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377 Commits

Author SHA1 Message Date
dsehnal
8d3ac92989 2.2.3 2021-08-25 17:40:28 +02:00
dsehnal
d6eb334d12 changelog 2021-08-25 17:38:28 +02:00
Alexander Rose
77139afe7f tweak Interval.size 2021-08-21 14:00:51 -07:00
Alexander Rose
54476ad85e improve print texture debug helpers 2021-08-21 13:59:38 -07:00
Alexander Rose
6dd876232d avoid superfluous calls to Loci.isWholeStructure 2021-08-21 13:51:40 -07:00
Alexander Rose
ae2314d76c fix camera/bounding helper not showing up 2021-08-21 13:48:56 -07:00
David Sehnal
6667509745 Merge pull request #257 from JonStargaryen/master
ANVIL: improve prediction for 3pqr
2021-08-21 20:22:38 +02:00
JonStargaryen
5c871a5aae ANVIL: increase number of sphere points to 175 2021-08-20 12:43:24 -07:00
Alexander Rose
2482ef92af Improved StructureElement.Loci.size performance
- inlined code
- important for marking large cellpack models
2021-08-15 14:42:49 -07:00
Alexander Rose
db59303a84 Merge pull request #244 from molstar/meshproc
Mesh processing: border smoothing
2021-08-14 19:36:23 -07:00
Alexander Rose
fe700953ff Merge branch 'master' into meshproc 2021-08-14 19:32:06 -07:00
Alexander Rose
047946e41c remove superfluous type casts 2021-08-14 19:30:16 -07:00
dsehnal
f833efae37 2.2.2 2021-08-11 14:54:03 +02:00
dsehnal
be4b787e66 Fix mol-script query compiler const expression recognition 2021-08-11 14:49:52 +02:00
David Sehnal
950b1c179a Merge pull request #248 from MadCatX/fix-isosurface
Do not cache LevelTexturesFramebuffers as they may become invalid
2021-08-10 12:40:52 +02:00
Michal Malý
2bd1a01afb Do not attach framebuffer unnecessarily 2021-08-10 09:15:05 +02:00
dsehnal
2fe43eda2b Merge branch 'master' of https://github.com/molstar/molstar into meshproc 2021-08-09 20:33:57 +02:00
dsehnal
45fc0c61af Mesh.smoothEdges options 2021-08-09 20:32:40 +02:00
dsehnal
7e7993f5ba improve fillEdges in mesh edge smoothing
- sort boundary vertices
- limit the length added edges
2021-08-09 20:22:13 +02:00
Michal Malý
9d34dbff0f Do not cache LevelTexturesFramebuffers as they may become invalid 2021-08-09 09:58:55 +02:00
Alexander Rose
ba1b03f01b fix TransformData issues, see #133
- handle structure vs structure.root in ExplodeStructureRepresentation3D and SpinStructureRepresentation3D
2021-08-08 13:11:50 -07:00
Alexander Rose
791f7ca3c8 Merge pull request #245 from sukolsak/optimize-setCylinderMat 2021-08-08 10:45:23 -07:00
Sukolsak Sakshuwong
c14d50e4ff optimize setCylinderMat() 2021-08-08 08:51:16 -07:00
Alexander Rose
3e9de449c8 cleanup 2021-08-07 19:45:47 -07:00
Alexander Rose
0132c7ef5e Merge branch 'master' of https://github.com/molstar/molstar into meshproc 2021-08-07 19:42:41 -07:00
Alexander Rose
aa2222c086 remove clipSphere option & param cleanup
- clip objects are better
- includeParent option not useful for gaussian-surface visuals
2021-08-07 19:20:51 -07:00
dsehnal
fc2765d376 2.2.1 2021-08-02 18:11:24 +02:00
dsehnal
9d85194082 2.2.1 changelog 2021-08-02 18:09:50 +02:00
David Sehnal
abfcc60898 Merge pull request #243 from molstar/input-observer-improvements
Input observer improvements
2021-08-02 18:08:48 +02:00
dsehnal
c688a83fa2 fix typo 2021-08-02 18:07:34 +02:00
dsehnal
77376056b9 changelog 2021-08-02 18:03:07 +02:00
dsehnal
8efd943c2b PinchInput.fractionDelta 2021-08-02 17:24:49 +02:00
dsehnal
b230655439 fix type 2021-08-02 16:55:06 +02:00
dsehnal
8ba792c4b0 add maxWheelDelta 2021-08-02 16:50:09 +02:00
dsehnal
fde8ca69e4 support for Safari gestures (pinch zoom on MacBook trackpad) 2021-08-02 16:30:48 +02:00
dsehnal
9ee1439299 normalize wheel speed in input observer 2021-08-02 14:45:25 +02:00
David Sehnal
195668760e Merge pull request #242 from sukolsak/export-overpaint
Add overpaint support to geometry exporters
2021-08-02 13:04:09 +02:00
Sukolsak Sakshuwong
bd64f1db9a update changelog and fix type 2021-08-02 01:19:31 -07:00
Sukolsak Sakshuwong
38a5a857aa refactor color calculation 2021-08-01 23:09:30 -07:00
Sukolsak Sakshuwong
5e8cdfe3a7 add overpaint support to geometry exporters 2021-08-01 22:30:05 -07:00
Alexander Rose
f892917e1c Merge branch 'master' of https://github.com/molstar/molstar into meshproc 2021-08-01 14:04:50 -07:00
Alexander Rose
738b7f4ca5 Merge pull request #238 from molstar/dynbonds
Bond improvements (mostly IndexPairBonds)
2021-08-01 13:53:42 -07:00
Alexander Rose
bce53d03a5 bond tweaks
- add DefaultBondMaxRadius constant
- add IndexPairBonds.Props object
2021-08-01 13:49:44 -07:00
Alexander Rose
74f721ab9f improve Structure.asParent
- handle parent coordinate system not identity
2021-08-01 13:48:26 -07:00
Alexander Rose
f011025f16 changelog 2021-07-31 23:22:11 -07:00
Alexander Rose
9e44cd83fa add clipSphere param to molecular-surface mesh 2021-07-31 23:21:57 -07:00
Alexander Rose
e0e45b64ac optimize invertCantorPairing 2021-07-31 23:15:33 -07:00
Alexander Rose
f10b152252 Merge branch 'master' of https://github.com/molstar/molstar into meshproc 2021-07-31 14:42:18 -07:00
Alexander Rose
23cf5c2fdd changelog and docs 2021-07-31 14:22:45 -07:00
Alexander Rose
e211abd5ae Merge branch 'master' of https://github.com/molstar/molstar into dynbonds 2021-07-31 14:11:45 -07:00
Alexander Rose
7199be4d62 tweak getColorSmoothingProps
- make independent of webgl context
2021-07-31 14:10:50 -07:00
Alexander Rose
e1a40ded1d add surronding atoms structure selection query 2021-07-31 13:53:49 -07:00
Alexander Rose
8999c3097d handle dynamicBonds in root structure helper 2021-07-31 13:50:07 -07:00
Alexander Rose
44308fa1fd add maxDistance prop to IndexPairBonds 2021-07-31 13:48:10 -07:00
Alexander Rose
f5dd2f4579 support coordinateSystem in structure.asParent 2021-07-31 13:45:39 -07:00
dsehnal
104999b7dc 2.2.0 2021-07-31 15:15:09 +02:00
dsehnal
e5341623d3 changelog v2.2.0 2021-07-31 15:12:40 +02:00
dsehnal
0e9238e5ec Canvas3D tweaks:
- update "forceDraw" logic
- Ensure the scene is re-rendered when viewport size changes
- Support noDraw mode in PluginAnimationLoop
2021-07-31 15:06:58 +02:00
dsehnal
43c292e2df Support new EMDB API for EM volume contour levels 2021-07-31 14:12:33 +02:00
dsehnal
fbfd1b20d8 Prefer _label_seq_id fields in secondary structure assignment 2021-07-31 13:54:11 +02:00
dsehnal
5330df87e1 Merge branch 'master' of https://github.com/molstar/molstar 2021-07-27 12:29:17 +02:00
dsehnal
ad6b3c6fe0 add DS_store to .gitignore 2021-07-27 12:28:56 +02:00
Alexander Rose
b983df7eb5 mesh edge smoothing 2021-07-25 20:26:17 -07:00
Alexander Rose
add76a87d9 remove unnecessary check
- see 7686b61728
2021-07-25 20:22:00 -07:00
Alexander Rose
f9f8350d28 dynamic pair bonds on coordinate changes
- add dynamicBonds structure parameter
- add maxRadius, ignoreWater bond compute parameters
- ensure inter unit bond visuals are recreated
2021-07-24 17:16:59 -07:00
Alexander Rose
b71c2f365c add operator Loci granularity 2021-07-24 16:55:07 -07:00
Alexander Rose
a5443189d3 missing param 2021-07-24 16:46:30 -07:00
Alexander Rose
7686b61728 fix includeParent for multi instance bond visuals 2021-07-24 16:31:26 -07:00
Alexander Rose
844c13cd35 2.2.0-dev.1 2021-07-20 21:08:51 -07:00
Alexander Rose
d1c8b92fdf Merge pull request #224 from sukolsak/usdz-export
USDZ export
2021-07-18 09:28:27 -07:00
Sukolsak Sakshuwong
93d33bca80 view USDZ in AR on iOS 2021-07-17 21:41:26 -07:00
Sukolsak Sakshuwong
6550e53414 Merge branch 'master' into usdz-export 2021-07-17 18:50:43 -07:00
Alexander Rose
96dddb0998 updated changelog 2021-07-17 10:54:34 -07:00
Alexander Rose
baa64d8109 handle mononucleotides when guessing component type 2021-07-17 10:42:56 -07:00
David Sehnal
2df145aa8f Merge pull request #231 from molstar/sdf-parser-improvements
Sdf parser improvements
2021-07-16 18:27:16 +02:00
dsehnal
06b9c5f2de change SDF data header parsing
- do not trim <> around field
- store whole line staring with '> ' as data header (without the staring '> ')
2021-07-16 18:25:22 +02:00
dsehnal
e03b689f27 add SdfFormat 2021-07-16 18:04:25 +02:00
Sukolsak Sakshuwong
e4cdcff3ee Merge branch 'master' into usdz-export 2021-07-12 00:11:24 -07:00
Alexander Rose
f73150d074 Merge pull request #225 from molstar/tubular-helices
Add tubularHelices parameter to Cartoon representation
2021-07-11 11:45:38 -07:00
Alexander Rose
451dc12689 cleanup 2021-07-11 11:31:02 -07:00
Alexander Rose
a3fb7762d8 add tubular helices to Cartoon representation 2021-07-10 15:41:54 -07:00
Alexander Rose
3dfafc3202 handle cell angles close to zero in dcd reader 2021-07-10 15:35:53 -07:00
Alexander Rose
4fcea991d3 set default outline scale back to 1 2021-07-10 15:28:49 -07:00
Alexander Rose
0607ed46d1 handle more common ff residue/atom names 2021-07-10 15:28:23 -07:00
Sukolsak Sakshuwong
30d6244e82 add support for USDZ 2021-07-10 05:19:42 -07:00
Sukolsak Sakshuwong
fab8c74365 move quantizeColors to MeshExporter 2021-07-09 13:10:09 -07:00
Sukolsak Sakshuwong
1952922e4e make RenderObjectExporter.getData async 2021-07-09 13:10:09 -07:00
Alexander Rose
1eb351369e 2.1.0 2021-07-05 16:11:46 -07:00
Alexander Rose
701d782485 changelog 2021-07-05 16:07:30 -07:00
Alexander Rose
dc8457c4dc smoother trace normals 2021-07-05 15:59:28 -07:00
Alexander Rose
f104cd4d11 add missing import 2021-07-05 13:47:39 -07:00
Alexander Rose
9b56a6ae65 Merge pull request #221 from molstar/aromatic
Aromatic bond display option
2021-07-05 13:42:11 -07:00
Alexander Rose
2485ad5a2f Merge branch 'master' into aromatic 2021-07-05 13:38:05 -07:00
Alexander Rose
a56716ab6a Merge pull request #222 from molstar/backbone
Backbone representation
2021-07-05 13:37:24 -07:00
Alexander Rose
e0aaaa989e Merge branch 'master' into backbone 2021-07-05 13:34:40 -07:00
Alexander Rose
9ec0f9e736 outline fixes and improvements
- better handle outlines in orthographic mode
- remove unused code
- increase default outline scale to 2
2021-07-05 13:31:00 -07:00
Alexander Rose
47968eeeec fix traceOnly handling in makeElementIgnoreTest 2021-07-04 14:54:52 -07:00
Alexander Rose
9c157b70e1 warning for arrayAreIntersecting/arrayIntersectionSize 2021-07-04 14:50:58 -07:00
Alexander Rose
6d7e4ca227 remove unused import 2021-07-04 14:48:06 -07:00
Alexander Rose
fccd08d2ec add backbone repr
- atomistic and coarse units
2021-07-04 14:39:56 -07:00
Alexander Rose
19bae202d0 handle Vec3.angle edge case 2021-07-04 14:35:46 -07:00
Alexander Rose
4ba0ae24e4 support aromatic bond display as dashes
- add arrayAreIntersecting/arrayIntersectionSize helpers
- prefer reference atoms within rings (also for double/triple bonds)
2021-07-03 23:12:06 -07:00
Alexander Rose
fcf3718d75 better parsing of mol2 bond types 2021-07-03 22:38:29 -07:00
Alexander Rose
df1dd94f1c fix BondType.Names 2021-07-03 22:35:35 -07:00
Alexander Rose
65ba401850 fix repr update for Structure.asParent objects 2021-07-03 22:26:20 -07:00
Alexander Rose
a98f5e1047 fix fxaa antialiasing
- was broken when used with other postprocessing effects
- expose texture.filter
2021-07-03 22:19:51 -07:00
David Sehnal
e5cf97d1ea Merge pull request #217 from sukolsak/fix-cylinder
Fix cylinder orientation
2021-06-28 14:45:38 +02:00
Sukolsak Sakshuwong
1844fc14b2 fix cylinder orientation 2021-06-27 13:14:30 -07:00
dsehnal
d185c0ef34 2.0.7 2021-06-23 12:44:20 +02:00
dsehnal
40a4211e75 fix CIF text encoder edge cases & added test 2021-06-23 12:41:23 +02:00
dsehnal
daa2bbd042 Merge branch 'master' of https://github.com/molstar/molstar 2021-06-21 16:39:25 +02:00
Alexander Rose
ed5b4b27a8 guard against atom_site not being available 2021-06-20 22:55:25 -07:00
Alexander Rose
408ccb4353 fix bond cylinder imposter update issue 2021-06-20 13:54:15 -07:00
Alexander Rose
99e3cd6654 fix image export issues
- handle pre-multiplied alpha
- don't clear draw target unless written to
2021-06-20 13:51:58 -07:00
Alexander Rose
0819ace1dc use CustomProperty.Provider.ref 2021-06-20 13:49:42 -07:00
dsehnal
987c9210bd In-place reordering support for Frame.x/y/z 2021-06-19 12:26:42 +02:00
dsehnal
84fb42a161 Support volumeIndex in Viewer.loadVolumeFromUrl 2021-06-19 11:24:32 +02:00
dsehnal
53d3480701 fix isConnectedTo query 2021-06-15 17:53:40 +02:00
David Sehnal
eb629ef337 Merge pull request #212 from sukolsak/center-export
Geometry export: center exported models
2021-06-14 15:55:16 +02:00
Sukolsak Sakshuwong
c26111e8fb center exported models 2021-06-13 23:32:00 -07:00
dsehnal
4853ff7a1a fix volume streaming channel visibility 2021-06-11 15:19:04 +02:00
dsehnal
1bdebda136 2.0.6 2021-06-01 18:49:51 +02:00
dsehnal
fe5b847797 2.0.6 changelog 2021-06-01 18:47:51 +02:00
dsehnal
19ec5b226c changelog 2021-06-01 12:43:11 +02:00
dsehnal
4bb32d31dc support atom id list in selection helper 2021-06-01 12:41:04 +02:00
Alexander Rose
976a469cc7 Merge pull request #199 from molstar/original-mesh-data
Better handling of processed meshes
2021-05-31 10:46:35 -07:00
Alexander Rose
86087aa3ca Merge pull request #203 from sukolsak/export-original-mesh-data
Geometry export: use original mesh data
2021-05-31 10:34:22 -07:00
Sukolsak Sakshuwong
c0e955d472 export original mesh data 2021-05-30 06:25:43 -07:00
Alexander Rose
eca052e52e fix entity-source color showing black
- fixes #172
- now always using light-grey/white for regions with unkown source
2021-05-29 15:20:27 -07:00
Alexander Rose
a1e05387e4 add Mesh.getOriginalData accessor 2021-05-29 15:01:02 -07:00
Alexander Rose
301940c8bd fix canvas not cleared
- #201
- happens e.g. with antialiasing disabled plus transparent background on
2021-05-29 14:26:11 -07:00
Alexander Rose
d96303627c keep some original data after mesh processing
- processing in uniformTriangleGroup
- to be used in, e.g., geometry export
2021-05-28 23:43:37 -07:00
Alexander Rose
051b48776e consider BB atoms as trace 2021-05-28 23:37:25 -07:00
Alexander Rose
26054681d8 color smoothing param tweaks 2021-05-28 23:36:59 -07:00
Alexander Rose
70fa85d7d4 fix assembly-symmetry off option
- would not remove cage/axes visuals
2021-05-28 23:04:08 -07:00
Alexander Rose
5a23cd483e Merge pull request #198 from sukolsak/export-auto-quality
Geometry export: auto adjust quality of sphere/cylinder meshes
2021-05-28 22:57:19 -07:00
Alexander Rose
d759b07f1b Merge pull request #193 from JonStargaryen/anvil-fixes
ANVIL fixes
2021-05-28 22:52:49 -07:00
Sukolsak Sakshuwong
4694da0057 auto adjust quality of sphere/cylinder meshes 2021-05-28 11:05:06 -07:00
JonStargaryen
f930e3dbe0 avoiid cast 2021-05-28 08:43:05 -07:00
Alexander Rose
fcf45d20be Merge pull request #197 from sukolsak/gltf-material
Geometry export: add material to GLB
2021-05-27 22:53:45 -07:00
JonStargaryen
ad4ba7bcf9 drop redundant ops 2021-05-27 16:15:06 -07:00
JonStargaryen
26644ede49 no need to reassign neighbors 2021-05-27 15:41:48 -07:00
JonStargaryen
810973ff54 cleanup 2021-05-27 14:07:40 -07:00
JonStargaryen
6ad09c60c0 cleanup 2021-05-27 14:01:40 -07:00
JonStargaryen
dc146f5f04 Eisenhaber 1995 improvements 2021-05-27 12:38:35 -07:00
JonStargaryen
e1b771bba4 use existing impl 2021-05-27 09:48:31 -07:00
Sukolsak Sakshuwong
e2ab3a6fd6 add material to glb 2021-05-27 07:33:28 -07:00
JonStargaryen
d1296de676 bs on ordered array 2021-05-26 14:11:31 -07:00
JonStargaryen
fcac1a62c6 sample only 1 hemisphere 2021-05-26 12:54:03 -07:00
JonStargaryen
5eafddf97a fine-grained updates for large structures 2021-05-26 12:02:04 -07:00
JonStargaryen
e2dcbc3d65 const 2021-05-26 11:26:28 -07:00
JonStargaryen
54a388da9c store hphobhphil stats 2021-05-26 09:58:58 -07:00
JonStargaryen
3849c341b8 no optional chaining 2021-05-26 09:30:06 -07:00
JonStargaryen
31f4803c0a no array copies 2021-05-26 09:21:42 -07:00
JonStargaryen
d6e36d4ca7 cleanup 2021-05-25 14:55:49 -07:00
JonStargaryen
0d526fdc98 drop location in some more places 2021-05-25 14:35:19 -07:00
JonStargaryen
04b36170d8 cleanup 2021-05-25 13:15:36 -07:00
JonStargaryen
db787c9ea4 avoid location in filter loop 2021-05-25 12:38:43 -07:00
JonStargaryen
e1e6f9ca48 wip membership 2021-05-25 11:55:22 -07:00
JonStargaryen
40b5605e10 local Vec3 methods 2021-05-25 08:57:08 -07:00
JonStargaryen
609654b689 dont attach ASA values 2021-05-25 08:39:50 -07:00
dsehnal
45ef00f1d1 Move FileHandle.fromDescriptor to /servers to avoid importing 'fs' in browser builds 2021-05-25 17:18:47 +02:00
dsehnal
88380ff917 fix production and debug flags 2021-05-25 16:22:58 +02:00
dsehnal
bc7bfe9788 fix webpack watch build 2021-05-25 16:09:40 +02:00
dsehnal
469ca6cb41 fix webpack build 2021-05-25 15:51:40 +02:00
David Sehnal
c0be790ff1 Merge pull request #195 from MadCatX/update_deps
Update node-sass and webpack dependencies
2021-05-25 15:24:21 +02:00
David Sehnal
8c1d16353e Merge pull request #196 from molstar/sequence-mapping
Basic sequence mapping support
2021-05-25 15:20:49 +02:00
dsehnal
d76d475015 BestDatabaseSequenceMapping superposition 2021-05-25 15:15:33 +02:00
dsehnal
69024152cb Best Database Sequence Mapping property
- assigned based on atom_site.db_name/_acc/_num/_res CIF fields
- added basic color theme
2021-05-25 13:20:35 +02:00
Michal Malý
4a19aedec8 Update node-sass and webpack dependencies 2021-05-24 21:50:25 +02:00
JonStargaryen
df89351301 remove normal vector 2021-05-24 12:24:23 -07:00
JonStargaryen
9a0c87695f cleanup 2021-05-24 11:45:38 -07:00
JonStargaryen
a393231522 inline x/y/z 2021-05-24 10:00:54 -07:00
Alexander Rose
33de60d365 fix typeof check 2021-05-22 22:49:13 -07:00
JonStargaryen
3cf67f7605 fix coloring for trace-only ASA calc 2021-05-22 19:48:02 -07:00
Alexander Rose
ffdcf798e0 Merge pull request #194 from sukolsak/fix-smaa
Fix HTMLImageElement check for SMAA
2021-05-22 14:19:59 -07:00
Sukolsak Sakshuwong
397e1235e7 fix HTMLImageElement check for SMAA 2021-05-22 02:58:59 -07:00
JonStargaryen
4e77699076 more fine-grained status messages 2021-05-21 21:35:57 -07:00
JonStargaryen
b47d046505 mapping still needed for #132 2021-05-21 15:31:49 -07:00
JonStargaryen
74aa24bfa0 traceOnly: check for BB as well 2021-05-21 09:27:02 -07:00
JonStargaryen
30d5b0ddb1 rename to traceOnly 2021-05-21 09:24:09 -07:00
Alexander Rose
1e35ea15eb Merge pull request #192 from sukolsak/gltf-instancing
Geometry export: use instancing in GLB
2021-05-20 23:47:52 -07:00
Sukolsak Sakshuwong
bc998ab328 don't split triangles in Mesh.uniformTriangleGroup
Calling Mesh.uniformTriangleGroup for WebGL1 is required for picking to work properly. With color smoothing implemented, we don't have to split triangles in Mesh.uniformTriangleGroup anymore. This should help reduce the exported file size in WebGL1. This change is suggested by @arose
2021-05-20 17:03:48 -07:00
JonStargaryen
e5e245f4ee scale radius used for evaluation 2021-05-20 14:26:42 -07:00
JonStargaryen
c6073b894a ASA coloring wrong after removing part of a chain #132 2021-05-20 11:38:04 -07:00
Sukolsak Sakshuwong
9b11794f22 store colors in glb using 8 bits per channel 2021-05-20 09:57:59 -07:00
JonStargaryen
f2b9dceaab ANVIL runtime updates 2021-05-20 09:16:19 -07:00
Sukolsak Sakshuwong
9ccaaf6c80 cleanup 2021-05-20 07:20:56 -07:00
Sukolsak Sakshuwong
ecb97e525e omit indices from texture-mesh in glb 2021-05-20 04:44:13 -07:00
dsehnal
c36c6a6d97 support nested Lookup3D queries
- fixes non-covalent interactions bug
2021-05-20 09:34:59 +02:00
JonStargaryen
60b92471f1 cleanup 2021-05-19 19:34:06 -07:00
JonStargaryen
79e283cfbd wip ANVIL debugging 2021-05-19 15:22:16 -07:00
Sukolsak Sakshuwong
3778dacb08 min and max only required for vertex arrays 2021-05-18 22:27:58 -07:00
Sukolsak Sakshuwong
e407f7279b add generator info to glb 2021-05-18 22:25:37 -07:00
Sukolsak Sakshuwong
ea54209414 gltf instancing 2021-05-18 19:48:59 -07:00
JonStargaryen
d10a36509b ignore non-canonical aa 2021-05-18 15:03:48 -07:00
JonStargaryen
4af560e63a visuals cleanup 2021-05-18 12:23:55 -07:00
JonStargaryen
ecb8900258 wip adjust thickness 2021-05-18 09:49:50 -07:00
Alexander Rose
7bfc1b0ebc sreenshot tweaks
- don't turn of screenspace antialiasing
- use higher numbr of AO samples than default
2021-05-16 12:04:00 -07:00
Alexander Rose
5edae9d6f7 Merge pull request #173 from molstar/smcol
Color smoothing
2021-05-16 11:39:44 -07:00
Alexander Rose
fe702a8c63 fix high resolution molecular surface artefacts
- adjust probePositions prop with quality
2021-05-16 11:33:03 -07:00
Alexander Rose
c8868464a5 color smoothing param tweaks
- reduce sample stride to avoid artefacts
- min color grid resolution for better smoothing at high mesh resolution
2021-05-16 11:31:57 -07:00
Alexander Rose
720e65d2e6 Merge pull request #189 from sukolsak/volume-color
Geometry export: support volume & volumeInstance color types
2021-05-16 10:39:34 -07:00
Sukolsak Sakshuwong
b5123ff36a fix drawCount 2021-05-16 05:33:58 -07:00
Sukolsak Sakshuwong
d237034e8e quantize colors when exporting OBJ 2021-05-16 00:28:31 -07:00
Sukolsak Sakshuwong
aab95d27e0 convert sRGB to linear when exporting GLB 2021-05-15 23:56:50 -07:00
Sukolsak Sakshuwong
c68306125e support volume & volumeInstance color type in geo exporters 2021-05-15 23:55:21 -07:00
Alexander Rose
3173396737 use constant from gl context if available 2021-05-15 11:19:30 -07:00
Alexander Rose
212a3eeb6c tweaked auto color smoothing props 2021-05-15 11:18:39 -07:00
Alexander Rose
17b25354f5 added isPromiseLike helper
- use instead of instanceof Promise
2021-05-15 11:16:32 -07:00
JonStargaryen
9f176bd2bc add alpha-oonly option to asa calc 2021-05-12 12:20:28 -07:00
Alexander Rose
4a78283ce1 changelog 2021-05-09 21:10:43 -07:00
Alexander Rose
81e29533dc Merge branch 'master' of https://github.com/molstar/molstar into smcol 2021-05-09 21:09:19 -07:00
Alexander Rose
c1a2c602a1 remove unfinished dColorGridType support 2021-05-09 21:08:19 -07:00
Alexander Rose
c436653ce9 made transparency helpers a bit more generic 2021-05-09 14:35:00 -07:00
Alexander Rose
a2b4ed7c1c queries: add nos-bridge, improve disulfide-bridge 2021-05-09 13:56:40 -07:00
Alexander Rose
83968aa408 cylinder mesh builder improvements 2021-05-09 13:09:00 -07:00
dsehnal
71539cc75a citation in readme 2021-05-09 11:53:16 +02:00
dsehnal
881d4d2a99 Fix IndexPairBonds for structures with re-ordered atoms 2021-05-09 11:46:20 +02:00
David Sehnal
ae2f2e7d0e Merge pull request #181 from molstar/spin-struct-anim
Spin structure animation
2021-05-09 10:47:14 +02:00
Alexander Rose
e31f0f7660 basic spin-structure animation 2021-05-08 23:54:27 -07:00
Alexander Rose
3586207968 better SO autobonding 2021-05-08 19:55:36 -07:00
Alexander Rose
b575793b83 Merge pull request #180 from sukolsak/fix-sheet-caps
Fix normals in sheet caps
2021-05-08 18:06:30 -07:00
Alexander Rose
81bf653790 Merge pull request #179 from sukolsak/fix-arrow
Fix normals in sheet arrows
2021-05-08 18:03:30 -07:00
Sukolsak Sakshuwong
6186c60cd9 fix normals in sheet caps 2021-05-08 00:03:42 -07:00
Sukolsak Sakshuwong
6ab480589a fix lint 2021-05-07 23:55:53 -07:00
Sukolsak Sakshuwong
571f8187c3 fix normals in sheet arrows 2021-05-07 23:29:35 -07:00
Alexander Rose
d510ff00dc Merge pull request #177 from sukolsak/per-group-transparency
Add per-group transparency support to geometry exporters
2021-05-06 23:10:08 -07:00
Sukolsak Sakshuwong
7a0f286fb4 add per-group transparency support to geo-export 2021-05-05 17:54:27 -07:00
Alexander Rose
fccf8d6b87 Merge pull request #174 from sukolsak/glb-export
GLB and STL export
2021-05-04 22:22:41 -07:00
Sukolsak Sakshuwong
e0c08e89d0 use more descriptive labels for geometry exporters 2021-05-04 20:40:28 -07:00
Sukolsak Sakshuwong
ef9885411c small cleanup 2021-05-04 07:45:16 -07:00
Sukolsak Sakshuwong
7542ead360 address @arose's comments 2021-05-03 23:57:32 -07:00
Sukolsak Sakshuwong
043ab08066 fix normal vectors being zero 2021-05-03 18:11:36 -07:00
Sukolsak Sakshuwong
ec0933d197 update changelog 2021-05-03 12:20:20 -07:00
Sukolsak Sakshuwong
aef34a687d glb and stl export 2021-05-03 12:19:28 -07:00
Alexander Rose
9b7192f261 color smoothing for element-index theme 2021-05-03 01:02:34 -07:00
Alexander Rose
18212d9ee7 cpu trilinear interpolation for color smoothing 2021-05-03 00:48:14 -07:00
Alexander Rose
8d4e0730e8 improved color smoothing params handling 2021-05-02 23:34:19 -07:00
Alexander Rose
ba8e9e189f auto-smooth colors if preferred 2021-05-01 18:59:06 -07:00
Alexander Rose
b7935de7af limit color smoothing to group-based themes 2021-05-01 18:57:42 -07:00
Alexander Rose
10ca32f9d7 volumetric color smoothing
- for Mesh and TextureMesh geometries
2021-05-01 18:29:30 -07:00
Alexander Rose
bb86d83c96 better granularity in element-symbol color theme 2021-05-01 17:48:35 -07:00
Alexander Rose
907b08cc99 wip, color grid shader support
- only tested for mesh
2021-05-01 17:47:53 -07:00
Alexander Rose
a07d593909 tweak printImageData debug helper 2021-05-01 17:43:43 -07:00
Alexander Rose
a0a3ff1969 Merge branch 'master' of https://github.com/molstar/molstar into smcol 2021-05-01 17:42:52 -07:00
dsehnal
7fac8a8f77 2.0.5 2021-04-26 16:02:31 +02:00
dsehnal
7266c67e32 2.0.5 changelog 2021-04-26 16:00:31 +02:00
dsehnal
50c8d09742 default camera radius set to 0 2021-04-26 15:13:46 +02:00
dsehnal
7377947975 Changelog 2021-04-25 15:15:26 +02:00
David Sehnal
a3c4daf30a Merge pull request #169 from sukolsak/texture-mesh-export
Add TextureMesh export support
2021-04-25 15:13:26 +02:00
Sukolsak Sakshuwong
9d7e6f1d99 add TextureMesh export support 2021-04-25 05:04:03 -07:00
dsehnal
9e105020e3 lazy volume loading 2021-04-25 12:10:09 +02:00
Alexander Rose
698f7e16bd Merge branch 'master' of https://github.com/molstar/molstar into smcol 2021-04-24 09:42:34 -07:00
Alexander Rose
93df548cfe add torus primitive and fix render tests 2021-04-23 22:55:20 -07:00
Alexander Rose
a0b1593c82 add MeshBuilder.addMesh 2021-04-23 22:12:19 -07:00
Alexander Rose
fc81e08d73 Support full pausing (no draw) rendering 2021-04-23 22:10:01 -07:00
Alexander Rose
5369fa5adf canvas viewport support fixes and improvements
- restrict ssao to viewport bounds
- only downscale ssao buffer (not upscale)
- avoid zero camera radius/radiusMax to allow camera movements in empty scenes and to avoid ssao artifacts
2021-04-23 22:07:34 -07:00
dsehnal
316a77c716 guard against non-invertible matrices in Camera.update
+ relative viewports and dynamic updating of them sometimes caused non-invertible matrix
2021-04-23 19:05:29 +02:00
dsehnal
42dfa69ad7 Residue list selection helper 2021-04-21 21:24:28 +02:00
dsehnal
cae4eb8b0e await screenshot clipboard write & fallback to <img> on fail 2021-04-21 20:08:37 +02:00
David Sehnal
5514b24fdf Merge pull request #167 from molstar/multi-canvas3d
Multi-canvas support for PluginContext
2021-04-21 20:05:05 +02:00
dsehnal
d570bc352e "relative" canvas3d viewport and picking dimensions fix 2021-04-20 20:26:13 +02:00
dsehnal
8a76a3fa64 2.0.4 2021-04-20 11:23:23 +02:00
dsehnal
71bf4e21f5 changelog 2021-04-20 11:21:29 +02:00
dsehnal
e0d36c30d3 Fix measurement labels & interactions 2021-04-20 11:19:15 +02:00
Alexander Rose
d653a96b25 Merge branch 'master' of https://github.com/molstar/molstar into smcol 2021-04-18 13:12:12 -07:00
David Sehnal
b53debcfef Merge pull request #163 from sukolsak/fix-zip-progress
Fix incorrect deflate progress
2021-04-14 15:02:15 +02:00
Sukolsak Sakshuwong
d0705ac226 fix deflate progress 2021-04-14 05:07:05 -07:00
Alexander Rose
e01eacb3fe changelog 2021-04-13 23:12:39 -07:00
Alexander Rose
d4102b476b Fix, read SDF multi-line values 2021-04-13 23:07:55 -07:00
dsehnal
83ce17174a changelog 2021-04-13 21:17:28 +02:00
dsehnal
18023d7f26 Merge branch 'master' of https://github.com/molstar/molstar 2021-04-13 21:16:28 +02:00
dsehnal
a8541d5967 Structure.eachAtomicHierarchyElement 2021-04-13 21:15:44 +02:00
David Sehnal
8b21818f2e Merge pull request #159 from sukolsak/obj-export
OBJ Export
2021-04-13 17:06:48 +02:00
Sukolsak Sakshuwong
0b290247dc show partial progress when exporting large meshes 2021-04-11 13:15:50 -07:00
Sukolsak Sakshuwong
fb5010e962 reorder arguments to addMeshWithColors() 2021-04-10 18:12:32 -07:00
Sukolsak Sakshuwong
178789d327 make RenderObjectExporter.add() async 2021-04-10 18:10:42 -07:00
Sukolsak Sakshuwong
4fae526073 wip 2021-04-09 15:59:14 -07:00
dsehnal
05f1d8085a 2.0.3 2021-04-09 17:47:12 +02:00
dsehnal
38bbabd742 fix test 2021-04-09 17:45:51 +02:00
dsehnal
3ab958a93c changelog 2021-04-09 17:43:23 +02:00
dsehnal
f59d589a30 CubeGridFormat 2021-04-09 17:41:13 +02:00
David Sehnal
11f7e54704 Merge pull request #158 from molstar/gradient-themes
Add ColorTheme.palette support
2021-04-09 10:01:59 +02:00
dsehnal
16ebd8266e changelog 2021-04-09 10:01:21 +02:00
dsehnal
7a796a4d3d Merge branch 'master' of https://github.com/molstar/molstar into gradient-themes 2021-04-09 09:59:46 +02:00
Alexander Rose
1cbb915962 started a changelog 2021-04-08 23:14:55 -07:00
Alexander Rose
80486d58c3 async deflate (and zip) 2021-04-08 23:13:30 -07:00
dsehnal
81bc116c4d TextureImage.filter 2021-04-08 09:49:35 +02:00
dsehnal
4249064dd1 Add ColorTheme.palette support
- add example to basic-wrapper that uses it
2021-04-07 15:55:54 +02:00
Alexander Rose
e0a594121b wip, color smoothing experiments 2021-04-06 23:36:29 -07:00
dsehnal
028c02f50d 2.0.2 2021-03-29 12:48:26 +02:00
dsehnal
76e97d7b59 fix VolumeFromDensityServerCif label 2021-03-29 12:46:10 +02:00
dsehnal
ad1181a75b interpolate ModelFromTrajectory transform 2021-03-29 12:03:13 +02:00
Alexander Rose
5d683462fb add common non-standard amino-acids 2021-03-28 15:38:15 -07:00
Alexander Rose
42422bb0ea add canvas3d.getRenderObjects 2021-03-28 15:36:40 -07:00
dsehnal
861e5c3e97 SDF data item test 2021-03-24 16:02:53 +01:00
dsehnal
614cffda96 2.0.1 2021-03-23 15:44:24 +01:00
dsehnal
2e0379d202 npm ignore 2021-03-23 15:42:52 +01:00
dsehnal
b5cfdcd2a3 2.0.0 2021-03-23 15:31:18 +01:00
dsehnal
c00de6fde0 Merge branch 'master' of https://github.com/molstar/molstar 2021-03-23 11:16:26 +01:00
Alexander Rose
da3a8e56f3 handle negative isovalues in gpu mc 2021-03-22 22:06:49 -07:00
dsehnal
103d6fe775 alpha orbitals tryUseGpu param 2021-03-22 20:18:48 +01:00
dsehnal
5df55e6bf7 SDF delimiter bugfix + multi-molecule SDF support in mol-plugin 2021-03-22 17:21:47 +01:00
dsehnal
3b285086d4 rename files called "macro" due to Jest not being able to process them 2021-03-22 16:53:48 +01:00
dsehnal
91793bc3cc 2.0.0-dev.13 2021-03-22 13:29:42 +01:00
dsehnal
fa3828e820 add model-server-query transform support 2021-03-22 12:51:03 +01:00
Alexander Rose
31ba8212da 2.0.0-dev.12 2021-03-21 16:47:53 -07:00
Alexander Rose
fe27d8e134 Merge pull request #150 from molstar/stubs2
basic support for bond stubs
2021-03-21 16:40:03 -07:00
Alexander Rose
83dcdfdc4b Merge commit '2faa821c50a6dfce700eb8072a61d01d937c18e5' into stubs2 2021-03-21 16:36:33 -07:00
Alexander Rose
f9aaabc1f7 fix interactions bounding sphere 2021-03-21 16:29:56 -07:00
Alexander Rose
034370b44c add includeParent support to interactions 2021-03-21 16:25:03 -07:00
Alexander Rose
b87666df3e don't pad empty bounding spheres 2021-03-21 16:24:25 -07:00
Alexander Rose
c98c3228fe fix structure.asParent 2021-03-21 16:23:57 -07:00
Alexander Rose
9419980dfc make structure state private (like before) 2021-03-21 12:39:21 -07:00
Alexander Rose
42d60420e5 added Structure.asParent
- refactored structure state handling
- removed Structure.WithChild
2021-03-21 12:10:24 -07:00
dsehnal
5b1df333a7 tsconfig jsx param 2021-03-21 16:18:01 +01:00
Alexander Rose
0bb376706d fix ellipsoid repr and support includeParent
- switch off adjustCylinderLength
- handle structure with child
2021-03-20 23:58:48 -07:00
Alexander Rose
eca7da2c72 add adjustCylinderLength param
- so it can be switched off
2021-03-20 23:54:50 -07:00
Alexander Rose
b0bdb3ddb6 tweak param help 2021-03-20 23:52:23 -07:00
Alexander Rose
3180d7c305 basic support for bond stubs
- line and ball & stick repr
- stubs support in link visual helper
- getData and mustRecreate methods for structure repr provider
- Structure.WithChild helper (needs Proxy support)
2021-03-20 18:05:58 -07:00
dsehnal
2faa821c50 2.0.0-dev.11 2021-03-19 17:29:29 +01:00
David Sehnal
7f355ae501 Merge pull request #141 from molstar/surrounding-ligands
Surrounding Ligands query
2021-03-19 17:16:25 +01:00
dsehnal
7f79ff9ff2 StructureSourceControls: show hierarchy preset is >1 trajectory is selected 2021-03-18 15:29:48 +01:00
dsehnal
02de871c59 StructureBoundingBox3D transform 2021-03-18 15:18:15 +01:00
dsehnal
00cb783d4c BoxShape3D transform 2021-03-18 14:15:04 +01:00
David Sehnal
c925919ee5 Merge pull request #148 from TomasKulhanek/master
FIX issue #147 CSS transform:scale cause molstar canvas to have incorrect size
2021-03-17 10:50:44 +01:00
dsehnal
324820890a Fix createModelProperty.isApplicable 2021-03-17 10:35:29 +01:00
Tomas Kulhanek
2687b29d4d FIX molstar/molstar#147 offsetWidth/offsetHeight is correct size of element when css transform:scale is used 2021-03-17 07:46:41 +00:00
dsehnal
7084aaee1a adjust text 2021-03-16 23:02:14 +01:00
dsehnal
520a2f7850 model-server: empty result console output 2021-03-16 22:47:34 +01:00
Alexander Rose
9264987817 camera helper tweaks
- add highlighting
- improved axes alignment
2021-03-15 23:16:19 -07:00
dsehnal
b736ed3ea4 readme tweaks 2021-03-15 21:35:17 +01:00
dsehnal
166d660fa7 2.0.0-dev.10 2021-03-15 20:20:21 +01:00
dsehnal
b8249cde4d interactive camera axis helper 2021-03-15 20:16:07 +01:00
dsehnal
f12f5eca90 Merge branch 'master' into surrounding-ligands 2021-03-15 16:45:53 +01:00
dsehnal
cd3798b46f disable SwaggerUI response syntax highlight 2021-03-15 16:44:36 +01:00
dsehnal
0240e54737 TrackballControlsParams.autoAdjustControls 2021-03-15 14:13:11 +01:00
dsehnal
6a735d902e fix XYZ parser bug 2021-03-15 13:31:44 +01:00
dsehnal
57a942ecb5 requestCameraReset SnapshotProvide
- allow to customize the snapshop based on the current scane/boundingbox/camera state
2021-03-15 12:47:45 +01:00
dsehnal
f67605a398 applyMarkerAction fix 2 2021-03-14 18:46:04 +01:00
dsehnal
aaafa1d5ad model-server: surroundingLigands query 2021-03-14 15:09:37 +01:00
dsehnal
a1d9a77653 surroundingLigands query 2021-03-14 15:00:13 +01:00
dsehnal
f2f1181af3 Merge branch 'master' into surrounding-ligands 2021-03-14 13:16:22 +01:00
dsehnal
864befc48a applyMarkerAction fix 2021-03-14 13:09:53 +01:00
dsehnal
73f6793bd8 surroundingLigands query wip 2021-03-14 12:22:01 +01:00
dsehnal
87ee9d88f2 ResidueSet helper (wip) 2021-03-14 11:21:12 +01:00
dsehnal
b1e245e913 add UndirectedGraph 2021-03-14 10:19:28 +01:00
Alexander Rose
78c0471f39 remove unused Structure.unitsSortedByVolume 2021-03-13 22:35:24 -08:00
Alexander Rose
c57b9b9214 improve preset for many polymer gaps
- show all atom instead
- for medium sized structures
- fixes #57
2021-03-13 22:27:51 -08:00
Alexander Rose
34f33c5bbb fix apply marker type error 2021-03-13 22:24:48 -08:00
Alexander Rose
57da2a7ebb optimized applyMarkerAction
- extract switch statement out of loop
- use int32 view to handle 4 byte together
- don't check for change (essentially done at a higher level anyway)
2021-03-13 12:22:53 -08:00
Alexander Rose
d45d5c0e55 add assertUnreachable helper
- to type check if, e.g. if/switch statements are exhaustive
- TODO use...
2021-03-13 12:20:00 -08:00
dsehnal
42ed425e65 fix secondary_structure_type 2021-03-13 19:58:50 +01:00
dsehnal
f752ee5094 plugin-state server: remove /clear and can't remotely remove sticky entries 2021-03-13 17:56:18 +01:00
dsehnal
044c796942 Fix getSymmetryOperatorRef indexing 2021-03-13 17:53:42 +01:00
dsehnal
0aabbcfaab add back CreateVolumeStreamingBehavior custom controls 2021-03-13 16:40:48 +01:00
Alexander Rose
24274cc53b 2.0.0-dev.9 2021-03-09 22:50:34 -08:00
Alexander Rose
870cef2fd4 add collapse-left-panel to viewer query params 2021-03-09 22:46:53 -08:00
Alexander Rose
bf7b1f5bfd move StateActions to PluginSpec 2021-03-09 22:46:13 -08:00
Alexander Rose
9c9a0312db gpu mc attribution 2021-03-09 22:42:52 -08:00
dsehnal
724fa2a7cd package lock 2021-03-08 18:32:27 +01:00
Alexander Rose
19b36e5942 2.0.0-dev.8 2021-03-07 14:13:51 -08:00
Alexander Rose
b0dd9ab026 Merge pull request #135 from molstar/split-plugin-context
Move part of PluginContext to mol-plugin-ui
2021-03-07 13:41:17 -08:00
Alexander Rose
b77f1d4dee move initDataActions to PluginContext 2021-03-07 13:39:30 -08:00
dsehnal
3770fd7706 move actions back to PluginSpec 2021-03-07 13:36:50 +01:00
dsehnal
e3175c3ed1 Merge branch 'master' into split-plugin-context 2021-03-07 13:24:17 +01:00
dsehnal
7c5dd5b15b fix build caused by some typing edge case 2021-03-07 11:41:56 +01:00
Alexander Rose
0872e11669 2.0.0-dev.7 2021-03-07 01:29:34 -08:00
Alexander Rose
a66da4defc fix missing vars 2021-03-07 01:27:16 -08:00
Alexander Rose
d4ba13a2f2 2.0.0-dev.6 2021-03-07 01:22:30 -08:00
Alexander Rose
3b25e037aa remove obsolete viewer query params 2021-03-07 01:18:37 -08:00
Alexander Rose
189fad3d84 better handle focus on structure update
- fixes #123
2021-03-07 00:30:35 -08:00
Alexander Rose
c3c22ee3bc fix typos in xyz format 2021-03-06 23:39:12 -08:00
Alexander Rose
8a3222005c fix calculated label_seq_id 2021-03-06 23:38:21 -08:00
Alexander Rose
a17da36410 coarse grained tweaks
- coarse grained if less than three times as many atoms as polymer residues
- don't try dssp if coarse grained
2021-03-06 23:37:48 -08:00
dsehnal
acf13fa46f split plugin context (wip) 2021-03-05 00:33:00 +01:00
324 changed files with 14475 additions and 10687 deletions

