);
|
||||
break;
|
||||
}
|
||||
case 'vertex':
|
||||
color = Color.fromArray(tColor, vertexIndex * 3);
|
||||
break;
|
||||
case 'vertexInstance':
|
||||
color = Color.fromArray(tColor, (instanceIndex * vertexCount + vertexIndex) * 3);
|
||||
break;
|
||||
case 'volume':
|
||||
color = Color.fromArray(interpolatedColors!, vertexIndex * 3);
|
||||
break;
|
||||
case 'volumeInstance':
|
||||
color = Color.fromArray(interpolatedColors!, (instanceIndex * vertexCount + vertexIndex) * 3);
|
||||
break;
|
||||
default: throw new Error('Unsupported color type.');
|
||||
}
|
||||
|
||||
if (dOverpaint) {
|
||||
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
|
||||
const overpaintColor = Color.fromArray(tOverpaint, (instanceIndex * groupCount + group) * 4);
|
||||
const overpaintAlpha = tOverpaint[(instanceIndex * groupCount + group) * 4 + 3] / 255;
|
||||
color = Color.interpolate(color, overpaintColor, overpaintAlpha);
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
protected abstract addMeshWithColors(input: AddMeshInput): void;
|
||||
|
||||
private async addMesh(values: MeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
const aPosition = values.aPosition.ref.value;
|
||||
const aNormal = values.aNormal.ref.value;
|
||||
const aGroup = values.aGroup.ref.value;
|
||||
const originalData = Mesh.getOriginalData(values);
|
||||
let indices: Uint32Array;
|
||||
let vertexCount: number;
|
||||
let drawCount: number;
|
||||
if (originalData) {
|
||||
indices = originalData.indexBuffer;
|
||||
vertexCount = originalData.vertexCount;
|
||||
drawCount = originalData.triangleCount * 3;
|
||||
} else {
|
||||
indices = values.elements.ref.value;
|
||||
vertexCount = values.uVertexCount.ref.value;
|
||||
drawCount = values.drawCount.ref.value;
|
||||
}
|
||||
|
||||
await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: aNormal, indices, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, webgl, ctx });
|
||||
}
|
||||
|
||||
private async addLines(values: LinesValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private async addPoints(values: PointsValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private async addSpheres(values: SpheresValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
const center = Vec3();
|
||||
|
||||
const aPosition = values.aPosition.ref.value;
|
||||
const aGroup = values.aGroup.ref.value;
|
||||
const instanceCount = values.instanceCount.ref.value;
|
||||
const vertexCount = values.uVertexCount.ref.value;
|
||||
const meshes: Mesh[] = [];
|
||||
|
||||
const sphereCount = vertexCount / 4 * instanceCount;
|
||||
let detail: number;
|
||||
if (sphereCount < 2000) detail = 3;
|
||||
else if (sphereCount < 20000) detail = 2;
|
||||
else detail = 1;
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
const state = MeshBuilder.createState(512, 256);
|
||||
|
||||
for (let i = 0; i < vertexCount; i += 4) {
|
||||
v3fromArray(center, aPosition, i * 3);
|
||||
|
||||
const group = aGroup[i];
|
||||
const radius = MeshExporter.getSize(values, instanceIndex, group);
|
||||
state.currentGroup = group;
|
||||
addSphere(state, center, radius, detail);
|
||||
}
|
||||
|
||||
meshes.push(MeshBuilder.getMesh(state));
|
||||
}
|
||||
|
||||
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
|
||||
}
|
||||
|
||||
private async addCylinders(values: CylindersValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
const start = Vec3();
|
||||
const end = Vec3();
|
||||
|
||||
const aStart = values.aStart.ref.value;
|
||||
const aEnd = values.aEnd.ref.value;
|
||||
const aScale = values.aScale.ref.value;
|
||||
const aCap = values.aCap.ref.value;
|
||||
const aGroup = values.aGroup.ref.value;
|
||||
const instanceCount = values.instanceCount.ref.value;
|
||||
const vertexCount = values.uVertexCount.ref.value;
|
||||
const meshes: Mesh[] = [];
|
||||
|
||||
const cylinderCount = vertexCount / 6 * instanceCount;
|
||||
let radialSegments: number;
|
||||
if (cylinderCount < 2000) radialSegments = 36;
|
||||
else if (cylinderCount < 20000) radialSegments = 24;
|
||||
else radialSegments = 12;
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
const state = MeshBuilder.createState(512, 256);
|
||||
|
||||
for (let i = 0; i < vertexCount; i += 6) {
|
||||
v3fromArray(start, aStart, i * 3);
|
||||
v3fromArray(end, aEnd, i * 3);
|
||||
|
||||
const group = aGroup[i];
|
||||
const radius = MeshExporter.getSize(values, instanceIndex, group) * aScale[i];
|
||||
const cap = aCap[i];
|
||||
const topCap = cap === 1 || cap === 3;
|
||||
const bottomCap = cap >= 2;
|
||||
const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
|
||||
state.currentGroup = aGroup[i];
|
||||
addCylinder(state, start, end, 1, cylinderProps);
|
||||
}
|
||||
|
||||
meshes.push(MeshBuilder.getMesh(state));
|
||||
}
|
||||
|
||||
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
|
||||
}
|
||||
|
||||
private async addTextureMesh(values: TextureMeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
if (!webgl.namedFramebuffers[GeoExportName]) {
|
||||
webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
|
||||
}
|
||||
const framebuffer = webgl.namedFramebuffers[GeoExportName];
|
||||
|
||||
const [ width, height ] = values.uGeoTexDim.ref.value;
|
||||
const vertices = new Float32Array(width * height * 4);
|
||||
const normals = new Float32Array(width * height * 4);
|
||||
const groups = webgl.isWebGL2 ? new Uint8Array(width * height * 4) : new Float32Array(width * height * 4);
|
||||
|
||||
framebuffer.bind();
|
||||
values.tPosition.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, vertices);
|
||||
values.tNormal.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, normals);
|
||||
values.tGroup.ref.value.attachFramebuffer(framebuffer, 0);
|
||||
webgl.readPixels(0, 0, width, height, groups);
|
||||
|
||||
const vertexCount = values.uVertexCount.ref.value;
|
||||
const drawCount = values.drawCount.ref.value;
|
||||
|
||||
await this.addMeshWithColors({ mesh: { vertices, normals, indices: undefined, groups, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: true, webgl, ctx });
|
||||
}
|
||||
|
||||
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext) {
|
||||
if (!renderObject.state.visible) return;
|
||||
|
||||
switch (renderObject.type) {
|
||||
case 'mesh':
|
||||
return this.addMesh(renderObject.values as MeshValues, webgl, ctx);
|
||||
case 'lines':
|
||||
return this.addLines(renderObject.values as LinesValues, webgl, ctx);
|
||||
case 'points':
|
||||
return this.addPoints(renderObject.values as PointsValues, webgl, ctx);
|
||||
case 'spheres':
|
||||
return this.addSpheres(renderObject.values as SpheresValues, webgl, ctx);
|
||||
case 'cylinders':
|
||||
return this.addCylinders(renderObject.values as CylindersValues, webgl, ctx);
|
||||
case 'texture-mesh':
|
||||
return this.addTextureMesh(renderObject.values as TextureMeshValues, webgl, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
abstract getData(ctx: RuntimeContext): Promise<D>;
|
||||
|
||||
abstract getBlob(ctx: RuntimeContext): Promise<Blob>;
|
||||
}
|
||||
191
src/extensions/geo-export/obj-exporter.ts
Normal file
191
src/extensions/geo-export/obj-exporter.ts
Normal file
@@ -0,0 +1,191 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { StringBuilder } from '../../mol-util';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { zip } from '../../mol-util/zip/zip';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3transformMat4 = Vec3.transformMat4;
|
||||
const v3transformMat3 = Vec3.transformMat3;
|
||||
const mat3directionTransform = Mat3.directionTransform;
|
||||
|
||||
// http://paulbourke.net/dataformats/obj/
|
||||
// http://paulbourke.net/dataformats/mtl/
|
||||
|
||||
export type ObjData = {
|
||||
obj: string
|
||||
mtl: string
|
||||
}
|
||||
|
||||
export class ObjExporter extends MeshExporter<ObjData> {
|
||||
readonly fileExtension = 'zip';
|
||||
private obj = StringBuilder.create();
|
||||
private mtl = StringBuilder.create();
|
||||
private vertexOffset = 0;
|
||||
private currentColor: Color | undefined;
|
||||
private currentAlpha: number | undefined;
|
||||
private materialSet = new Set<string>();
|
||||
private centerTransform: Mat4;
|
||||
|
||||
private updateMaterial(color: Color, alpha: number) {
|
||||
if (this.currentColor === color && this.currentAlpha === alpha) return;
|
||||
|
||||
this.currentColor = color;
|
||||
this.currentAlpha = alpha;
|
||||
const material = Color.toHexString(color) + alpha;
|
||||
StringBuilder.writeSafe(this.obj, `usemtl ${material}`);
|
||||
StringBuilder.newline(this.obj);
|
||||
if (!this.materialSet.has(material)) {
|
||||
this.materialSet.add(material);
|
||||
const [r, g, b] = Color.toRgbNormalized(color);
|
||||
const mtl = this.mtl;
|
||||
StringBuilder.writeSafe(mtl, `newmtl ${material}\n`);
|
||||
StringBuilder.writeSafe(mtl, 'illum 2\n'); // illumination model
|
||||
StringBuilder.writeSafe(mtl, 'Ns 163\n'); // specular exponent
|
||||
StringBuilder.writeSafe(mtl, 'Ni 0.001\n'); // optical density a.k.a. index of refraction
|
||||
StringBuilder.writeSafe(mtl, 'Ka 0 0 0\n'); // ambient reflectivity
|
||||
StringBuilder.writeSafe(mtl, 'Kd '); // diffuse reflectivity
|
||||
StringBuilder.writeFloat(mtl, r, 1000);
|
||||
StringBuilder.whitespace1(mtl);
|
||||
StringBuilder.writeFloat(mtl, g, 1000);
|
||||
StringBuilder.whitespace1(mtl);
|
||||
StringBuilder.writeFloat(mtl, b, 1000);
|
||||
StringBuilder.newline(mtl);
|
||||
StringBuilder.writeSafe(mtl, 'Ks 0.25 0.25 0.25\n'); // specular reflectivity
|
||||
StringBuilder.writeSafe(mtl, 'd '); // dissolve
|
||||
StringBuilder.writeFloat(mtl, alpha, 1000);
|
||||
StringBuilder.newline(mtl);
|
||||
}
|
||||
}
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { mesh, values, isGeoTexture, webgl, ctx } = input;
|
||||
|
||||
const obj = this.obj;
|
||||
const t = Mat4();
|
||||
const n = Mat3();
|
||||
const tmpV = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const uAlpha = values.uAlpha.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const tTransparency = values.tTransparency.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
let interpolatedColors: Uint8Array | undefined;
|
||||
if (colorType === 'volume' || colorType === 'volumeInstance') {
|
||||
interpolatedColors = ObjExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
|
||||
ObjExporter.quantizeColors(interpolatedColors, mesh!.vertexCount);
|
||||
}
|
||||
|
||||
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
const { vertices, normals, indices, groups, vertexCount, drawCount } = ObjExporter.getInstance(input, instanceIndex);
|
||||
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
mat3directionTransform(n, t);
|
||||
|
||||
// position
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
|
||||
StringBuilder.writeSafe(obj, 'v ');
|
||||
StringBuilder.writeFloat(obj, tmpV[0], 1000);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[1], 1000);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[2], 1000);
|
||||
StringBuilder.newline(obj);
|
||||
}
|
||||
|
||||
// normal
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
|
||||
StringBuilder.writeSafe(obj, 'vn ');
|
||||
StringBuilder.writeFloat(obj, tmpV[0], 100);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[1], 100);
|
||||
StringBuilder.whitespace1(obj);
|
||||
StringBuilder.writeFloat(obj, tmpV[2], 100);
|
||||
StringBuilder.newline(obj);
|
||||
}
|
||||
|
||||
// face
|
||||
for (let i = 0; i < drawCount; i += 3) {
|
||||
const v = isGeoTexture ? i : indices![i];
|
||||
const color = ObjExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, v);
|
||||
|
||||
let alpha = uAlpha;
|
||||
if (dTransparency) {
|
||||
const group = isGeoTexture ? ObjExporter.getGroup(groups, i) : groups[indices![i]];
|
||||
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
|
||||
alpha *= 1 - transparency;
|
||||
}
|
||||
|
||||
this.updateMaterial(color, alpha);
|
||||
|
||||
const v1 = this.vertexOffset + (isGeoTexture ? i : indices![i]) + 1;
|
||||
const v2 = this.vertexOffset + (isGeoTexture ? i + 1 : indices![i + 1]) + 1;
|
||||
const v3 = this.vertexOffset + (isGeoTexture ? i + 2 : indices![i + 2]) + 1;
|
||||
StringBuilder.writeSafe(obj, 'f ');
|
||||
StringBuilder.writeInteger(obj, v1);
|
||||
StringBuilder.writeSafe(obj, '//');
|
||||
StringBuilder.writeIntegerAndSpace(obj, v1);
|
||||
StringBuilder.writeInteger(obj, v2);
|
||||
StringBuilder.writeSafe(obj, '//');
|
||||
StringBuilder.writeIntegerAndSpace(obj, v2);
|
||||
StringBuilder.writeInteger(obj, v3);
|
||||
StringBuilder.writeSafe(obj, '//');
|
||||
StringBuilder.writeInteger(obj, v3);
|
||||
StringBuilder.newline(obj);
|
||||
}
|
||||
|
||||
this.vertexOffset += vertexCount;
|
||||
}
|
||||
}
|
||||
|
||||
async getData() {
|
||||
return {
|
||||
obj: StringBuilder.getString(this.obj),
|
||||
mtl: StringBuilder.getString(this.mtl)
|
||||
};
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
const { obj, mtl } = await this.getData();
|
||||
const objData = new Uint8Array(obj.length);
|
||||
asciiWrite(objData, obj);
|
||||
const mtlData = new Uint8Array(mtl.length);
|
||||
asciiWrite(mtlData, mtl);
|
||||
const zipDataObj = {
|
||||
[this.filename + '.obj']: objData,
|
||||
[this.filename + '.mtl']: mtlData
|
||||
};
|
||||
return new Blob([await zip(ctx, zipDataObj)], { type: 'application/zip' });
|
||||
}
|
||||
|
||||
constructor(private filename: string, boundingBox: Box3D) {
|
||||
super();
|
||||
StringBuilder.writeSafe(this.obj, `mtllib ${filename}.mtl\n`);
|
||||
const tmpV = Vec3();
|
||||
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
|
||||
Vec3.scale(tmpV, tmpV, -0.5);
|
||||
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
|
||||
}
|
||||
}
|
||||
20
src/extensions/geo-export/render-object-exporter.ts
Normal file
20
src/extensions/geo-export/render-object-exporter.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
|
||||
export type RenderObjectExportData = {
|
||||
[k: string]: string | Uint8Array | ArrayBuffer | undefined
|
||||
}
|
||||
|
||||
export interface RenderObjectExporter<D extends RenderObjectExportData> {
|
||||
readonly fileExtension: string
|
||||
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext): Promise<void> | undefined
|
||||
getData(ctx: RuntimeContext): Promise<D>
|
||||
getBlob(ctx: RuntimeContext): Promise<Blob>
|
||||
}
|
||||
119
src/extensions/geo-export/stl-exporter.ts
Normal file
119
src/extensions/geo-export/stl-exporter.ts
Normal file
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { PLUGIN_VERSION } from '../../mol-plugin/version';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3transformMat4 = Vec3.transformMat4;
|
||||
const v3triangleNormal = Vec3.triangleNormal;
|
||||
const v3toArray = Vec3.toArray;
|
||||
|
||||
// https://www.fabbers.com/tech/STL_Format
|
||||
|
||||
export type StlData = {
|
||||
stl: Uint8Array
|
||||
}
|
||||
|
||||
export class StlExporter extends MeshExporter<StlData> {
|
||||
readonly fileExtension = 'stl';
|
||||
private triangleBuffers: ArrayBuffer[] = [];
|
||||
private triangleCount = 0;
|
||||
private centerTransform: Mat4;
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { values, isGeoTexture, ctx } = input;
|
||||
|
||||
const t = Mat4();
|
||||
const tmpV = Vec3();
|
||||
const v1 = Vec3();
|
||||
const v2 = Vec3();
|
||||
const v3 = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
const { vertices, indices, vertexCount, drawCount } = StlExporter.getInstance(input, instanceIndex);
|
||||
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
|
||||
// position
|
||||
const vertexArray = new Float32Array(vertexCount * 3);
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
|
||||
v3toArray(tmpV, vertexArray, i * 3);
|
||||
}
|
||||
|
||||
// face
|
||||
const triangleBuffer = new ArrayBuffer(50 * drawCount);
|
||||
const dataView = new DataView(triangleBuffer);
|
||||
for (let i = 0; i < drawCount; i += 3) {
|
||||
v3fromArray(v1, vertexArray, (isGeoTexture ? i : indices![i]) * 3);
|
||||
v3fromArray(v2, vertexArray, (isGeoTexture ? i + 1 : indices![i + 1]) * 3);
|
||||
v3fromArray(v3, vertexArray, (isGeoTexture ? i + 2 : indices![i + 2]) * 3);
|
||||
v3triangleNormal(tmpV, v1, v2, v3);
|
||||
|
||||
const byteOffset = 50 * i;
|
||||
dataView.setFloat32(byteOffset, tmpV[0], true);
|
||||
dataView.setFloat32(byteOffset + 4, tmpV[1], true);
|
||||
dataView.setFloat32(byteOffset + 8, tmpV[2], true);
|
||||
|
||||
dataView.setFloat32(byteOffset + 12, v1[0], true);
|
||||
dataView.setFloat32(byteOffset + 16, v1[1], true);
|
||||
dataView.setFloat32(byteOffset + 20, v1[2], true);
|
||||
|
||||
dataView.setFloat32(byteOffset + 24, v2[0], true);
|
||||
dataView.setFloat32(byteOffset + 28, v2[1], true);
|
||||
dataView.setFloat32(byteOffset + 32, v2[2], true);
|
||||
|
||||
dataView.setFloat32(byteOffset + 36, v3[0], true);
|
||||
dataView.setFloat32(byteOffset + 40, v3[1], true);
|
||||
dataView.setFloat32(byteOffset + 44, v3[2], true);
|
||||
}
|
||||
|
||||
this.triangleBuffers.push(triangleBuffer);
|
||||
this.triangleCount += drawCount;
|
||||
}
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const stl = new Uint8Array(84 + 50 * this.triangleCount);
|
||||
|
||||
asciiWrite(stl, `Exported from Mol* ${PLUGIN_VERSION}`);
|
||||
|
||||
const dataView = new DataView(stl.buffer);
|
||||
dataView.setUint32(80, this.triangleCount, true);
|
||||
|
||||
let byteOffset = 84;
|
||||
for (const buffer of this.triangleBuffers) {
|
||||
stl.set(new Uint8Array(buffer), byteOffset);
|
||||
byteOffset += buffer.byteLength;
|
||||
}
|
||||
return { stl };
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
return new Blob([(await this.getData()).stl], { type: 'model/stl' });
|
||||
}
|
||||
|
||||
constructor(boundingBox: Box3D) {
|
||||
super();
|
||||
const tmpV = Vec3();
|
||||
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
|
||||
Vec3.scale(tmpV, tmpV, -0.5);
|
||||
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
|
||||
}
|
||||
}
|
||||
107
src/extensions/geo-export/ui.tsx
Normal file
107
src/extensions/geo-export/ui.tsx
Normal file
@@ -0,0 +1,107 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { merge } from 'rxjs';
|
||||
import { CollapsableControls, CollapsableState } from '../../mol-plugin-ui/base';
|
||||
import { Button } from '../../mol-plugin-ui/controls/common';
|
||||
import { GetAppSvg, CubeScanSvg, CubeSendSvg } from '../../mol-plugin-ui/controls/icons';
|
||||
import { ParameterControls } from '../../mol-plugin-ui/controls/parameters';
|
||||
import { download } from '../../mol-util/download';
|
||||
import { GeometryParams, GeometryControls } from './controls';
|
||||
|
||||
interface State {
|
||||
busy?: boolean
|
||||
}
|
||||
|
||||
export class GeometryExporterUI extends CollapsableControls<{}, State> {
|
||||
private _controls: GeometryControls | undefined;
|
||||
private isARSupported: boolean | undefined;
|
||||
|
||||
get controls() {
|
||||
return this._controls || (this._controls = new GeometryControls(this.plugin));
|
||||
}
|
||||
|
||||
protected defaultState(): State & CollapsableState {
|
||||
return {
|
||||
header: 'Export Geometry',
|
||||
isCollapsed: true,
|
||||
brand: { accent: 'cyan', svg: CubeSendSvg }
|
||||
};
|
||||
}
|
||||
|
||||
protected renderControls(): JSX.Element {
|
||||
if (this.isARSupported === undefined) {
|
||||
this.isARSupported = !!document.createElement('a').relList?.supports?.('ar');
|
||||
}
|
||||
const ctrl = this.controls;
|
||||
return <>
|
||||
<ParameterControls
|
||||
params={GeometryParams}
|
||||
values={ctrl.behaviors.params.value}
|
||||
onChangeValues={xs => ctrl.behaviors.params.next(xs)}
|
||||
isDisabled={this.state.busy}
|
||||
/>
|
||||
<Button icon={GetAppSvg}
|
||||
onClick={this.save} style={{ marginTop: 1 }}
|
||||
disabled={this.state.busy || !this.plugin.canvas3d?.reprCount.value}>
|
||||
Save
|
||||
</Button>
|
||||
{this.isARSupported && ctrl.behaviors.params.value.format === 'usdz' &&
|
||||
<Button icon={CubeScanSvg}
|
||||
onClick={this.viewInAR} style={{ marginTop: 1 }}
|
||||
disabled={this.state.busy || !this.plugin.canvas3d?.reprCount.value}>
|
||||
View in AR
|
||||
</Button>
|
||||
}
|
||||
</>;
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
const merged = merge(
|
||||
this.controls.behaviors.params,
|
||||
this.plugin.canvas3d!.reprCount
|
||||
);
|
||||
|
||||
this.subscribe(merged, () => {
|
||||
if (!this.state.isCollapsed) this.forceUpdate();
|
||||
});
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
this._controls?.dispose();
|
||||
this._controls = void 0;
|
||||
}
|
||||
|
||||
save = async () => {
|
||||
try {
|
||||
this.setState({ busy: true });
|
||||
const data = await this.controls.exportGeometry();
|
||||
this.setState({ busy: false });
|
||||
|
||||
download(data.blob, data.filename);
|
||||
} catch {
|
||||
this.setState({ busy: false });
|
||||
}
|
||||
}
|
||||
|
||||
viewInAR = async () => {
|
||||
try {
|
||||
this.setState({ busy: true });
|
||||
const data = await this.controls.exportGeometry();
|
||||
this.setState({ busy: false });
|
||||
const a = document.createElement('a');
|
||||
a.rel = 'ar';
|
||||
a.href = URL.createObjectURL(data.blob);
|
||||
// For in-place viewing of USDZ on iOS, the link must contain a single child that is either an img or picture.
