mirror of
https://github.com/schrodinger/pymol-open-source.git
synced 2026-06-04 20:04:21 +08:00
4943 lines
147 KiB
C++
4943 lines
147 KiB
C++
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/*
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A* -------------------------------------------------------------------
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B* This file contains source code for the PyMOL computer program
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C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
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D* -------------------------------------------------------------------
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E* It is unlawful to modify or remove this copyright notice.
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F* -------------------------------------------------------------------
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G* Please see the accompanying LICENSE file for further information.
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H* -------------------------------------------------------------------
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I* Additional authors of this source file include:
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-*
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-*
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-*
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Z* -------------------------------------------------------------------
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*/
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#include"os_python.h"
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#include"os_predef.h"
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#include"os_std.h"
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#include"os_gl.h"
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#include"Base.h"
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#include"MemoryDebug.h"
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#include"Err.h"
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#include"RepSurface.h"
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#include"Map.h"
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#include"Scene.h"
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#include"Sphere.h"
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#include"Setting.h"
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#include"Color.h"
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#include"ObjectMolecule.h"
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#include"Triangle.h"
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#include"Vector.h"
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#include"Feedback.h"
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#include"main.h"
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#include"Util.h"
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#include"CGO.h"
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#include"P.h"
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#include"PConv.h"
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#include"Selector.h"
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#include"ShaderMgr.h"
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#include"Rep.h"
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#include"CoordSet.h"
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#ifdef NT
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#undef NT
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#endif
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struct RepSurface : Rep {
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using Rep::Rep;
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~RepSurface() override;
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cRep_t type() const override { return cRepSurface; }
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void render(RenderInfo* info) override;
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void invalidate(cRepInv_t level) override;
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Rep* recolor() override;
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bool sameVis() const override;
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bool sameColor() const override;
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int N = 0;
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int NT = 0; //!< number of triangles (?)
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bool proximity = false; //!< cSetting_surface_proximity
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float* V = nullptr;
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float* VN = nullptr; //!< Normals
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float* VC = nullptr; //!< Colors
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float* VA = nullptr; //!< Alpha
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float* VAO = nullptr; //!< Ambient Occlusion per vertex
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int* RC = nullptr;
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int* Vis = nullptr;
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int* T = nullptr; //!< vertices (of triangles?)
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int* S = nullptr; //!< strips
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int* AT = nullptr; //!< closest atom for vertices
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bool oneColorFlag = false;
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int oneColor;
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bool allVisibleFlag = false;
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char* LastVisib = nullptr;
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int* LastColor = nullptr;
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bool ColorInvalidated = false;
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int Type;
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float max_vdw;
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/* These variables are for using the shader. All of them */
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/* are allocated/set when generate_shader_cgo to minimize */
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/* allocation during the rendering loop. */
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CGO *shaderCGO = nullptr;
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CGO *pickingCGO = nullptr;
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bool dot_as_spheres = false;
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int surface_mode = cRepSurface_by_flags;
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};
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static
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void RepSurfaceSmoothEdges(RepSurface * I);
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static void setShaderCGO(RepSurface * I, CGO * cgo) {
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if (I->shaderCGO != I->pickingCGO) {
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CGOFree(I->shaderCGO);
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}
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I->shaderCGO = cgo;
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}
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static void setPickingCGO(RepSurface * I, CGO * cgo) {
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if (I->shaderCGO != I->pickingCGO) {
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CGOFree(I->pickingCGO);
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}
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I->pickingCGO = cgo;
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}
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RepSurface::~RepSurface()
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{
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auto I = this;
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VLAFreeP(I->V);
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VLAFreeP(I->VN);
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setPickingCGO(I, NULL);
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setShaderCGO(I, NULL);
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FreeP(I->VC);
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FreeP(I->VA);
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if (I->VAO){
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VLAFreeP(I->VAO);
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I->VAO = 0;
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}
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FreeP(I->RC);
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FreeP(I->Vis);
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FreeP(I->LastColor);
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FreeP(I->LastVisib);
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VLAFreeP(I->T);
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VLAFreeP(I->S);
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VLAFreeP(I->AT);
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}
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struct SolventDot {
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int nDot{};
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float* dot{};
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float* dotNormal{};
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int* dotCode{};
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};
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typedef struct {
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float vdw;
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int flags;
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} SurfaceJobAtomInfo;
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static SolventDot *SolventDotNew(PyMOLGlobals * G,
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float *coord,
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SurfaceJobAtomInfo * atom_info,
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float probe_radius, SphereRec * sp,
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int *present,
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int circumscribe, int surface_mode,
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int surface_solvent, int cavity_cull,
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int all_visible_flag, float max_vdw,
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int cavity_mode, float cavity_radius,
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float cavity_cutoff);
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static void SolventDotFree(SolventDot * I)
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{
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if(I) {
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VLAFreeP(I->dot);
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VLAFreeP(I->dotNormal);
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VLAFreeP(I->dotCode);
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}
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DeleteP(I);
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}
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#ifndef PURE_OPENGL_ES_2
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static
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void immediate_draw_masked_vertices(
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const float * vc, // colors
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const float * vn, // normals
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const float * v, // vertices
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const int * mask, // mask
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int count)
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{
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for (int i = 0; i < count; ++i) {
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if (!mask[i])
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continue;
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int i3 = i * 3;
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if (vc) glColor3fv(vc + i3);
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if (vn) glNormal3fv(vn + i3);
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glVertex3fv(v + i3);
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}
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}
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static
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void immediate_draw_indexed_vertices(
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const float * vc, // colors
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const float * vn, // normals
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const float * v, // vertices
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const int * indices, // indices
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int count)
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{
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for (int i = 0; i < count; ++i) {
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int i3 = indices[i] * 3;
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if (vc) glColor3fv(vc + i3);
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if (vn) glNormal3fv(vn + i3);
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glVertex3fv(v + i3);
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}
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}
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static
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void immediate_draw_indexed_vertices_alpha(
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const float * vc, // colors
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const float * va, // alpha array
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float alpha, // alpha value if va is NULL
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const float * vn, // normals
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const float * v, // vertices
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const int * indices, // indices
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int count)
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{
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for (int i = 0; i < count; ++i) {
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int i3 = indices[i] * 3;
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if (vc)
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glColor4f(vc[i3], vc[i3 + 1], vc[i3 + 2],
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va ? va[indices[i]] : alpha);
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if (vn) glNormal3fv(vn + i3);
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glVertex3fv(v + i3);
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}
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}
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#endif
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static
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bool visibility_test(
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bool proximityFlag,
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const int * vi, // visibility array
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const int * t) // indices
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{
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if (proximityFlag)
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return (vi[t[0]] || vi[t[1]] || vi[t[2]]);
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return (vi[t[0]] && vi[t[1]] && vi[t[2]]);
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}
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static int check_and_add(int *cache, int spacing, int t0, int t1)
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{
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int *rec;
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int cnt;
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t0++;
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t1++;
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rec = cache + spacing * t0;
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cnt = spacing;
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while(cnt > 0) {
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if(*rec == t1)
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return 1;
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if(!*rec) {
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*rec = t1;
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break;
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}
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rec++;
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cnt--;
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}
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rec = cache + spacing * t1;
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cnt = spacing;
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while(cnt > 0) {
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if(*rec == t0)
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return 1;
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if(!*rec) {
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*rec = t0;
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break;
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}
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rec++;
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cnt--;
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}
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return 0;
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}
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#define CLAMP_VALUE(v) ((v>1.f) ? 1.f : (v < 0.f) ? 0.f : v)
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static int AtomInfoIsMasked(ObjectMolecule *obj, int atm){
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AtomInfoType *ait;
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if (atm < 0)
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return cPickableNoPick;
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ait = &obj->AtomInfo[atm];
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return (ait->masked ? cPickableNoPick : cPickableAtom);
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}
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static int RepSurfaceCGOGenerate(RepSurface * I, RenderInfo * info)
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{
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PyMOLGlobals *G = I->G;
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float *v = I->V;
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float *vn = I->VN;
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float *vc = I->VC;
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float *va = I->VA;
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int *t = I->T;
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int *s = I->S;
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int c = I->N;
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int *vi = I->Vis;
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int *at = I->AT;
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int ok = true;
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float alpha;
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int t_mode;
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CGO *convertcgo = NULL;
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auto* const cs = I->cs;
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auto* const obj = I->cs->Obj;
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bool pick_surface = SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_pick_surface);
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short dot_as_spheres = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_as_spheres);
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alpha = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_transparency);
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alpha = 1.0F - alpha;
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if(fabs(alpha - 1.0) < R_SMALL4)
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alpha = 1.0F;
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setPickingCGO(I, nullptr);
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setShaderCGO(I, CGONew(G));
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if (!I->shaderCGO)
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return false;
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I->shaderCGO->use_shader = true;
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I->dot_as_spheres = dot_as_spheres;
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if (alpha < 1) {
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I->setHasTransparency();
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}
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if (I->Type == 1) {
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/* no triangle information, so we're rendering dots only */
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int normals =
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SettingGet<int>(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_normals);
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if(!normals){
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CGOResetNormal(I->shaderCGO, true);
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}
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if((alpha != 1.0)) {
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CGOAlpha(I->shaderCGO, alpha);
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}
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if (dot_as_spheres){
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if(c) {
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ok &= CGOColor(I->shaderCGO, 1.0, 0.0, 0.0);
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if(ok && I->oneColorFlag) {
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ok &= CGOColorv(I->shaderCGO, ColorGet(G, I->oneColor));
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}
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while(ok && c--) {
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if(*vi) {
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if(!I->oneColorFlag) {
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ok &= CGOColorv(I->shaderCGO, vc);
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}
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if(ok && normals)
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ok &= CGONormalv(I->shaderCGO, vn);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, *at, AtomInfoIsMasked(obj, *at));
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if (ok)
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ok &= CGOSphere(I->shaderCGO, v, 1.f);
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}
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vi++;
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vc += 3;
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vn += 3;
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v += 3;
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at++;
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}
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}
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} else {
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ok &= CGODotwidth(I->shaderCGO, SettingGet_f
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(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_width));
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if(ok && c) {
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ok &= CGOColor(I->shaderCGO, 1.0, 0.0, 0.0);
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ok &= CGOBegin(I->shaderCGO, GL_POINTS);
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if(ok && I->oneColorFlag) {
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ok &= CGOColorv(I->shaderCGO, ColorGet(G, I->oneColor));
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}
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while(ok && c--) {
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if(*vi) {
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if(!I->oneColorFlag) {
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ok &= CGOColorv(I->shaderCGO, vc);
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}
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if(normals){
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CGONormalv(I->shaderCGO, vn);
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}
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, *at, AtomInfoIsMasked(obj, *at));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v);
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}
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vi++;
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vc += 3;
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vn += 3;
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v += 3;
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at++;
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}
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if (ok)
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ok &= CGOEnd(I->shaderCGO);
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}
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}
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} else if (I->Type == 2) { /* rendering triangle mesh */
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int normals =
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SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_normals);
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if(ok && !normals){
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ok &= CGOResetNormal(I->shaderCGO, true);
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}
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if (ok) {
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float line_width =
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SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_width);
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line_width = SceneGetDynamicLineWidth(info, line_width);
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ok &= CGOSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_MESH);
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c = I->NT;
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if(ok && c) {
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if(I->oneColorFlag) {
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ok &= CGOColorv(I->shaderCGO, ColorGet(G, I->oneColor));
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while(ok && c--) {
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if (visibility_test(I->proximity, vi, t)) {
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if(normals) {
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int idx;
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ok &= CGOBegin(I->shaderCGO, GL_LINE_STRIP);
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idx = (*(t + 2));
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if (ok)
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ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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idx = (*t);
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if (ok)
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ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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idx = (*t);