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# Change Log
All notable changes to this project will be documented in this file, following the suggestions of [Keep a CHANGELOG](http://keepachangelog.com/). This project adheres to [Semantic Versioning](http://semver.org/) for its most widely used - and defacto - public interfaces.
Note that since we don't clearly distinguish between a public and private interfaces there will be changes in non-major versions that are potentially breaking. If we make breaking changes to less used interfaces we will highlight it in here.
## [Unreleased]
## [v2.2.3] - 2021-08-25
- Add ``invertCantorPairing`` helper function
- Add ``Mesh`` processing helper ``.smoothEdges``
- Smooth border of molecular-surface with ``includeParent`` enabled
- Hide ``includeParent`` option from gaussian-surface visuals (not particularly useful)
- Improved ``StructureElement.Loci.size`` performance (for marking large cellpack models)
- Fix new ``TransformData`` issues (camera/bounding helper not showing up)
- Improve marking performance (avoid superfluous calls to ``StructureElement.Loci.isWholeStructure``)
## [v2.2.2] - 2021-08-11
- Fix ``TransformData`` issues [#133](https://github.com/molstar/molstar/issues/133)
- Fix ``mol-script`` query compiler const expression recognition.
## [v2.2.1] - 2021-08-02
- Add surrounding atoms (5 Angstrom) structure selection query
- [Breaking] Add maxDistance prop to ``IndexPairBonds``
- Fix coordinateSystem not handled in ``Structure.asParent``
- Add ``dynamicBonds`` to ``Structure`` props (force re-calc on model change)
- Expose as optional param in root structure transform helper
- Add overpaint support to geometry exporters
- ``InputObserver`` improvements
- normalize wheel speed across browsers/platforms
- support Safari gestures (used by ``TrackballControls``)
- ``PinchInput.fractionDelta`` and use it in ``TrackballControls``
## [v2.2.0] - 2021-07-31
- Add ``tubularHelices`` parameter to Cartoon representation
- Add ``SdfFormat`` and update SDF parser to be able to parse data headers according to spec (hopefully :)) #230
- Fix mononucleotides detected as polymer components (#229)
- Set default outline scale back to 1
- Improved DCD reader cell angle handling (interpret near 0 angles as 90 deg)
- Handle more residue/atom names commonly used in force-fields
- Add USDZ support to ``geo-export`` extension.
- Fix ``includeParent`` support for multi-instance bond visuals.
- Add ``operator`` Loci granularity, selecting everything with the same operator name.
- Prefer ``_label_seq_id`` fields in secondary structure assignment.
- Support new EMDB API (https://www.ebi.ac.uk/emdb/api/entry/map/[EMBD-ID]) for EM volume contour levels.
- ``Canvas3D`` tweaks:
- Update ``forceDraw`` logic.
- Ensure the scene is re-rendered when viewport size changes.
- Support ``noDraw`` mode in ``PluginAnimationLoop``.
## [v2.1.0] - 2021-07-05
- Add parameter for to display aromatic bonds as dashes next to solid cylinder/line.
- Add backbone representation
- Fix outline in orthographic mode and set default scale to 2.
## [v2.0.7] - 2021-06-23
- Add ability to specify ``volumeIndex`` in ``Viewer.loadVolumeFromUrl`` to better support Volume Server inputs.
- Support in-place reordering for trajectory ``Frame.x/y/z`` arrays for better memory efficiency.
- Fixed text CIF encoder edge cases (most notably single whitespace not being escaped).
## [v2.0.6] - 2021-06-01
- Add glTF (GLB) and STL support to ``geo-export`` extension.
- Protein crosslink improvements
- Change O-S bond distance to allow for NOS bridges (doi:10.1038/s41586-021-03513-3)
- Added NOS-bridges query & improved disulfide-bridges query
- Fix #178: ``IndexPairBonds`` for non-single residue structures (bug due to atom reordering).
- Add volumetric color smoothing for MolecularSurface and GaussianSurface representations (#173)
- Fix nested 3d grid lookup that caused results being overwritten in non-covalent interactions computation.
- Basic implementation of ``BestDatabaseSequenceMapping`` (parse from CIF, color theme, superposition).
- Add atom id ranges support to Selection UI.
## [v2.0.5] - 2021-04-26
- Ability to pass ``Canvas3DContext`` to ``PluginContext.fromCanvas``.
- Relative frame support for ``Canvas3D`` viewport.
- Fix bug in screenshot copy UI.
- Add ability to select residues from a list of identifiers to the Selection UI.
- Fix SSAO bugs when used with ``Canvas3D`` viewport.
- Support for full pausing (no draw) rendering: ``Canvas3D.pause(true)``.
- Add ``MeshBuilder.addMesh``.
- Add ``Torus`` primitive.
- Lazy volume loading support.
- [Breaking] ``Viewer.loadVolumeFromUrl`` signature change.
- ``loadVolumeFromUrl(url, format, isBinary, isovalues, entryId)`` => ``loadVolumeFromUrl({ url, format, isBinary }, isovalues, { entryId, isLazy })``
- Add ``TextureMesh`` support to ``geo-export`` extension.
## [v2.0.4] - 2021-04-20
- [WIP] Mesh export extension
- ``Structure.eachAtomicHierarchyElement`` (#161)
- Fixed reading multi-line values in SDF format
- Fixed Measurements UI labels (#166)
## [v2.0.3] - 2021-04-09
### Added
- Support for ``ColorTheme.palette`` designed for providing gradient-like coloring.
### Changed
- [Breaking] The ``zip`` function is now asynchronous and expects a ``RuntimeContext``. Also added ``Zip()`` returning a ``Task``.
- [Breaking] Add ``CubeGridFormat`` in ``alpha-orbitals`` extension.
## [v2.0.2] - 2021-03-29
### Added
- ``Canvas3D.getRenderObjects``.
- [WIP] Animate state interpolating, including model trajectories
### Changed
- Recognise MSE, SEP, TPO, PTR and PCA as non-standard amino-acids.
### Fixed
- VolumeFromDensityServerCif transform label
## [v2.0.1] - 2021-03-23
### Fixed
- Exclude tsconfig.commonjs.tsbuildinfo from npm bundle
## [v2.0.0] - 2021-03-23
Too many changes to list as this is the start of the changelog... Notably, default exports are now forbidden.

View File

@@ -5,15 +5,15 @@
# Mol*
The goal of **Mol\*** (*/'mol-star/*) is to provide a technology stack that will serve as a basis for the next-generation data delivery and analysis tools for macromolecular structure data. This is a collaboration between PDBe and RCSB PDB teams and the development will be open-source and available to anyone who wants to use it for developing visualization tools for macromolecular structure data available from [PDB](https://www.wwpdb.org/) and other institutions.
The goal of **Mol\*** (*/'mol-star/*) is to provide a technology stack that serves as a basis for the next-generation data delivery and analysis tools for (not only) macromolecular structure data. Mol* development was jointly initiated by PDBe and RCSB PDB to combine and build on the strengths of [LiteMol](https://litemol.org) (developed by PDBe) and [NGL](https://nglviewer.org) (developed by RCSB PDB) viewers.
This particular project is the implementation of this technology (still under development).
When using Mol*, please cite:
*If you are looking for the "MOLeculAR structure annoTator", that package is now available on NPM as [MolArt](https://www.npmjs.com/package/molart).*
David Sehnal, Sebastian Bittrich, Mandar Deshpande, Radka Svobodová, Karel Berka, Václav Bazgier, Sameer Velankar, Stephen K Burley, Jaroslav Koča, Alexander S Rose: [Mol* Viewer: modern web app for 3D visualization and analysis of large biomolecular structures](https://doi.org/10.1093/nar/gkab314), *Nucleic Acids Research*, 2021; https://doi.org/10.1093/nar/gkab314.
## Project Overview
## Project Structure Overview
The core of Mol* currently consists of these modules (see under `src/`):
The core of Mol* consists of these modules (see under `src/`):
- `mol-task` Computation abstraction with progress tracking and cancellation support.
- `mol-data` Collections (integer-based sets, interface to columns/tables, etc.)
@@ -29,7 +29,6 @@ The core of Mol* currently consists of these modules (see under `src/`):
- `mol-gl` A wrapper around WebGL.
- `mol-canvas3d` A low-level 3d view component. Uses `mol-geo` to generate geometries.
- `mol-state` State representation tree with state saving and automatic updates.
- `mol-app` Components for building UIs.
- `mol-plugin` Allow to define modular Mol* plugin instances utilizing `mol-state` and `mol-canvas3d`.
- `mol-plugin-state` State transformations, builders, and managers.
- `mol-plugin-ui` React-based user interface for the Mol* plugin. Some components of the UI are usable outside the main plugin and can be integrated into 3rd party solutions.
@@ -41,7 +40,7 @@ Moreover, the project contains the implementation of `servers`, including
- `servers/volume` A tool for accessing volumetric experimental data related to molecular structures.
- `servers/plugin-state` A basic server to store Mol* Plugin states.
The project also contains performance tests (`perf-tests`), `examples`, and basic proof of concept `cli` apps (CIF to BinaryCIF converter and JSON domain annotation to CIF converter).
The project also contains performance tests (`perf-tests`), `examples`, and `cli` apps (CIF to BinaryCIF converter and JSON domain annotation to CIF converter).
## Previous Work
This project builds on experience from previous solutions:
@@ -169,9 +168,6 @@ To get syntax highlighting for shader and graphql files add the following to Vis
## Contributing
Just open an issue or make a pull request. All contributions are welcome.
## Roadmap
Continually develop this prototype project. As individual modules become stable, make them into standalone libraries.
## Funding
Funding sources include but are not limited to:
* [RCSB PDB](https://www.rcsb.org) funding by a grant [DBI-1338415; PI: SK Burley] from the NSF, the NIH, and the US DoE

View File

@@ -27,3 +27,9 @@
* DNA (5D3G)
* Multiple models with different sets of ligands or missing ligands (1J6T, 1VRC, 2ICY, 1O2F)
* Long linear sugar chain (4HG6)
* Anisotropic B-factors/Ellipsoids (1EJG)
* NOS bridges (LYS-CSO in 7B0L, 6ZWJ, 6ZWH)
Assembly symmetries
* 5M30 (Assembly 1, C3 local and pseudo)
* 1RB8 (Assembly 1, I global)

12807
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "2.0.0-dev.5",
"version": "2.2.3",
"description": "A comprehensive macromolecular library.",
"homepage": "https://github.com/molstar/molstar#readme",
"repository": {
@@ -14,6 +14,7 @@
"lint": "eslint .",
"lint-fix": "eslint . --fix",
"test": "npm run lint && jest",
"jest": "jest",
"build": "npm run build-tsc && npm run build-extra && npm run build-webpack",
"build-viewer": "npm run build-tsc && npm run build-extra && npm run build-webpack-viewer",
"build-tsc": "concurrently \"tsc --incremental\" \"tsc --build tsconfig.commonjs.json --incremental\"",
@@ -26,9 +27,9 @@
"watch-tsc": "tsc --watch --incremental",
"watch-servers": "tsc --build tsconfig.commonjs.json --watch --incremental",
"watch-extra": "cpx \"src/**/*.{scss,html,ico}\" lib/ --watch",
"watch-webpack": "webpack -w --mode development --display minimal",
"watch-webpack-viewer": "webpack -w --mode development --display errors-only --info-verbosity verbose --config ./webpack.config.viewer.js",
"watch-webpack-viewer-debug": "webpack -w --mode development --display errors-only --info-verbosity verbose --config ./webpack.config.viewer.debug.js",
"watch-webpack": "webpack -w --mode development --stats minimal",
"watch-webpack-viewer": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.js",
"watch-webpack-viewer-debug": "webpack -w --mode development --stats minimal --config ./webpack.config.viewer.debug.js",
"serve": "http-server -p 1338 -g",
"model-server": "node lib/commonjs/servers/model/server.js",
"model-server-watch": "nodemon --watch lib lib/commonjs/servers/model/server.js",
@@ -100,6 +101,7 @@
"benchmark": "^2.1.4",
"concurrently": "^5.3.0",
"cpx2": "^3.0.0",
"crypto-browserify": "^3.12.0",
"css-loader": "^5.0.1",
"eslint": "^7.15.0",
"extra-watch-webpack-plugin": "^1.0.3",
@@ -109,15 +111,17 @@
"http-server": "^0.12.3",
"jest": "^26.6.3",
"mini-css-extract-plugin": "^1.3.2",
"node-sass": "^5.0.0",
"node-sass": "^6.0.0",
"path-browserify": "^1.0.1",
"raw-loader": "^4.0.2",
"sass-loader": "^10.1.0",
"sass-loader": "^11.1.1",
"simple-git": "^2.25.0",
"stream-browserify": "^3.0.0",
"style-loader": "^2.0.0",
"ts-jest": "^26.4.4",
"typescript": "^4.2.3",
"webpack": "^4.44.1",
"webpack-cli": "^3.3.12",
"typescript": "^4.2.4",
"webpack": "^5.37.1",
"webpack-cli": "^4.7.0",
"webpack-version-file-plugin": "^0.4.0"
},
"dependencies": {

View File

@@ -5,31 +5,32 @@
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import '../../mol-util/polyfill';
import { createPlugin } from '../../mol-plugin';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import './index.html';
import { PluginContext } from '../../mol-plugin/context';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginSpec } from '../../mol-plugin/spec';
import { PluginConfig } from '../../mol-plugin/config';
import { ObjectKeys } from '../../mol-util/type-helpers';
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
import { Structure } from '../../mol-model/structure';
import { PluginStateTransform, PluginStateObject as PSO } from '../../mol-plugin-state/objects';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Task } from '../../mol-task';
import { StateObject } from '../../mol-state';
import { ViewportComponent, StructurePreset, ShowButtons } from './viewport';
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
import { PluginStateObject as PSO, PluginStateTransform } from '../../mol-plugin-state/objects';
import { createPlugin } from '../../mol-plugin-ui';
import { PluginUIContext } from '../../mol-plugin-ui/context';
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
import { DefaultPluginUISpec, PluginUISpec } from '../../mol-plugin-ui/spec';
import { PluginBehaviors } from '../../mol-plugin/behavior';
import { ColorNames } from '../../mol-util/color/names';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginConfig } from '../../mol-plugin/config';
import { PluginSpec } from '../../mol-plugin/spec';
import { StateObject } from '../../mol-state';
import { Task } from '../../mol-task';
import { Color } from '../../mol-util/color';
import { ColorNames } from '../../mol-util/color/names';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import '../../mol-util/polyfill';
import { ObjectKeys } from '../../mol-util/type-helpers';
import './index.html';
import { ShowButtons, StructurePreset, ViewportComponent } from './viewport';
require('mol-plugin-ui/skin/light.scss');
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
export { setProductionMode, setDebugMode } from '../../mol-util/debug';
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
export { Viewer as DockingViewer };
const DefaultViewerOptions = {
extensions: ObjectKeys({}),
@@ -53,7 +54,7 @@ const DefaultViewerOptions = {
};
class Viewer {
plugin: PluginContext
plugin: PluginUIContext
constructor(elementOrId: string | HTMLElement, colors = [Color(0x992211), Color(0xDDDDDD)], showButtons = true) {
const o = { ...DefaultViewerOptions, ...{
@@ -70,10 +71,10 @@ class Viewer {
viewportShowSelectionMode: false,
viewportShowAnimation: false,
} };
const defaultSpec = DefaultPluginSpec();
const defaultSpec = DefaultPluginUISpec();
const spec: PluginSpec = {
actions: [...defaultSpec.actions],
const spec: PluginUISpec = {
actions: defaultSpec.actions,
behaviors: [
PluginSpec.Behavior(PluginBehaviors.Representation.HighlightLoci, { mark: false }),
PluginSpec.Behavior(PluginBehaviors.Representation.DefaultLociLabelProvider),
@@ -83,7 +84,7 @@ class Viewer {
PluginSpec.Behavior(PluginBehaviors.CustomProps.Interactions),
PluginSpec.Behavior(PluginBehaviors.CustomProps.SecondaryStructure),
],
animations: [...defaultSpec.animations || []],
animations: defaultSpec.animations,
customParamEditors: defaultSpec.customParamEditors,
layout: {
initial: {
@@ -91,15 +92,15 @@ class Viewer {
showControls: o.layoutShowControls,
controlsDisplay: o.layoutControlsDisplay,
},
controls: {
...defaultSpec.layout && defaultSpec.layout.controls,
top: o.layoutShowSequence ? undefined : 'none',
bottom: o.layoutShowLog ? undefined : 'none',
left: o.layoutShowLeftPanel ? undefined : 'none',
}
},
components: {
...defaultSpec.components,
controls: {
...defaultSpec.components?.controls,
top: o.layoutShowSequence ? undefined : 'none',
bottom: o.layoutShowLog ? undefined : 'none',
left: o.layoutShowLeftPanel ? undefined : 'none',
},
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
viewport: {
view: ViewportComponent
@@ -210,4 +211,3 @@ const MergeStructures = PluginStateTransform.BuiltIn({
});
(window as any).DockingViewer = Viewer;
export { Viewer as DockingViewer };

View File

@@ -4,24 +4,23 @@
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import * as React from 'react';
import { PluginUIComponent } from '../../mol-plugin-ui/base';
import { Viewport, ViewportControls } from '../../mol-plugin-ui/viewport';
import { BackgroundTaskProgress } from '../../mol-plugin-ui/task';
import { LociLabels } from '../../mol-plugin-ui/controls';
import { Toasts } from '../../mol-plugin-ui/toast';
import { Button } from '../../mol-plugin-ui/controls/common';
import { StructureRepresentationPresetProvider, presetStaticComponent } from '../../mol-plugin-state/builder/structure/representation-preset';
import { StateObjectRef } from '../../mol-state';
import { StructureSelectionQueries, StructureSelectionQuery } from '../../mol-plugin-state/helpers/structure-selection-query';
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
import { InteractionsRepresentationProvider } from '../../mol-model-props/computed/representations/interactions';
import { InteractionTypeColorThemeProvider } from '../../mol-model-props/computed/themes/interaction-type';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginContext } from '../../mol-plugin/context';
import { presetStaticComponent, StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
import { StructureSelectionQueries, StructureSelectionQuery } from '../../mol-plugin-state/helpers/structure-selection-query';
import { StructureRef } from '../../mol-plugin-state/manager/structure/hierarchy-state';
import { Color } from '../../mol-util/color';
import { PluginUIComponent } from '../../mol-plugin-ui/base';
import { LociLabels } from '../../mol-plugin-ui/controls';
import { Button } from '../../mol-plugin-ui/controls/common';
import { BackgroundTaskProgress } from '../../mol-plugin-ui/task';
import { Toasts } from '../../mol-plugin-ui/toast';
import { Viewport, ViewportControls } from '../../mol-plugin-ui/viewport';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginConfig } from '../../mol-plugin/config';
import { PluginContext } from '../../mol-plugin/context';
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
import { StateObjectRef } from '../../mol-state';
import { Color } from '../../mol-util/color';
function shinyStyle(plugin: PluginContext) {
return PluginCommands.Canvas3D.SetSettings(plugin, { settings: {

View File

@@ -21,7 +21,7 @@
<script type="text/javascript" src="./molstar.js"></script>
<script type="text/javascript">
var viewer = new molstar.Viewer('app', {
layoutIsExpanded: false,
layoutIsExpanded: true,
layoutShowControls: false,
layoutShowRemoteState: false,
layoutShowSequence: true,
@@ -37,6 +37,7 @@
});
viewer.loadPdb('7bv2');
viewer.loadEmdb('EMD-30210', { detail: 6 });
// viewer.loadAllModelsOrAssemblyFromUrl('https://cs.litemol.org/5ire/full', 'mmcif', false, { representationParams: { theme: { globalName: 'operator-name' } } })
</script>
</body>

View File

@@ -48,18 +48,14 @@
var debugMode = getParam('debug-mode', '[^&]+').trim() === '1';
if (debugMode) molstar.setDebugMode(debugMode, debugMode);
var disableAntialiasing = getParam('disable-antialiasing', '[^&]+').trim() === '1';
var pixelScale = parseFloat(getParam('pixel-scale', '[^&]+').trim() || '1');
var disableWboit = getParam('disable-wboit', '[^&]+').trim() === '1';
var hideControls = getParam('hide-controls', '[^&]+').trim() === '1';
var collapseLeftPanel = getParam('collapse-left-panel', '[^&]+').trim() === '1';
var pdbProvider = getParam('pdb-provider', '[^&]+').trim().toLowerCase();
var emdbProvider = getParam('emdb-provider', '[^&]+').trim().toLowerCase();
var viewer = new molstar.Viewer('app', {
disableAntialiasing: disableAntialiasing,
pixelScale: pixelScale,
enableWboit: !disableWboit,
layoutShowControls: !hideControls,
viewportShowExpand: false,
collapseLeftPanel: collapseLeftPanel,
pdbProvider: pdbProvider || 'pdbe',
emdbProvider: emdbProvider || 'pdbe',
});

View File

@@ -5,43 +5,44 @@
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import '../../mol-util/polyfill';
import { createPlugin } from '../../mol-plugin';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import './index.html';
import './embedded.html';
import './favicon.ico';
import { PluginContext } from '../../mol-plugin/context';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginSpec } from '../../mol-plugin/spec';
import { DownloadStructure, PdbDownloadProvider } from '../../mol-plugin-state/actions/structure';
import { PluginConfig } from '../../mol-plugin/config';
import { CellPack } from '../../extensions/cellpack';
import { RCSBAssemblySymmetry, RCSBValidationReport } from '../../extensions/rcsb';
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
import { Asset } from '../../mol-util/assets';
import { ObjectKeys } from '../../mol-util/type-helpers';
import { PluginState } from '../../mol-plugin/state';
import { DownloadDensity } from '../../mol-plugin-state/actions/volume';
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
import { ANVILMembraneOrientation } from '../../extensions/anvil/behavior';
import { CellPack } from '../../extensions/cellpack';
import { DnatcoConfalPyramids } from '../../extensions/dnatco';
import { G3DFormat, G3dProvider } from '../../extensions/g3d/format';
import { Mp4Export } from '../../extensions/mp4-export';
import { GeometryExport } from '../../extensions/geo-export';
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
import { RCSBAssemblySymmetry, RCSBValidationReport } from '../../extensions/rcsb';
import { DownloadStructure, PdbDownloadProvider } from '../../mol-plugin-state/actions/structure';
import { DownloadDensity } from '../../mol-plugin-state/actions/volume';
import { StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
import { DataFormatProvider } from '../../mol-plugin-state/formats/provider';
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
import { BuildInVolumeFormat } from '../../mol-plugin-state/formats/volume';
import { Color } from '../../mol-util/color';
import { StateObjectSelector } from '../../mol-state';
import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers/volume-representation-params';
import { PluginStateObject } from '../../mol-plugin-state/objects';
import { StateTransforms } from '../../mol-plugin-state/transforms';
import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers/volume-representation-params';
import { Mp4Export } from '../../extensions/mp4-export';
import { StructureRepresentationPresetProvider } from '../../mol-plugin-state/builder/structure/representation-preset';
import { createPlugin } from '../../mol-plugin-ui';
import { PluginUIContext } from '../../mol-plugin-ui/context';
import { PluginLayoutControlsDisplay } from '../../mol-plugin/layout';
import { DefaultPluginUISpec, PluginUISpec } from '../../mol-plugin-ui/spec';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginConfig } from '../../mol-plugin/config';
import { PluginSpec } from '../../mol-plugin/spec';
import { PluginState } from '../../mol-plugin/state';
import { StateObjectSelector } from '../../mol-state';
import { Asset } from '../../mol-util/assets';
import { Color } from '../../mol-util/color';
import '../../mol-util/polyfill';
import { ObjectKeys } from '../../mol-util/type-helpers';
import './embedded.html';
import './favicon.ico';
import './index.html';
require('mol-plugin-ui/skin/light.scss');
export { PLUGIN_VERSION as version } from '../../mol-plugin/version';
export { setProductionMode, setDebugMode } from '../../mol-util/debug';
export { setDebugMode, setProductionMode } from '../../mol-util/debug';
const CustomFormats = [
['g3d', G3dProvider] as const
@@ -55,7 +56,8 @@ const Extensions = {
'rcsb-validation-report': PluginSpec.Behavior(RCSBValidationReport),
'anvil-membrane-orientation': PluginSpec.Behavior(ANVILMembraneOrientation),
'g3d': PluginSpec.Behavior(G3DFormat),
'mp4-export': PluginSpec.Behavior(Mp4Export)
'mp4-export': PluginSpec.Behavior(Mp4Export),
'geo-export': PluginSpec.Behavior(GeometryExport)
};
const DefaultViewerOptions = {
@@ -68,6 +70,7 @@ const DefaultViewerOptions = {
layoutShowSequence: true,
layoutShowLog: true,
layoutShowLeftPanel: true,
collapseLeftPanel: false,
disableAntialiasing: false,
pixelScale: 1,
enableWboit: true,
@@ -86,14 +89,14 @@ const DefaultViewerOptions = {
type ViewerOptions = typeof DefaultViewerOptions;
export class Viewer {
plugin: PluginContext
plugin: PluginUIContext
constructor(elementOrId: string | HTMLElement, options: Partial<ViewerOptions> = {}) {
const o = { ...DefaultViewerOptions, ...options };
const defaultSpec = DefaultPluginSpec();
const defaultSpec = DefaultPluginUISpec();
const spec: PluginSpec = {
actions: [...defaultSpec.actions],
const spec: PluginUISpec = {
actions: defaultSpec.actions,
behaviors: [
...defaultSpec.behaviors,
...o.extensions.map(e => Extensions[e]),
@@ -106,16 +109,22 @@ export class Viewer {
isExpanded: o.layoutIsExpanded,
showControls: o.layoutShowControls,
controlsDisplay: o.layoutControlsDisplay,
regionState: {
bottom: 'full',
left: o.collapseLeftPanel ? 'collapsed' : 'full',
right: 'full',
top: 'full',
}
},
controls: {
...defaultSpec.layout && defaultSpec.layout.controls,
top: o.layoutShowSequence ? undefined : 'none',
bottom: o.layoutShowLog ? undefined : 'none',
left: o.layoutShowLeftPanel ? undefined : 'none',
}
},
components: {
...defaultSpec.components,
controls: {
...defaultSpec.components?.controls,
top: o.layoutShowSequence ? undefined : 'none',
bottom: o.layoutShowLog ? undefined : 'none',
left: o.layoutShowLeftPanel ? undefined : 'none',
},
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
},
config: [
@@ -234,28 +243,81 @@ export class Viewer {
}));
}
async loadVolumeFromUrl(url: string, format: BuildInVolumeFormat, isBinary: boolean, isovalues: VolumeIsovalueInfo[], entryId?: string) {
/**
* @example Load X-ray density from volume server
viewer.loadVolumeFromUrl({
url: 'https://www.ebi.ac.uk/pdbe/densities/x-ray/1tqn/cell?detail=3',
format: 'dscif',
isBinary: true
}, [{
type: 'relative',
value: 1.5,
color: 0x3362B2
}, {
type: 'relative',
value: 3,
color: 0x33BB33,
volumeIndex: 1
}, {
type: 'relative',
value: -3,
color: 0xBB3333,
volumeIndex: 1
}], {
entryId: ['2FO-FC', 'FO-FC'],
isLazy: true
});
* *********************
* @example Load EM density from volume server
viewer.loadVolumeFromUrl({
url: 'https://maps.rcsb.org/em/emd-30210/cell?detail=6',
format: 'dscif',
isBinary: true
}, [{
type: 'relative',
value: 1,
color: 0x3377aa
}], {
entryId: 'EMD-30210',
isLazy: true
});
*/
async loadVolumeFromUrl({ url, format, isBinary }: { url: string, format: BuildInVolumeFormat, isBinary: boolean }, isovalues: VolumeIsovalueInfo[], options?: { entryId?: string | string[], isLazy?: boolean }) {
const plugin = this.plugin;
if (!plugin.dataFormats.get(format)) {
throw new Error(`Unknown density format: ${format}`);
}
if (options?.isLazy) {
const update = this.plugin.build();
update.toRoot().apply(StateTransforms.Data.LazyVolume, {
url,
format,
entryId: options?.entryId,
isBinary,
isovalues: isovalues.map(v => ({ alpha: 1, volumeIndex: 0, ...v }))
});
return update.commit();
}
return plugin.dataTransaction(async () => {
const data = await plugin.builders.data.download({ url, isBinary, label: entryId }, { state: { isGhost: true } });
const data = await plugin.builders.data.download({ url, isBinary }, { state: { isGhost: true } });
const parsed = await plugin.dataFormats.get(format)!.parse(plugin, data, { entryId });
const volume = (parsed.volume || parsed.volumes[0]) as StateObjectSelector<PluginStateObject.Volume.Data>;
if (!volume?.isOk) throw new Error('Failed to parse any volume.');
const parsed = await plugin.dataFormats.get(format)!.parse(plugin, data, { entryId: options?.entryId });
const firstVolume = (parsed.volume || parsed.volumes[0]) as StateObjectSelector<PluginStateObject.Volume.Data>;
if (!firstVolume?.isOk) throw new Error('Failed to parse any volume.');
const repr = plugin.build().to(volume);
const repr = plugin.build();
for (const iso of isovalues) {
repr.apply(StateTransforms.Representation.VolumeRepresentation3D, createVolumeRepresentationParams(this.plugin, volume.data!, {
type: 'isosurface',
typeParams: { alpha: iso.alpha ?? 1, isoValue: iso.type === 'absolute' ? { kind: 'absolute', absoluteValue: iso.value } : { kind: 'relative', relativeValue: iso.value } },
color: 'uniform',
colorParams: { value: iso.color }
}));
repr
.to(parsed.volumes?.[iso.volumeIndex ?? 0] ?? parsed.volume)
.apply(StateTransforms.Representation.VolumeRepresentation3D, createVolumeRepresentationParams(this.plugin, firstVolume.data!, {
type: 'isosurface',
typeParams: { alpha: iso.alpha ?? 1, isoValue: iso.type === 'absolute' ? { kind: 'absolute', absoluteValue: iso.value } : { kind: 'relative', relativeValue: iso.value } },
color: 'uniform',
colorParams: { value: iso.color }
}));
}
await repr.commit();
@@ -275,5 +337,6 @@ export interface VolumeIsovalueInfo {
type: 'absolute' | 'relative',
value: number,
color: Color,
alpha?: number
alpha?: number,
volumeIndex?: number
}