|
||||
// https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/
|
||||
a.appendChild(document.createElement('img'));
|
||||
setTimeout(() => URL.revokeObjectURL(a.href), 4E4); // 40s
|
||||
setTimeout(() => a.dispatchEvent(new MouseEvent('click')));
|
||||
} catch {
|
||||
this.setState({ busy: false });
|
||||
}
|
||||
}
|
||||
}
|
||||
231
src/extensions/geo-export/usdz-exporter.ts
Normal file
231
src/extensions/geo-export/usdz-exporter.ts
Normal file
@@ -0,0 +1,231 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
import { Style } from '../../mol-gl/renderer';
|
||||
import { asciiWrite } from '../../mol-io/common/ascii';
|
||||
import { Box3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { PLUGIN_VERSION } from '../../mol-plugin/version';
|
||||
import { RuntimeContext } from '../../mol-task';
|
||||
import { StringBuilder } from '../../mol-util';
|
||||
import { Color } from '../../mol-util/color/color';
|
||||
import { zip } from '../../mol-util/zip/zip';
|
||||
import { MeshExporter, AddMeshInput } from './mesh-exporter';
|
||||
|
||||
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
|
||||
const v3fromArray = Vec3.fromArray;
|
||||
const v3transformMat4 = Vec3.transformMat4;
|
||||
const v3transformMat3 = Vec3.transformMat3;
|
||||
const mat3directionTransform = Mat3.directionTransform;
|
||||
|
||||
// https://graphics.pixar.com/usd/docs/index.html
|
||||
|
||||
export type UsdzData = {
|
||||
usdz: ArrayBuffer
|
||||
}
|
||||
|
||||
export class UsdzExporter extends MeshExporter<UsdzData> {
|
||||
readonly fileExtension = 'usdz';
|
||||
private meshes: string[] = [];
|
||||
private materials: string[] = [];
|
||||
private materialSet = new Set<number>();
|
||||
private centerTransform: Mat4;
|
||||
|
||||
private static getMaterialKey(color: Color, alpha: number) {
|
||||
return color * 256 + Math.round(alpha * 255);
|
||||
}
|
||||
|
||||
private addMaterial(color: Color, alpha: number) {
|
||||
const materialKey = UsdzExporter.getMaterialKey(color, alpha);
|
||||
if (this.materialSet.has(materialKey)) return;
|
||||
this.materialSet.add(materialKey);
|
||||
const [r, g, b] = Color.toRgbNormalized(color);
|
||||
this.materials.push(`
|
||||
def Material "material${materialKey}"
|
||||
{
|
||||
token outputs:surface.connect = </material${materialKey}/shader.outputs:surface>
|
||||
def Shader "shader"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
color3f inputs:diffuseColor = (${r},${g},${b})
|
||||
float inputs:opacity = ${alpha}
|
||||
float inputs:metallic = ${this.style.metalness}
|
||||
float inputs:roughness = ${this.style.roughness}
|
||||
token outputs:surface
|
||||
}
|
||||
}
|
||||
`);
|
||||
}
|
||||
|
||||
protected async addMeshWithColors(input: AddMeshInput) {
|
||||
const { mesh, values, isGeoTexture, webgl, ctx } = input;
|
||||
|
||||
const t = Mat4();
|
||||
const n = Mat3();
|
||||
const tmpV = Vec3();
|
||||
const stride = isGeoTexture ? 4 : 3;
|
||||
|
||||
const groupCount = values.uGroupCount.ref.value;
|
||||
const colorType = values.dColorType.ref.value;
|
||||
const uAlpha = values.uAlpha.ref.value;
|
||||
const dTransparency = values.dTransparency.ref.value;
|
||||
const tTransparency = values.tTransparency.ref.value;
|
||||
const aTransform = values.aTransform.ref.value;
|
||||
const instanceCount = values.uInstanceCount.ref.value;
|
||||
|
||||
let interpolatedColors: Uint8Array | undefined;
|
||||
if (colorType === 'volume' || colorType === 'volumeInstance') {
|
||||
interpolatedColors = UsdzExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
|
||||
UsdzExporter.quantizeColors(interpolatedColors, mesh!.vertexCount);
|
||||
}
|
||||
|
||||
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
|
||||
|
||||
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
|
||||
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
|
||||
|
||||
const { vertices, normals, indices, groups, vertexCount, drawCount } = UsdzExporter.getInstance(input, instanceIndex);
|
||||
|
||||
Mat4.fromArray(t, aTransform, instanceIndex * 16);
|
||||
Mat4.mul(t, this.centerTransform, t);
|
||||
mat3directionTransform(n, t);
|
||||
|
||||
const vertexBuilder = StringBuilder.create();
|
||||
const normalBuilder = StringBuilder.create();
|
||||
const indexBuilder = StringBuilder.create();
|
||||
|
||||
// position
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
|
||||
StringBuilder.writeSafe(vertexBuilder, (i === 0) ? '(' : ',(');
|
||||
StringBuilder.writeFloat(vertexBuilder, tmpV[0], 10000);
|
||||
StringBuilder.writeSafe(vertexBuilder, ',');
|
||||
StringBuilder.writeFloat(vertexBuilder, tmpV[1], 10000);
|
||||
StringBuilder.writeSafe(vertexBuilder, ',');
|
||||
StringBuilder.writeFloat(vertexBuilder, tmpV[2], 10000);
|
||||
StringBuilder.writeSafe(vertexBuilder, ')');
|
||||
}
|
||||
|
||||
// normal
|
||||
for (let i = 0; i < vertexCount; ++i) {
|
||||
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
|
||||
StringBuilder.writeSafe(normalBuilder, (i === 0) ? '(' : ',(');
|
||||
StringBuilder.writeFloat(normalBuilder, tmpV[0], 100);
|
||||
StringBuilder.writeSafe(normalBuilder, ',');
|
||||
StringBuilder.writeFloat(normalBuilder, tmpV[1], 100);
|
||||
StringBuilder.writeSafe(normalBuilder, ',');
|
||||
StringBuilder.writeFloat(normalBuilder, tmpV[2], 100);
|
||||
StringBuilder.writeSafe(normalBuilder, ')');
|
||||
}
|
||||
|
||||
// face
|
||||
for (let i = 0; i < drawCount; ++i) {
|
||||
const v = isGeoTexture ? i : indices![i];
|
||||
if (i > 0) StringBuilder.writeSafe(indexBuilder, ',');
|
||||
StringBuilder.writeInteger(indexBuilder, v);
|
||||
}
|
||||
|
||||
// color
|
||||
const faceIndicesByMaterial = new Map<number, number[]>();
|
||||
for (let i = 0; i < drawCount; i += 3) {
|
||||
const v = isGeoTexture ? i : indices![i];
|
||||
const color = UsdzExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, v);
|
||||
|
||||
let alpha = uAlpha;
|
||||
if (dTransparency) {
|
||||
const group = isGeoTexture ? UsdzExporter.getGroup(groups, i) : groups[indices![i]];
|
||||
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
|
||||
alpha *= 1 - transparency;
|
||||
}
|
||||
|
||||
this.addMaterial(color, alpha);
|
||||
|
||||
const materialKey = UsdzExporter.getMaterialKey(color, alpha);
|
||||
let faceIndices = faceIndicesByMaterial.get(materialKey);
|
||||
if (faceIndices === undefined) {
|
||||
faceIndices = [];
|
||||
faceIndicesByMaterial.set(materialKey, faceIndices);
|
||||
}
|
||||
faceIndices.push(i / 3);
|
||||
}
|
||||
|
||||
// If this mesh uses only one material, bind it to the material directly.
|
||||
// Otherwise, use GeomSubsets to bind it to multiple materials.
|
||||
let materialBinding: string;
|
||||
if (faceIndicesByMaterial.size === 1) {
|
||||
const materialKey = faceIndicesByMaterial.keys().next().value;
|
||||
materialBinding = `rel material:binding = </material${materialKey}>`;
|
||||
} else {
|
||||
const geomSubsets: string[] = [];
|
||||
faceIndicesByMaterial.forEach((faceIndices: number[], materialKey: number) => {
|
||||
geomSubsets.push(`
|
||||
def GeomSubset "g${materialKey}"
|
||||
{
|
||||
uniform token elementType = "face"
|
||||
uniform token familyName = "materialBind"
|
||||
int[] indices = [${faceIndices.join(',')}]
|
||||
rel material:binding = </material${materialKey}>
|
||||
}
|
||||
`);
|
||||
});
|
||||
materialBinding = geomSubsets.join('');
|
||||
}
|
||||
|
||||
this.meshes.push(`
|
||||
def Mesh "mesh${this.meshes.length}"
|
||||
{
|
||||
int[] faceVertexCounts = [${new Array(drawCount / 3).fill(3).join(',')}]
|
||||
int[] faceVertexIndices = [${StringBuilder.getString(indexBuilder)}]
|
||||
point3f[] points = [${StringBuilder.getString(vertexBuilder)}]
|
||||
normal3f[] primvars:normals = [${StringBuilder.getString(normalBuilder)}] (
|
||||
interpolation = "vertex"
|
||||
)
|
||||
uniform token subdivisionScheme = "none"
|
||||
${materialBinding}
|
||||
}
|
||||
`);
|
||||
}
|
||||
}
|
||||
|
||||
async getData(ctx: RuntimeContext) {
|
||||
const header = `#usda 1.0
|
||||
(
|
||||
customLayerData = {
|
||||
string creator = "Mol* ${PLUGIN_VERSION}"
|
||||
}
|
||||
metersPerUnit = 1
|
||||
)
|
||||
`;
|
||||
const usda = [header, ...this.materials, ...this.meshes].join('');
|
||||
const usdaData = new Uint8Array(usda.length);
|
||||
asciiWrite(usdaData, usda);
|
||||
const zipDataObj = {
|
||||
['model.usda']: usdaData
|
||||
};
|
||||
return {
|
||||
usdz: await zip(ctx, zipDataObj, true)
|
||||
};
|
||||
}
|
||||
|
||||
async getBlob(ctx: RuntimeContext) {
|
||||
const { usdz } = await this.getData(ctx);
|
||||
return new Blob([usdz], { type: 'model/vnd.usdz+zip' });
|
||||
}
|
||||
|
||||
constructor(private style: Style, boundingBox: Box3D, radius: number) {
|
||||
super();
|
||||
const t = Mat4();
|
||||
// scale the model so that it fits within 1 meter
|
||||
Mat4.fromUniformScaling(t, Math.min(1 / (radius * 2), 1));
|
||||
// translate the model so that it sits on the ground plane (y = 0)
|
||||
Mat4.translate(t, t, Vec3.create(
|
||||
-(boundingBox.min[0] + boundingBox.max[0]) / 2,
|
||||
-boundingBox.min[1],
|
||||
-(boundingBox.min[2] + boundingBox.max[2]) / 2
|
||||
));
|
||||
this.centerTransform = t;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import React from 'react';
|
||||
import { merge } from 'rxjs';
|
||||
import { debounceTime } from 'rxjs/operators';
|
||||
import { CollapsableControls, CollapsableState } from '../../mol-plugin-ui/base';
|
||||
|
||||
@@ -79,6 +79,7 @@ export function StructureQualityReportColorTheme(ctx: ThemeDataContext, props: P
|
||||
return {
|
||||
factory: StructureQualityReportColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color: color,
|
||||
props: props,
|
||||
description: 'Assigns residue colors according to the number of quality issues or a specific quality issue. Data from wwPDB Validation Report, obtained via PDBe.',
|
||||
@@ -114,6 +115,6 @@ export const StructureQualityReportColorThemeProvider: ColorTheme.Provider<Param
|
||||
isApplicable: (ctx: ThemeDataContext) => StructureQualityReport.isApplicable(ctx.structure?.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? StructureQualityReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(StructureQualityReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && StructureQualityReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -124,7 +124,7 @@ const AssemblySymmetry3D = PluginStateTransform.BuiltIn({
|
||||
const repr = AssemblySymmetryRepresentation({ webgl: plugin.canvas3d?.webgl, ...plugin.representation.structure.themes }, () => AssemblySymmetryParams);
|
||||
await repr.createOrUpdate(params, a.data).runInContext(ctx);
|
||||
const { type, kind, symbol } = assemblySymmetry;
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, source: a }, { label: kind, description: `${type} (${symbol})` });
|
||||
return new PluginStateObject.Shape.Representation3D({ repr, sourceData: a.data }, { label: kind, description: `${type} (${symbol})` });
|
||||
});
|
||||
},
|
||||
update({ a, b, newParams }, plugin: PluginContext) {
|
||||
@@ -138,6 +138,7 @@ const AssemblySymmetry3D = PluginStateTransform.BuiltIn({
|
||||
}
|
||||
const props = { ...b.data.repr.props, ...newParams };
|
||||
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
|
||||
b.data.sourceData = a.data;
|
||||
const { type, kind, symbol } = assemblySymmetry;
|
||||
b.label = kind;
|
||||
b.description = `${type} (${symbol})`;
|
||||
|
||||
@@ -109,6 +109,6 @@ export const AssemblySymmetryClusterColorThemeProvider: ColorTheme.Provider<Asse
|
||||
isApplicable: (ctx: ThemeDataContext) => AssemblySymmetry.isApplicable(ctx.structure),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? AssemblySymmetryProvider.attach(ctx, data.structure, void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.customPropertyDescriptors.reference(AssemblySymmetryProvider.descriptor, false)
|
||||
detach: (data) => data.structure && AssemblySymmetryProvider.ref(data.structure, false)
|
||||
}
|
||||
};
|
||||
@@ -124,16 +124,20 @@ export function getSymmetrySelectParam(structure?: Structure) {
|
||||
if (structure) {
|
||||
const assemblySymmetryData = AssemblySymmetryDataProvider.get(structure).value;
|
||||
if (assemblySymmetryData) {
|
||||
const options: [number, string][] = [];
|
||||
const options: [number, string][] = [
|
||||
[-1, 'Off']
|
||||
];
|
||||
for (let i = 0, il = assemblySymmetryData.length; i < il; ++i) {
|
||||
const { symbol, kind } = assemblySymmetryData[i];
|
||||
if (symbol !== 'C1') {
|
||||
options.push([ i, `${i + 1}: ${symbol} ${kind}` ]);
|
||||
}
|
||||
}
|
||||
if (options.length) {
|
||||
if (options.length > 1) {
|
||||
param.options = options;
|
||||
param.defaultValue = options[0][0];
|
||||
param.defaultValue = options[1][0];
|
||||
} else {
|
||||
options.length = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import { CollapsableState, CollapsableControls } from '../../../mol-plugin-ui/base';
|
||||
import { ApplyActionControl } from '../../../mol-plugin-ui/state/apply-action';
|
||||
import { InitAssemblySymmetry3D, AssemblySymmetry3D, AssemblySymmetryPreset, tryCreateAssemblySymmetry } from './behavior';
|
||||
@@ -74,7 +73,6 @@ export class AssemblySymmetryControls extends CollapsableControls<{}, AssemblySy
|
||||
const structure = this.pivot.cell.obj?.data;
|
||||
const params = PD.clone(structure ? AssemblySymmetryProvider.getParams(structure) : AssemblySymmetryProvider.defaultParams);
|
||||
params.serverUrl.isHidden = true;
|
||||
params.symmetryIndex.options = [[-1, 'Off'], ...params.symmetryIndex.options];
|
||||
return params;
|
||||
}
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@ export function DensityFitColorTheme(ctx: ThemeDataContext, props: {}): ColorThe
|
||||
return {
|
||||
factory: DensityFitColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color,
|
||||
props,
|
||||
contextHash,
|
||||
@@ -76,6 +77,6 @@ export const DensityFitColorThemeProvider: ColorTheme.Provider<{}, ValidationRep
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ValidationReport.isApplicable(ctx.structure.models[0]) && Model.isFromXray(ctx.structure.models[0]) && Model.probablyHasDensityMap(ctx.structure.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -96,6 +96,7 @@ export function GeometryQualityColorTheme(ctx: ThemeDataContext, props: PD.Value
|
||||
return {
|
||||
factory: GeometryQualityColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color,
|
||||
props,
|
||||
contextHash,
|
||||
@@ -114,6 +115,6 @@ export const GeometryQualityColorThemeProvider: ColorTheme.Provider<GeometricQua
|
||||
isApplicable: (ctx: ThemeDataContext) => ValidationReport.isApplicable(ctx.structure?.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -49,6 +49,7 @@ export function RandomCoilIndexColorTheme(ctx: ThemeDataContext, props: {}): Col
|
||||
return {
|
||||
factory: RandomCoilIndexColorTheme,
|
||||
granularity: 'group',
|
||||
preferSmoothing: true,
|
||||
color,
|
||||
props,
|
||||
contextHash,
|
||||
@@ -67,6 +68,6 @@ export const RandomCoilIndexColorThemeProvider: ColorTheme.Provider<{}, Validati
|
||||
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ValidationReport.isApplicable(ctx.structure.models[0]) && Model.isFromNmr(ctx.structure.models[0]),
|
||||
ensureCustomProperties: {
|
||||
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
|
||||
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
|
||||
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
|
||||
}
|
||||
};
|
||||
@@ -16,7 +16,7 @@ import { RepresentationContext, RepresentationParamsGetter, Representation } fro
|
||||
import { UnitsRepresentation, StructureRepresentation, StructureRepresentationStateBuilder, StructureRepresentationProvider, ComplexRepresentation } from '../../../mol-repr/structure/representation';
|
||||
import { VisualContext } from '../../../mol-repr/visual';
|
||||
import { createLinkCylinderMesh, LinkCylinderParams, LinkStyle } from '../../../mol-repr/structure/visual/util/link';
|
||||
import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual, StructureGroup } from '../../../mol-repr/structure/units-visual';
|
||||
import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual } from '../../../mol-repr/structure/units-visual';
|
||||
import { VisualUpdateState } from '../../../mol-repr/util';
|
||||
import { LocationIterator } from '../../../mol-geo/util/location-iterator';
|
||||
import { ClashesProvider, IntraUnitClashes, InterUnitClashes, ValidationReport } from './prop';
|
||||
@@ -28,6 +28,7 @@ import { CentroidHelper } from '../../../mol-math/geometry/centroid-helper';
|
||||
import { Sphere3D } from '../../../mol-math/geometry';
|
||||
import { bondLabel } from '../../../mol-theme/label';
|
||||
import { getUnitKindsParam } from '../../../mol-repr/structure/params';
|
||||
import { StructureGroup } from '../../../mol-repr/structure/visual/util/common';
|
||||
|
||||
//
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ import { Mat4, Vec3, Vec4, EPSILON } from '../mol-math/linear-algebra';
|
||||
import { Viewport, cameraProject, cameraUnproject } from './camera/util';
|
||||
import { CameraTransitionManager } from './camera/transition';
|
||||
import { BehaviorSubject } from 'rxjs';
|
||||
import { Scene } from '../mol-gl/scene';
|
||||
|
||||
export { ICamera, Camera };
|
||||
|
||||
@@ -86,7 +87,12 @@ class Camera implements ICamera {
|
||||
|
||||
if (changed) {
|
||||
Mat4.mul(this.projectionView, this.projection, this.view);
|
||||
Mat4.invert(this.inverseProjectionView, this.projectionView);
|
||||
if (!Mat4.tryInvert(this.inverseProjectionView, this.projectionView)) {
|
||||
Mat4.copy(this.view, this.prevView);
|
||||
Mat4.copy(this.projection, this.prevProjection);
|
||||
Mat4.mul(this.projectionView, this.projection, this.view);
|
||||
return false;
|
||||
}
|
||||
|
||||
Mat4.copy(this.prevView, this.view);
|
||||
Mat4.copy(this.prevProjection, this.projection);
|
||||
@@ -126,6 +132,23 @@ class Camera implements ICamera {
|
||||
return state;
|
||||
}
|
||||
|
||||
getInvariantFocus(target: Vec3, radius: number, up: Vec3, dir: Vec3): Partial<Camera.Snapshot> {
|
||||
const r = Math.max(radius, 0.01);
|
||||
const targetDistance = this.getTargetDistance(r);
|
||||
|
||||
Vec3.copy(this.deltaDirection, dir);
|
||||
Vec3.setMagnitude(this.deltaDirection, this.deltaDirection, targetDistance);
|
||||
Vec3.sub(this.newPosition, target, this.deltaDirection);
|
||||
|
||||
const state = Camera.copySnapshot(Camera.createDefaultSnapshot(), this.state);
|
||||
state.target = Vec3.clone(target);
|
||||
state.radius = r;
|
||||
state.position = Vec3.clone(this.newPosition);
|
||||
Vec3.copy(state.up, up);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
focus(target: Vec3, radius: number, durationMs?: number, up?: Vec3, dir?: Vec3) {
|
||||
if (radius > 0) {
|
||||
this.setState(this.getFocus(target, radius, up, dir), durationMs);
|
||||
@@ -150,6 +173,8 @@ class Camera implements ICamera {
|
||||
namespace Camera {
|
||||
export type Mode = 'perspective' | 'orthographic'
|
||||
|
||||
export type SnapshotProvider = Partial<Snapshot> | ((scene: Scene, camera: Camera) => Partial<Snapshot>)
|
||||
|
||||
/**
|
||||
* Sets an offseted view in a larger frustum. This is useful for
|
||||
* - multi-window or multi-monitor/multi-machine setups
|
||||
@@ -210,7 +235,7 @@ namespace Camera {
|
||||
target: Vec3.create(0, 0, 0),
|
||||
|
||||
radius: 0,
|
||||
radiusMax: 0,
|
||||
radiusMax: 10,
|
||||
fog: 50,
|
||||
clipFar: true
|
||||
};
|
||||
@@ -247,6 +272,18 @@ namespace Camera {
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
export function areSnapshotsEqual(a: Snapshot, b: Snapshot) {
|
||||
return a.mode === b.mode
|
||||
&& a.fov === b.fov
|
||||
&& a.radius === b.radius
|
||||
&& a.radiusMax === b.radiusMax
|
||||
&& a.fog === b.fog
|
||||
&& a.clipFar === b.clipFar
|
||||
&& Vec3.exactEquals(a.position, b.position)
|
||||
&& Vec3.exactEquals(a.up, b.up)
|
||||
&& Vec3.exactEquals(a.target, b.target);
|
||||
}
|
||||
}
|
||||
|
||||
function updateOrtho(camera: Camera) {
|
||||
@@ -327,8 +364,9 @@ function updateClip(camera: Camera) {
|
||||
near = Math.max(Math.min(radiusMax, 5), near);
|
||||
far = Math.max(5, far);
|
||||
} else {
|
||||
near = Math.max(0, near);
|
||||
far = Math.max(0, far);
|
||||
// not too close to 0 as it causes issues with outline rendering
|
||||
near = Math.max(Math.min(radiusMax, 5), near);
|
||||
far = Math.max(5, far);
|
||||
}
|
||||
|
||||
if (near === far) {
|
||||
|
||||
@@ -39,6 +39,9 @@ class CameraTransitionManager {
|
||||
this._target.radius = this._target.radiusMax;
|
||||
}
|
||||
|
||||
if (this._target.radius < 0.01) this._target.radius = 0.01;
|
||||
if (this._target.radiusMax < 0.01) this._target.radiusMax = 0.01;
|
||||
|
||||
if (!this.inTransition && durationMs <= 0 || (typeof to.mode !== 'undefined' && to.mode !== this.camera.state.mode)) {
|
||||
this.finish(this._target);
|
||||
return;
|
||||
|
||||
@@ -61,11 +61,17 @@ export const Canvas3DParams = {
|
||||
}, { pivot: 'radius' }),
|
||||
viewport: PD.MappedStatic('canvas', {
|
||||
canvas: PD.Group({}),
|
||||
custom: PD.Group({
|
||||
'static-frame': PD.Group({
|
||||
x: PD.Numeric(0),
|
||||
y: PD.Numeric(0),
|
||||
width: PD.Numeric(128),
|
||||
height: PD.Numeric(128)
|
||||
}),
|
||||
'relative-frame': PD.Group({
|
||||
x: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
|
||||
y: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
|
||||
width: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }),
|
||||
height: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 })
|
||||
})
|
||||
}),
|
||||
|
||||
@@ -100,7 +106,7 @@ interface Canvas3DContext {
|
||||
}
|
||||
|
||||
namespace Canvas3DContext {
|
||||
const DefaultAttribs = {
|
||||
export const DefaultAttribs = {
|
||||
/** true by default to avoid issues with Safari (Jan 2021) */
|
||||
antialias: true,
|
||||
/** true to support multiple Canvas3D objects with a single context */
|
||||
@@ -123,7 +129,7 @@ namespace Canvas3DContext {
|
||||
});
|
||||
if (gl === null) throw new Error('Could not create a WebGL rendering context');
|
||||
|
||||
const input = InputObserver.fromElement(canvas, { pixelScale });
|
||||
const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true });
|
||||
const webgl = createContext(gl, { pixelScale });
|
||||
const passes = new Passes(webgl, attribs);
|
||||
|
||||
@@ -201,7 +207,7 @@ interface Canvas3D {
|
||||
*/
|
||||
commit(isSynchronous?: boolean): void
|
||||
/**
|
||||
* Funcion for external "animation" control
|
||||
* Function for external "animation" control
|
||||
* Calls commit.