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if (ok)
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ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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idx = (*t);
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if (ok)
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ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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if (ok)
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ok &= CGOEnd(I->shaderCGO);
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} else {
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int idx;
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ok &= CGOBegin(I->shaderCGO, GL_LINE_STRIP);
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idx = (*(t + 2));
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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idx = *t;
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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idx = *t;
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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idx = *t;
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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if (ok)
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ok &= CGOEnd(I->shaderCGO);
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}
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} else
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t += 3;
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}
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} else { /* not oneColorFlag */
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while(ok && c--) {
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if (visibility_test(I->proximity, vi, t)) {
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if(normals) {
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int idx;
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ok &= CGOBegin(I->shaderCGO, GL_LINE_STRIP);
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idx = (*(t + 2));
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if (ok)
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ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
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if (ok)
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ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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idx = (*t);
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if (ok)
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ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
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if (ok)
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ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
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if (ok && pick_surface)
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ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
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t++;
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idx = (*t);
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if (ok)
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ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
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if (ok)
|
|
ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
|
|
t++;
|
|
idx = (*t);
|
|
if (ok)
|
|
ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
|
|
if (ok)
|
|
ok &= CGONormalv(I->shaderCGO, vn + idx * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
|
|
t++;
|
|
if (ok)
|
|
ok &= CGOEnd(I->shaderCGO);
|
|
} else {
|
|
int idx;
|
|
ok &= CGOBegin(I->shaderCGO, GL_LINE_STRIP);
|
|
|
|
idx = (*(t + 2));
|
|
if (ok)
|
|
ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
|
|
|
|
idx = (*t);
|
|
if (ok)
|
|
ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
|
|
t++;
|
|
idx = (*t);
|
|
if (ok)
|
|
ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
|
|
t++;
|
|
idx = (*t);
|
|
if (ok)
|
|
ok &= CGOColorv(I->shaderCGO, vc + idx * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, v + idx * 3);
|
|
t++;
|
|
if (ok)
|
|
ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
} else
|
|
t += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
/* we're rendering triangles */
|
|
if((alpha != 1.0) || va) {
|
|
t_mode =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(),
|
|
cSetting_transparency_mode);
|
|
|
|
if(info && info->alpha_cgo) {
|
|
t_mode = 0;
|
|
}
|
|
|
|
if(t_mode) {
|
|
|
|
float **t_buf = NULL, **tb;
|
|
float *z_value = NULL, *zv;
|
|
int *ix = NULL;
|
|
int n_tri = 0;
|
|
float sum[3];
|
|
float matrix[16];
|
|
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
|
|
|
|
if(I->oneColorFlag) {
|
|
t_buf = pymol::malloc<float *>(I->NT * 6);
|
|
} else {
|
|
t_buf = pymol::malloc<float *>(I->NT * 12);
|
|
}
|
|
CHECKOK(ok, t_buf);
|
|
if (ok){
|
|
z_value = pymol::malloc<float>(I->NT);
|
|
CHECKOK(ok, z_value);
|
|
}
|
|
if (ok){
|
|
ix = pymol::malloc<int>(I->NT);
|
|
CHECKOK(ok, ix);
|
|
}
|
|
zv = z_value;
|
|
tb = t_buf;
|
|
c = I->NT;
|
|
if (ok){
|
|
if(I->oneColorFlag) {
|
|
while(c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
*(tb++) = vn + (*t) * 3;
|
|
*(tb++) = v + (*t) * 3;
|
|
*(tb++) = vn + (*(t + 1)) * 3;
|
|
*(tb++) = v + (*(t + 1)) * 3;
|
|
*(tb++) = vn + (*(t + 2)) * 3;
|
|
*(tb++) = v + (*(t + 2)) * 3;
|
|
|
|
add3f(tb[-1], tb[-3], sum);
|
|
add3f(sum, tb[-5], sum);
|
|
|
|
*(zv++) = matrix[2] * sum[0] + matrix[6] * sum[1] + matrix[10] * sum[2];
|
|
n_tri++;
|
|
}
|
|
t += 3;
|
|
}
|
|
} else {
|
|
while(c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
|
|
if(va)
|
|
*(tb++) = va + (*t);
|
|
else
|
|
*(tb++) = α
|
|
*(tb++) = vc + (*t) * 3;
|
|
*(tb++) = vn + (*t) * 3;
|
|
*(tb++) = v + (*t) * 3;
|
|
|
|
if(va)
|
|
*(tb++) = va + (*(t + 1));
|
|
else
|
|
*(tb++) = α
|
|
*(tb++) = vc + (*(t + 1)) * 3;
|
|
*(tb++) = vn + (*(t + 1)) * 3;
|
|
*(tb++) = v + (*(t + 1)) * 3;
|
|
|
|
if(va)
|
|
*(tb++) = va + (*(t + 2));
|
|
else
|
|
*(tb++) = α
|
|
*(tb++) = vc + (*(t + 2)) * 3;
|
|
*(tb++) = vn + (*(t + 2)) * 3;
|
|
*(tb++) = v + (*(t + 2)) * 3;
|
|
|
|
add3f(tb[-1], tb[-5], sum);
|
|
add3f(sum, tb[-9], sum);
|
|
*(zv++) =
|
|
matrix[2] * sum[0] + matrix[6] * sum[1] + matrix[10] * sum[2];
|
|
n_tri++;
|
|
}
|
|
t += 3;
|
|
}
|
|
}
|
|
}
|
|
switch (t_mode) {
|
|
case 1:
|
|
ok &= UtilSemiSortFloatIndex(n_tri, z_value, ix, true);
|
|
/* UtilSortIndex(n_tri,z_value,ix,(UtilOrderFn*)ZOrderFn); */
|
|
break;
|
|
default:
|
|
ok &= UtilSemiSortFloatIndex(n_tri, z_value, ix, false);
|
|
/* UtilSortIndex(n_tri,z_value,ix,(UtilOrderFn*)ZRevOrderFn); */
|
|
break;
|
|
}
|
|
c = n_tri;
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
if (ok){
|
|
CGOAlpha(I->shaderCGO, alpha);
|
|
if (ok)
|
|
ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
if (ok)
|
|
ok &= CGOBegin(I->shaderCGO, GL_TRIANGLES);
|
|
for(c = 0; ok && c < n_tri; c++) {
|
|
int idx;
|
|
tb = t_buf + 6 * c;
|
|
// tb = t_buf + 6 * ix[c];
|
|
if (ok)
|
|
ok &= CGONormalv(I->shaderCGO, *(tb++));
|
|
idx = ((*tb - v)/3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + idx));
|
|
}
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, *(tb++));
|
|
if (ok)
|
|
ok &= CGONormalv(I->shaderCGO, *(tb++));
|
|
idx = ((*tb - v)/3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + idx));
|
|
}
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, *(tb++));
|
|
if (ok)
|
|
ok &= CGONormalv(I->shaderCGO, *(tb++));
|
|
idx = ((*tb - v)/3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + idx));
|
|
}
|
|
if (ok)
|
|
ok &= CGOVertexv(I->shaderCGO, *(tb++));
|
|
}
|
|
if (ok)
|
|
ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
} else { /* else I->oneColorFlag */
|
|
if (ok)
|
|
ok &= CGOBegin(I->shaderCGO, GL_TRIANGLES);
|
|
for(c = 0; ok && c < n_tri; c++) {
|
|
float *vv, *v_alpha;
|
|
int idx;
|
|
tb = t_buf + 12 * c; /* need to update index every frame */
|
|
// tb = t_buf + 12 * ix[c];
|
|
v_alpha = *(tb++);
|
|
vv = *(tb++);
|
|
ok &= CGOAlpha(I->shaderCGO, *v_alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, vv[0], vv[1], vv[2]);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, *(tb++));
|
|
idx = ((*tb - v)/3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + idx));
|
|
}
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, *(tb++));
|
|
|
|
v_alpha = *(tb++);
|
|
vv = *(tb++);
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, *v_alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, vv[0], vv[1], vv[2]);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, *(tb++));
|
|
idx = ((*tb - v)/3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + idx));
|
|
}
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, *(tb++));
|
|
|
|
v_alpha = *(tb++);
|
|
vv = *(tb++);
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, *v_alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, vv[0], vv[1], vv[2]);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, *(tb++));
|
|
idx = ((*tb - v)/3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[idx], AtomInfoIsMasked(obj, I->AT[idx]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + idx));
|
|
}
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, *(tb++));
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
FreeP(ix);
|
|
FreeP(z_value);
|
|
FreeP(t_buf);
|
|
} else if (ok) {
|
|
if(info->alpha_cgo) { /* global transparency sort */
|
|
if(I->allVisibleFlag) {
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
|
|
c = *(s++);
|
|
while(c) {
|
|
int parity = 0;
|
|
s += 2;
|
|
while(ok && c--) {
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + s[-2] * 3, v + s[-1] * 3, v + (*s) * 3,
|
|
vn + s[-2] * 3, vn + s[-1] * 3, vn + (*s) * 3,
|
|
col, col, col, alpha, alpha, alpha, parity);
|
|
s++;
|
|
parity = !parity;
|
|
}
|
|
c = *(s++);
|
|
}
|
|
} else {
|
|
c = *(s++);
|
|
while(ok && c) {
|
|
float *col0, *col1, *col2;
|
|
int parity = 0;
|
|
float alpha0, alpha1, alpha2;
|
|
col0 = vc + (*s) * 3;
|
|
if(va) {
|
|
alpha0 = va[(*s)];
|
|
} else {
|
|
alpha0 = alpha;
|
|
}
|
|
s++;
|
|
col1 = vc + (*s) * 3;
|
|
if(va) {
|
|
alpha1 = va[(*s)];
|
|
} else {
|
|
alpha1 = alpha;
|
|
}
|
|
s++;
|
|
while(ok && c--) {
|
|
col2 = vc + (*s) * 3;
|
|
if(va) {
|
|
alpha2 = va[(*s)];
|
|
} else {
|
|
alpha2 = alpha;
|
|
}
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + s[-2] * 3, v + s[-1] * 3, v + (*s) * 3,
|
|
vn + s[-2] * 3, vn + s[-1] * 3, vn + (*s) * 3,
|
|
col0, col1, col2, alpha0, alpha1, alpha2, parity);
|
|
alpha0 = alpha1;
|
|
alpha1 = alpha2;
|
|
col0 = col1;
|
|
col1 = col2;
|
|
s++;
|
|
parity = !parity;
|
|
}
|
|
c = *(s++);
|
|
}
|
|
}
|
|
} else if (ok){ /* subset s */
|
|
c = I->NT;
|
|
if(c) {
|
|
if(I->oneColorFlag) {
|
|
float color[3];
|
|
ColorGetEncoded(G, I->oneColor, color);
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + t[0] * 3, v + t[1] * 3, v + t[2] * 3,
|
|
vn + t[0] * 3, vn + t[1] * 3, vn + t[2] * 3,
|
|
color, color, color, alpha, alpha, alpha, 0);
|
|
}
|
|
t += 3;
|
|
}
|
|
} else {
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
|
|
if(va) {
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + t[0] * 3, v + t[1] * 3, v + t[2] * 3,
|
|
vn + t[0] * 3, vn + t[1] * 3, vn + t[2] * 3,
|
|
vc + t[0] * 3, vc + t[1] * 3, vc + t[2] * 3,
|
|
va[t[0]], va[t[1]], va[t[2]], 0);
|
|
} else {
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + t[0] * 3, v + t[1] * 3, v + t[2] * 3,
|
|
vn + t[0] * 3, vn + t[1] * 3, vn + t[2] * 3,
|
|
vc + t[0] * 3, vc + t[1] * 3, vc + t[2] * 3,
|
|
alpha, alpha, alpha, 0);
|
|
}
|
|
}
|
|
t += 3;
|
|
}
|
|
}
|
|
if (ok)
|
|
CGOEnd(info->alpha_cgo);
|
|
}
|
|
}
|
|
} else if (ok){
|
|
|
|
/* fast and ugly */
|
|
/* glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
glDepthMask(GL_FALSE); */
|
|
if(I->allVisibleFlag) {
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
c = *(s++);
|
|
while(ok && c) {
|
|
if (ok) ok &= CGOBegin(I->shaderCGO, GL_TRIANGLE_STRIP);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
while(ok && c--) {
|
|
ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
c = *(s++);
|
|
}
|
|
} else { /* I->oneColorFlag */
|
|
c = *(s++);
|
|
while(ok && c) {
|
|
float *col;
|
|
if (ok) ok &= CGOBegin(I->shaderCGO, GL_TRIANGLE_STRIP);
|
|
col = vc + (*s) * 3;
|
|
if(va) {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, va[(*s)]);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
} else {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
}
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
col = vc + (*s) * 3;
|
|
if(va) {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, va[(*s)]);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
} else {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
}
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
while(ok && c--) {
|
|
col = vc + (*s) * 3;
|
|
if(va) {
|
|
ok &= CGOAlpha(I->shaderCGO, va[(*s)]);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
} else {
|
|
ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, col[0], col[1], col[2]);
|
|
}
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
c = *(s++);
|
|
}
|
|
}
|
|
} else { /* subset s */
|
|
c = I->NT;
|
|
if(ok && c) {
|
|
if (ok) ok &= CGOBegin(I->shaderCGO, GL_TRIANGLES);
|
|
if(I->oneColorFlag) {
|
|
float color[3];
|
|
ColorGetEncoded(G, I->oneColor, color);
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
if (ok) ok &= CGOColor(I->shaderCGO, color[0], color[1], color[2]);
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t))
|
|
{
|
|
CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
} else
|
|
t += 3;
|
|
}
|
|
} else {
|
|
float *col;
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t))
|
|
{
|
|
|
|
col = vc + (*t) * 3;
|
|
if(va) {
|
|
ok &= CGOAlpha(I->shaderCGO, va[(*t)]);
|
|
} else {
|
|
ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
}
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, col);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
col = vc + (*t) * 3;
|
|
if(va) {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, va[(*t)]);
|
|
} else {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
}
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, col);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
col = vc + (*t) * 3;
|
|
if(va) {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, va[(*t)]);
|
|
} else {
|
|
if (ok) ok &= CGOAlpha(I->shaderCGO, alpha);
|
|
}
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, col);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
} else
|
|
t += 3;
|
|
}
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
}
|
|
}
|
|
/* glDisable(GL_CULL_FACE);
|
|
glDepthMask(GL_TRUE); */
|
|
}
|
|
} else if (ok) { /* opaque */
|
|
if(I->allVisibleFlag) {
|
|
if(I->oneColorFlag) {
|
|
if (ok) {
|
|
CGOColorv(I->shaderCGO, ColorGet(G, I->oneColor));
|
|
c = *(s++);
|
|
while(ok && c) {
|
|
if (ok) ok &= CGOBegin(I->shaderCGO, GL_TRIANGLE_STRIP);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
while(ok && c--) {
|
|
ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
c = *(s++);
|
|
}
|
|
}
|
|
} else { /* not one color */
|
|
{
|
|
c = *(s++);
|
|
while(ok && c) {
|
|
ok &= CGOBegin(I->shaderCGO, GL_TRIANGLE_STRIP);
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, vc + (*s) * 3);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, vc + (*s) * 3);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
while(ok && c--) {
|
|
ok &= CGOColorv(I->shaderCGO, vc + (*s) * 3);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*s) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *s));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*s], AtomInfoIsMasked(obj, I->AT[*s]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*s) * 3);
|
|
s++;
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO );
|
|
c = *(s++);
|
|
}
|
|
}
|
|
} /* one color */
|
|
} else if (ok) { /* subsets */
|
|
c = I->NT;
|
|
if(ok && c) {
|
|
ok &= CGOBegin(I->shaderCGO, GL_TRIANGLES);
|
|
if(I->oneColorFlag) {
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, ColorGet(G, I->oneColor));
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
} else
|
|
t += 3;
|
|
}
|
|
} else {
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
ok &= CGOColorv(I->shaderCGO, vc + (*t) * 3);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, vc + (*t) * 3);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGOColorv(I->shaderCGO, vc + (*t) * 3);
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
} else
|
|
t += 3;
|
|
}
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
}
|
|
/* if (use_shader) {
|
|
CShaderPrg_Disable(shaderPrg);
|
|
}*/
|
|
}
|
|
}
|
|
if(ok && SettingGetGlobal_i(G, cSetting_surface_debug)) {
|
|
t = I->T;
|
|
c = I->NT;
|
|
if(c) {
|
|
ok &= CGOBegin(I->shaderCGO, GL_TRIANGLES);
|
|
while(ok && c--) {
|
|
if(I->allVisibleFlag
|
|
|| visibility_test(I->proximity, vi, t)) {
|
|
ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && I->VAO){
|
|
ok &= CGOAccessibility(I->shaderCGO, *(I->VAO + *t));
|
|
}
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
} else {
|
|
t += 3;
|
|
}
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
t = I->T;
|
|
c = I->NT;
|
|
|
|
if(ok && c) {
|
|
ok &= CGOColor(I->shaderCGO, 0.0, 1.0, 0.0);
|
|
if (ok) ok &= CGODotwidth(I->shaderCGO, 1.0F);
|
|
while(ok && c--) {
|
|
ok &= CGOBegin(I->shaderCGO, GL_LINE_STRIP);
|
|
if(I->allVisibleFlag
|
|
|| visibility_test(I->proximity, vi, t)) {
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
if (ok) ok &= CGONormalv(I->shaderCGO, vn + (*t) * 3);
|
|
if (ok && pick_surface)
|
|
ok &= CGOPickColor(I->shaderCGO, I->AT[*t], AtomInfoIsMasked(obj, I->AT[*t]));
|
|
if (ok) ok &= CGOVertexv(I->shaderCGO, v + (*t) * 3);
|
|
t++;
|
|
} else {
|
|
t += 3;
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
}
|
|
|
|
c = I->N;
|
|
if(ok && c) {
|
|
ok &= CGOColor(I->shaderCGO, 1.0, 0.0, 0.0);
|
|
if (ok) ok &= CGOResetNormal(I->shaderCGO, true);
|
|
if (ok) ok &= CGOBegin(I->shaderCGO, GL_LINES);
|
|
while(ok && c--) {
|
|
ok &= CGOVertexv(I->shaderCGO, v);
|
|
if (ok) ok &= CGOVertex(I->shaderCGO, v[0] + vn[0] / 2, v[1] + vn[1] / 2, v[2] + vn[2] / 2);
|
|
v += 3;
|
|
vn += 3;
|
|
}
|
|
if (ok) ok &= CGOEnd(I->shaderCGO);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (ok) ok &= CGOStop(I->shaderCGO);
|
|
if (I->Type != 2){
|
|
CGOCombineBeginEnd(&I->shaderCGO);
|
|
}
|
|
if(I->Type == 1){
|
|
if (dot_as_spheres) {
|
|
CGO *tmpCGO = CGONew(G);
|
|
CHECKOK(ok, tmpCGO);
|
|
ok &= CGOEnable(tmpCGO, GL_SPHERE_SHADER);
|
|
ok &= CGOEnable(tmpCGO, GL_DOT_LIGHTING); // TODO: this needs normals in sphere shader PYMOL-1870
|
|
ok &= CGOSpecial(tmpCGO, DOTSIZE_WITH_SPHERESCALE);
|
|
convertcgo = CGOOptimizeSpheresToVBONonIndexedNoShader(I->shaderCGO,
|
|
CGO_BOUNDING_BOX_SZ + fsizeof<cgo::draw::sphere_buffers>() + 2);
|
|
ok &= CGOAppendNoStop(tmpCGO, convertcgo);
|
|
CGOFreeWithoutVBOs(convertcgo);
|
|
ok &= CGODisable(tmpCGO, GL_SPHERE_SHADER);
|
|
CGOStop(tmpCGO);
|
|
convertcgo = tmpCGO;
|
|
} else {
|
|
convertcgo = CGOOptimizeToVBONotIndexedNoShader(I->shaderCGO);
|
|
}
|
|
CHECKOK(ok, convertcgo);
|
|
if (ok)
|
|
convertcgo->use_shader = true;
|
|
} else if (I->Type == 2) {
|
|
CGO *tmpCGO = CGONew(G);
|
|
CHECKOK(ok, tmpCGO);
|
|
auto convertcgo2 = CGOConvertLinesToShaderCylinders(I->shaderCGO, 0);
|
|
CHECKOK(ok, convertcgo2);
|
|
CGOEnable(tmpCGO, GL_CYLINDER_SHADER);
|
|
CGOSpecial(tmpCGO, MESH_WIDTH_FOR_SURFACES);
|
|
convertcgo = CGOConvertShaderCylindersToCylinderShader(convertcgo2, tmpCGO);
|
|
CGOAppendNoStop(tmpCGO, convertcgo);
|
|
CGOFreeWithoutVBOs(convertcgo);
|
|
CGODisable(tmpCGO, GL_CYLINDER_SHADER);
|
|
CGOStop(tmpCGO);
|
|
convertcgo = tmpCGO;
|
|
convertcgo->use_shader = true;
|
|
CGOFree(convertcgo2);
|
|
} else {
|
|
if((alpha != 1.0) || va) { // semi-transparent
|
|
if (ok)
|
|
convertcgo = CGOOptimizeToVBOIndexedWithColorEmbedTransparentInfo(I->shaderCGO, 0, 0, 0);
|
|
CHECKOK(ok, convertcgo);
|
|
#ifdef _PYMOL_IOS
|
|
#endif
|
|
} else {
|
|
if (ok)
|
|
convertcgo = CGOOptimizeToVBONotIndexedWithReturnedData(I->shaderCGO, 0, false, NULL);
|
|
CHECKOK(ok, convertcgo);
|
|
}
|
|
if (ok)
|
|
convertcgo->use_shader = true;
|
|
{
|
|
CGO *tmpCGO = NULL;
|
|
tmpCGO = CGONew(G);
|
|
CGOEnable(tmpCGO, GL_SURFACE_SHADER);
|
|
//CGOEnable(tmpCGO, CGO_GL_LIGHTING); // do we need this?
|
|
CGOSpecial(tmpCGO, SET_SURFACE_UNIFORMS);
|
|
CGOAppendNoStop(tmpCGO, convertcgo);
|
|
CGODisable(tmpCGO, GL_SURFACE_SHADER);
|
|
CGOStop(tmpCGO);
|
|
CGOFreeWithoutVBOs(convertcgo);
|
|
convertcgo = tmpCGO;
|
|
convertcgo->use_shader = true;
|
|
}
|
|
|
|
}
|
|
|
|
if(ok && I->Type == 1 && !dot_as_spheres) {
|
|
setShaderCGO(I, CGONew(G));
|
|
CHECKOK(ok, I->shaderCGO);
|
|
if (ok){
|
|
I->shaderCGO->use_shader = true;
|
|
if (ok) ok &= CGOResetNormal(I->shaderCGO, true);
|
|
if (ok) ok &= CGOEnable(I->shaderCGO, GL_SURFACE_SHADER);
|
|
if (ok) ok &= CGOSpecial(I->shaderCGO, POINTSIZE_DYNAMIC_DOT_WIDTH);
|
|
if (ok) CGOAppendNoStop(I->shaderCGO, convertcgo);
|
|
if (ok) ok &= CGODisable(I->shaderCGO, GL_SURFACE_SHADER);
|
|
if (ok) ok &= CGOStop(I->shaderCGO);
|
|
CGOFreeWithoutVBOs(convertcgo);
|
|
convertcgo = NULL;
|
|
}
|
|
} else {
|
|
setShaderCGO(I, convertcgo);
|
|
convertcgo = NULL;
|
|
}
|
|
|
|
if (I->shaderCGO) {
|
|
I->shaderCGO->no_pick = !pick_surface;
|
|
setPickingCGO(I, I->shaderCGO);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
void RepSurface::render(RenderInfo* info)
|
|
{
|
|
auto I = this;
|
|
CRay *ray = info->ray;
|
|
auto pick = info->pick;
|
|
float *v = I->V;
|
|
float *vn = I->VN;
|
|
float *vc = I->VC;
|
|
float *va = I->VA;
|
|
int *rc = I->RC;
|
|
int *t = I->T;
|
|
int *s = I->S;
|
|
int c = I->N;
|
|
int *vi = I->Vis;
|
|
int ok = true;
|
|
float alpha;
|
|
int t_mode;
|
|
float ambient_occlusion_scale = 0.f;
|
|
int ambient_occlusion_mode = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_ambient_occlusion_mode);
|
|
int ambient_occlusion_mode_div_4 = 0;
|
|
if (ambient_occlusion_mode){
|
|
ambient_occlusion_scale = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_ambient_occlusion_scale);
|
|
ambient_occlusion_mode_div_4 = ambient_occlusion_mode / 4;
|
|
}
|
|
|
|
if((I->Type != 1) && (!s)) {
|
|
return;
|
|
}
|
|
|
|
alpha = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_transparency);
|
|
alpha = 1.0F - alpha;
|
|
if(fabs(alpha - 1.0) < R_SMALL4)
|
|
alpha = 1.0F;
|
|
if(ray) {
|
|
#ifndef _PYMOL_NO_RAY
|
|
ray->transparentf(1.0F - alpha);
|
|
if(I->Type == 1) {
|
|
/* dot surface */
|
|
float radius;
|
|
radius = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_radius);
|
|
if(radius == 0.0F) {
|
|
radius = ray->PixelRadius * SettingGet_f(G, cs->Setting.get(), obj->Setting.get(),
|
|
cSetting_dot_width) / 1.4142F;
|
|
}
|
|
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
ray->color3fv(col);
|
|
}
|
|
|
|
if(c)
|
|
while(ok && c--) {
|
|
if(*vi) {
|
|
if(!I->oneColorFlag) {
|
|
ray->color3fv(vc);
|
|
}
|
|
ok &= ray->sphere3fv(v, radius);
|
|
}
|
|
vi++;
|
|
vc += 3;
|
|
v += 3;
|
|
}
|
|
} else if((I->Type == 0) || (I->Type == 3) || (I->Type == 4) || (I->Type == 5)) { /* solid surface */
|
|
c = I->NT;
|
|
|
|
if(I->oneColorFlag) {
|
|
float col[3], col1[3], col2[3], col3[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
copy3f(col, col1);
|
|
copy3f(col, col2);
|
|
copy3f(col, col3);
|
|
if (I->VAO){
|
|
float ao1, ao2, ao3;
|
|
switch (ambient_occlusion_mode_div_4){
|
|
case 1:
|
|
ao1 = 1.f-ambient_occlusion_scale*(*(I->VAO + *t));
|
|
ao2 = 1.f-ambient_occlusion_scale*(*(I->VAO + *(t+1)));
|
|
ao3 = 1.f-ambient_occlusion_scale*(*(I->VAO + *(t+2)));
|
|
break;
|
|
case 2:
|
|
ao1 = cos(.5f * PI * CLAMP_VALUE(ambient_occlusion_scale*(*(I->VAO + *t))));
|
|
ao2 = cos(.5f * PI * CLAMP_VALUE(ambient_occlusion_scale*(*(I->VAO + *(t+1)))));
|
|
ao3 = cos(.5f * PI * CLAMP_VALUE(ambient_occlusion_scale*(*(I->VAO + *(t+2)))));
|
|
break;
|
|
default:
|
|
ao1 = CLAMP_VALUE(1.f / (1.f + exp(.5f*((ambient_occlusion_scale*(*(I->VAO + *t))) - 10.f))));
|
|
ao2 = CLAMP_VALUE(1.f / (1.f + exp(.5f*((ambient_occlusion_scale*(*(I->VAO + *(t+1)))) - 10.f))));
|
|
ao3 = CLAMP_VALUE(1.f / (1.f + exp(.5f*((ambient_occlusion_scale*(*(I->VAO + *(t+2)))) - 10.f))));
|
|
}
|
|
mult3f(col1, ao1, col1);
|
|
mult3f(col2, ao2, col2);
|
|
mult3f(col3, ao3, col3);
|
|
}
|
|
ok &= ray->triangle3fv(v + (*t) * 3, v + (*(t + 1)) * 3, v + (*(t + 2)) * 3,
|
|
vn + (*t) * 3, vn + (*(t + 1)) * 3, vn + (*(t + 2)) * 3,
|
|
col1, col2, col3);
|
|
}
|
|
t += 3;
|
|
}
|
|
} else {
|
|
while(ok && c--) {
|
|
int ttA = *t, ttB = *(t + 1), ttC = *(t + 2);
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
int ttA3 = ttA * 3, ttB3 = ttB * 3, ttC3 = ttC * 3;
|
|
float cA[3], cB[3], cC[3];
|
|
copy3f(vc + ttA3, cA);
|
|
copy3f(vc + ttB3, cB);
|
|
copy3f(vc + ttC3, cC);
|
|
// register float *cA = vc + ttA3, *cB = vc + ttB3, *cC = vc + ttC3;
|
|
if(rc) {
|
|
if(rc[ttA] < -1)
|
|
ColorGetEncoded(G, rc[ttA], cA);
|
|
// ColorGetEncoded(G, rc[ttA], (cA = colA));
|
|
if(rc[ttB] < -1)
|
|
ColorGetEncoded(G, rc[ttB], cB);
|
|
// ColorGetEncoded(G, rc[ttB], (cB = colB));
|
|
if(rc[ttC] < -1)
|
|
ColorGetEncoded(G, rc[ttC], cC);
|
|
// ColorGetEncoded(G, rc[ttC], (cC = colC));
|
|
}
|
|
if((*(vi + ttA)) || (*(vi + ttB)) || (*(vi + ttC))) {
|
|
if (I->VAO){
|
|
float ao1, ao2, ao3;
|
|
switch (ambient_occlusion_mode_div_4){
|
|
case 1:
|
|
ao1 = 1.f-ambient_occlusion_scale*(*(I->VAO + *t));
|
|
ao2 = 1.f-ambient_occlusion_scale*(*(I->VAO + *(t+1)));
|
|
ao3 = 1.f-ambient_occlusion_scale*(*(I->VAO + *(t+2)));
|
|
break;
|
|
case 2:
|
|
ao1 = cos(.5f * PI * CLAMP_VALUE(ambient_occlusion_scale*(*(I->VAO + *t))));
|
|
ao2 = cos(.5f * PI * CLAMP_VALUE(ambient_occlusion_scale*(*(I->VAO + *(t+1)))));
|
|
ao3 = cos(.5f * PI * CLAMP_VALUE(ambient_occlusion_scale*(*(I->VAO + *(t+2)))));
|
|
break;
|
|
default:
|
|
ao1 = CLAMP_VALUE(1.f / (1.f + exp(.5f*((ambient_occlusion_scale*(*(I->VAO + *t))) - 10.f))));
|
|
ao2 = CLAMP_VALUE(1.f / (1.f + exp(.5f*((ambient_occlusion_scale*(*(I->VAO + *(t+1)))) - 10.f))));
|
|
ao3 = CLAMP_VALUE(1.f / (1.f + exp(.5f*((ambient_occlusion_scale*(*(I->VAO + *(t+2)))) - 10.f))));
|
|
}
|
|
mult3f(cA, ao1, cA);
|
|
mult3f(cB, ao2, cB);
|
|
mult3f(cC, ao3, cC);
|
|
}
|
|
if(va) {
|
|
ok &= ray->triangleTrans3fv(v + ttA3, v + ttB3, v + ttC3,
|
|
vn + ttA3, vn + ttB3, vn + ttC3,
|
|
cA, cB, cC,
|
|
1.0F - va[ttA], 1.0F - va[ttB], 1.0F - va[ttC]);
|
|
} else {
|
|
ok &= ray->triangle3fv(v + ttA3, v + ttB3, v + ttC3,
|
|
vn + ttA3, vn + ttB3, vn + ttC3, cA, cB, cC);
|
|
}
|
|
}
|
|
}
|
|
t += 3;
|
|
}
|
|
}
|
|
} else if(I->Type == 2) { /* triangle mesh surface */
|
|
|
|
float radius;
|
|
int t0, t1, t2;
|
|
int spacing = 10;
|
|
int *cache = pymol::calloc<int>(spacing * (I->N + 1));
|
|
CHECKOK(ok, cache);
|
|
|
|
radius = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_radius);
|
|
|
|
if(ok && radius == 0.0F) {
|
|
float line_width =
|
|
SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_width);
|
|
line_width = SceneGetDynamicLineWidth(info, line_width);
|
|
|
|
radius = ray->PixelRadius * line_width / 2.0F;
|
|
}
|
|
if (ok){
|
|
float col[3], *col0, *col1, *col2;
|
|
c = I->NT;
|
|
if(I->oneColorFlag) {
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
col0 = col1 = col2 = col;
|
|
}
|
|
while(ok && c--) {
|
|
t0 = (*t);
|
|
t1 = (*(t + 1));
|
|
t2 = (*(t + 2));
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
if (!I->oneColorFlag) {
|
|
col0 = vc + t0 * 3;
|
|
col1 = vc + t1 * 3;
|
|
col2 = vc + t2 * 3;
|
|
}
|
|
if(!check_and_add(cache, spacing, t0, t1))
|
|
ok &= ray->sausage3fv(v + t0 * 3, v + t1 * 3, radius, col0, col1);
|
|
if(!check_and_add(cache, spacing, t1, t2))
|
|
ok &= ray->sausage3fv(v + t1 * 3, v + t2 * 3, radius, col1, col2);
|
|
if(!check_and_add(cache, spacing, t2, t0))
|
|
ok &= ray->sausage3fv(v + t2 * 3, v + t0 * 3, radius, col2, col0);
|
|
}
|
|
t += 3;
|
|
}
|
|
FreeP(cache);
|
|
}
|
|
}
|
|
if (ok){
|
|
ray->transparentf(0.0);
|
|
} else {
|
|
/* If not ok, then Clear Entire RepSurface, not just the ray object */
|
|
|
|
}
|
|
#endif
|
|
} else if(G->HaveGUI && G->ValidContext) {
|
|
/* Not ray tracing, but rendering */
|
|
if(pick) {
|
|
// Don't render transparent unpickable surfaces. Do render solid but
|
|
// unpickable surfaces to write the depth buffer and prevent
|
|
// through-picking.