View File

@@ -18,7 +18,6 @@ _.StateTransforms.Data.Download.id;
// Empty plugin context
const ctx = new PluginContext({
actions: [],
behaviors: []
});

View File

@@ -4,7 +4,6 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
import * as React from 'react';
import * as ReactDOM from 'react-dom';
import { AlphaOrbitalsExample } from '.';
import { ParameterControls } from '../../mol-plugin-ui/controls/parameters';

View File

@@ -4,25 +4,25 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { BehaviorSubject } from 'rxjs';
import { debounceTime, skip } from 'rxjs/operators';
import { AlphaOrbital, Basis } from '../../extensions/alpha-orbitals/data-model';
import { SphericalBasisOrder } from '../../extensions/alpha-orbitals/spherical-functions';
import { BasisAndOrbitals, CreateOrbitalDensityVolume, CreateOrbitalRepresentation3D, CreateOrbitalVolume, StaticBasisAndOrbitals } from '../../extensions/alpha-orbitals/transforms';
import { createPluginAsync } from '../../mol-plugin';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
import { PluginStateObject } from '../../mol-plugin-state/objects';
import { createPluginAsync } from '../../mol-plugin-ui';
import { PluginUIContext } from '../../mol-plugin-ui/context';
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginConfig } from '../../mol-plugin/config';
import { PluginContext } from '../../mol-plugin/context';
import { StateObjectSelector, StateTransformer } from '../../mol-state';
import { Color } from '../../mol-util/color';
import { ColorNames } from '../../mol-util/color/names';
import { ParamDefinition } from '../../mol-util/param-definition';
import { mountControls } from './controls';
import { DemoMoleculeSDF, DemoOrbitals } from './example-data';
import { BehaviorSubject } from 'rxjs';
import { debounceTime, skip } from 'rxjs/operators';
import './index.html';
import { Basis, AlphaOrbital } from '../../extensions/alpha-orbitals/data-model';
import { PluginCommands } from '../../mol-plugin/commands';
import { canComputeGrid3dOnGPU } from '../../mol-gl/compute/grid3d';
require('mol-plugin-ui/skin/light.scss');
interface DemoInput {
@@ -50,10 +50,10 @@ type Selectors = {
}
export class AlphaOrbitalsExample {
plugin: PluginContext;
plugin: PluginUIContext;
async init(target: string | HTMLElement) {
const defaultSpec = DefaultPluginSpec();
const defaultSpec = DefaultPluginUISpec();
this.plugin = await createPluginAsync(typeof target === 'string' ? document.getElementById(target)! : target, {
...defaultSpec,
layout: {
@@ -61,15 +61,13 @@ export class AlphaOrbitalsExample {
isExpanded: false,
showControls: false
},
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' },
},
components: {
viewport: {
canvas3d: {
camera: {
helper: { axes: { name: 'off', params: { } } }
}
}
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' },
},
canvas3d: {
camera: {
helper: { axes: { name: 'off', params: { } } }
}
},
config: [
@@ -176,7 +174,8 @@ export class AlphaOrbitalsExample {
kind,
relativeIsovalue: this.state.value.isoValue,
pickable: false,
xrayShaded: true
xrayShaded: true,
tryUseGpu: false
};
}

View File

@@ -5,7 +5,6 @@
*/
import { PluginUIComponent } from '../../mol-plugin-ui/base';
import * as React from 'react';
export class CustomToastMessage extends PluginUIComponent {
render() {

View File

@@ -0,0 +1,51 @@
import { isPositionLocation } from '../../mol-geo/util/location-iterator';
import { Vec3 } from '../../mol-math/linear-algebra';
import { ColorTheme } from '../../mol-theme/color';
import { ThemeDataContext } from '../../mol-theme/theme';
import { Color } from '../../mol-util/color';
import { ColorNames } from '../../mol-util/color/names';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
export function CustomColorTheme(
ctx: ThemeDataContext,
props: PD.Values<{}>
): ColorTheme<{}> {
const { radius, center } = ctx.structure?.boundary.sphere!;
const radiusSq = Math.max(radius * radius, 0.001);
const scale = ColorTheme.PaletteScale;
return {
factory: CustomColorTheme,
granularity: 'vertex',
color: location => {
if (!isPositionLocation(location)) return ColorNames.black;
const dist = Vec3.squaredDistance(location.position, center);
const t = Math.min(dist / radiusSq, 1);
return ((t * scale) | 0) as Color;
},
palette: {
filter: 'nearest',
colors: [
ColorNames.red,
ColorNames.pink,
ColorNames.violet,
ColorNames.orange,
ColorNames.yellow,
ColorNames.green,
ColorNames.blue
]
},
props: props,
description: '',
};
}
export const CustomColorThemeProvider: ColorTheme.Provider<{}, 'basic-wrapper-custom-color-theme'> = {
name: 'basic-wrapper-custom-color-theme',
label: 'Custom Color Theme',
category: ColorTheme.Category.Misc,
factory: CustomColorTheme,
getParams: () => ({}),
defaultValues: { },
isApplicable: (ctx: ThemeDataContext) => true,
};

View File

@@ -97,6 +97,7 @@
addHeader('Misc');
addControl('Apply Stripes', () => BasicMolStarWrapper.coloring.applyStripes());
addControl('Apply Custom Theme', () => BasicMolStarWrapper.coloring.applyCustomTheme());
addControl('Default Coloring', () => BasicMolStarWrapper.coloring.applyDefault());
addHeader('Interactivity');

View File

@@ -4,39 +4,37 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
import { EmptyLoci } from '../../mol-model/loci';
import { StructureSelection } from '../../mol-model/structure';
import { createPlugin } from '../../mol-plugin';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import { AnimateModelIndex } from '../../mol-plugin-state/animation/built-in/model-index';
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
import { createPlugin } from '../../mol-plugin-ui';
import { PluginUIContext } from '../../mol-plugin-ui/context';
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginContext } from '../../mol-plugin/context';
import { Script } from '../../mol-script/script';
import { Asset } from '../../mol-util/assets';
import { Color } from '../../mol-util/color';
import { StripedResidues } from './coloring';
import { CustomToastMessage } from './controls';
import { CustomColorThemeProvider } from './custom-theme';
import './index.html';
import { buildStaticSuperposition, dynamicSuperpositionTest, StaticSuperpositionTestData } from './superposition';
import { PDBeStructureQualityReport } from '../../extensions/pdbe';
import { Asset } from '../../mol-util/assets';
require('mol-plugin-ui/skin/light.scss');
type LoadParams = { url: string, format?: BuiltInTrajectoryFormat, isBinary?: boolean, assemblyId?: string }
class BasicWrapper {
plugin: PluginContext;
plugin: PluginUIContext;
init(target: string | HTMLElement) {
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
...DefaultPluginSpec(),
...DefaultPluginUISpec(),
layout: {
initial: {
isExpanded: false,
showControls: false
},
controls: {
// left: 'none'
}
},
components: {
@@ -45,6 +43,7 @@ class BasicWrapper {
});
this.plugin.representation.structure.themes.colorThemeRegistry.add(StripedResidues.colorThemeProvider!);
this.plugin.representation.structure.themes.colorThemeRegistry.add(CustomColorThemeProvider);
this.plugin.managers.lociLabels.addProvider(StripedResidues.labelProvider!);
this.plugin.customModelProperties.register(StripedResidues.propertyProvider, true);
}
@@ -106,6 +105,13 @@ class BasicWrapper {
}
});
},
applyCustomTheme: async () => {
this.plugin.dataTransaction(async () => {
for (const s of this.plugin.managers.structure.hierarchy.current.structures) {
await this.plugin.managers.structure.component.updateRepresentationsTheme(s.components, { color: CustomColorThemeProvider.name as any });
}
});
},
applyDefault: async () => {
this.plugin.dataTransaction(async () => {
for (const s of this.plugin.managers.structure.hierarchy.current.structures) {

View File

@@ -5,13 +5,13 @@
*/
import { Canvas3DProps } from '../../mol-canvas3d/canvas3d';
import { createPlugin } from '../../mol-plugin';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import { BuiltInTrajectoryFormat } from '../../mol-plugin-state/formats/trajectory';
import { createPlugin } from '../../mol-plugin-ui';
import { PluginUIContext } from '../../mol-plugin-ui/context';
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginContext } from '../../mol-plugin/context';
import './index.html';
import { Asset } from '../../mol-util/assets';
import './index.html';
require('mol-plugin-ui/skin/light.scss');
type LoadParams = { url: string, format?: BuiltInTrajectoryFormat, isBinary?: boolean, assemblyId?: string }
@@ -62,7 +62,7 @@ const Canvas3DPresets = {
type Canvas3DPreset = keyof typeof Canvas3DPresets
class LightingDemo {
plugin: PluginContext;
plugin: PluginUIContext;
private radius = 5;
private bias = 1.1;
@@ -70,12 +70,14 @@ class LightingDemo {
init(target: string | HTMLElement) {
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
...DefaultPluginSpec(),
...DefaultPluginUISpec(),
layout: {
initial: {
isExpanded: false,
showControls: false
},
},
components: {
controls: { left: 'none', right: 'none', top: 'none', bottom: 'none' }
}
});

View File

@@ -6,15 +6,15 @@
import * as ReactDOM from 'react-dom';
import { Canvas3DProps, DefaultCanvas3DParams } from '../../mol-canvas3d/canvas3d';
import { createPlugin } from '../../mol-plugin';
import { DefaultPluginSpec } from '../../mol-plugin/spec';
import { AnimateModelIndex } from '../../mol-plugin-state/animation/built-in/model-index';
import { createStructureRepresentationParams } from '../../mol-plugin-state/helpers/structure-representation-params';
import { PluginStateObject, PluginStateObject as PSO } from '../../mol-plugin-state/objects';
import { StateTransforms } from '../../mol-plugin-state/transforms';
import { createPlugin } from '../../mol-plugin-ui';
import { PluginUIContext } from '../../mol-plugin-ui/context';
import { DefaultPluginUISpec } from '../../mol-plugin-ui/spec';
import { CreateVolumeStreamingInfo, InitVolumeStreaming } from '../../mol-plugin/behavior/dynamic/volume-streaming/transformers';
import { PluginCommands } from '../../mol-plugin/commands';
import { PluginContext } from '../../mol-plugin/context';
import { PluginState } from '../../mol-plugin/state';
import { MolScriptBuilder as MS } from '../../mol-script/language/builder';
import { StateBuilder, StateObject, StateSelection } from '../../mol-state';
@@ -41,13 +41,13 @@ class MolStarProteopediaWrapper {
modelInfo: this._ev<ModelInfo>()
};
plugin: PluginContext;
plugin: PluginUIContext;
init(target: string | HTMLElement, options?: {
customColorList?: number[]
}) {
this.plugin = createPlugin(typeof target === 'string' ? document.getElementById(target)! : target, {
...DefaultPluginSpec(),
...DefaultPluginUISpec(),
animations: [
AnimateModelIndex
],

View File

@@ -4,14 +4,13 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
import * as React from 'react';
import * as ReactDOM from 'react-dom';
import { PluginUIContext } from '../../../mol-plugin-ui/context';
import { PluginContextContainer } from '../../../mol-plugin-ui/plugin';
import { TransformUpdaterControl } from '../../../mol-plugin-ui/state/update-transform';
import { PluginContext } from '../../../mol-plugin/context';
import { StateElements } from '../helpers';
export function volumeStreamingControls(plugin: PluginContext, parent: Element) {
export function volumeStreamingControls(plugin: PluginUIContext, parent: Element) {
ReactDOM.render(<PluginContextContainer plugin={plugin}>
<TransformUpdaterControl nodeRef={StateElements.VolumeStreaming} />
</PluginContextContainer>, parent);

View File

@@ -9,6 +9,7 @@ import { Grid } from '../../mol-model/volume';
import { SphericalBasisOrder } from './spherical-functions';
import { Box3D, RegularGrid3d } from '../../mol-math/geometry';
import { arrayMin, arrayMax, arrayRms, arrayMean } from '../../mol-util/array';
import { ModelFormat } from '../../mol-model-formats/format';
// Note: generally contracted gaussians are currently not supported.
export interface SphericalElectronShell {
@@ -59,6 +60,17 @@ export interface CubeGrid {
isovalues?: { negative?: number; positive?: number };
}
export type CubeGridFormat = ModelFormat<CubeGrid>;
// eslint-disable-next-line
export function CubeGridFormat(grid: CubeGrid): CubeGridFormat {
return { name: 'custom grid', kind: 'cube-grid', data: grid };
}
export function isCubeGridData(f: ModelFormat): f is CubeGridFormat {
return f.kind === 'cube-grid';
}
export function initCubeGrid(params: CubeGridComputationParams): CubeGridInfo {
const geometry = params.basis.atoms.map(a => a.center);
const { gridSpacing: spacing, boxExpand: expand } = params;

View File

@@ -17,7 +17,7 @@ import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers
import { StateTransformer } from '../../mol-state';
import { Theme } from '../../mol-theme/theme';
import { VolumeRepresentation3DHelpers } from '../../mol-plugin-state/transforms/representation';
import { AlphaOrbital, Basis, CubeGrid } from './data-model';
import { AlphaOrbital, Basis, CubeGrid, CubeGridFormat, isCubeGridData } from './data-model';
import { createSphericalCollocationDensityGrid } from './density';
import { Tensor } from '../../mol-math/linear-algebra';
@@ -114,7 +114,7 @@ export const CreateOrbitalVolume = PluginStateTransform.BuiltIn({
}, a.data.orbitals[params.index], plugin.canvas3d?.webgl).runInContext(ctx);
const volume: Volume = {
grid: data.grid,
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
sourceData: CubeGridFormat(data),
customProperties: new CustomProperties(),
_propertyData: Object.create(null),
};
@@ -146,7 +146,7 @@ export const CreateOrbitalDensityVolume = PluginStateTransform.BuiltIn({
}, a.data.orbitals, plugin.canvas3d?.webgl).runInContext(ctx);
const volume: Volume = {
grid: data.grid,
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
sourceData: CubeGridFormat(data),
customProperties: new CustomProperties(),
_propertyData: Object.create(null),
};
@@ -172,7 +172,8 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
color: PD.Color(ColorNames.blue),
alpha: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }),
xrayShaded: PD.Boolean(false),
pickable: PD.Boolean(true)
pickable: PD.Boolean(true),
tryUseGpu: PD.Boolean(true)
}
})({
canAutoUpdate() {
@@ -190,7 +191,7 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
repr.setTheme(Theme.create(plugin.representation.volume.themes, { volume: a.data }, params));
await repr.createOrUpdate(props, a.data).runInContext(ctx);
repr.setState({ pickable: srcParams.pickable });
return new PluginStateObject.Volume.Representation3D({ repr, source: a }, { label: provider.label, description: VolumeRepresentation3DHelpers.getDescription(props) });
return new PluginStateObject.Volume.Representation3D({ repr, sourceData: a.data }, { label: provider.label, description: VolumeRepresentation3DHelpers.getDescription(props) });
});
},
update({ a, b, newParams: srcParams }, plugin: PluginContext) {
@@ -200,6 +201,7 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
const props = { ...b.data.repr.props, ...newParams.type.params };
b.data.repr.setTheme(Theme.create(plugin.representation.volume.themes, { volume: a.data }, newParams));
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
b.data.sourceData = a.data;
b.data.repr.setState({ pickable: srcParams.pickable });
b.description = VolumeRepresentation3DHelpers.getDescription(props);
return StateTransformer.UpdateResult.Updated;
@@ -208,9 +210,9 @@ export const CreateOrbitalRepresentation3D = PluginStateTransform.BuiltIn({
});
function volumeParams(plugin: PluginContext, volume: PluginStateObject.Volume.Data, params: StateTransformer.Params<typeof CreateOrbitalRepresentation3D>) {
if (volume.data.sourceData.kind !== 'alpha-orbitals') throw new Error('Invalid data source kind.');
if (!isCubeGridData(volume.data.sourceData)) throw new Error('Invalid data source kind.');
const { isovalues } = volume.data.sourceData.data as CubeGrid;
const { isovalues } = volume.data.sourceData.data;
if (!isovalues) throw new Error('Isovalues are not computed.');
const value = isovalues[params.kind];
@@ -229,7 +231,7 @@ function volumeParams(plugin: PluginContext, volume: PluginStateObject.Volume.Da
colorParams: { value: params.color }
} : {
type: 'isosurface',
typeParams: { isoValue: { kind: 'absolute', absoluteValue: (value ?? 1000) * params.relativeIsovalue }, alpha: params.alpha, xrayShaded: params.xrayShaded },
typeParams: { isoValue: { kind: 'absolute', absoluteValue: (value ?? 1000) * params.relativeIsovalue }, alpha: params.alpha, xrayShaded: params.xrayShaded, tryUseGpu: params.tryUseGpu },
color: 'uniform',
colorParams: { value: params.color }
});

View File

@@ -5,10 +5,10 @@
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Structure, StructureElement, StructureProperties } from '../../mol-model/structure';
import { Structure, StructureElement, StructureProperties, Unit } from '../../mol-model/structure';
import { Task, RuntimeContext } from '../../mol-task';
import { CentroidHelper } from '../../mol-math/geometry/centroid-helper';
import { AccessibleSurfaceAreaProvider } from '../../mol-model-props/computed/accessible-surface-area';
import { AccessibleSurfaceAreaParams } from '../../mol-model-props/computed/accessible-surface-area';
import { Vec3 } from '../../mol-math/linear-algebra';
import { getElementMoleculeType } from '../../mol-model/structure/util';
import { MoleculeType } from '../../mol-model/structure/model/types';
@@ -16,6 +16,10 @@ import { AccessibleSurfaceArea } from '../../mol-model-props/computed/accessible
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { MembraneOrientation } from './prop';
const LARGE_CA_THRESHOLD = 5000;
const DEFAULT_UPDATE_INTERVAL = 10;
const LARGE_CA_UPDATE_INTERVAL = 1;
interface ANVILContext {
structure: Structure,
@@ -24,19 +28,23 @@ interface ANVILContext {
minThickness: number,
maxThickness: number,
asaCutoff: number,
adjust: number,
offsets: ArrayLike<number>,
exposed: ArrayLike<boolean>,
exposed: ArrayLike<number>,
hydrophobic: ArrayLike<boolean>,
centroid: Vec3,
extent: number
extent: number,
large: boolean
};
export const ANVILParams = {
numberOfSpherePoints: PD.Numeric(120, { min: 35, max: 700, step: 1 }, { description: 'Number of spheres/directions to test for membrane placement. Original value is 350.' }),
numberOfSpherePoints: PD.Numeric(175, { min: 35, max: 700, step: 1 }, { description: 'Number of spheres/directions to test for membrane placement. Original value is 350.' }),
stepSize: PD.Numeric(1, { min: 0.25, max: 4, step: 0.25 }, { description: 'Thickness of membrane slices that will be tested' }),
minThickness: PD.Numeric(20, { min: 10, max: 30, step: 1}, { description: 'Minimum membrane thickness used during refinement' }),
maxThickness: PD.Numeric(40, { min: 30, max: 50, step: 1}, { description: 'Maximum membrane thickness used during refinement' }),
asaCutoff: PD.Numeric(40, { min: 10, max: 100, step: 1 }, { description: 'Absolute ASA cutoff above which residues will be considered' })
asaCutoff: PD.Numeric(40, { min: 10, max: 100, step: 1 }, { description: 'Relative ASA cutoff above which residues will be considered' }),
adjust: PD.Numeric(14, { min: 0, max: 30, step: 1 }, { description: 'Minimum length of membrane-spanning regions (original values: 14 for alpha-helices and 5 for beta sheets). Set to 0 to not optimize membrane thickness.' })
};
export type ANVILParams = typeof ANVILParams
export type ANVILProps = PD.Values<ANVILParams>
@@ -54,22 +62,33 @@ export function computeANVIL(structure: Structure, props: ANVILProps) {
});
}
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3add = Vec3.add;
const v3clone = Vec3.clone;
const v3create = Vec3.create;
const v3distance = Vec3.distance;
const v3dot = Vec3.dot;
const v3magnitude = Vec3.magnitude;
const v3normalize = Vec3.normalize;
const v3scale = Vec3.scale;
const v3scaleAndAdd = Vec3.scaleAndAdd;
const v3set = Vec3.set;
const v3squaredDistance = Vec3.squaredDistance;
const v3sub = Vec3.sub;
const v3zero = Vec3.zero;
const centroidHelper = new CentroidHelper();
function initialize(structure: Structure, props: ANVILProps): ANVILContext {
async function initialize(structure: Structure, props: ANVILProps, accessibleSurfaceArea: AccessibleSurfaceArea): Promise<ANVILContext> {
const l = StructureElement.Location.create(structure);
const { label_atom_id, x, y, z } = StructureProperties.atom;
const elementCount = structure.polymerResidueCount;
const { label_atom_id, label_comp_id, x, y, z } = StructureProperties.atom;
const asaCutoff = props.asaCutoff / 100;
centroidHelper.reset();
let offsets = new Int32Array(elementCount);
let exposed = new Array<boolean>(elementCount);
const offsets = new Array<number>();
const exposed = new Array<number>();
const hydrophobic = new Array<boolean>();
const accessibleSurfaceArea = structure && AccessibleSurfaceAreaProvider.get(structure);
const asa = accessibleSurfaceArea.value!;
const vec = Vec3();
let m = 0;
const vec = v3zero();
for (let i = 0, il = structure.units.length; i < il; ++i) {
const unit = structure.units[i];
const { elements } = unit;
@@ -85,64 +104,82 @@ function initialize(structure: Structure, props: ANVILProps): ANVILContext {
}
// only CA is considered for downstream operations
if (label_atom_id(l) !== 'CA') {
if (label_atom_id(l) !== 'CA' && label_atom_id(l) !== 'BB') {
continue;
}
// original ANVIL only considers canonical amino acids
if (!MaxAsa[label_comp_id(l)]) {
continue;
}
// while iterating use first pass to compute centroid
Vec3.set(vec, x(l), y(l), z(l));
v3set(vec, x(l), y(l), z(l));
centroidHelper.includeStep(vec);
// keep track of offsets and exposed state to reuse
offsets[m] = structure.serialMapping.getSerialIndex(l.unit, l.element);
exposed[m] = AccessibleSurfaceArea.getValue(l, asa) > props.asaCutoff;
m++;
offsets.push(structure.serialMapping.getSerialIndex(l.unit, l.element));
if (AccessibleSurfaceArea.getValue(l, accessibleSurfaceArea) / MaxAsa[label_comp_id(l)] > asaCutoff) {
exposed.push(structure.serialMapping.getSerialIndex(l.unit, l.element));
hydrophobic.push(isHydrophobic(label_comp_id(l)));
}
}
}
// omit potentially empty tail1
offsets = offsets.slice(0, m);
exposed = exposed.slice(0, m);
// calculate centroid and extent
centroidHelper.finishedIncludeStep();
const centroid = centroidHelper.center;
const centroid = v3clone(centroidHelper.center);
for (let k = 0, kl = offsets.length; k < kl; k++) {
setLocation(l, structure, offsets[k]);
Vec3.set(vec, x(l), y(l), z(l));
v3set(vec, x(l), y(l), z(l));
centroidHelper.radiusStep(vec);
}
const extent = 1.2 * Math.sqrt(centroidHelper.radiusSq);
return {
...props,
structure: structure,
structure,
offsets: offsets,
exposed: exposed,
centroid: centroid,
extent: extent
offsets,
exposed,
hydrophobic,
centroid,
extent,
large: offsets.length > LARGE_CA_THRESHOLD
};
}
export async function calculate(runtime: RuntimeContext, structure: Structure, params: ANVILProps): Promise<MembraneOrientation> {
const { label_comp_id } = StructureProperties.atom;
// can't get away with the default 92 points here
const asaProps = { ...PD.getDefaultValues(AccessibleSurfaceAreaParams), probeSize: 4.0, traceOnly: true, numberOfSpherePoints: 184 };
const accessibleSurfaceArea = await AccessibleSurfaceArea.compute(structure, asaProps).runInContext(runtime);
const ctx = initialize(structure, params);
const initialHphobHphil = HphobHphil.filtered(ctx, label_comp_id);
const ctx = await initialize(structure, params, accessibleSurfaceArea);
const initialHphobHphil = HphobHphil.initial(ctx);
const initialMembrane = findMembrane(ctx, generateSpherePoints(ctx, ctx.numberOfSpherePoints), initialHphobHphil, label_comp_id);
const alternativeMembrane = findMembrane(ctx, findProximateAxes(ctx, initialMembrane), initialHphobHphil, label_comp_id);
const initialMembrane = (await findMembrane(runtime, 'Placing initial membrane...', ctx, generateSpherePoints(ctx, ctx.numberOfSpherePoints), initialHphobHphil))!;
const refinedMembrane = (await findMembrane(runtime, 'Refining membrane placement...', ctx, findProximateAxes(ctx, initialMembrane), initialHphobHphil))!;
let membrane = initialMembrane.qmax! > refinedMembrane.qmax! ? initialMembrane : refinedMembrane;
const membrane = initialMembrane.qmax! > alternativeMembrane.qmax! ? initialMembrane : alternativeMembrane;
if (ctx.adjust && !ctx.large) {
membrane = await adjustThickness(runtime, 'Adjusting membrane thickness...', ctx, membrane, initialHphobHphil);
}
const normalVector = v3zero();
const center = v3zero();
v3sub(normalVector, membrane.planePoint1, membrane.planePoint2);
v3normalize(normalVector, normalVector);
v3add(center, membrane.planePoint1, membrane.planePoint2);
v3scale(center, center, 0.5);
const extent = adjustExtent(ctx, membrane, center);
return {
planePoint1: membrane.planePoint1,
planePoint2: membrane.planePoint2,
normalVector: membrane.normalVector!,
radius: ctx.extent,
centroid: ctx.centroid
normalVector,
centroid: center,
radius: extent
};
}
@@ -160,82 +197,79 @@ namespace MembraneCandidate {
return {
planePoint1: c1,
planePoint2: c2,
stats: stats
stats
};
}
export function scored(spherePoint: Vec3, c1: Vec3, c2: Vec3, stats: HphobHphil, qmax: number, centroid: Vec3): MembraneCandidate {
const diam_vect = Vec3();
Vec3.sub(diam_vect, centroid, spherePoint);
export function scored(spherePoint: Vec3, planePoint1: Vec3, planePoint2: Vec3, stats: HphobHphil, qmax: number, centroid: Vec3): MembraneCandidate {
const normalVector = v3zero();
v3sub(normalVector, centroid, spherePoint);
return {
planePoint1: c1,
planePoint2: c2,
stats: stats,
normalVector: diam_vect,
spherePoint: spherePoint,
qmax: qmax
planePoint1,
planePoint2,
stats,
normalVector,
spherePoint,
qmax
};
}
}
function findMembrane(ctx: ANVILContext, spherePoints: Vec3[], initialStats: HphobHphil, label_comp_id: StructureElement.Property<string>): MembraneCandidate {
const { centroid, stepSize, minThickness, maxThickness } = ctx;
async function findMembrane(runtime: RuntimeContext, message: string | undefined, ctx: ANVILContext, spherePoints: Vec3[], initialStats: HphobHphil): Promise<MembraneCandidate | undefined> {
const { centroid, stepSize, minThickness, maxThickness, large } = ctx;
// best performing membrane
let membrane: MembraneCandidate;
let membrane: MembraneCandidate | undefined;
// score of the best performing membrane
let qmax = 0;
// construct slices of thickness 1.0 along the axis connecting the centroid and the spherePoint
const diam = Vec3();
for (let i = 0, il = spherePoints.length; i < il; i++) {
const spherePoint = spherePoints[i];
Vec3.sub(diam, centroid, spherePoint);
Vec3.scale(diam, diam, 2);
const diamNorm = Vec3.magnitude(diam);
const qvartemp = [];
const diam = v3zero();
for (let n = 0, nl = spherePoints.length; n < nl; n++) {
if (runtime.shouldUpdate && message && (n + 1) % (large ? LARGE_CA_UPDATE_INTERVAL : DEFAULT_UPDATE_INTERVAL) === 0) {
await runtime.update({ message, current: (n + 1), max: nl });
}
const spherePoint = spherePoints[n];
v3sub(diam, centroid, spherePoint);
v3scale(diam, diam, 2);
const diamNorm = v3magnitude(diam);
const sliceStats = HphobHphil.sliced(ctx, stepSize, spherePoint, diam, diamNorm);
const qvartemp = [];
for (let i = 0, il = diamNorm - stepSize; i < il; i += stepSize) {
const c1 = Vec3();
const c2 = Vec3();
Vec3.scaleAndAdd(c1, spherePoint, diam, i / diamNorm);
Vec3.scaleAndAdd(c2, spherePoint, diam, (i + stepSize) / diamNorm);
const c1 = v3zero();
const c2 = v3zero();
v3scaleAndAdd(c1, spherePoint, diam, i / diamNorm);
v3scaleAndAdd(c2, spherePoint, diam, (i + stepSize) / diamNorm);
// evaluate how well this membrane slice embeddeds the peculiar residues
const stats = HphobHphil.filtered(ctx, label_comp_id, (testPoint: Vec3) => isInMembranePlane(testPoint, diam, c1, c2));
const stats = sliceStats[Math.round(i / stepSize)];
qvartemp.push(MembraneCandidate.initial(c1, c2, stats));
}
let jmax = (minThickness / stepSize) - 1;
for (let width = 0, widthl = maxThickness; width < widthl;) {
const imax = qvartemp.length - 1 - jmax;
for (let i = 0, il = imax; i < il; i++) {
const c1 = qvartemp[i].planePoint1;
const c2 = qvartemp[i + jmax].planePoint2;
let jmax = Math.floor((minThickness / stepSize) - 1);
for (let width = 0, widthl = maxThickness; width <= widthl;) {
for (let i = 0, il = qvartemp.length - 1 - jmax; i < il; i++) {
let hphob = 0;
let hphil = 0;
let total = 0;
for (let j = 0; j < jmax; j++) {
const ij = qvartemp[i + j];
if (j === 0 || j === jmax - 1) {
hphob += 0.5 * ij.stats.hphob;
hphob += Math.floor(0.5 * ij.stats.hphob);
hphil += 0.5 * ij.stats.hphil;
} else {
hphob += ij.stats.hphob;
hphil += ij.stats.hphil;
}
total += ij.stats.total;
}
const stats = HphobHphil.of(hphob, hphil, total);
if (hphob !== 0) {
const stats = { hphob, hphil };
const qvaltest = qValue(stats, initialStats);
if (qvaltest > qmax) {
if (qvaltest >= qmax) {
qmax = qvaltest;
membrane = MembraneCandidate.scored(spherePoint, c1, c2, HphobHphil.of(hphob, hphil, total), qmax, centroid);
membrane = MembraneCandidate.scored(spherePoint, qvartemp[i].planePoint1, qvartemp[i + jmax].planePoint2, stats, qmax, centroid);
}
}
}
@@ -244,7 +278,180 @@ function findMembrane(ctx: ANVILContext, spherePoints: Vec3[], initialStats: Hph
}
}
return membrane!;
return membrane;
}
/** Adjust membrane thickness by maximizing the number of membrane segments. */
async function adjustThickness(runtime: RuntimeContext, message: string | undefined, ctx: ANVILContext, membrane: MembraneCandidate, initialHphobHphil: HphobHphil): Promise<MembraneCandidate> {
const { minThickness, large } = ctx;
const step = 0.3;
let maxThickness = v3distance(membrane.planePoint1, membrane.planePoint2);
let maxNos = membraneSegments(ctx, membrane).length;
let optimalThickness = membrane;
let n = 0;
const nl = Math.ceil((maxThickness - minThickness) / step);
while (maxThickness > minThickness) {
n++;
if (runtime.shouldUpdate && message && n % (large ? LARGE_CA_UPDATE_INTERVAL : DEFAULT_UPDATE_INTERVAL) === 0) {
await runtime.update({ message, current: n, max: nl });
}
const p = {
...ctx,
maxThickness,
stepSize: step
};
const temp = await findMembrane(runtime, void 0, p, [membrane.spherePoint!], initialHphobHphil);
if (temp) {
const nos = membraneSegments(ctx, temp).length;
if (nos > maxNos) {
maxNos = nos;
optimalThickness = temp;
}
}
maxThickness -= step;
}
return optimalThickness;
}
/** Report auth_seq_ids for all transmembrane segments. Will reject segments that are shorter than the adjust parameter specifies. Missing residues are considered in-membrane. */
function membraneSegments(ctx: ANVILContext, membrane: MembraneCandidate): ArrayLike<{ start: number, end: number }> {
const { offsets, structure, adjust } = ctx;
const { normalVector, planePoint1, planePoint2 } = membrane;
const { units } = structure;
const { elementIndices, unitIndices } = structure.serialMapping;
const testPoint = v3zero();
const { auth_seq_id } = StructureProperties.residue;
const d1 = -v3dot(normalVector!, planePoint1);
const d2 = -v3dot(normalVector!, planePoint2);
const dMin = Math.min(d1, d2);
const dMax = Math.max(d1, d2);
const inMembrane: { [k: string]: Set<number> } = Object.create(null);
const outMembrane: { [k: string]: Set<number> } = Object.create(null);
const segments: Array<{ start: number, end: number }> = [];
let authAsymId;
let lastAuthAsymId = null;
let authSeqId;
let lastAuthSeqId = units[0].model.atomicHierarchy.residues.auth_seq_id.value((units[0] as Unit.Atomic).chainIndex[0]) - 1;
let startOffset = 0;
let endOffset = 0;
// collect all residues in membrane layer
for (let k = 0, kl = offsets.length; k < kl; k++) {
const unit = units[unitIndices[offsets[k]]];
if (!Unit.isAtomic(unit)) throw 'Property only available for atomic models.';
const elementIndex = elementIndices[offsets[k]];
authAsymId = unit.model.atomicHierarchy.chains.auth_asym_id.value(unit.chainIndex[elementIndex]);
if (authAsymId !== lastAuthAsymId) {
if (!inMembrane[authAsymId]) inMembrane[authAsymId] = new Set<number>();
if (!outMembrane[authAsymId]) outMembrane[authAsymId] = new Set<number>();
lastAuthAsymId = authAsymId;
}
authSeqId = unit.model.atomicHierarchy.residues.auth_seq_id.value(unit.residueIndex[elementIndex]);
v3set(testPoint, unit.conformation.x(elementIndex), unit.conformation.y(elementIndex), unit.conformation.z(elementIndex));
if (_isInMembranePlane(testPoint, normalVector!, dMin, dMax)) {
inMembrane[authAsymId].add(authSeqId);
} else {
outMembrane[authAsymId].add(authSeqId);
}
}
for (let k = 0, kl = offsets.length; k < kl; k++) {
const unit = units[unitIndices[offsets[k]]];
if (!Unit.isAtomic(unit)) throw 'Property only available for atomic models.';
const elementIndex = elementIndices[offsets[k]];
authAsymId = unit.model.atomicHierarchy.chains.auth_asym_id.value(unit.chainIndex[elementIndex]);
authSeqId = unit.model.atomicHierarchy.residues.auth_seq_id.value(unit.residueIndex[elementIndex]);
if (inMembrane[authAsymId].has(authSeqId)) {
// chain change
if (authAsymId !== lastAuthAsymId) {
segments.push({ start: startOffset, end: endOffset });
lastAuthAsymId = authAsymId;
startOffset = k;
endOffset = k;
}
// sequence gaps
if (authSeqId !== lastAuthSeqId + 1) {
if (outMembrane[authAsymId].has(lastAuthSeqId + 1)) {
segments.push({ start: startOffset, end: endOffset });
startOffset = k;
}
lastAuthSeqId = authSeqId;
endOffset = k;
} else {
lastAuthSeqId++;
endOffset++;
}
}
}
segments.push({ start: startOffset, end: endOffset });
const l = StructureElement.Location.create(structure);
let startAuth;
let endAuth;
const refinedSegments: Array<{ start: number, end: number }> = [];
for (let k = 0, kl = segments.length; k < kl; k++) {
const { start, end } = segments[k];
if (start === 0 || end === offsets.length - 1) continue;
// evaluate residues 1 pos outside of membrane
setLocation(l, structure, offsets[start - 1]);
v3set(testPoint, l.unit.conformation.x(l.element), l.unit.conformation.y(l.element), l.unit.conformation.z(l.element));
const d3 = -v3dot(normalVector!, testPoint);
setLocation(l, structure, offsets[end + 1]);
v3set(testPoint, l.unit.conformation.x(l.element), l.unit.conformation.y(l.element), l.unit.conformation.z(l.element));
const d4 = -v3dot(normalVector!, testPoint);
if (Math.min(d3, d4) < dMin && Math.max(d3, d4) > dMax) {
// reject this refinement
setLocation(l, structure, offsets[start]);
startAuth = auth_seq_id(l);
setLocation(l, structure, offsets[end]);
endAuth = auth_seq_id(l);
if (Math.abs(startAuth - endAuth) + 1 < adjust) {
return [];
}
refinedSegments.push(segments[k]);
}
}
return refinedSegments;
}
/** Filter for membrane residues and calculate the final extent of the membrane layer */
function adjustExtent(ctx: ANVILContext, membrane: MembraneCandidate, centroid: Vec3): number {
const { offsets, structure } = ctx;
const { normalVector, planePoint1, planePoint2 } = membrane;
const l = StructureElement.Location.create(structure);
const testPoint = v3zero();
const { x, y, z } = StructureProperties.atom;
const d1 = -v3dot(normalVector!, planePoint1);
const d2 = -v3dot(normalVector!, planePoint2);
const dMin = Math.min(d1, d2);
const dMax = Math.max(d1, d2);
let extent = 0;
for (let k = 0, kl = offsets.length; k < kl; k++) {
setLocation(l, structure, offsets[k]);
v3set(testPoint, x(l), y(l), z(l));
if (_isInMembranePlane(testPoint, normalVector!, dMin, dMax)) {
const dsq = v3squaredDistance(testPoint, centroid);
if (dsq > extent) extent = dsq;
}
}
return Math.sqrt(extent);
}
function qValue(currentStats: HphobHphil, initialStats: HphobHphil): number {
@@ -262,23 +469,27 @@ function qValue(currentStats: HphobHphil, initialStats: HphobHphil): number {
}
export function isInMembranePlane(testPoint: Vec3, normalVector: Vec3, planePoint1: Vec3, planePoint2: Vec3): boolean {
const d1 = -Vec3.dot(normalVector, planePoint1);
const d2 = -Vec3.dot(normalVector, planePoint2);
const d = -Vec3.dot(normalVector, testPoint);
return d > Math.min(d1, d2) && d < Math.max(d1, d2);
const d1 = -v3dot(normalVector, planePoint1);
const d2 = -v3dot(normalVector, planePoint2);
return _isInMembranePlane(testPoint, normalVector, Math.min(d1, d2), Math.max(d1, d2));
}
// generates a defined number of points on a sphere with radius = extent around the specified centroid
function _isInMembranePlane(testPoint: Vec3, normalVector: Vec3, min: number, max: number): boolean {
const d = -v3dot(normalVector, testPoint);
return d > min && d < max;
}
/** Generates a defined number of points on a sphere with radius = extent around the specified centroid */
function generateSpherePoints(ctx: ANVILContext, numberOfSpherePoints: number): Vec3[] {
const { centroid, extent } = ctx;
const points = [];
let oldPhi = 0, h, theta, phi;
for(let k = 1, kl = numberOfSpherePoints + 1; k < kl; k++) {
h = -1 + 2 * (k - 1) / (numberOfSpherePoints - 1);
h = -1 + 2 * (k - 1) / (2 * numberOfSpherePoints - 1);
theta = Math.acos(h);
phi = (k === 1 || k === numberOfSpherePoints) ? 0 : (oldPhi + 3.6 / Math.sqrt(numberOfSpherePoints * (1 - h * h))) % (2 * Math.PI);
phi = (k === 1 || k === numberOfSpherePoints) ? 0 : (oldPhi + 3.6 / Math.sqrt(2 * numberOfSpherePoints * (1 - h * h))) % (2 * Math.PI);
const point = Vec3.create(
const point = v3create(
extent * Math.sin(phi) * Math.sin(theta) + centroid[0],
extent * Math.cos(theta) + centroid[1],
extent * Math.cos(phi) * Math.sin(theta) + centroid[2]
@@ -290,18 +501,18 @@ function generateSpherePoints(ctx: ANVILContext, numberOfSpherePoints: number):
return points;
}
// generates sphere points close to that of the initial membrane
/** Generates sphere points close to that of the initial membrane */
function findProximateAxes(ctx: ANVILContext, membrane: MembraneCandidate): Vec3[] {
const { numberOfSpherePoints, extent } = ctx;
const points = generateSpherePoints(ctx, 30000);
let j = 4;
let sphere_pts2: Vec3[] = [];
const s = 2 * extent / numberOfSpherePoints;
while (sphere_pts2.length < numberOfSpherePoints) {
const d = 2 * extent / numberOfSpherePoints + j;
const dsq = d * d;
const dsq = (s + j) * (s + j);
sphere_pts2 = [];
for (let i = 0, il = points.length; i < il; i++) {
if (Vec3.squaredDistance(points[i], membrane.spherePoint!) < dsq) {
if (v3squaredDistance(points[i], membrane.spherePoint!) < dsq) {
sphere_pts2.push(points[i]);
}
}
@@ -312,56 +523,80 @@ function findProximateAxes(ctx: ANVILContext, membrane: MembraneCandidate): Vec3
interface HphobHphil {
hphob: number,
hphil: number,
total: number
hphil: number
}
namespace HphobHphil {
export function of(hphob: number, hphil: number, total?: number) {
return {
hphob: hphob,
hphil: hphil,
total: !!total ? total : hphob + hphil
};
}
const testPoint = Vec3();
export function filtered(ctx: ANVILContext, label_comp_id: StructureElement.Property<string>, filter?: (test: Vec3) => boolean): HphobHphil {
const { offsets, exposed, structure } = ctx;
const l = StructureElement.Location.create(structure);
const { x, y, z } = StructureProperties.atom;
export function initial(ctx: ANVILContext): HphobHphil {
const { exposed, hydrophobic } = ctx;
let hphob = 0;
let hphil = 0;
for (let k = 0, kl = offsets.length; k < kl; k++) {
// ignore buried residues
if (!exposed[k]) {
continue;
}
setLocation(l, structure, offsets[k]);
Vec3.set(testPoint, x(l), y(l), z(l));
// testPoints have to be in putative membrane layer
if (filter && !filter(testPoint)) {
continue;
}
if (isHydrophobic(label_comp_id(l))) {
for (let k = 0, kl = exposed.length; k < kl; k++) {
if (hydrophobic[k]) {
hphob++;
} else {
hphil++;
}
}
return of(hphob, hphil);
return { hphob, hphil };
}
const testPoint = v3zero();
export function sliced(ctx: ANVILContext, stepSize: number, spherePoint: Vec3, diam: Vec3, diamNorm: number): HphobHphil[] {
const { exposed, hydrophobic, structure } = ctx;
const { units, serialMapping } = structure;
const { unitIndices, elementIndices } = serialMapping;
const sliceStats: HphobHphil[] = [];
for (let i = 0, il = diamNorm - stepSize; i < il; i += stepSize) {
sliceStats[sliceStats.length] = { hphob: 0, hphil: 0 };
}
for (let i = 0, il = exposed.length; i < il; i++) {
const unit = units[unitIndices[exposed[i]]];
const elementIndex = elementIndices[exposed[i]];
v3set(testPoint, unit.conformation.x(elementIndex), unit.conformation.y(elementIndex), unit.conformation.z(elementIndex));
v3sub(testPoint, testPoint, spherePoint);
if (hydrophobic[i]) {
sliceStats[Math.floor(v3dot(testPoint, diam) / diamNorm / stepSize)].hphob++;
} else {
sliceStats[Math.floor(v3dot(testPoint, diam) / diamNorm / stepSize)].hphil++;
}
}
return sliceStats;
}
}
// ANVIL-specific (not general) definition of membrane-favoring amino acids
const HYDROPHOBIC_AMINO_ACIDS = new Set(['ALA', 'CYS', 'GLY', 'HIS', 'ILE', 'LEU', 'MET', 'PHE', 'SER', 'THR', 'VAL']);
/** ANVIL-specific (not general) definition of membrane-favoring amino acids */
const HYDROPHOBIC_AMINO_ACIDS = new Set(['ALA', 'CYS', 'GLY', 'HIS', 'ILE', 'LEU', 'MET', 'PHE', 'SER', 'TRP', 'VAL']);
/** Returns true if ANVIL considers this as amino acid that favors being embedded in a membrane */
export function isHydrophobic(label_comp_id: string): boolean {
return HYDROPHOBIC_AMINO_ACIDS.has(label_comp_id);
}
/** Accessible surface area used for normalization. ANVIL uses 'Total-Side REL' values from NACCESS, from: Hubbard, S. J., & Thornton, J. M. (1993). naccess. Computer Program, Department of Biochemistry and Molecular Biology, University College London, 2(1). */
export const MaxAsa: { [k: string]: number } = {
'ALA': 69.41,
'ARG': 201.25,
'ASN': 106.24,
'ASP': 102.69,
'CYS': 96.75,
'GLU': 134.74,
'GLN': 140.99,
'GLY': 32.33,
'HIS': 147.08,
'ILE': 137.96,
'LEU': 141.12,
'LYS': 163.30,
'MET': 156.64,
'PHE': 164.11,
'PRO': 119.90,
'SER': 78.11,
'THR': 101.70,
'TRP': 211.26,
'TYR': 177.38,
'VAL': 114.28
};
function setLocation(l: StructureElement.Location, structure: Structure, serialIndex: number) {
l.structure = structure;
l.unit = structure.units[structure.serialMapping.unitIndices[serialIndex]];