|
||||
*/
|
||||
tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }): void
|
||||
@@ -214,7 +220,13 @@ interface Canvas3D {
|
||||
/** Reset the timers, used by "animate" */
|
||||
resetTime(t: number): void
|
||||
animate(): void
|
||||
pause(): void
|
||||
/**
|
||||
* Pause animation loop and optionally any rendering
|
||||
* @param noDraw pause any rendering (drawPaused = true)
|
||||
*/
|
||||
pause(noDraw?: boolean): void
|
||||
/** Sets drawPaused = false without starting the built in animation loop */
|
||||
resume(): void
|
||||
identify(x: number, y: number): PickData | undefined
|
||||
mark(loci: Representation.Loci, action: MarkerAction): void
|
||||
getLoci(pickingId: PickingId | undefined): Representation.Loci
|
||||
@@ -229,11 +241,13 @@ interface Canvas3D {
|
||||
/** performs handleResize on the next animation frame */
|
||||
requestResize(): void
|
||||
/** Focuses camera on scene's bounding sphere, centered and zoomed. */
|
||||
requestCameraReset(options?: { durationMs?: number, snapshot?: Partial<Camera.Snapshot> }): void
|
||||
requestCameraReset(options?: { durationMs?: number, snapshot?: Camera.SnapshotProvider }): void
|
||||
readonly camera: Camera
|
||||
readonly boundingSphere: Readonly<Sphere3D>
|
||||
readonly boundingSphereVisible: Readonly<Sphere3D>
|
||||
setProps(props: PartialCanvas3DProps | ((old: Canvas3DProps) => Partial<Canvas3DProps> | void), doNotRequestDraw?: boolean /* = false */): void
|
||||
getImagePass(props: Partial<ImageProps>): ImagePass
|
||||
getRenderObjects(): GraphicsRenderObject[]
|
||||
|
||||
/** Returns a copy of the current Canvas3D instance props */
|
||||
readonly props: Readonly<Canvas3DProps>
|
||||
@@ -293,10 +307,9 @@ namespace Canvas3D {
|
||||
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera);
|
||||
const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
|
||||
|
||||
let drawPending = false;
|
||||
let cameraResetRequested = false;
|
||||
let nextCameraResetDuration: number | undefined = void 0;
|
||||
let nextCameraResetSnapshot: Partial<Camera.Snapshot> | undefined = void 0;
|
||||
let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
|
||||
let resizeRequested = false;
|
||||
|
||||
let notifyDidDraw = true;
|
||||
@@ -305,7 +318,11 @@ namespace Canvas3D {
|
||||
let loci: Loci = EmptyLoci;
|
||||
let repr: Representation.Any = Representation.Empty;
|
||||
if (pickingId) {
|
||||
const cameraHelperLoci = helper.camera.getLoci(pickingId);
|
||||
if (cameraHelperLoci !== EmptyLoci) return { loci: cameraHelperLoci, repr };
|
||||
|
||||
loci = helper.handle.getLoci(pickingId);
|
||||
|
||||
reprRenderObjects.forEach((_, _repr) => {
|
||||
const _loci = _repr.getLoci(pickingId);
|
||||
if (!isEmptyLoci(_loci)) {
|
||||
@@ -327,11 +344,13 @@ namespace Canvas3D {
|
||||
changed = repr.mark(loci, action);
|
||||
} else {
|
||||
changed = helper.handle.mark(loci, action);
|
||||
changed = helper.camera.mark(loci, action) || changed;
|
||||
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
|
||||
}
|
||||
if (changed) {
|
||||
scene.update(void 0, true);
|
||||
helper.handle.scene.update(void 0, true);
|
||||
helper.camera.scene.update(void 0, true);
|
||||
const prevPickDirty = pickHelper.dirty;
|
||||
draw(true);
|
||||
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
|
||||
@@ -355,9 +374,13 @@ namespace Canvas3D {
|
||||
let didRender = false;
|
||||
controls.update(currentTime);
|
||||
const cameraChanged = camera.update();
|
||||
const multiSampleChanged = multiSampleHelper.update(force || cameraChanged, p.multiSample);
|
||||
|
||||
if (resized || force || cameraChanged || multiSampleChanged) {
|
||||
const shouldRender = force || cameraChanged || resized || forceNextRender;
|
||||
forceNextRender = false;
|
||||
|
||||
const multiSampleChanged = multiSampleHelper.update(shouldRender, p.multiSample);
|
||||
|
||||
if (shouldRender || multiSampleChanged) {
|
||||
let cam: Camera | StereoCamera = camera;
|
||||
if (p.camera.stereo.name === 'on') {
|
||||
stereoCamera.update();
|
||||
@@ -376,22 +399,20 @@ namespace Canvas3D {
|
||||
return didRender;
|
||||
}
|
||||
|
||||
let forceNextDraw = false;
|
||||
let forceNextRender = false;
|
||||
let forceDrawAfterAllCommited = false;
|
||||
let currentTime = 0;
|
||||
let drawPaused = false;
|
||||
|
||||
function draw(force?: boolean) {
|
||||
if (render(!!force || forceNextDraw) && notifyDidDraw) {
|
||||
if (drawPaused) return;
|
||||
if (render(!!force) && notifyDidDraw) {
|
||||
didDraw.next(now() - startTime as now.Timestamp);
|
||||
}
|
||||
forceNextDraw = false;
|
||||
drawPending = false;
|
||||
}
|
||||
|
||||
function requestDraw(force?: boolean) {
|
||||
if (drawPending) return;
|
||||
drawPending = true;
|
||||
forceNextDraw = !!force;
|
||||
forceNextRender = forceNextRender || !!force;
|
||||
}
|
||||
|
||||
let animationFrameHandle = 0;
|
||||
@@ -422,11 +443,13 @@ namespace Canvas3D {
|
||||
}
|
||||
|
||||
function animate() {
|
||||
drawPaused = false;
|
||||
controls.start(now());
|
||||
if (animationFrameHandle === 0) _animate();
|
||||
}
|
||||
|
||||
function pause() {
|
||||
function pause(noDraw = false) {
|
||||
drawPaused = noDraw;
|
||||
cancelAnimationFrame(animationFrameHandle);
|
||||
animationFrameHandle = 0;
|
||||
}
|
||||
@@ -453,11 +476,21 @@ namespace Canvas3D {
|
||||
function resolveCameraReset() {
|
||||
if (!cameraResetRequested) return;
|
||||
|
||||
const { center, radius } = scene.boundingSphereVisible;
|
||||
const boundingSphere = scene.boundingSphereVisible;
|
||||
const { center, radius } = boundingSphere;
|
||||
|
||||
const autoAdjustControls = controls.props.autoAdjustMinMaxDistance;
|
||||
if (autoAdjustControls.name === 'on') {
|
||||
const minDistance = autoAdjustControls.params.minDistanceFactor * radius + autoAdjustControls.params.minDistancePadding;
|
||||
const maxDistance = Math.max(autoAdjustControls.params.maxDistanceFactor * radius, autoAdjustControls.params.maxDistanceMin);
|
||||
controls.setProps({ minDistance, maxDistance });
|
||||
}
|
||||
|
||||
if (radius > 0) {
|
||||
const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration;
|
||||
const focus = camera.getFocus(center, radius);
|
||||
const snapshot = nextCameraResetSnapshot ? { ...focus, ...nextCameraResetSnapshot } : focus;
|
||||
const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
|
||||
const snapshot = next ? { ...focus, ...next } : focus;
|
||||
camera.setState({ ...snapshot, radiusMax: scene.boundingSphere.radius }, duration);
|
||||
}
|
||||
|
||||
@@ -671,6 +704,7 @@ namespace Canvas3D {
|
||||
animate,
|
||||
resetTime,
|
||||
pause,
|
||||
resume: () => { drawPaused = false; },
|
||||
identify,
|
||||
mark,
|
||||
getLoci,
|
||||
@@ -686,6 +720,7 @@ namespace Canvas3D {
|
||||
},
|
||||
camera,
|
||||
boundingSphere: scene.boundingSphere,
|
||||
boundingSphereVisible: scene.boundingSphereVisible,
|
||||
get notifyDidDraw() { return notifyDidDraw; },
|
||||
set notifyDidDraw(v: boolean) { notifyDidDraw = v; },
|
||||
didDraw,
|
||||
@@ -753,6 +788,11 @@ namespace Canvas3D {
|
||||
getImagePass: (props: Partial<ImageProps> = {}) => {
|
||||
return new ImagePass(webgl, renderer, scene, camera, helper, passes.draw.wboitEnabled, props);
|
||||
},
|
||||
getRenderObjects(): GraphicsRenderObject[] {
|
||||
const renderObjects: GraphicsRenderObject[] = [];
|
||||
scene.forEach((_, ro) => renderObjects.push(ro));
|
||||
return renderObjects;
|
||||
},
|
||||
|
||||
get props() {
|
||||
return getProps();
|
||||
@@ -778,16 +818,30 @@ namespace Canvas3D {
|
||||
};
|
||||
|
||||
function updateViewport() {
|
||||
const oldX = x, oldY = y, oldWidth = width, oldHeight = height;
|
||||
|
||||
if (p.viewport.name === 'canvas') {
|
||||
x = 0;
|
||||
y = 0;
|
||||
width = gl.drawingBufferWidth;
|
||||
height = gl.drawingBufferHeight;
|
||||
} else {
|
||||
} else if (p.viewport.name === 'static-frame') {
|
||||
x = p.viewport.params.x * webgl.pixelRatio;
|
||||
y = p.viewport.params.y * webgl.pixelRatio;
|
||||
width = p.viewport.params.width * webgl.pixelRatio;
|
||||
height = p.viewport.params.height * webgl.pixelRatio;
|
||||
y = gl.drawingBufferHeight - height - p.viewport.params.y * webgl.pixelRatio;
|
||||
width = p.viewport.params.width * webgl.pixelRatio;
|
||||
} else if (p.viewport.name === 'relative-frame') {
|
||||
x = Math.round(p.viewport.params.x * gl.drawingBufferWidth);
|
||||
height = Math.round(p.viewport.params.height * gl.drawingBufferHeight);
|
||||
y = Math.round(gl.drawingBufferHeight - height - p.viewport.params.y * gl.drawingBufferHeight);
|
||||
width = Math.round(p.viewport.params.width * gl.drawingBufferWidth);
|
||||
// if (x + width >= gl.drawingBufferWidth) width = gl.drawingBufferWidth - x;
|
||||
// if (y + height >= gl.drawingBufferHeight) height = gl.drawingBufferHeight - y - 1;
|
||||
// console.log({ x, y, width, height });
|
||||
}
|
||||
|
||||
if (oldX !== x || oldY !== y || oldWidth !== width || oldHeight !== height) {
|
||||
forceNextRender = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
import { Quat, Vec2, Vec3, EPSILON } from '../../mol-math/linear-algebra';
|
||||
import { Viewport } from '../camera/util';
|
||||
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys } from '../../mol-util/input/input-observer';
|
||||
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys, GestureInput } from '../../mol-util/input/input-observer';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Camera } from '../camera';
|
||||
import { absMax } from '../../mol-math/misc';
|
||||
@@ -49,7 +49,24 @@ export const TrackballControlsParams = {
|
||||
minDistance: PD.Numeric(0.01, {}, { isHidden: true }),
|
||||
maxDistance: PD.Numeric(1e150, {}, { isHidden: true }),
|
||||
|
||||
bindings: PD.Value(DefaultTrackballBindings, { isHidden: true })
|
||||
gestureScaleFactor: PD.Numeric(1, {}, { isHidden: true }),
|
||||
maxWheelDelta: PD.Numeric(0.02, {}, { isHidden: true }),
|
||||
|
||||
bindings: PD.Value(DefaultTrackballBindings, { isHidden: true }),
|
||||
|
||||
/**
|
||||
* minDistance = minDistanceFactor * boundingSphere.radius + minDistancePadding
|
||||
* maxDistance = max(maxDistanceFactor * boundingSphere.radius, maxDistanceMin)
|
||||
*/
|
||||
autoAdjustMinMaxDistance: PD.MappedStatic('on', {
|
||||
off: PD.EmptyGroup(),
|
||||
on: PD.Group({
|
||||
minDistanceFactor: PD.Numeric(0),
|
||||
minDistancePadding: PD.Numeric(5),
|
||||
maxDistanceFactor: PD.Numeric(10),
|
||||
maxDistanceMin: PD.Numeric(20)
|
||||
})
|
||||
}, { isHidden: true })
|
||||
};
|
||||
export type TrackballControlsProps = PD.Values<typeof TrackballControlsParams>
|
||||
|
||||
@@ -77,6 +94,7 @@ namespace TrackballControls {
|
||||
const interactionEndSub = input.interactionEnd.subscribe(onInteractionEnd);
|
||||
const wheelSub = input.wheel.subscribe(onWheel);
|
||||
const pinchSub = input.pinch.subscribe(onPinch);
|
||||
const gestureSub = input.gesture.subscribe(onGesture);
|
||||
|
||||
let _isInteracting = false;
|
||||
|
||||
@@ -376,25 +394,33 @@ namespace TrackballControls {
|
||||
_isInteracting = false;
|
||||
}
|
||||
|
||||
function onWheel({ x, y, dx, dy, dz, buttons, modifiers }: WheelInput) {
|
||||
function onWheel({ x, y, spinX, spinY, dz, buttons, modifiers }: WheelInput) {
|
||||
if (outsideViewport(x, y)) return;
|
||||
|
||||
const delta = absMax(dx, dy, dz);
|
||||
let delta = absMax(spinX * 0.075, spinY * 0.075, dz * 0.0001);
|
||||
if (delta < -p.maxWheelDelta) delta = -p.maxWheelDelta;
|
||||
else if (delta > p.maxWheelDelta) delta = p.maxWheelDelta;
|
||||
|
||||
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
|
||||
_zoomEnd[1] += delta * 0.0001;
|
||||
_zoomEnd[1] += delta;
|
||||
}
|
||||
if (Binding.match(p.bindings.scrollFocus, buttons, modifiers)) {
|
||||
_focusEnd[1] += delta * 0.0001;
|
||||
_focusEnd[1] += delta;
|
||||
}
|
||||
}
|
||||
|
||||
function onPinch({ fraction, buttons, modifiers }: PinchInput) {
|
||||
function onPinch({ fractionDelta, buttons, modifiers }: PinchInput) {
|
||||
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
|
||||
_isInteracting = true;
|
||||
_zoomEnd[1] += (fraction - 1) * 0.1;
|
||||
_zoomEnd[1] += p.gestureScaleFactor * fractionDelta;
|
||||
}
|
||||
}
|
||||
|
||||
function onGesture({ deltaScale }: GestureInput) {
|
||||
_isInteracting = true;
|
||||
_zoomEnd[1] += p.gestureScaleFactor * deltaScale;
|
||||
}
|
||||
|
||||
function dispose() {
|
||||
if (disposed) return;
|
||||
disposed = true;
|
||||
@@ -402,6 +428,7 @@ namespace TrackballControls {
|
||||
dragSub.unsubscribe();
|
||||
wheelSub.unsubscribe();
|
||||
pinchSub.unsubscribe();
|
||||
gestureSub.unsubscribe();
|
||||
interactionEndSub.unsubscribe();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,30 +1,35 @@
|
||||
/**
|
||||
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { Scene } from '../../mol-gl/scene';
|
||||
import { Camera, ICamera } from '../camera';
|
||||
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
|
||||
import { Viewport } from '../camera/util';
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import produce from 'immer';
|
||||
import { Interval } from '../../mol-data/int/interval';
|
||||
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
|
||||
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
|
||||
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
|
||||
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
|
||||
import { PickingId } from '../../mol-geo/geometry/picking';
|
||||
import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { Scene } from '../../mol-gl/scene';
|
||||
import { WebGLContext } from '../../mol-gl/webgl/context';
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
|
||||
import { Shape } from '../../mol-model/shape';
|
||||
import { Visual } from '../../mol-repr/visual';
|
||||
import { ColorNames } from '../../mol-util/color/names';
|
||||
import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { Camera, ICamera } from '../camera';
|
||||
import { Viewport } from '../camera/util';
|
||||
|
||||
// TODO add scale line/grid
|
||||
|
||||
const AxesParams = {
|
||||
...Mesh.Params,
|
||||
alpha: { ...Mesh.Params.alpha, defaultValue: 0.33 },
|
||||
alpha: { ...Mesh.Params.alpha, defaultValue: 0.51 },
|
||||
ignoreLight: { ...Mesh.Params.ignoreLight, defaultValue: true },
|
||||
colorX: PD.Color(ColorNames.red, { isEssential: true }),
|
||||
colorY: PD.Color(ColorNames.green, { isEssential: true }),
|
||||
@@ -87,6 +92,32 @@ export class CameraHelper {
|
||||
return this.props.axes.name === 'on';
|
||||
}
|
||||
|
||||
getLoci(pickingId: PickingId) {
|
||||
const { objectId, groupId, instanceId } = pickingId;
|
||||
if (!this.renderObject || objectId !== this.renderObject.id || groupId === CameraHelperAxis.None) return EmptyLoci;
|
||||
return CameraAxesLoci(this, groupId, instanceId);
|
||||
}
|
||||
|
||||
private eachGroup = (loci: Loci, apply: (interval: Interval) => boolean): boolean => {
|
||||
if (!this.renderObject) return false;
|
||||
if (!isCameraAxesLoci(loci)) return false;
|
||||
let changed = false;
|
||||
const groupCount = this.renderObject.values.uGroupCount.ref.value;
|
||||
const { elements } = loci;
|
||||
for (const { groupId, instanceId } of elements) {
|
||||
const idx = instanceId * groupCount + groupId;
|
||||
if (apply(Interval.ofSingleton(idx))) changed = true;
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
mark(loci: Loci, action: MarkerAction) {
|
||||
if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
|
||||
if (!isCameraAxesLoci(loci)) return false;
|
||||
if (loci.data !== this) return false;
|
||||
return Visual.mark(this.renderObject, loci, action, this.eachGroup);
|
||||
}
|
||||
|
||||
update(camera: ICamera) {
|
||||
if (!this.renderObject) return;
|
||||
|
||||
@@ -102,6 +133,38 @@ export class CameraHelper {
|
||||
}
|
||||
}
|
||||
|
||||
export const enum CameraHelperAxis {
|
||||
None = 0,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
XY,
|
||||
XZ,
|
||||
YZ
|
||||
}
|
||||
|
||||
function getAxisLabel(axis: number) {
|
||||
switch (axis) {
|
||||
case CameraHelperAxis.X: return 'X Axis';
|
||||
case CameraHelperAxis.Y: return 'Y Axis';
|
||||
case CameraHelperAxis.Z: return 'Z Axis';
|
||||
case CameraHelperAxis.XY: return 'XY Plane';
|
||||
case CameraHelperAxis.XZ: return 'XZ Plane';
|
||||
case CameraHelperAxis.YZ: return 'YZ Plane';
|
||||
default: return 'Axes';
|
||||
}
|
||||
}
|
||||
|
||||
function CameraAxesLoci(cameraHelper: CameraHelper, groupId: number, instanceId: number) {
|
||||
return DataLoci('camera-axes', cameraHelper, [{ groupId, instanceId }],
|
||||
void 0 /** bounding sphere */,
|
||||
() => getAxisLabel(groupId));
|
||||
}
|
||||
export type CameraAxesLoci = ReturnType<typeof CameraAxesLoci>
|
||||
export function isCameraAxesLoci(x: Loci): x is CameraAxesLoci {
|
||||
return x.kind === 'data-loci' && x.tag === 'camera-axes';
|
||||
}
|
||||
|
||||
function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.ViewOffset) {
|
||||
const { near, far } = camera;
|
||||
|
||||
@@ -134,27 +197,52 @@ function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.Vie
|
||||
|
||||
function createAxesMesh(scale: number, mesh?: Mesh) {
|
||||
const state = MeshBuilder.createState(512, 256, mesh);
|
||||
const radius = 0.05 * scale;
|
||||
const radius = 0.075 * scale;
|
||||
const x = Vec3.scale(Vec3(), Vec3.unitX, scale);
|
||||
const y = Vec3.scale(Vec3(), Vec3.unitY, scale);
|
||||
const z = Vec3.scale(Vec3(), Vec3.unitZ, scale);
|
||||
const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
|
||||
|
||||
state.currentGroup = 0;
|
||||
state.currentGroup = CameraHelperAxis.None;
|
||||
addSphere(state, Vec3.origin, radius, 2);
|
||||
|
||||
state.currentGroup = 1;
|
||||
state.currentGroup = CameraHelperAxis.X;
|
||||
addSphere(state, x, radius, 2);
|
||||
addCylinder(state, Vec3.origin, x, 1, cylinderProps);
|
||||
|
||||
state.currentGroup = 2;
|
||||
state.currentGroup = CameraHelperAxis.Y;
|
||||
addSphere(state, y, radius, 2);
|
||||
addCylinder(state, Vec3.origin, y, 1, cylinderProps);
|
||||
|
||||
state.currentGroup = 3;
|
||||
state.currentGroup = CameraHelperAxis.Z;
|
||||
addSphere(state, z, radius, 2);
|
||||
addCylinder(state, Vec3.origin, z, 1, cylinderProps);
|
||||
|
||||
Vec3.scale(x, x, 0.5);
|
||||
Vec3.scale(y, y, 0.5);
|
||||
Vec3.scale(z, z, 0.5);
|
||||
|
||||
state.currentGroup = CameraHelperAxis.XY;
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, x, y);
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, y, x);
|
||||
const xy = Vec3.add(Vec3(), x, y);
|
||||
MeshBuilder.addTriangle(state, xy, x, y);
|
||||
MeshBuilder.addTriangle(state, xy, y, x);
|
||||
|
||||
state.currentGroup = CameraHelperAxis.XZ;
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, x, z);
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, z, x);
|
||||
const xz = Vec3.add(Vec3(), x, z);
|
||||
MeshBuilder.addTriangle(state, xz, x, z);
|
||||
MeshBuilder.addTriangle(state, xz, z, x);
|
||||
|
||||
state.currentGroup = CameraHelperAxis.YZ;
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, y, z);
|
||||
MeshBuilder.addTriangle(state, Vec3.origin, z, y);
|
||||
const yz = Vec3.add(Vec3(), y, z);
|
||||
MeshBuilder.addTriangle(state, yz, y, z);
|
||||
MeshBuilder.addTriangle(state, yz, z, y);
|
||||
|
||||
return MeshBuilder.getMesh(state);
|
||||
}
|
||||
|
||||
|
||||
@@ -290,13 +290,18 @@ export class DrawPass {
|
||||
renderer.setViewport(x, y, width, height);
|
||||
renderer.update(camera);
|
||||
|
||||
if (transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
|
||||
this.drawTarget.bind();
|
||||
renderer.clear(false);
|
||||
}
|
||||
|
||||
if (this.wboitEnabled) {
|
||||
this._renderWboit(renderer, camera, scene, transparentBackground, postprocessingProps);
|
||||
} else {
|
||||
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, transparentBackground, postprocessingProps);
|
||||
}
|
||||
|