|
|
if (I->pickingCGO && !(I->pickingCGO->no_pick && alpha < 1.F)) {
|
|
CGORenderPicking(I->pickingCGO, info, &I->context, cs->Setting.get(), obj->Setting.get());
|
|
}
|
|
} else {
|
|
|
|
#ifndef PURE_OPENGL_ES_2
|
|
bool use_shader = SettingGetGlobal_b(G, cSetting_surface_use_shader) &&
|
|
SettingGetGlobal_b(G, cSetting_use_shaders);
|
|
|
|
if (use_shader && !info->alpha_cgo)
|
|
#endif
|
|
{
|
|
bool dot_as_spheres = SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_as_spheres);
|
|
|
|
if (!I->shaderCGO || CGOCheckWhetherToFree(G, I->shaderCGO) ||
|
|
(I->Type == 1 && I->dot_as_spheres != dot_as_spheres)) {
|
|
ok &= RepSurfaceCGOGenerate(I, info);
|
|
}
|
|
|
|
if (ok && I->shaderCGO) {
|
|
const float *color = ColorGet(G, obj->Color);
|
|
CGORender(I->shaderCGO, color, NULL, NULL, info, I);
|
|
return;
|
|
}
|
|
|
|
PRINTFB(G, FB_RepSurface, FB_Errors)
|
|
" RepSurfaceCGOGenerate failed\n" ENDFB(G);
|
|
}
|
|
|
|
setShaderCGO(I, NULL);
|
|
|
|
#ifndef PURE_OPENGL_ES_2
|
|
bool two_sided_lighting =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(),
|
|
cSetting_two_sided_lighting) > 0;
|
|
if (two_sided_lighting){
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
|
|
}
|
|
|
|
if(I->Type == 1) {
|
|
/* no triangle information, so we're rendering dots only */
|
|
{
|
|
int normals =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_normals);
|
|
int lighting = info->line_lighting ||
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_lighting);
|
|
|
|
if(!normals){
|
|
SceneResetNormal(G, true);
|
|
vn = NULL;
|
|
}
|
|
|
|
if(!lighting)
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glPointSize(SettingGet_f
|
|
(G, cs->Setting.get(), obj->Setting.get(), cSetting_dot_width));
|
|
if(c) {
|
|
glBegin(GL_POINTS);
|
|
if(I->oneColorFlag) {
|
|
glColor3fv(ColorGet(G, I->oneColor));
|
|
vc = NULL;
|
|
} else {
|
|
glColor3f(1.0, 0.0, 0.0);
|
|
}
|
|
|
|
immediate_draw_masked_vertices(vc, vn, v, vi, c);
|
|
glEnd();
|
|
}
|
|
|
|
if(!lighting)
|
|
glEnable(GL_LIGHTING);
|
|
} /* else use shader */
|
|
} else if(I->Type == 2) { /* rendering triangle mesh */
|
|
if (ok) {
|
|
|
|
c = I->NT;
|
|
if(ok && c) {
|
|
int normals =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_normals);
|
|
int lighting = info->line_lighting ||
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_lighting);
|
|
|
|
if(!normals){
|
|
SceneResetNormal(G, true);
|
|
vn = NULL;
|
|
}
|
|
|
|
if(!lighting)
|
|
glDisable(GL_LIGHTING);
|
|
|
|
float line_width =
|
|
SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_mesh_width);
|
|
glLineWidth(SceneGetDynamicLineWidth(info, line_width));
|
|
|
|
if(I->oneColorFlag) {
|
|
glColor3fv(ColorGet(G, I->oneColor));
|
|
vc = NULL;
|
|
}
|
|
|
|
glBegin(GL_LINES);
|
|
for (; c--; t += 3) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
int indices[] = {t[0], t[1], t[1], t[2], t[2], t[0]};
|
|
immediate_draw_indexed_vertices(vc, vn, v, indices, 6);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
if(!lighting)
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
}
|
|
} else {
|
|
/* we're rendering triangles */
|
|
|
|
if((alpha != 1.0) || va) {
|
|
|
|
t_mode =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(),
|
|
cSetting_transparency_mode);
|
|
|
|
if(info && info->alpha_cgo) {
|
|
t_mode = 0;
|
|
}
|
|
|
|
if(t_mode) {
|
|
|
|
float **t_buf = NULL, **tb;
|
|
float *z_value = NULL, *zv;
|
|
int *ix = NULL;
|
|
int n_tri = 0;
|
|
float sum[3];
|
|
float matrix[16];
|
|
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
|
|
|
|
if(I->oneColorFlag) {
|
|
t_buf = pymol::malloc<float *>(I->NT * 6);
|
|
} else {
|
|
t_buf = pymol::malloc<float *>(I->NT * 12);
|
|
}
|
|
CHECKOK(ok, t_buf);
|
|
if (ok){
|
|
z_value = pymol::malloc<float>(I->NT);
|
|
CHECKOK(ok, z_value);
|
|
}
|
|
if (ok){
|
|
ix = pymol::malloc<int>(I->NT);
|
|
CHECKOK(ok, ix);
|
|
}
|
|
zv = z_value;
|
|
tb = t_buf;
|
|
c = I->NT;
|
|
if (ok){
|
|
if(I->oneColorFlag) {
|
|
while(c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
*(tb++) = vn + (*t) * 3;
|
|
*(tb++) = v + (*t) * 3;
|
|
*(tb++) = vn + (*(t + 1)) * 3;
|
|
*(tb++) = v + (*(t + 1)) * 3;
|
|
*(tb++) = vn + (*(t + 2)) * 3;
|
|
*(tb++) = v + (*(t + 2)) * 3;
|
|
|
|
add3f(tb[-1], tb[-3], sum);
|
|
add3f(sum, tb[-5], sum);
|
|
|
|
*(zv++) = matrix[2] * sum[0] + matrix[6] * sum[1] + matrix[10] * sum[2];
|
|
n_tri++;
|
|
}
|
|
t += 3;
|
|
}
|
|
} else {
|
|
while(c--) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
if(va)
|
|
*(tb++) = va + (*t);
|
|
else
|
|
*(tb++) = α
|
|
*(tb++) = vc + (*t) * 3;
|
|
*(tb++) = vn + (*t) * 3;
|
|
*(tb++) = v + (*t) * 3;
|
|
|
|
if(va)
|
|
*(tb++) = va + (*(t + 1));
|
|
else
|
|
*(tb++) = α
|
|
*(tb++) = vc + (*(t + 1)) * 3;
|
|
*(tb++) = vn + (*(t + 1)) * 3;
|
|
*(tb++) = v + (*(t + 1)) * 3;
|
|
|
|
if(va)
|
|
*(tb++) = va + (*(t + 2));
|
|
else
|
|
*(tb++) = α
|
|
*(tb++) = vc + (*(t + 2)) * 3;
|
|
*(tb++) = vn + (*(t + 2)) * 3;
|
|
*(tb++) = v + (*(t + 2)) * 3;
|
|
|
|
add3f(tb[-1], tb[-5], sum);
|
|
add3f(sum, tb[-9], sum);
|
|
|
|
*(zv++) =
|
|
matrix[2] * sum[0] + matrix[6] * sum[1] + matrix[10] * sum[2];
|
|
n_tri++;
|
|
}
|
|
t += 3;
|
|
}
|
|
}
|
|
}
|
|
switch (t_mode) {
|
|
case 1:
|
|
ok &= UtilSemiSortFloatIndex(n_tri, z_value, ix, true);
|
|
/* UtilSortIndex(n_tri,z_value,ix,(UtilOrderFn*)ZOrderFn); */
|
|
break;
|
|
default:
|
|
ok &= UtilSemiSortFloatIndex(n_tri, z_value, ix, false);
|
|
/* UtilSortIndex(n_tri,z_value,ix,(UtilOrderFn*)ZRevOrderFn); */
|
|
break;
|
|
}
|
|
c = n_tri;
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
if (ok){
|
|
glColor4f(col[0], col[1], col[2], alpha);
|
|
glBegin(GL_TRIANGLES);
|
|
for(c = 0; c < n_tri; c++) {
|
|
tb = t_buf + 6 * ix[c];
|
|
glNormal3fv(*(tb++));
|
|
glVertex3fv(*(tb++));
|
|
glNormal3fv(*(tb++));
|
|
glVertex3fv(*(tb++));
|
|
glNormal3fv(*(tb++));
|
|
glVertex3fv(*(tb++));
|
|
}
|
|
glEnd();
|
|
}
|
|
} else { /* else I->oneColorFlag */
|
|
glBegin(GL_TRIANGLES);
|
|
for(c = 0; c < n_tri; c++) {
|
|
float *vv, *v_alpha;
|
|
|
|
tb = t_buf + 12 * ix[c];
|
|
|
|
v_alpha = *(tb++);
|
|
vv = *(tb++);
|
|
glColor4f(vv[0], vv[1], vv[2], *v_alpha);
|
|
glNormal3fv(*(tb++));
|
|
glVertex3fv(*(tb++));
|
|
|
|
v_alpha = *(tb++);
|
|
vv = *(tb++);
|
|
glColor4f(vv[0], vv[1], vv[2], *v_alpha);
|
|
glNormal3fv(*(tb++));
|
|
glVertex3fv(*(tb++));
|
|
|
|
v_alpha = *(tb++);
|
|
vv = *(tb++);
|
|
glColor4f(vv[0], vv[1], vv[2], *v_alpha);
|
|
glNormal3fv(*(tb++));
|
|
glVertex3fv(*(tb++));
|
|
}
|
|
glEnd();
|
|
}
|
|
{
|
|
FreeP(ix);
|
|
FreeP(z_value);
|
|
FreeP(t_buf);
|
|
}
|
|
} else if (ok) {
|
|
if(info->alpha_cgo) { /* global transparency sort */
|
|
if(I->allVisibleFlag) {
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
|
|
glColor4f(col[0], col[1], col[2], alpha);
|
|
c = *(s++);
|
|
while(c) {
|
|
int parity = 0;
|
|
s += 2;
|
|
while(ok && c--) {
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + s[-2] * 3, v + s[-1] * 3, v + (*s) * 3,
|
|
vn + s[-2] * 3, vn + s[-1] * 3, vn + (*s) * 3,
|
|
col, col, col, alpha, alpha, alpha, parity);
|
|
s++;
|
|
parity = !parity;
|
|
}
|
|
c = *(s++);
|
|
}
|
|
} else {
|
|
c = *(s++);
|
|
while(ok && c) {
|
|
float *col0, *col1, *col2;
|
|
int parity = 0;
|
|
float alpha0, alpha1, alpha2;
|
|
col0 = vc + (*s) * 3;
|
|
if(va) {
|
|
alpha0 = va[(*s)];
|
|
} else {
|
|
alpha0 = alpha;
|
|
}
|
|
s++;
|
|
col1 = vc + (*s) * 3;
|
|
if(va) {
|
|
alpha1 = va[(*s)];
|
|
} else {
|
|
alpha1 = alpha;
|
|
}
|
|
s++;
|
|
while(ok && c--) {
|
|
col2 = vc + (*s) * 3;
|
|
if(va) {
|
|
alpha2 = va[(*s)];
|
|
} else {
|
|
alpha2 = alpha;
|
|
}
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + s[-2] * 3, v + s[-1] * 3, v + (*s) * 3,
|
|
vn + s[-2] * 3, vn + s[-1] * 3, vn + (*s) * 3,
|
|
col0, col1, col2, alpha0, alpha1, alpha2, parity);
|
|
alpha0 = alpha1;
|
|
alpha1 = alpha2;
|
|
col0 = col1;
|
|
col1 = col2;
|
|
s++;
|
|
parity = !parity;
|
|
}
|
|
c = *(s++);
|
|
}
|
|
}
|
|
} else if (ok){ /* subset s */
|
|
c = I->NT;
|
|
if(c) {
|
|
if(I->oneColorFlag) {
|
|
float color[3];
|
|
ColorGetEncoded(G, I->oneColor, color);
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t))
|
|
{
|
|
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + t[0] * 3, v + t[1] * 3, v + t[2] * 3,
|
|
vn + t[0] * 3, vn + t[1] * 3, vn + t[2] * 3,
|
|
color, color, color, alpha, alpha, alpha, 0);
|
|
}
|
|
t += 3;
|
|
}
|
|
} else {
|
|
while(ok && c--) {
|
|
if (visibility_test(I->proximity, vi, t))
|
|
{
|
|
|
|
if(va) {
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + t[0] * 3, v + t[1] * 3, v + t[2] * 3,
|
|
vn + t[0] * 3, vn + t[1] * 3, vn + t[2] * 3,
|
|
vc + t[0] * 3, vc + t[1] * 3, vc + t[2] * 3,
|
|
va[t[0]], va[t[1]], va[t[2]], 0);
|
|
} else {
|
|
ok &= CGOAlphaTriangle(info->alpha_cgo,
|
|
v + t[0] * 3, v + t[1] * 3, v + t[2] * 3,
|
|
vn + t[0] * 3, vn + t[1] * 3, vn + t[2] * 3,
|
|
vc + t[0] * 3, vc + t[1] * 3, vc + t[2] * 3,
|
|
alpha, alpha, alpha, 0);
|
|
}
|
|
}
|
|
t += 3;
|
|
}
|
|
}
|
|
if (ok)
|
|
CGOEnd(info->alpha_cgo);
|
|
}
|
|
}
|
|
} else if (ok){
|
|
|
|
/* fast and ugly */
|
|
if(I->oneColorFlag) {
|
|
float col[3];
|
|
ColorGetEncoded(G, I->oneColor, col);
|
|
glColor4f(col[0], col[1], col[2], alpha);
|
|
vc = NULL;
|
|
}
|
|
|
|
if(I->allVisibleFlag) {
|
|
for (; (c = *(s++)); s += c + 2) {
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
immediate_draw_indexed_vertices_alpha(vc, va, alpha, vn, v, s, c + 2);
|
|
glEnd();
|
|
}
|
|
} else {
|
|
c = I->NT;
|
|
if(c) {
|
|
glBegin(GL_TRIANGLES);
|
|
for (; c--; t += 3) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
immediate_draw_indexed_vertices_alpha(vc, va, alpha, vn, v, t, 3);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (ok) { /* opaque */
|
|
if(I->oneColorFlag) {
|
|
glColor3fv(ColorGet(G, I->oneColor));
|
|
vc = NULL;
|
|
}
|
|
|
|
if(I->allVisibleFlag) {
|
|
for (; (c = *(s++)); s += c + 2) {
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
immediate_draw_indexed_vertices(vc, vn, v, s, c + 2);
|
|
glEnd();
|
|
}
|
|
} else {
|
|
c = I->NT;
|
|
if(c) {
|
|
glBegin(GL_TRIANGLES);
|
|
for (; c--; t += 3) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
immediate_draw_indexed_vertices(vc, vn, v, t, 3);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(ok && SettingGetGlobal_i(G, cSetting_surface_debug)) {
|
|
t = I->T;
|
|
c = I->NT;
|
|
|
|
glLineWidth(1.0F);
|
|
|
|
// draw green triangles, either filled or as line edges,
|
|
// depending on surface_type
|
|
if(c) {
|
|
glColor3f(0.0, 1.0, 0.0);
|
|
if (I->Type == 2) {
|
|
// filled green triangles for surface as mesh
|
|
glBegin(GL_TRIANGLES);
|
|
for (; c--; t += 3) {
|
|
if(I->allVisibleFlag
|
|
|| visibility_test(I->proximity, vi, t)) {
|
|
immediate_draw_indexed_vertices(NULL, vn, v, t, 3);
|
|
}
|
|
}
|
|
glEnd();
|
|
} else {
|
|
// line edges as green lines
|
|
glBegin(GL_LINES);
|
|
for (; c--; t += 3) {
|
|
if(I->allVisibleFlag
|
|
|| visibility_test(I->proximity, vi, t)) {
|
|
int indices[] = {t[0], t[1], t[1], t[2], t[2], t[0]};
|
|
immediate_draw_indexed_vertices(NULL, vn, v, indices, 6);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
// draw normals as red lines
|
|
c = I->N;
|
|
if(c) {
|
|
SceneResetNormal(G, true);
|
|
glColor3f(1.0, 0.0, 0.0);
|
|
glBegin(GL_LINES);
|
|
while(c--) {
|
|
glVertex3fv(v);
|
|
glVertex3f(v[0] + vn[0] / 2, v[1] + vn[1] / 2, v[2] + vn[2] / 2);
|
|
v += 3;
|
|
vn += 3;
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
if (two_sided_lighting){
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
if (!ok){
|
|
I->invalidate(cRepInvPurge);
|
|
I->cs->Active[cRepSurface] = false;
|
|
}
|
|
}
|
|
|
|
bool RepSurface::sameVis() const
|
|
{
|
|
for (int idx = 0; idx < cs->NIndex; ++idx) {
|
|
auto* ai = cs->getAtomInfo(idx);
|
|
if (LastVisib[idx] != GET_BIT(ai->visRep, cRepSurface)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RepSurface::invalidate(cRepInv_t level)
|
|
{
|
|
Rep::invalidate(level);
|
|
|
|
if (level >= cRepInvColor)
|
|
ColorInvalidated = true;
|
|
}
|
|
|
|
bool RepSurface::sameColor() const
|
|
{
|
|
if (ColorInvalidated)
|
|
return false;
|
|
|
|
const auto* lc = LastColor;
|
|
for (int idx = 0; idx < cs->NIndex; idx++) {
|
|
auto* ai = cs->getAtomInfo(idx);
|
|
if(ai->visRep & cRepSurfaceBit) {
|
|
if(*(lc++) != ai->color) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Rep* RepSurface::recolor()
|
|
{
|
|
auto const I = this;
|
|
assert(cs == this->cs);
|
|
|
|
MapType *map = NULL, *ambient_occlusion_map = NULL;
|
|
int a, i0, i, j, c1;
|
|
float *v0, *vc, *va;
|
|
const float *c0;
|
|
float *n0;
|
|
int *lc;
|
|
char *lv;
|
|
int first_color;
|
|
float *v_pos, v_above[3];
|
|
int ramp_above;
|
|
ObjectMolecule *obj;
|
|
float probe_radius;
|
|
float dist;
|
|
float cutoff;
|
|
int inclH;
|
|
int inclInvis;
|
|
int cullByFlag = false;
|
|
int surface_mode, ambient_occlusion_mode;
|
|
int surface_color;
|
|
int *present = NULL;
|
|
int *rc;
|
|
int ramped_flag = false;
|
|
|
|
int carve_state = 0;
|
|
int carve_flag = false;
|
|
float carve_cutoff;
|
|
float carve_normal_cutoff;
|
|
int carve_normal_flag;
|
|
const char *carve_selection = NULL;
|
|
float *carve_vla = NULL;
|
|
MapType *carve_map = NULL;
|
|
|
|
int clear_state = 0;
|
|
int clear_flag = false;
|
|
float clear_cutoff;
|
|
const char *clear_selection = NULL;
|
|
float *clear_vla = NULL;
|
|
|
|
int state = getState();
|
|
|
|
float transp;
|
|
int variable_alpha = false;
|
|
|
|
MapType *clear_map = NULL;
|
|
|
|