View File

@@ -121,7 +121,7 @@ const MembraneOrientation3D = PluginStateTransform.BuiltIn({
await MembraneOrientationProvider.attach({ runtime: ctx, assetManager: plugin.managers.asset }, a.data);
const repr = MembraneOrientationRepresentation({ webgl: plugin.canvas3d?.webgl, ...plugin.representation.structure.themes }, () => MembraneOrientationParams);
await repr.createOrUpdate(params, a.data).runInContext(ctx);
return new PluginStateObject.Shape.Representation3D({ repr, source: a }, { label: 'Membrane Orientation' });
return new PluginStateObject.Shape.Representation3D({ repr, sourceData: a.data }, { label: 'Membrane Orientation' });
});
},
update({ a, b, newParams }, plugin: PluginContext) {
@@ -129,6 +129,7 @@ const MembraneOrientation3D = PluginStateTransform.BuiltIn({
await MembraneOrientationProvider.attach({ runtime: ctx, assetManager: plugin.managers.asset }, a.data);
const props = { ...b.data.repr.props, ...newParams };
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
b.data.sourceData = a.data;
return StateTransformer.UpdateResult.Updated;
});
},

View File

@@ -11,7 +11,6 @@ import { CustomPropertyDescriptor } from '../../mol-model/custom-property';
import { ANVILParams, ANVILProps, computeANVIL, isInMembranePlane } from './algorithm';
import { CustomStructureProperty } from '../../mol-model-props/common/custom-structure-property';
import { CustomProperty } from '../../mol-model-props/common/custom-property';
import { AccessibleSurfaceAreaProvider } from '../../mol-model-props/computed/accessible-surface-area';
import { Vec3 } from '../../mol-math/linear-algebra';
import { QuerySymbolRuntime } from '../../mol-script/runtime/query/base';
import { CustomPropSymbol } from '../../mol-script/language/symbol';
@@ -76,7 +75,6 @@ export const MembraneOrientationProvider: CustomStructureProperty.Provider<Membr
});
async function computeAnvil(ctx: CustomProperty.Context, data: Structure, props: Partial<ANVILProps>): Promise<MembraneOrientation> {
await AccessibleSurfaceAreaProvider.attach(ctx, data);
const p = { ...PD.getDefaultValues(ANVILParams), ...props };
return await computeANVIL(data, p).runInContext(ctx.runtime);
}

View File

@@ -9,7 +9,6 @@ import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../mol-repr/representation';
import { Structure } from '../../mol-model/structure';
import { Spheres } from '../../mol-geo/geometry/spheres/spheres';
import { StructureRepresentationProvider, StructureRepresentation, StructureRepresentationStateBuilder } from '../../mol-repr/structure/representation';
import { MembraneOrientation } from './prop';
import { ThemeRegistryContext } from '../../mol-theme/theme';
@@ -30,18 +29,9 @@ import { CustomProperty } from '../../mol-model-props/common/custom-property';
const SharedParams = {
color: PD.Color(ColorNames.lightgrey),
radiusFactor: PD.Numeric(0.8333, { min: 0.1, max: 3.0, step: 0.01 }, { description: 'Scale the radius of the membrane layer' })
radiusFactor: PD.Numeric(1.2, { min: 0.1, max: 3.0, step: 0.01 }, { description: 'Scale the radius of the membrane layer' })
};
const BilayerSpheresParams = {
...Spheres.Params,
...SharedParams,
sphereSize: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }, { description: 'Size of spheres that represent membrane planes' }),
density: PD.Numeric(1, { min: 0.25, max: 10, step: 0.25 }, { description: 'Distance between spheres'})
};
export type BilayerSpheresParams = typeof BilayerSpheresParams
export type BilayerSpheresProps = PD.Values<BilayerSpheresParams>
const BilayerPlanesParams = {
...Mesh.Params,
...SharedParams,
@@ -66,7 +56,6 @@ const MembraneOrientationVisuals = {
};
export const MembraneOrientationParams = {
...BilayerSpheresParams,
...BilayerPlanesParams,
...BilayerRimsParams,
visuals: PD.MultiSelect(['bilayer-planes', 'bilayer-rims'], PD.objectToOptions(MembraneOrientationVisuals)),
@@ -104,16 +93,16 @@ function membraneLabel(data: Structure) {
}
function getBilayerRims(ctx: RuntimeContext, data: Structure, props: BilayerRimsProps, shape?: Shape<Lines>): Shape<Lines> {
const { planePoint1: p1, planePoint2: p2, centroid, normalVector: normal, radius } = MembraneOrientationProvider.get(data).value!;
const { planePoint1: p1, planePoint2: p2, centroid, radius } = MembraneOrientationProvider.get(data).value!;
const scaledRadius = props.radiusFactor * radius;
const builder = LinesBuilder.create(128, 64, shape?.geometry);
getLayerCircle(builder, p1, centroid, normal, scaledRadius, props);
getLayerCircle(builder, p2, centroid, normal, scaledRadius, props);
getLayerCircle(builder, p1, centroid, scaledRadius, props);
getLayerCircle(builder, p2, centroid, scaledRadius, props);
return Shape.create('Bilayer rims', data, builder.getLines(), () => props.color, () => props.linesSize, () => membraneLabel(data));
}
function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, normal: Vec3, radius: number, props: BilayerRimsProps, shape?: Shape<Lines>) {
const circle = getCircle(p, centroid, normal, radius);
function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, radius: number, props: BilayerRimsProps, shape?: Shape<Lines>) {
const circle = getCircle(p, centroid, radius);
const { indices, vertices } = circle;
for (let j = 0, jl = indices.length; j < jl; j += 3) {
if (props.dashedLines && j % 2 === 1) continue; // draw every other segment to get dashes
@@ -130,8 +119,13 @@ function getLayerCircle(builder: LinesBuilder, p: Vec3, centroid: Vec3, normal:
}
const tmpMat = Mat4();
function getCircle(p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
Mat4.targetTo(tmpMat, p, centroid, normal);
const tmpV = Vec3();
function getCircle(p: Vec3, centroid: Vec3, radius: number) {
if (Vec3.dot(Vec3.unitY, Vec3.sub(tmpV, p, centroid)) === 0) {
Mat4.targetTo(tmpMat, p, centroid, Vec3.unitY);
} else {
Mat4.targetTo(tmpMat, p, centroid, Vec3.unitX);
}
Mat4.setTranslation(tmpMat, p);
Mat4.mul(tmpMat, tmpMat, Mat4.rotX90);
@@ -140,16 +134,16 @@ function getCircle(p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
}
function getBilayerPlanes(ctx: RuntimeContext, data: Structure, props: BilayerPlanesProps, shape?: Shape<Mesh>): Shape<Mesh> {
const { planePoint1: p1, planePoint2: p2, centroid, normalVector: normal, radius } = MembraneOrientationProvider.get(data).value!;
const { planePoint1: p1, planePoint2: p2, centroid, radius } = MembraneOrientationProvider.get(data).value!;
const state = MeshBuilder.createState(128, 64, shape && shape.geometry);
const scaledRadius = props.radiusFactor * radius;
getLayerPlane(state, p1, centroid, normal, scaledRadius);
getLayerPlane(state, p2, centroid, normal, scaledRadius);
getLayerPlane(state, p1, centroid, scaledRadius);
getLayerPlane(state, p2, centroid, scaledRadius);
return Shape.create('Bilayer planes', data, MeshBuilder.getMesh(state), () => props.color, () => 1, () => membraneLabel(data));
}
function getLayerPlane(state: MeshBuilder.State, p: Vec3, centroid: Vec3, normal: Vec3, radius: number) {
const circle = getCircle(p, centroid, normal, radius);
function getLayerPlane(state: MeshBuilder.State, p: Vec3, centroid: Vec3, radius: number) {
const circle = getCircle(p, centroid, radius);
state.currentGroup = 0;
MeshBuilder.addPrimitive(state, Mat4.id, circle);
MeshBuilder.addPrimitiveFlipped(state, Mat4.id, circle);

View File

@@ -414,7 +414,7 @@ export function createStructureFromCellPack(plugin: PluginContext, packing: Cell
}
if (ctx.shouldUpdate) await ctx.update(`${name} - structure`);
const structure = new Structure(units);
const structure = Structure.create(units);
for( let i = 0, il = structure.models.length; i < il; ++i) {
Model.TrajectoryInfo.set(structure.models[i], { size: il, index: i });
}

View File

@@ -181,6 +181,6 @@ export const ConfalPyramidsColorThemeProvider: ColorTheme.Provider<ConfalPyramid
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ctx.structure.models.some(m => ConfalPyramids.isApplicable(m)),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ConfalPyramidsProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ConfalPyramidsProvider.descriptor, false)
detach: (data) => data.structure && ConfalPyramidsProvider.ref(data.structure.models[0], false)
}
};

View File

@@ -20,10 +20,10 @@ import { Structure, StructureProperties, Unit } from '../../../mol-model/structu
import { CustomProperty } from '../../../mol-model-props/common/custom-property';
import { Representation, RepresentationContext, RepresentationParamsGetter } from '../../../mol-repr/representation';
import { StructureRepresentation, StructureRepresentationProvider, StructureRepresentationStateBuilder, UnitsRepresentation } from '../../../mol-repr/structure/representation';
import { StructureGroup, UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
import { UnitsMeshParams, UnitsMeshVisual, UnitsVisual } from '../../../mol-repr/structure/units-visual';
import { VisualUpdateState } from '../../../mol-repr/util';
import { VisualContext } from '../../../mol-repr/visual';
import { getAltResidueLociFromId } from '../../../mol-repr/structure/visual/util/common';
import { getAltResidueLociFromId, StructureGroup } from '../../../mol-repr/structure/visual/util/common';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { Theme, ThemeRegistryContext } from '../../../mol-theme/theme';
import { NullLocation } from '../../../mol-model/location';

View File

@@ -0,0 +1,91 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { getStyle } from '../../mol-gl/renderer';
import { Box3D } from '../../mol-math/geometry';
import { PluginComponent } from '../../mol-plugin-state/component';
import { PluginContext } from '../../mol-plugin/context';
import { Task } from '../../mol-task';
import { PluginStateObject } from '../../mol-plugin-state/objects';
import { StateSelection } from '../../mol-state';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { SetUtils } from '../../mol-util/set';
import { GlbExporter } from './glb-exporter';
import { ObjExporter } from './obj-exporter';
import { StlExporter } from './stl-exporter';
import { UsdzExporter } from './usdz-exporter';
export const GeometryParams = {
format: PD.Select('glb', [
['glb', 'glTF 2.0 Binary (.glb)'],
['stl', 'Stl (.stl)'],
['obj', 'Wavefront (.obj)'],
['usdz', 'Universal Scene Description (.usdz)']
])
};
export class GeometryControls extends PluginComponent {
readonly behaviors = {
params: this.ev.behavior<PD.Values<typeof GeometryParams>>(PD.getDefaultValues(GeometryParams))
}
private getFilename() {
const models = this.plugin.state.data.select(StateSelection.Generators.rootsOfType(PluginStateObject.Molecule.Model)).map(s => s.obj!.data);
const uniqueIds = new Set<string>();
models.forEach(m => uniqueIds.add(m.entryId.toUpperCase()));
const idString = SetUtils.toArray(uniqueIds).join('-');
return `${idString || 'molstar-model'}`;
}
exportGeometry() {
const task = Task.create('Export Geometry', async ctx => {
try {
const renderObjects = this.plugin.canvas3d?.getRenderObjects()!;
const filename = this.getFilename();
const style = getStyle(this.plugin.canvas3d?.props.renderer.style!);
const boundingSphere = this.plugin.canvas3d?.boundingSphereVisible!;
const boundingBox = Box3D.fromSphere3D(Box3D(), boundingSphere);
let renderObjectExporter: GlbExporter | ObjExporter | StlExporter | UsdzExporter;
switch (this.behaviors.params.value.format) {
case 'glb':
renderObjectExporter = new GlbExporter(style, boundingBox);
break;
case 'obj':
renderObjectExporter = new ObjExporter(filename, boundingBox);
break;
case 'stl':
renderObjectExporter = new StlExporter(boundingBox);
break;
case 'usdz':
renderObjectExporter = new UsdzExporter(style, boundingBox, boundingSphere.radius);
break;
default: throw new Error('Unsupported format.');
}
for (let i = 0, il = renderObjects.length; i < il; ++i) {
await ctx.update({ message: `Exporting object ${i}/${il}` });
await renderObjectExporter.add(renderObjects[i], this.plugin.canvas3d?.webgl!, ctx);
}
const blob = await renderObjectExporter.getBlob(ctx);
return {
blob,
filename: filename + '.' + renderObjectExporter.fileExtension
};
} catch (e) {
this.plugin.log.error('' + e);
throw e;
}
});
return this.plugin.runTask(task, { useOverlay: true });
}
constructor(private plugin: PluginContext) {
super();
}
}

View File

@@ -0,0 +1,313 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { BaseValues } from '../../mol-gl/renderable/schema';
import { Style } from '../../mol-gl/renderer';
import { asciiWrite } from '../../mol-io/common/ascii';
import { IsNativeEndianLittle, flipByteOrder } from '../../mol-io/common/binary';
import { Box3D } from '../../mol-math/geometry';
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
import { PLUGIN_VERSION } from '../../mol-plugin/version';
import { RuntimeContext } from '../../mol-task';
import { Color } from '../../mol-util/color/color';
import { fillSerial } from '../../mol-util/array';
import { NumberArray } from '../../mol-util/type-helpers';
import { MeshExporter, AddMeshInput } from './mesh-exporter';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3fromArray = Vec3.fromArray;
const v3normalize = Vec3.normalize;
const v3toArray = Vec3.toArray;
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
const UNSIGNED_BYTE = 5121;
const UNSIGNED_INT = 5125;
const FLOAT = 5126;
const ARRAY_BUFFER = 34962;
const ELEMENT_ARRAY_BUFFER = 34963;
export type GlbData = {
glb: Uint8Array
}
export class GlbExporter extends MeshExporter<GlbData> {
readonly fileExtension = 'glb';
private nodes: Record<string, any>[] = [];
private meshes: Record<string, any>[] = [];
private accessors: Record<string, any>[] = [];
private bufferViews: Record<string, any>[] = [];
private binaryBuffer: ArrayBuffer[] = [];
private byteOffset = 0;
private centerTransform: Mat4;
private static vec3MinMax(a: NumberArray) {
const min: number[] = [Infinity, Infinity, Infinity];
const max: number[] = [-Infinity, -Infinity, -Infinity];
for (let i = 0, il = a.length; i < il; i += 3) {
for (let j = 0; j < 3; ++j) {
min[j] = Math.min(a[i + j], min[j]);
max[j] = Math.max(a[i + j], max[j]);
}
}
return [ min, max ];
}
private addBuffer(buffer: ArrayBuffer, componentType: number, type: string, count: number, target: number, min?: any, max?: any, normalized?: boolean) {
this.binaryBuffer.push(buffer);
const bufferViewOffset = this.bufferViews.length;
this.bufferViews.push({
buffer: 0,
byteOffset: this.byteOffset,
byteLength: buffer.byteLength,
target
});
this.byteOffset += buffer.byteLength;
const accessorOffset = this.accessors.length;
this.accessors.push({
bufferView: bufferViewOffset,
byteOffset: 0,
componentType,
count,
type,
min,
max,
normalized
});
return accessorOffset;
}
private addGeometryBuffers(vertices: Float32Array, normals: Float32Array, indices: Uint32Array | undefined, vertexCount: number, drawCount: number, isGeoTexture: boolean) {
const tmpV = Vec3();
const stride = isGeoTexture ? 4 : 3;
const vertexArray = new Float32Array(vertexCount * 3);
const normalArray = new Float32Array(vertexCount * 3);
let indexArray: Uint32Array | undefined;
// position
for (let i = 0; i < vertexCount; ++i) {
v3fromArray(tmpV, vertices, i * stride);
v3toArray(tmpV, vertexArray, i * 3);
}
// normal
for (let i = 0; i < vertexCount; ++i) {
v3fromArray(tmpV, normals, i * stride);
v3normalize(tmpV, tmpV);
v3toArray(tmpV, normalArray, i * 3);
}
// face
if (!isGeoTexture) {
indexArray = indices!.slice(0, drawCount);
}
const [ vertexMin, vertexMax ] = GlbExporter.vec3MinMax(vertexArray);
let vertexBuffer = vertexArray.buffer;
let normalBuffer = normalArray.buffer;
let indexBuffer = isGeoTexture ? undefined : indexArray!.buffer;
if (!IsNativeEndianLittle) {
vertexBuffer = flipByteOrder(new Uint8Array(vertexBuffer), 4);
normalBuffer = flipByteOrder(new Uint8Array(normalBuffer), 4);
if (!isGeoTexture) indexBuffer = flipByteOrder(new Uint8Array(indexBuffer!), 4);
}
return {
vertexAccessorIndex: this.addBuffer(vertexBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER, vertexMin, vertexMax),
normalAccessorIndex: this.addBuffer(normalBuffer, FLOAT, 'VEC3', vertexCount, ARRAY_BUFFER),
indexAccessorIndex: isGeoTexture ? undefined : this.addBuffer(indexBuffer!, UNSIGNED_INT, 'SCALAR', drawCount, ELEMENT_ARRAY_BUFFER)
};
}
private addColorBuffer(values: BaseValues, groups: Float32Array | Uint8Array, vertexCount: number, instanceIndex: number, isGeoTexture: boolean, interpolatedColors: Uint8Array | undefined) {
const groupCount = values.uGroupCount.ref.value;
const uAlpha = values.uAlpha.ref.value;
const dTransparency = values.dTransparency.ref.value;
const tTransparency = values.tTransparency.ref.value;
const colorArray = new Uint8Array(vertexCount * 4);
for (let i = 0; i < vertexCount; ++i) {
let color = GlbExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, i);
let alpha = uAlpha;
if (dTransparency) {
const group = isGeoTexture ? GlbExporter.getGroup(groups, i) : groups[i];
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
alpha *= 1 - transparency;
}
color = Color.sRGBToLinear(color);
Color.toArray(color, colorArray, i * 4);
colorArray[i * 4 + 3] = Math.round(alpha * 255);
}
let colorBuffer = colorArray.buffer;
if (!IsNativeEndianLittle) {
colorBuffer = flipByteOrder(new Uint8Array(colorBuffer), 4);
}
return this.addBuffer(colorBuffer, UNSIGNED_BYTE, 'VEC4', vertexCount, ARRAY_BUFFER, undefined, undefined, true);
}
protected async addMeshWithColors(input: AddMeshInput) {
const { mesh, values, isGeoTexture, webgl, ctx } = input;
const t = Mat4();
const colorType = values.dColorType.ref.value;
const dTransparency = values.dTransparency.ref.value;
const aTransform = values.aTransform.ref.value;
const instanceCount = values.uInstanceCount.ref.value;
let interpolatedColors: Uint8Array | undefined;
if (colorType === 'volume' || colorType === 'volumeInstance') {
const stride = isGeoTexture ? 4 : 3;
interpolatedColors = GlbExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
}
// instancing
const sameGeometryBuffers = mesh !== undefined;
const sameColorBuffer = sameGeometryBuffers && colorType !== 'instance' && !colorType.endsWith('Instance') && !dTransparency;
let vertexAccessorIndex: number;
let normalAccessorIndex: number;
let indexAccessorIndex: number | undefined;
let colorAccessorIndex: number;
let meshIndex: number;
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
// create a glTF mesh if needed
if (instanceIndex === 0 || !sameGeometryBuffers || !sameColorBuffer) {
const { vertices, normals, indices, groups, vertexCount, drawCount } = GlbExporter.getInstance(input, instanceIndex);
// create geometry buffers if needed
if (instanceIndex === 0 || !sameGeometryBuffers) {
const accessorIndices = this.addGeometryBuffers(vertices, normals, indices, vertexCount, drawCount, isGeoTexture);
vertexAccessorIndex = accessorIndices.vertexAccessorIndex;
normalAccessorIndex = accessorIndices.normalAccessorIndex;
indexAccessorIndex = accessorIndices.indexAccessorIndex;
}
// create a color buffer if needed
if (instanceIndex === 0 || !sameColorBuffer) {
colorAccessorIndex = this.addColorBuffer(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors);
}
// glTF mesh
meshIndex = this.meshes.length;
this.meshes.push({
primitives: [{
attributes: {
POSITION: vertexAccessorIndex!,
NORMAL: normalAccessorIndex!,
COLOR_0: colorAccessorIndex!
},
indices: indexAccessorIndex,
material: 0
}]
});
}
// node
Mat4.fromArray(t, aTransform, instanceIndex * 16);
Mat4.mul(t, this.centerTransform, t);
const node: Record<string, any> = {
mesh: meshIndex!,
matrix: t.slice()
};
this.nodes.push(node);
}
}
async getData() {
const binaryBufferLength = this.byteOffset;
const gltf = {
asset: {
version: '2.0',
generator: `Mol* ${PLUGIN_VERSION}`
},
scenes: [{
nodes: fillSerial(new Array(this.nodes.length) as number[])
}],
nodes: this.nodes,
meshes: this.meshes,
buffers: [{
byteLength: binaryBufferLength,
}],
bufferViews: this.bufferViews,
accessors: this.accessors,
materials: [{
pbrMetallicRoughness: {
baseColorFactor: [1, 1, 1, 1],
metallicFactor: this.style.metalness,
roughnessFactor: this.style.roughness
}
}]
};
const createChunk = (chunkType: number, data: ArrayBuffer[], byteLength: number, padChar: number): [ArrayBuffer[], number] => {
let padding = null;
if (byteLength % 4 !== 0) {
const pad = 4 - (byteLength % 4);
byteLength += pad;
padding = new Uint8Array(pad);
padding.fill(padChar);
}
const preamble = new ArrayBuffer(8);
const preambleDataView = new DataView(preamble);
preambleDataView.setUint32(0, byteLength, true);
preambleDataView.setUint32(4, chunkType, true);
const chunk = [preamble, ...data];
if (padding) {
chunk.push(padding.buffer);
}
return [ chunk, 8 + byteLength ];
};
const jsonString = JSON.stringify(gltf);
const jsonBuffer = new Uint8Array(jsonString.length);
asciiWrite(jsonBuffer, jsonString);
const [ jsonChunk, jsonChunkLength ] = createChunk(0x4E4F534A, [jsonBuffer.buffer], jsonBuffer.length, 0x20);
const [ binaryChunk, binaryChunkLength ] = createChunk(0x004E4942, this.binaryBuffer, binaryBufferLength, 0x00);
const glbBufferLength = 12 + jsonChunkLength + binaryChunkLength;
const header = new ArrayBuffer(12);
const headerDataView = new DataView(header);
headerDataView.setUint32(0, 0x46546C67, true); // magic number "glTF"
headerDataView.setUint32(4, 2, true); // version
headerDataView.setUint32(8, glbBufferLength, true); // length
const glbBuffer = [header, ...jsonChunk, ...binaryChunk];
const glb = new Uint8Array(glbBufferLength);
let offset = 0;
for (const buffer of glbBuffer) {
glb.set(new Uint8Array(buffer), offset);
offset += buffer.byteLength;
}
return { glb };
}
async getBlob(ctx: RuntimeContext) {
return new Blob([(await this.getData()).glb], { type: 'model/gltf-binary' });
}
constructor(private style: Style, boundingBox: Box3D) {
super();
const tmpV = Vec3();
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
Vec3.scale(tmpV, tmpV, -0.5);
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
}
}

View File

@@ -0,0 +1,30 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { PluginBehavior } from '../../mol-plugin/behavior/behavior';
import { GeometryExporterUI } from './ui';
export const GeometryExport = PluginBehavior.create<{ }>({
name: 'extension-geo-export',
category: 'misc',
display: {
name: 'Geometry Export'
},
ctor: class extends PluginBehavior.Handler<{ }> {
register(): void {
this.ctx.customStructureControls.set('geo-export', GeometryExporterUI as any);
}
update() {
return false;
}
unregister() {
this.ctx.customStructureControls.delete('geo-export');
}
},
params: () => ({ })
});