||||
if (PostprocessingPass.isEnabled(postprocessingProps)) {
|
||||
if (postprocessingEnabled) {
|
||||
this.postprocessing.target.bind();
|
||||
} else if (!toDrawingBuffer || volumeRendering || this.wboitEnabled) {
|
||||
this.colorTarget.bind();
|
||||
@@ -323,7 +328,7 @@ export class DrawPass {
|
||||
this.drawTarget.bind();
|
||||
|
||||
this.webgl.state.disable(this.webgl.gl.DEPTH_TEST);
|
||||
if (PostprocessingPass.isEnabled(postprocessingProps)) {
|
||||
if (postprocessingEnabled) {
|
||||
this.copyFboPostprocessing.render();
|
||||
} else if (volumeRendering || this.wboitEnabled) {
|
||||
this.copyFboTarget.render();
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -103,7 +103,9 @@ export class ImagePass {
|
||||
} else {
|
||||
this.webgl.readPixels(viewport.x, height - viewport.y - viewport.height, w, h, array);
|
||||
}
|
||||
PixelData.flipY({ array, width: w, height: h });
|
||||
const pixelData = PixelData.create(array, w, h);
|
||||
PixelData.flipY(pixelData);
|
||||
PixelData.divideByAlpha(pixelData);
|
||||
return new ImageData(new Uint8ClampedArray(array), w, h);
|
||||
}
|
||||
}
|
||||
@@ -66,14 +66,20 @@ export class PickPass {
|
||||
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: GraphicsRenderVariant) {
|
||||
const depth = this.drawPass.depthTexturePrimitives;
|
||||
renderer.clear(false);
|
||||
|
||||
renderer.update(camera);
|
||||
renderer.renderPick(scene.primitives, camera, variant, null);
|
||||
renderer.renderPick(scene.volumes, camera, variant, depth);
|
||||
renderer.renderPick(helper.handle.scene, camera, variant, null);
|
||||
|
||||
if (helper.camera.isEnabled) {
|
||||
helper.camera.update(camera);
|
||||
renderer.update(helper.camera.camera);
|
||||
renderer.renderPick(helper.camera.scene, helper.camera.camera, variant, null);
|
||||
}
|
||||
}
|
||||
|
||||
render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper) {
|
||||
renderer.update(camera);
|
||||
|
||||
this.objectPickTarget.bind();
|
||||
this.renderVariant(renderer, camera, scene, helper, 'pickObject');
|
||||
|
||||
@@ -122,8 +128,8 @@ export class PickHelper {
|
||||
this.pickX = Math.ceil(x * this.pickScale);
|
||||
this.pickY = Math.ceil(y * this.pickScale);
|
||||
|
||||
const pickWidth = Math.ceil(width * this.pickScale);
|
||||
const pickHeight = Math.ceil(height * this.pickScale);
|
||||
const pickWidth = Math.floor(width * this.pickScale);
|
||||
const pickHeight = Math.floor(height * this.pickScale);
|
||||
|
||||
if (pickWidth !== this.pickWidth || pickHeight !== this.pickHeight) {
|
||||
this.pickWidth = pickWidth;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -13,7 +13,7 @@ import { Texture } from '../../mol-gl/webgl/texture';
|
||||
import { ValueCell } from '../../mol-util';
|
||||
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
|
||||
import { createComputeRenderable, ComputeRenderable } from '../../mol-gl/renderable';
|
||||
import { Mat4, Vec2, Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { Mat4, Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
import { RenderTarget } from '../../mol-gl/webgl/render-target';
|
||||
import { DrawPass } from './draw';
|
||||
@@ -70,6 +70,7 @@ const SsaoSchema = {
|
||||
|
||||
uProjection: UniformSpec('m4'),
|
||||
uInvProjection: UniformSpec('m4'),
|
||||
uBounds: UniformSpec('v4'),
|
||||
|
||||
uTexSize: UniformSpec('v2'),
|
||||
|
||||
@@ -89,6 +90,7 @@ function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRender
|
||||
|
||||
uProjection: ValueCell.create(Mat4.identity()),
|
||||
uInvProjection: ValueCell.create(Mat4.identity()),
|
||||
uBounds: ValueCell.create(Vec4()),
|
||||
|
||||
uTexSize: ValueCell.create(Vec2.create(ctx.gl.drawingBufferWidth, ctx.gl.drawingBufferHeight)),
|
||||
|
||||
@@ -118,6 +120,7 @@ const SsaoBlurSchema = {
|
||||
|
||||
uNear: UniformSpec('f'),
|
||||
uFar: UniformSpec('f'),
|
||||
uBounds: UniformSpec('v4'),
|
||||
dOrthographic: DefineSpec('number'),
|
||||
};
|
||||
|
||||
@@ -139,6 +142,7 @@ function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, dir
|
||||
|
||||
uNear: ValueCell.create(0.0),
|
||||
uFar: ValueCell.create(10000.0),
|
||||
uBounds: ValueCell.create(Vec4()),
|
||||
dOrthographic: ValueCell.create(0),
|
||||
};
|
||||
|
||||
@@ -286,10 +290,14 @@ export class PostprocessingPass {
|
||||
|
||||
private readonly renderable: PostprocessingRenderable
|
||||
|
||||
private scale: number
|
||||
private ssaoScale: number
|
||||
private calcSsaoScale() {
|
||||
// downscale ssao for high pixel-ratios
|
||||
return Math.min(1, 1 / this.webgl.pixelRatio);
|
||||
}
|
||||
|
||||
constructor(private webgl: WebGLContext, drawPass: DrawPass) {
|
||||
this.scale = 1 / this.webgl.pixelRatio;
|
||||
this.ssaoScale = this.calcSsaoScale();
|
||||
|
||||
const { colorTarget, depthTexture } = drawPass;
|
||||
const width = colorTarget.getWidth();
|
||||
@@ -298,6 +306,7 @@ export class PostprocessingPass {
|
||||
this.nSamples = 1;
|
||||
this.blurKernelSize = 1;
|
||||
|
||||
// needs to be linear for anti-aliasing pass
|
||||
this.target = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
|
||||
|
||||
this.outlinesTarget = webgl.createRenderTarget(width, height, false);
|
||||
@@ -317,14 +326,14 @@ export class PostprocessingPass {
|
||||
this.ssaoBlurFirstPassFramebuffer = webgl.resources.framebuffer();
|
||||
this.ssaoBlurSecondPassFramebuffer = webgl.resources.framebuffer();
|
||||
|
||||
const sw = Math.floor(width * this.scale);
|
||||
const sh = Math.floor(height * this.scale);
|
||||
const sw = Math.floor(width * this.ssaoScale);
|
||||
const sh = Math.floor(height * this.ssaoScale);
|
||||
|
||||
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
|
||||
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
|
||||
this.ssaoDepthTexture.define(sw, sh);
|
||||
this.ssaoDepthTexture.attachFramebuffer(this.ssaoFramebuffer, 'color0');
|
||||
|
||||
this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
|
||||
this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
|
||||
this.ssaoDepthBlurProxyTexture.define(sw, sh);
|
||||
this.ssaoDepthBlurProxyTexture.attachFramebuffer(this.ssaoBlurFirstPassFramebuffer, 'color0');
|
||||
|
||||
@@ -338,9 +347,13 @@ export class PostprocessingPass {
|
||||
|
||||
setSize(width: number, height: number) {
|
||||
const [w, h] = this.renderable.values.uTexSize.ref.value;
|
||||
if (width !== w || height !== h) {
|
||||
const sw = Math.floor(width * this.scale);
|
||||
const sh = Math.floor(height * this.scale);
|
||||
const ssaoScale = this.calcSsaoScale();
|
||||
|
||||
if (width !== w || height !== h || this.ssaoScale !== ssaoScale) {
|
||||
this.ssaoScale = ssaoScale;
|
||||
|
||||
const sw = Math.floor(width * this.ssaoScale);
|
||||
const sh = Math.floor(height * this.ssaoScale);
|
||||
this.target.setSize(width, height);
|
||||
this.outlinesTarget.setSize(width, height);
|
||||
this.ssaoDepthTexture.define(sw, sh);
|
||||
@@ -349,8 +362,8 @@ export class PostprocessingPass {
|
||||
ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
|
||||
ValueCell.update(this.outlinesRenderable.values.uTexSize, Vec2.set(this.outlinesRenderable.values.uTexSize.ref.value, width, height));
|
||||
ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,8 +380,22 @@ export class PostprocessingPass {
|
||||
Mat4.invert(invProjection, camera.projection);
|
||||
|
||||
if (props.occlusion.name === 'on') {
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uProjection, camera.projection);
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uInvProjection, invProjection);
|
||||
ValueCell.update(this.ssaoRenderable.values.uProjection, camera.projection);
|
||||
ValueCell.update(this.ssaoRenderable.values.uInvProjection, invProjection);
|
||||
|
||||
const [w, h] = this.renderable.values.uTexSize.ref.value;
|
||||
const b = this.ssaoRenderable.values.uBounds;
|
||||
const v = camera.viewport;
|
||||
const s = this.ssaoScale;
|
||||
Vec4.set(b.ref.value,
|
||||
Math.floor(v.x * s) / (w * s),
|
||||
Math.floor(v.y * s) / (h * s),
|
||||
Math.ceil((v.x + v.width) * s) / (w * s),
|
||||
Math.ceil((v.y + v.height) * s) / (h * s)
|
||||
);
|
||||
ValueCell.update(b, b.ref.value);
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uBounds, b.ref.value);
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uBounds, b.ref.value);
|
||||
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uNear, camera.near);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uNear, camera.near);
|
||||
@@ -376,7 +403,9 @@ export class PostprocessingPass {
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uFar, camera.far);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uFar, camera.far);
|
||||
|
||||
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) { needsUpdateSsaoBlur = true; }
|
||||
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) {
|
||||
needsUpdateSsaoBlur = true;
|
||||
}
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOrthographic, orthographic);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOrthographic, orthographic);
|
||||
|
||||
@@ -384,7 +413,7 @@ export class PostprocessingPass {
|
||||
needsUpdateSsao = true;
|
||||
|
||||
this.nSamples = props.occlusion.params.samples;
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
|
||||
ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.dNSamples, this.nSamples);
|
||||
}
|
||||
ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
|
||||
@@ -394,10 +423,10 @@ export class PostprocessingPass {
|
||||
needsUpdateSsaoBlur = true;
|
||||
|
||||
this.blurKernelSize = props.occlusion.params.blurKernelSize;
|
||||
let kernel = getBlurKernel(this.blurKernelSize);
|
||||
const kernel = getBlurKernel(this.blurKernelSize);
|
||||
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
|
||||
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
|
||||
}
|
||||
@@ -405,8 +434,12 @@ export class PostprocessingPass {
|
||||
}
|
||||
|
||||
if (props.outline.name === 'on') {
|
||||
const factor = Math.pow(1000, props.outline.params.threshold) / 1000;
|
||||
const maxPossibleViewZDiff = factor * (camera.far - camera.near);
|
||||
let { threshold } = props.outline.params;
|
||||
// orthographic needs lower threshold
|
||||
if (camera.state.mode === 'orthographic') threshold /= 5;
|
||||
const factor = Math.pow(1000, threshold) / 1000;
|
||||
// use radiusMax for stable outlines when zooming
|
||||
const maxPossibleViewZDiff = factor * camera.state.radiusMax;
|
||||
const outlineScale = props.outline.params.scale - 1;
|
||||
|
||||
ValueCell.updateIfChanged(this.outlinesRenderable.values.uNear, camera.near);
|
||||
@@ -414,7 +447,6 @@ export class PostprocessingPass {
|
||||
ValueCell.updateIfChanged(this.outlinesRenderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
|
||||
|
||||
ValueCell.updateIfChanged(this.renderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
|
||||
ValueCell.updateIfChanged(this.renderable.values.uOutlineThreshold, props.outline.params.threshold);
|
||||
if (this.renderable.values.dOutlineScale.ref.value !== outlineScale) { needsUpdateMain = true; }
|
||||
ValueCell.updateIfChanged(this.renderable.values.dOutlineScale, outlineScale);
|
||||
}
|
||||
@@ -467,10 +499,10 @@ export class PostprocessingPass {
|
||||
|
||||
if (props.occlusion.name === 'on') {
|
||||
const { x, y, width, height } = camera.viewport;
|
||||
const sx = Math.floor(x * this.scale);
|
||||
const sy = Math.floor(y * this.scale);
|
||||
const sw = Math.floor(width * this.scale);
|
||||
const sh = Math.floor(height * this.scale);
|
||||
const sx = Math.floor(x * this.ssaoScale);
|
||||
const sy = Math.floor(y * this.ssaoScale);
|
||||
const sw = Math.ceil(width * this.ssaoScale);
|
||||
const sh = Math.ceil(height * this.ssaoScale);
|
||||
this.webgl.gl.viewport(sx, sy, sw, sh);
|
||||
this.webgl.gl.scissor(sx, sy, sw, sh);
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ export class SmaaPass {
|
||||
}
|
||||
|
||||
constructor(private webgl: WebGLContext, input: Texture) {
|
||||
if (typeof HTMLImageElement === undefined) {
|
||||
if (typeof HTMLImageElement === 'undefined') {
|
||||
if (isDebugMode) console.log(`Missing "HTMLImageElement" required for "SMAA"`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -12,13 +12,13 @@ export function setCanvasSize(canvas: HTMLCanvasElement, width: number, height:
|
||||
}
|
||||
|
||||
/** Resize canvas to container element taking `devicePixelRatio` into account */
|
||||
export function resizeCanvas (canvas: HTMLCanvasElement, container: Element, scale = 1) {
|
||||
export function resizeCanvas (canvas: HTMLCanvasElement, container: HTMLElement, scale = 1) {
|
||||
let width = window.innerWidth;
|
||||
let height = window.innerHeight;
|
||||
if (container !== document.body) {
|
||||
let bounds = container.getBoundingClientRect();
|
||||
width = bounds.right - bounds.left;
|
||||
height = bounds.bottom - bounds.top;
|
||||
// fixes issue #molstar/molstar#147, offsetWidth/offsetHeight is correct size when css transform:scale is used
|
||||
width = container.offsetWidth;
|
||||
height = container.offsetHeight;
|
||||
}
|
||||
setCanvasSize(canvas, width, height, scale);
|
||||
}
|
||||
|
||||
@@ -1,28 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { ValueCell } from '../../mol-util';
|
||||
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
|
||||
import { Color } from '../../mol-util/color';
|
||||
import { Vec2, Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
|
||||
import { LocationIterator } from '../util/location-iterator';
|
||||
import { NullLocation } from '../../mol-model/location';
|
||||
import { LocationColor, ColorTheme } from '../../mol-theme/color';
|
||||
import { Geometry } from './geometry';
|
||||
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
|
||||
|
||||
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance'
|
||||
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance'
|
||||
|
||||
export type ColorData = {
|
||||
uColor: ValueCell<Vec3>,
|
||||
tColor: ValueCell<TextureImage<Uint8Array>>,
|
||||
tColorGrid: ValueCell<Texture>,
|
||||
tPalette: ValueCell<TextureImage<Uint8Array>>,
|
||||
uColorTexDim: ValueCell<Vec2>,
|
||||
uColorGridDim: ValueCell<Vec3>,
|
||||
uColorGridTransform: ValueCell<Vec4>,
|
||||
dColorType: ValueCell<string>,
|
||||
dUsePalette: ValueCell<boolean>,
|
||||
}
|
||||
|
||||
export function createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
|
||||
const data = _createColors(locationIt, positionIt, colorTheme, colorData);
|
||||
if (colorTheme.palette) {
|
||||
ValueCell.updateIfChanged(data.dUsePalette, true);
|
||||
updatePaletteTexture(colorTheme.palette, data.tPalette);
|
||||
} else {
|
||||
ValueCell.updateIfChanged(data.dUsePalette, false);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
function _createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
|
||||
switch (Geometry.getGranularity(locationIt, colorTheme.granularity)) {
|
||||
case 'uniform': return createUniformColor(locationIt, colorTheme.color, colorData);
|
||||
case 'instance': return createInstanceColor(locationIt, colorTheme.color, colorData);
|
||||
@@ -30,9 +48,44 @@ export function createColors(locationIt: LocationIterator, positionIt: LocationI
|
||||
case 'groupInstance': return createGroupInstanceColor(locationIt, colorTheme.color, colorData);
|
||||
case 'vertex': return createVertexColor(positionIt, colorTheme.color, colorData);
|
||||
case 'vertexInstance': return createVertexInstanceColor(positionIt, colorTheme.color, colorData);
|
||||
case 'volume': return createGridColor((colorTheme as any).grid, 'volume', colorData);
|
||||
case 'volumeInstance': return createGridColor((colorTheme as any).grid, 'volumeInstance', colorData);
|
||||
}
|
||||
}
|
||||
|
||||
function updatePaletteTexture(palette: ColorTheme.Palette, cell: ValueCell<TextureImage<Uint8Array>>) {
|
||||
let isSynced = true;
|
||||
const texture = cell.ref.value;
|
||||
if (palette.colors.length !== texture.width || texture.filter !== palette.filter) {
|
||||
isSynced = false;
|
||||
} else {
|
||||
const data = texture.array;
|
||||
let o = 0;
|
||||
for (const c of palette.colors) {
|
||||
const [r, g, b] = Color.toRgb(c);
|
||||
if (data[o++] !== r || data[o++] !== g || data[o++] !== b) {
|
||||
isSynced = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isSynced) return;
|
||||
|
||||
const array = new Uint8Array(palette.colors.length * 3);
|
||||
let o = 0;
|
||||
for (const c of palette.colors) {
|
||||
const [r, g, b] = Color.toRgb(c);
|
||||
array[o++] = r;
|
||||
array[o++] = g;
|
||||
array[o++] = b;
|
||||
}
|
||||
|
||||
ValueCell.update(cell, { array, height: 1, width: palette.colors.length, filter: palette.filter });
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export function createValueColor(value: Color, colorData?: ColorData): ColorData {
|
||||
if (colorData) {
|
||||
ValueCell.update(colorData.uColor, Color.toVec3Normalized(colorData.uColor.ref.value, value));
|
||||
@@ -42,17 +95,24 @@ export function createValueColor(value: Color, colorData?: ColorData): ColorData
|
||||
return {
|
||||
uColor: ValueCell.create(Color.toVec3Normalized(Vec3(), value)),
|
||||
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
tColorGrid: ValueCell.create(createNullTexture()),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(1, 1)),
|
||||
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
|
||||
dColorType: ValueCell.create('uniform'),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/** Creates color uniform */
|
||||
export function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
return createValueColor(color(NullLocation, false), colorData);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export function createTextureColor(colors: TextureImage<Uint8Array>, type: ColorType, colorData?: ColorData): ColorData {
|
||||
if (colorData) {
|
||||
ValueCell.update(colorData.tColor, colors);
|
||||
@@ -63,14 +123,19 @@ export function createTextureColor(colors: TextureImage<Uint8Array>, type: Color
|
||||
return {
|
||||
uColor: ValueCell.create(Vec3()),
|
||||
tColor: ValueCell.create(colors),
|
||||
tColorGrid: ValueCell.create(createNullTexture()),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(colors.width, colors.height)),
|
||||
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
|
||||
dColorType: ValueCell.create(type),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each instance */
|
||||
export function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { instanceCount } = locationIt;
|
||||
const colors = createTextureImage(Math.max(1, instanceCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
locationIt.reset();
|
||||
@@ -83,7 +148,7 @@ export function createInstanceColor(locationIt: LocationIterator, color: Locatio
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each group (i.e. shared across instances) */
|
||||
export function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount } = locationIt;
|
||||
const colors = createTextureImage(Math.max(1, groupCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
locationIt.reset();
|
||||
@@ -95,7 +160,7 @@ export function createGroupColor(locationIt: LocationIterator, color: LocationCo
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each group in each instance */
|
||||
export function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount, instanceCount } = locationIt;
|
||||
const count = instanceCount * groupCount;
|
||||
const colors = createTextureImage(Math.max(1, count), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
@@ -108,7 +173,7 @@ export function createGroupInstanceColor(locationIt: LocationIterator, color: Lo
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each vertex (i.e. shared across instances) */
|
||||
export function createVertexColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createVertexColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount, stride } = locationIt;