AtomInfoType *ai2 = NULL, *ai1;
|
|
|
|
obj = cs->Obj;
|
|
ambient_occlusion_mode = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_ambient_occlusion_mode);
|
|
surface_mode = I->surface_mode;
|
|
ramp_above =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_ramp_above_mode);
|
|
surface_color =
|
|
SettingGet_color(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_color);
|
|
cullByFlag = (surface_mode == cRepSurface_by_flags);
|
|
inclH = !((surface_mode == cRepSurface_heavy_atoms)
|
|
|| (surface_mode == cRepSurface_vis_heavy_only));
|
|
inclInvis = !((surface_mode == cRepSurface_vis_only)
|
|
|| (surface_mode == cRepSurface_vis_heavy_only));
|
|
probe_radius = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_solvent_radius);
|
|
I->proximity =
|
|
SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_proximity);
|
|
carve_cutoff =
|
|
SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_carve_cutoff);
|
|
clear_cutoff =
|
|
SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_clear_cutoff);
|
|
transp = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_transparency);
|
|
carve_normal_cutoff =
|
|
SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_carve_normal_cutoff);
|
|
carve_normal_flag = carve_normal_cutoff > (-1.0F);
|
|
|
|
cutoff = I->max_vdw + 2 * probe_radius;
|
|
|
|
if(!I->LastVisib)
|
|
I->LastVisib = pymol::malloc<char>(cs->NIndex);
|
|
if(!I->LastColor)
|
|
I->LastColor = pymol::malloc<int>(cs->NIndex);
|
|
lv = I->LastVisib;
|
|
lc = I->LastColor;
|
|
for(a = 0; a < cs->NIndex; a++) {
|
|
ai2 = cs->getAtomInfo(a);
|
|
*(lv++) = GET_BIT(ai2->visRep, cRepSurface);
|
|
*(lc++) = ai2->color;
|
|
}
|
|
|
|
if(I->N) {
|
|
if(carve_cutoff > 0.0F) {
|
|
carve_state =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_carve_state) - 1;
|
|
carve_selection =
|
|
SettingGet_s(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_carve_selection);
|
|
if(carve_selection)
|
|
carve_map = SelectorGetSpacialMapFromSeleCoord(G,
|
|
SelectorIndexByName(G,
|
|
carve_selection),
|
|
carve_state, carve_cutoff,
|
|
&carve_vla);
|
|
if(carve_map)
|
|
MapSetupExpress(carve_map);
|
|
carve_flag = true;
|
|
}
|
|
|
|
if(clear_cutoff > 0.0F) {
|
|
clear_state =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_clear_state) - 1;
|
|
clear_selection =
|
|
SettingGet_s(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_clear_selection);
|
|
if(clear_selection)
|
|
clear_map = SelectorGetSpacialMapFromSeleCoord(G,
|
|
SelectorIndexByName(G,
|
|
clear_selection),
|
|
clear_state, clear_cutoff,
|
|
&clear_vla);
|
|
if(clear_map)
|
|
MapSetupExpress(clear_map);
|
|
clear_flag = true;
|
|
}
|
|
|
|
if(!I->VC)
|
|
I->VC = pymol::malloc<float>(3 * I->N);
|
|
vc = I->VC;
|
|
if(!I->VA)
|
|
I->VA = pymol::malloc<float>(I->N);
|
|
va = I->VA;
|
|
if(!I->RC)
|
|
I->RC = pymol::malloc<int>(I->N);
|
|
rc = I->RC;
|
|
if(!I->Vis)
|
|
I->Vis = pymol::malloc<int>(I->N);
|
|
if(ColorCheckRamped(G, surface_color)) {
|
|
I->oneColorFlag = false;
|
|
} else {
|
|
I->oneColorFlag = true;
|
|
}
|
|
first_color = -1;
|
|
|
|
present = pymol::malloc<int>(cs->NIndex);
|
|
{
|
|
int *ap = present;
|
|
for(a = 0; a < cs->NIndex; a++) {
|
|
ai1 = obj->AtomInfo + cs->IdxToAtm[a];
|
|
if((ai1->visRep & cRepSurfaceBit) &&
|
|
(inclH || (!ai1->isHydrogen())) &&
|
|
((!cullByFlag) || (!(ai1->flags & (cAtomFlag_ignore | cAtomFlag_exfoliate)))))
|
|
*ap = 2;
|
|
else
|
|
*ap = 0;
|
|
ap++;
|
|
}
|
|
}
|
|
|
|
if(inclInvis) {
|
|
float probe_radiusX2 = probe_radius * 2;
|
|
map =
|
|
MapNewFlagged(G, 2 * I->max_vdw + probe_radius, cs->Coord, cs->NIndex, NULL,
|
|
present);
|
|
MapSetupExpress(map);
|
|
/* add in nearby invisibles */
|
|
for(a = 0; a < cs->NIndex; a++){
|
|
if(!present[a]) {
|
|
ai1 = obj->AtomInfo + cs->IdxToAtm[a];
|
|
if((!cullByFlag) || !(ai1->flags & cAtomFlag_ignore)) {
|
|
v0 = cs->coordPtr(a);
|
|
i = *(MapLocusEStart(map, v0));
|
|
if(i && map->EList) {
|
|
j = map->EList[i++];
|
|
while(j >= 0) {
|
|
if(present[j] > 1) {
|
|
ai2 = obj->AtomInfo + cs->IdxToAtm[j];
|
|
if(within3f
|
|
(cs->coordPtr(j), v0, ai1->vdw + ai2->vdw + probe_radiusX2)) {
|
|
present[a] = 1;
|
|
break;
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MapFree(map);
|
|
map = NULL;
|
|
}
|
|
|
|
/**
|
|
* Update the ambient occlusion accessibility array (VAO)
|
|
*/
|
|
auto update_VAO = [&]() {
|
|
if (!ambient_occlusion_mode) {
|
|
VLAFreeP(I->VAO);
|
|
return;
|
|
}
|
|
|
|
float maxDist = 0.f, maxDistA =0.f;
|
|
int level_min = 64, level_max = 0;
|
|
double start_time, cur_time;
|
|
short vertex_map = 0; /* vertex or atom map */
|
|
float map_cutoff = cutoff;
|
|
|
|
switch (ambient_occlusion_mode % 4){
|
|
case 1:
|
|
case 3:
|
|
vertex_map = 0; /* ambient_occlusion_mode - 1 atoms in map (default), 2 - vertices in map */
|
|
break;
|
|
case 2:
|
|
vertex_map = 1;
|
|
}
|
|
|
|
if (!I->VAO){
|
|
I->VAO = VLAlloc(float, I->N);
|
|
} else {
|
|
VLASize(I->VAO, float, I->N);
|
|
}
|
|
start_time = UtilGetSeconds(G);
|
|
|
|
if (vertex_map){
|
|
ambient_occlusion_map = MapNewFlagged(G, map_cutoff, I->V, I->N, NULL, NULL);
|
|
} else {
|
|
ambient_occlusion_map = MapNewFlagged(G, map_cutoff, cs->Coord, cs->NIndex, NULL, present);
|
|
}
|
|
MapSetupExpress(ambient_occlusion_map);
|
|
|
|
if (ambient_occlusion_mode==3){
|
|
/* per atom */
|
|
float *VAO = pymol::malloc<float>(cs->NIndex);
|
|
short *nVAO = pymol::malloc<short>(cs->NIndex);
|
|
memset(VAO, 0, sizeof(float)*cs->NIndex);
|
|
memset(nVAO, 0, sizeof(short)*cs->NIndex);
|
|
|
|
for(a = 0; a < I->N; a++) {
|
|
int nbits = 0;
|
|
short level1, level2, has;
|
|
unsigned long bits = 0L, bit;
|
|
float d[3], *vn0, v0mod[3];
|
|
int closeA = -1;
|
|
float closeDist = FLT_MAX;
|
|
has = 0;
|
|
|
|
v0 = I->V + 3 * a;
|
|
vn0 = I->VN + 3 * a;
|
|
mult3f(vn0, .01f, v0mod);
|
|
add3f(v0, v0mod, v0mod);
|
|
|
|
i = *(MapLocusEStart(ambient_occlusion_map, v0));
|
|
if(i && map->EList) {
|
|
j = ambient_occlusion_map->EList[i++];
|
|
while(j >= 0) {
|
|
subtract3f(cs->coordPtr(j), v0, d);
|
|
dist = (float) length3f(d);
|
|
if (dist < closeDist){
|
|
closeA = j;
|
|
closeDist = dist;
|
|
}
|
|
j = ambient_occlusion_map->EList[i++];
|
|
}
|
|
}
|
|
if (closeA >= 0){
|
|
if (nVAO[closeA]){
|
|
I->VAO[a] = VAO[closeA];
|
|
} else {
|
|
v0 = cs->coordPtr(closeA);
|
|
i = *(MapLocusEStart(ambient_occlusion_map, v0));
|
|
if (i){
|
|
j = ambient_occlusion_map->EList[i++];
|
|
while(j >= 0) {
|
|
if (closeA==j){
|
|
j = ambient_occlusion_map->EList[i++];
|
|
continue;
|
|
}
|
|
subtract3f(cs->coordPtr(j), v0, d);
|
|
dist = (float) length3f(d);
|
|
if (dist > 12.f){
|
|
j = ambient_occlusion_map->EList[i++];
|
|
continue;
|
|
}
|
|
has = 1;
|
|
level1 = (d[2] < 0.f) ? 4 : 0;
|
|
level1 |= (d[1] < 0.f) ? 2 : 0;
|
|
level1 |= (d[0] < 0.f) ? 1 : 0;
|
|
d[0] = fabs(d[0]); d[1] = fabs(d[1]); d[2] = fabs(d[2]);
|
|
level2 = (d[0] <= d[1]) ? 4 : 0;
|
|
level2 |= (d[1] <= d[2]) ? 2 : 0;
|
|
level2 |= (d[0] <= d[2]) ? 1 : 0;
|
|
|
|
bit = level1* 8 + level2;
|
|
bits |= (1L << bit);
|
|
j = ambient_occlusion_map->EList[i++];
|
|
}
|
|
}
|
|
if (has){
|
|
nbits = countBits(bits);
|
|
if (nbits > level_max) level_max = nbits;
|
|
if (nbits < level_min) level_min = nbits;
|
|
I->VAO[a] = nbits;
|
|
} else {
|
|
level_min = 0;
|
|
I->VAO[a] = 0.f;
|
|
}
|
|
VAO[closeA] = I->VAO[a];
|
|
nVAO[closeA] = 1;
|
|
}
|
|
}
|
|
}
|
|
FreeP(VAO);
|
|
FreeP(nVAO);
|
|
} else {
|
|
float natomsL = 0;
|
|
for(a = 0; a < I->N; a++) {
|
|
int natoms = 0, nbits = 0;
|
|
short level1, level2, has;
|
|
unsigned long bits = 0L, bit;
|
|
float d[3], *vn0, pt[3], v0mod[3];
|
|
|
|
if (a%1000==0){
|
|
PRINTFB(G, FB_RepSurface, FB_Debugging) "RepSurfaceColor(): Ambient Occlusion computing mode=%d #vertices=%d done=%d\n", ambient_occlusion_mode, I->N, a ENDFB(G);
|
|
}
|
|
v0 = I->V + 3 * a;
|
|
vn0 = I->VN + 3 * a;
|
|
mult3f(vn0, .01f, v0mod);
|
|
add3f(v0, v0mod, v0mod);
|
|
i = *(MapLocusEStart(ambient_occlusion_map, v0));
|
|
if(i && ambient_occlusion_map->EList) {
|
|
j = ambient_occlusion_map->EList[i++];
|
|
maxDistA = 0.f;
|
|
has = 0;
|
|
while(j >= 0) {
|
|
natomsL++;
|
|
if (vertex_map && a==j){
|
|
j = ambient_occlusion_map->EList[i++];
|
|
continue;
|
|
}
|
|
if (vertex_map){
|
|
copy3f(I->V + j * 3, pt);
|
|
subtract3f(I->V + j * 3, v0mod, d);
|
|
} else {
|
|
copy3f(cs->coordPtr(j), pt);
|
|
subtract3f(cs->coordPtr(j), v0mod, d);
|
|
}
|
|
dist = (float) length3f(d);
|
|
normalize3f(d);
|
|
if (get_angle3f(vn0, d) >= (PI/2.f)){
|
|
j = ambient_occlusion_map->EList[i++];
|
|
continue;
|
|
}
|
|
if (dist <= .0001f || dist > 12.f){
|
|
j = ambient_occlusion_map->EList[i++];
|
|
continue;
|
|
}
|
|
has = 1;
|
|
(dist > maxDistA) ? maxDistA = dist : 0;
|
|
level1 = (d[2] < 0.f) ? 4 : 0;
|
|
level1 |= (d[1] < 0.f) ? 2 : 0;
|
|
level1 |= (d[0] < 0.f) ? 1 : 0;
|
|
d[0] = fabs(d[0]); d[1] = fabs(d[1]); d[2] = fabs(d[2]);
|
|
level2 = (d[0] <= d[1]) ? 4 : 0;
|
|
level2 |= (d[1] <= d[2]) ? 2 : 0;
|
|
level2 |= (d[0] <= d[2]) ? 1 : 0;
|
|
|
|
bit = level1* 8 + level2;
|
|
bits |= (1L << bit);
|
|
j = ambient_occlusion_map->EList[i++];
|
|
natoms++;
|
|
}
|
|
if(has){
|
|
nbits = countBits(bits);
|
|
if (nbits > level_max) level_max = nbits;
|
|
if (nbits < level_min) level_min = nbits;
|
|
(maxDistA > maxDist) ? maxDist = maxDistA : 0;
|
|
I->VAO[a] = nbits;
|
|
} else {
|
|
level_min = 0;
|
|
I->VAO[a] = 0.f;
|
|
}
|
|
maxDistA=0.f;
|
|
}
|
|
}
|
|
PRINTFB(G, FB_RepSurface, FB_Debugging) "RepSurfaceColor(): #vertices=%d Ambient Occlusion average #atoms looked at per vertex = %f\n", I->N, (natomsL/I->N) ENDFB(G);
|
|
}
|
|
{
|
|
int ambient_occlusion_smooth =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_ambient_occlusion_smooth);
|
|
int surface_quality =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_quality);
|
|
float min_max_diff = level_max - level_min;
|
|
if (surface_quality>0)
|
|
ambient_occlusion_smooth *= surface_quality;
|
|
/* Now we should set VAO from min/max */
|
|
if (min_max_diff){
|
|
for(a = 0; a < I->N; a++) {
|
|
I->VAO[a] = ((I->VAO[a] - level_min)/min_max_diff);
|
|
}
|
|
} else {
|
|
for(a = 0; a < I->N; a++) {
|
|
I->VAO[a] = 0.f;
|
|
}
|
|
}
|
|
|
|
/* SMOOTH Accessibility VALUES */
|
|
if (ambient_occlusion_smooth && I->T){
|
|
int i, j, pt1, pt2, pt3;
|
|
float ave;
|
|
float *tmpVAO = pymol::malloc<float>(I->N);
|
|
int *nVAO = pymol::malloc<int>(I->N), c, *t;
|
|
|
|
for (j=0; j<ambient_occlusion_smooth; j++){
|
|
memset(nVAO, 0, sizeof(int)*I->N);
|
|
memset(tmpVAO, 0, sizeof(float)*I->N);
|
|
|
|
t = I->T;
|
|
c = I->NT;
|
|
while (c--){
|
|
if (I->allVisibleFlag ||
|
|
visibility_test(I->proximity, I->Vis, t)) {
|
|
pt1 = *t; pt2 = *(t+1); pt3 = *(t+2);
|
|
nVAO[pt1] += 1; nVAO[pt2] += 1; nVAO[pt3] += 1;
|
|
|
|
ave = ave3(I->VAO[pt1], I->VAO[pt2], I->VAO[pt3]);
|
|
|
|
tmpVAO[pt1] += ave;
|
|
tmpVAO[pt2] += ave;
|
|
tmpVAO[pt3] += ave;
|
|
}
|
|
t +=3;
|
|
}
|
|
|
|
for (i=0; i<I->N;i++){
|
|
if (nVAO[i]){
|
|
/* only update if added and greater than original */
|
|
// if ((tmpVAO[i]/(float)nVAO[i]) > I->VAO[i])
|
|
I->VAO[i] = tmpVAO[i]/(float)nVAO[i];
|
|
}
|
|
}
|
|
}
|
|
FreeP(tmpVAO);
|
|
FreeP(nVAO);
|
|
}
|
|
|
|
}
|
|
MapFree(ambient_occlusion_map);
|
|
cur_time = UtilGetSeconds(G);
|
|
|
|
PRINTFB(G, FB_RepSurface, FB_Debugging) "RepSurfaceColor(): Ambient Occlusion computed #atoms=%d #vertices=%d time=%lf seconds\n", cs->NIndex, I->N, (cur_time-start_time) ENDFB(G);
|
|
ambient_occlusion_map = NULL;
|
|
|
|
}; // update_VAO
|
|
|
|
/* now, assign colors to each point */
|
|
map = MapNewFlagged(G, cutoff, cs->Coord, cs->NIndex, NULL, present);
|
|
if(map) {
|
|
short color_smoothing = SettingGetGlobal_i(G, cSetting_surface_color_smoothing);
|
|
float color_smoothing_threshold = SettingGetGlobal_f(G, cSetting_surface_color_smoothing_threshold);
|
|
int atm, ok = true;
|
|
MapSetupExpress(map);
|
|
ok &= !G->Interrupt;
|
|
if (ok && !I->AT)
|
|
I->AT = VLACalloc(int, I->N);
|
|
for(a = 0; ok && a < I->N; a++) {
|
|
float at_transp = transp;
|
|
|
|
AtomInfoType *ai0 = NULL;
|
|
float minDist = FLT_MAX, minDist2 = FLT_MAX, distDiff = FLT_MAX;
|
|
int pi = -1, catm = -1; /* variables for color smoothing */
|
|
AtomInfoType *pai = NULL, *pai2 = NULL; /* variables for color smoothing */
|
|
c1 = 1;
|
|
i0 = -1;
|
|
v0 = I->V + 3 * a;
|
|
n0 = I->VN + 3 * a;
|
|
auto vi = I->Vis + a;
|
|
/* colors */
|
|
i = *(MapLocusEStart(map, v0));
|
|
if(i && map->EList) {
|
|
j = map->EList[i++];
|
|
while(j >= 0) {
|
|
atm = cs->IdxToAtm[j];
|
|
ai2 = obj->AtomInfo + atm;
|
|
if((inclH || (!ai2->isHydrogen())) &&
|
|
((!cullByFlag) || (!(ai2->flags & cAtomFlag_ignore)))) {
|
|
dist = (float) diff3f(v0, cs->coordPtr(j)) - ai2->vdw;
|
|
if(color_smoothing){
|
|
if (dist < minDist){
|
|
/* switching closest to 2nd closest */
|
|
pai2 = pai;
|
|
minDist2 = minDist;
|
|
pi = j;
|
|
catm = atm;
|
|
pai = ai2;
|
|
minDist = dist;
|
|
} else if (dist < minDist2){
|
|
/* just setting second closest */
|
|
pai2 = ai2;
|
|
minDist2 = dist;
|
|
}
|
|
} else if (dist < minDist) {
|
|
i0 = j;
|
|
catm = atm;
|
|
ai0 = ai2;
|
|
minDist = dist;
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
I->AT[a] = catm;
|
|
if (color_smoothing){
|
|
i0 = pi;
|
|
ai0 = pai;
|
|
/* TODO: should find point closest to v0 between
|
|
atoms points (cs->coordPtr(pi)) and (cs->coordPtr(pi2)) (including vdw), then set this
|
|
distance to the distance between the vertex v0
|
|
and that point. We might want to use the normal
|
|
to compute this distance.