View File

@@ -0,0 +1,401 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { sort, arraySwap } from '../../mol-data/util';
import { GraphicsRenderObject } from '../../mol-gl/render-object';
import { MeshValues } from '../../mol-gl/renderable/mesh';
import { LinesValues } from '../../mol-gl/renderable/lines';
import { PointsValues } from '../../mol-gl/renderable/points';
import { SpheresValues } from '../../mol-gl/renderable/spheres';
import { CylindersValues } from '../../mol-gl/renderable/cylinders';
import { TextureMeshValues } from '../../mol-gl/renderable/texture-mesh';
import { BaseValues, SizeValues } from '../../mol-gl/renderable/schema';
import { TextureImage } from '../../mol-gl/renderable/util';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { getTrilinearlyInterpolated } from '../../mol-geo/geometry/mesh/color-smoothing';
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
import { sizeDataFactor } from '../../mol-geo/geometry/size-data';
import { Vec3 } from '../../mol-math/linear-algebra';
import { RuntimeContext } from '../../mol-task';
import { Color } from '../../mol-util/color/color';
import { decodeFloatRGB } from '../../mol-util/float-packing';
import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
const GeoExportName = 'geo-export';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3fromArray = Vec3.fromArray;
export interface AddMeshInput {
mesh: {
vertices: Float32Array
normals: Float32Array
indices: Uint32Array | undefined
groups: Float32Array | Uint8Array
vertexCount: number
drawCount: number
} | undefined
meshes: Mesh[] | undefined
values: BaseValues
isGeoTexture: boolean
webgl: WebGLContext | undefined
ctx: RuntimeContext
}
export abstract class MeshExporter<D extends RenderObjectExportData> implements RenderObjectExporter<D> {
abstract readonly fileExtension: string;
private static getSizeFromTexture(tSize: TextureImage<Uint8Array>, i: number): number {
const r = tSize.array[i * 3];
const g = tSize.array[i * 3 + 1];
const b = tSize.array[i * 3 + 2];
return decodeFloatRGB(r, g, b) / sizeDataFactor;
}
private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
const tSize = values.tSize.ref.value;
let size = 0;
switch (values.dSizeType.ref.value) {
case 'uniform':
size = values.uSize.ref.value;
break;
case 'instance':
size = MeshExporter.getSizeFromTexture(tSize, instanceIndex);
break;
case 'group':
size = MeshExporter.getSizeFromTexture(tSize, group);
break;
case 'groupInstance':
const groupCount = values.uGroupCount.ref.value;
size = MeshExporter.getSizeFromTexture(tSize, instanceIndex * groupCount + group);
break;
}
return size * values.uSizeFactor.ref.value;
}
protected static getGroup(groups: Float32Array | Uint8Array, i: number): number {
const i4 = i * 4;
const r = groups[i4];
const g = groups[i4 + 1];
const b = groups[i4 + 2];
if (groups instanceof Float32Array) {
return decodeFloatRGB(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
}
return decodeFloatRGB(r, g, b);
}
protected static getInterpolatedColors(vertices: Float32Array, vertexCount: number, values: BaseValues, stride: number, colorType: 'volume' | 'volumeInstance', webgl: WebGLContext) {
const colorGridTransform = values.uColorGridTransform.ref.value;
const colorGridDim = values.uColorGridDim.ref.value;
const colorTexDim = values.uColorTexDim.ref.value;
const aTransform = values.aTransform.ref.value;
const instanceCount = values.uInstanceCount.ref.value;
if (!webgl.namedFramebuffers[GeoExportName]) {
webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
}
const framebuffer = webgl.namedFramebuffers[GeoExportName];
const [ width, height ] = colorTexDim;
const colorGrid = new Uint8Array(width * height * 4);
framebuffer.bind();
values.tColorGrid.ref.value.attachFramebuffer(framebuffer, 0);
webgl.readPixels(0, 0, width, height, colorGrid);
const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer: aTransform, positionBuffer: vertices, colorType, grid: colorGrid, gridDim: colorGridDim, gridTexDim: colorTexDim, gridTransform: colorGridTransform, vertexStride: stride, colorStride: 4 });
return interpolated.array;
}
protected static quantizeColors(colorArray: Uint8Array, vertexCount: number) {
if (vertexCount <= 1024) return;
const rgb = Vec3();
const min = Vec3();
const max = Vec3();
const sum = Vec3();
const colorMap = new Map<Color, Color>();
const colorComparers = [
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[0] - Color.toVec3(rgb, colors[j])[0]),
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[1] - Color.toVec3(rgb, colors[j])[1]),
(colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[2] - Color.toVec3(rgb, colors[j])[2]),
];
const medianCut = (colors: Color[], l: number, r: number, depth: number) => {
if (l > r) return;
if (l === r || depth >= 10) {
// Find the average color.
Vec3.set(sum, 0, 0, 0);
for (let i = l; i <= r; ++i) {
Color.toVec3(rgb, colors[i]);
Vec3.add(sum, sum, rgb);
}
Vec3.round(rgb, Vec3.scale(rgb, sum, 1 / (r - l + 1)));
const averageColor = Color.fromArray(rgb, 0);
for (let i = l; i <= r; ++i) colorMap.set(colors[i], averageColor);
return;
}
// Find the color channel with the greatest range.
Vec3.set(min, 255, 255, 255);
Vec3.set(max, 0, 0, 0);
for (let i = l; i <= r; ++i) {
Color.toVec3(rgb, colors[i]);
for (let j = 0; j < 3; ++j) {
Vec3.min(min, min, rgb);
Vec3.max(max, max, rgb);
}
}
let k = 0;
if (max[1] - min[1] > max[k] - min[k]) k = 1;
if (max[2] - min[2] > max[k] - min[k]) k = 2;
sort(colors, l, r + 1, colorComparers[k], arraySwap);
const m = (l + r) >> 1;
medianCut(colors, l, m, depth + 1);
medianCut(colors, m + 1, r, depth + 1);
};
// Create an array of unique colors and use the median cut algorithm.
const colorSet = new Set<Color>();
for (let i = 0; i < vertexCount; ++i) {
colorSet.add(Color.fromArray(colorArray, i * 3));
}
const colors = Array.from(colorSet);
medianCut(colors, 0, colors.length - 1, 0);
// Map actual colors to quantized colors.
for (let i = 0; i < vertexCount; ++i) {
const color = colorMap.get(Color.fromArray(colorArray, i * 3));
Color.toArray(color!, colorArray, i * 3);
}
}
protected static getInstance(input: AddMeshInput, instanceIndex: number) {
const { mesh, meshes } = input;
if (mesh !== undefined) {
return mesh;
} else {
const mesh = meshes![instanceIndex];
return {
vertices: mesh.vertexBuffer.ref.value,
normals: mesh.normalBuffer.ref.value,
indices: mesh.indexBuffer.ref.value,
groups: mesh.groupBuffer.ref.value,
vertexCount: mesh.vertexCount,
drawCount: mesh.triangleCount * 3
};
}
}
protected static getColor(values: BaseValues, groups: Float32Array | Uint8Array, vertexCount: number, instanceIndex: number, isGeoTexture: boolean, interpolatedColors: Uint8Array | undefined, vertexIndex: number): Color {
const groupCount = values.uGroupCount.ref.value;
const colorType = values.dColorType.ref.value;
const uColor = values.uColor.ref.value;
const tColor = values.tColor.ref.value.array;
const dOverpaint = values.dOverpaint.ref.value;
const tOverpaint = values.tOverpaint.ref.value.array;
let color: Color;
switch (colorType) {
case 'uniform':
color = Color.fromNormalizedArray(uColor, 0);
break;
case 'instance':
color = Color.fromArray(tColor, instanceIndex * 3);
break;
case 'group': {
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
color = Color.fromArray(tColor, group * 3);
break;
}
case 'groupInstance': {
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
color = Color.fromArray(tColor, (instanceIndex * groupCount + group) * 3);
break;
}
case 'vertex':
color = Color.fromArray(tColor, vertexIndex * 3);
break;
case 'vertexInstance':
color = Color.fromArray(tColor, (instanceIndex * vertexCount + vertexIndex) * 3);
break;
case 'volume':
color = Color.fromArray(interpolatedColors!, vertexIndex * 3);
break;
case 'volumeInstance':
color = Color.fromArray(interpolatedColors!, (instanceIndex * vertexCount + vertexIndex) * 3);
break;
default: throw new Error('Unsupported color type.');
}
if (dOverpaint) {
const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
const overpaintColor = Color.fromArray(tOverpaint, (instanceIndex * groupCount + group) * 4);
const overpaintAlpha = tOverpaint[(instanceIndex * groupCount + group) * 4 + 3] / 255;
color = Color.interpolate(color, overpaintColor, overpaintAlpha);
}
return color;
}
protected abstract addMeshWithColors(input: AddMeshInput): void;
private async addMesh(values: MeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
const aPosition = values.aPosition.ref.value;
const aNormal = values.aNormal.ref.value;
const aGroup = values.aGroup.ref.value;
const originalData = Mesh.getOriginalData(values);
let indices: Uint32Array;
let vertexCount: number;
let drawCount: number;
if (originalData) {
indices = originalData.indexBuffer;
vertexCount = originalData.vertexCount;
drawCount = originalData.triangleCount * 3;
} else {
indices = values.elements.ref.value;
vertexCount = values.uVertexCount.ref.value;
drawCount = values.drawCount.ref.value;
}
await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: aNormal, indices, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, webgl, ctx });
}
private async addLines(values: LinesValues, webgl: WebGLContext, ctx: RuntimeContext) {
// TODO
}
private async addPoints(values: PointsValues, webgl: WebGLContext, ctx: RuntimeContext) {
// TODO
}
private async addSpheres(values: SpheresValues, webgl: WebGLContext, ctx: RuntimeContext) {
const center = Vec3();
const aPosition = values.aPosition.ref.value;
const aGroup = values.aGroup.ref.value;
const instanceCount = values.instanceCount.ref.value;
const vertexCount = values.uVertexCount.ref.value;
const meshes: Mesh[] = [];
const sphereCount = vertexCount / 4 * instanceCount;
let detail: number;
if (sphereCount < 2000) detail = 3;
else if (sphereCount < 20000) detail = 2;
else detail = 1;
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
const state = MeshBuilder.createState(512, 256);
for (let i = 0; i < vertexCount; i += 4) {
v3fromArray(center, aPosition, i * 3);
const group = aGroup[i];
const radius = MeshExporter.getSize(values, instanceIndex, group);
state.currentGroup = group;
addSphere(state, center, radius, detail);
}
meshes.push(MeshBuilder.getMesh(state));
}
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
}
private async addCylinders(values: CylindersValues, webgl: WebGLContext, ctx: RuntimeContext) {
const start = Vec3();
const end = Vec3();
const aStart = values.aStart.ref.value;
const aEnd = values.aEnd.ref.value;
const aScale = values.aScale.ref.value;
const aCap = values.aCap.ref.value;
const aGroup = values.aGroup.ref.value;
const instanceCount = values.instanceCount.ref.value;
const vertexCount = values.uVertexCount.ref.value;
const meshes: Mesh[] = [];
const cylinderCount = vertexCount / 6 * instanceCount;
let radialSegments: number;
if (cylinderCount < 2000) radialSegments = 36;
else if (cylinderCount < 20000) radialSegments = 24;
else radialSegments = 12;
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
const state = MeshBuilder.createState(512, 256);
for (let i = 0; i < vertexCount; i += 6) {
v3fromArray(start, aStart, i * 3);
v3fromArray(end, aEnd, i * 3);
const group = aGroup[i];
const radius = MeshExporter.getSize(values, instanceIndex, group) * aScale[i];
const cap = aCap[i];
const topCap = cap === 1 || cap === 3;
const bottomCap = cap >= 2;
const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
state.currentGroup = aGroup[i];
addCylinder(state, start, end, 1, cylinderProps);
}
meshes.push(MeshBuilder.getMesh(state));
}
await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, webgl, ctx });
}
private async addTextureMesh(values: TextureMeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
if (!webgl.namedFramebuffers[GeoExportName]) {
webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
}
const framebuffer = webgl.namedFramebuffers[GeoExportName];
const [ width, height ] = values.uGeoTexDim.ref.value;
const vertices = new Float32Array(width * height * 4);
const normals = new Float32Array(width * height * 4);
const groups = webgl.isWebGL2 ? new Uint8Array(width * height * 4) : new Float32Array(width * height * 4);
framebuffer.bind();
values.tPosition.ref.value.attachFramebuffer(framebuffer, 0);
webgl.readPixels(0, 0, width, height, vertices);
values.tNormal.ref.value.attachFramebuffer(framebuffer, 0);
webgl.readPixels(0, 0, width, height, normals);
values.tGroup.ref.value.attachFramebuffer(framebuffer, 0);
webgl.readPixels(0, 0, width, height, groups);
const vertexCount = values.uVertexCount.ref.value;
const drawCount = values.drawCount.ref.value;
await this.addMeshWithColors({ mesh: { vertices, normals, indices: undefined, groups, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: true, webgl, ctx });
}
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext) {
if (!renderObject.state.visible) return;
switch (renderObject.type) {
case 'mesh':
return this.addMesh(renderObject.values as MeshValues, webgl, ctx);
case 'lines':
return this.addLines(renderObject.values as LinesValues, webgl, ctx);
case 'points':
return this.addPoints(renderObject.values as PointsValues, webgl, ctx);
case 'spheres':
return this.addSpheres(renderObject.values as SpheresValues, webgl, ctx);
case 'cylinders':
return this.addCylinders(renderObject.values as CylindersValues, webgl, ctx);
case 'texture-mesh':
return this.addTextureMesh(renderObject.values as TextureMeshValues, webgl, ctx);
}
}
abstract getData(ctx: RuntimeContext): Promise<D>;
abstract getBlob(ctx: RuntimeContext): Promise<Blob>;
}

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/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { asciiWrite } from '../../mol-io/common/ascii';
import { Box3D } from '../../mol-math/geometry';
import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
import { RuntimeContext } from '../../mol-task';
import { StringBuilder } from '../../mol-util';
import { Color } from '../../mol-util/color/color';
import { zip } from '../../mol-util/zip/zip';
import { MeshExporter, AddMeshInput } from './mesh-exporter';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3fromArray = Vec3.fromArray;
const v3transformMat4 = Vec3.transformMat4;
const v3transformMat3 = Vec3.transformMat3;
const mat3directionTransform = Mat3.directionTransform;
// http://paulbourke.net/dataformats/obj/
// http://paulbourke.net/dataformats/mtl/
export type ObjData = {
obj: string
mtl: string
}
export class ObjExporter extends MeshExporter<ObjData> {
readonly fileExtension = 'zip';
private obj = StringBuilder.create();
private mtl = StringBuilder.create();
private vertexOffset = 0;
private currentColor: Color | undefined;
private currentAlpha: number | undefined;
private materialSet = new Set<string>();
private centerTransform: Mat4;
private updateMaterial(color: Color, alpha: number) {
if (this.currentColor === color && this.currentAlpha === alpha) return;
this.currentColor = color;
this.currentAlpha = alpha;
const material = Color.toHexString(color) + alpha;
StringBuilder.writeSafe(this.obj, `usemtl ${material}`);
StringBuilder.newline(this.obj);
if (!this.materialSet.has(material)) {
this.materialSet.add(material);
const [r, g, b] = Color.toRgbNormalized(color);
const mtl = this.mtl;
StringBuilder.writeSafe(mtl, `newmtl ${material}\n`);
StringBuilder.writeSafe(mtl, 'illum 2\n'); // illumination model
StringBuilder.writeSafe(mtl, 'Ns 163\n'); // specular exponent
StringBuilder.writeSafe(mtl, 'Ni 0.001\n'); // optical density a.k.a. index of refraction
StringBuilder.writeSafe(mtl, 'Ka 0 0 0\n'); // ambient reflectivity
StringBuilder.writeSafe(mtl, 'Kd '); // diffuse reflectivity
StringBuilder.writeFloat(mtl, r, 1000);
StringBuilder.whitespace1(mtl);
StringBuilder.writeFloat(mtl, g, 1000);
StringBuilder.whitespace1(mtl);
StringBuilder.writeFloat(mtl, b, 1000);
StringBuilder.newline(mtl);
StringBuilder.writeSafe(mtl, 'Ks 0.25 0.25 0.25\n'); // specular reflectivity
StringBuilder.writeSafe(mtl, 'd '); // dissolve
StringBuilder.writeFloat(mtl, alpha, 1000);
StringBuilder.newline(mtl);
}
}
protected async addMeshWithColors(input: AddMeshInput) {
const { mesh, values, isGeoTexture, webgl, ctx } = input;
const obj = this.obj;
const t = Mat4();
const n = Mat3();
const tmpV = Vec3();
const stride = isGeoTexture ? 4 : 3;
const groupCount = values.uGroupCount.ref.value;
const colorType = values.dColorType.ref.value;
const uAlpha = values.uAlpha.ref.value;
const dTransparency = values.dTransparency.ref.value;
const tTransparency = values.tTransparency.ref.value;
const aTransform = values.aTransform.ref.value;
const instanceCount = values.uInstanceCount.ref.value;
let interpolatedColors: Uint8Array | undefined;
if (colorType === 'volume' || colorType === 'volumeInstance') {
interpolatedColors = ObjExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
ObjExporter.quantizeColors(interpolatedColors, mesh!.vertexCount);
}
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
const { vertices, normals, indices, groups, vertexCount, drawCount } = ObjExporter.getInstance(input, instanceIndex);
Mat4.fromArray(t, aTransform, instanceIndex * 16);
Mat4.mul(t, this.centerTransform, t);
mat3directionTransform(n, t);
// position
for (let i = 0; i < vertexCount; ++i) {
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
StringBuilder.writeSafe(obj, 'v ');
StringBuilder.writeFloat(obj, tmpV[0], 1000);
StringBuilder.whitespace1(obj);
StringBuilder.writeFloat(obj, tmpV[1], 1000);
StringBuilder.whitespace1(obj);
StringBuilder.writeFloat(obj, tmpV[2], 1000);
StringBuilder.newline(obj);
}
// normal
for (let i = 0; i < vertexCount; ++i) {
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
StringBuilder.writeSafe(obj, 'vn ');
StringBuilder.writeFloat(obj, tmpV[0], 100);
StringBuilder.whitespace1(obj);
StringBuilder.writeFloat(obj, tmpV[1], 100);
StringBuilder.whitespace1(obj);
StringBuilder.writeFloat(obj, tmpV[2], 100);
StringBuilder.newline(obj);
}
// face
for (let i = 0; i < drawCount; i += 3) {
const v = isGeoTexture ? i : indices![i];
const color = ObjExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, v);
let alpha = uAlpha;
if (dTransparency) {
const group = isGeoTexture ? ObjExporter.getGroup(groups, i) : groups[indices![i]];
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
alpha *= 1 - transparency;
}
this.updateMaterial(color, alpha);
const v1 = this.vertexOffset + (isGeoTexture ? i : indices![i]) + 1;
const v2 = this.vertexOffset + (isGeoTexture ? i + 1 : indices![i + 1]) + 1;
const v3 = this.vertexOffset + (isGeoTexture ? i + 2 : indices![i + 2]) + 1;
StringBuilder.writeSafe(obj, 'f ');
StringBuilder.writeInteger(obj, v1);
StringBuilder.writeSafe(obj, '//');
StringBuilder.writeIntegerAndSpace(obj, v1);
StringBuilder.writeInteger(obj, v2);
StringBuilder.writeSafe(obj, '//');
StringBuilder.writeIntegerAndSpace(obj, v2);
StringBuilder.writeInteger(obj, v3);
StringBuilder.writeSafe(obj, '//');
StringBuilder.writeInteger(obj, v3);
StringBuilder.newline(obj);
}
this.vertexOffset += vertexCount;
}
}
async getData() {
return {
obj: StringBuilder.getString(this.obj),
mtl: StringBuilder.getString(this.mtl)
};
}
async getBlob(ctx: RuntimeContext) {
const { obj, mtl } = await this.getData();
const objData = new Uint8Array(obj.length);
asciiWrite(objData, obj);
const mtlData = new Uint8Array(mtl.length);
asciiWrite(mtlData, mtl);
const zipDataObj = {
[this.filename + '.obj']: objData,
[this.filename + '.mtl']: mtlData
};
return new Blob([await zip(ctx, zipDataObj)], { type: 'application/zip' });
}
constructor(private filename: string, boundingBox: Box3D) {
super();
StringBuilder.writeSafe(this.obj, `mtllib ${filename}.mtl\n`);
const tmpV = Vec3();
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
Vec3.scale(tmpV, tmpV, -0.5);
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
}
}

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/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { GraphicsRenderObject } from '../../mol-gl/render-object';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { RuntimeContext } from '../../mol-task';
export type RenderObjectExportData = {
[k: string]: string | Uint8Array | ArrayBuffer | undefined
}
export interface RenderObjectExporter<D extends RenderObjectExportData> {
readonly fileExtension: string
add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext): Promise<void> | undefined
getData(ctx: RuntimeContext): Promise<D>
getBlob(ctx: RuntimeContext): Promise<Blob>
}

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/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { asciiWrite } from '../../mol-io/common/ascii';
import { Box3D } from '../../mol-math/geometry';
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
import { PLUGIN_VERSION } from '../../mol-plugin/version';
import { RuntimeContext } from '../../mol-task';
import { MeshExporter, AddMeshInput } from './mesh-exporter';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3fromArray = Vec3.fromArray;
const v3transformMat4 = Vec3.transformMat4;
const v3triangleNormal = Vec3.triangleNormal;
const v3toArray = Vec3.toArray;
// https://www.fabbers.com/tech/STL_Format
export type StlData = {
stl: Uint8Array
}
export class StlExporter extends MeshExporter<StlData> {
readonly fileExtension = 'stl';
private triangleBuffers: ArrayBuffer[] = [];
private triangleCount = 0;
private centerTransform: Mat4;
protected async addMeshWithColors(input: AddMeshInput) {
const { values, isGeoTexture, ctx } = input;
const t = Mat4();
const tmpV = Vec3();
const v1 = Vec3();
const v2 = Vec3();
const v3 = Vec3();
const stride = isGeoTexture ? 4 : 3;
const aTransform = values.aTransform.ref.value;
const instanceCount = values.uInstanceCount.ref.value;
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
const { vertices, indices, vertexCount, drawCount } = StlExporter.getInstance(input, instanceIndex);
Mat4.fromArray(t, aTransform, instanceIndex * 16);
Mat4.mul(t, this.centerTransform, t);
// position
const vertexArray = new Float32Array(vertexCount * 3);
for (let i = 0; i < vertexCount; ++i) {
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
v3toArray(tmpV, vertexArray, i * 3);
}
// face
const triangleBuffer = new ArrayBuffer(50 * drawCount);
const dataView = new DataView(triangleBuffer);
for (let i = 0; i < drawCount; i += 3) {
v3fromArray(v1, vertexArray, (isGeoTexture ? i : indices![i]) * 3);
v3fromArray(v2, vertexArray, (isGeoTexture ? i + 1 : indices![i + 1]) * 3);
v3fromArray(v3, vertexArray, (isGeoTexture ? i + 2 : indices![i + 2]) * 3);
v3triangleNormal(tmpV, v1, v2, v3);
const byteOffset = 50 * i;
dataView.setFloat32(byteOffset, tmpV[0], true);
dataView.setFloat32(byteOffset + 4, tmpV[1], true);
dataView.setFloat32(byteOffset + 8, tmpV[2], true);
dataView.setFloat32(byteOffset + 12, v1[0], true);
dataView.setFloat32(byteOffset + 16, v1[1], true);
dataView.setFloat32(byteOffset + 20, v1[2], true);
dataView.setFloat32(byteOffset + 24, v2[0], true);
dataView.setFloat32(byteOffset + 28, v2[1], true);
dataView.setFloat32(byteOffset + 32, v2[2], true);
dataView.setFloat32(byteOffset + 36, v3[0], true);
dataView.setFloat32(byteOffset + 40, v3[1], true);
dataView.setFloat32(byteOffset + 44, v3[2], true);
}
this.triangleBuffers.push(triangleBuffer);
this.triangleCount += drawCount;
}
}
async getData() {
const stl = new Uint8Array(84 + 50 * this.triangleCount);
asciiWrite(stl, `Exported from Mol* ${PLUGIN_VERSION}`);
const dataView = new DataView(stl.buffer);
dataView.setUint32(80, this.triangleCount, true);
let byteOffset = 84;
for (const buffer of this.triangleBuffers) {
stl.set(new Uint8Array(buffer), byteOffset);
byteOffset += buffer.byteLength;
}
return { stl };
}
async getBlob(ctx: RuntimeContext) {
return new Blob([(await this.getData()).stl], { type: 'model/stl' });
}
constructor(boundingBox: Box3D) {
super();
const tmpV = Vec3();
Vec3.add(tmpV, boundingBox.min, boundingBox.max);
Vec3.scale(tmpV, tmpV, -0.5);
this.centerTransform = Mat4.fromTranslation(Mat4(), tmpV);
}
}

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/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { merge } from 'rxjs';
import { CollapsableControls, CollapsableState } from '../../mol-plugin-ui/base';
import { Button } from '../../mol-plugin-ui/controls/common';
import { GetAppSvg, CubeScanSvg, CubeSendSvg } from '../../mol-plugin-ui/controls/icons';
import { ParameterControls } from '../../mol-plugin-ui/controls/parameters';
import { download } from '../../mol-util/download';
import { GeometryParams, GeometryControls } from './controls';
interface State {
busy?: boolean
}
export class GeometryExporterUI extends CollapsableControls<{}, State> {
private _controls: GeometryControls | undefined;
private isARSupported: boolean | undefined;
get controls() {
return this._controls || (this._controls = new GeometryControls(this.plugin));
}
protected defaultState(): State & CollapsableState {
return {
header: 'Export Geometry',
isCollapsed: true,
brand: { accent: 'cyan', svg: CubeSendSvg }
};
}
protected renderControls(): JSX.Element {
if (this.isARSupported === undefined) {
this.isARSupported = !!document.createElement('a').relList?.supports?.('ar');
}
const ctrl = this.controls;
return <>
<ParameterControls
params={GeometryParams}
values={ctrl.behaviors.params.value}
onChangeValues={xs => ctrl.behaviors.params.next(xs)}
isDisabled={this.state.busy}
/>
<Button icon={GetAppSvg}
onClick={this.save} style={{ marginTop: 1 }}
disabled={this.state.busy || !this.plugin.canvas3d?.reprCount.value}>
Save
</Button>
{this.isARSupported && ctrl.behaviors.params.value.format === 'usdz' &&
<Button icon={CubeScanSvg}
onClick={this.viewInAR} style={{ marginTop: 1 }}
disabled={this.state.busy || !this.plugin.canvas3d?.reprCount.value}>
View in AR
</Button>
}
</>;
}
componentDidMount() {
const merged = merge(
this.controls.behaviors.params,
this.plugin.canvas3d!.reprCount
);
this.subscribe(merged, () => {
if (!this.state.isCollapsed) this.forceUpdate();
});
}
componentWillUnmount() {
this._controls?.dispose();
this._controls = void 0;
}
save = async () => {
try {
this.setState({ busy: true });
const data = await this.controls.exportGeometry();
this.setState({ busy: false });
download(data.blob, data.filename);
} catch {
this.setState({ busy: false });
}
}
viewInAR = async () => {
try {
this.setState({ busy: true });
const data = await this.controls.exportGeometry();
this.setState({ busy: false });
const a = document.createElement('a');
a.rel = 'ar';
a.href = URL.createObjectURL(data.blob);
// For in-place viewing of USDZ on iOS, the link must contain a single child that is either an img or picture.
// https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/
a.appendChild(document.createElement('img'));
setTimeout(() => URL.revokeObjectURL(a.href), 4E4); // 40s
setTimeout(() => a.dispatchEvent(new MouseEvent('click')));
} catch {
this.setState({ busy: false });
}
}
}

View File

@@ -0,0 +1,231 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
*/
import { Style } from '../../mol-gl/renderer';
import { asciiWrite } from '../../mol-io/common/ascii';
import { Box3D } from '../../mol-math/geometry';
import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
import { PLUGIN_VERSION } from '../../mol-plugin/version';
import { RuntimeContext } from '../../mol-task';
import { StringBuilder } from '../../mol-util';
import { Color } from '../../mol-util/color/color';
import { zip } from '../../mol-util/zip/zip';
import { MeshExporter, AddMeshInput } from './mesh-exporter';
// avoiding namespace lookup improved performance in Chrome (Aug 2020)
const v3fromArray = Vec3.fromArray;
const v3transformMat4 = Vec3.transformMat4;
const v3transformMat3 = Vec3.transformMat3;
const mat3directionTransform = Mat3.directionTransform;
// https://graphics.pixar.com/usd/docs/index.html
export type UsdzData = {
usdz: ArrayBuffer
}
export class UsdzExporter extends MeshExporter<UsdzData> {
readonly fileExtension = 'usdz';
private meshes: string[] = [];
private materials: string[] = [];
private materialSet = new Set<number>();
private centerTransform: Mat4;
private static getMaterialKey(color: Color, alpha: number) {
return color * 256 + Math.round(alpha * 255);
}
private addMaterial(color: Color, alpha: number) {
const materialKey = UsdzExporter.getMaterialKey(color, alpha);
if (this.materialSet.has(materialKey)) return;
this.materialSet.add(materialKey);
const [r, g, b] = Color.toRgbNormalized(color);
this.materials.push(`
def Material "material${materialKey}"
{
token outputs:surface.connect = </material${materialKey}/shader.outputs:surface>
def Shader "shader"
{
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (${r},${g},${b})
float inputs:opacity = ${alpha}
float inputs:metallic = ${this.style.metalness}
float inputs:roughness = ${this.style.roughness}
token outputs:surface
}
}
`);
}
protected async addMeshWithColors(input: AddMeshInput) {
const { mesh, values, isGeoTexture, webgl, ctx } = input;
const t = Mat4();
const n = Mat3();
const tmpV = Vec3();
const stride = isGeoTexture ? 4 : 3;
const groupCount = values.uGroupCount.ref.value;
const colorType = values.dColorType.ref.value;
const uAlpha = values.uAlpha.ref.value;
const dTransparency = values.dTransparency.ref.value;
const tTransparency = values.tTransparency.ref.value;
const aTransform = values.aTransform.ref.value;
const instanceCount = values.uInstanceCount.ref.value;
let interpolatedColors: Uint8Array | undefined;
if (colorType === 'volume' || colorType === 'volumeInstance') {
interpolatedColors = UsdzExporter.getInterpolatedColors(mesh!.vertices, mesh!.vertexCount, values, stride, colorType, webgl!);
UsdzExporter.quantizeColors(interpolatedColors, mesh!.vertexCount);
}
await ctx.update({ isIndeterminate: false, current: 0, max: instanceCount });
for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
if (ctx.shouldUpdate) await ctx.update({ current: instanceIndex + 1 });
const { vertices, normals, indices, groups, vertexCount, drawCount } = UsdzExporter.getInstance(input, instanceIndex);
Mat4.fromArray(t, aTransform, instanceIndex * 16);
Mat4.mul(t, this.centerTransform, t);
mat3directionTransform(n, t);
const vertexBuilder = StringBuilder.create();
const normalBuilder = StringBuilder.create();
const indexBuilder = StringBuilder.create();
// position
for (let i = 0; i < vertexCount; ++i) {
v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t);
StringBuilder.writeSafe(vertexBuilder, (i === 0) ? '(' : ',(');
StringBuilder.writeFloat(vertexBuilder, tmpV[0], 10000);
StringBuilder.writeSafe(vertexBuilder, ',');
StringBuilder.writeFloat(vertexBuilder, tmpV[1], 10000);
StringBuilder.writeSafe(vertexBuilder, ',');
StringBuilder.writeFloat(vertexBuilder, tmpV[2], 10000);
StringBuilder.writeSafe(vertexBuilder, ')');
}
// normal
for (let i = 0; i < vertexCount; ++i) {
v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n);
StringBuilder.writeSafe(normalBuilder, (i === 0) ? '(' : ',(');
StringBuilder.writeFloat(normalBuilder, tmpV[0], 100);
StringBuilder.writeSafe(normalBuilder, ',');
StringBuilder.writeFloat(normalBuilder, tmpV[1], 100);
StringBuilder.writeSafe(normalBuilder, ',');
StringBuilder.writeFloat(normalBuilder, tmpV[2], 100);
StringBuilder.writeSafe(normalBuilder, ')');
}
// face
for (let i = 0; i < drawCount; ++i) {
const v = isGeoTexture ? i : indices![i];
if (i > 0) StringBuilder.writeSafe(indexBuilder, ',');
StringBuilder.writeInteger(indexBuilder, v);
}
// color
const faceIndicesByMaterial = new Map<number, number[]>();
for (let i = 0; i < drawCount; i += 3) {
const v = isGeoTexture ? i : indices![i];
const color = UsdzExporter.getColor(values, groups, vertexCount, instanceIndex, isGeoTexture, interpolatedColors, v);
let alpha = uAlpha;
if (dTransparency) {
const group = isGeoTexture ? UsdzExporter.getGroup(groups, i) : groups[indices![i]];
const transparency = tTransparency.array[instanceIndex * groupCount + group] / 255;
alpha *= 1 - transparency;
}
this.addMaterial(color, alpha);
const materialKey = UsdzExporter.getMaterialKey(color, alpha);
let faceIndices = faceIndicesByMaterial.get(materialKey);
if (faceIndices === undefined) {
faceIndices = [];
faceIndicesByMaterial.set(materialKey, faceIndices);
}
faceIndices.push(i / 3);
}
// If this mesh uses only one material, bind it to the material directly.
// Otherwise, use GeomSubsets to bind it to multiple materials.
let materialBinding: string;
if (faceIndicesByMaterial.size === 1) {
const materialKey = faceIndicesByMaterial.keys().next().value;
materialBinding = `rel material:binding = </material${materialKey}>`;
} else {
const geomSubsets: string[] = [];
faceIndicesByMaterial.forEach((faceIndices: number[], materialKey: number) => {
geomSubsets.push(`
def GeomSubset "g${materialKey}"
{
uniform token elementType = "face"
uniform token familyName = "materialBind"
int[] indices = [${faceIndices.join(',')}]
rel material:binding = </material${materialKey}>
}
`);
});
materialBinding = geomSubsets.join('');
}
this.meshes.push(`
def Mesh "mesh${this.meshes.length}"
{
int[] faceVertexCounts = [${new Array(drawCount / 3).fill(3).join(',')}]
int[] faceVertexIndices = [${StringBuilder.getString(indexBuilder)}]
point3f[] points = [${StringBuilder.getString(vertexBuilder)}]
normal3f[] primvars:normals = [${StringBuilder.getString(normalBuilder)}] (
interpolation = "vertex"
)
uniform token subdivisionScheme = "none"
${materialBinding}
}
`);
}
}
async getData(ctx: RuntimeContext) {
const header = `#usda 1.0
(
customLayerData = {
string creator = "Mol* ${PLUGIN_VERSION}"
}
metersPerUnit = 1
)
`;
const usda = [header, ...this.materials, ...this.meshes].join('');
const usdaData = new Uint8Array(usda.length);
asciiWrite(usdaData, usda);
const zipDataObj = {
['model.usda']: usdaData
};
return {
usdz: await zip(ctx, zipDataObj, true)
};
}
async getBlob(ctx: RuntimeContext) {
const { usdz } = await this.getData(ctx);
return new Blob([usdz], { type: 'model/vnd.usdz+zip' });
}
constructor(private style: Style, boundingBox: Box3D, radius: number) {
super();
const t = Mat4();
// scale the model so that it fits within 1 meter
Mat4.fromUniformScaling(t, Math.min(1 / (radius * 2), 1));
// translate the model so that it sits on the ground plane (y = 0)
Mat4.translate(t, t, Vec3.create(
-(boundingBox.min[0] + boundingBox.max[0]) / 2,
-boundingBox.min[1],
-(boundingBox.min[2] + boundingBox.max[2]) / 2
));
this.centerTransform = t;
}
}

View File

@@ -4,7 +4,6 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
import React from 'react';
import { merge } from 'rxjs';
import { debounceTime } from 'rxjs/operators';
import { CollapsableControls, CollapsableState } from '../../mol-plugin-ui/base';

View File

@@ -79,6 +79,7 @@ export function StructureQualityReportColorTheme(ctx: ThemeDataContext, props: P
return {
factory: StructureQualityReportColorTheme,
granularity: 'group',
preferSmoothing: true,
color: color,
props: props,
description: 'Assigns residue colors according to the number of quality issues or a specific quality issue. Data from wwPDB Validation Report, obtained via PDBe.',
@@ -114,6 +115,6 @@ export const StructureQualityReportColorThemeProvider: ColorTheme.Provider<Param
isApplicable: (ctx: ThemeDataContext) => StructureQualityReport.isApplicable(ctx.structure?.models[0]),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? StructureQualityReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(StructureQualityReportProvider.descriptor, false)
detach: (data) => data.structure && StructureQualityReportProvider.ref(data.structure.models[0], false)
}
};

View File

@@ -124,7 +124,7 @@ const AssemblySymmetry3D = PluginStateTransform.BuiltIn({
const repr = AssemblySymmetryRepresentation({ webgl: plugin.canvas3d?.webgl, ...plugin.representation.structure.themes }, () => AssemblySymmetryParams);
await repr.createOrUpdate(params, a.data).runInContext(ctx);
const { type, kind, symbol } = assemblySymmetry;
return new PluginStateObject.Shape.Representation3D({ repr, source: a }, { label: kind, description: `${type} (${symbol})` });
return new PluginStateObject.Shape.Representation3D({ repr, sourceData: a.data }, { label: kind, description: `${type} (${symbol})` });
});
},
update({ a, b, newParams }, plugin: PluginContext) {
@@ -138,6 +138,7 @@ const AssemblySymmetry3D = PluginStateTransform.BuiltIn({
}
const props = { ...b.data.repr.props, ...newParams };
await b.data.repr.createOrUpdate(props, a.data).runInContext(ctx);
b.data.sourceData = a.data;
const { type, kind, symbol } = assemblySymmetry;
b.label = kind;
b.description = `${type} (${symbol})`;

View File

@@ -109,6 +109,6 @@ export const AssemblySymmetryClusterColorThemeProvider: ColorTheme.Provider<Asse
isApplicable: (ctx: ThemeDataContext) => AssemblySymmetry.isApplicable(ctx.structure),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? AssemblySymmetryProvider.attach(ctx, data.structure, void 0, true) : Promise.resolve(),
detach: (data) => data.structure && data.structure.customPropertyDescriptors.reference(AssemblySymmetryProvider.descriptor, false)
detach: (data) => data.structure && AssemblySymmetryProvider.ref(data.structure, false)
}
};

View File

@@ -124,16 +124,20 @@ export function getSymmetrySelectParam(structure?: Structure) {
if (structure) {
const assemblySymmetryData = AssemblySymmetryDataProvider.get(structure).value;
if (assemblySymmetryData) {
const options: [number, string][] = [];
const options: [number, string][] = [
[-1, 'Off']
];
for (let i = 0, il = assemblySymmetryData.length; i < il; ++i) {
const { symbol, kind } = assemblySymmetryData[i];
if (symbol !== 'C1') {
options.push([ i, `${i + 1}: ${symbol} ${kind}` ]);
}
}
if (options.length) {
if (options.length > 1) {
param.options = options;
param.defaultValue = options[0][0];
param.defaultValue = options[1][0];
} else {
options.length = 0;
}
}
}

View File

@@ -4,7 +4,6 @@
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import * as React from 'react';
import { CollapsableState, CollapsableControls } from '../../../mol-plugin-ui/base';
import { ApplyActionControl } from '../../../mol-plugin-ui/state/apply-action';
import { InitAssemblySymmetry3D, AssemblySymmetry3D, AssemblySymmetryPreset, tryCreateAssemblySymmetry } from './behavior';
@@ -74,7 +73,6 @@ export class AssemblySymmetryControls extends CollapsableControls<{}, AssemblySy
const structure = this.pivot.cell.obj?.data;
const params = PD.clone(structure ? AssemblySymmetryProvider.getParams(structure) : AssemblySymmetryProvider.defaultParams);
params.serverUrl.isHidden = true;
params.symmetryIndex.options = [[-1, 'Off'], ...params.symmetryIndex.options];
return params;
}

View File

@@ -58,6 +58,7 @@ export function DensityFitColorTheme(ctx: ThemeDataContext, props: {}): ColorThe
return {
factory: DensityFitColorTheme,
granularity: 'group',
preferSmoothing: true,
color,
props,
contextHash,
@@ -76,6 +77,6 @@ export const DensityFitColorThemeProvider: ColorTheme.Provider<{}, ValidationRep
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ValidationReport.isApplicable(ctx.structure.models[0]) && Model.isFromXray(ctx.structure.models[0]) && Model.probablyHasDensityMap(ctx.structure.models[0]),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
}
};

View File

@@ -96,6 +96,7 @@ export function GeometryQualityColorTheme(ctx: ThemeDataContext, props: PD.Value
return {
factory: GeometryQualityColorTheme,
granularity: 'group',
preferSmoothing: true,
color,
props,
contextHash,
@@ -114,6 +115,6 @@ export const GeometryQualityColorThemeProvider: ColorTheme.Provider<GeometricQua
isApplicable: (ctx: ThemeDataContext) => ValidationReport.isApplicable(ctx.structure?.models[0]),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
}
};

View File

@@ -49,6 +49,7 @@ export function RandomCoilIndexColorTheme(ctx: ThemeDataContext, props: {}): Col
return {
factory: RandomCoilIndexColorTheme,
granularity: 'group',
preferSmoothing: true,
color,
props,
contextHash,
@@ -67,6 +68,6 @@ export const RandomCoilIndexColorThemeProvider: ColorTheme.Provider<{}, Validati
isApplicable: (ctx: ThemeDataContext) => !!ctx.structure && ValidationReport.isApplicable(ctx.structure.models[0]) && Model.isFromNmr(ctx.structure.models[0]),
ensureCustomProperties: {
attach: (ctx: CustomProperty.Context, data: ThemeDataContext) => data.structure ? ValidationReportProvider.attach(ctx, data.structure.models[0], void 0, true) : Promise.resolve(),
detach: (data) => data.structure && data.structure.models[0].customProperties.reference(ValidationReportProvider.descriptor, false)
detach: (data) => data.structure && ValidationReportProvider.ref(data.structure.models[0], false)
}
};

View File

@@ -16,7 +16,7 @@ import { RepresentationContext, RepresentationParamsGetter, Representation } fro
import { UnitsRepresentation, StructureRepresentation, StructureRepresentationStateBuilder, StructureRepresentationProvider, ComplexRepresentation } from '../../../mol-repr/structure/representation';
import { VisualContext } from '../../../mol-repr/visual';
import { createLinkCylinderMesh, LinkCylinderParams, LinkStyle } from '../../../mol-repr/structure/visual/util/link';
import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual, StructureGroup } from '../../../mol-repr/structure/units-visual';
import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual } from '../../../mol-repr/structure/units-visual';
import { VisualUpdateState } from '../../../mol-repr/util';
import { LocationIterator } from '../../../mol-geo/util/location-iterator';
import { ClashesProvider, IntraUnitClashes, InterUnitClashes, ValidationReport } from './prop';
@@ -28,6 +28,7 @@ import { CentroidHelper } from '../../../mol-math/geometry/centroid-helper';
import { Sphere3D } from '../../../mol-math/geometry';
import { bondLabel } from '../../../mol-theme/label';
import { getUnitKindsParam } from '../../../mol-repr/structure/params';
import { StructureGroup } from '../../../mol-repr/structure/visual/util/common';
//