|
||||
const colors = createTextureImage(Math.max(1, groupCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
locationIt.reset();
|
||||
@@ -124,7 +189,7 @@ export function createVertexColor(locationIt: LocationIterator, color: LocationC
|
||||
}
|
||||
|
||||
/** Creates color texture with color for each vertex in each instance */
|
||||
export function createVertexInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
function createVertexInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
|
||||
const { groupCount, instanceCount, stride } = locationIt;
|
||||
const count = instanceCount * groupCount;
|
||||
const colors = createTextureImage(Math.max(1, count), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
|
||||
@@ -138,3 +203,37 @@ export function createVertexInstanceColor(locationIt: LocationIterator, color: L
|
||||
}
|
||||
return createTextureColor(colors, 'vertexInstance', colorData);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
interface ColorVolume {
|
||||
colors: Texture
|
||||
dimension: Vec3
|
||||
transform: Vec4
|
||||
}
|
||||
|
||||
export function createGridColor(grid: ColorVolume, type: ColorType, colorData?: ColorData): ColorData {
|
||||
const { colors, dimension, transform } = grid;
|
||||
const width = colors.getWidth();
|
||||
const height = colors.getHeight();
|
||||
if (colorData) {
|
||||
ValueCell.update(colorData.tColorGrid, colors);
|
||||
ValueCell.update(colorData.uColorTexDim, Vec2.create(width, height));
|
||||
ValueCell.update(colorData.uColorGridDim, Vec3.clone(dimension));
|
||||
ValueCell.update(colorData.uColorGridTransform, Vec4.clone(transform));
|
||||
ValueCell.updateIfChanged(colorData.dColorType, type);
|
||||
return colorData;
|
||||
} else {
|
||||
return {
|
||||
uColor: ValueCell.create(Vec3()),
|
||||
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
tColorGrid: ValueCell.create(colors),
|
||||
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
|
||||
uColorTexDim: ValueCell.create(Vec2.create(width, height)),
|
||||
uColorGridDim: ValueCell.create(Vec3.clone(dimension)),
|
||||
uColorGridTransform: ValueCell.create(Vec4.clone(transform)),
|
||||
dColorType: ValueCell.create(type),
|
||||
dUsePalette: ValueCell.create(false),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ export interface GeometryUtils<G extends Geometry, P extends PD.Params = Geometr
|
||||
createValuesSimple(geometry: G, props: Partial<PD.Values<P>>, colorValue: Color, sizeValue: number, transform?: TransformData): V
|
||||
updateValues(values: V, props: PD.Values<P>): void
|
||||
updateBoundingSphere(values: V, geometry: G): void
|
||||
createRenderableState(props: Partial<PD.Values<P>>): RenderableState
|
||||
createRenderableState(props: PD.Values<P>): RenderableState
|
||||
updateRenderableState(state: RenderableState, props: PD.Values<P>): void
|
||||
createPositionIterator(geometry: G, transform: TransformData): LocationIterator
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -25,12 +25,13 @@ const tmpCylinderMatScale = Mat4();
|
||||
const tmpCylinderStart = Vec3();
|
||||
const tmpUp = Vec3();
|
||||
|
||||
function setCylinderMat(m: Mat4, start: Vec3, dir: Vec3, length: number) {
|
||||
function setCylinderMat(m: Mat4, start: Vec3, dir: Vec3, length: number, matchDir: boolean) {
|
||||
Vec3.setMagnitude(tmpCylinderMatDir, dir, length / 2);
|
||||
Vec3.add(tmpCylinderCenter, start, tmpCylinderMatDir);
|
||||
// ensure the direction used to create the rotation is always pointing in the same
|
||||
// direction so the triangles of adjacent cylinder will line up
|
||||
Vec3.matchDirection(tmpUp, up, tmpCylinderMatDir);
|
||||
if (matchDir) Vec3.matchDirection(tmpUp, up, tmpCylinderMatDir);
|
||||
else Vec3.copy(tmpUp, up);
|
||||
Mat4.fromScaling(tmpCylinderMatScale, Vec3.set(tmpCylinderScale, 1, length, 1));
|
||||
Vec3.makeRotation(tmpCylinderMatRot, tmpUp, tmpCylinderMatDir);
|
||||
Mat4.mul(m, tmpCylinderMatRot, tmpCylinderMatScale);
|
||||
@@ -69,10 +70,17 @@ function getCylinder(props: CylinderProps) {
|
||||
|
||||
export type BasicCylinderProps = Omit<CylinderProps, 'height'>
|
||||
|
||||
export function addSimpleCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, props: BasicCylinderProps) {
|
||||
const d = Vec3.distance(start, end);
|
||||
Vec3.sub(tmpCylinderDir, end, start);
|
||||
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d, false);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, getCylinder(props));
|
||||
}
|
||||
|
||||
export function addCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, lengthScale: number, props: BasicCylinderProps) {
|
||||
const d = Vec3.distance(start, end) * lengthScale;
|
||||
Vec3.sub(tmpCylinderDir, end, start);
|
||||
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d);
|
||||
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d, true);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, getCylinder(props));
|
||||
}
|
||||
|
||||
@@ -82,11 +90,11 @@ export function addDoubleCylinder(state: MeshBuilder.State, start: Vec3, end: Ve
|
||||
Vec3.sub(tmpCylinderDir, end, start);
|
||||
// positivly shifted cylinder
|
||||
Vec3.add(tmpCylinderStart, start, shift);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d, true);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
|
||||
// negativly shifted cylinder
|
||||
Vec3.sub(tmpCylinderStart, start, shift);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d, true);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
|
||||
}
|
||||
|
||||
@@ -109,7 +117,7 @@ export function addFixedCountDashedCylinder(state: MeshBuilder.State, start: Vec
|
||||
const f = step * (j * 2 + 1);
|
||||
Vec3.setMagnitude(tmpCylinderDir, tmpCylinderDir, d * f);
|
||||
Vec3.add(tmpCylinderStart, start, tmpCylinderDir);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step);
|
||||
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step, false);
|
||||
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
|
||||
}
|
||||
}
|
||||
@@ -36,6 +36,7 @@ const v3magnitude = Vec3.magnitude;
|
||||
const v3negate = Vec3.negate;
|
||||
const v3copy = Vec3.copy;
|
||||
const v3cross = Vec3.cross;
|
||||
const v3set = Vec3.set;
|
||||
const caAdd3 = ChunkedArray.add3;
|
||||
const caAdd = ChunkedArray.add;
|
||||
|
||||
@@ -43,14 +44,14 @@ function addCap(offset: number, state: MeshBuilder.State, controlPoints: ArrayLi
|
||||
const { vertices, normals, indices } = state;
|
||||
const vertexCount = vertices.elementCount;
|
||||
|
||||
v3fromArray(verticalLeftVector, normalVectors, offset);
|
||||
v3scale(verticalLeftVector, verticalLeftVector, leftHeight);
|
||||
v3fromArray(tA, normalVectors, offset);
|
||||
v3scale(verticalLeftVector, tA, leftHeight);
|
||||
v3scale(verticalRightVector, tA, rightHeight);
|
||||
|
||||
v3fromArray(verticalRightVector, normalVectors, offset);
|
||||
v3scale(verticalRightVector, verticalRightVector, rightHeight);
|
||||
v3fromArray(tB, binormalVectors, offset);
|
||||
v3scale(horizontalVector, tB, width);
|
||||
|
||||
v3fromArray(horizontalVector, binormalVectors, offset);
|
||||
v3scale(horizontalVector, horizontalVector, width);
|
||||
v3cross(normalVector, tB, tA);
|
||||
|
||||
v3fromArray(positionVector, controlPoints, offset);
|
||||
|
||||
@@ -73,8 +74,6 @@ function addCap(offset: number, state: MeshBuilder.State, controlPoints: ArrayLi
|
||||
v3copy(verticalVector, verticalLeftVector);
|
||||
}
|
||||
|
||||
v3cross(normalVector, horizontalVector, verticalVector);
|
||||
|
||||
for (let i = 0; i < 4; ++i) {
|
||||
caAdd3(normals, normalVector[0], normalVector[1], normalVector[2]);
|
||||
}
|
||||
@@ -93,6 +92,8 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
v3fromArray(tA, controlPoints, 0);
|
||||
v3fromArray(tB, controlPoints, linearSegments * 3);
|
||||
offsetLength = arrowHeight / v3magnitude(v3sub(tV, tB, tA));
|
||||
} else {
|
||||
v3set(normalOffset, 0, 0, 0);
|
||||
}
|
||||
|
||||
for (let i = 0; i <= linearSegments; ++i) {
|
||||
@@ -119,7 +120,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
v3fromArray(torsionVector, binormalVectors, i3);
|
||||
|
||||
v3add(tA, v3add(tA, positionVector, horizontalVector), verticalVector);
|
||||
v3copy(tB, normalVector);
|
||||
v3add(tB, normalVector, normalOffset);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
@@ -128,7 +129,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
// v3add(tA, v3sub(tA, positionVector, horizontalVector), verticalVector) // reuse tA
|
||||
v3add(tB, v3negate(tB, torsionVector), normalOffset);
|
||||
v3negate(tB, torsionVector);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
@@ -137,7 +138,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
// v3sub(tA, v3sub(tA, positionVector, horizontalVector), verticalVector) // reuse tA
|
||||
v3negate(tB, normalVector);
|
||||
v3add(tB, v3negate(tB, normalVector), normalOffset);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
@@ -146,7 +147,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
// v3sub(tA, v3add(tA, positionVector, horizontalVector), verticalVector) // reuse tA
|
||||
v3add(tB, torsionVector, normalOffset);
|
||||
v3copy(tB, torsionVector);
|
||||
caAdd3(vertices, tA[0], tA[1], tA[2]);
|
||||
caAdd3(normals, tB[0], tB[1], tB[2]);
|
||||
|
||||
|
||||
229
src/mol-geo/geometry/mesh/color-smoothing.ts
Normal file
229
src/mol-geo/geometry/mesh/color-smoothing.ts
Normal file
@@ -0,0 +1,229 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { createTextureImage, TextureImage } from '../../../mol-gl/renderable/util';
|
||||
import { WebGLContext } from '../../../mol-gl/webgl/context';
|
||||
import { Texture } from '../../../mol-gl/webgl/texture';
|
||||
import { Box3D, Sphere3D } from '../../../mol-math/geometry';
|
||||
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
|
||||
import { getVolumeTexture2dLayout } from '../../../mol-repr/volume/util';
|
||||
import { Color } from '../../../mol-util/color';
|
||||
|
||||
interface ColorSmoothingInput {
|
||||
vertexCount: number
|
||||
instanceCount: number
|
||||
groupCount: number
|
||||
transformBuffer: Float32Array
|
||||
instanceBuffer: Float32Array
|
||||
positionBuffer: Float32Array
|
||||
groupBuffer: Float32Array
|
||||
colorData: TextureImage<Uint8Array>
|
||||
colorType: 'group' | 'groupInstance'
|
||||
boundingSphere: Sphere3D
|
||||
invariantBoundingSphere: Sphere3D
|
||||
}
|
||||
|
||||
export function calcMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl?: WebGLContext, texture?: Texture) {
|
||||
const { colorType, vertexCount, groupCount, positionBuffer, transformBuffer, groupBuffer } = input;
|
||||
|
||||
const isInstanceType = colorType.endsWith('Instance');
|
||||
const box = Box3D.fromSphere3D(Box3D(), isInstanceType ? input.boundingSphere : input.invariantBoundingSphere);
|
||||
|
||||
const scaleFactor = 1 / resolution;
|
||||
const scaledBox = Box3D.scale(Box3D(), box, scaleFactor);
|
||||
const gridDim = Box3D.size(Vec3(), scaledBox);
|
||||
Vec3.ceil(gridDim, gridDim);
|
||||
Vec3.add(gridDim, gridDim, Vec3.create(2, 2, 2));
|
||||
const { min } = box;
|
||||
|
||||
const [ xn, yn ] = gridDim;
|
||||
const { width, height } = getVolumeTexture2dLayout(gridDim);
|
||||
// console.log({ width, height, dim });
|
||||
|
||||
const itemSize = 3;
|
||||
const data = new Float32Array(width * height * itemSize);
|
||||
const count = new Float32Array(width * height);
|
||||
|
||||
const grid = new Uint8Array(width * height * itemSize);
|
||||
const textureImage: TextureImage<Uint8Array> = { array: grid, width, height, filter: 'linear' };
|
||||
|
||||
const instanceCount = isInstanceType ? input.instanceCount : 1;
|
||||
const colors = input.colorData.array;
|
||||
|
||||
function getIndex(x: number, y: number, z: number) {
|
||||
const column = Math.floor(((z * xn) % width) / xn);
|
||||
const row = Math.floor((z * xn) / width);
|
||||
const px = column * xn + x;
|
||||
return itemSize * ((row * yn * width) + (y * width) + px);
|
||||
}
|
||||
|
||||
const p = 2;
|
||||
const [dimX, dimY, dimZ] = gridDim;
|
||||
const v = Vec3();
|
||||
|
||||
for (let i = 0; i < instanceCount; ++i) {
|
||||
for (let j = 0; j < vertexCount; j += stride) {
|
||||
Vec3.fromArray(v, positionBuffer, j * 3);
|
||||
if (isInstanceType) Vec3.transformMat4Offset(v, v, transformBuffer, 0, 0, i * 16);
|
||||
Vec3.sub(v, v, min);
|
||||
Vec3.scale(v, v, scaleFactor);
|
||||
const [vx, vy, vz] = v;
|
||||
|
||||
// vertex mapped to grid
|
||||
const x = Math.floor(vx);
|
||||
const y = Math.floor(vy);
|
||||
const z = Math.floor(vz);
|
||||
|
||||
// group colors
|
||||
const ci = i * groupCount + groupBuffer[j];
|
||||
const r = colors[ci * 3];
|
||||
const g = colors[ci * 3 + 1];
|
||||
const b = colors[ci * 3 + 2];
|
||||
|
||||
// Extents of grid to consider for this atom
|
||||
const begX = Math.max(0, x - p);
|
||||
const begY = Math.max(0, y - p);
|
||||
const begZ = Math.max(0, z - p);
|
||||
|
||||
// Add two to these points:
|
||||
// - x, y, z are floor'd values so this ensures coverage
|
||||
// - these are loop limits (exclusive)
|
||||
const endX = Math.min(dimX, x + p + 2);
|
||||
const endY = Math.min(dimY, y + p + 2);
|
||||
const endZ = Math.min(dimZ, z + p + 2);
|
||||
|
||||
for (let xi = begX; xi < endX; ++xi) {
|
||||
const dx = xi - vx;
|
||||
for (let yi = begY; yi < endY; ++yi) {
|
||||
const dy = yi - vy;
|
||||
for (let zi = begZ; zi < endZ; ++zi) {
|
||||
const dz = zi - vz;
|
||||
const d = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
if (d > p) continue;
|
||||
|
||||
let s = p - d;
|
||||
const index = getIndex(xi, yi, zi);
|
||||
data[index] += r * s;
|
||||
data[index + 1] += g * s;
|
||||
data[index + 2] += b * s;
|
||||
count[index / 3] += s;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0, il = count.length; i < il; ++i) {
|
||||
const i3 = i * 3;
|
||||
const c = count[i];
|
||||
grid[i3] = Math.round(data[i3] / c);
|
||||
grid[i3 + 1] = Math.round(data[i3 + 1] / c);
|
||||
grid[i3 + 2] = Math.round(data[i3 + 2] / c);
|
||||
}
|
||||
|
||||
const gridTexDim = Vec2.create(width, height);
|
||||
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
|
||||
const type = isInstanceType ? 'volumeInstance' as const : 'volume' as const;
|
||||
|
||||
if (webgl) {
|
||||
if (!texture) texture = webgl.resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
|
||||
texture.load(textureImage);
|
||||
|
||||
return { kind: 'volume' as const, texture, gridTexDim, gridDim, gridTransform, type };
|
||||
} else {
|
||||
const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer, positionBuffer, colorType: type, grid, gridDim, gridTexDim, gridTransform, vertexStride: 3, colorStride: 3 });
|
||||
|
||||
return {
|
||||
kind: 'vertex' as const,
|
||||
texture: interpolated,
|
||||
texDim: Vec2.create(interpolated.width, interpolated.height),
|
||||
type: isInstanceType ? 'vertexInstance' : 'vertex'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
interface ColorInterpolationInput {
|
||||
vertexCount: number
|
||||
instanceCount: number
|
||||
transformBuffer: Float32Array
|
||||
positionBuffer: Float32Array
|
||||
colorType: 'volumeInstance' | 'volume'
|
||||
grid: Uint8Array // 2d layout
|
||||
gridTexDim: Vec2
|
||||
gridDim: Vec3
|
||||
gridTransform: Vec4
|
||||
vertexStride: number
|
||||
colorStride: number
|
||||
}
|
||||
|
||||
export function getTrilinearlyInterpolated(input: ColorInterpolationInput): TextureImage<Uint8Array> {
|
||||
const { vertexCount, positionBuffer, transformBuffer, grid, gridDim, gridTexDim, gridTransform, vertexStride, colorStride } = input;
|
||||
|
||||
const isInstanceType = input.colorType.endsWith('Instance');
|
||||
const instanceCount = isInstanceType ? input.instanceCount : 1;
|
||||
const image = createTextureImage(Math.max(1, instanceCount * vertexCount), 3, Uint8Array);
|
||||
const { array } = image;
|
||||
|
||||
const [xn, yn] = gridDim;
|
||||
const width = gridTexDim[0];
|
||||
const min = Vec3.fromArray(Vec3(), gridTransform, 0);
|
||||
const scaleFactor = gridTransform[3];
|
||||
|
||||
function getIndex(x: number, y: number, z: number) {
|
||||
const column = Math.floor(((z * xn) % width) / xn);
|
||||
const row = Math.floor((z * xn) / width);
|
||||
const px = column * xn + x;
|
||||
return colorStride * ((row * yn * width) + (y * width) + px);
|
||||
}
|
||||
|
||||
const v = Vec3();
|
||||
const v0 = Vec3();
|
||||
const v1 = Vec3();
|
||||
const vd = Vec3();
|
||||
|
||||
for (let i = 0; i < instanceCount; ++i) {
|
||||
for (let j = 0; j < vertexCount; ++j) {
|
||||
Vec3.fromArray(v, positionBuffer, j * vertexStride);
|
||||
if (isInstanceType) Vec3.transformMat4Offset(v, v, transformBuffer, 0, 0, i * 16);
|
||||
Vec3.sub(v, v, min);
|
||||
Vec3.scale(v, v, scaleFactor);
|
||||
|
||||
Vec3.floor(v0, v);
|
||||
Vec3.ceil(v1, v);
|
||||
|
||||
Vec3.sub(vd, v, v0);
|
||||
Vec3.sub(v, v1, v0);
|
||||
Vec3.div(vd, vd, v);
|
||||
|
||||
const [x0, y0, z0] = v0;
|
||||
const [x1, y1, z1] = v1;
|
||||
const [xd, yd, zd] = vd;
|
||||
|
||||
const s000 = Color.fromArray(grid, getIndex(x0, y0, z0));
|
||||
const s100 = Color.fromArray(grid, getIndex(x1, y0, z0));
|
||||
const s001 = Color.fromArray(grid, getIndex(x0, y0, z1));
|
||||
const s101 = Color.fromArray(grid, getIndex(x1, y0, z1));
|
||||
const s010 = Color.fromArray(grid, getIndex(x0, y1, z0));
|
||||
const s110 = Color.fromArray(grid, getIndex(x1, y1, z0));
|
||||
const s011 = Color.fromArray(grid, getIndex(x0, y1, z1));
|
||||
const s111 = Color.fromArray(grid, getIndex(x1, y1, z1));
|
||||
|
||||
const s00 = Color.interpolate(s000, s100, xd);
|
||||
const s01 = Color.interpolate(s001, s101, xd);
|
||||
const s10 = Color.interpolate(s010, s110, xd);
|
||||
const s11 = Color.interpolate(s011, s111, xd);
|
||||
|
||||
const s0 = Color.interpolate(s00, s10, yd);
|
||||
const s1 = Color.interpolate(s01, s11, yd);
|
||||
|
||||
Color.toArray(Color.interpolate(s0, s1, zd), array, (i * vertexCount + j) * 3);
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -144,6 +144,14 @@ export namespace MeshBuilder {
|
||||
}
|
||||
}
|
||||
|
||||
export function addMesh(state: State, t: Mat4, mesh: Mesh) {
|
||||
addPrimitive(state, t, {
|
||||
vertices: mesh.vertexBuffer.ref.value.subarray(0, mesh.vertexCount * 3),
|
||||
normals: mesh.normalBuffer.ref.value.subarray(0, mesh.vertexCount * 3),
|
||||
indices: mesh.indexBuffer.ref.value.subarray(0, mesh.triangleCount * 3),
|
||||
});
|
||||
}
|
||||
|
||||
export function getMesh (state: State): Mesh {
|
||||
const { vertices, normals, indices, groups, mesh } = state;
|
||||
const vb = ChunkedArray.compact(vertices, true) as Float32Array;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
@@ -49,6 +49,8 @@ export interface Mesh {
|
||||
readonly groupMapping: GroupMapping
|
||||
|
||||
setBoundingSphere(boundingSphere: Sphere3D): void
|
||||
|
||||
readonly meta: { [k: string]: unknown }
|
||||
}
|
||||
|
||||
export namespace Mesh {
|
||||
@@ -109,7 +111,8 @@ export namespace Mesh {
|
||||
setBoundingSphere(sphere: Sphere3D) {
|
||||
Sphere3D.copy(boundingSphere, sphere);
|
||||
currentHash = hashCode(mesh);
|
||||
}
|
||||
},
|
||||
meta: {}
|
||||
};
|
||||
return mesh;
|
||||
}
|
||||
@@ -174,6 +177,18 @@ export namespace Mesh {
|
||||
ValueCell.update(mesh.vertexBuffer, v);
|
||||
}
|
||||
|
||||
export type OriginalData = {
|
||||
indexBuffer: Uint32Array
|
||||
vertexCount: number
|
||||
triangleCount: number
|
||||
}
|
||||
|
||||
/** Meshes may contain some original data in case any processing was done. */
|
||||
export function getOriginalData(x: Mesh | MeshValues) {
|
||||
const { originalData } = 'kind' in x ? x.meta : x.meta.ref.value as Mesh['meta'];
|
||||
return originalData as OriginalData | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensure that each vertices of each triangle have the same group id.
|
||||
* Note that normals are copied over and can't be re-created from the new mesh.