|
|
*/
|
|
distDiff = fabs(minDist2-minDist);
|
|
}
|
|
if(i0 >= 0) {
|
|
int at_surface_color = AtomSettingGetWD(G, ai0, cSetting_surface_color, surface_color);
|
|
at_transp = AtomSettingGetWD(G, ai0, cSetting_transparency, transp);
|
|
|
|
if(at_surface_color != -1) {
|
|
c1 = at_surface_color;
|
|
distDiff = FLT_MAX;
|
|
} else {
|
|
c1 = ai0->color;
|
|
}
|
|
|
|
if(I->oneColorFlag) {
|
|
if(first_color >= 0) {
|
|
if(first_color != c1)
|
|
I->oneColorFlag = false;
|
|
} else
|
|
first_color = c1;
|
|
}
|
|
if(I->allVisibleFlag)
|
|
*vi = 1;
|
|
else {
|
|
ai2 = obj->AtomInfo + cs->IdxToAtm[i0];
|
|
if((ai2->visRep & cRepSurfaceBit) &&
|
|
(inclH || (!ai2->isHydrogen())) &&
|
|
((!cullByFlag) || (!(ai2->flags &
|
|
(cAtomFlag_ignore | cAtomFlag_exfoliate)))))
|
|
*vi = 1;
|
|
else
|
|
*vi = 0;
|
|
}
|
|
} else {
|
|
*vi = 0;
|
|
}
|
|
if(carve_flag && (*vi)) { /* is point visible, and are we carving? */
|
|
*vi = 0;
|
|
|
|
if(carve_map) {
|
|
|
|
i = *(MapLocusEStart(carve_map, v0));
|
|
if(i && carve_map->EList) {
|
|
j = carve_map->EList[i++];
|
|
while(j >= 0) {
|
|
float *v_targ = carve_vla + 3 * j;
|
|
if(within3f(v_targ, v0, carve_cutoff)) {
|
|
if(!carve_normal_flag) {
|
|
*vi = 1;
|
|
break;
|
|
} else {
|
|
float v_to[3];
|
|
subtract3f(v_targ, v0, v_to);
|
|
if(dot_product3f(v_to, n0) >= carve_normal_cutoff) {
|
|
*vi = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = carve_map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(clear_flag && (*vi)) { /* is point visible, and are we clearing? */
|
|
if(clear_map) {
|
|
i = *(MapLocusEStart(clear_map, v0));
|
|
if(i && clear_map->EList) {
|
|
j = clear_map->EList[i++];
|
|
while(j >= 0) {
|
|
if(within3f(clear_vla + 3 * j, v0, clear_cutoff)) {
|
|
*vi = 0;
|
|
break;
|
|
}
|
|
j = clear_map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
if(ColorCheckRamped(G,surface_color)) {
|
|
c1 = surface_color;
|
|
}
|
|
*/
|
|
|
|
if(ColorCheckRamped(G, c1)) {
|
|
I->oneColorFlag = false;
|
|
switch (ramp_above) {
|
|
case 1:
|
|
copy3f(n0, v_above);
|
|
scale3f(v_above, probe_radius, v_above);
|
|
add3f(v0, v_above, v_above);
|
|
v_pos = v_above;
|
|
rc[0] = -1;
|
|
break;
|
|
default:
|
|
v_pos = v0;
|
|
rc[0] = c1;
|
|
ramped_flag = true;
|
|
break;
|
|
}
|
|
ColorGetRamped(G, c1, v_pos, vc, state);
|
|
vc += 3;
|
|
rc++;
|
|
} else {
|
|
if (color_smoothing && distDiff < color_smoothing_threshold && pai2) {
|
|
const float *c2;
|
|
float weight, weight2;
|
|
if (color_smoothing==1){
|
|
weight = 1.f + sin(.5f * PI * (distDiff / color_smoothing_threshold));
|
|
} else {
|
|
weight = 1.f + (distDiff / color_smoothing_threshold);
|
|
}
|
|
weight2 = 2.f - weight;
|
|
c0 = ColorGet(G, c1);
|
|
c2 = ColorGet(G, pai2->color);
|
|
*(rc++) = c1;
|
|
*(vc++) = ((weight*(*(c0++))) + (weight2*(*(c2++)))) / 2.f;
|
|
*(vc++) = ((weight*(*(c0++))) + (weight2*(*(c2++)))) / 2.f;
|
|
*(vc++) = ((weight*(*(c0++))) + (weight2*(*(c2++)))) / 2.f;
|
|
} else {
|
|
c0 = ColorGet(G, c1);
|
|
*(rc++) = c1;
|
|
*(vc++) = *(c0++);
|
|
*(vc++) = *(c0++);
|
|
*(vc++) = *(c0++);
|
|
}
|
|
}
|
|
if(at_transp != transp)
|
|
variable_alpha = true;
|
|
*(va++) = 1.0F - at_transp;
|
|
|
|
if (at_transp > 0) {
|
|
I->setHasTransparency();
|
|
}
|
|
|
|
if(!*vi)
|
|
I->allVisibleFlag = false;
|
|
}
|
|
MapFree(map);
|
|
}
|
|
if(variable_alpha)
|
|
I->oneColorFlag = false;
|
|
|
|
if(I->oneColorFlag) {
|
|
I->oneColor = first_color;
|
|
}
|
|
|
|
// ambient occlusion
|
|
update_VAO();
|
|
}
|
|
/*
|
|
if(surface_color>=0) {
|
|
I->oneColorFlag=true;
|
|
I->oneColor=surface_color;
|
|
}
|
|
*/
|
|
|
|
if(G->HaveGUI) {
|
|
setShaderCGO(I, NULL);
|
|
}
|
|
|
|
if(I->VA && (!variable_alpha)) {
|
|
FreeP(I->VA);
|
|
I->VA = NULL;
|
|
}
|
|
|
|
if(carve_map)
|
|
MapFree(carve_map);
|
|
VLAFreeP(carve_vla);
|
|
if(clear_map)
|
|
MapFree(clear_map);
|
|
VLAFreeP(clear_vla);
|
|
if((!ramped_flag)
|
|
|| (!SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_ray_color_ramps)))
|
|
FreeP(I->RC);
|
|
I->ColorInvalidated = false;
|
|
FreeP(present);
|
|
|
|
return this;
|
|
}
|
|
|
|
struct SurfaceJob {
|
|
/* input */
|
|
float* coord{};
|
|
SurfaceJobAtomInfo* atomInfo{};
|
|
|
|
float maxVdw{};
|
|
int allVisibleFlag{};
|
|
|
|
int nPresent{};
|
|
int* presentVla{};
|
|
|
|
int solventSphereIndex{};
|
|
int sphereIndex{};
|
|
|
|
int surfaceType{};
|
|
int circumscribe{};
|
|
float probeRadius{};
|
|
float carveCutoff{};
|
|
float* carveVla{};
|
|
|
|
int surfaceMode{};
|
|
int surfaceSolvent{};
|
|
int cavityCull{};
|
|
float pointSep{};
|
|
float trimCutoff{};
|
|
float trimFactor{};
|
|
|
|
int cavityMode{};
|
|
float cavityRadius{};
|
|
float cavityCutoff{};
|
|
|
|
/* results */
|
|
float* V{};
|
|
float* VN{};
|
|
int N{};
|
|
int* T{};
|
|
int* S{};
|
|
int NT{};
|
|
};
|
|
|
|
static void SurfaceJobPurgeResult(PyMOLGlobals * G, SurfaceJob * I)
|
|
{
|
|
I->N = 0;
|
|
I->NT = 0;
|
|
VLAFreeP(I->V);
|
|
I->V = NULL;
|
|
VLAFreeP(I->VN);
|
|
I->VN = NULL;
|
|
VLAFreeP(I->T);
|
|
I->T = NULL;
|
|
VLAFreeP(I->S);
|
|
I->S = NULL;
|
|
}
|
|
|
|
#ifndef _PYMOL_NOPY
|
|
OV_INLINE PyObject *SurfaceJobAtomInfoAsPyTuple(SurfaceJobAtomInfo * atom_info)
|
|
{
|
|
PyObject *result = NULL;
|
|
if(atom_info) {
|
|
ov_size size = 2 * VLAGetSize(atom_info) + 1;
|
|
result = PyTuple_New(size);
|
|
if(result) {
|
|
ov_size i;
|
|
PyTuple_SetItem(result, 0, PyInt_FromLong(2)); /* width of array */
|
|
for(i = 1; i < size; i += 2) {
|
|
PyTuple_SetItem(result, i, PyFloat_FromDouble(atom_info->vdw));
|
|
PyTuple_SetItem(result, i + 1, PyInt_FromLong(atom_info->flags));
|
|
atom_info++;
|
|
}
|
|
}
|
|
}
|
|
return (PConvAutoNone(result));
|
|
}
|
|
|
|
#if 0
|
|
OV_INLINE SurfaceJobAtomInfo *SurfaceJobAtomInfoVLAFromPyTuple(PyObject * tuple)
|
|
{
|
|
SurfaceJobAtomInfo *result = NULL;
|
|
if(tuple && PyTuple_Check(tuple)) {
|
|
ov_size size = PyTuple_Size(tuple);
|
|
if(size) {
|
|
ov_size width = PyInt_AsLong(PyTuple_GetItem(tuple, 0));
|
|
if(width == 2) {
|
|
ov_size vla_size = (size - 1) / 2;
|
|
result = VLAlloc(SurfaceJobAtomInfo, vla_size);
|
|
if(result) {
|
|
SurfaceJobAtomInfo *atom_info = result;
|
|
ov_size i;
|
|
for(i = 1; i < size; i += 2) {
|
|
atom_info->vdw = (float) PyFloat_AsDouble(PyTuple_GetItem(tuple, i));
|
|
atom_info->flags = PyInt_AsLong(PyTuple_GetItem(tuple, i + 1));
|
|
atom_info++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return (result);
|
|
}
|
|
#endif
|
|
|
|
OV_INLINE PyObject *SurfaceJobInputAsTuple(PyMOLGlobals * G, SurfaceJob * I)
|
|
{
|
|
PyObject *result = PyTuple_New(24);
|
|
if(result) {
|
|
PyTuple_SetItem(result, 0, PyString_FromString("SurfaceJob"));
|
|
PyTuple_SetItem(result, 1, PyInt_FromLong(1)); /* version */
|
|
PyTuple_SetItem(result, 2, PConvFloatVLAToPyTuple(I->coord));
|
|
PyTuple_SetItem(result, 3, SurfaceJobAtomInfoAsPyTuple(I->atomInfo));
|
|
PyTuple_SetItem(result, 4, PyFloat_FromDouble(I->maxVdw));
|
|
PyTuple_SetItem(result, 5, PyInt_FromLong(I->allVisibleFlag));
|
|
PyTuple_SetItem(result, 6, PyInt_FromLong(I->nPresent));
|
|
PyTuple_SetItem(result, 7, PConvIntVLAToPyTuple(I->presentVla));
|
|
PyTuple_SetItem(result, 8, PyInt_FromLong(I->solventSphereIndex));
|
|
PyTuple_SetItem(result, 9, PyInt_FromLong(I->sphereIndex));
|
|
PyTuple_SetItem(result, 10, PyInt_FromLong(I->surfaceType));
|
|
PyTuple_SetItem(result, 11, PyInt_FromLong(I->circumscribe));
|
|
PyTuple_SetItem(result, 12, PyFloat_FromDouble(I->probeRadius));
|
|
PyTuple_SetItem(result, 13, PyFloat_FromDouble(I->carveCutoff));
|
|
PyTuple_SetItem(result, 14, PConvFloatVLAToPyTuple(I->carveVla));
|
|
PyTuple_SetItem(result, 15, PyInt_FromLong(I->surfaceMode));
|
|
PyTuple_SetItem(result, 16, PyInt_FromLong(I->surfaceSolvent));
|
|
PyTuple_SetItem(result, 17, PyInt_FromLong(I->cavityCull));
|
|
PyTuple_SetItem(result, 18, PyFloat_FromDouble(I->pointSep));
|
|
PyTuple_SetItem(result, 19, PyFloat_FromDouble(I->trimCutoff));
|
|
PyTuple_SetItem(result, 20, PyFloat_FromDouble(I->trimFactor));
|
|
|
|
PyTuple_SetItem(result, 21, PyInt_FromLong(I->cavityMode));
|
|
PyTuple_SetItem(result, 22, PyFloat_FromDouble(I->cavityRadius));
|
|
PyTuple_SetItem(result, 23, PyFloat_FromDouble(I->cavityCutoff));
|
|
|
|
}
|
|
return result;
|
|
}
|
|
|
|
OV_INLINE PyObject *SurfaceJobResultAsTuple(PyMOLGlobals * G, SurfaceJob * I)
|
|
{
|
|
PyObject *result = PyTuple_New(6);
|
|
if(result) {
|
|
PyTuple_SetItem(result, 0, PyInt_FromLong(I->N));
|
|
PyTuple_SetItem(result, 1, PConvFloatVLAToPyTuple(I->V));
|
|
PyTuple_SetItem(result, 2, PConvFloatVLAToPyTuple(I->VN));
|
|
PyTuple_SetItem(result, 3, PyInt_FromLong(I->NT));
|
|
PyTuple_SetItem(result, 4, PConvIntVLAToPyTuple(I->T));
|
|
PyTuple_SetItem(result, 5, PConvIntVLAToPyTuple(I->S));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
OV_INLINE ov_status SurfaceJobResultFromTuple(PyMOLGlobals * G,
|
|
SurfaceJob * I, PyObject * tuple)
|
|
{
|
|
ov_status status = OV_STATUS_FAILURE;
|
|
SurfaceJobPurgeResult(G, I);
|
|
if(tuple && PyTuple_Check(tuple)) {
|
|
ov_size size = PyTuple_Size(tuple);
|
|
if(size >= 6) {
|
|
status = OV_STATUS_SUCCESS;
|
|
|
|
I->N = PyInt_AsLong(PyTuple_GetItem(tuple, 0));
|
|
if(OV_OK(status))
|
|
status = PConvPyTupleToFloatVLA(&I->V, PyTuple_GetItem(tuple, 1));
|
|
if(OV_OK(status))
|
|
status = PConvPyTupleToFloatVLA(&I->VN, PyTuple_GetItem(tuple, 2));
|
|
I->NT = PyInt_AsLong(PyTuple_GetItem(tuple, 3));
|
|
if(OV_OK(status))
|
|
status = PConvPyTupleToIntVLA(&I->T, PyTuple_GetItem(tuple, 4));
|
|
if(OV_OK(status))
|
|
status = PConvPyTupleToIntVLA(&I->S, PyTuple_GetItem(tuple, 5));
|
|
}
|
|
if(OV_ERR(status))
|
|
SurfaceJobPurgeResult(G, I);
|
|
}
|
|
return status;
|
|
}
|
|
#endif
|
|
|
|
static SurfaceJob *SurfaceJobNew(PyMOLGlobals * G)
|
|
{
|
|
return new SurfaceJob();
|
|
}
|
|
|
|
static void SurfaceJobFree(PyMOLGlobals * G, SurfaceJob * I)
|
|
{
|
|
SurfaceJobPurgeResult(G, I);
|
|
VLAFreeP(I->coord);
|
|
VLAFreeP(I->presentVla);
|
|
VLAFreeP(I->atomInfo);
|
|
VLAFreeP(I->carveVla);
|
|
DeleteP(I);
|
|
}
|
|
|
|
static int SurfaceJobEliminateCloseDotsType3orMore(PyMOLGlobals * G,
|
|
SurfaceJob * I, int *repeat_flag, int *dot_flag)
|
|
{
|
|
int ok = true;
|
|
int jj;
|
|
float dist;
|
|
float nearest;
|
|
float point_sep = I->pointSep;
|
|
float min_sep2 = point_sep * point_sep;
|
|
float diff[3];
|
|
{
|
|
int a;
|
|
for(a = 0; a < I->N; a++)
|
|
dot_flag[a] = 1;
|
|
}
|
|
{
|
|
MapType *map = MapNew(G, point_sep + 0.05F, I->V, I->N, NULL);
|
|
int a;
|
|
float *v = I->V;
|
|
float *vn = I->VN;
|
|
float min_dot = 0.1F;
|
|
CHECKOK(ok, map);
|
|
if (ok)
|
|
ok &= MapSetupExpress(map);
|
|
for(a = 0; ok && a < I->N; a++) {
|
|
if(dot_flag[a]) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
jj = I->N;
|
|
nearest = point_sep + 1.0F;
|
|
while(j >= 0) {
|
|
if(j > a) {
|
|
if(dot_flag[j]) {
|
|
if(dot_product3f(I->VN + (3 * j), vn) > min_dot) {
|
|
if(within3fret
|
|
(I->V + (3 * j), v, point_sep, min_sep2, diff, &dist)) {
|
|
*repeat_flag = true;
|
|
if(dist < nearest) {
|
|
/* try to be as determinstic as possible
|
|
in terms of how we collapse points */
|
|
jj = j;
|
|
nearest = dist;
|
|
} else if((j < jj) && (fabs(dist - nearest) < R_SMALL4)) {
|
|
jj = j;
|
|
nearest = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
if(jj < I->N) {
|
|
dot_flag[jj] = 0;
|
|
add3f(vn, I->VN + (3 * jj), vn);
|
|
average3f(I->V + (3 * jj), v, v);
|
|
*repeat_flag = true;
|
|
}
|
|
}
|
|
}
|
|
v += 3;
|
|
vn += 3;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
MapFree(map);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SurfaceJobEliminateCloseDotsTypeLessThan3(PyMOLGlobals * G,
|
|
SurfaceJob * I, int *repeat_flag, int *dot_flag)
|
|
{
|
|
int ok = true;
|
|
int a;
|
|
float point_sep = I->pointSep;
|
|
MapType *map = MapNew(G, -point_sep, I->V, I->N, NULL);
|
|
float *v = I->V;
|
|
float *vn = I->VN;
|
|
|
|
CHECKOK(ok, map);
|
|
if (ok){
|
|
for(a = 0; a < I->N; a++)
|
|
dot_flag[a] = 1;
|
|
ok &= MapSetupExpress(map);
|
|
}
|
|
for(a = 0; ok && a < I->N; a++) {
|
|
if(dot_flag[a]) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(j >= 0) {
|
|
if(j != a) {
|
|
if(dot_flag[j]) {
|
|
if(within3f(I->V + (3 * j), v, point_sep)) {
|
|
dot_flag[j] = 0;
|
|
add3f(vn, I->VN + (3 * j), vn);
|
|
average3f(I->V + (3 * j), v, v);
|
|
*repeat_flag = true;
|
|
}
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
v += 3;
|
|
vn += 3;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
MapFree(map);
|
|
return ok;
|
|
}
|
|
|
|
static void SurfaceJobEliminateFromVArrays(PyMOLGlobals * G, SurfaceJob * I,
|
|
int *dot_flag, short normalize)
|
|
{
|
|
float *v0 = I->V;
|
|
float *vn0 = I->VN;
|
|
int *p = dot_flag;
|
|
int c = I->N;
|
|
int a;
|
|
float *v = I->V;
|
|
float *vn = I->VN;
|
|
I->N = 0;
|
|
for(a = 0; a < c; a++) {
|
|
if(*(p++)) {
|
|
*(v0++) = *(v++);
|
|
*(v0++) = *(v++);
|
|
*(v0++) = *(v++);
|
|
if (normalize)
|
|
normalize3f(vn);
|
|
*(vn0++) = *(vn++);
|
|
*(vn0++) = *(vn++);
|
|
*(vn0++) = *(vn++);
|
|
I->N++;
|
|
} else {
|
|
v += 3;
|
|
vn += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int SurfaceJobEliminateCloseDots(PyMOLGlobals * G, SurfaceJob * I){
|
|
int ok = true;
|
|
if(I->N) {
|
|
int repeat_flag = true;
|
|
int *dot_flag = pymol::malloc<int>(I->N);
|
|
CHECKOK(ok, dot_flag);
|
|
while(ok && repeat_flag) {
|
|
repeat_flag = false;
|
|
if(I->surfaceType >= 3) {
|
|
ok = SurfaceJobEliminateCloseDotsType3orMore(G, I, &repeat_flag, dot_flag);
|
|
} else { /* surface types < 3 */
|
|
ok = SurfaceJobEliminateCloseDotsTypeLessThan3(G, I, &repeat_flag, dot_flag);
|
|
}
|
|
if(ok) {
|
|
SurfaceJobEliminateFromVArrays(G, I, dot_flag, true);
|
|
}
|
|
ok &= !G->Interrupt;
|
|
}
|
|
FreeP(dot_flag);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
/* For each vertex, lookup all vertices within the neighborhood, and sum the dot_product of the normals.