View File

@@ -9,6 +9,7 @@ import { Mat4, Vec3, Vec4, EPSILON } from '../mol-math/linear-algebra';
import { Viewport, cameraProject, cameraUnproject } from './camera/util';
import { CameraTransitionManager } from './camera/transition';
import { BehaviorSubject } from 'rxjs';
import { Scene } from '../mol-gl/scene';
export { ICamera, Camera };
@@ -86,7 +87,12 @@ class Camera implements ICamera {
if (changed) {
Mat4.mul(this.projectionView, this.projection, this.view);
Mat4.invert(this.inverseProjectionView, this.projectionView);
if (!Mat4.tryInvert(this.inverseProjectionView, this.projectionView)) {
Mat4.copy(this.view, this.prevView);
Mat4.copy(this.projection, this.prevProjection);
Mat4.mul(this.projectionView, this.projection, this.view);
return false;
}
Mat4.copy(this.prevView, this.view);
Mat4.copy(this.prevProjection, this.projection);
@@ -126,6 +132,23 @@ class Camera implements ICamera {
return state;
}
getInvariantFocus(target: Vec3, radius: number, up: Vec3, dir: Vec3): Partial<Camera.Snapshot> {
const r = Math.max(radius, 0.01);
const targetDistance = this.getTargetDistance(r);
Vec3.copy(this.deltaDirection, dir);
Vec3.setMagnitude(this.deltaDirection, this.deltaDirection, targetDistance);
Vec3.sub(this.newPosition, target, this.deltaDirection);
const state = Camera.copySnapshot(Camera.createDefaultSnapshot(), this.state);
state.target = Vec3.clone(target);
state.radius = r;
state.position = Vec3.clone(this.newPosition);
Vec3.copy(state.up, up);
return state;
}
focus(target: Vec3, radius: number, durationMs?: number, up?: Vec3, dir?: Vec3) {
if (radius > 0) {
this.setState(this.getFocus(target, radius, up, dir), durationMs);
@@ -150,6 +173,8 @@ class Camera implements ICamera {
namespace Camera {
export type Mode = 'perspective' | 'orthographic'
export type SnapshotProvider = Partial<Snapshot> | ((scene: Scene, camera: Camera) => Partial<Snapshot>)
/**
* Sets an offseted view in a larger frustum. This is useful for
* - multi-window or multi-monitor/multi-machine setups
@@ -210,7 +235,7 @@ namespace Camera {
target: Vec3.create(0, 0, 0),
radius: 0,
radiusMax: 0,
radiusMax: 10,
fog: 50,
clipFar: true
};
@@ -247,6 +272,18 @@ namespace Camera {
return out;
}
export function areSnapshotsEqual(a: Snapshot, b: Snapshot) {
return a.mode === b.mode
&& a.fov === b.fov
&& a.radius === b.radius
&& a.radiusMax === b.radiusMax
&& a.fog === b.fog
&& a.clipFar === b.clipFar
&& Vec3.exactEquals(a.position, b.position)
&& Vec3.exactEquals(a.up, b.up)
&& Vec3.exactEquals(a.target, b.target);
}
}
function updateOrtho(camera: Camera) {
@@ -327,8 +364,9 @@ function updateClip(camera: Camera) {
near = Math.max(Math.min(radiusMax, 5), near);
far = Math.max(5, far);
} else {
near = Math.max(0, near);
far = Math.max(0, far);
// not too close to 0 as it causes issues with outline rendering
near = Math.max(Math.min(radiusMax, 5), near);
far = Math.max(5, far);
}
if (near === far) {

View File

@@ -39,6 +39,9 @@ class CameraTransitionManager {
this._target.radius = this._target.radiusMax;
}
if (this._target.radius < 0.01) this._target.radius = 0.01;
if (this._target.radiusMax < 0.01) this._target.radiusMax = 0.01;
if (!this.inTransition && durationMs <= 0 || (typeof to.mode !== 'undefined' && to.mode !== this.camera.state.mode)) {
this.finish(this._target);
return;

View File

@@ -61,11 +61,17 @@ export const Canvas3DParams = {
}, { pivot: 'radius' }),
viewport: PD.MappedStatic('canvas', {
canvas: PD.Group({}),
custom: PD.Group({
'static-frame': PD.Group({
x: PD.Numeric(0),
y: PD.Numeric(0),
width: PD.Numeric(128),
height: PD.Numeric(128)
}),
'relative-frame': PD.Group({
x: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
y: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
width: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }),
height: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 })
})
}),
@@ -100,7 +106,7 @@ interface Canvas3DContext {
}
namespace Canvas3DContext {
const DefaultAttribs = {
export const DefaultAttribs = {
/** true by default to avoid issues with Safari (Jan 2021) */
antialias: true,
/** true to support multiple Canvas3D objects with a single context */
@@ -123,7 +129,7 @@ namespace Canvas3DContext {
});
if (gl === null) throw new Error('Could not create a WebGL rendering context');
const input = InputObserver.fromElement(canvas, { pixelScale });
const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true });
const webgl = createContext(gl, { pixelScale });
const passes = new Passes(webgl, attribs);
@@ -201,7 +207,7 @@ interface Canvas3D {
*/
commit(isSynchronous?: boolean): void
/**
* Funcion for external "animation" control
* Function for external "animation" control
* Calls commit.
*/
tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }): void
@@ -214,7 +220,13 @@ interface Canvas3D {
/** Reset the timers, used by "animate" */
resetTime(t: number): void
animate(): void
pause(): void
/**
* Pause animation loop and optionally any rendering
* @param noDraw pause any rendering (drawPaused = true)
*/
pause(noDraw?: boolean): void
/** Sets drawPaused = false without starting the built in animation loop */
resume(): void
identify(x: number, y: number): PickData | undefined
mark(loci: Representation.Loci, action: MarkerAction): void
getLoci(pickingId: PickingId | undefined): Representation.Loci
@@ -229,11 +241,13 @@ interface Canvas3D {
/** performs handleResize on the next animation frame */
requestResize(): void
/** Focuses camera on scene's bounding sphere, centered and zoomed. */
requestCameraReset(options?: { durationMs?: number, snapshot?: Partial<Camera.Snapshot> }): void
requestCameraReset(options?: { durationMs?: number, snapshot?: Camera.SnapshotProvider }): void
readonly camera: Camera
readonly boundingSphere: Readonly<Sphere3D>
readonly boundingSphereVisible: Readonly<Sphere3D>
setProps(props: PartialCanvas3DProps | ((old: Canvas3DProps) => Partial<Canvas3DProps> | void), doNotRequestDraw?: boolean /* = false */): void
getImagePass(props: Partial<ImageProps>): ImagePass
getRenderObjects(): GraphicsRenderObject[]
/** Returns a copy of the current Canvas3D instance props */
readonly props: Readonly<Canvas3DProps>
@@ -293,10 +307,9 @@ namespace Canvas3D {
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera);
const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
let drawPending = false;
let cameraResetRequested = false;
let nextCameraResetDuration: number | undefined = void 0;
let nextCameraResetSnapshot: Partial<Camera.Snapshot> | undefined = void 0;
let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
let resizeRequested = false;
let notifyDidDraw = true;
@@ -305,7 +318,11 @@ namespace Canvas3D {
let loci: Loci = EmptyLoci;
let repr: Representation.Any = Representation.Empty;
if (pickingId) {
const cameraHelperLoci = helper.camera.getLoci(pickingId);
if (cameraHelperLoci !== EmptyLoci) return { loci: cameraHelperLoci, repr };
loci = helper.handle.getLoci(pickingId);
reprRenderObjects.forEach((_, _repr) => {
const _loci = _repr.getLoci(pickingId);
if (!isEmptyLoci(_loci)) {
@@ -327,11 +344,13 @@ namespace Canvas3D {
changed = repr.mark(loci, action);
} else {
changed = helper.handle.mark(loci, action);
changed = helper.camera.mark(loci, action) || changed;
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
}
if (changed) {
scene.update(void 0, true);
helper.handle.scene.update(void 0, true);
helper.camera.scene.update(void 0, true);
const prevPickDirty = pickHelper.dirty;
draw(true);
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
@@ -355,9 +374,13 @@ namespace Canvas3D {
let didRender = false;
controls.update(currentTime);
const cameraChanged = camera.update();
const multiSampleChanged = multiSampleHelper.update(force || cameraChanged, p.multiSample);
if (resized || force || cameraChanged || multiSampleChanged) {
const shouldRender = force || cameraChanged || resized || forceNextRender;
forceNextRender = false;
const multiSampleChanged = multiSampleHelper.update(shouldRender, p.multiSample);
if (shouldRender || multiSampleChanged) {
let cam: Camera | StereoCamera = camera;
if (p.camera.stereo.name === 'on') {
stereoCamera.update();
@@ -376,22 +399,20 @@ namespace Canvas3D {
return didRender;
}
let forceNextDraw = false;
let forceNextRender = false;
let forceDrawAfterAllCommited = false;
let currentTime = 0;
let drawPaused = false;
function draw(force?: boolean) {
if (render(!!force || forceNextDraw) && notifyDidDraw) {
if (drawPaused) return;
if (render(!!force) && notifyDidDraw) {
didDraw.next(now() - startTime as now.Timestamp);
}
forceNextDraw = false;
drawPending = false;
}
function requestDraw(force?: boolean) {
if (drawPending) return;
drawPending = true;
forceNextDraw = !!force;
forceNextRender = forceNextRender || !!force;
}
let animationFrameHandle = 0;
@@ -422,11 +443,13 @@ namespace Canvas3D {
}
function animate() {
drawPaused = false;
controls.start(now());
if (animationFrameHandle === 0) _animate();
}
function pause() {
function pause(noDraw = false) {
drawPaused = noDraw;
cancelAnimationFrame(animationFrameHandle);
animationFrameHandle = 0;
}
@@ -453,11 +476,21 @@ namespace Canvas3D {
function resolveCameraReset() {
if (!cameraResetRequested) return;
const { center, radius } = scene.boundingSphereVisible;
const boundingSphere = scene.boundingSphereVisible;
const { center, radius } = boundingSphere;
const autoAdjustControls = controls.props.autoAdjustMinMaxDistance;
if (autoAdjustControls.name === 'on') {
const minDistance = autoAdjustControls.params.minDistanceFactor * radius + autoAdjustControls.params.minDistancePadding;
const maxDistance = Math.max(autoAdjustControls.params.maxDistanceFactor * radius, autoAdjustControls.params.maxDistanceMin);
controls.setProps({ minDistance, maxDistance });
}
if (radius > 0) {
const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration;
const focus = camera.getFocus(center, radius);
const snapshot = nextCameraResetSnapshot ? { ...focus, ...nextCameraResetSnapshot } : focus;
const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
const snapshot = next ? { ...focus, ...next } : focus;
camera.setState({ ...snapshot, radiusMax: scene.boundingSphere.radius }, duration);
}
@@ -671,6 +704,7 @@ namespace Canvas3D {
animate,
resetTime,
pause,
resume: () => { drawPaused = false; },
identify,
mark,
getLoci,
@@ -686,6 +720,7 @@ namespace Canvas3D {
},
camera,
boundingSphere: scene.boundingSphere,
boundingSphereVisible: scene.boundingSphereVisible,
get notifyDidDraw() { return notifyDidDraw; },
set notifyDidDraw(v: boolean) { notifyDidDraw = v; },
didDraw,
@@ -753,6 +788,11 @@ namespace Canvas3D {
getImagePass: (props: Partial<ImageProps> = {}) => {
return new ImagePass(webgl, renderer, scene, camera, helper, passes.draw.wboitEnabled, props);
},
getRenderObjects(): GraphicsRenderObject[] {
const renderObjects: GraphicsRenderObject[] = [];
scene.forEach((_, ro) => renderObjects.push(ro));
return renderObjects;
},
get props() {
return getProps();
@@ -778,16 +818,30 @@ namespace Canvas3D {
};
function updateViewport() {
const oldX = x, oldY = y, oldWidth = width, oldHeight = height;
if (p.viewport.name === 'canvas') {
x = 0;
y = 0;
width = gl.drawingBufferWidth;
height = gl.drawingBufferHeight;
} else {
} else if (p.viewport.name === 'static-frame') {
x = p.viewport.params.x * webgl.pixelRatio;
y = p.viewport.params.y * webgl.pixelRatio;
width = p.viewport.params.width * webgl.pixelRatio;
height = p.viewport.params.height * webgl.pixelRatio;
y = gl.drawingBufferHeight - height - p.viewport.params.y * webgl.pixelRatio;
width = p.viewport.params.width * webgl.pixelRatio;
} else if (p.viewport.name === 'relative-frame') {
x = Math.round(p.viewport.params.x * gl.drawingBufferWidth);
height = Math.round(p.viewport.params.height * gl.drawingBufferHeight);
y = Math.round(gl.drawingBufferHeight - height - p.viewport.params.y * gl.drawingBufferHeight);
width = Math.round(p.viewport.params.width * gl.drawingBufferWidth);
// if (x + width >= gl.drawingBufferWidth) width = gl.drawingBufferWidth - x;
// if (y + height >= gl.drawingBufferHeight) height = gl.drawingBufferHeight - y - 1;
// console.log({ x, y, width, height });
}
if (oldX !== x || oldY !== y || oldWidth !== width || oldHeight !== height) {
forceNextRender = true;
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
@@ -10,7 +10,7 @@
import { Quat, Vec2, Vec3, EPSILON } from '../../mol-math/linear-algebra';
import { Viewport } from '../camera/util';
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys } from '../../mol-util/input/input-observer';
import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys, GestureInput } from '../../mol-util/input/input-observer';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Camera } from '../camera';
import { absMax } from '../../mol-math/misc';
@@ -49,7 +49,24 @@ export const TrackballControlsParams = {
minDistance: PD.Numeric(0.01, {}, { isHidden: true }),
maxDistance: PD.Numeric(1e150, {}, { isHidden: true }),
bindings: PD.Value(DefaultTrackballBindings, { isHidden: true })
gestureScaleFactor: PD.Numeric(1, {}, { isHidden: true }),
maxWheelDelta: PD.Numeric(0.02, {}, { isHidden: true }),
bindings: PD.Value(DefaultTrackballBindings, { isHidden: true }),
/**
* minDistance = minDistanceFactor * boundingSphere.radius + minDistancePadding
* maxDistance = max(maxDistanceFactor * boundingSphere.radius, maxDistanceMin)
*/
autoAdjustMinMaxDistance: PD.MappedStatic('on', {
off: PD.EmptyGroup(),
on: PD.Group({
minDistanceFactor: PD.Numeric(0),
minDistancePadding: PD.Numeric(5),
maxDistanceFactor: PD.Numeric(10),
maxDistanceMin: PD.Numeric(20)
})
}, { isHidden: true })
};
export type TrackballControlsProps = PD.Values<typeof TrackballControlsParams>
@@ -77,6 +94,7 @@ namespace TrackballControls {
const interactionEndSub = input.interactionEnd.subscribe(onInteractionEnd);
const wheelSub = input.wheel.subscribe(onWheel);
const pinchSub = input.pinch.subscribe(onPinch);
const gestureSub = input.gesture.subscribe(onGesture);
let _isInteracting = false;
@@ -376,25 +394,33 @@ namespace TrackballControls {
_isInteracting = false;
}
function onWheel({ x, y, dx, dy, dz, buttons, modifiers }: WheelInput) {
function onWheel({ x, y, spinX, spinY, dz, buttons, modifiers }: WheelInput) {
if (outsideViewport(x, y)) return;
const delta = absMax(dx, dy, dz);
let delta = absMax(spinX * 0.075, spinY * 0.075, dz * 0.0001);
if (delta < -p.maxWheelDelta) delta = -p.maxWheelDelta;
else if (delta > p.maxWheelDelta) delta = p.maxWheelDelta;
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
_zoomEnd[1] += delta * 0.0001;
_zoomEnd[1] += delta;
}
if (Binding.match(p.bindings.scrollFocus, buttons, modifiers)) {
_focusEnd[1] += delta * 0.0001;
_focusEnd[1] += delta;
}
}
function onPinch({ fraction, buttons, modifiers }: PinchInput) {
function onPinch({ fractionDelta, buttons, modifiers }: PinchInput) {
if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
_isInteracting = true;
_zoomEnd[1] += (fraction - 1) * 0.1;
_zoomEnd[1] += p.gestureScaleFactor * fractionDelta;
}
}
function onGesture({ deltaScale }: GestureInput) {
_isInteracting = true;
_zoomEnd[1] += p.gestureScaleFactor * deltaScale;
}
function dispose() {
if (disposed) return;
disposed = true;
@@ -402,6 +428,7 @@ namespace TrackballControls {
dragSub.unsubscribe();
wheelSub.unsubscribe();
pinchSub.unsubscribe();
gestureSub.unsubscribe();
interactionEndSub.unsubscribe();
}

View File

@@ -1,30 +1,35 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Scene } from '../../mol-gl/scene';
import { Camera, ICamera } from '../camera';
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
import { GraphicsRenderObject } from '../../mol-gl/render-object';
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
import { ColorNames } from '../../mol-util/color/names';
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
import { Viewport } from '../camera/util';
import { Sphere3D } from '../../mol-math/geometry';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import produce from 'immer';
import { Interval } from '../../mol-data/int/interval';
import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
import { PickingId } from '../../mol-geo/geometry/picking';
import { GraphicsRenderObject } from '../../mol-gl/render-object';
import { Scene } from '../../mol-gl/scene';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Sphere3D } from '../../mol-math/geometry';
import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
import { Shape } from '../../mol-model/shape';
import { Visual } from '../../mol-repr/visual';
import { ColorNames } from '../../mol-util/color/names';
import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Camera, ICamera } from '../camera';
import { Viewport } from '../camera/util';
// TODO add scale line/grid
const AxesParams = {
...Mesh.Params,
alpha: { ...Mesh.Params.alpha, defaultValue: 0.33 },
alpha: { ...Mesh.Params.alpha, defaultValue: 0.51 },
ignoreLight: { ...Mesh.Params.ignoreLight, defaultValue: true },
colorX: PD.Color(ColorNames.red, { isEssential: true }),
colorY: PD.Color(ColorNames.green, { isEssential: true }),
@@ -87,6 +92,32 @@ export class CameraHelper {
return this.props.axes.name === 'on';
}
getLoci(pickingId: PickingId) {
const { objectId, groupId, instanceId } = pickingId;
if (!this.renderObject || objectId !== this.renderObject.id || groupId === CameraHelperAxis.None) return EmptyLoci;
return CameraAxesLoci(this, groupId, instanceId);
}
private eachGroup = (loci: Loci, apply: (interval: Interval) => boolean): boolean => {
if (!this.renderObject) return false;
if (!isCameraAxesLoci(loci)) return false;
let changed = false;
const groupCount = this.renderObject.values.uGroupCount.ref.value;
const { elements } = loci;
for (const { groupId, instanceId } of elements) {
const idx = instanceId * groupCount + groupId;
if (apply(Interval.ofSingleton(idx))) changed = true;
}
return changed;
}
mark(loci: Loci, action: MarkerAction) {
if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
if (!isCameraAxesLoci(loci)) return false;
if (loci.data !== this) return false;
return Visual.mark(this.renderObject, loci, action, this.eachGroup);
}
update(camera: ICamera) {
if (!this.renderObject) return;
@@ -102,6 +133,38 @@ export class CameraHelper {
}
}
export const enum CameraHelperAxis {
None = 0,
X,
Y,
Z,
XY,
XZ,
YZ
}
function getAxisLabel(axis: number) {
switch (axis) {
case CameraHelperAxis.X: return 'X Axis';
case CameraHelperAxis.Y: return 'Y Axis';
case CameraHelperAxis.Z: return 'Z Axis';
case CameraHelperAxis.XY: return 'XY Plane';
case CameraHelperAxis.XZ: return 'XZ Plane';
case CameraHelperAxis.YZ: return 'YZ Plane';
default: return 'Axes';
}
}
function CameraAxesLoci(cameraHelper: CameraHelper, groupId: number, instanceId: number) {
return DataLoci('camera-axes', cameraHelper, [{ groupId, instanceId }],
void 0 /** bounding sphere */,
() => getAxisLabel(groupId));
}
export type CameraAxesLoci = ReturnType<typeof CameraAxesLoci>
export function isCameraAxesLoci(x: Loci): x is CameraAxesLoci {
return x.kind === 'data-loci' && x.tag === 'camera-axes';
}
function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.ViewOffset) {
const { near, far } = camera;
@@ -134,27 +197,52 @@ function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.Vie
function createAxesMesh(scale: number, mesh?: Mesh) {
const state = MeshBuilder.createState(512, 256, mesh);
const radius = 0.05 * scale;
const radius = 0.075 * scale;
const x = Vec3.scale(Vec3(), Vec3.unitX, scale);
const y = Vec3.scale(Vec3(), Vec3.unitY, scale);
const z = Vec3.scale(Vec3(), Vec3.unitZ, scale);
const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
state.currentGroup = 0;
state.currentGroup = CameraHelperAxis.None;
addSphere(state, Vec3.origin, radius, 2);
state.currentGroup = 1;
state.currentGroup = CameraHelperAxis.X;
addSphere(state, x, radius, 2);
addCylinder(state, Vec3.origin, x, 1, cylinderProps);
state.currentGroup = 2;
state.currentGroup = CameraHelperAxis.Y;
addSphere(state, y, radius, 2);
addCylinder(state, Vec3.origin, y, 1, cylinderProps);
state.currentGroup = 3;
state.currentGroup = CameraHelperAxis.Z;
addSphere(state, z, radius, 2);
addCylinder(state, Vec3.origin, z, 1, cylinderProps);
Vec3.scale(x, x, 0.5);
Vec3.scale(y, y, 0.5);
Vec3.scale(z, z, 0.5);
state.currentGroup = CameraHelperAxis.XY;
MeshBuilder.addTriangle(state, Vec3.origin, x, y);
MeshBuilder.addTriangle(state, Vec3.origin, y, x);
const xy = Vec3.add(Vec3(), x, y);
MeshBuilder.addTriangle(state, xy, x, y);
MeshBuilder.addTriangle(state, xy, y, x);
state.currentGroup = CameraHelperAxis.XZ;
MeshBuilder.addTriangle(state, Vec3.origin, x, z);
MeshBuilder.addTriangle(state, Vec3.origin, z, x);
const xz = Vec3.add(Vec3(), x, z);
MeshBuilder.addTriangle(state, xz, x, z);
MeshBuilder.addTriangle(state, xz, z, x);
state.currentGroup = CameraHelperAxis.YZ;
MeshBuilder.addTriangle(state, Vec3.origin, y, z);
MeshBuilder.addTriangle(state, Vec3.origin, z, y);
const yz = Vec3.add(Vec3(), y, z);
MeshBuilder.addTriangle(state, yz, y, z);
MeshBuilder.addTriangle(state, yz, z, y);
return MeshBuilder.getMesh(state);
}

View File

@@ -290,13 +290,18 @@ export class DrawPass {
renderer.setViewport(x, y, width, height);
renderer.update(camera);
if (transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
this.drawTarget.bind();
renderer.clear(false);
}
if (this.wboitEnabled) {
this._renderWboit(renderer, camera, scene, transparentBackground, postprocessingProps);
} else {
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, transparentBackground, postprocessingProps);
}
if (PostprocessingPass.isEnabled(postprocessingProps)) {
if (postprocessingEnabled) {
this.postprocessing.target.bind();
} else if (!toDrawingBuffer || volumeRendering || this.wboitEnabled) {
this.colorTarget.bind();
@@ -323,7 +328,7 @@ export class DrawPass {
this.drawTarget.bind();
this.webgl.state.disable(this.webgl.gl.DEPTH_TEST);
if (PostprocessingPass.isEnabled(postprocessingProps)) {
if (postprocessingEnabled) {
this.copyFboPostprocessing.render();
} else if (volumeRendering || this.wboitEnabled) {
this.copyFboTarget.render();

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -103,7 +103,9 @@ export class ImagePass {
} else {
this.webgl.readPixels(viewport.x, height - viewport.y - viewport.height, w, h, array);
}
PixelData.flipY({ array, width: w, height: h });
const pixelData = PixelData.create(array, w, h);
PixelData.flipY(pixelData);
PixelData.divideByAlpha(pixelData);
return new ImageData(new Uint8ClampedArray(array), w, h);
}
}

View File

@@ -66,14 +66,20 @@ export class PickPass {
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: GraphicsRenderVariant) {
const depth = this.drawPass.depthTexturePrimitives;
renderer.clear(false);
renderer.update(camera);
renderer.renderPick(scene.primitives, camera, variant, null);
renderer.renderPick(scene.volumes, camera, variant, depth);
renderer.renderPick(helper.handle.scene, camera, variant, null);
if (helper.camera.isEnabled) {
helper.camera.update(camera);
renderer.update(helper.camera.camera);
renderer.renderPick(helper.camera.scene, helper.camera.camera, variant, null);
}
}
render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper) {
renderer.update(camera);
this.objectPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pickObject');
@@ -122,8 +128,8 @@ export class PickHelper {
this.pickX = Math.ceil(x * this.pickScale);
this.pickY = Math.ceil(y * this.pickScale);
const pickWidth = Math.ceil(width * this.pickScale);
const pickHeight = Math.ceil(height * this.pickScale);
const pickWidth = Math.floor(width * this.pickScale);
const pickHeight = Math.floor(height * this.pickScale);
if (pickWidth !== this.pickWidth || pickHeight !== this.pickHeight) {
this.pickWidth = pickWidth;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@@ -13,7 +13,7 @@ import { Texture } from '../../mol-gl/webgl/texture';
import { ValueCell } from '../../mol-util';
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
import { createComputeRenderable, ComputeRenderable } from '../../mol-gl/renderable';
import { Mat4, Vec2, Vec3 } from '../../mol-math/linear-algebra';
import { Mat4, Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { DrawPass } from './draw';
@@ -70,6 +70,7 @@ const SsaoSchema = {
uProjection: UniformSpec('m4'),
uInvProjection: UniformSpec('m4'),
uBounds: UniformSpec('v4'),
uTexSize: UniformSpec('v2'),
@@ -89,6 +90,7 @@ function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRender
uProjection: ValueCell.create(Mat4.identity()),
uInvProjection: ValueCell.create(Mat4.identity()),
uBounds: ValueCell.create(Vec4()),
uTexSize: ValueCell.create(Vec2.create(ctx.gl.drawingBufferWidth, ctx.gl.drawingBufferHeight)),
@@ -118,6 +120,7 @@ const SsaoBlurSchema = {
uNear: UniformSpec('f'),
uFar: UniformSpec('f'),
uBounds: UniformSpec('v4'),
dOrthographic: DefineSpec('number'),
};
@@ -139,6 +142,7 @@ function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, dir
uNear: ValueCell.create(0.0),
uFar: ValueCell.create(10000.0),
uBounds: ValueCell.create(Vec4()),
dOrthographic: ValueCell.create(0),
};
@@ -286,10 +290,14 @@ export class PostprocessingPass {
private readonly renderable: PostprocessingRenderable
private scale: number
private ssaoScale: number
private calcSsaoScale() {
// downscale ssao for high pixel-ratios
return Math.min(1, 1 / this.webgl.pixelRatio);
}
constructor(private webgl: WebGLContext, drawPass: DrawPass) {
this.scale = 1 / this.webgl.pixelRatio;
this.ssaoScale = this.calcSsaoScale();
const { colorTarget, depthTexture } = drawPass;
const width = colorTarget.getWidth();
@@ -298,6 +306,7 @@ export class PostprocessingPass {
this.nSamples = 1;
this.blurKernelSize = 1;
// needs to be linear for anti-aliasing pass
this.target = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
this.outlinesTarget = webgl.createRenderTarget(width, height, false);
@@ -317,14 +326,14 @@ export class PostprocessingPass {
this.ssaoBlurFirstPassFramebuffer = webgl.resources.framebuffer();
this.ssaoBlurSecondPassFramebuffer = webgl.resources.framebuffer();
const sw = Math.floor(width * this.scale);
const sh = Math.floor(height * this.scale);
const sw = Math.floor(width * this.ssaoScale);
const sh = Math.floor(height * this.ssaoScale);
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.ssaoDepthTexture.define(sw, sh);
this.ssaoDepthTexture.attachFramebuffer(this.ssaoFramebuffer, 'color0');
this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
this.ssaoDepthBlurProxyTexture.define(sw, sh);
this.ssaoDepthBlurProxyTexture.attachFramebuffer(this.ssaoBlurFirstPassFramebuffer, 'color0');
@@ -338,9 +347,13 @@ export class PostprocessingPass {
setSize(width: number, height: number) {
const [w, h] = this.renderable.values.uTexSize.ref.value;
if (width !== w || height !== h) {
const sw = Math.floor(width * this.scale);
const sh = Math.floor(height * this.scale);
const ssaoScale = this.calcSsaoScale();
if (width !== w || height !== h || this.ssaoScale !== ssaoScale) {
this.ssaoScale = ssaoScale;
const sw = Math.floor(width * this.ssaoScale);
const sh = Math.floor(height * this.ssaoScale);
this.target.setSize(width, height);
this.outlinesTarget.setSize(width, height);
this.ssaoDepthTexture.define(sw, sh);
@@ -349,8 +362,8 @@ export class PostprocessingPass {
ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
ValueCell.update(this.outlinesRenderable.values.uTexSize, Vec2.set(this.outlinesRenderable.values.uTexSize.ref.value, width, height));
ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
}
}
@@ -367,8 +380,22 @@ export class PostprocessingPass {
Mat4.invert(invProjection, camera.projection);
if (props.occlusion.name === 'on') {
ValueCell.updateIfChanged(this.ssaoRenderable.values.uProjection, camera.projection);
ValueCell.updateIfChanged(this.ssaoRenderable.values.uInvProjection, invProjection);
ValueCell.update(this.ssaoRenderable.values.uProjection, camera.projection);
ValueCell.update(this.ssaoRenderable.values.uInvProjection, invProjection);
const [w, h] = this.renderable.values.uTexSize.ref.value;
const b = this.ssaoRenderable.values.uBounds;
const v = camera.viewport;
const s = this.ssaoScale;
Vec4.set(b.ref.value,
Math.floor(v.x * s) / (w * s),
Math.floor(v.y * s) / (h * s),
Math.ceil((v.x + v.width) * s) / (w * s),
Math.ceil((v.y + v.height) * s) / (h * s)
);
ValueCell.update(b, b.ref.value);
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uBounds, b.ref.value);
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uBounds, b.ref.value);
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uNear, camera.near);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uNear, camera.near);
@@ -376,7 +403,9 @@ export class PostprocessingPass {
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uFar, camera.far);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uFar, camera.far);
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) { needsUpdateSsaoBlur = true; }
if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) {
needsUpdateSsaoBlur = true;
}
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOrthographic, orthographic);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOrthographic, orthographic);
@@ -384,7 +413,7 @@ export class PostprocessingPass {
needsUpdateSsao = true;
this.nSamples = props.occlusion.params.samples;
ValueCell.updateIfChanged(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
ValueCell.updateIfChanged(this.ssaoRenderable.values.dNSamples, this.nSamples);
}
ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
@@ -394,10 +423,10 @@ export class PostprocessingPass {
needsUpdateSsaoBlur = true;
this.blurKernelSize = props.occlusion.params.blurKernelSize;
let kernel = getBlurKernel(this.blurKernelSize);
const kernel = getBlurKernel(this.blurKernelSize);
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
}
@@ -405,8 +434,12 @@ export class PostprocessingPass {
}
if (props.outline.name === 'on') {
const factor = Math.pow(1000, props.outline.params.threshold) / 1000;
const maxPossibleViewZDiff = factor * (camera.far - camera.near);
let { threshold } = props.outline.params;
// orthographic needs lower threshold
if (camera.state.mode === 'orthographic') threshold /= 5;
const factor = Math.pow(1000, threshold) / 1000;
// use radiusMax for stable outlines when zooming
const maxPossibleViewZDiff = factor * camera.state.radiusMax;
const outlineScale = props.outline.params.scale - 1;
ValueCell.updateIfChanged(this.outlinesRenderable.values.uNear, camera.near);
@@ -414,7 +447,6 @@ export class PostprocessingPass {
ValueCell.updateIfChanged(this.outlinesRenderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
ValueCell.updateIfChanged(this.renderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
ValueCell.updateIfChanged(this.renderable.values.uOutlineThreshold, props.outline.params.threshold);
if (this.renderable.values.dOutlineScale.ref.value !== outlineScale) { needsUpdateMain = true; }
ValueCell.updateIfChanged(this.renderable.values.dOutlineScale, outlineScale);
}
@@ -467,10 +499,10 @@ export class PostprocessingPass {
if (props.occlusion.name === 'on') {
const { x, y, width, height } = camera.viewport;
const sx = Math.floor(x * this.scale);
const sy = Math.floor(y * this.scale);
const sw = Math.floor(width * this.scale);
const sh = Math.floor(height * this.scale);
const sx = Math.floor(x * this.ssaoScale);
const sy = Math.floor(y * this.ssaoScale);
const sw = Math.ceil(width * this.ssaoScale);
const sh = Math.ceil(height * this.ssaoScale);
this.webgl.gl.viewport(sx, sy, sw, sh);
this.webgl.gl.scissor(sx, sy, sw, sh);

View File

@@ -44,7 +44,7 @@ export class SmaaPass {
}
constructor(private webgl: WebGLContext, input: Texture) {
if (typeof HTMLImageElement === undefined) {
if (typeof HTMLImageElement === 'undefined') {
if (isDebugMode) console.log(`Missing "HTMLImageElement" required for "SMAA"`);
return;
}

View File

@@ -12,13 +12,13 @@ export function setCanvasSize(canvas: HTMLCanvasElement, width: number, height:
}
/** Resize canvas to container element taking `devicePixelRatio` into account */
export function resizeCanvas (canvas: HTMLCanvasElement, container: Element, scale = 1) {
export function resizeCanvas (canvas: HTMLCanvasElement, container: HTMLElement, scale = 1) {
let width = window.innerWidth;
let height = window.innerHeight;
if (container !== document.body) {
let bounds = container.getBoundingClientRect();
width = bounds.right - bounds.left;
height = bounds.bottom - bounds.top;
// fixes issue #molstar/molstar#147, offsetWidth/offsetHeight is correct size when css transform:scale is used
width = container.offsetWidth;
height = container.offsetHeight;
}
setCanvasSize(canvas, width, height, scale);
}

View File

@@ -16,7 +16,7 @@ export const start = Tuple.fst;
export const end = Tuple.snd;
export const min = Tuple.fst;
export function max(i: Tuple) { return Tuple.snd(i) - 1; }
export function size(i: Tuple) { return Tuple.snd(i) - Tuple.fst(i); }
export const size = Tuple.diff;
export const hashCode = Tuple.hashCode;
export const toString = Tuple.toString;

View File

@@ -36,6 +36,12 @@ namespace IntTuple {
return _float64[0] as any;
}
/** snd - fst */
export function diff(t: IntTuple) {
_float64[0] = t as any;
return _int32[1] - _int32[0];
}
export function fst(t: IntTuple): number {
_float64[0] = t as any;
return _int32[0];

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2017-2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2017-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -70,6 +70,15 @@ export function sortedCantorPairing(a: number, b: number) {
return a < b ? cantorPairing(a, b) : cantorPairing(b, a);
}
export function invertCantorPairing(out: [number, number], z: number) {
const w = Math.floor((Math.sqrt(8 * z + 1) - 1) / 2);
const t = (w * w + w) / 2;
const y = z - t;
out[0] = w - y;
out[1] = y;
return out;
}
/**
* 32 bit FNV-1a hash, see http://isthe.com/chongo/tech/comp/fnv/
*/