|
||||
@@ -322,6 +337,9 @@ export namespace Mesh {
|
||||
ValueCell.update(indexBuffer, newIb) as ValueCell<Uint32Array>;
|
||||
ValueCell.update(normalBuffer, newNb) as ValueCell<Float32Array>;
|
||||
|
||||
// keep some original data, e.g., for geometry export
|
||||
(mesh.meta.originalData as OriginalData) = { indexBuffer: ib, vertexCount, triangleCount };
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
@@ -369,9 +387,6 @@ export namespace Mesh {
|
||||
|
||||
function createValues(mesh: Mesh, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): MeshValues {
|
||||
const { instanceCount, groupCount } = locationIt;
|
||||
if (instanceCount !== transform.instanceCount.ref.value) {
|
||||
throw new Error('instanceCount values in TransformData and LocationIterator differ');
|
||||
}
|
||||
const positionIt = createPositionIterator(mesh, transform);
|
||||
|
||||
const color = createColors(locationIt, positionIt, theme.color);
|
||||
@@ -406,6 +421,8 @@ export namespace Mesh {
|
||||
dFlipSided: ValueCell.create(props.flipSided),
|
||||
dIgnoreLight: ValueCell.create(props.ignoreLight),
|
||||
dXrayShaded: ValueCell.create(props.xrayShaded),
|
||||
|
||||
meta: ValueCell.create(mesh.meta),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ export function createSizes(locationIt: LocationIterator, sizeTheme: SizeTheme<a
|
||||
}
|
||||
}
|
||||
|
||||
const sizeFactor = 100; // NOTE same factor is set in shaders
|
||||
export const sizeDataFactor = 100; // NOTE same factor is set in shaders
|
||||
|
||||
export function getMaxSize(sizeData: SizeData): number {
|
||||
const type = sizeData.dSizeType.ref.value as SizeType;
|
||||
@@ -47,7 +47,7 @@ export function getMaxSize(sizeData: SizeData): number {
|
||||
const value = decodeFloatRGB(array[i], array[i + 1], array[i + 2]);
|
||||
if (maxSize < value) maxSize = value;
|
||||
}
|
||||
return maxSize / sizeFactor;
|
||||
return maxSize / sizeDataFactor;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ export function createInstanceSize(locationIt: LocationIterator, sizeFn: Locatio
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.instanceIndex * 3);
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
|
||||
locationIt.skipInstance();
|
||||
}
|
||||
return createTextureSize(sizes, 'instance', sizeData);
|
||||
@@ -116,7 +116,7 @@ export function createGroupSize(locationIt: LocationIterator, sizeFn: LocationSi
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.groupIndex * 3);
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
|
||||
}
|
||||
return createTextureSize(sizes, 'group', sizeData);
|
||||
}
|
||||
@@ -129,7 +129,7 @@ export function createGroupInstanceSize(locationIt: LocationIterator, sizeFn: Lo
|
||||
locationIt.reset();
|
||||
while (locationIt.hasNext) {
|
||||
const v = locationIt.move();
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.index * 3);
|
||||
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
|
||||
}
|
||||
return createTextureSize(sizes, 'groupInstance', sizeData);
|
||||
}
|
||||
@@ -163,9 +163,6 @@ export namespace Spheres {
|
||||
|
||||
function createValues(spheres: Spheres, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): SpheresValues {
|
||||
const { instanceCount, groupCount } = locationIt;
|
||||
if (instanceCount !== transform.instanceCount.ref.value) {
|
||||
throw new Error('instanceCount values in TransformData and LocationIterator differ');
|
||||
}
|
||||
const positionIt = createPositionIterator(spheres, transform);
|
||||
|
||||
const color = createColors(locationIt, positionIt, theme.color);
|
||||
@@ -177,7 +174,7 @@ export namespace Spheres {
|
||||
|
||||
const counts = { drawCount: spheres.sphereCount * 2 * 3, vertexCount: spheres.sphereCount * 4, groupCount, instanceCount };
|
||||
|
||||
const padding = getMaxSize(size) * props.sizeFactor;
|
||||
const padding = spheres.boundingSphere.radius ? getMaxSize(size) * props.sizeFactor : 0;
|
||||
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
|
||||
|
||||
@@ -222,7 +219,9 @@ export namespace Spheres {
|
||||
}
|
||||
|
||||
function updateBoundingSphere(values: SpheresValues, spheres: Spheres) {
|
||||
const padding = getMaxSize(values) * values.uSizeFactor.ref.value;
|
||||
const padding = spheres.boundingSphere.radius
|
||||
? getMaxSize(values) * values.uSizeFactor.ref.value
|
||||
: 0;
|
||||
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
|
||||
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value);
|
||||
|
||||
|
||||
@@ -206,9 +206,6 @@ export namespace Text {
|
||||
|
||||
function createValues(text: Text, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextValues {
|
||||
const { instanceCount, groupCount } = locationIt;
|
||||
if (instanceCount !== transform.instanceCount.ref.value) {
|
||||
throw new Error('instanceCount values in TransformData and LocationIterator differ');
|
||||
}
|
||||
const positionIt = createPositionIterator(text, transform);
|
||||
|
||||
const color = createColors(locationIt, positionIt, theme.color);
|
||||
|
||||
344
src/mol-geo/geometry/texture-mesh/color-smoothing.ts
Normal file
344
src/mol-geo/geometry/texture-mesh/color-smoothing.ts
Normal file
@@ -0,0 +1,344 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
import { ValueCell } from '../../../mol-util';
|
||||
import { createComputeRenderable, ComputeRenderable } from '../../../mol-gl/renderable';
|
||||
import { WebGLContext } from '../../../mol-gl/webgl/context';
|
||||
import { Texture } from '../../../mol-gl/webgl/texture';
|
||||
import { ShaderCode } from '../../../mol-gl/shader-code';
|
||||
import { createComputeRenderItem } from '../../../mol-gl/webgl/render-item';
|
||||
import { ValueSpec, AttributeSpec, UniformSpec, TextureSpec, Values, DefineSpec } from '../../../mol-gl/renderable/schema';
|
||||
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
|
||||
import { normalize_frag } from '../../../mol-gl/shader/compute/color-smoothing/normalize.frag';
|
||||
import { QuadSchema, QuadValues } from '../../../mol-gl/compute/util';
|
||||
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
|
||||
import { Box3D, Sphere3D } from '../../../mol-math/geometry';
|
||||
import { accumulate_frag } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.frag';
|
||||
import { accumulate_vert } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.vert';
|
||||
import { TextureImage } from '../../../mol-gl/renderable/util';
|
||||
|
||||
export const ColorAccumulateSchema = {
|
||||
drawCount: ValueSpec('number'),
|
||||
instanceCount: ValueSpec('number'),
|
||||
stride: ValueSpec('number'),
|
||||
|
||||
uTotalCount: UniformSpec('i'),
|
||||
uInstanceCount: UniformSpec('i'),
|
||||
uGroupCount: UniformSpec('i'),
|
||||
|
||||
aTransform: AttributeSpec('float32', 16, 1),
|
||||
aInstance: AttributeSpec('float32', 1, 1),
|
||||
aSample: AttributeSpec('float32', 1, 0),
|
||||
|
||||
uGeoTexDim: UniformSpec('v2', 'buffered'),
|
||||
tPosition: TextureSpec('texture', 'rgba', 'float', 'nearest'),
|
||||
tGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),
|
||||
|
||||
uColorTexDim: UniformSpec('v2'),
|
||||
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
dColorType: DefineSpec('string', ['group', 'groupInstance', 'vertex', 'vertexInstance']),
|
||||
|
||||
uCurrentSlice: UniformSpec('f'),
|
||||
uCurrentX: UniformSpec('f'),
|
||||
uCurrentY: UniformSpec('f'),
|
||||
uBboxMin: UniformSpec('v3', 'material'),
|
||||
uBboxSize: UniformSpec('v3', 'material'),
|
||||
uResolution: UniformSpec('f', 'material'),
|
||||
};
|
||||
type ColorAccumulateValues = Values<typeof ColorAccumulateSchema>
|
||||
const ColorAccumulateName = 'color-accumulate';
|
||||
|
||||
interface AccumulateInput {
|
||||
vertexCount: number
|
||||
instanceCount: number
|
||||
groupCount: number
|
||||
transformBuffer: Float32Array
|
||||
instanceBuffer: Float32Array
|
||||
positionTexture: Texture
|
||||
groupTexture: Texture
|
||||
colorData: TextureImage<Uint8Array>
|
||||
colorType: 'group' | 'groupInstance'
|
||||
}
|
||||
|
||||
function getSampleBuffer(sampleCount: number, stride: number) {
|
||||
const sampleBuffer = new Float32Array(sampleCount);
|
||||
for (let i = 0; i < sampleCount; ++i) {
|
||||
sampleBuffer[i] = i * stride;
|
||||
}
|
||||
return sampleBuffer;
|
||||
}
|
||||
|
||||
function getAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box: Box3D, resolution: number, stride: number): ComputeRenderable<ColorAccumulateValues> {
|
||||
if (ctx.namedComputeRenderables[ColorAccumulateName]) {
|
||||
const extent = Vec3.sub(Vec3(), box.max, box.min);
|
||||
const v = ctx.namedComputeRenderables[ColorAccumulateName].values as ColorAccumulateValues;
|
||||
|
||||
const sampleCount = Math.round(input.vertexCount / stride);
|
||||
if (sampleCount > v.drawCount.ref.value || stride !== v.stride.ref.value) {
|
||||
ValueCell.update(v.aSample, getSampleBuffer(sampleCount, stride));
|
||||
}
|
||||
|
||||
ValueCell.updateIfChanged(v.drawCount, sampleCount);
|
||||
ValueCell.updateIfChanged(v.instanceCount, input.instanceCount);
|
||||
ValueCell.updateIfChanged(v.stride, stride);
|
||||
|
||||
ValueCell.updateIfChanged(v.uTotalCount, input.vertexCount);
|
||||
ValueCell.updateIfChanged(v.uInstanceCount, input.instanceCount);
|
||||
ValueCell.updateIfChanged(v.uGroupCount, input.groupCount);
|
||||
|
||||
ValueCell.update(v.aTransform, input.transformBuffer);
|
||||
ValueCell.update(v.aInstance, input.instanceBuffer);
|
||||
|
||||
ValueCell.update(v.uGeoTexDim, Vec2.set(v.uGeoTexDim.ref.value, input.positionTexture.getWidth(), input.positionTexture.getHeight()));
|
||||
ValueCell.update(v.tPosition, input.positionTexture);
|
||||
ValueCell.update(v.tGroup, input.groupTexture);
|
||||
|
||||
ValueCell.update(v.uColorTexDim, Vec2.set(v.uColorTexDim.ref.value, input.colorData.width, input.colorData.height));
|
||||
ValueCell.update(v.tColor, input.colorData);
|
||||
ValueCell.updateIfChanged(v.dColorType, input.colorType);
|
||||
|
||||
ValueCell.updateIfChanged(v.uCurrentSlice, 0);
|
||||
ValueCell.updateIfChanged(v.uCurrentX, 0);
|
||||
ValueCell.updateIfChanged(v.uCurrentY, 0);
|
||||
ValueCell.update(v.uBboxMin, box.min);
|
||||
ValueCell.update(v.uBboxSize, extent);
|
||||
ValueCell.updateIfChanged(v.uResolution, resolution);
|
||||
|
||||
ctx.namedComputeRenderables[ColorAccumulateName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[ColorAccumulateName] = createAccumulateRenderable(ctx, input, box, resolution, stride);
|
||||
}
|
||||
return ctx.namedComputeRenderables[ColorAccumulateName];
|
||||
}
|
||||
|
||||
function createAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box: Box3D, resolution: number, stride: number) {
|
||||
const extent = Vec3.sub(Vec3(), box.max, box.min);
|
||||
const sampleCount = Math.round(input.vertexCount / stride);
|
||||
|
||||
const values: ColorAccumulateValues = {
|
||||
drawCount: ValueCell.create(sampleCount),
|
||||
instanceCount: ValueCell.create(input.instanceCount),
|
||||
stride: ValueCell.create(stride),
|
||||
|
||||
uTotalCount: ValueCell.create(input.vertexCount),
|
||||
uInstanceCount: ValueCell.create(input.instanceCount),
|
||||
uGroupCount: ValueCell.create(input.groupCount),
|
||||
|
||||
aTransform: ValueCell.create(input.transformBuffer),
|
||||
aInstance: ValueCell.create(input.instanceBuffer),
|
||||
aSample: ValueCell.create(getSampleBuffer(sampleCount, stride)),
|
||||
|
||||
uGeoTexDim: ValueCell.create(Vec2.create(input.positionTexture.getWidth(), input.positionTexture.getHeight())),
|
||||
tPosition: ValueCell.create(input.positionTexture),
|
||||
tGroup: ValueCell.create(input.groupTexture),
|
||||
|
||||
uColorTexDim: ValueCell.create(Vec2.create(input.colorData.width, input.colorData.height)),
|
||||
tColor: ValueCell.create(input.colorData),
|
||||
dColorType: ValueCell.create(input.colorType),
|
||||
|
||||
uCurrentSlice: ValueCell.create(0),
|
||||
uCurrentX: ValueCell.create(0),
|
||||
uCurrentY: ValueCell.create(0),
|
||||
uBboxMin: ValueCell.create(box.min),
|
||||
uBboxSize: ValueCell.create(extent),
|
||||
uResolution: ValueCell.create(resolution),
|
||||
};
|
||||
|
||||
const schema = { ...ColorAccumulateSchema };
|
||||
const shaderCode = ShaderCode('accumulate', accumulate_vert, accumulate_frag);
|
||||
const renderItem = createComputeRenderItem(ctx, 'points', shaderCode, schema, values);
|
||||
|
||||
return createComputeRenderable(renderItem, values);
|
||||
}
|
||||
|
||||
function setAccumulateDefaults(ctx: WebGLContext) {
|
||||
const { gl, state } = ctx;
|
||||
state.disable(gl.CULL_FACE);
|
||||
state.enable(gl.BLEND);
|
||||
state.disable(gl.DEPTH_TEST);
|
||||
state.enable(gl.SCISSOR_TEST);
|
||||
state.depthMask(false);
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
state.blendFunc(gl.ONE, gl.ONE);
|
||||
state.blendEquation(gl.FUNC_ADD);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export const ColorNormalizeSchema = {
|
||||
...QuadSchema,
|
||||
|
||||
tColor: TextureSpec('texture', 'rgba', 'float', 'nearest'),
|
||||
uTexSize: UniformSpec('v2'),
|
||||
|
||||
};
|
||||
type ColorNormalizeValues = Values<typeof ColorNormalizeSchema>
|
||||
const ColorNormalizeName = 'color-normalize';
|
||||
|
||||
function getNormalizeRenderable(ctx: WebGLContext, color: Texture): ComputeRenderable<ColorNormalizeValues> {
|
||||
if (ctx.namedComputeRenderables[ColorNormalizeName]) {
|
||||
const v = ctx.namedComputeRenderables[ColorNormalizeName].values as ColorNormalizeValues;
|
||||
|
||||
ValueCell.update(v.tColor, color);
|
||||
ValueCell.update(v.uTexSize, Vec2.set(v.uTexSize.ref.value, color.getWidth(), color.getHeight()));
|
||||
|
||||
ctx.namedComputeRenderables[ColorNormalizeName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[ColorNormalizeName] = createColorNormalizeRenderable(ctx, color);
|
||||
}
|
||||
return ctx.namedComputeRenderables[ColorNormalizeName];
|
||||
}
|
||||
|
||||
function createColorNormalizeRenderable(ctx: WebGLContext, color: Texture) {
|
||||
const values: ColorNormalizeValues = {
|
||||
...QuadValues,
|
||||
tColor: ValueCell.create(color),
|
||||
uTexSize: ValueCell.create(Vec2.create(color.getWidth(), color.getHeight())),
|
||||
};
|
||||
|
||||
const schema = { ...ColorNormalizeSchema };
|
||||
const shaderCode = ShaderCode('normalize', quad_vert, normalize_frag);
|
||||
const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
|
||||
|
||||
return createComputeRenderable(renderItem, values);
|
||||
}
|
||||
|
||||
function setNormalizeDefaults(ctx: WebGLContext) {
|
||||
const { gl, state } = ctx;
|
||||
state.disable(gl.CULL_FACE);
|
||||
state.enable(gl.BLEND);
|
||||
state.disable(gl.DEPTH_TEST);
|
||||
state.enable(gl.SCISSOR_TEST);
|
||||
state.depthMask(false);
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
state.blendFunc(gl.ONE, gl.ONE);
|
||||
state.blendEquation(gl.FUNC_ADD);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function getTexture2dSize(gridDim: Vec3) {
|
||||
const area = gridDim[0] * gridDim[1] * gridDim[2];
|
||||
const squareDim = Math.sqrt(area);
|
||||
const powerOfTwoSize = Math.pow(2, Math.ceil(Math.log(squareDim) / Math.log(2)));
|
||||
|
||||
let texDimX = 0;
|
||||
let texDimY = gridDim[1];
|
||||
let texRows = 1;
|
||||
let texCols = gridDim[2];
|
||||
if (powerOfTwoSize < gridDim[0] * gridDim[2]) {
|
||||
texCols = Math.floor(powerOfTwoSize / gridDim[0]);
|
||||
texRows = Math.ceil(gridDim[2] / texCols);
|
||||
texDimX = texCols * gridDim[0];
|
||||
texDimY *= texRows;
|
||||
} else {
|
||||
texDimX = gridDim[0] * gridDim[2];
|
||||
}
|
||||
// console.log(texDimX, texDimY, texDimY < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2);
|
||||
return { texDimX, texDimY, texRows, texCols, powerOfTwoSize: texDimY < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2 };
|
||||
}
|
||||
|
||||
interface ColorSmoothingInput extends AccumulateInput {
|
||||
boundingSphere: Sphere3D
|
||||
invariantBoundingSphere: Sphere3D
|
||||
}
|
||||
|
||||
export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl: WebGLContext, texture?: Texture) {
|
||||
const { gl, resources, state, extensions: { colorBufferHalfFloat, textureHalfFloat } } = webgl;
|
||||
|
||||
const isInstanceType = input.colorType.endsWith('Instance');
|
||||
const box = Box3D.fromSphere3D(Box3D(), isInstanceType ? input.boundingSphere : input.invariantBoundingSphere);
|
||||
|
||||
const scaleFactor = 1 / resolution;
|
||||
const scaledBox = Box3D.scale(Box3D(), box, scaleFactor);
|
||||
const gridDim = Box3D.size(Vec3(), scaledBox);
|
||||
Vec3.ceil(gridDim, gridDim);
|
||||
Vec3.add(gridDim, gridDim, Vec3.create(2, 2, 2));
|
||||
const { min } = box;
|
||||
|
||||
const [ dx, dy, dz ] = gridDim;
|
||||
const { texDimX: width, texDimY: height, texCols } = getTexture2dSize(gridDim);
|
||||
// console.log({ width, height, texCols, dim, resolution });
|
||||
|
||||
if (!webgl.namedTextures[ColorAccumulateName]) {
|
||||
webgl.namedTextures[ColorAccumulateName] = colorBufferHalfFloat && textureHalfFloat
|
||||
? resources.texture('image-float16', 'rgba', 'fp16', 'nearest')
|
||||
: resources.texture('image-float32', 'rgba', 'float', 'nearest');
|
||||
}
|
||||
const accumulateTexture = webgl.namedTextures[ColorAccumulateName];
|
||||
accumulateTexture.define(width, height);
|
||||
|
||||
const accumulateRenderable = getAccumulateRenderable(webgl, input, box, resolution, stride);
|
||||
|
||||
//
|
||||
|
||||
const { uCurrentSlice, uCurrentX, uCurrentY } = accumulateRenderable.values;
|
||||
|
||||
if (!webgl.namedFramebuffers[ColorAccumulateName]) {
|
||||
webgl.namedFramebuffers[ColorAccumulateName] = webgl.resources.framebuffer();
|
||||
}
|
||||
const framebuffer = webgl.namedFramebuffers[ColorAccumulateName];
|
||||
framebuffer.bind();
|
||||
|
||||
setAccumulateDefaults(webgl);
|
||||
state.currentRenderItemId = -1;
|
||||
accumulateTexture.attachFramebuffer(framebuffer, 0);
|
||||
gl.viewport(0, 0, width, height);
|
||||
gl.scissor(0, 0, width, height);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
ValueCell.update(uCurrentY, 0);
|
||||
let currCol = 0;
|
||||
let currY = 0;
|
||||
let currX = 0;
|
||||
for (let i = 0; i < dz; ++i) {
|
||||
if (currCol >= texCols) {
|
||||
currCol -= texCols;
|
||||
currY += dy;
|
||||
currX = 0;
|
||||
ValueCell.update(uCurrentY, currY);
|
||||
}
|
||||
// console.log({ i, currX, currY });
|
||||
ValueCell.update(uCurrentX, currX);
|
||||
ValueCell.update(uCurrentSlice, i);
|
||||
gl.viewport(currX, currY, dx, dy);
|
||||
gl.scissor(currX, currY, dx, dy);
|
||||
accumulateRenderable.render();
|
||||
++currCol;
|
||||
currX += dx;
|
||||
}
|
||||
|
||||
// const accImage = new Float32Array(width * height * 4);
|
||||
// accumulateTexture.attachFramebuffer(framebuffer, 0);
|
||||
// webgl.readPixels(0, 0, width, height, accImage);
|
||||
// console.log(accImage);
|
||||
// printTextureImage({ array: accImage, width, height }, 1 / 4);
|
||||
|
||||
// normalize
|
||||
|
||||
if (!texture) texture = resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
|
||||
texture.define(width, height);
|
||||
|
||||
const normalizeRenderable = getNormalizeRenderable(webgl, accumulateTexture);
|
||||
|
||||
setNormalizeDefaults(webgl);
|
||||
state.currentRenderItemId = -1;
|
||||
texture.attachFramebuffer(framebuffer, 0);
|
||||
gl.viewport(0, 0, width, height);
|
||||
gl.scissor(0, 0, width, height);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
normalizeRenderable.render();
|
||||
|
||||
// const normImage = new Uint8Array(width * height * 4);
|
||||
// texture.attachFramebuffer(framebuffer, 0);
|
||||
// webgl.readPixels(0, 0, width, height, normImage);
|
||||
// console.log(normImage);
|
||||
// printTextureImage({ array: normImage, width, height }, 1 / 4);
|
||||
|
||||
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
|
||||
const type = isInstanceType ? 'volumeInstance' : 'volume';
|
||||
|
||||
return { texture, gridDim, gridTexDim: Vec2.create(width, height), gridTransform, type };
|
||||
}
|
||||
@@ -39,6 +39,8 @@ export interface TextureMesh {
|
||||
readonly doubleBuffer: TextureMesh.DoubleBuffer
|
||||
|
||||
readonly boundingSphere: Sphere3D
|
||||
|
||||
meta?: unknown
|
||||
}
|
||||
|
||||
export namespace TextureMesh {
|
||||
|
||||
78
src/mol-geo/primitive/torus.ts
Normal file
78
src/mol-geo/primitive/torus.ts
Normal file
@@ -0,0 +1,78 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
// adapted from three.js, MIT License Copyright 2010-2021 three.js authors
|
||||
|
||||
import { Vec3 } from '../../mol-math/linear-algebra';
|
||||
import { Primitive } from './primitive';
|
||||
|
||||
export const DefaultTorusProps = {
|
||||
radius: 1,
|
||||
tube: 0.4,
|
||||
radialSegments: 8,
|
||||
tubularSegments: 6,
|
||||
arc: Math.PI * 2,
|
||||
};
|
||||
export type TorusProps = Partial<typeof DefaultTorusProps>
|
||||
|
||||
export function Torus(props?: TorusProps): Primitive {
|
||||
const { radius, tube, radialSegments, tubularSegments, arc } = { ...DefaultTorusProps, ...props };
|
||||
|
||||
// buffers
|
||||
const indices: number[] = [];
|
||||
const vertices: number[] = [];
|
||||
const normals: number[] = [];
|
||||
|
||||
// helper variables
|
||||
const center = Vec3();
|
||||
const vertex = Vec3();
|
||||
const normal = Vec3();
|
||||
|
||||
// generate vertices and normals
|
||||
for (let j = 0; j <= radialSegments; ++j) {
|
||||
for (let i = 0; i <= tubularSegments; ++i) {
|
||||
const u = i / tubularSegments * arc;
|
||||
const v = j / radialSegments * Math.PI * 2;
|
||||
|
||||
// vertex
|
||||
Vec3.set(
|
||||
vertex,
|
||||
(radius + tube * Math.cos(v)) * Math.cos(u),
|
||||
(radius + tube * Math.cos(v)) * Math.sin(u),
|
||||
tube * Math.sin(v)
|
||||
);
|
||||
vertices.push(...vertex);
|
||||
|
||||
// normal
|
||||
Vec3.set(center, radius * Math.cos(u), radius * Math.sin(u), 0 );
|
||||
Vec3.sub(normal, vertex, center);
|
||||
Vec3.normalize(normal, normal);
|
||||
normals.push(...normal);
|
||||
}
|
||||
}
|
||||
|
||||
// generate indices
|
||||
for (let j = 1; j <= radialSegments; ++j) {
|
||||
for (let i = 1; i <= tubularSegments; ++i) {
|
||||
|
||||
// indices
|
||||
const a = (tubularSegments + 1) * j + i - 1;
|
||||
const b = (tubularSegments + 1) * (j - 1) + i - 1;
|
||||
const c = (tubularSegments + 1) * (j - 1) + i;
|