|
|
If the average of the dot_products of the normals is less than the trim_cutoff,
|
|
then the middle vertex is eliminated. */
|
|
static int SurfaceJobEliminateTroublesomeVerticesMark(PyMOLGlobals * G,
|
|
SurfaceJob * I, int *repeat_flag, MapType *map, int *dot_flag,
|
|
float neighborhood, float trim_cutoff)
|
|
{
|
|
int ok = true;
|
|
int a;
|
|
float *v = I->V;
|
|
float *vn = I->VN;
|
|
for(a = 0; ok && a < I->N; a++) {
|
|
if(dot_flag[a]) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
int n_nbr = 0;
|
|
float dot_sum = 0.0F;
|
|
while(j >= 0) {
|
|
if(j != a) {
|
|
if(dot_flag[j]) {
|
|
float *v0 = I->V + 3 * j;
|
|
if(within3f(v0, v, neighborhood)) {
|
|
float *n0 = I->VN + 3 * j;
|
|
dot_sum += dot_product3f(n0, vn);
|
|
n_nbr++;
|
|
}
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
if(n_nbr) {
|
|
dot_sum /= n_nbr;
|
|
if(dot_sum < trim_cutoff) {
|
|
dot_flag[a] = false;
|
|
*repeat_flag = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
v += 3;
|
|
vn += 3;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SurfaceJobEliminateTroublesomeVertices(PyMOLGlobals * G, SurfaceJob * I){
|
|
int ok = true;
|
|
if((I->surfaceType != 3) &&
|
|
I->N && (I->trimCutoff > 0.0F) && (I->trimFactor > 0.0F)) {
|
|
float trim_cutoff = I->trimCutoff;
|
|
float trim_factor = I->trimFactor;
|
|
int repeat_flag = true;
|
|
float point_sep = I->pointSep;
|
|
float neighborhood = trim_factor * point_sep;
|
|
int *dot_flag = pymol::malloc<int>(I->N);
|
|
CHECKOK(ok, dot_flag);
|
|
if(ok && I->surfaceType == 6) { /* emprical tweaks */
|
|
trim_factor *= 2.5;
|
|
trim_cutoff *= 1.5;
|
|
}
|
|
while(ok && repeat_flag) {
|
|
MapType *map = MapNew(G, neighborhood, I->V, I->N, NULL);
|
|
CHECKOK(ok, map);
|
|
if (ok){
|
|
int a;
|
|
for(a = 0; a < I->N; a++)
|
|
dot_flag[a] = 1;
|
|
ok &= MapSetupExpress(map);
|
|
}
|
|
repeat_flag = false;
|
|
ok &= SurfaceJobEliminateTroublesomeVerticesMark(G, I, &repeat_flag, map, dot_flag, neighborhood, trim_cutoff);
|
|
if(ok) {
|
|
SurfaceJobEliminateFromVArrays(G, I, dot_flag, true);
|
|
}
|
|
MapFree(map);
|
|
ok &= !G->Interrupt;
|
|
}
|
|
FreeP(dot_flag);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SurfaceJobAtomProximityCleanupPass(PyMOLGlobals * G, SurfaceJob * I,
|
|
int *dot_flag, int *present_vla, float probe_radius)
|
|
{
|
|
int ok = true;
|
|
float cutoff = 0.5 * probe_radius;
|
|
float *I_coord = I->coord;
|
|
SurfaceJobAtomInfo *I_atom_info = I->atomInfo;
|
|
int n_index = VLAGetSize(I->atomInfo);
|
|
MapType *map =
|
|
MapNewFlagged(G, I->maxVdw + probe_radius, I_coord, n_index, NULL,
|
|
present_vla);
|
|
int a;
|
|
float *v;
|
|
CHECKOK(ok, map);
|
|
if (ok)
|
|
ok &= MapSetupExpress(map);
|
|
v = I->V;
|
|
for(a = 0; ok && a < I->N; a++) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(j >= 0) {
|
|
SurfaceJobAtomInfo *atom_info = I_atom_info + j;
|
|
if((!present_vla) || present_vla[j]) {
|
|
if(within3f(I_coord + 3 * j, v, atom_info->vdw + cutoff)) {
|
|
dot_flag[a] = true;
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
v += 3;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
MapFree(map);
|
|
return ok;
|
|
}
|
|
|
|
static int SurfaceJobRefineCopyNewPoints(SurfaceJob * I, float *new_dot, int n_new){
|
|
int ok = true;
|
|
float *n1 = new_dot + 3;
|
|
float *v1 = new_dot;
|
|
float *v, *vn;
|
|
VLASize(I->V, float, 3 * (I->N + n_new));
|
|
CHECKOK(ok, I->V);
|
|
if (ok)
|
|
VLASize(I->VN, float, 3 * (I->N + n_new));
|
|
CHECKOK(ok, I->VN);
|
|
if (ok){
|
|
v = I->V + 3 * I->N;
|
|
vn = I->VN + 3 * I->N;
|
|
I->N += n_new;
|
|
}
|
|
while(ok && n_new--) {
|
|
copy3f(v1, v);
|
|
copy3f(n1, vn);
|
|
v += 3;
|
|
vn += 3;
|
|
v1 += 6;
|
|
n1 += 6;
|
|
}
|
|
return ok;
|
|
}
|
|
static int SurfaceJobRefineAddNewVerticesCheckPoint(SurfaceJob * I, MapType *map,
|
|
int *n_new, float **new_dot, int j, float *v, float *vn, float map_cutoff,
|
|
float neighborhood, float insert_cutoff)
|
|
{
|
|
int ok = true;
|
|
float *v0 = I->V + 3 * j;
|
|
if(within3f(v0, v, map_cutoff)) {
|
|
int add_new = false;
|
|
float *n0 = I->VN + 3 * j;
|
|
VLACheck(*new_dot, float, (*n_new) * 6 + 5);
|
|
CHECKOK(ok, *new_dot);
|
|
if (ok){
|
|
float *v1 = (*new_dot) + (*n_new) * 6;
|
|
average3f(v, v0, v1);
|
|
if((dot_product3f(n0, vn) < 0.666 /* dot_cutoff, was hardcoded as a variable */ )
|
|
&& (within3f(v0, v, neighborhood))){
|
|
// if the normals are further than dot_cutoff apart
|
|
// and the related points are close to each other, than add new
|
|
add_new = true;
|
|
} else {
|
|
/* if points are too far apart, insert a new one, i.e.,
|
|
search for any point within insert_cutoff, if not, add */
|
|
int ii = *(MapLocusEStart(map, v1));
|
|
if(ii) {
|
|
int found = false;
|
|
int jj = map->EList[ii++];
|
|
while(jj >= 0) {
|
|
if(jj != j) {
|
|
float *vv0 = I->V + 3 * jj;
|
|
if(within3f(vv0, v1, insert_cutoff)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
jj = map->EList[ii++];
|
|
}
|
|
if(!found)
|
|
add_new = true;
|
|
}
|
|
}
|
|
if(add_new) {
|
|
/* highly divergent, add dot in-between v and v0
|
|
(averaged, v1 set above, compute the normal (averaged below))
|
|
and n_new incremented */
|
|
float *n1 = v1 + 3;
|
|
(*n_new)++;
|
|
average3f(vn, n0, n1);
|
|
normalize3f(n1);
|
|
}
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SurfaceJobRefineAddNewVertices(PyMOLGlobals * G, SurfaceJob * I){
|
|
int ok = true;
|
|
float point_sep = I->pointSep;
|
|
int n_new = 0;
|
|
float neighborhood = 2.6 * point_sep; /* these constants need more tuning... */
|
|
float insert_cutoff = 1.1 * point_sep;
|
|
float map_cutoff = neighborhood;
|
|
float *new_dot = VLAlloc(float, 1000);
|
|
float *v, *vn;
|
|
if(map_cutoff < (2.9 * point_sep)) { /* these constants need more tuning... */
|
|
map_cutoff = 2.9 * point_sep;
|
|
}
|
|
{
|
|
MapType *map = NULL;
|
|
int a;
|
|
map = MapNew(G, map_cutoff, I->V, I->N, NULL);
|
|
CHECKOK(ok, map);
|
|
if (ok)
|
|
ok &= MapSetupExpress(map);
|
|
v = I->V;
|
|
vn = I->VN;
|
|
for(a = 0; ok && a < I->N; a++) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(ok && j >= 0) {
|
|
if(j > a) {
|
|
SurfaceJobRefineAddNewVerticesCheckPoint(I, map, &n_new, &new_dot, j, v, vn, map_cutoff, neighborhood, insert_cutoff);
|
|
}
|
|
j = map->EList[i++];
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
v += 3;
|
|
vn += 3;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
MapFree(map);
|
|
}
|
|
if(ok && n_new) {
|
|
ok = SurfaceJobRefineCopyNewPoints(I, new_dot, n_new);
|
|
}
|
|
VLAFreeP(new_dot);
|
|
return ok;
|
|
}
|
|
|
|
static void SurfaceJobCheckInteriorSolventSurface(MapType *solv_map, float *v,
|
|
SolventDot *sol_dot, float probe_rad_less, float dist2, int a, int *flag){
|
|
int ii;
|
|
ii = *(MapLocusEStart(solv_map, v));
|
|
if(ii && solv_map->EList) {
|
|
float *i_dot = sol_dot->dot;
|
|
float dist = probe_rad_less;
|
|
int *elist_ii = solv_map->EList + ii;
|
|
float v_0 = v[0];
|
|
int jj_next, jj = *(elist_ii++);
|
|
float v_1 = v[1];
|
|
float *v1 = i_dot + 3 * jj;
|
|
float v_2 = v[2];
|
|
while(jj >= 0) {
|
|
/* huge bottleneck -- optimized for superscaler processors */
|
|
float dx = v1[0], dy, dz;
|
|
jj_next = *(elist_ii++);
|
|
dx -= v_0;
|
|
if(jj != a) {
|
|
dx = (dx < 0.0F) ? -dx : dx;
|
|
dy = v1[1] - v_1;
|
|
if(!(dx > dist)) {
|
|
dy = (dy < 0.0F) ? -dy : dy;
|
|
dz = v1[2] - v_2;
|
|
if(!(dy > dist)) {
|
|
dx = dx * dx;
|
|
dz = (dz < 0.0F) ? -dz : dz;
|
|
dy = dy * dy;
|
|
if(!(dz > dist)) {
|
|
dx = dx + dy;
|
|
dz = dz * dz;
|
|
if(!(dx > dist2))
|
|
if((dx + dz) <= dist2) {
|
|
*flag = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
v1 = i_dot + 3 * jj_next;
|
|
jj = jj_next;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SurfaceJobCheckPresentAndWithin(MapType *map, SurfaceJob * I,
|
|
int *present_vla, float *v, float probe_rad_more, int *flag){
|
|
SurfaceJobAtomInfo *I_atom_info = I->atomInfo;
|
|
float *I_coord = I->coord;
|
|
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(j >= 0) {
|
|
SurfaceJobAtomInfo *atom_info = I_atom_info + j;
|
|
if((!present_vla) || present_vla[j]) {
|
|
if(within3f
|
|
(I_coord + 3 * j, v,
|
|
atom_info->vdw + probe_rad_more)) {
|
|
*flag = false;
|
|
break;
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SurfaceJobSetProbeRadius(int surface_type, float point_sep,
|
|
float *probe_radius, float *probe_rad_more, float *probe_rad_less,
|
|
float *probe_rad_less2)
|
|
{
|
|
float solv_tole = point_sep * 0.04F;
|
|
|
|
if(*probe_radius < (2.5F * point_sep)) { /* minimum probe radius allowed */
|
|
*probe_radius = 2.5F * point_sep;
|
|
}
|
|
*probe_rad_more = *probe_radius * (1.0F + solv_tole);
|
|
switch (surface_type) {
|
|
case 0: /* solid */
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
*probe_rad_less = *probe_radius;
|
|
break;
|
|
default:
|
|
*probe_rad_less = *probe_radius * (1.0F - solv_tole);
|
|
break;
|
|
}
|
|
*probe_rad_less2 = (*probe_rad_less) * (*probe_rad_less);
|
|
}
|
|
|
|
static int SurfaceJobRun(PyMOLGlobals * G, SurfaceJob * I)
|
|
{
|
|
int ok = true;
|
|
int MaxN;
|
|
int n_present = I->nPresent;
|
|
SphereRec *sp = G->Sphere->Sphere[I->sphereIndex];
|
|
SphereRec *ssp = G->Sphere->Sphere[I->solventSphereIndex];
|
|
|
|
SurfaceJobPurgeResult(G, I);
|
|
|
|
{
|
|
/* compute limiting storage requirements */
|
|
int tmp = n_present;
|
|
if(tmp < 1)
|
|
tmp = 1;
|
|
if(sp->nDot < ssp->nDot)
|
|
MaxN = tmp * ssp->nDot;
|
|
else
|
|
MaxN = tmp * sp->nDot;
|
|
}
|
|
MaxN = n_present;
|
|
I->V = VLAlloc(float, (MaxN + 1) * 3);
|
|
CHECKOK(ok, I->V);
|
|
if (ok)
|
|
I->VN = VLAlloc(float, (MaxN + 1) * 3);
|
|
CHECKOK(ok, I->VN);
|
|
|
|
ok &= !G->Interrupt;
|
|
|
|
if(!(I->V && I->VN) || (!ok)) { /* bail out point -- try to reduce crashes */
|
|
PRINTFB(G, FB_RepSurface, FB_Errors)
|
|
"Error-RepSurface: insufficient memory to calculate surface at this quality.\n"
|
|
ENDFB(G);
|
|
VLAFreeP(I->V);
|
|
I->V = NULL;
|
|
VLAFreeP(I->VN);
|
|
I->VN = NULL;
|
|
ok = false;
|
|
} else {
|
|
SolventDot *sol_dot = NULL;
|
|
float *v = I->V;
|
|
float *vn = I->VN;
|
|
MapType *carve_map = NULL;
|
|
float probe_radius = I->probeRadius;
|
|
int circumscribe = I->circumscribe;
|
|
int surface_type = I->surfaceType;
|
|
float point_sep = I->pointSep;
|
|
int *present_vla = I->presentVla;
|
|
|
|
I->N = 0;
|
|
|
|
sol_dot = SolventDotNew(G, I->coord, I->atomInfo, probe_radius,
|
|
ssp, present_vla,
|
|
circumscribe, I->surfaceMode, I->surfaceSolvent,
|
|
I->cavityCull, I->allVisibleFlag, I->maxVdw,
|
|
I->cavityMode, I->cavityRadius, I->cavityCutoff);
|
|
CHECKOK(ok, sol_dot);
|
|
ok &= !G->Interrupt;
|
|
if(ok) {
|
|
if(!I->surfaceSolvent) {
|
|
float probe_rad_more, probe_rad_less, probe_rad_less2;
|
|
|
|
SurfaceJobSetProbeRadius(surface_type, point_sep, &probe_radius, &probe_rad_more, &probe_rad_less, &probe_rad_less2);
|
|
|
|
if(surface_type >= 5) { /* effectively double-weights atom points */
|
|
if(sol_dot->nDot) {
|
|
int a;
|
|
float *v0 = sol_dot->dot;
|
|
float *n0 = sol_dot->dotNormal;
|
|
for(a = 0; a < sol_dot->nDot; a++) {
|
|
scale3f(n0, -probe_radius, v);
|
|
add3f(v0, v, v);
|
|
copy3f(n0, vn);
|
|
v += 3;
|
|
vn += 3;
|
|
n0 += 3;
|
|
v0 += 3;
|
|
I->N++;
|
|
}
|
|
}
|
|
}
|
|
ok &= !G->Interrupt;
|
|
if(ok) {
|
|
MapType *map, *solv_map = NULL;
|
|
map = MapNewFlagged(G, I->maxVdw + probe_rad_more,
|
|
I->coord, VLAGetSize(I->coord) / 3, NULL, NULL);
|
|
CHECKOK(ok, map);
|
|
if (ok)
|
|
solv_map = MapNew(G, probe_rad_less, sol_dot->dot, sol_dot->nDot, NULL);
|
|
CHECKOK(ok, solv_map);
|
|
if(ok) {
|
|
ok &= MapSetupExpress(solv_map);
|
|
if (ok)
|
|
ok &= MapSetupExpress(map);
|
|
ok &= !G->Interrupt;
|
|
ok &= map->EList && solv_map->EList;
|
|
if(sol_dot->nDot && ok) {
|
|
Vector3f *dot = pymol::malloc<Vector3f>(sp->nDot);
|
|
float *v0, *n0;
|
|
CHECKOK(ok, dot);
|
|
if (ok){
|
|
int b;
|
|
for(b = 0; b < sp->nDot; b++) {
|
|
scale3f(sp->dot[b], probe_radius, dot[b]);
|
|
}
|
|
}
|
|
v0 = sol_dot->dot;
|
|
n0 = sol_dot->dotNormal;
|
|
if (ok) {
|
|
int a, b;
|
|
int sp_nDot = sp->nDot;
|
|
for(a = 0; ok && a < sol_dot->nDot; a++) {
|
|
if(sol_dot->dotCode[a] || (surface_type < 6)) { /* surface type 6 is completely scribed */
|
|
OrthoBusyFast(G, a + sol_dot->nDot * 2, sol_dot->nDot * 5); /* 2/5 to 3/5 */
|
|
for(b = 0; ok && b < sp_nDot; b++) {
|
|
float *dot_b = dot[b];
|
|
v[0] = v0[0] + dot_b[0];
|
|
v[1] = v0[1] + dot_b[1];
|
|
v[2] = v0[2] + dot_b[2];
|
|
{
|
|
int flag = true;
|
|
SurfaceJobCheckInteriorSolventSurface(solv_map, v, sol_dot, probe_rad_less, probe_rad_less2, a, &flag);
|
|
/* at this point, we have points on the interior of the solvent surface,
|
|
so now we need to further trim that surface to cover atoms that are present */
|
|
if(flag) {
|
|
SurfaceJobCheckPresentAndWithin(map, I, present_vla, v, probe_rad_more, &flag);
|
|
if(!flag) { /* compute the normals */
|
|
vn[0] = -sp->dot[b][0];
|
|
vn[1] = -sp->dot[b][1];
|
|
vn[2] = -sp->dot[b][2];
|
|
I->N++;
|
|
VLACheck(I->V, float, 3 * (I->N + 1));
|
|
VLACheck(I->VN, float, 3 * (I->N + 1));
|
|
CHECKOK(ok, I->V);
|
|
CHECKOK(ok, I->VN);
|
|
v = I->V + I->N * 3;
|
|
vn = I->VN + I->N * 3;
|
|
}
|
|
}
|
|
}
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
v0 += 3;
|
|
n0 += 3;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
FreeP(dot);
|
|
}
|
|
}
|
|
MapFree(solv_map);
|
|
MapFree(map);
|
|
}
|
|
} else {
|
|
float *v0 = sol_dot->dot;
|
|
float *n0 = sol_dot->dotNormal;
|
|
int a;
|
|
circumscribe = 0;
|
|
if(sol_dot->nDot) {
|
|
VLACheck(I->V, float, 3 * (I->N + sol_dot->nDot));
|
|
VLACheck(I->VN, float, 3 * (I->N + sol_dot->nDot));
|
|
v = I->V;
|
|
vn = I->VN;
|
|
for(a = 0; a < sol_dot->nDot; a++) {
|
|
*(v++) = *(v0++);
|
|
*(vn++) = *(n0++);
|
|
*(v++) = *(v0++);
|
|
*(vn++) = *(n0++);
|
|
*(v++) = *(v0++);
|
|
*(vn++) = *(n0++);
|
|
I->N++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SolventDotFree(sol_dot);
|
|
sol_dot = NULL;
|
|
ok &= !G->Interrupt;
|
|
if(ok) {
|
|
int refine, ref_count = 1;
|
|
|
|
if((surface_type == 0) && (circumscribe)) {
|
|
ref_count = 2; /* these constants need more tuning... */
|
|
}
|
|
for(refine = 0; ok && refine < ref_count; refine++) {
|
|
/* add new vertices in regions where curvature is very high
|
|
or where there are gaps with no points */
|
|
if(I->N && (surface_type == 0) && (circumscribe)) {
|
|
ok = SurfaceJobRefineAddNewVertices(G, I);
|
|
}
|
|
|
|
if(ok && I->N && (surface_type == 0) && (circumscribe)) {
|
|
/* combine scribing with an atom proximity cleanup pass */
|
|
int *dot_flag = pymol::calloc<int>(I->N);
|
|
CHECKOK(ok, dot_flag);
|
|
ok &= SurfaceJobAtomProximityCleanupPass(G, I, dot_flag, present_vla, probe_radius);
|
|
/* purge unused dots */
|
|
if (ok)
|
|
SurfaceJobEliminateFromVArrays(G, I, dot_flag, false); // not normalize?