View File

@@ -1,28 +1,46 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { ValueCell } from '../../mol-util';
import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { Color } from '../../mol-util/color';
import { Vec2, Vec3 } from '../../mol-math/linear-algebra';
import { Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
import { LocationIterator } from '../util/location-iterator';
import { NullLocation } from '../../mol-model/location';
import { LocationColor, ColorTheme } from '../../mol-theme/color';
import { Geometry } from './geometry';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance'
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance'
export type ColorData = {
uColor: ValueCell<Vec3>,
tColor: ValueCell<TextureImage<Uint8Array>>,
tColorGrid: ValueCell<Texture>,
tPalette: ValueCell<TextureImage<Uint8Array>>,
uColorTexDim: ValueCell<Vec2>,
uColorGridDim: ValueCell<Vec3>,
uColorGridTransform: ValueCell<Vec4>,
dColorType: ValueCell<string>,
dUsePalette: ValueCell<boolean>,
}
export function createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
const data = _createColors(locationIt, positionIt, colorTheme, colorData);
if (colorTheme.palette) {
ValueCell.updateIfChanged(data.dUsePalette, true);
updatePaletteTexture(colorTheme.palette, data.tPalette);
} else {
ValueCell.updateIfChanged(data.dUsePalette, false);
}
return data;
}
function _createColors(locationIt: LocationIterator, positionIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
switch (Geometry.getGranularity(locationIt, colorTheme.granularity)) {
case 'uniform': return createUniformColor(locationIt, colorTheme.color, colorData);
case 'instance': return createInstanceColor(locationIt, colorTheme.color, colorData);
@@ -30,9 +48,44 @@ export function createColors(locationIt: LocationIterator, positionIt: LocationI
case 'groupInstance': return createGroupInstanceColor(locationIt, colorTheme.color, colorData);
case 'vertex': return createVertexColor(positionIt, colorTheme.color, colorData);
case 'vertexInstance': return createVertexInstanceColor(positionIt, colorTheme.color, colorData);
case 'volume': return createGridColor((colorTheme as any).grid, 'volume', colorData);
case 'volumeInstance': return createGridColor((colorTheme as any).grid, 'volumeInstance', colorData);
}
}
function updatePaletteTexture(palette: ColorTheme.Palette, cell: ValueCell<TextureImage<Uint8Array>>) {
let isSynced = true;
const texture = cell.ref.value;
if (palette.colors.length !== texture.width || texture.filter !== palette.filter) {
isSynced = false;
} else {
const data = texture.array;
let o = 0;
for (const c of palette.colors) {
const [r, g, b] = Color.toRgb(c);
if (data[o++] !== r || data[o++] !== g || data[o++] !== b) {
isSynced = false;
break;
}
}
}
if (isSynced) return;
const array = new Uint8Array(palette.colors.length * 3);
let o = 0;
for (const c of palette.colors) {
const [r, g, b] = Color.toRgb(c);
array[o++] = r;
array[o++] = g;
array[o++] = b;
}
ValueCell.update(cell, { array, height: 1, width: palette.colors.length, filter: palette.filter });
}
//
export function createValueColor(value: Color, colorData?: ColorData): ColorData {
if (colorData) {
ValueCell.update(colorData.uColor, Color.toVec3Normalized(colorData.uColor.ref.value, value));
@@ -42,17 +95,24 @@ export function createValueColor(value: Color, colorData?: ColorData): ColorData
return {
uColor: ValueCell.create(Color.toVec3Normalized(Vec3(), value)),
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
tColorGrid: ValueCell.create(createNullTexture()),
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
uColorTexDim: ValueCell.create(Vec2.create(1, 1)),
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dColorType: ValueCell.create('uniform'),
dUsePalette: ValueCell.create(false),
};
}
}
/** Creates color uniform */
export function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
return createValueColor(color(NullLocation, false), colorData);
}
//
export function createTextureColor(colors: TextureImage<Uint8Array>, type: ColorType, colorData?: ColorData): ColorData {
if (colorData) {
ValueCell.update(colorData.tColor, colors);
@@ -63,14 +123,19 @@ export function createTextureColor(colors: TextureImage<Uint8Array>, type: Color
return {
uColor: ValueCell.create(Vec3()),
tColor: ValueCell.create(colors),
tColorGrid: ValueCell.create(createNullTexture()),
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
uColorTexDim: ValueCell.create(Vec2.create(colors.width, colors.height)),
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dColorType: ValueCell.create(type),
dUsePalette: ValueCell.create(false),
};
}
}
/** Creates color texture with color for each instance */
export function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { instanceCount } = locationIt;
const colors = createTextureImage(Math.max(1, instanceCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
locationIt.reset();
@@ -83,7 +148,7 @@ export function createInstanceColor(locationIt: LocationIterator, color: Locatio
}
/** Creates color texture with color for each group (i.e. shared across instances) */
export function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { groupCount } = locationIt;
const colors = createTextureImage(Math.max(1, groupCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
locationIt.reset();
@@ -95,7 +160,7 @@ export function createGroupColor(locationIt: LocationIterator, color: LocationCo
}
/** Creates color texture with color for each group in each instance */
export function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { groupCount, instanceCount } = locationIt;
const count = instanceCount * groupCount;
const colors = createTextureImage(Math.max(1, count), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
@@ -108,7 +173,7 @@ export function createGroupInstanceColor(locationIt: LocationIterator, color: Lo
}
/** Creates color texture with color for each vertex (i.e. shared across instances) */
export function createVertexColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
function createVertexColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { groupCount, stride } = locationIt;
const colors = createTextureImage(Math.max(1, groupCount), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
locationIt.reset();
@@ -124,7 +189,7 @@ export function createVertexColor(locationIt: LocationIterator, color: LocationC
}
/** Creates color texture with color for each vertex in each instance */
export function createVertexInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
function createVertexInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { groupCount, instanceCount, stride } = locationIt;
const count = instanceCount * groupCount;
const colors = createTextureImage(Math.max(1, count), 3, Uint8Array, colorData && colorData.tColor.ref.value.array);
@@ -138,3 +203,37 @@ export function createVertexInstanceColor(locationIt: LocationIterator, color: L
}
return createTextureColor(colors, 'vertexInstance', colorData);
}
//
interface ColorVolume {
colors: Texture
dimension: Vec3
transform: Vec4
}
export function createGridColor(grid: ColorVolume, type: ColorType, colorData?: ColorData): ColorData {
const { colors, dimension, transform } = grid;
const width = colors.getWidth();
const height = colors.getHeight();
if (colorData) {
ValueCell.update(colorData.tColorGrid, colors);
ValueCell.update(colorData.uColorTexDim, Vec2.create(width, height));
ValueCell.update(colorData.uColorGridDim, Vec3.clone(dimension));
ValueCell.update(colorData.uColorGridTransform, Vec4.clone(transform));
ValueCell.updateIfChanged(colorData.dColorType, type);
return colorData;
} else {
return {
uColor: ValueCell.create(Vec3()),
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
tColorGrid: ValueCell.create(colors),
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
uColorTexDim: ValueCell.create(Vec2.create(width, height)),
uColorGridDim: ValueCell.create(Vec3.clone(dimension)),
uColorGridTransform: ValueCell.create(Vec4.clone(transform)),
dColorType: ValueCell.create(type),
dUsePalette: ValueCell.create(false),
};
}
}

View File

@@ -55,7 +55,7 @@ export interface GeometryUtils<G extends Geometry, P extends PD.Params = Geometr
createValuesSimple(geometry: G, props: Partial<PD.Values<P>>, colorValue: Color, sizeValue: number, transform?: TransformData): V
updateValues(values: V, props: PD.Values<P>): void
updateBoundingSphere(values: V, geometry: G): void
createRenderableState(props: Partial<PD.Values<P>>): RenderableState
createRenderableState(props: PD.Values<P>): RenderableState
updateRenderableState(state: RenderableState, props: PD.Values<P>): void
createPositionIterator(geometry: G, transform: TransformData): LocationIterator
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -21,19 +21,19 @@ const tmpCylinderCenter = Vec3();
const tmpCylinderMat = Mat4();
const tmpCylinderMatRot = Mat4();
const tmpCylinderScale = Vec3();
const tmpCylinderMatScale = Mat4();
const tmpCylinderStart = Vec3();
const tmpUp = Vec3();
function setCylinderMat(m: Mat4, start: Vec3, dir: Vec3, length: number) {
function setCylinderMat(m: Mat4, start: Vec3, dir: Vec3, length: number, matchDir: boolean) {
Vec3.setMagnitude(tmpCylinderMatDir, dir, length / 2);
Vec3.add(tmpCylinderCenter, start, tmpCylinderMatDir);
// ensure the direction used to create the rotation is always pointing in the same
// direction so the triangles of adjacent cylinder will line up
Vec3.matchDirection(tmpUp, up, tmpCylinderMatDir);
Mat4.fromScaling(tmpCylinderMatScale, Vec3.set(tmpCylinderScale, 1, length, 1));
if (matchDir) Vec3.matchDirection(tmpUp, up, tmpCylinderMatDir);
else Vec3.copy(tmpUp, up);
Vec3.set(tmpCylinderScale, 1, length, 1);
Vec3.makeRotation(tmpCylinderMatRot, tmpUp, tmpCylinderMatDir);
Mat4.mul(m, tmpCylinderMatRot, tmpCylinderMatScale);
Mat4.scale(m, tmpCylinderMatRot, tmpCylinderScale);
return Mat4.setTranslation(m, tmpCylinderCenter);
}
@@ -69,10 +69,17 @@ function getCylinder(props: CylinderProps) {
export type BasicCylinderProps = Omit<CylinderProps, 'height'>
export function addSimpleCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, props: BasicCylinderProps) {
const d = Vec3.distance(start, end);
Vec3.sub(tmpCylinderDir, end, start);
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d, false);
MeshBuilder.addPrimitive(state, tmpCylinderMat, getCylinder(props));
}
export function addCylinder(state: MeshBuilder.State, start: Vec3, end: Vec3, lengthScale: number, props: BasicCylinderProps) {
const d = Vec3.distance(start, end) * lengthScale;
Vec3.sub(tmpCylinderDir, end, start);
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d);
setCylinderMat(tmpCylinderMat, start, tmpCylinderDir, d, true);
MeshBuilder.addPrimitive(state, tmpCylinderMat, getCylinder(props));
}
@@ -82,11 +89,11 @@ export function addDoubleCylinder(state: MeshBuilder.State, start: Vec3, end: Ve
Vec3.sub(tmpCylinderDir, end, start);
// positivly shifted cylinder
Vec3.add(tmpCylinderStart, start, shift);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d, true);
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
// negativly shifted cylinder
Vec3.sub(tmpCylinderStart, start, shift);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d, true);
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
}
@@ -109,7 +116,7 @@ export function addFixedCountDashedCylinder(state: MeshBuilder.State, start: Vec
const f = step * (j * 2 + 1);
Vec3.setMagnitude(tmpCylinderDir, tmpCylinderDir, d * f);
Vec3.add(tmpCylinderStart, start, tmpCylinderDir);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step);
setCylinderMat(tmpCylinderMat, tmpCylinderStart, tmpCylinderDir, d * step, false);
MeshBuilder.addPrimitive(state, tmpCylinderMat, cylinder);
}
}

View File

@@ -36,6 +36,7 @@ const v3magnitude = Vec3.magnitude;
const v3negate = Vec3.negate;
const v3copy = Vec3.copy;
const v3cross = Vec3.cross;
const v3set = Vec3.set;
const caAdd3 = ChunkedArray.add3;
const caAdd = ChunkedArray.add;
@@ -43,14 +44,14 @@ function addCap(offset: number, state: MeshBuilder.State, controlPoints: ArrayLi
const { vertices, normals, indices } = state;
const vertexCount = vertices.elementCount;
v3fromArray(verticalLeftVector, normalVectors, offset);
v3scale(verticalLeftVector, verticalLeftVector, leftHeight);
v3fromArray(tA, normalVectors, offset);
v3scale(verticalLeftVector, tA, leftHeight);
v3scale(verticalRightVector, tA, rightHeight);
v3fromArray(verticalRightVector, normalVectors, offset);
v3scale(verticalRightVector, verticalRightVector, rightHeight);
v3fromArray(tB, binormalVectors, offset);
v3scale(horizontalVector, tB, width);
v3fromArray(horizontalVector, binormalVectors, offset);
v3scale(horizontalVector, horizontalVector, width);
v3cross(normalVector, tB, tA);
v3fromArray(positionVector, controlPoints, offset);
@@ -73,8 +74,6 @@ function addCap(offset: number, state: MeshBuilder.State, controlPoints: ArrayLi
v3copy(verticalVector, verticalLeftVector);
}
v3cross(normalVector, horizontalVector, verticalVector);
for (let i = 0; i < 4; ++i) {
caAdd3(normals, normalVector[0], normalVector[1], normalVector[2]);
}
@@ -93,6 +92,8 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
v3fromArray(tA, controlPoints, 0);
v3fromArray(tB, controlPoints, linearSegments * 3);
offsetLength = arrowHeight / v3magnitude(v3sub(tV, tB, tA));
} else {
v3set(normalOffset, 0, 0, 0);
}
for (let i = 0; i <= linearSegments; ++i) {
@@ -119,7 +120,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
v3fromArray(torsionVector, binormalVectors, i3);
v3add(tA, v3add(tA, positionVector, horizontalVector), verticalVector);
v3copy(tB, normalVector);
v3add(tB, normalVector, normalOffset);
caAdd3(vertices, tA[0], tA[1], tA[2]);
caAdd3(normals, tB[0], tB[1], tB[2]);
@@ -128,7 +129,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
caAdd3(normals, tB[0], tB[1], tB[2]);
// v3add(tA, v3sub(tA, positionVector, horizontalVector), verticalVector) // reuse tA
v3add(tB, v3negate(tB, torsionVector), normalOffset);
v3negate(tB, torsionVector);
caAdd3(vertices, tA[0], tA[1], tA[2]);
caAdd3(normals, tB[0], tB[1], tB[2]);
@@ -137,7 +138,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
caAdd3(normals, tB[0], tB[1], tB[2]);
// v3sub(tA, v3sub(tA, positionVector, horizontalVector), verticalVector) // reuse tA
v3negate(tB, normalVector);
v3add(tB, v3negate(tB, normalVector), normalOffset);
caAdd3(vertices, tA[0], tA[1], tA[2]);
caAdd3(normals, tB[0], tB[1], tB[2]);
@@ -146,7 +147,7 @@ export function addSheet(state: MeshBuilder.State, controlPoints: ArrayLike<numb
caAdd3(normals, tB[0], tB[1], tB[2]);
// v3sub(tA, v3add(tA, positionVector, horizontalVector), verticalVector) // reuse tA
v3add(tB, torsionVector, normalOffset);
v3copy(tB, torsionVector);
caAdd3(vertices, tA[0], tA[1], tA[2]);
caAdd3(normals, tB[0], tB[1], tB[2]);

View File

@@ -0,0 +1,229 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { createTextureImage, TextureImage } from '../../../mol-gl/renderable/util';
import { WebGLContext } from '../../../mol-gl/webgl/context';
import { Texture } from '../../../mol-gl/webgl/texture';
import { Box3D, Sphere3D } from '../../../mol-math/geometry';
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
import { getVolumeTexture2dLayout } from '../../../mol-repr/volume/util';
import { Color } from '../../../mol-util/color';
interface ColorSmoothingInput {
vertexCount: number
instanceCount: number
groupCount: number
transformBuffer: Float32Array
instanceBuffer: Float32Array
positionBuffer: Float32Array
groupBuffer: Float32Array
colorData: TextureImage<Uint8Array>
colorType: 'group' | 'groupInstance'
boundingSphere: Sphere3D
invariantBoundingSphere: Sphere3D
}
export function calcMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl?: WebGLContext, texture?: Texture) {
const { colorType, vertexCount, groupCount, positionBuffer, transformBuffer, groupBuffer } = input;
const isInstanceType = colorType.endsWith('Instance');
const box = Box3D.fromSphere3D(Box3D(), isInstanceType ? input.boundingSphere : input.invariantBoundingSphere);
const scaleFactor = 1 / resolution;
const scaledBox = Box3D.scale(Box3D(), box, scaleFactor);
const gridDim = Box3D.size(Vec3(), scaledBox);
Vec3.ceil(gridDim, gridDim);
Vec3.add(gridDim, gridDim, Vec3.create(2, 2, 2));
const { min } = box;
const [ xn, yn ] = gridDim;
const { width, height } = getVolumeTexture2dLayout(gridDim);
// console.log({ width, height, dim });
const itemSize = 3;
const data = new Float32Array(width * height * itemSize);
const count = new Float32Array(width * height);
const grid = new Uint8Array(width * height * itemSize);
const textureImage: TextureImage<Uint8Array> = { array: grid, width, height, filter: 'linear' };
const instanceCount = isInstanceType ? input.instanceCount : 1;
const colors = input.colorData.array;
function getIndex(x: number, y: number, z: number) {
const column = Math.floor(((z * xn) % width) / xn);
const row = Math.floor((z * xn) / width);
const px = column * xn + x;
return itemSize * ((row * yn * width) + (y * width) + px);
}
const p = 2;
const [dimX, dimY, dimZ] = gridDim;
const v = Vec3();
for (let i = 0; i < instanceCount; ++i) {
for (let j = 0; j < vertexCount; j += stride) {
Vec3.fromArray(v, positionBuffer, j * 3);
if (isInstanceType) Vec3.transformMat4Offset(v, v, transformBuffer, 0, 0, i * 16);
Vec3.sub(v, v, min);
Vec3.scale(v, v, scaleFactor);
const [vx, vy, vz] = v;
// vertex mapped to grid
const x = Math.floor(vx);
const y = Math.floor(vy);
const z = Math.floor(vz);
// group colors
const ci = i * groupCount + groupBuffer[j];
const r = colors[ci * 3];
const g = colors[ci * 3 + 1];
const b = colors[ci * 3 + 2];
// Extents of grid to consider for this atom
const begX = Math.max(0, x - p);
const begY = Math.max(0, y - p);
const begZ = Math.max(0, z - p);
// Add two to these points:
// - x, y, z are floor'd values so this ensures coverage
// - these are loop limits (exclusive)
const endX = Math.min(dimX, x + p + 2);
const endY = Math.min(dimY, y + p + 2);
const endZ = Math.min(dimZ, z + p + 2);
for (let xi = begX; xi < endX; ++xi) {
const dx = xi - vx;
for (let yi = begY; yi < endY; ++yi) {
const dy = yi - vy;
for (let zi = begZ; zi < endZ; ++zi) {
const dz = zi - vz;
const d = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (d > p) continue;
let s = p - d;
const index = getIndex(xi, yi, zi);
data[index] += r * s;
data[index + 1] += g * s;
data[index + 2] += b * s;
count[index / 3] += s;
}
}
}
}
}
for (let i = 0, il = count.length; i < il; ++i) {
const i3 = i * 3;
const c = count[i];
grid[i3] = Math.round(data[i3] / c);
grid[i3 + 1] = Math.round(data[i3 + 1] / c);
grid[i3 + 2] = Math.round(data[i3 + 2] / c);
}
const gridTexDim = Vec2.create(width, height);
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
const type = isInstanceType ? 'volumeInstance' as const : 'volume' as const;
if (webgl) {
if (!texture) texture = webgl.resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
texture.load(textureImage);
return { kind: 'volume' as const, texture, gridTexDim, gridDim, gridTransform, type };
} else {
const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer, positionBuffer, colorType: type, grid, gridDim, gridTexDim, gridTransform, vertexStride: 3, colorStride: 3 });
return {
kind: 'vertex' as const,
texture: interpolated,
texDim: Vec2.create(interpolated.width, interpolated.height),
type: isInstanceType ? 'vertexInstance' : 'vertex'
};
}
}
//
interface ColorInterpolationInput {
vertexCount: number
instanceCount: number
transformBuffer: Float32Array
positionBuffer: Float32Array
colorType: 'volumeInstance' | 'volume'
grid: Uint8Array // 2d layout
gridTexDim: Vec2
gridDim: Vec3
gridTransform: Vec4
vertexStride: number
colorStride: number
}
export function getTrilinearlyInterpolated(input: ColorInterpolationInput): TextureImage<Uint8Array> {
const { vertexCount, positionBuffer, transformBuffer, grid, gridDim, gridTexDim, gridTransform, vertexStride, colorStride } = input;
const isInstanceType = input.colorType.endsWith('Instance');
const instanceCount = isInstanceType ? input.instanceCount : 1;
const image = createTextureImage(Math.max(1, instanceCount * vertexCount), 3, Uint8Array);
const { array } = image;
const [xn, yn] = gridDim;
const width = gridTexDim[0];
const min = Vec3.fromArray(Vec3(), gridTransform, 0);
const scaleFactor = gridTransform[3];
function getIndex(x: number, y: number, z: number) {
const column = Math.floor(((z * xn) % width) / xn);
const row = Math.floor((z * xn) / width);
const px = column * xn + x;
return colorStride * ((row * yn * width) + (y * width) + px);
}
const v = Vec3();
const v0 = Vec3();
const v1 = Vec3();
const vd = Vec3();
for (let i = 0; i < instanceCount; ++i) {
for (let j = 0; j < vertexCount; ++j) {
Vec3.fromArray(v, positionBuffer, j * vertexStride);
if (isInstanceType) Vec3.transformMat4Offset(v, v, transformBuffer, 0, 0, i * 16);
Vec3.sub(v, v, min);
Vec3.scale(v, v, scaleFactor);
Vec3.floor(v0, v);
Vec3.ceil(v1, v);
Vec3.sub(vd, v, v0);
Vec3.sub(v, v1, v0);
Vec3.div(vd, vd, v);
const [x0, y0, z0] = v0;
const [x1, y1, z1] = v1;
const [xd, yd, zd] = vd;
const s000 = Color.fromArray(grid, getIndex(x0, y0, z0));
const s100 = Color.fromArray(grid, getIndex(x1, y0, z0));
const s001 = Color.fromArray(grid, getIndex(x0, y0, z1));
const s101 = Color.fromArray(grid, getIndex(x1, y0, z1));
const s010 = Color.fromArray(grid, getIndex(x0, y1, z0));
const s110 = Color.fromArray(grid, getIndex(x1, y1, z0));
const s011 = Color.fromArray(grid, getIndex(x0, y1, z1));
const s111 = Color.fromArray(grid, getIndex(x1, y1, z1));
const s00 = Color.interpolate(s000, s100, xd);
const s01 = Color.interpolate(s001, s101, xd);
const s10 = Color.interpolate(s010, s110, xd);
const s11 = Color.interpolate(s011, s111, xd);
const s0 = Color.interpolate(s00, s10, yd);
const s1 = Color.interpolate(s01, s11, yd);
Color.toArray(Color.interpolate(s0, s1, zd), array, (i * vertexCount + j) * 3);
}
}
return image;
}

View File

@@ -144,6 +144,14 @@ export namespace MeshBuilder {
}
}
export function addMesh(state: State, t: Mat4, mesh: Mesh) {
addPrimitive(state, t, {
vertices: mesh.vertexBuffer.ref.value.subarray(0, mesh.vertexCount * 3),
normals: mesh.normalBuffer.ref.value.subarray(0, mesh.vertexCount * 3),
indices: mesh.indexBuffer.ref.value.subarray(0, mesh.triangleCount * 3),
});
}
export function getMesh (state: State): Mesh {
const { vertices, normals, indices, groups, mesh } = state;
const vb = ChunkedArray.compact(vertices, true) as Float32Array;

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
@@ -8,13 +8,13 @@
import { ValueCell } from '../../../mol-util';
import { Vec3, Mat4, Mat3, Vec4 } from '../../../mol-math/linear-algebra';
import { Sphere3D } from '../../../mol-math/geometry';
import { transformPositionArray, transformDirectionArray, computeIndexedVertexNormals, GroupMapping, createGroupMapping} from '../../util';
import { transformPositionArray, transformDirectionArray, computeIndexedVertexNormals, GroupMapping, createGroupMapping } from '../../util';
import { GeometryUtils } from '../geometry';
import { createMarkers } from '../marker-data';
import { TransformData } from '../transform-data';
import { LocationIterator, PositionLocation } from '../../util/location-iterator';
import { createColors } from '../color-data';
import { ChunkedArray, hashFnv32a } from '../../../mol-data/util';
import { ChunkedArray, hashFnv32a, invertCantorPairing, sortedCantorPairing } from '../../../mol-data/util';
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { calculateInvariantBoundingSphere, calculateTransformBoundingSphere } from '../../../mol-gl/renderable/util';
import { Theme } from '../../../mol-theme/theme';
@@ -25,6 +25,8 @@ import { createEmptyOverpaint } from '../overpaint-data';
import { createEmptyTransparency } from '../transparency-data';
import { createEmptyClipping } from '../clipping-data';
import { RenderableState } from '../../../mol-gl/renderable';
import { arraySetAdd } from '../../../mol-util/array';
import { degToRad } from '../../../mol-math/misc';
export interface Mesh {
readonly kind: 'mesh',
@@ -49,6 +51,8 @@ export interface Mesh {
readonly groupMapping: GroupMapping
setBoundingSphere(boundingSphere: Sphere3D): void
readonly meta: { [k: string]: unknown }
}
export namespace Mesh {
@@ -109,7 +113,8 @@ export namespace Mesh {
setBoundingSphere(sphere: Sphere3D) {
Sphere3D.copy(boundingSphere, sphere);
currentHash = hashCode(mesh);
}
},
meta: {}
};
return mesh;
}
@@ -174,6 +179,18 @@ export namespace Mesh {
ValueCell.update(mesh.vertexBuffer, v);
}
export type OriginalData = {
indexBuffer: Uint32Array
vertexCount: number
triangleCount: number
}
/** Meshes may contain some original data in case any processing was done. */
export function getOriginalData(x: Mesh | MeshValues) {
const { originalData } = 'kind' in x ? x.meta : x.meta.ref.value as Mesh['meta'];
return originalData as OriginalData | undefined;
}
/**
* Ensure that each vertices of each triangle have the same group id.
* Note that normals are copied over and can't be re-created from the new mesh.
@@ -317,11 +334,284 @@ export namespace Mesh {
mesh.vertexCount = newVertexCount;
mesh.triangleCount = newTriangleCount;
ValueCell.update(vertexBuffer, newVb) as ValueCell<Float32Array>;
ValueCell.update(groupBuffer, newGb) as ValueCell<Float32Array>;
ValueCell.update(indexBuffer, newIb) as ValueCell<Uint32Array>;
ValueCell.update(normalBuffer, newNb) as ValueCell<Float32Array>;
ValueCell.update(vertexBuffer, newVb);
ValueCell.update(groupBuffer, newGb);
ValueCell.update(indexBuffer, newIb);
ValueCell.update(normalBuffer, newNb);
// keep some original data, e.g., for geometry export
(mesh.meta.originalData as OriginalData) = { indexBuffer: ib, vertexCount, triangleCount };
return mesh;
}
//
function getNeighboursMap(mesh: Mesh) {
const { vertexCount, triangleCount } = mesh;
const elements = mesh.indexBuffer.ref.value;
const neighboursMap: number[][] = [];
for (let i = 0; i < vertexCount; ++i) {
neighboursMap[i] = [];
}
for (let i = 0; i < triangleCount; ++i) {
const v1 = elements[i * 3];
const v2 = elements[i * 3 + 1];
const v3 = elements[i * 3 + 2];
arraySetAdd(neighboursMap[v1], v2);
arraySetAdd(neighboursMap[v1], v3);
arraySetAdd(neighboursMap[v2], v1);
arraySetAdd(neighboursMap[v2], v3);
arraySetAdd(neighboursMap[v3], v1);
arraySetAdd(neighboursMap[v3], v2);
}
return neighboursMap;
}
function getEdgeCounts(mesh: Mesh) {
const { triangleCount } = mesh;
const elements = mesh.indexBuffer.ref.value;
const edgeCounts = new Map<number, number>();
const add = (a: number, b: number) => {
const z = sortedCantorPairing(a, b);
const c = edgeCounts.get(z) || 0;
edgeCounts.set(z, c + 1);
};
for (let i = 0; i < triangleCount; ++i) {
const a = elements[i * 3];
const b = elements[i * 3 + 1];
const c = elements[i * 3 + 2];
add(a, b); add(a, c); add(b, c);
}
return edgeCounts;
}
function getBorderVertices(edgeCounts: Map<number, number>) {
const borderVertices = new Set<number>();
const pair: [number, number] = [0, 0];
edgeCounts.forEach((c, z) => {
if (c === 1) {
invertCantorPairing(pair, z);
borderVertices.add(pair[0]);
borderVertices.add(pair[1]);
}
});
return borderVertices;
}
function getBorderNeighboursMap(neighboursMap: number[][], borderVertices: Set<number>, edgeCounts: Map<number, number>) {
const borderNeighboursMap = new Map<number, number[]>();
const add = (v: number, nb: number) => {
if (borderNeighboursMap.has(v)) arraySetAdd(borderNeighboursMap.get(v)!, nb);
else borderNeighboursMap.set(v, [nb]);
};
borderVertices.forEach(v => {
const neighbours = neighboursMap[v];
for (const nb of neighbours) {
if (borderVertices.has(nb) && edgeCounts.get(sortedCantorPairing(v, nb)) === 1) {
add(v, nb);
}
}
});
return borderNeighboursMap;
}
function trimEdges(mesh: Mesh, neighboursMap: number[][]) {
const { indexBuffer, triangleCount } = mesh;
const ib = indexBuffer.ref.value;
// new
const index = ChunkedArray.create(Uint32Array, 3, 1024, triangleCount);
let newTriangleCount = 0;
for (let i = 0; i < triangleCount; ++i) {
const a = ib[i * 3];
const b = ib[i * 3 + 1];
const c = ib[i * 3 + 2];
if (neighboursMap[a].length === 2 ||
neighboursMap[b].length === 2 ||
neighboursMap[c].length === 2) continue;
ChunkedArray.add3(index, a, b, c);
newTriangleCount += 1;
}
const newIb = ChunkedArray.compact(index);
mesh.triangleCount = newTriangleCount;
ValueCell.update(indexBuffer, newIb);
return mesh;
}
function fillEdges(mesh: Mesh, neighboursMap: number[][], borderNeighboursMap: Map<number, number[]>, maxLengthSquared: number) {
const { vertexBuffer, indexBuffer, normalBuffer, triangleCount } = mesh;
const vb = vertexBuffer.ref.value;
const ib = indexBuffer.ref.value;
const nb = normalBuffer.ref.value;
// new
const index = ChunkedArray.create(Uint32Array, 3, 1024, triangleCount);
let newTriangleCount = 0;
for (let i = 0; i < triangleCount; ++i) {
ChunkedArray.add3(index, ib[i * 3], ib[i * 3 + 1], ib[i * 3 + 2]);
newTriangleCount += 1;
}
const vA = Vec3();
const vB = Vec3();
const vC = Vec3();
const vD = Vec3();
const vAB = Vec3();
const vAC = Vec3();
const vAD = Vec3();
const vABC = Vec3();
const vAN = Vec3();
const vN = Vec3();
const AngleThreshold = degToRad(120);
const added = new Set<number>();
const indices = Array.from(borderNeighboursMap.keys())
.filter(v => borderNeighboursMap.get(v)!.length < 2)
.map(v => {
const bnd = borderNeighboursMap.get(v)!;
Vec3.fromArray(vA, vb, v * 3);
Vec3.fromArray(vB, vb, bnd[0] * 3);
Vec3.fromArray(vC, vb, bnd[1] * 3);
Vec3.sub(vAB, vB, vA);
Vec3.sub(vAC, vC, vA);
return [v, Vec3.angle(vAB, vAC)];
});
// start with the smallest angle
indices.sort(([, a], [, b]) => a - b);
for (const [v, angle] of indices) {
if (added.has(v) || angle > AngleThreshold) continue;
const nbs = borderNeighboursMap.get(v)!;
if (neighboursMap[nbs[0]].includes(nbs[1]) &&
!borderNeighboursMap.get(nbs[0])?.includes(nbs[1])
) continue;
Vec3.fromArray(vA, vb, v * 3);
Vec3.fromArray(vB, vb, nbs[0] * 3);
Vec3.fromArray(vC, vb, nbs[1] * 3);
Vec3.sub(vAB, vB, vA);
Vec3.sub(vAC, vC, vA);
Vec3.add(vABC, vAB, vAC);
if (Vec3.squaredDistance(vA, vB) >= maxLengthSquared) continue;
let add = false;
for (const nb of neighboursMap[v]) {
if (nbs.includes(nb)) continue;
Vec3.fromArray(vD, vb, nb * 3);
Vec3.sub(vAD, vD, vA);
if (Vec3.dot(vABC, vAD) < 0) {
add = true;
break;
}
}
if (!add) continue;
Vec3.fromArray(vAN, nb, v * 3);
Vec3.triangleNormal(vN, vA, vB, vC);
if (Vec3.dot(vN, vAN) > 0) {
ChunkedArray.add3(index, v, nbs[0], nbs[1]);
} else {
ChunkedArray.add3(index, nbs[1], nbs[0], v);
}
added.add(v); added.add(nbs[0]); added.add(nbs[1]);
newTriangleCount += 1;
}
const newIb = ChunkedArray.compact(index);
mesh.triangleCount = newTriangleCount;
ValueCell.update(indexBuffer, newIb);
return mesh;
}
function laplacianEdgeSmoothing(mesh: Mesh, borderNeighboursMap: Map<number, number[]>, options: { iterations: number, lambda: number }) {
const { iterations, lambda } = options;
const a = Vec3();
const b = Vec3();
const c = Vec3();
const t = Vec3();
const mu = -lambda;
let dst = new Float32Array(mesh.vertexBuffer.ref.value.length);
const step = (f: number) => {
const pos = mesh.vertexBuffer.ref.value;
dst.set(pos);
borderNeighboursMap.forEach((nbs, v) => {
if (nbs.length !== 2) return;
Vec3.fromArray(a, pos, v * 3);
Vec3.fromArray(b, pos, nbs[0] * 3);
Vec3.fromArray(c, pos, nbs[1] * 3);
const wab = 1 / Vec3.distance(a, b);
const wac = 1 / Vec3.distance(a, c);
Vec3.scale(b, b, wab);
Vec3.scale(c, c, wac);
Vec3.add(t, b, c);
Vec3.scale(t, t, 1 / (wab + wac));
Vec3.sub(t, t, a);
Vec3.scale(t, t, f);
Vec3.add(t, a, t);
Vec3.toArray(t, dst, v * 3);
});
const tmp = mesh.vertexBuffer.ref.value;
ValueCell.update(mesh.vertexBuffer, dst);
dst = tmp;
};
for (let k = 0; k < iterations; ++k) {
step(lambda);
step(mu);
}
}
export function smoothEdges(mesh: Mesh, options: { iterations: number, maxNewEdgeLength: number }) {
trimEdges(mesh, getNeighboursMap(mesh));
for (let k = 0; k < 10; ++k) {
const oldTriangleCount = mesh.triangleCount;
const edgeCounts = getEdgeCounts(mesh);
const neighboursMap = getNeighboursMap(mesh);
const borderVertices = getBorderVertices(edgeCounts);
const borderNeighboursMap = getBorderNeighboursMap(neighboursMap, borderVertices, edgeCounts);
fillEdges(mesh, neighboursMap, borderNeighboursMap, options.maxNewEdgeLength * options.maxNewEdgeLength);
if (mesh.triangleCount === oldTriangleCount) break;
}
const edgeCounts = getEdgeCounts(mesh);
const neighboursMap = getNeighboursMap(mesh);
const borderVertices = getBorderVertices(edgeCounts);
const borderNeighboursMap = getBorderNeighboursMap(neighboursMap, borderVertices, edgeCounts);
laplacianEdgeSmoothing(mesh, borderNeighboursMap, { iterations: options.iterations, lambda: 0.5 });
return mesh;
}
@@ -369,9 +659,6 @@ export namespace Mesh {
function createValues(mesh: Mesh, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): MeshValues {
const { instanceCount, groupCount } = locationIt;
if (instanceCount !== transform.instanceCount.ref.value) {
throw new Error('instanceCount values in TransformData and LocationIterator differ');
}
const positionIt = createPositionIterator(mesh, transform);
const color = createColors(locationIt, positionIt, theme.color);
@@ -406,6 +693,8 @@ export namespace Mesh {
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
meta: ValueCell.create(mesh.meta),
};
}

View File

@@ -31,7 +31,7 @@ export function createSizes(locationIt: LocationIterator, sizeTheme: SizeTheme<a
}
}
const sizeFactor = 100; // NOTE same factor is set in shaders
export const sizeDataFactor = 100; // NOTE same factor is set in shaders
export function getMaxSize(sizeData: SizeData): number {
const type = sizeData.dSizeType.ref.value as SizeType;
@@ -47,7 +47,7 @@ export function getMaxSize(sizeData: SizeData): number {
const value = decodeFloatRGB(array[i], array[i + 1], array[i + 2]);
if (maxSize < value) maxSize = value;
}
return maxSize / sizeFactor;
return maxSize / sizeDataFactor;
}
}
@@ -103,7 +103,7 @@ export function createInstanceSize(locationIt: LocationIterator, sizeFn: Locatio
locationIt.reset();
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
const v = locationIt.move();
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.instanceIndex * 3);
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
locationIt.skipInstance();
}
return createTextureSize(sizes, 'instance', sizeData);
@@ -116,7 +116,7 @@ export function createGroupSize(locationIt: LocationIterator, sizeFn: LocationSi
locationIt.reset();
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
const v = locationIt.move();
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.groupIndex * 3);
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
}
return createTextureSize(sizes, 'group', sizeData);
}
@@ -129,7 +129,7 @@ export function createGroupInstanceSize(locationIt: LocationIterator, sizeFn: Lo
locationIt.reset();
while (locationIt.hasNext) {
const v = locationIt.move();
encodeFloatRGBtoArray(sizeFn(v.location) * sizeFactor, sizes.array, v.index * 3);
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
}
return createTextureSize(sizes, 'groupInstance', sizeData);
}

View File

@@ -163,9 +163,6 @@ export namespace Spheres {
function createValues(spheres: Spheres, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): SpheresValues {
const { instanceCount, groupCount } = locationIt;
if (instanceCount !== transform.instanceCount.ref.value) {
throw new Error('instanceCount values in TransformData and LocationIterator differ');
}
const positionIt = createPositionIterator(spheres, transform);
const color = createColors(locationIt, positionIt, theme.color);
@@ -177,7 +174,7 @@ export namespace Spheres {
const counts = { drawCount: spheres.sphereCount * 2 * 3, vertexCount: spheres.sphereCount * 4, groupCount, instanceCount };
const padding = getMaxSize(size) * props.sizeFactor;
const padding = spheres.boundingSphere.radius ? getMaxSize(size) * props.sizeFactor : 0;
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
@@ -222,7 +219,9 @@ export namespace Spheres {
}
function updateBoundingSphere(values: SpheresValues, spheres: Spheres) {
const padding = getMaxSize(values) * values.uSizeFactor.ref.value;
const padding = spheres.boundingSphere.radius
? getMaxSize(values) * values.uSizeFactor.ref.value
: 0;
const invariantBoundingSphere = Sphere3D.expand(Sphere3D(), spheres.boundingSphere, padding);
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value);

View File

@@ -206,9 +206,6 @@ export namespace Text {
function createValues(text: Text, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextValues {
const { instanceCount, groupCount } = locationIt;
if (instanceCount !== transform.instanceCount.ref.value) {
throw new Error('instanceCount values in TransformData and LocationIterator differ');
}
const positionIt = createPositionIterator(text, transform);
const color = createColors(locationIt, positionIt, theme.color);