||||
const d = (tubularSegments + 1) * j + i;
|
||||
|
||||
// faces
|
||||
indices.push(a, b, d);
|
||||
indices.push(b, c, d);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
vertices: new Float32Array(vertices),
|
||||
normals: new Float32Array(normals),
|
||||
indices: new Uint32Array(indices)
|
||||
};
|
||||
}
|
||||
@@ -133,7 +133,7 @@ describe('renderer', () => {
|
||||
scene.add(points);
|
||||
scene.commit();
|
||||
expect(ctx.stats.resourceCounts.attribute).toBe(ctx.isWebGL2 ? 4 : 5);
|
||||
expect(ctx.stats.resourceCounts.texture).toBe(6);
|
||||
expect(ctx.stats.resourceCounts.texture).toBe(7);
|
||||
expect(ctx.stats.resourceCounts.vertexArray).toBe(6);
|
||||
expect(ctx.stats.resourceCounts.program).toBe(6);
|
||||
expect(ctx.stats.resourceCounts.shader).toBe(12);
|
||||
|
||||
@@ -32,6 +32,7 @@ const IsosurfaceSchema = {
|
||||
uSize: UniformSpec('f'),
|
||||
uLevels: UniformSpec('f'),
|
||||
uCount: UniformSpec('f'),
|
||||
uInvert: UniformSpec('b'),
|
||||
|
||||
uGridDim: UniformSpec('v3'),
|
||||
uGridTexDim: UniformSpec('v3'),
|
||||
@@ -44,7 +45,7 @@ type IsosurfaceValues = Values<typeof IsosurfaceSchema>
|
||||
|
||||
const IsosurfaceName = 'isosurface';
|
||||
|
||||
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
|
||||
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
|
||||
if (ctx.namedComputeRenderables[IsosurfaceName]) {
|
||||
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
|
||||
|
||||
@@ -56,6 +57,7 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
|
||||
ValueCell.updateIfChanged(v.uSize, Math.pow(2, levels));
|
||||
ValueCell.updateIfChanged(v.uLevels, levels);
|
||||
ValueCell.updateIfChanged(v.uCount, count);
|
||||
ValueCell.updateIfChanged(v.uInvert, invert);
|
||||
|
||||
ValueCell.update(v.uGridDim, gridDim);
|
||||
ValueCell.update(v.uGridTexDim, gridTexDim);
|
||||
@@ -66,12 +68,12 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
|
||||
|
||||
ctx.namedComputeRenderables[IsosurfaceName].update();
|
||||
} else {
|
||||
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, packedGroup);
|
||||
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
|
||||
}
|
||||
return ctx.namedComputeRenderables[IsosurfaceName];
|
||||
}
|
||||
|
||||
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, packedGroup: boolean) {
|
||||
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean) {
|
||||
// console.log('uSize', Math.pow(2, levels))
|
||||
const values: IsosurfaceValues = {
|
||||
...QuadValues,
|
||||
@@ -85,6 +87,7 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
|
||||
uSize: ValueCell.create(Math.pow(2, levels)),
|
||||
uLevels: ValueCell.create(levels),
|
||||
uCount: ValueCell.create(count),
|
||||
uInvert: ValueCell.create(invert),
|
||||
|
||||
uGridDim: ValueCell.create(gridDim),
|
||||
uGridTexDim: ValueCell.create(gridTexDim),
|
||||
@@ -112,7 +115,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
|
||||
state.clearColor(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
const { gl, resources, extensions } = ctx;
|
||||
const { pyramidTex, height, levels, scale, count } = histogramPyramid;
|
||||
const width = pyramidTex.getWidth();
|
||||
@@ -167,7 +170,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
|
||||
groupTexture.attachFramebuffer(framebuffer, 1);
|
||||
normalTexture.attachFramebuffer(framebuffer, 2);
|
||||
|
||||
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, packedGroup);
|
||||
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
|
||||
ctx.state.currentRenderItemId = -1;
|
||||
|
||||
const { drawBuffers } = ctx.extensions;
|
||||
@@ -192,7 +195,16 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
|
||||
|
||||
//
|
||||
|
||||
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
/**
|
||||
* GPU isosurface extraction
|
||||
*
|
||||
* Algorithm from "High‐speed Marching Cubes using HistoPyramids"
|
||||
* by C Dyken, G Ziegler, C Theobalt, HP Seidel
|
||||
* https://doi.org/10.1111/j.1467-8659.2008.01182.x
|
||||
*
|
||||
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
|
||||
*/
|
||||
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
|
||||
// console.time('calcActiveVoxels');
|
||||
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
|
||||
// ctx.waitForGpuCommandsCompleteSync();
|
||||
@@ -204,7 +216,7 @@ export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDi
|
||||
// console.timeEnd('createHistogramPyramid');
|
||||
|
||||
// console.time('createIsosurfaceBuffers');
|
||||
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, packedGroup, vertexTexture, groupTexture, normalTexture);
|
||||
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture);
|
||||
// ctx.waitForGpuCommandsCompleteSync();
|
||||
// console.timeEnd('createIsosurfaceBuffers');
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
import { Renderable, RenderableState, createRenderable } from '../renderable';
|
||||
import { WebGLContext } from '../webgl/context';
|
||||
import { createGraphicsRenderItem } from '../webgl/render-item';
|
||||
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema } from './schema';
|
||||
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema, ValueSpec } from './schema';
|
||||
import { MeshShaderCode } from '../shader-code';
|
||||
import { ValueCell } from '../../mol-util';
|
||||
|
||||
@@ -22,6 +22,7 @@ export const MeshSchema = {
|
||||
dFlipSided: DefineSpec('boolean'),
|
||||
dIgnoreLight: DefineSpec('boolean'),
|
||||
dXrayShaded: DefineSpec('boolean'),
|
||||
meta: ValueSpec('unknown')
|
||||
} as const;
|
||||
export type MeshSchema = typeof MeshSchema
|
||||
export type MeshValues = Values<MeshSchema>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -17,6 +17,7 @@ export type ValueKindType = {
|
||||
'string': string
|
||||
'boolean': boolean
|
||||
'any': any
|
||||
'unknown': unknown
|
||||
|
||||
'm4': Mat4,
|
||||
'float32': Float32Array
|
||||
@@ -184,8 +185,13 @@ export const ColorSchema = {
|
||||
// aColor: AttributeSpec('float32', 3, 0), // TODO
|
||||
uColor: UniformSpec('v3', 'material'),
|
||||
uColorTexDim: UniformSpec('v2'),
|
||||
uColorGridDim: UniformSpec('v3'),
|
||||
uColorGridTransform: UniformSpec('v4'),
|
||||
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
|
||||
tPalette: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
|
||||
tColorGrid: TextureSpec('texture', 'rgb', 'ubyte', 'linear'),
|
||||
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance']),
|
||||
dUsePalette: DefineSpec('boolean'),
|
||||
} as const;
|
||||
export type ColorSchema = typeof ColorSchema
|
||||
export type ColorValues = Values<ColorSchema>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
|
||||
import { BoundaryHelper } from '../../mol-math/geometry/boundary-helper';
|
||||
import { TextureFilter } from '../webgl/texture';
|
||||
|
||||
export function calculateTextureInfo (n: number, itemSize: number) {
|
||||
n = Math.max(n, 2); // observed issues with 1 pixel textures
|
||||
@@ -22,6 +23,7 @@ export interface TextureImage<T extends Uint8Array | Float32Array | Int32Array>
|
||||
readonly width: number
|
||||
readonly height: number
|
||||
readonly flipY?: boolean
|
||||
readonly filter?: TextureFilter
|
||||
}
|
||||
|
||||
export interface TextureVolume<T extends Uint8Array | Float32Array> {
|
||||
@@ -72,7 +74,7 @@ export function printImageData(imageData: ImageData, scale = 1, pixelated = fals
|
||||
// not supported in Firefox and IE
|
||||
img.style.imageRendering = 'pixelated';
|
||||
}
|
||||
img.style.position = 'absolute';
|
||||
img.style.position = 'relative';
|
||||
img.style.top = '0px';
|
||||
img.style.left = '0px';
|
||||
img.style.border = 'solid grey';
|
||||
|
||||
@@ -110,10 +110,18 @@ export const RendererParams = {
|
||||
};
|
||||
export type RendererProps = PD.Values<typeof RendererParams>
|
||||
|
||||
function getStyle(props: RendererProps['style']) {
|
||||
export type Style = {
|
||||
lightIntensity: number
|
||||
ambientIntensity: number
|
||||
metalness: number
|
||||
roughness: number
|
||||
reflectivity: number
|
||||
}
|
||||
|
||||
export function getStyle(props: RendererProps['style']): Style {
|
||||
switch (props.name) {
|
||||
case 'custom':
|
||||
return props.params;
|
||||
return props.params as Style;
|
||||
case 'flat':
|
||||
return {
|
||||
lightIntensity: 0, ambientIntensity: 1,
|
||||
@@ -190,7 +198,7 @@ namespace Renderer {
|
||||
|
||||
let transparentBackground = false;
|
||||
|
||||
const nullDepthTexture = createNullTexture(gl, 'image-depth');
|
||||
const nullDepthTexture = createNullTexture(gl);
|
||||
const sharedTexturesList: Textures = [
|
||||
['tDepth', nullDepthTexture]
|
||||
];
|
||||
|
||||
@@ -12,6 +12,16 @@ export const assign_color_varying = `
|
||||
vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_vertexInstance)
|
||||
vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_volume)
|
||||
vec3 gridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;
|
||||
vColor.rgb = texture3dFrom2dLinear(tColorGrid, gridPos, uColorGridDim, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_volumeInstance)
|
||||
vec3 gridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;
|
||||
vColor.rgb = texture3dFrom2dLinear(tColorGrid, gridPos, uColorGridDim, uColorTexDim).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef dUsePalette
|
||||
vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
export const assign_material_color = `
|
||||
#if defined(dRenderVariant_color)
|
||||
#if defined(dColorType_uniform)
|
||||
#if defined(dUsePalette)
|
||||
vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
|
||||
#elif defined(dColorType_uniform)
|
||||
vec4 material = vec4(uColor, uAlpha);
|
||||
#elif defined(dColorType_varying)
|
||||
vec4 material = vec4(vColor.rgb, uAlpha);
|
||||
|
||||
@@ -7,7 +7,8 @@ mat4 modelView = uView * model;
|
||||
vec3 position = aPosition;
|
||||
#endif
|
||||
vec4 position4 = vec4(position, 1.0);
|
||||
vModelPosition = (model * position4).xyz; // for clipping in frag shader
|
||||
// for accessing tColorGrid in vert shader and for clipping in frag shader
|
||||
vModelPosition = (model * position4).xyz;
|
||||
vec4 mvPosition = modelView * position4;
|
||||
vViewPosition = mvPosition.xyz;
|
||||
gl_Position = uProjection * mvPosition;
|
||||
|
||||
@@ -21,4 +21,9 @@ export const color_frag_params = `
|
||||
varying float vGroup;
|
||||
varying float vTransparency;
|
||||
#endif
|
||||
|
||||
#ifdef dUsePalette
|
||||
uniform sampler2D tPalette;
|
||||
varying float vPaletteV;
|
||||
#endif
|
||||
`;
|
||||
@@ -9,6 +9,12 @@ export const color_vert_params = `
|
||||
varying vec4 vColor;
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform sampler2D tColor;
|
||||
#elif defined(dColorType_grid)
|
||||
varying vec4 vColor;
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform vec3 uColorGridDim;
|
||||
uniform vec4 uColorGridTransform;
|
||||
uniform sampler2D tColorGrid;
|
||||
#endif
|
||||
|
||||
#ifdef dOverpaint
|
||||
@@ -30,4 +36,8 @@ export const color_vert_params = `
|
||||
uniform vec2 uTransparencyTexDim;
|
||||
uniform sampler2D tTransparency;
|
||||
#endif
|
||||
|
||||
#ifdef dUsePalette
|
||||
varying float vPaletteV;
|
||||
#endif
|
||||
`;
|
||||
@@ -13,7 +13,11 @@ export const common = `
|
||||
#define dColorType_texture
|
||||
#endif
|
||||
|
||||
#if defined(dColorType_attribute) || defined(dColorType_texture)
|
||||
#if defined(dColorType_volume) || defined(dColorType_volumeInstance)
|
||||
#define dColorType_grid
|
||||
#endif
|
||||
|
||||
#if defined(dColorType_attribute) || defined(dColorType_texture) || defined(dColorType_grid)
|
||||
#define dColorType_varying
|
||||
#endif
|
||||
|
||||
|
||||
28
src/mol-gl/shader/compute/color-smoothing/accumulate.frag.ts
Normal file
28
src/mol-gl/shader/compute/color-smoothing/accumulate.frag.ts
Normal file
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const accumulate_frag = `
|
||||
precision highp float;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 vColor;
|
||||
|
||||
uniform float uCurrentSlice;
|
||||
uniform float uCurrentX;
|
||||
uniform float uCurrentY;
|
||||
uniform float uResolution;
|
||||
|
||||
const float p = 2.0;
|
||||
|
||||
void main() {
|
||||
vec2 v = gl_FragCoord.xy - vec2(uCurrentX, uCurrentY) - 0.5;
|
||||
vec3 fragPos = vec3(v.x, v.y, uCurrentSlice);
|
||||
float dist = distance(fragPos, vPosition);
|
||||
if (dist > p) discard;
|
||||
|
||||
gl_FragColor = vec4(vColor, 1.0) * (p - dist);
|
||||
}
|
||||
`;
|
||||
51
src/mol-gl/shader/compute/color-smoothing/accumulate.vert.ts
Normal file
51
src/mol-gl/shader/compute/color-smoothing/accumulate.vert.ts
Normal file
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const accumulate_vert = `
|
||||
precision highp float;
|
||||
|
||||
#include common
|
||||
#include read_from_texture
|
||||
|
||||
uniform int uTotalCount;
|
||||
uniform int uGroupCount;
|
||||
|
||||
attribute float aSample;
|
||||
#define SampleID int(aSample)
|
||||
|
||||
attribute mat4 aTransform;
|
||||
attribute float aInstance;
|
||||
|
||||
uniform vec2 uGeoTexDim;
|
||||
uniform sampler2D tPosition;
|
||||
uniform sampler2D tGroup;
|
||||
|
||||
uniform vec2 uColorTexDim;
|
||||
uniform sampler2D tColor;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 vColor;
|
||||
|
||||
uniform vec3 uBboxSize;
|
||||
uniform vec3 uBboxMin;
|
||||
uniform float uResolution;
|
||||
|
||||
void main() {
|
||||
vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
|
||||
float group = decodeFloatRGB(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
|
||||
|
||||
position = (aTransform * vec4(position, 1.0)).xyz;
|
||||
gl_PointSize = 7.0;
|
||||
vPosition = (position - uBboxMin) / uResolution;
|
||||
gl_Position = vec4(((position - uBboxMin) / uBboxSize) * 2.0 - 1.0, 1.0);
|
||||
|
||||
#if defined(dColorType_group)
|
||||
vColor = readFromTexture(tColor, group, uColorTexDim).rgb;
|
||||
#elif defined(dColorType_groupInstance)
|
||||
vColor = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;
|
||||
#endif
|
||||
}
|
||||
`;
|
||||
20
src/mol-gl/shader/compute/color-smoothing/normalize.frag.ts
Normal file
20
src/mol-gl/shader/compute/color-smoothing/normalize.frag.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const normalize_frag = `
|
||||
precision highp float;
|
||||
precision highp sampler2D;
|
||||
|
||||
uniform sampler2D tColor;
|
||||
uniform vec2 uTexSize;
|
||||
|
||||
void main(void) {
|
||||
vec2 coords = gl_FragCoord.xy / uTexSize;
|
||||
vec4 color = texture2D(tColor, coords);
|
||||
|
||||
gl_FragColor.rgb = color.rgb / color.a;
|
||||
}
|
||||
`;
|
||||
@@ -18,6 +18,7 @@ uniform float uIsoValue;
|
||||
uniform float uLevels;
|
||||
uniform float uSize;
|
||||
uniform float uCount;
|
||||
uniform bool uInvert;
|
||||
|
||||
uniform vec3 uGridDim;
|
||||
uniform vec3 uGridTexDim;
|
||||
@@ -163,6 +164,13 @@ void main(void) {
|
||||
// current vertex for the up to 15 MC cases
|
||||
int currentVertex = vI - idot4(m, starts);
|
||||
|
||||
// ensure winding-order is the same for negative and positive iso-levels
|
||||
if (uInvert) {
|
||||
int v = imod(currentVertex + 1, 3);
|
||||
if (v == 1) currentVertex += 2;
|
||||
else if (v == 0) currentVertex -= 2;
|
||||
}
|
||||
|
||||
// get index into triIndices table
|
||||
int mcIndex = 16 * int(edgeIndex) + currentVertex;
|
||||
vec4 mcData = texture2D(tTriIndices, vec2(imod(mcIndex, 64), mcIndex / 64) / 64.);
|
||||
@@ -273,11 +281,18 @@ void main(void) {
|
||||
voxelPadded(b1 - c3).a - voxelPadded(b1 + c3).a,
|
||||
voxelPadded(b1 - c4).a - voxelPadded(b1 + c4).a
|
||||
));
|
||||
mat3 normalMatrix = transpose3(inverse3(mat3(uGridTransform)));
|
||||
gl_FragData[2].xyz = normalMatrix * -vec3(
|
||||
gl_FragData[2].xyz = -vec3(
|
||||
n0.x + t * (n0.x - n1.x),
|
||||
n0.y + t * (n0.y - n1.y),
|
||||
n0.z + t * (n0.z - n1.z)
|
||||
);
|
||||
|
||||
// ensure normal-direction is the same for negative and positive iso-levels
|
||||
if (uInvert) {
|
||||
gl_FragData[2].xyz *= -1.0;
|
||||
}
|
||||
|
||||
// apply normal matrix
|
||||
gl_FragData[2].xyz *= transpose3(inverse3(mat3(uGridTransform)));
|
||||
}
|
||||
`;
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
@@ -15,6 +15,10 @@ precision highp sampler2D;
|
||||
#include color_vert_params
|
||||
#include common_clip
|
||||
|
||||
#if defined(dColorType_grid)
|
||||
#include texture3d_from_2d_linear
|
||||
#endif
|
||||
|
||||
#ifdef dGeoTexture
|
||||
uniform vec2 uGeoTexDim;
|
||||
uniform sampler2D tPosition;
|
||||
@@ -32,10 +36,10 @@ varying vec3 vNormal;
|
||||
|
||||
void main(){
|
||||
#include assign_group
|
||||
#include assign_color_varying
|
||||
#include assign_marker_varying
|
||||
#include assign_clipping_varying
|
||||
#include assign_position
|
||||
#include assign_color_varying
|
||||
#include clip_instance
|
||||
|
||||
#ifdef dGeoTexture
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -26,9 +26,6 @@ uniform bool uTransparentBackground;
|
||||
uniform float uOcclusionBias;
|
||||
uniform float uOcclusionRadius;
|
||||
|
||||
uniform float uOutlineScale;
|
||||
uniform float uOutlineThreshold;
|
||||
|
||||
uniform float uMaxPossibleViewZDiff;
|
||||
|
||||
const vec3 occlusionColor = vec3(0.0);
|
||||
@@ -88,7 +85,8 @@ float getSsao(vec2 coords) {
|
||||
} else if (rawSsao > 0.001) {
|
||||
return rawSsao;
|
||||
}
|
||||
return 0.0;
|
||||
// treat values close to 0.0 as errors and return no occlusion
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
|
||||
export const ssaoBlur_frag = `
|
||||
@@ -11,6 +12,7 @@ precision highp sampler2D;
|
||||
|
||||
uniform sampler2D tSsaoDepth;
|
||||
uniform vec2 uTexSize;
|
||||
uniform vec4 uBounds;
|
||||
|
||||
uniform float uKernel[dOcclusionKernelSize];
|
||||
|
||||
@@ -36,16 +38,25 @@ bool isBackground(const in float depth) {
|
||||
return depth == 1.0;
|
||||
}
|
||||
|
||||
bool outsideBounds(const in vec2 p) {
|
||||
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
vec2 coords = gl_FragCoord.xy / uTexSize;
|
||||
|
||||
vec2 packedDepth = texture2D(tSsaoDepth, coords).zw;
|
||||
|
||||
if (outsideBounds(coords)) {
|
||||
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
|
||||
return;
|
||||
}
|
||||
|
||||
float selfDepth = unpackRGToUnitInterval(packedDepth);
|
||||
// if background and if second pass
|
||||
if (isBackground(selfDepth) && uBlurDirectionY != 0.0) {
|
||||
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
|
||||
return;
|
||||
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
|
||||
return;
|
||||
}
|
||||
|
||||
float selfViewZ = getViewZ(selfDepth);
|
||||
@@ -57,6 +68,9 @@ void main(void) {
|
||||
// only if kernelSize is odd
|
||||
for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) {
|
||||
vec2 sampleCoords = coords + float(i) * offset;
|
||||
if (outsideBounds(sampleCoords)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
vec4 sampleSsaoDepth = texture2D(tSsaoDepth, sampleCoords);
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
||||
@@ -13,14 +13,14 @@ precision highp sampler2D;
|
||||
#include common
|
||||
|
||||
uniform sampler2D tDepth;
|
||||
uniform vec2 uTexSize;
|
||||
uniform vec4 uBounds;
|
||||
|
||||
uniform vec3 uSamples[dNSamples];
|
||||
|
||||
uniform mat4 uProjection;
|
||||
uniform mat4 uInvProjection;
|
||||
|
||||
uniform vec2 uTexSize;
|
||||
|
||||
uniform float uRadius;
|
||||
uniform float uBias;
|
||||
|
||||
@@ -46,8 +46,12 @@ bool isBackground(const in float depth) {
|
||||
return depth == 1.0;
|
||||
}
|
||||
|
||||
bool outsideBounds(const in vec2 p) {
|
||||
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
|
||||
}
|
||||
|
||||
float getDepth(const in vec2 coords) {
|
||||
return unpackRGBAToDepth(texture2D(tDepth, coords));
|
||||
return outsideBounds(coords) ? 1.0 : unpackRGBAToDepth(texture2D(tDepth, coords));
|
||||
}
|
||||
|
||||
vec3 normalFromDepth(const in float depth, const in float depth1, const in float depth2, vec2 offset1, vec2 offset2) {
|
||||
|
||||
@@ -88,7 +88,7 @@ export function createRenderTarget(gl: GLRenderingContext, resources: WebGLResou
|
||||
export function createNullRenderTarget(gl: GLRenderingContext): RenderTarget {
|
||||
return {
|
||||
id: getNextRenderTargetId(),
|
||||
texture: createNullTexture(gl, 'image-uint8'),
|
||||
texture: createNullTexture(gl),
|
||||
framebuffer: createNullFramebuffer(),
|
||||
|
||||
getWidth: () => 0,
|
||||
|
||||
@@ -169,7 +169,7 @@ export function getAttachment(gl: GLRenderingContext, extensions: WebGLExtension
|
||||
}
|
||||
|
||||
function isImage(x: TextureImage<any> | TextureVolume<any> | HTMLImageElement): x is HTMLImageElement {
|
||||
return typeof HTMLImageElement !== undefined && (x instanceof HTMLImageElement);
|
||||
return typeof HTMLImageElement !== 'undefined' && (x instanceof HTMLImageElement);
|
||||
}
|
||||
|
||||
function isTexture2d(x: TextureImage<any> | TextureVolume<any>, target: number, gl: GLRenderingContext): x is TextureImage<any> {
|
||||
@@ -186,6 +186,7 @@ export interface Texture {
|
||||
readonly format: number
|
||||
readonly internalFormat: number
|
||||
readonly type: number
|
||||
readonly filter: number
|
||||
|
||||
getWidth: () => number
|
||||
getHeight: () => number
|
||||
@@ -283,6 +284,9 @@ export function createTexture(gl: GLRenderingContext, extensions: WebGLExtension
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, format, type, data);
|
||||
} else if (isTexture2d(data, target, gl)) {
|
||||
const _filter = data.filter ? getFilter(gl, data.filter) : filter;
|
||||
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, _filter);
|
||||
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, _filter);
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, !!data.flipY);
|
||||
if (sub) {
|
||||
gl.texSubImage2D(target, 0, 0, 0, data.width, data.height, format, type, data.array);
|
||||
@@ -323,6 +327,7 @@ export function createTexture(gl: GLRenderingContext, extensions: WebGLExtension
|
||||
format,
|
||||
internalFormat,
|
||||
type,
|
||||
filter,
|
||||
|
||||
getWidth: () => width,
|
||||
getHeight: () => height,
|
||||
@@ -391,7 +396,7 @@ export function createTextures(ctx: WebGLContext, schema: RenderableSchema, valu
|
||||
|
||||
/**
|
||||
* Loads an image from a url to a textures and triggers update asynchronously.