|
|
FreeP(dot_flag);
|
|
}
|
|
|
|
/* now, eliminate dots that are too close to each other */
|
|
ok &= SurfaceJobEliminateCloseDots(G, I);
|
|
|
|
/* now eliminate troublesome vertices in regions of extremely high curvature */
|
|
ok &= SurfaceJobEliminateTroublesomeVertices(G, I);
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
|
|
if(ok && I->N && I->V && I->VN) {
|
|
VLASizeForSure(I->V, float, 3 * I->N);
|
|
CHECKOK(ok, I->V);
|
|
if (ok)
|
|
VLASizeForSure(I->VN, float, 3 * I->N);
|
|
CHECKOK(ok, I->VN);
|
|
}
|
|
|
|
PRINTFB(G, FB_RepSurface, FB_Blather)
|
|
" RepSurface: %i surface points.\n", I->N ENDFB(G);
|
|
|
|
ok &= !G->Interrupt;
|
|
|
|
OrthoBusyFast(G, 3, 5);
|
|
if(I->N) {
|
|
if(ok && surface_type != 1) { /* not a dot surface... */
|
|
float cutoff = point_sep * 5.0F;
|
|
if((cutoff > probe_radius) && (!I->surfaceSolvent))
|
|
cutoff = probe_radius;
|
|
I->T = TrianglePointsToSurface(G, I->V, I->VN, I->N, cutoff, &I->NT, &I->S, NULL,
|
|
I->cavityMode);
|
|
CHECKOK(ok, I->T);
|
|
PRINTFB(G, FB_RepSurface, FB_Blather)
|
|
" RepSurface: %i triangles.\n", I->NT ENDFB(G);
|
|
}
|
|
} else {
|
|
if (ok)
|
|
VLASizeForSure(I->V, float, 1);
|
|
CHECKOK(ok, I->V);
|
|
if (ok)
|
|
VLASizeForSure(I->VN, float, 1);
|
|
CHECKOK(ok, I->VN);
|
|
}
|
|
if(carve_map)
|
|
MapFree(carve_map);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static void RepSurfaceSetSettings(PyMOLGlobals * G, CoordSet * cs,
|
|
ObjectMolecule *obj, int surface_quality, int surface_type, float *point_sep,
|
|
int *sphere_idx, int *solv_sph_idx, int *circumscribe)
|
|
{
|
|
if(surface_quality >= 4) { /* totally impractical */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_best) / 4.f;
|
|
*sphere_idx = 4;
|
|
*solv_sph_idx = 4;
|
|
if(*circumscribe < 0)
|
|
*circumscribe = 91;
|
|
} else {
|
|
switch (surface_quality) {
|
|
case 3: /* nearly impractical */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_best) / 3.f;
|
|
*sphere_idx = 4;
|
|
*solv_sph_idx = 3;
|
|
if(*circumscribe < 0)
|
|
*circumscribe = 71;
|
|
break;
|
|
case 2:
|
|
/* nearly perfect */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_best) / 2.f;
|
|
*sphere_idx = 3;
|
|
*solv_sph_idx = 3;
|
|
if(*circumscribe < 0)
|
|
*circumscribe = 41;
|
|
break;
|
|
case 1:
|
|
/* good */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_best);
|
|
*sphere_idx = 2;
|
|
*solv_sph_idx = 3;
|
|
if((*circumscribe < 0) && (surface_type == 6))
|
|
*circumscribe = 40;
|
|
break;
|
|
case 0:
|
|
/* 0 - normal */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_normal);
|
|
*sphere_idx = 1;
|
|
*solv_sph_idx = 2;
|
|
if((*circumscribe < 0) && (surface_type == 6))
|
|
*circumscribe = 30;
|
|
break;
|
|
case -1:
|
|
/* -1 */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_poor);
|
|
*sphere_idx = 1;
|
|
*solv_sph_idx = 2;
|
|
if((*circumscribe < 0) && (surface_type == 6))
|
|
*circumscribe = 10;
|
|
break;
|
|
case -2:
|
|
/* -2 god awful */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_poor) * 1.5F;
|
|
*sphere_idx = 1;
|
|
*solv_sph_idx = 1;
|
|
break;
|
|
case -3:
|
|
/* -3 miserable */
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_miserable);
|
|
*sphere_idx = 1;
|
|
*solv_sph_idx = 1;
|
|
break;
|
|
default:
|
|
*point_sep = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_miserable) * 1.18F;
|
|
*sphere_idx = 0;
|
|
*solv_sph_idx = 1;
|
|
}
|
|
}
|
|
/* Fixed problem with surface holes when surface_quality>2, it seems like circumscribe can only be
|
|
used with surface_solvent */
|
|
if((*circumscribe < 0) || (!SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_solvent)))
|
|
*circumscribe = 0;
|
|
}
|
|
|
|
static int RepSurfacePrepareSurfaceJob(PyMOLGlobals * G, SurfaceJob *surf_job,
|
|
RepSurface *I, CoordSet *cs, ObjectMolecule *obj, SurfaceJobAtomInfo **atom_info,
|
|
float *carve_vla, int n_present, int *present_vla, int optimize, int sphere_idx,
|
|
int solv_sph_idx, int surface_type, int circumscribe, float probe_radius,
|
|
float point_sep, float carve_cutoff)
|
|
{
|
|
int ok = true;
|
|
surf_job->maxVdw = I->max_vdw;
|
|
surf_job->allVisibleFlag = I->allVisibleFlag;
|
|
|
|
surf_job->atomInfo = *atom_info;
|
|
(*atom_info) = NULL;
|
|
|
|
surf_job->nPresent = n_present;
|
|
if(present_vla && optimize) {
|
|
/* implies that n_present < cs->NIndex, so eliminate
|
|
irrelevant atoms & coordinates if we are optimizing subsets */
|
|
surf_job->coord = VLAlloc(float, n_present * 3);
|
|
CHECKOK(ok, surf_job->coord);
|
|
if (ok) {
|
|
int *p = present_vla;
|
|
SurfaceJobAtomInfo *ai_src = surf_job->atomInfo;
|
|
SurfaceJobAtomInfo *ai_dst = surf_job->atomInfo;
|
|
const float *v_src = cs->Coord.data();
|
|
float *v_dst = surf_job->coord;
|
|
int a;
|
|
|
|
for(a = 0; a < cs->NIndex; a++) {
|
|
if(*(p++)) {
|
|
copy3f(v_src, v_dst);
|
|
v_dst += 3;
|
|
if(ai_dst != ai_src)
|
|
*ai_dst = *ai_src;
|
|
ai_dst++;
|
|
}
|
|
v_src += 3;
|
|
ai_src++;
|
|
}
|
|
}
|
|
VLASize(surf_job->atomInfo, SurfaceJobAtomInfo, n_present);
|
|
CHECKOK(ok, surf_job->atomInfo);
|
|
} else {
|
|
surf_job->presentVla = present_vla;
|
|
present_vla = NULL;
|
|
surf_job->coord = VLAlloc(float, cs->NIndex * 3);
|
|
CHECKOK(ok, surf_job->coord);
|
|
if(ok)
|
|
UtilCopyMem(surf_job->coord, cs->Coord, sizeof(float) * 3 * cs->NIndex);
|
|
}
|
|
if (ok){
|
|
surf_job->sphereIndex = sphere_idx;
|
|
surf_job->solventSphereIndex = solv_sph_idx;
|
|
|
|
surf_job->surfaceType = surface_type;
|
|
surf_job->circumscribe = circumscribe;
|
|
surf_job->probeRadius = probe_radius;
|
|
surf_job->pointSep = point_sep;
|
|
|
|
surf_job->trimCutoff = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_trim_cutoff);
|
|
surf_job->trimFactor = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_trim_factor);
|
|
|
|
surf_job->cavityMode = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_cavity_mode);
|
|
surf_job->cavityRadius = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_cavity_radius);
|
|
surf_job->cavityCutoff = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_cavity_cutoff);
|
|
if(carve_vla)
|
|
surf_job->carveVla = VLACopy(carve_vla, float);
|
|
surf_job->carveCutoff = carve_cutoff;
|
|
surf_job->surfaceMode = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_mode);
|
|
surf_job->surfaceSolvent = SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_solvent);
|
|
surf_job->cavityCull = SettingGet_i(G, cs->Setting.get(),
|
|
obj->Setting.get(), cSetting_cavity_cull);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
#ifndef _PYMOL_NOPY
|
|
static
|
|
void RepSurfaceConvertSurfaceJobToPyObject(PyMOLGlobals *G, SurfaceJob *surf_job, CoordSet *cs, ObjectMolecule *obj, PyObject **entry, PyObject **input, PyObject **output, int *found){
|
|
int cache_mode = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_cache_mode);
|
|
|
|
if(cache_mode > 0) {
|
|
int blocked = PAutoBlock(G);
|
|
*input = SurfaceJobInputAsTuple(G, surf_job);
|
|
|
|
if(PCacheGet(G, output, entry, *input) == OV_STATUS_YES) {
|
|
if(OV_OK(SurfaceJobResultFromTuple(G, surf_job, *output))) {
|
|
*found = true;
|
|
PXDecRef(*input);
|
|
*input = NULL;
|
|
PXDecRef(*entry);
|
|
*entry = NULL;
|
|
}
|
|
PXDecRef(*output);
|
|
*output = NULL;
|
|
}
|
|
if(PyErr_Occurred())
|
|
PyErr_Print();
|
|
PAutoUnblock(G, blocked);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void RepSurfaceFindAllPresentAtoms(ObjectMolecule *obj, CoordSet *cs, int *present_vla, int inclH, int cullByFlag){
|
|
int *ap = present_vla;
|
|
const int *idx_to_atm = cs->IdxToAtm.data();
|
|
const AtomInfoType *obj_AtomInfo = obj->AtomInfo.data();
|
|
int a, cs_NIndex = cs->NIndex;
|
|
for(a = 0; a < cs_NIndex; a++) {
|
|
const AtomInfoType *ai1 = obj_AtomInfo + *(idx_to_atm++);
|
|
if((ai1->visRep & cRepSurfaceBit) &&
|
|
(inclH || (!ai1->isHydrogen())) &&
|
|
((!cullByFlag) || (!(ai1->flags &
|
|
(cAtomFlag_ignore | cAtomFlag_exfoliate)))))
|
|
*ap = 2;
|
|
else
|
|
*ap = 0;
|
|
ap++;
|
|
}
|
|
}
|
|
|
|
static int RepSurfaceAddNearByAtomsIfNotSurfaced(PyMOLGlobals *G, MapType *map,
|
|
ObjectMolecule *obj, CoordSet *cs, int *present_vla, int inclH,
|
|
int cullByFlag, float probe_radius, int optimize)
|
|
{
|
|
int ok = true;
|
|
float probe_radiusX2 = probe_radius * 2;
|
|
int a;
|
|
for(a = 0; ok && a < cs->NIndex; a++){
|
|
if(!present_vla[a]) {
|
|
AtomInfoType *ai1 = obj->AtomInfo + cs->IdxToAtm[a];
|
|
if((inclH || (!ai1->isHydrogen())) &&
|
|
((!cullByFlag) ||
|
|
!(ai1->flags & cAtomFlag_ignore))) {
|
|
const float* v0 = cs->coordPtr(a);
|
|
int i = *(MapLocusEStart(map, v0));
|
|
if(optimize) {
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(j >= 0) {
|
|
if(present_vla[j] > 1) {
|
|
AtomInfoType *ai2 = obj->AtomInfo + cs->IdxToAtm[j];
|
|
if(within3f
|
|
(cs->coordPtr(j), v0,
|
|
ai1->vdw + ai2->vdw + probe_radiusX2)) {
|
|
present_vla[a] = 1;
|
|
break;
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
} else
|
|
present_vla[a] = 1;
|
|
}
|
|
}
|
|
ok &= !G->Interrupt;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int RepSurfaceRemoveAtomsNotWithinCutoff(PyMOLGlobals *G,
|
|
MapType *carve_map, float *carve_vla, CoordSet *cs, int *present_vla,
|
|
float carve_cutoff)
|
|
{
|
|
int ok = true;
|
|
int a;
|
|
for(a = 0; ok && a < cs->NIndex; a++) {
|
|
int include_flag = false;
|
|
if(carve_map) {
|
|
const float* v0 = cs->coordPtr(a);
|
|
int i = *(MapLocusEStart(carve_map, v0));
|
|
if(i && carve_map->EList) {
|
|
int j = carve_map->EList[i++];
|
|
while(j >= 0) {
|
|
if(within3f(carve_vla + 3 * j, v0, carve_cutoff)) {
|
|
include_flag = true;
|
|
break;
|
|
}
|
|
j = carve_map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
if(!include_flag)
|
|
present_vla[a] = 0;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
Rep *RepSurfaceNew(CoordSet * cs, int state)
|
|
{
|
|
int ok = true;
|
|
PyMOLGlobals *G = cs->G;
|
|
ObjectMolecule *obj = cs->Obj;
|
|
|
|
int surface_mode =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_mode);
|
|
int cullByFlag = (surface_mode == cRepSurface_by_flags);
|
|
int inclH = !((surface_mode == cRepSurface_heavy_atoms)
|
|
|| (surface_mode == cRepSurface_vis_heavy_only));
|
|
int inclInvis = !((surface_mode == cRepSurface_vis_only)
|
|
|| (surface_mode == cRepSurface_vis_heavy_only));
|
|
int visFlag = false;
|
|
|
|
if(GET_BIT(obj->RepVisCache,cRepSurface)) {
|
|
const int *idx_to_atm = cs->IdxToAtm.data();
|
|
const AtomInfoType *obj_AtomInfo = obj->AtomInfo.data();
|
|
int a, cs_NIndex = cs->NIndex;
|
|
|
|
// If all atoms have "flag ignore", then don't cull by flags
|
|
if (cullByFlag) {
|
|
bool all_ignore = true;
|
|
|
|
for (int idx = 0; idx < cs_NIndex; ++idx) {
|
|
if (!(obj_AtomInfo[idx_to_atm[idx]].flags & cAtomFlag_ignore)) {
|
|
all_ignore = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (all_ignore) {
|
|
cullByFlag = false;
|
|
surface_mode = cRepSurface_all;
|
|
}
|
|
}
|
|
|
|
for(a = 0; a < cs_NIndex; a++) {
|
|
const AtomInfoType *ai1 = obj_AtomInfo + *(idx_to_atm++);
|
|
if((ai1->visRep & cRepSurfaceBit) &&
|
|
(inclH || (!ai1->isHydrogen())) &&
|
|
((!cullByFlag) || (!(ai1->flags & (cAtomFlag_exfoliate | cAtomFlag_ignore))))) {
|
|
visFlag = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!visFlag) {
|
|
return (NULL); /* skip if no thing visible */
|
|
}
|
|
|
|
auto I = new RepSurface(cs, state);
|
|
I->surface_mode = surface_mode;
|
|
|
|
{
|
|
int surface_flag = false;
|
|
int surface_type = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_type);
|
|
int surface_quality = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_quality);
|
|
float probe_radius = SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_solvent_radius);
|
|
int optimize = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_optimize_subsets);
|
|
int circumscribe = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_circumscribe);
|
|
int sphere_idx = 0, solv_sph_idx = 0;
|
|
MapType *map = NULL;
|
|
float point_sep;
|
|
int *present_vla = NULL;
|
|
int n_present = 0;
|
|
int carve_state = 0;
|
|
int carve_flag = false;
|
|
float carve_cutoff;
|
|
const char *carve_selection = NULL;
|
|
float *carve_vla = NULL;
|
|
MapType *carve_map = NULL;
|
|
bool smooth_edges = SettingGet_b(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_smooth_edges);
|
|
|
|
I->Type = surface_type;
|
|
|
|
I->max_vdw = ObjectMoleculeGetMaxVDW(obj);
|
|
|
|
RepSurfaceSetSettings(G, cs, obj, surface_quality, surface_type, &point_sep, &sphere_idx, &solv_sph_idx, &circumscribe);
|
|
|
|
I->allVisibleFlag = true;
|
|
obj = cs->Obj;
|
|
|
|
/* don't waist time computing a Surface unless we need it!! */
|
|
{
|
|
const int *idx_to_atm = cs->IdxToAtm.data();
|
|
const AtomInfoType *obj_AtomInfo = obj->AtomInfo.data();
|
|
int a, cs_NIndex = cs->NIndex;
|
|
for(a = 0; a < cs_NIndex; a++) {
|
|
const AtomInfoType *ai1 = obj_AtomInfo + *(idx_to_atm++);
|
|
if((ai1->visRep & cRepSurfaceBit) &&
|
|
(inclH || (!ai1->isHydrogen())) &&
|
|
((!cullByFlag) || (!(ai1->flags &
|
|
(cAtomFlag_exfoliate | cAtomFlag_ignore)))))
|
|
surface_flag = true;
|
|
else {
|
|
I->allVisibleFlag = false;
|
|
if(surface_flag)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(surface_flag) {
|
|
SurfaceJobAtomInfo *atom_info = VLACalloc(SurfaceJobAtomInfo, cs->NIndex);
|
|
CHECKOK(ok, atom_info);
|
|
if(ok && atom_info) {
|
|
const AtomInfoType *i_ai, *obj_atom_info = obj->AtomInfo.data();
|
|
const int *idx_to_atm = cs->IdxToAtm.data();
|
|
int n_index = cs->NIndex;
|
|
SurfaceJobAtomInfo *i_atom_info = atom_info;
|
|
int i;
|
|
/* fill in surfacing flags into SurfaceJobAtomInfo array */
|
|
for(i = 0; i < n_index; i++) {
|
|
i_ai = obj_atom_info + idx_to_atm[i];
|
|
i_atom_info->flags = i_ai->flags & (cAtomFlag_ignore | cAtomFlag_exfoliate);
|
|
i_atom_info->vdw = i_ai->vdw;
|
|
i_atom_info++;
|
|
}
|
|
}
|
|
|
|
OrthoBusyFast(G, 0, 1);
|
|
|
|
if (ok){
|
|
n_present = cs->NIndex;
|
|
carve_selection =
|
|
SettingGet_s(G, cs->Setting.get(), obj->Setting.get(),
|
|
cSetting_surface_carve_selection);
|
|
carve_cutoff =
|
|
SettingGet_f(G, cs->Setting.get(), obj->Setting.get(), cSetting_surface_carve_cutoff);
|
|
if((!carve_selection) || (!carve_selection[0]))
|
|
carve_cutoff = 0.0F;
|
|
if(carve_cutoff > 0.0F) {
|
|
carve_state =
|
|
SettingGet_i(G, cs->Setting.get(), obj->Setting.get(),
|
|
cSetting_surface_carve_state) - 1;
|
|
carve_cutoff += 2 * I->max_vdw + probe_radius;
|
|
|
|
if(carve_selection)
|
|
carve_map = SelectorGetSpacialMapFromSeleCoord(G,
|
|
SelectorIndexByName(G,
|
|
carve_selection),
|
|
carve_state, carve_cutoff,
|
|
&carve_vla);
|
|
if(carve_map)
|
|
ok &= MapSetupExpress(carve_map);
|
|
carve_flag = true;
|
|
I->allVisibleFlag = false;
|
|
}
|
|
}
|
|
if(ok && !I->allVisibleFlag) {
|
|
/* optimize the space over which we calculate a surface */
|
|
/* first find out which atoms are actually to be surfaced */
|
|
present_vla = VLAlloc(int, cs->NIndex);
|
|
CHECKOK(ok, present_vla);
|
|
if (ok){
|
|
RepSurfaceFindAllPresentAtoms(obj, cs, present_vla, inclH, cullByFlag);
|
|
}
|
|
|
|
if (ok)
|
|
map =
|
|
MapNewFlagged(G, 2 * I->max_vdw + probe_radius, cs->Coord, cs->NIndex, NULL,
|
|
present_vla);
|
|
CHECKOK(ok, map);
|
|
if (ok)
|
|
ok &= MapSetupExpress(map);
|
|
|
|
if(ok && inclInvis) {
|
|
/* then add in the nearby atoms which are not surfaced and not ignored */
|
|
ok &= RepSurfaceAddNearByAtomsIfNotSurfaced(G, map, obj, cs, present_vla, inclH, cullByFlag, probe_radius, optimize);
|
|
}
|
|
|
|
if(ok && carve_flag && (!optimize)) {
|
|
/* and optimize for carved region */
|
|
ok &= RepSurfaceRemoveAtomsNotWithinCutoff(G, carve_map, carve_vla, cs, present_vla, carve_cutoff);
|
|
}
|
|
MapFree(map);
|
|
map = NULL;
|
|
|
|
/* now count how many atoms we actually need to think about */
|
|
n_present = 0;
|
|
if (ok) {
|
|
int a;
|
|
for(a = 0; a < cs->NIndex; a++) {
|
|
if(present_vla[a]) {
|
|
n_present++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ok) {
|
|
SurfaceJob *surf_job = SurfaceJobNew(G);
|
|
CHECKOK(ok, surf_job);
|
|
ok &= RepSurfacePrepareSurfaceJob(G, surf_job, I, cs, obj, &atom_info, carve_vla, n_present, present_vla, optimize, sphere_idx, solv_sph_idx, surface_type, circumscribe, probe_radius, point_sep, carve_cutoff);
|
|
|
|
ok &= !G->Interrupt;
|
|
|
|
if(ok) {
|
|
int found = false;
|
|
#ifndef _PYMOL_NOPY
|
|
PyObject *entry = NULL;
|
|
PyObject *output = NULL;
|
|
PyObject *input = NULL;
|
|
int cache_mode = SettingGet_i(G, cs->Setting.get(), obj->Setting.get(), cSetting_cache_mode);
|
|
RepSurfaceConvertSurfaceJobToPyObject(G, surf_job, cs, obj, &entry, &input, &output, &found);
|
|
#endif
|
|
if(ok && !found) {
|
|
|
|
ok &= SurfaceJobRun(G, surf_job);
|
|
|
|
#ifndef _PYMOL_NOPY
|
|
if(cache_mode > 1) {
|
|
int blocked = PAutoBlock(G);
|
|
output = SurfaceJobResultAsTuple(G, surf_job);
|
|
PCacheSet(G, entry, output);
|
|
PXDecRef(entry); entry = NULL;
|
|
PXDecRef(output); output = NULL;
|
|
PXDecRef(input); input = NULL;
|
|
PAutoUnblock(G, blocked);
|
|
}
|
|
#endif
|
|
}
|
|
#ifndef _PYMOL_NOPY
|
|
if(entry || input || output) {
|
|
int blocked = PAutoBlock(G);
|
|
PXDecRef(entry);
|
|
PXDecRef(input);
|
|
PXDecRef(output);
|
|
PAutoUnblock(G, blocked);
|
|
}
|
|
#endif
|
|
}
|
|
/* surf_job must be valid at this point */
|
|
if (ok){
|
|
I->N = surf_job->N;
|
|
surf_job->N = 0;
|
|
I->V = surf_job->V;
|
|
surf_job->V = NULL;
|
|
I->VN = surf_job->VN;
|
|
surf_job->VN = NULL;
|
|
I->NT = surf_job->NT;
|
|
surf_job->NT = 0;
|
|
I->T = surf_job->T;
|
|
surf_job->T = NULL;
|
|
I->S = surf_job->S;
|
|
surf_job->S = NULL;
|
|
}
|
|
SurfaceJobPurgeResult(G, surf_job);
|
|
SurfaceJobFree(G, surf_job);
|
|
}
|
|
VLAFreeP(atom_info);
|
|
|
|
ok &= !G->Interrupt;
|
|
if(ok)
|
|
I->recolor();
|
|
|
|
if (ok && smooth_edges)
|
|
RepSurfaceSmoothEdges(I);
|
|
}
|
|
if(carve_map)
|
|
MapFree(carve_map);
|
|
VLAFreeP(carve_vla);
|
|
VLAFreeP(present_vla);
|
|
OrthoBusyFast(G, 4, 4);
|
|
}
|
|
|
|
if(!ok) {
|
|
delete I;
|
|
I = NULL;
|
|
}
|
|
return (Rep *) I;
|
|
}
|
|
|
|
void RepSurfaceSmoothEdges(RepSurface * I)
|
|
{
|
|
if (I->allVisibleFlag)
|
|
return;
|
|
|
|
std::vector<std::vector<int>> edges(I->N);
|
|
// Find all edges.
|
|
// Uses the following edge structure:
|
|
// edge[v0] -> { v1, t0, t1 }
|
|
// where (v0, v1) defines an edge and (t0, t1)
|
|
// are triangles the edge belongs to.
|
|
// The edge is unique when t0 == t1.