View File

@@ -0,0 +1,344 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { ValueCell } from '../../../mol-util';
import { createComputeRenderable, ComputeRenderable } from '../../../mol-gl/renderable';
import { WebGLContext } from '../../../mol-gl/webgl/context';
import { Texture } from '../../../mol-gl/webgl/texture';
import { ShaderCode } from '../../../mol-gl/shader-code';
import { createComputeRenderItem } from '../../../mol-gl/webgl/render-item';
import { ValueSpec, AttributeSpec, UniformSpec, TextureSpec, Values, DefineSpec } from '../../../mol-gl/renderable/schema';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { normalize_frag } from '../../../mol-gl/shader/compute/color-smoothing/normalize.frag';
import { QuadSchema, QuadValues } from '../../../mol-gl/compute/util';
import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra';
import { Box3D, Sphere3D } from '../../../mol-math/geometry';
import { accumulate_frag } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.frag';
import { accumulate_vert } from '../../../mol-gl/shader/compute/color-smoothing/accumulate.vert';
import { TextureImage } from '../../../mol-gl/renderable/util';
export const ColorAccumulateSchema = {
drawCount: ValueSpec('number'),
instanceCount: ValueSpec('number'),
stride: ValueSpec('number'),
uTotalCount: UniformSpec('i'),
uInstanceCount: UniformSpec('i'),
uGroupCount: UniformSpec('i'),
aTransform: AttributeSpec('float32', 16, 1),
aInstance: AttributeSpec('float32', 1, 1),
aSample: AttributeSpec('float32', 1, 0),
uGeoTexDim: UniformSpec('v2', 'buffered'),
tPosition: TextureSpec('texture', 'rgba', 'float', 'nearest'),
tGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),
uColorTexDim: UniformSpec('v2'),
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
dColorType: DefineSpec('string', ['group', 'groupInstance', 'vertex', 'vertexInstance']),
uCurrentSlice: UniformSpec('f'),
uCurrentX: UniformSpec('f'),
uCurrentY: UniformSpec('f'),
uBboxMin: UniformSpec('v3', 'material'),
uBboxSize: UniformSpec('v3', 'material'),
uResolution: UniformSpec('f', 'material'),
};
type ColorAccumulateValues = Values<typeof ColorAccumulateSchema>
const ColorAccumulateName = 'color-accumulate';
interface AccumulateInput {
vertexCount: number
instanceCount: number
groupCount: number
transformBuffer: Float32Array
instanceBuffer: Float32Array
positionTexture: Texture
groupTexture: Texture
colorData: TextureImage<Uint8Array>
colorType: 'group' | 'groupInstance'
}
function getSampleBuffer(sampleCount: number, stride: number) {
const sampleBuffer = new Float32Array(sampleCount);
for (let i = 0; i < sampleCount; ++i) {
sampleBuffer[i] = i * stride;
}
return sampleBuffer;
}
function getAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box: Box3D, resolution: number, stride: number): ComputeRenderable<ColorAccumulateValues> {
if (ctx.namedComputeRenderables[ColorAccumulateName]) {
const extent = Vec3.sub(Vec3(), box.max, box.min);
const v = ctx.namedComputeRenderables[ColorAccumulateName].values as ColorAccumulateValues;
const sampleCount = Math.round(input.vertexCount / stride);
if (sampleCount > v.drawCount.ref.value || stride !== v.stride.ref.value) {
ValueCell.update(v.aSample, getSampleBuffer(sampleCount, stride));
}
ValueCell.updateIfChanged(v.drawCount, sampleCount);
ValueCell.updateIfChanged(v.instanceCount, input.instanceCount);
ValueCell.updateIfChanged(v.stride, stride);
ValueCell.updateIfChanged(v.uTotalCount, input.vertexCount);
ValueCell.updateIfChanged(v.uInstanceCount, input.instanceCount);
ValueCell.updateIfChanged(v.uGroupCount, input.groupCount);
ValueCell.update(v.aTransform, input.transformBuffer);
ValueCell.update(v.aInstance, input.instanceBuffer);
ValueCell.update(v.uGeoTexDim, Vec2.set(v.uGeoTexDim.ref.value, input.positionTexture.getWidth(), input.positionTexture.getHeight()));
ValueCell.update(v.tPosition, input.positionTexture);
ValueCell.update(v.tGroup, input.groupTexture);
ValueCell.update(v.uColorTexDim, Vec2.set(v.uColorTexDim.ref.value, input.colorData.width, input.colorData.height));
ValueCell.update(v.tColor, input.colorData);
ValueCell.updateIfChanged(v.dColorType, input.colorType);
ValueCell.updateIfChanged(v.uCurrentSlice, 0);
ValueCell.updateIfChanged(v.uCurrentX, 0);
ValueCell.updateIfChanged(v.uCurrentY, 0);
ValueCell.update(v.uBboxMin, box.min);
ValueCell.update(v.uBboxSize, extent);
ValueCell.updateIfChanged(v.uResolution, resolution);
ctx.namedComputeRenderables[ColorAccumulateName].update();
} else {
ctx.namedComputeRenderables[ColorAccumulateName] = createAccumulateRenderable(ctx, input, box, resolution, stride);
}
return ctx.namedComputeRenderables[ColorAccumulateName];
}
function createAccumulateRenderable(ctx: WebGLContext, input: AccumulateInput, box: Box3D, resolution: number, stride: number) {
const extent = Vec3.sub(Vec3(), box.max, box.min);
const sampleCount = Math.round(input.vertexCount / stride);
const values: ColorAccumulateValues = {
drawCount: ValueCell.create(sampleCount),
instanceCount: ValueCell.create(input.instanceCount),
stride: ValueCell.create(stride),
uTotalCount: ValueCell.create(input.vertexCount),
uInstanceCount: ValueCell.create(input.instanceCount),
uGroupCount: ValueCell.create(input.groupCount),
aTransform: ValueCell.create(input.transformBuffer),
aInstance: ValueCell.create(input.instanceBuffer),
aSample: ValueCell.create(getSampleBuffer(sampleCount, stride)),
uGeoTexDim: ValueCell.create(Vec2.create(input.positionTexture.getWidth(), input.positionTexture.getHeight())),
tPosition: ValueCell.create(input.positionTexture),
tGroup: ValueCell.create(input.groupTexture),
uColorTexDim: ValueCell.create(Vec2.create(input.colorData.width, input.colorData.height)),
tColor: ValueCell.create(input.colorData),
dColorType: ValueCell.create(input.colorType),
uCurrentSlice: ValueCell.create(0),
uCurrentX: ValueCell.create(0),
uCurrentY: ValueCell.create(0),
uBboxMin: ValueCell.create(box.min),
uBboxSize: ValueCell.create(extent),
uResolution: ValueCell.create(resolution),
};
const schema = { ...ColorAccumulateSchema };
const shaderCode = ShaderCode('accumulate', accumulate_vert, accumulate_frag);
const renderItem = createComputeRenderItem(ctx, 'points', shaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}
function setAccumulateDefaults(ctx: WebGLContext) {
const { gl, state } = ctx;
state.disable(gl.CULL_FACE);
state.enable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.enable(gl.SCISSOR_TEST);
state.depthMask(false);
state.clearColor(0, 0, 0, 0);
state.blendFunc(gl.ONE, gl.ONE);
state.blendEquation(gl.FUNC_ADD);
}
//
export const ColorNormalizeSchema = {
...QuadSchema,
tColor: TextureSpec('texture', 'rgba', 'float', 'nearest'),
uTexSize: UniformSpec('v2'),
};
type ColorNormalizeValues = Values<typeof ColorNormalizeSchema>
const ColorNormalizeName = 'color-normalize';
function getNormalizeRenderable(ctx: WebGLContext, color: Texture): ComputeRenderable<ColorNormalizeValues> {
if (ctx.namedComputeRenderables[ColorNormalizeName]) {
const v = ctx.namedComputeRenderables[ColorNormalizeName].values as ColorNormalizeValues;
ValueCell.update(v.tColor, color);
ValueCell.update(v.uTexSize, Vec2.set(v.uTexSize.ref.value, color.getWidth(), color.getHeight()));
ctx.namedComputeRenderables[ColorNormalizeName].update();
} else {
ctx.namedComputeRenderables[ColorNormalizeName] = createColorNormalizeRenderable(ctx, color);
}
return ctx.namedComputeRenderables[ColorNormalizeName];
}
function createColorNormalizeRenderable(ctx: WebGLContext, color: Texture) {
const values: ColorNormalizeValues = {
...QuadValues,
tColor: ValueCell.create(color),
uTexSize: ValueCell.create(Vec2.create(color.getWidth(), color.getHeight())),
};
const schema = { ...ColorNormalizeSchema };
const shaderCode = ShaderCode('normalize', quad_vert, normalize_frag);
const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}
function setNormalizeDefaults(ctx: WebGLContext) {
const { gl, state } = ctx;
state.disable(gl.CULL_FACE);
state.enable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.enable(gl.SCISSOR_TEST);
state.depthMask(false);
state.clearColor(0, 0, 0, 0);
state.blendFunc(gl.ONE, gl.ONE);
state.blendEquation(gl.FUNC_ADD);
}
//
function getTexture2dSize(gridDim: Vec3) {
const area = gridDim[0] * gridDim[1] * gridDim[2];
const squareDim = Math.sqrt(area);
const powerOfTwoSize = Math.pow(2, Math.ceil(Math.log(squareDim) / Math.log(2)));
let texDimX = 0;
let texDimY = gridDim[1];
let texRows = 1;
let texCols = gridDim[2];
if (powerOfTwoSize < gridDim[0] * gridDim[2]) {
texCols = Math.floor(powerOfTwoSize / gridDim[0]);
texRows = Math.ceil(gridDim[2] / texCols);
texDimX = texCols * gridDim[0];
texDimY *= texRows;
} else {
texDimX = gridDim[0] * gridDim[2];
}
// console.log(texDimX, texDimY, texDimY < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2);
return { texDimX, texDimY, texRows, texCols, powerOfTwoSize: texDimY < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2 };
}
interface ColorSmoothingInput extends AccumulateInput {
boundingSphere: Sphere3D
invariantBoundingSphere: Sphere3D
}
export function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl: WebGLContext, texture?: Texture) {
const { gl, resources, state, extensions: { colorBufferHalfFloat, textureHalfFloat } } = webgl;
const isInstanceType = input.colorType.endsWith('Instance');
const box = Box3D.fromSphere3D(Box3D(), isInstanceType ? input.boundingSphere : input.invariantBoundingSphere);
const scaleFactor = 1 / resolution;
const scaledBox = Box3D.scale(Box3D(), box, scaleFactor);
const gridDim = Box3D.size(Vec3(), scaledBox);
Vec3.ceil(gridDim, gridDim);
Vec3.add(gridDim, gridDim, Vec3.create(2, 2, 2));
const { min } = box;
const [ dx, dy, dz ] = gridDim;
const { texDimX: width, texDimY: height, texCols } = getTexture2dSize(gridDim);
// console.log({ width, height, texCols, dim, resolution });
if (!webgl.namedTextures[ColorAccumulateName]) {
webgl.namedTextures[ColorAccumulateName] = colorBufferHalfFloat && textureHalfFloat
? resources.texture('image-float16', 'rgba', 'fp16', 'nearest')
: resources.texture('image-float32', 'rgba', 'float', 'nearest');
}
const accumulateTexture = webgl.namedTextures[ColorAccumulateName];
accumulateTexture.define(width, height);
const accumulateRenderable = getAccumulateRenderable(webgl, input, box, resolution, stride);
//
const { uCurrentSlice, uCurrentX, uCurrentY } = accumulateRenderable.values;
if (!webgl.namedFramebuffers[ColorAccumulateName]) {
webgl.namedFramebuffers[ColorAccumulateName] = webgl.resources.framebuffer();
}
const framebuffer = webgl.namedFramebuffers[ColorAccumulateName];
framebuffer.bind();
setAccumulateDefaults(webgl);
state.currentRenderItemId = -1;
accumulateTexture.attachFramebuffer(framebuffer, 0);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
ValueCell.update(uCurrentY, 0);
let currCol = 0;
let currY = 0;
let currX = 0;
for (let i = 0; i < dz; ++i) {
if (currCol >= texCols) {
currCol -= texCols;
currY += dy;
currX = 0;
ValueCell.update(uCurrentY, currY);
}
// console.log({ i, currX, currY });
ValueCell.update(uCurrentX, currX);
ValueCell.update(uCurrentSlice, i);
gl.viewport(currX, currY, dx, dy);
gl.scissor(currX, currY, dx, dy);
accumulateRenderable.render();
++currCol;
currX += dx;
}
// const accImage = new Float32Array(width * height * 4);
// accumulateTexture.attachFramebuffer(framebuffer, 0);
// webgl.readPixels(0, 0, width, height, accImage);
// console.log(accImage);
// printTextureImage({ array: accImage, width, height }, 1 / 4);
// normalize
if (!texture) texture = resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
texture.define(width, height);
const normalizeRenderable = getNormalizeRenderable(webgl, accumulateTexture);
setNormalizeDefaults(webgl);
state.currentRenderItemId = -1;
texture.attachFramebuffer(framebuffer, 0);
gl.viewport(0, 0, width, height);
gl.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
normalizeRenderable.render();
// const normImage = new Uint8Array(width * height * 4);
// texture.attachFramebuffer(framebuffer, 0);
// webgl.readPixels(0, 0, width, height, normImage);
// console.log(normImage);
// printTextureImage({ array: normImage, width, height }, 1 / 4);
const gridTransform = Vec4.create(min[0], min[1], min[2], scaleFactor);
const type = isInstanceType ? 'volumeInstance' : 'volume';
return { texture, gridDim, gridTexDim: Vec2.create(width, height), gridTransform, type };
}

View File

@@ -39,6 +39,8 @@ export interface TextureMesh {
readonly doubleBuffer: TextureMesh.DoubleBuffer
readonly boundingSphere: Sphere3D
meta?: unknown
}
export namespace TextureMesh {

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -43,12 +43,13 @@ export function createTransform(transformArray: Float32Array, instanceCount: num
if (transformData) {
ValueCell.update(transformData.matrix, transformData.matrix.ref.value);
ValueCell.update(transformData.transform, transformArray);
const transform = transformData.transform.ref.value.length >= instanceCount * 16 ? transformData.transform.ref.value : new Float32Array(instanceCount * 16);
transform.set(transformArray);
ValueCell.update(transformData.transform, transform);
ValueCell.updateIfChanged(transformData.uInstanceCount, instanceCount);
ValueCell.updateIfChanged(transformData.instanceCount, instanceCount);
const aTransform = transformData.aTransform.ref.value.length >= instanceCount * 16 ? transformData.aTransform.ref.value : new Float32Array(instanceCount * 16);
aTransform.set(transformArray);
ValueCell.update(transformData.aTransform, aTransform);
// Note that this sets `extraTransform` to identity transforms
@@ -59,14 +60,11 @@ export function createTransform(transformArray: Float32Array, instanceCount: num
ValueCell.update(transformData.aInstance, fillSerial(aInstance, instanceCount));
ValueCell.update(transformData.hasReflection, hasReflection);
updateTransformData(transformData);
return transformData;
} else {
return {
aTransform: ValueCell.create(new Float32Array(transformArray)),
transformData = {
aTransform: ValueCell.create(new Float32Array(instanceCount * 16)),
matrix: ValueCell.create(Mat4.identity()),
transform: ValueCell.create(transformArray),
transform: ValueCell.create(new Float32Array(transformArray)),
extraTransform: ValueCell.create(fillIdentityTransform(new Float32Array(instanceCount * 16), instanceCount)),
uInstanceCount: ValueCell.create(instanceCount),
instanceCount: ValueCell.create(instanceCount),
@@ -74,6 +72,9 @@ export function createTransform(transformArray: Float32Array, instanceCount: num
hasReflection: ValueCell.create(hasReflection),
};
}
updateTransformData(transformData);
return transformData;
}
const identityTransform = new Float32Array(16);

View File

@@ -0,0 +1,78 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
// adapted from three.js, MIT License Copyright 2010-2021 three.js authors
import { Vec3 } from '../../mol-math/linear-algebra';
import { Primitive } from './primitive';
export const DefaultTorusProps = {
radius: 1,
tube: 0.4,
radialSegments: 8,
tubularSegments: 6,
arc: Math.PI * 2,
};
export type TorusProps = Partial<typeof DefaultTorusProps>
export function Torus(props?: TorusProps): Primitive {
const { radius, tube, radialSegments, tubularSegments, arc } = { ...DefaultTorusProps, ...props };
// buffers
const indices: number[] = [];
const vertices: number[] = [];
const normals: number[] = [];
// helper variables
const center = Vec3();
const vertex = Vec3();
const normal = Vec3();
// generate vertices and normals
for (let j = 0; j <= radialSegments; ++j) {
for (let i = 0; i <= tubularSegments; ++i) {
const u = i / tubularSegments * arc;
const v = j / radialSegments * Math.PI * 2;
// vertex
Vec3.set(
vertex,
(radius + tube * Math.cos(v)) * Math.cos(u),
(radius + tube * Math.cos(v)) * Math.sin(u),
tube * Math.sin(v)
);
vertices.push(...vertex);
// normal
Vec3.set(center, radius * Math.cos(u), radius * Math.sin(u), 0 );
Vec3.sub(normal, vertex, center);
Vec3.normalize(normal, normal);
normals.push(...normal);
}
}
// generate indices
for (let j = 1; j <= radialSegments; ++j) {
for (let i = 1; i <= tubularSegments; ++i) {
// indices
const a = (tubularSegments + 1) * j + i - 1;
const b = (tubularSegments + 1) * (j - 1) + i - 1;
const c = (tubularSegments + 1) * (j - 1) + i;
const d = (tubularSegments + 1) * j + i;
// faces
indices.push(a, b, d);
indices.push(b, c, d);
}
}
return {
vertices: new Float32Array(vertices),
normals: new Float32Array(normals),
indices: new Uint32Array(indices)
};
}

View File

@@ -133,7 +133,7 @@ describe('renderer', () => {
scene.add(points);
scene.commit();
expect(ctx.stats.resourceCounts.attribute).toBe(ctx.isWebGL2 ? 4 : 5);
expect(ctx.stats.resourceCounts.texture).toBe(6);
expect(ctx.stats.resourceCounts.texture).toBe(7);
expect(ctx.stats.resourceCounts.vertexArray).toBe(6);
expect(ctx.stats.resourceCounts.program).toBe(6);
expect(ctx.stats.resourceCounts.shader).toBe(12);

View File

@@ -64,21 +64,19 @@ function createHistopyramidReductionRenderable(ctx: WebGLContext, inputLevel: Te
}
type TextureFramebuffer = { texture: Texture, framebuffer: Framebuffer }
const LevelTexturesFramebuffers: TextureFramebuffer[] = [];
function getLevelTextureFramebuffer(ctx: WebGLContext, level: number) {
let textureFramebuffer = LevelTexturesFramebuffers[level];
const size = Math.pow(2, level);
if (textureFramebuffer === undefined) {
const texture = ctx.isWebGL2
? getTexture(`level${level}`, ctx, 'image-int32', 'alpha', 'int', 'nearest')
: getTexture(`level${level}`, ctx, 'image-uint8', 'rgba', 'ubyte', 'nearest');
texture.define(size, size);
const framebuffer = getFramebuffer(`level${level}`, ctx);
const name = `level${level}`;
const texture = ctx.isWebGL2
? getTexture(name, ctx, 'image-int32', 'alpha', 'int', 'nearest')
: getTexture(name, ctx, 'image-uint8', 'rgba', 'ubyte', 'nearest');
texture.define(size, size);
let framebuffer = tryGetFramebuffer(name, ctx);
if (!framebuffer) {
framebuffer = getFramebuffer(name, ctx);
texture.attachFramebuffer(framebuffer, 0);
textureFramebuffer = { texture, framebuffer };
LevelTexturesFramebuffers[level] = textureFramebuffer;
}
return textureFramebuffer;
return { texture, framebuffer };
}
function setRenderingDefaults(ctx: WebGLContext) {
@@ -108,6 +106,11 @@ function getTexture(name: string, webgl: WebGLContext, kind: TextureKind, format
return webgl.namedTextures[_name];
}
function tryGetFramebuffer(name: string, webgl: WebGLContext): Framebuffer | undefined {
const _name = `${HistogramPyramidName}-${name}`;
return webgl.namedFramebuffers[_name];
}
export interface HistogramPyramid {
pyramidTex: Texture
count: number

View File

@@ -32,6 +32,7 @@ const IsosurfaceSchema = {
uSize: UniformSpec('f'),
uLevels: UniformSpec('f'),
uCount: UniformSpec('f'),
uInvert: UniformSpec('b'),
uGridDim: UniformSpec('v3'),
uGridTexDim: UniformSpec('v3'),
@@ -44,7 +45,7 @@ type IsosurfaceValues = Values<typeof IsosurfaceSchema>
const IsosurfaceName = 'isosurface';
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
if (ctx.namedComputeRenderables[IsosurfaceName]) {
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
@@ -56,6 +57,7 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
ValueCell.updateIfChanged(v.uSize, Math.pow(2, levels));
ValueCell.updateIfChanged(v.uLevels, levels);
ValueCell.updateIfChanged(v.uCount, count);
ValueCell.updateIfChanged(v.uInvert, invert);
ValueCell.update(v.uGridDim, gridDim);
ValueCell.update(v.uGridTexDim, gridTexDim);
@@ -66,12 +68,12 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
ctx.namedComputeRenderables[IsosurfaceName].update();
} else {
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, packedGroup);
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
}
return ctx.namedComputeRenderables[IsosurfaceName];
}
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, packedGroup: boolean) {
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean) {
// console.log('uSize', Math.pow(2, levels))
const values: IsosurfaceValues = {
...QuadValues,
@@ -85,6 +87,7 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
uSize: ValueCell.create(Math.pow(2, levels)),
uLevels: ValueCell.create(levels),
uCount: ValueCell.create(count),
uInvert: ValueCell.create(invert),
uGridDim: ValueCell.create(gridDim),
uGridTexDim: ValueCell.create(gridTexDim),
@@ -112,7 +115,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
state.clearColor(0, 0, 0, 0);
}
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
const { gl, resources, extensions } = ctx;
const { pyramidTex, height, levels, scale, count } = histogramPyramid;
const width = pyramidTex.getWidth();
@@ -167,7 +170,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
groupTexture.attachFramebuffer(framebuffer, 1);
normalTexture.attachFramebuffer(framebuffer, 2);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, packedGroup);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
ctx.state.currentRenderItemId = -1;
const { drawBuffers } = ctx.extensions;
@@ -192,7 +195,16 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
//
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
/**
* GPU isosurface extraction
*
* Algorithm from "Highspeed Marching Cubes using HistoPyramids"
* by C Dyken, G Ziegler, C Theobalt, HP Seidel
* https://doi.org/10.1111/j.1467-8659.2008.01182.x
*
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
*/
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
// console.time('calcActiveVoxels');
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
// ctx.waitForGpuCommandsCompleteSync();
@@ -204,7 +216,7 @@ export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDi
// console.timeEnd('createHistogramPyramid');
// console.time('createIsosurfaceBuffers');
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, packedGroup, vertexTexture, groupTexture, normalTexture);
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('createIsosurfaceBuffers');

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@@ -6,11 +6,12 @@
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Texture } from '../../mol-gl/webgl/texture';
import { printTextureImage } from '../../mol-gl/renderable/util';
import { PrintImageOptions, printTextureImage } from '../../mol-gl/renderable/util';
import { defaults, ValueCell } from '../../mol-util';
import { ValueSpec, AttributeSpec, UniformSpec, Values } from '../../mol-gl/renderable/schema';
import { Vec2 } from '../../mol-math/linear-algebra';
import { GLRenderingContext } from '../../mol-gl/webgl/compat';
import { PixelData } from '../../mol-util/image';
export const QuadPositions = new Float32Array([
1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // First triangle
@@ -41,7 +42,7 @@ function getArrayForTexture(gl: GLRenderingContext, texture: Texture, size: numb
throw new Error('unknown/unsupported texture type');
}
export function readTexture(ctx: WebGLContext, texture: Texture, width?: number, height?: number) {
export function readTexture(ctx: WebGLContext, texture: Texture, width?: number, height?: number): PixelData {
const { gl, resources } = ctx;
width = defaults(width, texture.getWidth());
height = defaults(height, texture.getHeight());
@@ -55,6 +56,8 @@ export function readTexture(ctx: WebGLContext, texture: Texture, width?: number,
return { array, width, height };
}
export function printTexture(ctx: WebGLContext, texture: Texture, scale: number) {
printTextureImage(readTexture(ctx, texture), scale);
export function printTexture(ctx: WebGLContext, texture: Texture, options: Partial<PrintImageOptions> = {}) {
const pixelData = readTexture(ctx, texture);
PixelData.flipY(pixelData);
printTextureImage(pixelData, options);
}

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@@ -7,7 +7,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema } from './schema';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema, ValueSpec } from './schema';
import { MeshShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -22,6 +22,7 @@ export const MeshSchema = {
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
meta: ValueSpec('unknown')
} as const;
export type MeshSchema = typeof MeshSchema
export type MeshValues = Values<MeshSchema>

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@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -17,6 +17,7 @@ export type ValueKindType = {
'string': string
'boolean': boolean
'any': any
'unknown': unknown
'm4': Mat4,
'float32': Float32Array
@@ -184,8 +185,13 @@ export const ColorSchema = {
// aColor: AttributeSpec('float32', 3, 0), // TODO
uColor: UniformSpec('v3', 'material'),
uColorTexDim: UniformSpec('v2'),
uColorGridDim: UniformSpec('v3'),
uColorGridTransform: UniformSpec('v4'),
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
tPalette: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
tColorGrid: TextureSpec('texture', 'rgb', 'ubyte', 'linear'),
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance']),
dUsePalette: DefineSpec('boolean'),
} as const;
export type ColorSchema = typeof ColorSchema
export type ColorValues = Values<ColorSchema>

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@@ -7,6 +7,7 @@
import { Sphere3D } from '../../mol-math/geometry';
import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
import { BoundaryHelper } from '../../mol-math/geometry/boundary-helper';
import { TextureFilter } from '../webgl/texture';
export function calculateTextureInfo (n: number, itemSize: number) {
n = Math.max(n, 2); // observed issues with 1 pixel textures
@@ -22,6 +23,7 @@ export interface TextureImage<T extends Uint8Array | Float32Array | Int32Array>
readonly width: number
readonly height: number
readonly flipY?: boolean
readonly filter?: TextureFilter
}
export interface TextureVolume<T extends Uint8Array | Float32Array> {
@@ -37,7 +39,15 @@ export function createTextureImage<T extends Uint8Array | Float32Array>(n: numbe
return { array, width, height };
}
export function printTextureImage(textureImage: TextureImage<any>, scale = 1) {
const DefaultPrintImageOptions = {
scale: 1,
pixelated: false,
id: 'molstar.debug.image'
};
export type PrintImageOptions = typeof DefaultPrintImageOptions
export function printTextureImage(textureImage: TextureImage<any>, options: Partial<PrintImageOptions> = {}) {
const { array, width, height } = textureImage;
const itemSize = array.length / (width * height);
const data = new Uint8ClampedArray(width * height * 4);
@@ -52,32 +62,50 @@ export function printTextureImage(textureImage: TextureImage<any>, scale = 1) {
} else {
console.warn(`itemSize '${itemSize}' not supported`);
}
return printImageData(new ImageData(data, width, height), scale);
return printImageData(new ImageData(data, width, height), options);
}
export function printImageData(imageData: ImageData, scale = 1, pixelated = false) {
const canvas = document.createElement('canvas');
let tmpCanvas: HTMLCanvasElement;
let tmpCanvasCtx: CanvasRenderingContext2D;
let tmpContainer: HTMLDivElement;
export function printImageData(imageData: ImageData, options: Partial<PrintImageOptions> = {}) {
const o = { ...DefaultPrintImageOptions, ...options };
const canvas = tmpCanvas || document.createElement('canvas');
tmpCanvas = canvas;
canvas.width = imageData.width;
canvas.height = imageData.height;
const ctx = canvas.getContext('2d');
const ctx = tmpCanvasCtx || canvas.getContext('2d');
tmpCanvasCtx = ctx;
if (!ctx) throw new Error('Could not create canvas 2d context');
ctx.putImageData(imageData, 0, 0);
if (!tmpContainer) {
tmpContainer = document.createElement('div');
tmpContainer.style.position = 'absolute';
tmpContainer.style.bottom = '0px';
tmpContainer.style.right = '0px';
tmpContainer.style.border = 'solid orange';
tmpContainer.style.pointerEvents = 'none';
document.body.appendChild(tmpContainer);
}
canvas.toBlob(imgBlob => {
const objectURL = window.URL.createObjectURL(imgBlob);
const img = document.createElement('img');
const objectURL = URL.createObjectURL(imgBlob);
const existingImg = document.getElementById(o.id) as HTMLImageElement;
const img = existingImg || document.createElement('img');
img.id = o.id;
img.src = objectURL;
img.style.width = imageData.width * scale + 'px';
img.style.height = imageData.height * scale + 'px';
if (pixelated) {
img.style.width = imageData.width * o.scale + 'px';
img.style.height = imageData.height * o.scale + 'px';
if (o.pixelated) {
// not supported in Firefox and IE
img.style.imageRendering = 'pixelated';
}
img.style.position = 'absolute';
img.style.top = '0px';
img.style.left = '0px';
img.style.position = 'relative';
img.style.border = 'solid grey';
img.style.pointerEvents = 'none';
document.body.appendChild(img);
if (!existingImg) tmpContainer.appendChild(img);
}, 'image/png');
}

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@@ -110,10 +110,18 @@ export const RendererParams = {
};
export type RendererProps = PD.Values<typeof RendererParams>
function getStyle(props: RendererProps['style']) {
export type Style = {
lightIntensity: number
ambientIntensity: number
metalness: number
roughness: number
reflectivity: number
}
export function getStyle(props: RendererProps['style']): Style {
switch (props.name) {
case 'custom':
return props.params;
return props.params as Style;
case 'flat':
return {
lightIntensity: 0, ambientIntensity: 1,
@@ -190,7 +198,7 @@ namespace Renderer {
let transparentBackground = false;
const nullDepthTexture = createNullTexture(gl, 'image-depth');
const nullDepthTexture = createNullTexture(gl);
const sharedTexturesList: Textures = [
['tDepth', nullDepthTexture]
];

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@@ -12,6 +12,16 @@ export const assign_color_varying = `
vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;
#elif defined(dColorType_vertexInstance)
vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;
#elif defined(dColorType_volume)
vec3 gridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;
vColor.rgb = texture3dFrom2dLinear(tColorGrid, gridPos, uColorGridDim, uColorTexDim).rgb;
#elif defined(dColorType_volumeInstance)
vec3 gridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;
vColor.rgb = texture3dFrom2dLinear(tColorGrid, gridPos, uColorGridDim, uColorTexDim).rgb;
#endif
#ifdef dUsePalette
vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;
#endif
#ifdef dOverpaint

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@@ -1,6 +1,8 @@
export const assign_material_color = `
#if defined(dRenderVariant_color)
#if defined(dColorType_uniform)
#if defined(dUsePalette)
vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
#elif defined(dColorType_uniform)
vec4 material = vec4(uColor, uAlpha);
#elif defined(dColorType_varying)
vec4 material = vec4(vColor.rgb, uAlpha);

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@@ -7,7 +7,8 @@ mat4 modelView = uView * model;
vec3 position = aPosition;
#endif
vec4 position4 = vec4(position, 1.0);
vModelPosition = (model * position4).xyz; // for clipping in frag shader
// for accessing tColorGrid in vert shader and for clipping in frag shader
vModelPosition = (model * position4).xyz;
vec4 mvPosition = modelView * position4;
vViewPosition = mvPosition.xyz;
gl_Position = uProjection * mvPosition;

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@@ -21,4 +21,9 @@ export const color_frag_params = `
varying float vGroup;
varying float vTransparency;
#endif
#ifdef dUsePalette
uniform sampler2D tPalette;
varying float vPaletteV;
#endif
`;

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@@ -9,6 +9,12 @@ export const color_vert_params = `
varying vec4 vColor;
uniform vec2 uColorTexDim;
uniform sampler2D tColor;
#elif defined(dColorType_grid)
varying vec4 vColor;
uniform vec2 uColorTexDim;
uniform vec3 uColorGridDim;
uniform vec4 uColorGridTransform;
uniform sampler2D tColorGrid;
#endif
#ifdef dOverpaint
@@ -30,4 +36,8 @@ export const color_vert_params = `
uniform vec2 uTransparencyTexDim;
uniform sampler2D tTransparency;
#endif
#ifdef dUsePalette
varying float vPaletteV;
#endif
`;

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@@ -13,7 +13,11 @@ export const common = `
#define dColorType_texture
#endif
#if defined(dColorType_attribute) || defined(dColorType_texture)
#if defined(dColorType_volume) || defined(dColorType_volumeInstance)
#define dColorType_grid
#endif
#if defined(dColorType_attribute) || defined(dColorType_texture) || defined(dColorType_grid)
#define dColorType_varying
#endif

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@@ -0,0 +1,28 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
export const accumulate_frag = `
precision highp float;
varying vec3 vPosition;
varying vec3 vColor;
uniform float uCurrentSlice;
uniform float uCurrentX;
uniform float uCurrentY;
uniform float uResolution;
const float p = 2.0;
void main() {
vec2 v = gl_FragCoord.xy - vec2(uCurrentX, uCurrentY) - 0.5;
vec3 fragPos = vec3(v.x, v.y, uCurrentSlice);
float dist = distance(fragPos, vPosition);
if (dist > p) discard;
gl_FragColor = vec4(vColor, 1.0) * (p - dist);
}
`;

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@@ -0,0 +1,51 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
export const accumulate_vert = `
precision highp float;
#include common
#include read_from_texture
uniform int uTotalCount;
uniform int uGroupCount;
attribute float aSample;
#define SampleID int(aSample)
attribute mat4 aTransform;
attribute float aInstance;
uniform vec2 uGeoTexDim;
uniform sampler2D tPosition;
uniform sampler2D tGroup;
uniform vec2 uColorTexDim;
uniform sampler2D tColor;
varying vec3 vPosition;
varying vec3 vColor;
uniform vec3 uBboxSize;
uniform vec3 uBboxMin;
uniform float uResolution;
void main() {
vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
float group = decodeFloatRGB(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
position = (aTransform * vec4(position, 1.0)).xyz;
gl_PointSize = 7.0;
vPosition = (position - uBboxMin) / uResolution;
gl_Position = vec4(((position - uBboxMin) / uBboxSize) * 2.0 - 1.0, 1.0);
#if defined(dColorType_group)
vColor = readFromTexture(tColor, group, uColorTexDim).rgb;
#elif defined(dColorType_groupInstance)
vColor = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;
#endif
}
`;

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@@ -0,0 +1,20 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
export const normalize_frag = `
precision highp float;
precision highp sampler2D;
uniform sampler2D tColor;
uniform vec2 uTexSize;
void main(void) {
vec2 coords = gl_FragCoord.xy / uTexSize;
vec4 color = texture2D(tColor, coords);
gl_FragColor.rgb = color.rgb / color.a;
}
`;

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@@ -18,6 +18,7 @@ uniform float uIsoValue;
uniform float uLevels;
uniform float uSize;
uniform float uCount;
uniform bool uInvert;
uniform vec3 uGridDim;
uniform vec3 uGridTexDim;
@@ -163,6 +164,13 @@ void main(void) {
// current vertex for the up to 15 MC cases
int currentVertex = vI - idot4(m, starts);
// ensure winding-order is the same for negative and positive iso-levels
if (uInvert) {
int v = imod(currentVertex + 1, 3);
if (v == 1) currentVertex += 2;
else if (v == 0) currentVertex -= 2;
}
// get index into triIndices table
int mcIndex = 16 * int(edgeIndex) + currentVertex;
vec4 mcData = texture2D(tTriIndices, vec2(imod(mcIndex, 64), mcIndex / 64) / 64.);
@@ -273,11 +281,18 @@ void main(void) {
voxelPadded(b1 - c3).a - voxelPadded(b1 + c3).a,
voxelPadded(b1 - c4).a - voxelPadded(b1 + c4).a
));
mat3 normalMatrix = transpose3(inverse3(mat3(uGridTransform)));
gl_FragData[2].xyz = normalMatrix * -vec3(
gl_FragData[2].xyz = -vec3(
n0.x + t * (n0.x - n1.x),
n0.y + t * (n0.y - n1.y),
n0.z + t * (n0.z - n1.z)
);
// ensure normal-direction is the same for negative and positive iso-levels
if (uInvert) {
gl_FragData[2].xyz *= -1.0;
}
// apply normal matrix
gl_FragData[2].xyz *= transpose3(inverse3(mat3(uGridTransform)));
}
`;

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@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -15,6 +15,10 @@ precision highp sampler2D;
#include color_vert_params
#include common_clip
#if defined(dColorType_grid)
#include texture3d_from_2d_linear
#endif
#ifdef dGeoTexture
uniform vec2 uGeoTexDim;
uniform sampler2D tPosition;
@@ -32,10 +36,10 @@ varying vec3 vNormal;
void main(){
#include assign_group
#include assign_color_varying
#include assign_marker_varying
#include assign_clipping_varying
#include assign_position
#include assign_color_varying
#include clip_instance
#ifdef dGeoTexture

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@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@@ -26,9 +26,6 @@ uniform bool uTransparentBackground;
uniform float uOcclusionBias;
uniform float uOcclusionRadius;
uniform float uOutlineScale;
uniform float uOutlineThreshold;
uniform float uMaxPossibleViewZDiff;
const vec3 occlusionColor = vec3(0.0);
@@ -88,7 +85,8 @@ float getSsao(vec2 coords) {
} else if (rawSsao > 0.001) {
return rawSsao;
}
return 0.0;
// treat values close to 0.0 as errors and return no occlusion
return 1.0;
}
void main(void) {

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@@ -1,7 +1,8 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
export const ssaoBlur_frag = `
@@ -11,6 +12,7 @@ precision highp sampler2D;
uniform sampler2D tSsaoDepth;
uniform vec2 uTexSize;
uniform vec4 uBounds;
uniform float uKernel[dOcclusionKernelSize];
@@ -36,16 +38,25 @@ bool isBackground(const in float depth) {
return depth == 1.0;
}
bool outsideBounds(const in vec2 p) {
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
}
void main(void) {
vec2 coords = gl_FragCoord.xy / uTexSize;
vec2 packedDepth = texture2D(tSsaoDepth, coords).zw;
if (outsideBounds(coords)) {
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
return;
}
float selfDepth = unpackRGToUnitInterval(packedDepth);
// if background and if second pass
if (isBackground(selfDepth) && uBlurDirectionY != 0.0) {
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
return;
gl_FragColor = vec4(packUnitIntervalToRG(1.0), packedDepth);
return;
}
float selfViewZ = getViewZ(selfDepth);
@@ -57,6 +68,9 @@ void main(void) {
// only if kernelSize is odd
for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) {
vec2 sampleCoords = coords + float(i) * offset;
if (outsideBounds(sampleCoords)) {
continue;
}
vec4 sampleSsaoDepth = texture2D(tSsaoDepth, sampleCoords);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@@ -13,14 +13,14 @@ precision highp sampler2D;
#include common
uniform sampler2D tDepth;
uniform vec2 uTexSize;
uniform vec4 uBounds;
uniform vec3 uSamples[dNSamples];
uniform mat4 uProjection;
uniform mat4 uInvProjection;
uniform vec2 uTexSize;
uniform float uRadius;
uniform float uBias;
@@ -46,8 +46,12 @@ bool isBackground(const in float depth) {
return depth == 1.0;
}
bool outsideBounds(const in vec2 p) {
return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
}
float getDepth(const in vec2 coords) {
return unpackRGBAToDepth(texture2D(tDepth, coords));
return outsideBounds(coords) ? 1.0 : unpackRGBAToDepth(texture2D(tDepth, coords));
}
vec3 normalFromDepth(const in float depth, const in float depth1, const in float depth2, vec2 offset1, vec2 offset2) {

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