|
||||
* This will not work on node.js with a polyfill for HTMLImageElement.
|
||||
* This will not work on node.js without a polyfill for `HTMLImageElement`.
|
||||
*/
|
||||
export function loadImageTexture(src: string, cell: ValueCell<Texture>, texture: Texture) {
|
||||
const img = new Image();
|
||||
@@ -404,14 +409,15 @@ export function loadImageTexture(src: string, cell: ValueCell<Texture>, texture:
|
||||
|
||||
//
|
||||
|
||||
export function createNullTexture(gl: GLRenderingContext, kind: TextureKind): Texture {
|
||||
const target = getTarget(gl, kind);
|
||||
export function createNullTexture(gl?: GLRenderingContext): Texture {
|
||||
const target = gl?.TEXTURE_2D ?? 3553;
|
||||
return {
|
||||
id: getNextTextureId(),
|
||||
target,
|
||||
format: 0,
|
||||
internalFormat: 0,
|
||||
type: 0,
|
||||
filter: 0,
|
||||
|
||||
getWidth: () => 0,
|
||||
getHeight: () => 0,
|
||||
@@ -421,12 +427,16 @@ export function createNullTexture(gl: GLRenderingContext, kind: TextureKind): Te
|
||||
define: () => {},
|
||||
load: () => {},
|
||||
bind: (id: TextureId) => {
|
||||
gl.activeTexture(gl.TEXTURE0 + id);
|
||||
gl.bindTexture(target, null);
|
||||
if (gl) {
|
||||
gl.activeTexture(gl.TEXTURE0 + id);
|
||||
gl.bindTexture(target, null);
|
||||
}
|
||||
},
|
||||
unbind: (id: TextureId) => {
|
||||
gl.activeTexture(gl.TEXTURE0 + id);
|
||||
gl.bindTexture(target, null);
|
||||
if (gl) {
|
||||
gl.activeTexture(gl.TEXTURE0 + id);
|
||||
gl.bindTexture(target, null);
|
||||
}
|
||||
},
|
||||
attachFramebuffer: () => {},
|
||||
detachFramebuffer: () => {},
|
||||
@@ -434,4 +444,4 @@ export function createNullTexture(gl: GLRenderingContext, kind: TextureKind): Te
|
||||
reset: () => {},
|
||||
destroy: () => {},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
11
src/mol-io/common/ascii.ts
Normal file
11
src/mol-io/common/ascii.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
|
||||
*/
|
||||
|
||||
export function asciiWrite(data: Uint8Array, str: string) {
|
||||
for (let i = 0, il = str.length; i < il; ++i) {
|
||||
data[i] = str.charCodeAt(i);
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,6 @@
|
||||
|
||||
import { defaults, noop } from '../../mol-util';
|
||||
import { SimpleBuffer } from './simple-buffer';
|
||||
// only import 'fs' in node.js
|
||||
const fs = typeof document === 'undefined' ? require('fs') as typeof import('fs') : void 0;
|
||||
|
||||
export interface FileHandle {
|
||||
name: string
|
||||
@@ -83,55 +81,4 @@ export namespace FileHandle {
|
||||
close: noop
|
||||
};
|
||||
}
|
||||
|
||||
export function fromDescriptor(file: number, name: string): FileHandle {
|
||||
if (fs === undefined) throw new Error('fs module not available');
|
||||
return {
|
||||
name,
|
||||
readBuffer: (position: number, sizeOrBuffer: SimpleBuffer | number, length?: number, byteOffset?: number) => {
|
||||
return new Promise((res, rej) => {
|
||||
let outBuffer: SimpleBuffer;
|
||||
if (typeof sizeOrBuffer === 'number') {
|
||||
byteOffset = defaults(byteOffset, 0);
|
||||
length = defaults(length, sizeOrBuffer);
|
||||
outBuffer = SimpleBuffer.fromArrayBuffer(new ArrayBuffer(sizeOrBuffer));
|
||||
} else {
|
||||
byteOffset = defaults(byteOffset, 0);
|
||||
length = defaults(length, sizeOrBuffer.length);
|
||||
outBuffer = sizeOrBuffer;
|
||||
}
|
||||
fs.read(file, outBuffer, byteOffset, length, position, (err, bytesRead, buffer) => {
|
||||
if (err) {
|
||||
rej(err);
|
||||
return;
|
||||
}
|
||||
if (length !== bytesRead) {
|
||||
console.warn(`byteCount ${length} and bytesRead ${bytesRead} differ`);
|
||||
}
|
||||
res({ bytesRead, buffer });
|
||||
});
|
||||
});
|
||||
},
|
||||
writeBuffer: (position: number, buffer: SimpleBuffer, length?: number) => {
|
||||
length = defaults(length, buffer.length);
|
||||
return new Promise<number>((res, rej) => {
|
||||
fs.write(file, buffer, 0, length, position, (err, written) => {
|
||||
if (err) rej(err);
|
||||
else res(written);
|
||||
});
|
||||
});
|
||||
},
|
||||
writeBufferSync: (position: number, buffer: Uint8Array, length?: number) => {
|
||||
length = defaults(length, buffer.length);
|
||||
return fs.writeSync(file, buffer, 0, length, position);
|
||||
},
|
||||
close: () => {
|
||||
try {
|
||||
if (file !== void 0) fs.close(file, noop);
|
||||
} catch (e) {
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
import { parseSdf } from '../sdf/parser';
|
||||
|
||||
const SdfString = `
|
||||
Mrv1718007121815122D
|
||||
Mrv1718007121815122D
|
||||
|
||||
5 4 0 0 0 0 999 V2000
|
||||
0.0000 0.8250 0.0000 O 0 5 0 0 0 0 0 0 0 0 0 0
|
||||
@@ -17,13 +17,13 @@ const SdfString = `
|
||||
M CHG 3 1 -1 3 -1 5 -1
|
||||
M END
|
||||
> <DATABASE_ID>
|
||||
DB14523
|
||||
0
|
||||
|
||||
> <DATABASE_NAME>
|
||||
drugbank
|
||||
|
||||
> <SMILES>
|
||||
[O-]P([O-])([O-])=O
|
||||
> 5225 <TEST_FIELD>
|
||||
whatever
|
||||
|
||||
> <INCHI_IDENTIFIER>
|
||||
InChI=1S/H3O4P/c1-5(2,3)4/h(H3,1,2,3,4)/p-3
|
||||
@@ -112,7 +112,225 @@ Phosphate ion
|
||||
> <SYNONYMS>
|
||||
Orthophosphate; Phosphate
|
||||
|
||||
$$$$`;
|
||||
$$$$
|
||||
|
||||
Comp 2
|
||||
|
||||
5 4 0 0 0 0 999 V2000
|
||||
0.0000 0.8250 0.0000 O 0 5 0 0 0 0 0 0 0 0 0 0
|
||||
-0.8250 0.0000 0.0000 O 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0.0000 -0.8250 0.0000 O 0 5 0 0 0 0 0 0 0 0 0 0
|
||||
0.0000 0.0000 0.0000 P 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0.8250 0.0000 0.0000 O 0 5 0 0 0 0 0 0 0 0 0 0
|
||||
4 1 1 0 0 0 0
|
||||
4 2 2 0 0 0 0
|
||||
4 3 1 0 0 0 0
|
||||
4 5 1 0 0 0 0
|
||||
M CHG 3 1 -1 3 -1 5 -1
|
||||
M END
|
||||
> <DATABASE_ID>
|
||||
1
|
||||
|
||||
$$$$
|
||||
|
||||
2244
|
||||
-OEChem-04122119123D
|
||||
|
||||
21 21 0 0 0 0 0 0 0999 V2000
|
||||
1.2333 0.5540 0.7792 O 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.6952 -2.7148 -0.7502 O 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0.7958 -2.1843 0.8685 O 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1.7813 0.8105 -1.4821 O 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.0857 0.6088 0.4403 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.7927 -0.5515 0.1244 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.7288 1.8464 0.4133 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-2.1426 -0.4741 -0.2184 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-2.0787 1.9238 0.0706 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-2.7855 0.7636 -0.2453 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.1409 -1.8536 0.1477 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
2.1094 0.6715 -0.3113 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
3.5305 0.5996 0.1635 C 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.1851 2.7545 0.6593 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-2.7247 -1.3605 -0.4564 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-2.5797 2.8872 0.0506 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-3.8374 0.8238 -0.5090 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
3.7290 1.4184 0.8593 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
4.2045 0.6969 -0.6924 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
3.7105 -0.3659 0.6426 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-0.2555 -3.5916 -0.7337 H 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 5 1 0 0 0 0
|
||||
1 12 1 0 0 0 0
|
||||
2 11 1 0 0 0 0
|
||||
2 21 1 0 0 0 0
|
||||
3 11 2 0 0 0 0
|
||||
4 12 2 0 0 0 0
|
||||
5 6 1 0 0 0 0
|
||||
5 7 2 0 0 0 0
|
||||
6 8 2 0 0 0 0
|
||||
6 11 1 0 0 0 0
|
||||
7 9 1 0 0 0 0
|
||||
7 14 1 0 0 0 0
|
||||
8 10 1 0 0 0 0
|
||||
8 15 1 0 0 0 0
|
||||
9 10 2 0 0 0 0
|
||||
9 16 1 0 0 0 0
|
||||
10 17 1 0 0 0 0
|
||||
12 13 1 0 0 0 0
|
||||
13 18 1 0 0 0 0
|
||||
13 19 1 0 0 0 0
|
||||
13 20 1 0 0 0 0
|
||||
M END
|
||||
> <PUBCHEM_COMPOUND_CID>
|
||||
2244
|
||||
|
||||
> <PUBCHEM_CONFORMER_RMSD>
|
||||
0.6
|
||||
|
||||
> <PUBCHEM_CONFORMER_DIVERSEORDER>
|
||||
1
|
||||
11
|
||||
10
|
||||
3
|
||||
15
|
||||
17
|
||||
13
|
||||
5
|
||||
16
|
||||
7
|
||||
14
|
||||
9
|
||||
8
|
||||
4
|
||||
18
|
||||
6
|
||||
12
|
||||
2
|
||||
|
||||
> <PUBCHEM_MMFF94_PARTIAL_CHARGES>
|
||||
18
|
||||
1 -0.23
|
||||
10 -0.15
|
||||
11 0.63
|
||||
12 0.66
|
||||
13 0.06
|
||||
14 0.15
|
||||
15 0.15
|
||||
16 0.15
|
||||
17 0.15
|
||||
2 -0.65
|
||||
21 0.5
|
||||
3 -0.57
|
||||
4 -0.57
|
||||
5 0.08
|
||||
6 0.09
|
||||
7 -0.15
|
||||
8 -0.15
|
||||
9 -0.15
|
||||
|
||||
> <PUBCHEM_EFFECTIVE_ROTOR_COUNT>
|
||||
3
|
||||
|
||||
> <PUBCHEM_PHARMACOPHORE_FEATURES>
|
||||
5
|
||||
1 2 acceptor
|
||||
1 3 acceptor
|
||||
1 4 acceptor
|
||||
3 2 3 11 anion
|
||||
6 5 6 7 8 9 10 rings
|
||||
|
||||
> <PUBCHEM_HEAVY_ATOM_COUNT>
|
||||
13
|
||||
|
||||
> <PUBCHEM_ATOM_DEF_STEREO_COUNT>
|
||||
0
|
||||
|
||||
> <PUBCHEM_ATOM_UDEF_STEREO_COUNT>
|
||||
0
|
||||
|
||||
> <PUBCHEM_BOND_DEF_STEREO_COUNT>
|
||||
0
|
||||
|
||||
> <PUBCHEM_BOND_UDEF_STEREO_COUNT>
|
||||
0
|
||||
|
||||
> <PUBCHEM_ISOTOPIC_ATOM_COUNT>
|
||||
0
|
||||
|
||||
> <PUBCHEM_COMPONENT_COUNT>
|
||||
1
|
||||
|
||||
> <PUBCHEM_CACTVS_TAUTO_COUNT>
|
||||
1
|
||||
|
||||
> <PUBCHEM_CONFORMER_ID>
|
||||
000008C400000001
|
||||
|
||||
> <PUBCHEM_MMFF94_ENERGY>
|
||||
39.5952
|
||||
|
||||
> <PUBCHEM_FEATURE_SELFOVERLAP>
|
||||
25.432
|
||||
|
||||
> <PUBCHEM_SHAPE_FINGERPRINT>
|
||||
1 1 18265615372930943622
|
||||
100427 49 16967750034970055351
|
||||
12138202 97 18271247217817981012
|
||||
12423570 1 16692715976000295083
|
||||
12524768 44 16753525617747228747
|
||||
12716758 59 18341332292274886536
|
||||
13024252 1 17968377969333732145
|
||||
14181834 199 17830728755827362645
|
||||
14614273 12 18262232214645093005
|
||||
15207287 21 17703787037639964108
|
||||
15775835 57 18340488876329928641
|
||||
16945 1 18271533103414939405
|
||||
193761 8 17907860604865584321
|
||||
20645476 183 17677348215414174190
|
||||
20871998 184 18198632231250704846
|
||||
21040471 1 18411412921197846465
|
||||
21501502 16 18123463883164380929
|
||||
23402539 116 18271795865171824860
|
||||
23419403 2 13539898140662769886
|
||||
23552423 10 18048876295495619569
|
||||
23559900 14 18272369794190581304
|
||||
241688 4 16179044415907240795
|
||||
257057 1 17478316999871287486
|
||||
2748010 2 18339085878070479087
|
||||
305870 269 18263645056784260212
|
||||
528862 383 18117272558388284091
|
||||
53812653 8 18410289211719108569
|
||||
7364860 26 17910392788380644719
|
||||
81228 2 18050568744116491203
|
||||
|
||||
> <PUBCHEM_SHAPE_MULTIPOLES>
|
||||
244.06
|
||||
3.86
|
||||
2.45
|
||||
0.89
|
||||
1.95
|
||||
1.58
|
||||
0.15
|
||||
-1.85
|
||||
0.38
|
||||
-0.61
|
||||
-0.02
|
||||
0.29
|
||||
0.01
|
||||
-0.33
|
||||
|
||||
> <PUBCHEM_SHAPE_SELFOVERLAP>
|
||||
513.037
|
||||
|
||||
> <PUBCHEM_SHAPE_VOLUME>
|
||||
136
|
||||
|
||||
> <PUBCHEM_COORDINATE_TYPE>
|
||||
2
|
||||
5
|
||||
10
|
||||
|
||||
$$$$
|
||||
`;
|
||||
|
||||
describe('sdf reader', () => {
|
||||
it('basic', async () => {
|
||||
@@ -120,14 +338,21 @@ describe('sdf reader', () => {
|
||||
if (parsed.isError) {
|
||||
throw new Error(parsed.message);
|
||||
}
|
||||
const compound = parsed.result.compounds[0];
|
||||
const { molFile, dataItems } = compound;
|
||||
const compound1 = parsed.result.compounds[0];
|
||||
const compound2 = parsed.result.compounds[1];
|
||||
const compound3 = parsed.result.compounds[2];
|
||||
const { molFile, dataItems } = compound1;
|
||||
const { atoms, bonds } = molFile;
|
||||
|
||||
expect(parsed.result.compounds.length).toBe(3);
|
||||
|
||||
// number of structures
|
||||
expect(atoms.count).toBe(5);
|
||||
expect(bonds.count).toBe(4);
|
||||
|
||||
expect(compound2.molFile.atoms.count).toBe(5);
|
||||
expect(compound2.molFile.bonds.count).toBe(4);
|
||||
|
||||
expect(atoms.x.value(0)).toBeCloseTo(0, 0.001);
|
||||
expect(atoms.y.value(0)).toBeCloseTo(0.8250, 0.0001);
|
||||
expect(atoms.z.value(0)).toBeCloseTo(0, 0.0001);
|
||||
@@ -137,13 +362,25 @@ describe('sdf reader', () => {
|
||||
expect(bonds.atomIdxB.value(3)).toBe(5);
|
||||
expect(bonds.order.value(3)).toBe(1);
|
||||
|
||||
expect(dataItems.dataHeader.value(0)).toBe('DATABASE_ID');
|
||||
expect(dataItems.data.value(0)).toBe('DB14523');
|
||||
expect(dataItems.dataHeader.value(0)).toBe('<DATABASE_ID>');
|
||||
expect(dataItems.data.value(0)).toBe('0');
|
||||
|
||||
expect(dataItems.dataHeader.value(1)).toBe('DATABASE_NAME');
|
||||
expect(dataItems.dataHeader.value(1)).toBe('<DATABASE_NAME>');
|
||||
expect(dataItems.data.value(1)).toBe('drugbank');
|
||||
|
||||
expect(dataItems.dataHeader.value(31)).toBe('SYNONYMS');
|
||||
expect(dataItems.dataHeader.value(2)).toBe('5225 <TEST_FIELD>');
|
||||
expect(dataItems.data.value(2)).toBe('whatever');
|
||||
|
||||
expect(dataItems.dataHeader.value(31)).toBe('<SYNONYMS>');
|
||||
expect(dataItems.data.value(31)).toBe('Orthophosphate; Phosphate');
|
||||
|
||||
expect(compound1.dataItems.data.value(0)).toBe('0');
|
||||
expect(compound2.dataItems.data.value(0)).toBe('1');
|
||||
|
||||
expect(compound3.dataItems.dataHeader.value(2)).toBe('<PUBCHEM_CONFORMER_DIVERSEORDER>');
|
||||
expect(compound3.dataItems.data.value(2)).toBe('1\n11\n10\n3\n15\n17\n13\n5\n16\n7\n14\n9\n8\n4\n18\n6\n12\n2');
|
||||
|
||||
expect(compound3.dataItems.dataHeader.value(21)).toBe('<PUBCHEM_COORDINATE_TYPE>');
|
||||
expect(compound3.dataItems.data.value(21)).toBe('2\n5\n10');
|
||||
});
|
||||
});
|
||||
|
||||
@@ -91,12 +91,21 @@ namespace Tokenizer {
|
||||
return eatLine(state);
|
||||
}
|
||||
|
||||
/** Advance the state by the given number of lines and return line as string. */
|
||||
/** Advance the state and return line as string. */
|
||||
export function readLine(state: Tokenizer): string {
|
||||
markLine(state);
|
||||
return getTokenString(state);
|
||||
}
|
||||
|
||||
/** Advance the state and return trimmed line as string. */
|
||||
export function readLineTrim(state: Tokenizer): string {
|
||||
markLine(state);
|
||||
const position = state.position;
|
||||
trim(state, state.tokenStart, state.tokenEnd);
|
||||
state.position = position;
|
||||
return getTokenString(state);
|
||||
}
|
||||
|
||||
function readLinesChunk(state: Tokenizer, count: number, tokens: Tokens) {
|
||||
let read = 0;
|
||||
for (let i = 0; i < count; i++) {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user