|
|
int *t = I->T;
|
|
int *vi = I->Vis;
|
|
for (auto i = 0; i < I->NT; i++) {
|
|
if (visibility_test(I->proximity, vi, t)) {
|
|
int v0 = t[0];
|
|
int v1 = t[1];
|
|
int v2 = t[2];
|
|
if (v0 < v1) {
|
|
edges[v0].push_back(v1);
|
|
edges[v0].push_back(i);
|
|
edges[v0].push_back(i);
|
|
} else {
|
|
edges[v1].push_back(v0);
|
|
edges[v1].push_back(i);
|
|
edges[v1].push_back(i);
|
|
}
|
|
if (v1 < v2) {
|
|
edges[v1].push_back(v2);
|
|
edges[v1].push_back(i);
|
|
edges[v1].push_back(i);
|
|
} else {
|
|
edges[v2].push_back(v1);
|
|
edges[v2].push_back(i);
|
|
edges[v2].push_back(i);
|
|
}
|
|
if (v2 < v0) {
|
|
edges[v2].push_back(v0);
|
|
edges[v2].push_back(i);
|
|
edges[v2].push_back(i);
|
|
} else {
|
|
edges[v0].push_back(v2);
|
|
edges[v0].push_back(i);
|
|
edges[v0].push_back(i);
|
|
}
|
|
}
|
|
t += 3;
|
|
}
|
|
// Assign triangles to every edge
|
|
for (auto i = 0; i < I->N; i++) {
|
|
for (auto j = 0; j < edges[i].size(); j += 3) {
|
|
for (auto k = 0; k < j; k += 3) {
|
|
if ((j != k) && (edges[i][j] == edges[i][k])) {
|
|
edges[i][j + 2] = edges[i][k + 1];
|
|
edges[i][k + 2] = edges[i][j + 1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
std::vector<int> unique_edges;
|
|
// Build a list of unique edges
|
|
for (auto i = 0; i < I->N; i++) {
|
|
for (auto j = 0; j < edges[i].size(); j += 3) {
|
|
if (edges[i][j + 1] == edges[i][j + 2]) {
|
|
unique_edges.push_back(i);
|
|
unique_edges.push_back(edges[i][j]);
|
|
}
|
|
}
|
|
}
|
|
if (unique_edges.size() > 0) {
|
|
std::vector<float> new_vertices(3 * I->N);
|
|
UtilCopyMem(&new_vertices[0], I->V, sizeof(float) * 3 * I->N);
|
|
// Average positions of vertices shared by consecutive unique edges
|
|
for (auto i = 0; i < unique_edges.size(); i += 2) {
|
|
for (auto j = 0; j < i; j += 2) {
|
|
auto v0 = -1, v1 = -1, v2 = -1;
|
|
if (unique_edges[i] == unique_edges[j]) {
|
|
v0 = unique_edges[i];
|
|
v1 = unique_edges[i + 1];
|
|
v2 = unique_edges[j + 1];
|
|
} else if (unique_edges[i + 1] == unique_edges[j]) {
|
|
v0 = unique_edges[i + 1];
|
|
v1 = unique_edges[i];
|
|
v2 = unique_edges[j + 1];
|
|
} else if (unique_edges[i] == unique_edges[j + 1]) {
|
|
v0 = unique_edges[i];
|
|
v1 = unique_edges[i + 1];
|
|
v2 = unique_edges[j];
|
|
} else if (unique_edges[i + 1] == unique_edges[j + 1]) {
|
|
v0 = unique_edges[i + 1];
|
|
v1 = unique_edges[i];
|
|
v2 = unique_edges[j];
|
|
}
|
|
if (v0 >= 0) {
|
|
for (auto k = 0; k < 3; k++) {
|
|
new_vertices[3 * v0 + k] =
|
|
(1. / 3.) * (I->V[3 * v0 + k] +
|
|
I->V[3 * v1 + k] +
|
|
I->V[3 * v2 + k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
UtilCopyMem(I->V, &new_vertices[0], sizeof(float) * 3 * I->N);
|
|
}
|
|
}
|
|
|
|
static int SolventDotFilterOutSameXYZ(PyMOLGlobals * G, MapType *map,
|
|
SurfaceJobAtomInfo * atom_info, SurfaceJobAtomInfo *a_atom_info,
|
|
float *coord, int a, int *present, int *skip_flag)
|
|
{
|
|
int ok = true;
|
|
float *v0 = coord + 3 * a;
|
|
int i = *(MapLocusEStart(map, v0));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(ok && j >= 0) {
|
|
SurfaceJobAtomInfo *j_atom_info = atom_info + j;
|
|
if(j > a) /* only check if this is atom trails */
|
|
if((!present) || present[j]) {
|
|
if(j_atom_info->vdw == a_atom_info->vdw) { /* handle singularities */
|
|
float *v1 = coord + 3 * j;
|
|
if((v0[0] == v1[0]) && (v0[1] == v1[1]) && (v0[2] == v1[2])){
|
|
// is this necessary? if some different atoms have exact same x/y/z
|
|
*skip_flag = true;
|
|
}
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SolventDotGetDotsAroundVertexInSphere(PyMOLGlobals * G, SolventDot *I,
|
|
MapType *map, SurfaceJobAtomInfo * atom_info, SurfaceJobAtomInfo *a_atom_info,
|
|
float *coord, int a, int *present, SphereRec * sp, float radius, int *dotCnt,
|
|
int stopDot, float *dotPtr, float *dotNormal, int *nDot)
|
|
{
|
|
float vdw = a_atom_info->vdw + radius;
|
|
float *v0 = coord + 3 * a;
|
|
int b, ok = true;
|
|
float *v = dotPtr + (*nDot) * 3;
|
|
float *n = NULL;
|
|
Vector3f *sp_dot = sp->dot;
|
|
if (dotNormal){
|
|
n = dotNormal + (*nDot) * 3;
|
|
}
|
|
for(b = 0; ok && b < sp->nDot; b++) {
|
|
float *sp_dot_b = (float*)(sp_dot + b);
|
|
int i;
|
|
int flag = true;
|
|
if (n){
|
|
n[0] = sp_dot_b[0]; n[1] = sp_dot_b[1]; n[2] = sp_dot_b[2];
|
|
}
|
|
v[0] = v0[0] + vdw * sp_dot_b[0];
|
|
v[1] = v0[1] + vdw * sp_dot_b[1];
|
|
v[2] = v0[2] + vdw * sp_dot_b[2];
|
|
i = *(MapLocusEStart(map, v));
|
|
if(i) {
|
|
int j = map->EList[i++];
|
|
while(ok && j >= 0) {
|
|
SurfaceJobAtomInfo *j_atom_info = atom_info + j;
|
|
if((!present) || present[j]) {
|
|
if(j != a) {
|
|
int skip_flag = false;
|
|
if(j_atom_info->vdw == a_atom_info->vdw) { /* handle singularities */
|
|
float *v1 = coord + 3 * j;
|
|
if((v0[0] == v1[0]) && (v0[1] == v1[1]) && (v0[2] == v1[2])){
|
|
skip_flag = true;
|
|
}
|
|
}
|
|
if(!skip_flag)
|
|
if(within3f(coord + 3 * j, v, j_atom_info->vdw + radius)) {
|
|
flag = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
if(ok && flag && (*dotCnt < stopDot)) {
|
|
(*dotCnt)++;
|
|
v += 3;
|
|
if (n)
|
|
n += 3;
|
|
(*nDot)++;
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SolventDotCircumscribeAroundVertex(PyMOLGlobals * G, SolventDot *I,
|
|
MapType *map, float *vdw, float dist, float *v0, float *v2, int circumscribe,
|
|
SurfaceJobAtomInfo * atom_info, SurfaceJobAtomInfo *a_atom_info,
|
|
SurfaceJobAtomInfo *jj_atom_info, int *present, int a, int jj, float *coord,
|
|
float probe_radius, int *dotCnt, int stopDot)
|
|
{
|
|
int ok = true;
|
|
float vz[3], vx[3], vy[3], vp[3];
|
|
float tri_a = vdw[0], tri_b = vdw[2], tri_c = dist;
|
|
float tri_s = (tri_a + tri_b + tri_c) * 0.5F;
|
|
float area = (float) sqrt1f(tri_s * (tri_s - tri_a) *
|
|
(tri_s - tri_b) * (tri_s - tri_c));
|
|
float radius = (2 * area) / dist;
|
|
float adj = (float) sqrt1f(vdw[1] - radius * radius);
|
|
int b;
|
|
float *v = I->dot + I->nDot * 3;
|
|
float *n = I->dotNormal + I->nDot * 3;
|
|
|
|
subtract3f(v2, v0, vz);
|
|
get_system1f3f(vz, vx, vy);
|
|
|
|
copy3f(vz, vp);
|
|
scale3f(vp, adj, vp);
|
|
add3f(v0, vp, vp);
|
|
|
|
for(b = 0; ok && b <= circumscribe; b++) {
|
|
float xcos = (float) cos((b * 2 * cPI) / circumscribe);
|
|
float ysin = (float) sin((b * 2 * cPI) / circumscribe);
|
|
float xcosr = xcos * radius;
|
|
float ysinr = ysin * radius;
|
|
int flag = true, i;
|
|
v[0] = vp[0] + vx[0] * xcosr + vy[0] * ysinr;
|
|
v[1] = vp[1] + vx[1] * xcosr + vy[1] * ysinr;
|
|
v[2] = vp[2] + vx[2] * xcosr + vy[2] * ysinr;
|
|
|
|
i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(ok && j >= 0) {
|
|
SurfaceJobAtomInfo *j_atom_info = atom_info + j;
|
|
if((!present) || present[j])
|
|
if((j != a) && (j != jj)) {
|
|
int skip_flag = false;
|
|
if(a_atom_info->vdw == j_atom_info->vdw) { /* handle singularities */
|
|
float *v1 = coord + 3 * j;
|
|
if((v0[0] == v1[0]) && (v0[1] == v1[1]) && (v0[2] == v1[2]))
|
|
skip_flag = true;
|
|
}
|
|
if(jj_atom_info->vdw == j_atom_info->vdw) { /* handle singularities */
|
|
float *v1 = coord + 3 * j;
|
|
if((v2[0] == v1[0]) && (v2[1] == v1[1]) && (v2[2] == v1[2]))
|
|
skip_flag = true;
|
|
}
|
|
if(!skip_flag)
|
|
if(within3f(coord + 3 * j, v,j_atom_info->vdw + probe_radius)) {
|
|
flag = false;
|
|
break;
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
if(ok && flag && (*dotCnt < stopDot)) {
|
|
float vt0[3], vt2[3];
|
|
subtract3f(v0, v, vt0);
|
|
subtract3f(v2, v, vt2);
|
|
normalize3f(vt0);
|
|
normalize3f(vt2);
|
|
add3f(vt0, vt2, n);
|
|
invert3f(n);
|
|
normalize3f(n);
|
|
/*
|
|
n[0] = vx[0] * xcos + vy[0] * ysin;
|
|
n[1] = vx[1] * xcos + vy[1] * ysin;
|
|
n[2] = vx[2] * xcos + vy[2] * ysin;
|
|
*/
|
|
I->dotCode[I->nDot] = 1; /* mark as exempt */
|
|
(*dotCnt)++;
|
|
v += 3;
|
|
n += 3;
|
|
I->nDot++;
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static int SolventDotMarkDotsWithinCutoff(PyMOLGlobals * G, SolventDot *I,
|
|
MapType *map, float *I_dot, int nDot, float *cavityDot, int *dot_flag, float cutoff){
|
|
int ok = true, *p = dot_flag;
|
|
float *v = I->dot;
|
|
int a;
|
|
for(a = 0; ok && a < I->nDot; a++) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(j >= 0) {
|
|
if(within3f(cavityDot + (3 * j), v, cutoff)) {
|
|
*p = true;
|
|
break;
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
v += 3;
|
|
p++;
|
|
if(G->Interrupt) {
|
|
ok = false;
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
|
|
static void SolventDotSlideDotsAndInfo(PyMOLGlobals * G, SolventDot *I, int *dot_flag, int flag_value){
|
|
float *v0 = I->dot;
|
|
float *n0 = I->dotNormal;
|
|
int *dc0 = I->dotCode;
|
|
int *p = dot_flag;
|
|
int c = I->nDot;
|
|
float *n = n0;
|
|
float *v = v0;
|
|
int *dc = dc0;
|
|
int a;
|
|
I->nDot = 0;
|
|
for(a = 0; a < c; a++) {
|
|
if(flag_value ? *(p++) : !*(p++)) {
|
|
*(v0++) = *(v++);
|
|
*(n0++) = *(n++);
|
|
*(v0++) = *(v++);
|
|
*(n0++) = *(n++);
|
|
*(v0++) = *(v++);
|
|
*(n0++) = *(n++);
|
|
*(dc0++) = *(dc++);
|
|
I->nDot++;
|
|
} else {
|
|
v += 3;
|
|
n += 3;
|
|
}
|
|
}
|
|
PRINTFD(G, FB_RepSurface)
|
|
" SolventDotNew-DEBUG: %d->%d\n", c, I->nDot ENDFD;
|
|
}
|
|
|
|
static int SolventDotMarkDotsWithinProbeRadius(PyMOLGlobals * G, SolventDot *I,
|
|
MapType *map, int cavity_cull, float probe_radius_plus, int *dot_flag, int *flag){
|
|
int ok = true;
|
|
int *p = dot_flag;
|
|
float *v = I->dot;
|
|
int a;
|
|
for(a = 0; ok && a < I->nDot; a++) {
|
|
if(!dot_flag[a]) {
|
|
int i = *(MapLocusEStart(map, v));
|
|
int cnt = 0;
|
|
if(i && map->EList) {
|
|
int j = map->EList[i++];
|
|
while(j >= 0) {
|
|
if(j != a) {
|
|
if(within3f(I->dot + (3 * j), v, probe_radius_plus)) {
|
|
if(dot_flag[j]) {
|
|
*p = true;
|
|
(*flag) = true;
|
|
break;
|
|
}
|
|
cnt++;
|
|
if(cnt > cavity_cull) {
|
|
*p = true;
|
|
(*flag) = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = map->EList[i++];
|
|
}
|
|
}
|
|
}
|
|
v += 3;
|
|
p++;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
ok &= !G->Interrupt;
|
|
return ok;
|
|
}
|
|
|
|
static SolventDot *SolventDotNew(PyMOLGlobals * G,
|
|
float *coord,
|
|
SurfaceJobAtomInfo * atom_info,
|
|
float probe_radius, SphereRec * sp,
|
|
int *present,
|
|
int circumscribe, int surface_mode,
|
|
int surface_solvent, int cavity_cull,
|
|
int all_visible_flag, float max_vdw,
|
|
int cavity_mode, float cavity_radius,
|
|
float cavity_cutoff)
|
|
{
|
|
int ok = true;
|
|
int stopDot;
|
|
int n_coord = VLAGetSize(atom_info);
|
|
auto I = new SolventDot();
|
|
CHECKOK(ok, I);
|
|
/* printf("%p %p %p %f %p %p %p %d %d %d %d %d %f\n",
|
|
G,
|
|
coord,
|
|
atom_info,
|
|
probe_radius,sp,
|
|
extent,present,
|
|
circumscribe, surface_mode,
|
|
surface_solvent, cavity_cull,
|
|
all_visible_flag, max_vdw);
|
|
*/
|
|
|
|
stopDot = n_coord * sp->nDot + 2 * circumscribe;
|
|
if (ok)
|
|
I->dot = VLAlloc(float, (stopDot + 1) * 3);
|
|
CHECKOK(ok, I->dot);
|
|
if (ok){
|
|
I->dotNormal = VLAlloc(float, (stopDot + 1) * 3);
|
|
CHECKOK(ok, I->dotNormal);
|
|
}
|
|
if (ok){
|
|
I->dotCode = VLACalloc(int, stopDot + 1);
|
|
CHECKOK(ok, I->dotCode);
|
|
}
|
|
I->nDot = 0;
|
|
if (ok) {
|
|
int dotCnt = 0;
|
|
MapType *map = MapNewFlagged(G, max_vdw + probe_radius, coord, n_coord, NULL, present);
|
|
CHECKOK(ok, map);
|
|
ok &= !G->Interrupt;
|
|
if(map && ok) {
|
|
ok &= MapSetupExpress(map);
|
|
if (ok) {
|
|
int a;
|
|
int skip_flag;
|
|
SurfaceJobAtomInfo *a_atom_info = atom_info;
|
|
for(a = 0; ok && a < n_coord; a++) {
|
|
OrthoBusyFast(G, a, n_coord * 5);
|
|
if((!present) || (present[a])) {
|
|
skip_flag = false;
|
|
ok = SolventDotFilterOutSameXYZ(G, map, atom_info, a_atom_info, coord, a, present, &skip_flag);
|
|
if(ok && !skip_flag) {
|
|
ok = SolventDotGetDotsAroundVertexInSphere(G, I, map, atom_info, a_atom_info, coord, a, present, sp, probe_radius, &dotCnt, stopDot, I->dot, I->dotNormal, &I->nDot);
|
|
}
|
|
}
|
|
a_atom_info++;
|
|
}
|
|
}
|
|
|
|
/* for each pair of proximal atoms, circumscribe a circle for their intersection */
|
|
if (ok) {
|
|
MapType *map2 = NULL;
|
|
if(circumscribe && (!surface_solvent)){
|
|
map2 = MapNewFlagged(G, 2 * (max_vdw + probe_radius), coord, n_coord, NULL, present);
|
|
CHECKOK(ok, map2);
|
|
}
|
|
ok &= !G->Interrupt;
|
|
if(ok && map2) {
|
|
int a;
|
|
int skip_flag;
|
|
|
|
SurfaceJobAtomInfo *a_atom_info = atom_info;
|
|
ok &= MapSetupExpress(map2);
|
|
for(a = 0; ok && a < n_coord; a++) {
|
|
if((!present) || present[a]) {
|
|
float *v0 = coord + 3 * a;
|
|
skip_flag = false;
|
|
|
|
ok = SolventDotFilterOutSameXYZ(G, map2, atom_info, a_atom_info, coord, a, present, &skip_flag);
|
|
if(ok && !skip_flag) {
|
|
int ii = *(MapLocusEStart(map2, v0));
|
|
if(ii) {
|
|
int jj = map2->EList[ii++];
|
|
float vdw[3];
|
|
vdw[0] = a_atom_info->vdw + probe_radius;
|
|
vdw[1] = vdw[0] * vdw[0];
|
|
while(ok && jj >= 0) {
|
|
SurfaceJobAtomInfo *jj_atom_info = atom_info + jj;
|
|
float dist;
|
|
if(jj > a) /* only check if this is atom trails */
|
|
if((!present) || present[jj]) {
|
|
float *v2 = coord + 3 * jj;
|
|
vdw[2] = jj_atom_info->vdw + probe_radius;
|
|
dist = (float) diff3f(v0, v2);
|
|
if((dist > R_SMALL4) && (dist < (vdw[0] + vdw[2]))) {
|
|
ok = SolventDotCircumscribeAroundVertex(G, I, map, vdw, dist, v0, v2, circumscribe,
|
|
atom_info, a_atom_info, jj_atom_info,
|
|
present, a, jj, coord, probe_radius, &dotCnt, stopDot);
|
|
}
|
|
}
|
|
jj = map2->EList[ii++];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
a_atom_info++;
|
|
ok &= !G->Interrupt;
|
|
}
|
|
}
|
|
MapFree(map2);
|
|
}
|
|
}
|
|
MapFree(map);
|
|
}
|
|
|
|
if(ok && cavity_mode) {
|
|
int nCavityDot = 0;
|
|
int dotCnt = 0;
|
|
float *cavityDot = VLAlloc(float, (stopDot + 1) * 3);
|
|
CHECKOK(ok, cavityDot);
|
|
if(cavity_radius<0.0F) {
|
|
cavity_radius = - probe_radius * cavity_radius;
|
|
}
|
|
if(cavity_cutoff<0.0F) {
|
|
cavity_cutoff = cavity_radius - cavity_cutoff * probe_radius;
|
|
}
|
|
{
|
|
MapType *map = MapNewFlagged(G, max_vdw + cavity_radius, coord, n_coord, NULL, present);
|
|
CHECKOK(ok, map);
|
|
if(G->Interrupt)
|
|
ok = false;
|
|
if(ok && map) {
|
|
ok &= MapSetupExpress(map);
|
|
if (ok) {
|
|
int a;
|
|
int skip_flag;
|
|
SurfaceJobAtomInfo *a_atom_info = atom_info;
|
|
for(a = 0; a < n_coord; a++) {
|
|
if((!present) || (present[a])) {
|
|
skip_flag = false;
|
|
ok = SolventDotFilterOutSameXYZ(G, map, atom_info, a_atom_info, coord, a, present, &skip_flag);
|
|
if(ok && !skip_flag) {
|
|
ok = SolventDotGetDotsAroundVertexInSphere(G, I, map, atom_info, a_atom_info, coord, a, present, sp, cavity_radius, &dotCnt, stopDot, cavityDot, NULL, &nCavityDot);
|
|
}
|
|
}
|
|
a_atom_info++;
|
|
}
|
|
}
|
|
}
|
|
MapFree(map);
|
|
}
|
|
{
|
|
int *dot_flag = pymol::calloc<int>(I->nDot);
|
|
ErrChkPtr(G, dot_flag);
|
|
{
|
|
MapType *map = MapNew(G, cavity_cutoff, cavityDot, nCavityDot, NULL);
|
|
if(map) {
|
|
MapSetupExpress(map);
|
|
ok = SolventDotMarkDotsWithinCutoff(G, I, map, I->dot, I->nDot, cavityDot, dot_flag, cavity_cutoff);
|
|
}
|
|
MapFree(map);
|
|
}
|
|
SolventDotSlideDotsAndInfo(G, I, dot_flag, false);
|
|
FreeP(dot_flag);
|
|
}
|
|
VLAFreeP(cavityDot);
|
|
}
|
|
|
|
if(ok && (cavity_mode != 1) && (cavity_cull > 0) &&
|
|
(probe_radius > 0.75F) && (!surface_solvent)) {
|
|
int *dot_flag = pymol::calloc<int>(I->nDot);
|
|
float probe_radius_plus;
|
|
probe_radius_plus = probe_radius * 1.5F;
|
|
|
|
ErrChkPtr(G, dot_flag);
|
|
|
|
{
|
|
MapType *map = MapNew(G, probe_radius_plus, I->dot, I->nDot, NULL);
|
|
if(map) {
|
|
int flag = true;
|
|
MapSetupExpress(map);
|
|
while(ok && flag) {
|
|
flag = false;
|
|
ok = SolventDotMarkDotsWithinProbeRadius(G, I, map, cavity_cull, probe_radius_plus, dot_flag, &flag);
|
|
}
|
|
}
|
|
MapFree(map);
|
|
}
|
|
|
|
if (ok) {
|
|
SolventDotSlideDotsAndInfo(G, I, dot_flag, true);
|
|
}
|
|
|
|
FreeP(dot_flag);
|
|
}
|
|
if(!ok) {
|
|
SolventDotFree(I);
|
|
I = NULL;
|
|
}
|
|
return I;
|
|
}
|